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Post by MassEffectTechie on Apr 5, 2017 19:24:01 GMT
I don't think you could call it terrible. It wasn't distracting, it never detracted from a scene or prevented me from hearing something important. It never took me out of the mood. Most of the time you don't even notice it. That's not bad music, that's just subdued music. The music was there to fill it's purpose and it did. Unlike the trilogy it was never centre-stage, never the focus. In Afterlife, Virmire and throughout ME2 the music is centre stage, loud and designed to set the atmosphere. In Andromeda it's simply in the background. It's not good by any stretch, but I can't call it bad when it was never a focus and I can't even remember it. If it was terrible I'm sure I would remember it. Memorable music has such a big impact on player experience though, to the point where I think it's unacceptable for a game of ME:A's budget and development time to not have EXCEPTIONAL music. You know those pieces of music which you get chills just from listening to without thinking about anything else? Combining them with an appropriate game scene can make for an incredible moment. I really think people seriously underestimate the effect of a amazing soundtrack. Just by subconsciously affecting people's emotions. We aren't all as objective as we think, and I'm sure that some people will have had better experiences with the game if it had been accompanied by excellent music. Even if you want to compare to ME1 which is a similar style of game (exploration, RPG elements) ME1 still does it so much better. The original mass effect theme, vigil, etc. all provide so much more atmosphere.
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Post by MassEffectTechie on Mar 24, 2017 21:20:02 GMT
Well you've got to consider why the Leviathan created the reapers. To resolve the problem that organic life would always create synthetic life, which would then rebel leading to conflict between organic and synthetic life.
Why shouldn't this be true in Andromeda also? Organics creating synthetics which then rebel? Only in Andromeda, there was no Leviathan or reapers. So we can only assume that the 'natural' course of events happened. Given that the Leviathan tried to stop this in the Milky Way, I'd argue the consequences in Andromeda would be far worse than reaper harvesting.
Exactly what would happen is unknown, but it's possible that organics and synthetics would wipe each other out completely, setting back all life to pre-microbial form. Or maybe synthetics would win and then something else unexpected happens. In any case, there are possible explanations for the current situation in Andromeda, so I wouldn't say there's a plot hole here. But whether these are the most likely outcomes is uncertain.
I'd say more 'narrative convenience' than a glaring plot hole.
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Post by MassEffectTechie on Mar 22, 2017 23:52:11 GMT
Struck me when Alec Ryder mentions that Habitat 7 might have changed over the 600 years since they departed, as an explanation for the scans being different to the real thing. Unless there's some more magic going on, the 'scans' would be light travelling from Andromeda to Milky Way which would produce images which were like 2.5 million years old. So. A lot could have changed during that time.
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Post by MassEffectTechie on Mar 22, 2017 17:50:09 GMT
This might be a bit early, but I'm interested in how long the game is, both in terms of hours and/or in comparison to previous ME games?
1) How long is the main storyline?
2) How long is the storyline on a normal playthrough (I.e. Loyalty missions done, large portion of side quests done but not all)?
There was all that talk from Bioware about there being as many lines of dialogue as ME2 and ME3 put together, but I'm getting the feeling that ME:A isn't any longer than the previous games if you exclude the open world filler fetch quests.
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Post by MassEffectTechie on Mar 20, 2017 23:03:35 GMT
Sometimes I hate critic reviews. They're too academic in nature and don't necessarily reflect how much people are enjoying the game. At it's core, a game is an entertainment product and should be judged on whether gamers enjoy the game.
A recent example, but by no means the only or most striking, is between Horizon Zero Dawn and Zelda. Reviewers fawned over Zelda giving it 10s everywhere with 97% on metacritic, yet it only has a user score of 7.5 which is quite mediocre. Meanwhile HZD was liked by critics but not absolutely loved at 89%, but has a much superior user score of 8.5 suggesting on the whole more people enjoyed the experience.
Zelda's a beautifiul work of art, don't get me wrong. But it's not for everyone and certainly isn't the best entertainment product ever, judging by the entertainment criterion. Mass Effect Andromeda might not be as polished, and it might have more obvious flaws to bash, but in the end as an entertainment product do people enjoy the game? I reckon if people gave it a chance and ignored the reviews, they really would.
And that's why critic reviews can be bad for gaming. It distorts people's opinion and enjoyment of the game before they've even played a minute of it.
I reckon when we look back at ME:A in a year's time, when the critics reviews are out of mind and people start playing ME:A with an mindset of just enjoying the game, it'll be much better regarded.
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Post by MassEffectTechie on Mar 17, 2017 1:58:43 GMT
For people who have played with 8GB RAM, is it running OK? I've seen vids on YT with the game using 6GB RAM on 1080p which is really worrying, considering you'll have system processes as well which leaves you with very little breathing room.
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Post by MassEffectTechie on Mar 17, 2017 1:16:04 GMT
why would there be panic? they will make millions with this game, even with those bad animations and they will make even more moeny with dlc's Of course they will sell loads anyway because of the brand, but your average person who isn't invested in ME will be looking at critical reviews and maybe decide to give it a pass if it's not great. Which will cut hard into their profits. But more than that, the reputation hit to ME and Bioware in general would be immense. Would very likely result in an end to ME, something they've poured 5 more years into after the conclusion of the trilogy, and EA would likely overhaul Bioware.
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Post by MassEffectTechie on Mar 17, 2017 1:12:22 GMT
I'm upset that anyone could like this garbage game. What's your idea of a good RPG then (from recent times)?
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Post by MassEffectTechie on Mar 17, 2017 1:09:09 GMT
I'm sure the Mass Effect team have worked long and hard to deliver a great game, including working on the facial animations and textures. They've produced something that's GOOD, definitely, considering this is a 50+hour long RPG with customisable faces. However, it seems to me though they just don't have the capability for some reason to develop anything as truly exceptional as, say, the Witcher III. If you hadn't played games like Witcher 3 or seen truly impressive facial design, you'd look at ME:A and say "wow that looks amazing!".
I don't think the GIFs and such should be taken that seriously, little bugs like that are to be expected. I just think the general quality is a little disappointing and whilst it shouldn't detract from the game experience, it is a valid critique point.
Still, I'd rather take a game with decent facial animation in a universe which I'm interested in (ME) over amazing facial animation in a setting which I find boring. People need to decide what exactly makes them enjoy a game and decide what to buy based on that, rather than worrying about all the doom and gloom about facial animations if that's not one of your top priorities in a game.
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Post by MassEffectTechie on Mar 16, 2017 18:36:45 GMT
I tried to play ME2 today, but I had to stop because I got pretty bad motion sickness. Would one of you who suffers from it too (if there is anyone) and has early access mind letting me know how that goes with Andromeda? Of course I'll figure it out for myself eventually, but I'd rather spend the last week of the countdown excited instead of worried over whether I'll be able to play. If you're on PC there should be an option to change the FOV (field of view), making this larger usually helps with motion sickness in games (though at the cost of some performance since more of the scene needs to be rendered). (On ME:A that is, I don't think it's on original trilogy options)
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