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Post by riou on Jul 25, 2018 9:13:00 GMT
In the game's defense? The dev team tried too hard to push the exploration bit and wound up with a gameplay system they could not use. They thought too damn big. ME:1's only big "wonder" moment was Ilos. That was literally it.
ME:A by comparison had several moments of "...Woah" going for it. ME2 and 3 didn't even go anywhere near the level of exploration that ME:1 did and ME:1 was awful at it.
You let pre-release trailers over-hype you.
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Post by riou on Jul 25, 2018 2:09:58 GMT
I honestly find ME:A a much more fun and compelling game to play than ME:1 ever was. ME:1 was already showing it's age even back when it was released. Andromeda has a much more likeable cast of characters, smoother gameplay, better combat and mechanical systems. It does need a bit of modding to tweak some of it's more annoying faults (squadmate power scaling and powers becoming useless at high levels)
Overall though? I find Ryder is a much more relatable and enjoyable protagonist than Shepard. And this from someone who enjoyed the Original Trilogy to death.
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Post by riou on Mar 2, 2018 20:47:27 GMT
I love trying different skill combos, but I wish we had at least ONE more power to work with.
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Post by riou on Mar 2, 2018 20:45:49 GMT
I'll preface this by saying that I only ever compare ME:A to ME1, because imo it's the only fair comparison to make. ME2 & 3 were sequels which improved upon issues in ME1, so it's unfair to use them as points of comparison since ME:A hasn't had a sequel yet.
Anyway, I think it's weird that people ask or claim that somehow Andromeda was "missing" something. It feels like the sort of ME game that ME1 wanted to be but couldn't. Much better characters, a much better story and narrative pacing. Combat and gameplay are in a really nice place too.
About my only real criticism is the lack of technical fixes and polish. Things like bugs or conversation triggers that remained unfixed. Otherwise, ME:A is my go-to ME game.
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Post by riou on Mar 1, 2018 6:07:27 GMT
Was? You mean still is. Andromeda is a great game. I'm going to do a little modding for it to help spruce it up but it's still a fantastic game.
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Post by riou on Aug 21, 2017 4:04:07 GMT
One other thing?
Stop using the word "retcon"
ME:A's story in no way fits the definition of a retcon.
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Post by riou on Aug 21, 2017 4:00:59 GMT
Of course Andromeda is canon.
Also, not a failure. Did anyone listen to EA talking to their shareholders? It was financially and critically a success. Doesn't mean there wasn't a huge amount of time mismanagement and abysmal fan reception.
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Post by riou on Aug 5, 2017 8:54:06 GMT
I honestly liked the Kett as villains because they were on the same playing field as us. The issue with the Reapers is that they were just this nebulous 'thing' that existed to loom over us and remind us they were coming. You were never going to really 'fight' them, and I knew that from as far back as ME1 (which made the complaints that a conventional victory doesn't exist all the more amusing).
The Kett, being 'human' (or rather, humanoid, made their actions easier to hate. Their dedication to the act of exaltation, the fact they're part of a larger empire, etc, etc.
The Reapers could only ever serve a narrative role. That's why Cerberus was made the primary enemy.
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Post by riou on Jun 12, 2017 11:55:07 GMT
Technofantasy Iron Man mixed with Destiny isn't bad but I was hoping it wouldn't be strictly a cast of human beings. Oh well.
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Post by riou on Jun 12, 2017 11:36:56 GMT
This bolded bit makes me laugh. Most people would correct you and say ME3 tarnished the franchise. Also, whether the franchise is actually tarnished or not is a matter of personal opinion, not fact. ME:A was, to me, ME1 2.0 A game going in a different directions that was a diamond-in-the-rough, who's technical issues unfortunately managed to outweigh the postitive aspects of the game. I'm hoping whatever Andromeda game does come next (and there will be another) will be somthing like ME2 2.5 ME3 was critically acclaimed and probably sold much more than MEA. If that makes you laugh, you have a stupid sense of humor. It is a fact, just deal with it. What you think ≠ from the state this game currently lives in. You just proved my point, another one refusing to see it just because you enjoyed the game. Flash news, I also did. It amazes me how people are fine with a Mass Effect game having a 71 review score, I don't agree with it, but it's a thing. There's no conspiracy, MEA doesn't handle a candle to the likes of TW3, BOTW and HZD in gaming memory, unfortunately. I'm not denying ME3 didn't get rave reviews. It was also the third game in an established trilogy. At that point it already had quite a bit of foundation to stand on. ME:A can't be judged compared to ME2 or 3 because those were successors to previous titles, which expanded upon what ME1 established. ME:A isn't expanding upon ME3 in the slightest. And I'm fine with a 71 because I know if ME1 had been released now, rather than back in the early 2000s when games of it's sort were basically non-existant, it would've likely gotten a comparable score. And I think it's a solid effort by a team who's development track record never included trying to make a game of this scope before. 71 isn't by any stretch of the imagination, bad. And there's no conspiracy. Just Bioware making some really silly and dumb management decisions. Hopefully ones they'll learn from.
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Post by riou on Jun 9, 2017 6:54:52 GMT
So...someone compared the scenes, apparently the 'I love you too, Jaal.' line doesn't get used. That makes me sadface a bit, but I suppose since they wanted to make the scenes different enough they had to make some lines different. What?? I heard it! You trigger it! Trigger as in it's one of those reaction things like an interrupt or...?
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Post by riou on Jun 9, 2017 5:46:58 GMT
So...someone compared the scenes, apparently the 'I love you too, Jaal.' line doesn't get used.
That makes me sadface a bit, but I suppose since they wanted to make the scenes different enough they had to make some lines different.
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Post by riou on Jun 9, 2017 4:41:15 GMT
Man, this thread is sad. We have salty Bioware loyalists getting worked out over the article, dismissing the troubling reality the franchise lives right now just because they enjoyed the game just like I did, and the people who think this is literally the end of times because they're also butthurt over something Bioware did to their lives some time ago. The fact is, Mass Effect ANDROMEDA is far away from the reception they wished to receive, and it will be remembered as a disappointment of a messy game in the long run, tarnishing even more what once was one of gaming's finest franchises, but if DA2 got a sequel, this can too, people are too worried thinking their doomsday prophecy actually matters to anyone, as if they're some executive at EA, but that's the internet for you, a bunch of hyperbolic grown ass people having a dick measure contest over the most trivial stuff you can find here. As for the article, it seems pretty spot on, it makes even more sense with early leaks of the game, delay, and short marketing. I enjoyed the game very much, it's not my favorite, but it's good. Am I disappointed with the reception? Hell yes. Does it make sense? Yes. Should I care that much? A bit, but I have the game with me, it's there. Nobody's taking it away. It's done now. It is what it is, unfortunately. Hopefully the new IP can blow everyone's mind again. This bolded bit makes me laugh. Most people would correct you and say ME3 tarnished the franchise. Also, whether the franchise is actually tarnished or not is a matter of personal opinion, not fact. ME:A was, to me, ME1 2.0 A game going in a different directions that was a diamond-in-the-rough, who's technical issues unfortunately managed to outweigh the postitive aspects of the game. I'm hoping whatever Andromeda game does come next (and there will be another) will be somthing like ME2 2.5
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Post by riou on Jun 9, 2017 4:27:26 GMT
So, I'm on Kadara, and walked in on Jaal making gifts for people and had the option to flirt with him. So I guess I'm already on the right track? Yep! You can also talk to him again after and ask about his personal life. He'll tell you about his first love, then you can ask if he likes you. YESSSSSSSSSSSSSSSSSSSSSSSSSSSS!
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Post by riou on Jun 9, 2017 4:21:35 GMT
So, I'm on Kadara, and walked in on Jaal making gifts for people and had the option to flirt with him. So I guess I'm already on the right track?
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Post by riou on Jun 8, 2017 6:41:15 GMT
Did everyone magically forget the fact Bioware said they'd be making improvements to M/M Ryder romances right? I mean yes, Gil and Reyes could use a bit more work but lmao not like anyone could ignore the fact that not only did Jaal seem like an incomplete bi romance (no genderlock in code, left in fully voiced lines, missing flirt/reject options), but that M/M Ryders had the fewest options in the entire game? If you were just expecting Gil/Reyes improvements and then NOTHING else you'd have to be out of your minds. There are options, but the Mass Effect series really isn't based on it's romance options...to a certain degree when you think Mass Effect, you think about sexual alien encounters which light-heartedly pays some small tribute in how Captain Kirk used to romance sexy green aliens, but that wasn't the focus of the series. If Jaal wasn't meant to be bi then they should have really left it that way and added more interaction and depth to Reyes and Gil. Improvements made to game mechanics (story glitches, better CC, weapon improvements, character animation, character visuals, story enhancements) all should take priority over trivial romance options.... Maybe some here feel the romance option is a major part of the game for them, and that's cool, but for me, i felt the game had more pressing issues that the dev's are currently trying to correct. I guess part of me worries for future games about character development. i don't care about these romance options at all gay/straight..etc...i just don't want this to be the focus of nervously creating games and the dev's having a list of sexual preferences and ethnic groups and checking off that list. Just make a great game with a good storyline and great character development and everything else will fall into place..... "Trivial romance options." Boy oh boy that's a can of worms I don't even want to touch. Also, you make the blatant assumption that somehow time/money/manpower spent on this means less for everything else...when everything else is still on the list of things to improve upon. This, the Jaal revisions, are part of their plan to make improvements on the game. You have this idea that this means less changes to things that need changes. There's no evidence of that in the slightest.
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Post by riou on Jun 8, 2017 6:14:56 GMT
Are people really arguing about the "setting a bad precedent" thing?
Are people STILL magically forgetting every other non-bi character has a very straightforward rejection line if you try and flirt with them as the wrong gender.
And yet Jaal didn't have that. I mean you can't even try in the first place how was that super suspicious?
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Post by riou on Jun 8, 2017 5:58:22 GMT
Did everyone magically forget the fact Bioware said they'd be making improvements to M/M Ryder romances right?
I mean yes, Gil and Reyes could use a bit more work but lmao not like anyone could ignore the fact that not only did Jaal seem like an incomplete bi romance (no genderlock in code, left in fully voiced lines, missing flirt/reject options), but that M/M Ryders had the fewest options in the entire game?
If you were just expecting Gil/Reyes improvements and then NOTHING else you'd have to be out of your minds.
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Post by riou on Jun 7, 2017 7:54:37 GMT
catchin up on this thread since yesterday and browsing around tumblr and its hilarious how the change to jaal brings all the biphobes out the closest l m a o It was funny, back when #MakeJaalBi was a trending thing, there were people in this thread who were basically "Be happy with what you got, but Jaal belongs to us, sorry!" This happened AFTER the game was an hour out of release, when this thread was full of "We're hoping Jaal's bi along with you!" It's amazing how quickly people turned 180s.
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Post by riou on Jun 7, 2017 7:47:38 GMT
Jaal was written as straight, period. All he talked about was his previous girlfriend. Sounds like a bi male to me The sad part is this is true of every bi male Bioware character. They talk a LOT about ex-girlfriends and female lovers.
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Post by riou on Jun 7, 2017 7:45:15 GMT
Tbh I would have preferred it if they'd added a bi/gay male companion in a DLC. Hmm... gay/bi male players paying more on top of the base game for content equal to what straight men and women, and queer women, already have at the very start... Hmm... Yeah, that would've been incredibly shady and nasty of them. Make the balance equal to begin with and THEN feel free to add in DLC options. But only when the playing field is equal from the get-go.
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Post by riou on Jun 7, 2017 7:36:50 GMT
He isn't wrong with that line of thought though. People are going to use changing Jaal's sexuality to ask for the same. I've already seen nebulous forms of it with Suvi and Sera. It doesn't say anything about the validity of those positions (ie the reasoning for both of those is that they just didn't like the other options, not that there were no other options) but he's not wrong when he said a precedent has been set. OTOH they did do it with Kaidan too so maybe it doesn't need to be read as a complete abandonment of "sexuality is an important part of the character" they've had going since DA2. Btw has the patch actually been released yet? I was so looking forward to a new CC when I went to bed last night. Any so called "precedent" that is allegedly "set" by this example is fake and likely engineered. Both Gil and Suvi make it explicitly clear who they are and are not attracted to. In fact, the function was touted by the devs as a selling point: Characters wouldn't lead you on or make you wait, you'd know right away if they were interested or not. Jaal is the only character for whom this didn't apply. His code was vague, fully voiced lines referencing a romance exist in the programming, and he's the only character Scott cannot even attempt to flirt with, of all flirtable options. People can try to say a precedent has been set but it hasn't. If Bioware hadn't been so nebulous and wishy-washy with this, if they hadn't made the mistake in the first place, no-one would've felt the need to speak out for it.
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Post by riou on Jun 7, 2017 6:44:10 GMT
Here's the flaw in Biofan's logic, and the logic of anyone claiming that some sort of "precedent" will be set by this "change":
If the mistake hadn't been made in the first place, people wouldn't have even started the whole #MakeJaalBi thing in the first place.
If Bioware doesn't do it again, then people won't have a reason to get upset. Or, if deadlines and complications (the fact the A team is working on Project Dylan and leaving the B team to try and create a brand new ME game by themselves??) are an issue, than open communication should be a priority to prevent another #MakeJaalBi fiasco from happening.
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Post by riou on Jun 7, 2017 5:41:16 GMT
The idea that this "change" somehow ruins anything for straight women is beyond absurd. You can still romance, and he'll still be interested in you. If the fact that someone playing a Male Ryder can now romance him somehow "ruins" his romance for you, you might need to step back and evaluate why you feel that way.
This isn't a retcon, nor does it break with the game's established lore. As someone said earlier, much like Kaidan being bi in ME3, this is a revision, not a retcon.
I also can't wait for Smudboy to make a video lamenting that this change occured and going on about 'pandering', etc.
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Post by riou on Jun 7, 2017 5:37:02 GMT
For all the people who think that Jaal's sexuality was changed need to be reminded of a few things - The game's code lacks a genderlock for Jaal. This genderlock is what causes characters to turn you down, Liam/Scott Cora/Sara, etc. Jaal had no such code at all.
- However, despite this lack of code, not once does a flirt option ever appear for Scott. Scott can't even make the attempt and then get shot option. The choice never appears in the first place, which makes it very unusual since Scott can't even get shot down.
- There was a leftover audio line of Scott telling Jaal 'I love you too, Jaal.'
This makes it clear that at some point, likely the content existed at some point, but was cut. Also, since this change in no way alters Jaal's character development or personality, this isn't a retcon or some game-breaking alteration. Just because Jaal never states an attraction to men doesn't mean he never was attracted at all. Of all the characters so far, his is the one who could be changed without drastically altering his character. (Besides Drack anyway)
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