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Post by CrutchCricket on Oct 31, 2018 14:47:04 GMT
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Post by CrutchCricket on Oct 29, 2018 15:53:32 GMT
It's possible to not do it? *goes searching the internet, gone for 10 minutes* I can't find anyone who haven't done the marriage, lol. Meh, now I want to roll an Agent (haven't played one in years) but I just started a new BH and Smuggler. Yes, I'm kinda going around in circle since June, at least my Consular is now on Corellia and I could theoretically finish that tonight. There are dialogue options to reject it, though I'm not sure what they do. It could be a But Thou Must situation. That's why I was asking.
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Post by CrutchCricket on Oct 29, 2018 12:55:47 GMT
Consular isn't that bad. Its a story that was based on Obi-Wan archetype that was anti-Sorcerer arc. You have a chance to become a healer, a mystic and a politician; functionally more important as a Jedi than Knight was. Female Consular isn't that bad and Nolan North as Male Consular is far more emotive than Mark Meer as bland-fest BroShep (which I despise playing). --- A lot of class romance fans. But Vector? Eww.. I accidentally romance him on my Bond Girl and he totally forget how slutty I was and I let him pine after her and eventual polygamous marriage (since she was wedded to a Voss). Genuine hilarious. I thought that Jedi Knight and Bounty Hunter were the most boring stories. Vector doesn't forget, he understands that part of the agents job sometimes requires seduction, he's okay with it Underlined: so much heresy, so little time... But yeah, if there's one LI that's bound to understand sleeping around for work or play, it's the bugman with a vastly decreased sense of self. As Starship Troopers tells us, bugs are the perfect Communists. Anyway, did anyone do the Voss agent story without marrying the Voss? How does that go?
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Post by CrutchCricket on Oct 27, 2018 16:02:24 GMT
If the person in question were male, there is absolutely no way that OP would have used the word "boy" instead of "man". Not boy, but dude? Guy? He didn't call her a girl, which is the traditional counterpart of boy. Boy, girl Guys, gals (or dolls, if you're some type of musical nut ) Dude, (chick?) and so on. So yeah, nothing to see here.
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Post by CrutchCricket on Oct 25, 2018 19:22:01 GMT
Even Thana Vesh is better than this crap. Ps. Thana Vesh is awesome. I don't think you can be voiced by Laura Bailey and not be awesome. Especially when using her "two packs a day" voice XoXaan, Aleema Keto and even someone like Githany are better than Shaa. I actually respect Githany. She played to her strengths and had the Sith philosophy mostly down. Not everyone can be the Sith'ari you know.
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Post by CrutchCricket on Oct 25, 2018 18:51:20 GMT
Really? That's like the opposite for me. Chapter 1 bores me to tears, but once you actually start being a diplomat and assembling forces (well, as much as an MMO will let you), it becomes really interesting. Yep really. The JC, IA and Trooper stories I find really boring for some reason. Where as the SW, JK, SI, Smuggler and Bounty Hunter all have something I enjoy about them. Don't ask me what that is because I couldn't tell you. Oh. It's just good old fashioned blasphemy. Gotcha.
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Post by CrutchCricket on Oct 25, 2018 18:48:08 GMT
Zannah >>>>>>> this fodder, and should have been introduced as the first fem sith lord of Nu-Wars. Even Thana Vesh is better than this crap. Ps. Thana Vesh is awesome.
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Post by CrutchCricket on Oct 25, 2018 18:46:00 GMT
Protip: Someone mistakenly released a Mortal Kombat cosplay on offical Lucasfilm channels, and they decided to just roll with it.
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Post by CrutchCricket on Oct 25, 2018 16:51:58 GMT
I've only played the JC story once and I can't say I took that much notice as after chapter one it kind of went down hill. I found it a bore to play. Really? That's like the opposite for me. Chapter 1 bores me to tears, but once you actually start being a diplomat and assembling forces (well, as much as an MMO will let you), it becomes really interesting.
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Post by CrutchCricket on Oct 25, 2018 16:48:51 GMT
The idea can be broken down into several smaller concepts (and different ways to do them):
-Command a fleet in a full-on space battle, RTS style- Yes, if the protagonist is a military commander like Shepard. This need not be done in "gameplay" like an actual RTS (though that is an option), but could be done RPG style in the vein of gathering/managing resources and making decisions which are carried out in cutscene, like an extension of the suicide mission, specifically getting to the Collector Base. -Fly an individual ship (gameplay) against other ships, flight sim/starfighter style. Could be fun, but could be a little resource intensive in a game that's also trying to be a more classic ME experience. -Fly an individual ship (RPG/Cutscene style), like what I described for the fleet above. Basically taking a page out of games like FTL or the ship combat in Pillars of Eternity 2, but with better graphics. This could be applicable regardless of what the protagonist is and I would be in favor of it. -Personal combat in zero g: would be amazing, if they get it right. The zero-g section in the first Crysis game is still one of the most immersive gameplay experiences I've ever played, it looked and felt amazing. Would need to be fully three-dimensional, the magboot variant is simply tedious regular gameplay, as others have pointed out.
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Post by CrutchCricket on Oct 25, 2018 16:30:31 GMT
They already blew it with the ship's doctor bit.
Biggest waste of an opportunity since Sean Connery said "I don't understand this Tolkien crap, but a comic book ensemble movie with 'League' in the name will never fail!"
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Post by CrutchCricket on Oct 25, 2018 13:49:05 GMT
Poll change: now the dudes.
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Post by CrutchCricket on Oct 24, 2018 16:58:56 GMT
Eh, I disagree. They're the only ones who steal their ship (which would be more awesome if there were repercussions down the line), but they steal such an ugly piece of shit it kind of cancels out. [skip] I said best way to get the ship, not that it was the best looking ship. Smuggler always had a ship, so they don't count. And I disagreed. The process of stealing a ship could've been interesting if consequences were revisited down the road (it's been a while but I don't think they were). And since they were the only class with a choice of ships (everyone else had theirs assigned, or already had one), the choice they did go with was abysmal. And I also disagree the Smuggler doesn't count. Arguably the ship is most important for the Smuggler than any other class, since it's a fundamental part of their identity, whereas for everyone else, it's just a mode of transportation. Thus having it already and having it stolen makes it and its retrieval a far more significant component than for any other class, tying it together with the entire first chapter and the first antagonist for the character. By contrast the BH story had no compelling reason to have the ship stolen. "Mando tradition" is nonsensical here, Mandalorians aren't a thieves guild, they're warriors. Furthermore, while the Great Hunt is hosted by Mandalorians, the prize is not Mandalorian membership, and it is possible to play the BH with zero interest in becoming Mandalorian. So who cares what "Mando tradition" dictates? It would've been more fitting if the previous ship owner was a target, and upon completing the bounty, they decided to just take his ship as the client didn't care for it one way or the other.
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Post by CrutchCricket on Oct 24, 2018 16:11:30 GMT
Too lazy to look up the relevant Plinkett commentary on that, but rest assured it exists. Pretend I posted it (hint: it debunks this view) Also, funny that even with lightsaber fights, the best ones out there aren't seen in the films (at least from a choreography/spectacle viewpoint) Would this be the commentary in question?
Just watched it for the first time myself, if so. I'll agree with Plinkett that a fight should be a tool to tell a story like in the OT, as opposed to the story being a tool to have a fight like in the PT, and that the PT's fights felt lacking in terms of character. That doesn't make the PT fights completely unenjoyable of course, but it does reduce them to the roles of dumb popcorn fodder and meme fuel when they could have been something more memorable. Indeed. While I agree with Plinkett on just about everything, I do think he was a little harsh on dismissing the improved choreography entirely as boring. Yes, the characters should have an interpersonal reason for fighting, but that doesn't mean the spectacle can't be there, or that the speed and mastery of the moves isn't visually stimulating and downright cool. The take-away should be to not put the spectacle above the characters. But spectacle can have its own appeal, which is why fanfilms like RvD are as popular as they are, though even there I would argue we get character from both combatants with zero dialogue or context. They tell a story through their movements and fighting style. Another take I've found interesting is:
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Post by CrutchCricket on Oct 24, 2018 13:18:20 GMT
That class also has the best way to get the ship, but I realized last night that there is a serious lack of beds in there. Does half the crew sleep on the floor or are the "medbay" bed used (I doubt Skadge fit in a bunk)? Eh, I disagree. They're the only ones who steal their ship (which would be more awesome if there were repercussions down the line), but they steal such an ugly piece of shit it kind of cancels out. I like the Smuggler just having their ship, losing it and having to chase the scum who took it all over the galaxy for revenge. It's a lot sweeter when you get it (because you got it back), and it gives you the player (as well as teh character) plenty of motivation to see the Chapter 1 villain dead. I love that every time I've done the Skavak fight, I finished him off with a dirty kick. So poetic, so... right.Plus the ship comes with Risha, which automatically makes it win everything forever. As to the bedding situation, I'm pretty sure every ship has bunks. BH Ship- they're across from the medbay Agent Ship- aft port corner (across from the cargo hold) Sith Ship- Across from the conference room (where Khem Val/Pierce is) Jedi Ship- actually I think this may be the only ship where they're not directly visible. But there are doors that may conceivably lead to a crew quarters area. Smuggler Ship- across from engine room (where Akaavi is) Trooper Ship- inbetween conference room and armory
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Post by CrutchCricket on Oct 24, 2018 12:45:31 GMT
I like lightsaber fights. Too lazy to look up the relevant Plinkett commentary on that, but rest assured it exists. Pretend I posted it (hint: it debunks this view) Also, funny that even with lightsaber fights, the best ones out there aren't seen in the films (at least from a choreography/spectacle viewpoint)
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Post by CrutchCricket on Oct 22, 2018 19:40:25 GMT
For me, that kinda goes for most of the characters. Just like the characters in A New Hope - I wanted to like them (and was given reason to). I gave these movies and characters the benefit of the doubt and it didn't work out, sadly. I think as Star Wars fans, we need to accept the sad truth that while the characters may be likable, they are NOT the best-written characters in cinema. Luke, Han, and Leia may have been neat characters, and the fact that people look up to them is inspiring. But at the same time, we shouldn't act like they have flawless character-arcs. Even in the original trilogy, they were moments where the "character development" felt forced, like Luke's immediate 180-turn from "I don't want to leave," to "I'm going with you," after the death of his aunt and uncle. Or how Leia and Han spent their entire screen-time in a New Hope and half of Empire bickering with each other before suddenly deciding they're in love. There's plenty to love in Star Wars, including the characters, but to treat their clunky character arcs as perfect and a prime example of how they SHOULD be, is honestly just wrong. At least, in my personal opinion. Luke had nothing left on Tatooine and likely didn't want to stick around a place where everything would remind him of home the burned corpses of his family. Plus some desire to pay the Empire back in kind, probably. As for Han/Leia, see Slap-Slap-Kiss, Belligerent Sexual Tension and about a half dozen other tropes that perfectly map it and are older than dirt. There's no such thing as "perfect characters" so that line or argumentation is pointless. But there is nothing "forced" about the character development in the OT. Everything fits.
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Post by CrutchCricket on Oct 18, 2018 13:06:59 GMT
Ok goal is to be typical rogue but not a glass cannon however let’s say across the room you see x monster or etc Once you get your first sneak in whats your next move if the enemy isn’t dead. How about areas where u cant hide Thanks. What level? Past level 5 you get uncanny dodge to halve one attack against you. After level 7 you get evasion to halve AOEs. But in general, remember range weapons get sneak attack too. As long as someone is in the thing's face, you can just stay back and ping away at it and still get sneak attack. If you have to melee, run up, stab, bonus action disengage and run back. Remember, sneak attack isn't just about the "sneak" part. If you have advantage, or you have an active ally within 5 feet of the target, you will always get sneak attack (unless you get disadvantaged for some reason). That or play a gnome and hide behind a friend
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Post by CrutchCricket on Oct 17, 2018 14:01:30 GMT
Any villain from MGS 1-4 counts as well. Also, Sovereign, back when the Reapers were cool, and not just the toys of a stupid holographic brat in desperate need of a space rattle.
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Post by CrutchCricket on Oct 17, 2018 12:31:32 GMT
A game slipped my mind when I first posted. Alien Isolation: I couldn't finish this game because it was bad or anything like that. In fact its a fantastic game, but I can only describe my tapping out as being due to the fact that it was 2 Spooky 4 Me. A couple scares managed to get a few screams out of me, and I just couldn't handle it. But, with Halloween around the corner, I'm considering giving it another go and try to beat the game. Never played it, never will. It looks fantastic, but I just can't handle those kind of games. I'm a total wuss when it comes to games where you have to constantly sneak around and run away to avoid an unkillable antagonist, I just don't enjoy it - instead I just experience a horrible feeling of stress, fear and anxiety. There's enough of both in real life without adding a bunch more to something I do for enjoyment. If I really get into a game I find it hard to emotionally declutch myself from the game world. I guess that many other players are not like this and they have a kind of constant mental separation between themselves and the game, to the effect that part of their minds are constantly saying " who cares? It's not real, it's just pixels". For them avoiding the alien is no more stressful than avoiding the barrels in a game of Donkey Kong. In general I'm not a fan of survival horror at all, but I can just about handle things as long as it's possible to actually kill, or otherwise neutralise the things that are after me. I just don't like unkillable enemies. I don't like the feeling of not being in control. I can just about handle the Antlion Guardian section in Half Life Episode 2 - in which you're chased down narrow tunnels by this terrifying, alien-looking, brutish, roaring thing that you cannot kill. I'm completely on edge when I do it, and my heart's pounding in my chest - but it's fairly short and I can live with it - especially given the fact that I can kick it's ass a bit later in the game. I can handle Doom 3, scary as it is, because at least I can kill everything that attacks me. Alien Isolation though, or that last Resident Evil game? No thanks. I'll leave that for the non-wusses to handle. I agree, though I don't get stressed by it, I just think it's lame. While the unkillable threat can add to the horror, if the thing is unkillable simply because the protagonist can't fight for shit, that just annoys me. Funny that Alien got around to doing one of these, because I feel the same way towards teh original movie, or more specifically the purists who insist on exalting it and only it, and claim the sequel ruined their precious "perfect organism". Pro tip: it was never perfect, it just went up against space truckers and had help from a psycho android. You want a blend of action and horror done right, play FEAR. That's still my favorite horror game.
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Post by CrutchCricket on Oct 16, 2018 17:26:03 GMT
Except its true. In this case they are updating a classic by adding on to it not remaking the ot. They remake the ot into a shit show then you have a point. They haven't. Not both sequels, just the Last Dumpster Fire
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Post by CrutchCricket on Oct 16, 2018 14:16:12 GMT
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Post by CrutchCricket on Oct 15, 2018 15:54:26 GMT
So, no opinions on Hex vs Hellish Rebuke (if you could only choose one)?
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Post by CrutchCricket on Oct 15, 2018 15:53:08 GMT
I for one am just really allergic to the term "toxic" in these sorts of contexts. It's so knee-jerk reactionary and dismissive, it just shuts down discussion, regardless of any progress made.
Granted there isn't likely to be much progress here, you either like Mickey Wars or you don't. Still, don't like that word.
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Post by CrutchCricket on Oct 15, 2018 14:50:27 GMT
Sorry, but the only one damaging SW is Disney. And toxic fans.
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