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Post by Vortex13 on Nov 10, 2017 3:03:21 GMT
Yeah, I want to play as my customized avatar, as well as play some co-operative runs alongside my buddies
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Post by cribbian on Nov 10, 2017 11:04:20 GMT
This does not sound good. Probably best to lower ones expectations of this game.
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Post by Deleted on Nov 10, 2017 12:38:51 GMT
According to one of his sources, in the recent internal presentation the studio leads have formulated a plan that ditches multiple classes and is focused on a single fixed character's cinematic journey, told in a way similar as that of Geralt's. If they do that, they have lost any chance of having me as a customer. Same here. Basically I saw a hints of this in an article from March 2017, referring to the protagonist as young man, and yeah... I will pass if that’s the case. They promised and did not deliver. I did not buy the Witcher, and if Cyberpunk is more of the same, I am going to pass on it.
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Post by azarhal on Nov 10, 2017 12:49:24 GMT
[skip] That's what I was expecting since the start despite them claiming otherwise. I also expected them to throw the Cyberpunk ruleset out of the window (again despite them saying otherwise). Not only are most of the classes (well roles) not about combat, the combat system is super deadly and the skill systems focus on the role-playing aspect (it's mostly social skills).
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Post by Gandalf the Fabulous on Nov 10, 2017 13:42:20 GMT
I also really want to know if they are actually going all the way in to do a party-based game with full companion cast. I hope not, I think I have grown tired of the Bioware-esque type companion style, personally I prefer playing more of a lone wolf type character both from a gameplay and a narrative perspective, and after playing the Witcher series I kind of get the feeling that the whole companion thing kind of hampers the storytelling and character development. I mean the Witcher games don't really have companions in the traditional sense, you do have companions in a sense that there are recurring characters that appear throughout the games that you help out and they help you out in return in certain sections but for the most part Geralt goes it alone which allows other characters in the story to do their own thing and have more of an impact on the story. In Bioware games the characters do get a little hamstrung as the characters that have the most effort put into their writing are the ones that are constantly acompanying your character, however because you need these characters in your party they are generally more limited in how they can effect the overall plot beyond agreeing or disagreeing with your actions then falling back in line, you can't really have too many companions make major plot moves like betrayal or self sacrifice because this limits the number of available companions (which in most later Bioware games the number of companions is already somewhat limited to begin with) and since combat is usually balanced around a full party with varied roles losing key members of your party can put you at a disadvantage.
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Post by Deleted on Nov 10, 2017 13:56:39 GMT
And I like that specifically, so I want companions. I do not mind recurring characters, but playing on my own is way less appealing. At least one companions make it way better for me, because I can pick an LI or a friend to adventure with me, but more is better because it opens up more banter in the world, so you do not go on for hours and hours in silence. Banters are fun, being on your own is boring, and the games start making your character talk to him or herself to relate the information, it's silly 
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Post by Vortex13 on Nov 10, 2017 14:02:32 GMT
Personally I hope they don't go with a lone wolf protagonist.
The idea of someone who somehow is a jack of all trades uber-special snowflake that can accomplish missions all on their own while the tabletop version of this game requires players to have a team with assorted skill sets and talents to cover each of the bases just doesn't feel very Cyberpunk to me. I mean we have Deus Ex for lone wolfing, this game should be about co-ordinated team tactics. None of the other characters need to have fully fleshed out backstories and campaign spanning arcs either; they're all private contractors anyway so a Solo or Med Tech coming in to help on a particular job and then leaving immediately after is pretty par for the course in this universe.
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Post by Gandalf the Fabulous on Nov 10, 2017 14:13:56 GMT
And I like that specifically, so I want companions. I do not mind recurring characters, but playing on my own is way less appealing. At least one companions make it way better for me, because I can pick an LI or a friend to adventure with me, but more is better because it opens up more banter in the world, so you do not go on for hours and hours in silence. Banters are fun, being on your own is boring, and the games start making your character talk to him or herself to relate the information, it's silly  Hmm that to me sounds like it is bandaging a flaw in the game you are playing, if you constantly need somebody beside you feeding you knock knock jokes to hold your interest in a game then it probably means the development team dropped the ball when it came to designing the gameplay and exploration elements of the game. A good game should be able to absorb the player in the atmosphere of the world around them and create a world that is both fun and interesting to explore, if the game needs to constantly distract you with a comic tag along then they probably did something wrong.
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Post by Deleted on Nov 10, 2017 14:19:15 GMT
And I like that specifically, so I want companions. I do not mind recurring characters, but playing on my own is way less appealing. At least one companions make it way better for me, because I can pick an LI or a friend to adventure with me, but more is better because it opens up more banter in the world, so you do not go on for hours and hours in silence. Banters are fun, being on your own is boring, and the games start making your character talk to him or herself to relate the information, it's silly  Hmm that to me sounds like it is bandaging a flaw in the game you are playing, if you constantly need somebody beside you feeding you knock knock jokes to hold your interest in a game then it probably means the development team dropped the ball when it came to designing the gameplay and exploration elements of the game. A good game should be able to absorb the player in the atmosphere of the world around them and create a world that is both fun and interesting to explore, if the game needs to constantly distract you with a comic tag along then they probably did something wrong. I like the party to be a part of that atmosphere. I really like companionship and teamwork. Soloing is boring and I don't want to play a lone wolf. Plenty of games let you do it, but I appreciate the ones that are different and want more of them on the market. If I want to play a solo Ubermensch who turns the interactable rocks over to pick up feathers and what-not for 100 hours there is a gazillion games to chose from already. So, if Cyberpunk = Witcher 3, then, well, sorry CDPR, darling, we were not meant to be.
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Post by Gandalf the Fabulous on Nov 10, 2017 14:30:46 GMT
Personally I hope they don't go with a lone wolf protagonist. The idea of someone who somehow is a jack of all trades uber-special snowflake that can accomplish missions all on their own while the tabletop version of this game requires players to have a team with assorted skill sets and talents to cover each of the bases just doesn't feel very Cyberpunk to me. I mean we have Deus Ex for lone wolfing, this game should be about co-ordinated team tactics. None of the other characters need to have fully fleshed out backstories and campaign spanning arcs either; they're all private contractors anyway so a Solo or Med Tech coming in to help on a particular job and then leaving immediately after is pretty par for the course in this universe. I have never played the Cyberpunk tabletop setting so I can't really comment on what the game should feel like in order to capture the essence of the tabletop game, but when I think of Cyberpunk as a setting I usually picture more lone wolf type protagonists, the loner private detective type with a cigarette and a glass of whiskey or the lone infiltrator committing corporate espionage that gets wrapped up in something more than they were bargaining for. Besides who said anything about "jack of all trades"? Personally I find it more interesting if you can't cover all the bases in a single playthrough and have to find solutions relevant to your character build and skill set, adds an element of replayability as well as you try different skill sets and approaches for each playthrough.
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Post by slimgrin727 on Nov 10, 2017 14:37:45 GMT
Based on the way they explained the ethos of Cyberpunk, I'm not sure a party based approach would even fit. It's supposed to be about a lone anti-hero/hero's accent to power. Personally, I wouldn't want a party. We have other games for that and I just like the idea of me against the system. I'm certain there will be important relationships and sections where a companion joins you, as there were in The Witcher. As for the classes, there's almost no chance they'd ditch those. That's the whole point of the PnP game. But I wouldn't be surprised if they limited them. 9 separate classes is alot to design for, and knowing CDPR, they're going to want story specific paths for each class. I doubt they'd have a fixed gender either.
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Post by Deleted on Nov 10, 2017 14:58:12 GMT
We are just reacting to the alleged personal communication that Joey posted that contradicts the earlier information that Cyberpunk will at the very least have a customized lead, if not a party structure with at least one companion to bring along. Most games on the market are lone-wolf type, with party-based being in a tiny minority, unfortunately. The party structure was not something that was expected from Cyberpunk, but the customized lead was, and if that’s down the drain, the game loses its appeal. The setting is still interesting enough, but the game is simply going be too large to enjoy the adventures of a fixed lead for me. 20 to 30 hours, well, maybe. But a 100 or so is just too much to deal with a solo guy not of my choosing. But, well, it’s just rumours, so no need to credit them for now.
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Post by Gandalf the Fabulous on Nov 10, 2017 15:04:24 GMT
Hmm that to me sounds like it is bandaging a flaw in the game you are playing, if you constantly need somebody beside you feeding you knock knock jokes to hold your interest in a game then it probably means the development team dropped the ball when it came to designing the gameplay and exploration elements of the game. A good game should be able to absorb the player in the atmosphere of the world around them and create a world that is both fun and interesting to explore, if the game needs to constantly distract you with a comic tag along then they probably did something wrong. I like the party to be a part of that atmosphere. I really like companionship and teamwork. Soloing is boring and I don't want to play a lone wolf. Plenty of games let you do it, but I appreciate the ones that are different and want more of them on the market. If I want to play a solo Ubermensch who turns the interactable rocks over to pick up feathers and what-not for 100 hours there is a gazillion games to chose from already.So, if Cyberpunk = Witcher 3, then, well, sorry CDPR, darling, we were not meant to be. What the hell are you talking about? I never said turn the game into Wolfenstein and if you are spending the whole game turning over rocks and picking up feathers then the problem isn't the lack of companions and banter but the core fundamentals of the game itself, not every game has mission design like Dragon Age Inquisition or Mass Effect Andromeda.
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Post by Gandalf the Fabulous on Nov 10, 2017 15:08:39 GMT
As for the classes, there's almost no chance they'd ditch those. That's the whole point of the PnP game. But I wouldn't be surprised if they limited them. 9 separate classes is alot to design for, and knowing CDPR, they're going to want story specific paths for each class. I doubt they'd have a fixed gender either. From what I have heard they plan to implement every class from the Pen and Paper game in some way shape or form, yeah I am a little skeptical too especially regarding classes like media and rockerboy but apparently that is the plan.
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Post by Deleted on Nov 10, 2017 15:08:39 GMT
I like the party to be a part of that atmosphere. I really like companionship and teamwork. Soloing is boring and I don't want to play a lone wolf. Plenty of games let you do it, but I appreciate the ones that are different and want more of them on the market. If I want to play a solo Ubermensch who turns the interactable rocks over to pick up feathers and what-not for 100 hours there is a gazillion games to chose from already.So, if Cyberpunk = Witcher 3, then, well, sorry CDPR, darling, we were not meant to be. What the hell are you talking about? I never said turn the game into Wolfenstein and if you are spending the whole game turning over rocks and picking up feathers then the problem isn't the lack of companions and banter but the core fundamentals of the game itself, not every game has mission design like Dragon Age Inquisition or Mass Effect Andromeda. I do not like long OW games with solo fixed leads. If Cyberpunk is like that, I won’t play it. If it is not at least in one aspect, I will. I hope this clarifies things.
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Post by Gandalf the Fabulous on Nov 10, 2017 15:17:23 GMT
What the hell are you talking about? I never said turn the game into Wolfenstein and if you are spending the whole game turning over rocks and picking up feathers then the problem isn't the lack of companions and banter but the core fundamentals of the game itself, not every game has mission design like Dragon Age Inquisition or Mass Effect Andromeda. I do not like long OW games with solo fixed leads. If Cyberpunk is like that, I won’t play it. If it is not at least in one aspect, I will. I hope this clarifies things. Yeah I got that part, more confused by the "Ubermensch who turns the interactable rocks over to pick up feathers and what-not for 100 hours" part. Can only assume you are talking about Ubsoft (and now Bioware) style open world games where mission design consists of repetitive tasks like "collect 100 rocks", however why you conflate this with solo protagonists (especially since Andromeda and Inquisition both have companion characters) is the part that confuses me?
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Post by Deleted on Nov 10, 2017 15:30:04 GMT
I do not like long OW games with solo fixed leads. If Cyberpunk is like that, I won’t play it. If it is not at least in one aspect, I will. I hope this clarifies things. Yeah I got that part, more confused by the "Ubermensch who turns the interactable rocks over to pick up feathers and what-not for 100 hours" part. Can only assume you are talking about Ubsoft (and now Bioware) style open world games where mission design consists of repetitive tasks like "collect 100 rocks", however why you conflate this with solo protagonists (especially since Andromeda and Inquisition both have companion characters) is the part that confuses me? I am talking about OW games like Prey, FO4, and Inquisition. Inquisition did permit me a degree of customization and the party composition, but I found it ultimately trying, because OW was so long and enforced, and the companions only talked in the stronghold (very rarely in the OW that lasted for hours and hours). Andromeda’s design was way better because companions chatted a lot in the world, and nothing forced you to do the OW (like the blessed power points did in Inquisition). In Assassin’s Creed I do not like the fixed lead and collecting BS, but the upside is that the games are short, and the collecting is not enforced in most cases, plus the lead characters switch between games, so if you do not like Assassin A, it’s only 30 hours, then you can try Assassin B. Also, cowls help, because they make the character more anonymous in the world, so you do not have to stare at the face you do not love and be endlessly reminded that you did not make him. And I that respect even bare bones customization, even changing hair colour, skin colour and eye colour and hairstyles that do not impact facial animations do help me. I feel that a 100 hours or more long game with enforced OW and a fixed lead will absolutely not be up my alley. If they do put in mechanisms to bypass the 100 hours, and you can just do the main story in 30 or so hours, without dying every two minutes, okay then. Or if I can create a character I really want to play.... or if there is a recuuring character/companion that is extremely appealing to me personally with whom I can forge an interesting relationship and who fights by my side often. In short, I have to like something about the game to play it. Just like every other player, I am sure.
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Post by Gandalf the Fabulous on Nov 10, 2017 16:13:50 GMT
Yeah I got that part, more confused by the "Ubermensch who turns the interactable rocks over to pick up feathers and what-not for 100 hours" part. Can only assume you are talking about Ubsoft (and now Bioware) style open world games where mission design consists of repetitive tasks like "collect 100 rocks", however why you conflate this with solo protagonists (especially since Andromeda and Inquisition both have companion characters) is the part that confuses me? I am talking about OW games like Prey, FO4, and Inquisition. Inquisition did permit me a degree of customization and the party composition, but I found it ultimately trying, because OW was so long and enforced, and the companions only talked in the stronghold (very rarely in the OW that lasted for hours and hours). Andromeda’s design was way better because companions chatted a lot in the world, and nothing forced you to do the OW (like the blessed power points did in Inquisition). In Assassin’s Creed I do not like the fixed lead and collecting BS, but the upside is that the games are short, and the collecting is not enforced in most cases, plus the lead characters switch between games, so if you do not like Assassin A, it’s only 30 hours, then you can try Assassin B. Also, cowls help, because they make the character more anonymous in the world, so you do not have to stare at the face you do not love and be endlessly reminded that you did not make him. And I that respect even bare bones customization, even changing hair colour, skin colour and eye colour and hairstyles that do not impact facial animations do help me. Yes I know the games you are talking about however the problem is you seem to be painting all games with a very broad brush and just because one game you played with a solo protagonist plays a certain way that means ALL games with a solo protagonist have to play that way. You seem to have this impression that ALL games with a solo protagonist are like Assassin's Creed with a fixed playable character where the missions consist of nothing but busywork collection quests even though that baggage has no connection to the concept of controlling just one character. I mean I get it, you don't like CDPR or games that don't have companion characters and love interests and I am not trying to convince you to get games you have no interest in, however I am trying to get you to understand that most games don't have to conform to your shallow expectations of what a game should be, not all games are about collecting rocks and feathers or ticking off repetitive tasks on your chore list, and if you need companions to distract you of the dullness of the world the developers have created then obviously the developers did not do a very good job of designing an interesting and fun world to explore.
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Post by Deleted on Nov 10, 2017 16:27:36 GMT
I am talking about OW games like Prey, FO4, and Inquisition. Inquisition did permit me a degree of customization and the party composition, but I found it ultimately trying, because OW was so long and enforced, and the companions only talked in the stronghold (very rarely in the OW that lasted for hours and hours). Andromeda’s design was way better because companions chatted a lot in the world, and nothing forced you to do the OW (like the blessed power points did in Inquisition). In Assassin’s Creed I do not like the fixed lead and collecting BS, but the upside is that the games are short, and the collecting is not enforced in most cases, plus the lead characters switch between games, so if you do not like Assassin A, it’s only 30 hours, then you can try Assassin B. Also, cowls help, because they make the character more anonymous in the world, so you do not have to stare at the face you do not love and be endlessly reminded that you did not make him. And I that respect even bare bones customization, even changing hair colour, skin colour and eye colour and hairstyles that do not impact facial animations do help me. Yes I know the games you are talking about however the problem is you seem to be painting all games with a very broad brush and just because one game you played with a solo protagonist plays a certain way that means ALL games with a solo protagonist have to play that way. You seem to have this impression that ALL games with a solo protagonist are like Assassin's Creed with a fixed playable character where the missions consist of nothing but busywork collection quests even though that baggage has no connection to the concept of controlling just one character. I mean I get it, you don't like CDPR or games that don't have companion characters and love interests and I am not trying to convince you to get games you have no interest in, however I am trying to get you to understand that most games don't have to conform to your shallow expectations of what a game should be, not all games are about collecting rocks and feathers or ticking off repetitive tasks on your chore list, and if you need companions to distract you of the dullness of the world the developers have created then obviously the developers did not do a very good job of designing an interesting and fun world to explore. I am not painting all games with the same brush, I am patiently explaining the features I did not like, and what games I liked and did not like on the balance of features and why. By the way imo most AC missions are actually pretty cool. The collectatrons I did not like are a sideline. I liked Altair’s monologues, but not Ezio’s. If the features I like are advertised for Cyberpunk, and REALLY appeal to me, I will try the game. If not, then not. So far all I can say is that setting is okay with me. Other thing I have heard -the length of the game and the artwork they showed- was not appealing to me personally. Literally everything else is unclear. I am really trying to be as clear and precise as I can be to stop confusing you into making broad extrapolations. If you actually have something you are trying to tell me, why don’t you just do? Because to me all those walls of text start to appear as a mask of a stereotypical Witcher fan statement “you should play Witcher 3, dumbass that does not know shit” is that what you are wanting to say? If that’s so, I would like to emphasize that I will not be bullied into buying a product and putting my time into something I do not like.
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Post by Vortex13 on Nov 10, 2017 16:31:37 GMT
Personally I hope they don't go with a lone wolf protagonist. The idea of someone who somehow is a jack of all trades uber-special snowflake that can accomplish missions all on their own while the tabletop version of this game requires players to have a team with assorted skill sets and talents to cover each of the bases just doesn't feel very Cyberpunk to me. I mean we have Deus Ex for lone wolfing, this game should be about co-ordinated team tactics. None of the other characters need to have fully fleshed out backstories and campaign spanning arcs either; they're all private contractors anyway so a Solo or Med Tech coming in to help on a particular job and then leaving immediately after is pretty par for the course in this universe. I have never played the Cyberpunk tabletop setting so I can't really comment on what the game should feel like in order to capture the essence of the tabletop game, but when I think of Cyberpunk as a setting I usually picture more lone wolf type protagonists, the loner private detective type with a cigarette and a glass of whiskey or the lone infiltrator committing corporate espionage that gets wrapped up in something more than they were bargaining for. Besides who said anything about "jack of all trades"? Personally I find it more interesting if you can't cover all the bases in a single playthrough and have to find solutions relevant to your character build and skill set, adds an element of replayability as well as you try different skill sets and approaches for each playthrough. Yeah but if the game goes that route than you are, more or less, left with a Deus Ex clone. I would like to see Cyberpunk break away from that an have the PC exist in the world as a person who can't just storm a corporate mega tower by themselves as part of a data run and instead must co-ordinate with a group of other professionals. The story could still revolve around your particular character, but he/she shouldn't going through the whole game lone wolfing everything (IMO).
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Post by Vortex13 on Nov 10, 2017 16:36:46 GMT
The idea of someone who somehow is a jack of all trades uber-special snowflake that can accomplish missions all on their own while the tabletop version of this game requires players to have a team with assorted skill sets and talents to cover each of the bases just doesn't feel very Cyberpunk to me. Tbh, for me the main draw of games like Cyberpunk and Shadowrun is the atmosphere. I care much less about the particulars of their tabletop rules. I think that you can craft a realistic story in that universe, even if you go for single protagonist without permanent companions. Whether someone is an "uber special snowflake" is a matter of writing more than anything, if things make sense in-universe, I'm content. I'm not calling for ultra specific table top rules to be implemented, just that the game adhere to that sense of teamwork necessary to pull of those runs in both Cyberpunk and Shadowrun. A Shadowrun game were you never have to cover your decker while they're grabbing the paydata, or you never have an ally mage or rigger running overwatch for you because everything is revolving around one character won't feel very Shadowrun.
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Post by Gandalf the Fabulous on Nov 10, 2017 17:05:12 GMT
Yes I know the games you are talking about however the problem is you seem to be painting all games with a very broad brush and just because one game you played with a solo protagonist plays a certain way that means ALL games with a solo protagonist have to play that way. You seem to have this impression that ALL games with a solo protagonist are like Assassin's Creed with a fixed playable character where the missions consist of nothing but busywork collection quests even though that baggage has no connection to the concept of controlling just one character. I mean I get it, you don't like CDPR or games that don't have companion characters and love interests and I am not trying to convince you to get games you have no interest in, however I am trying to get you to understand that most games don't have to conform to your shallow expectations of what a game should be, not all games are about collecting rocks and feathers or ticking off repetitive tasks on your chore list, and if you need companions to distract you of the dullness of the world the developers have created then obviously the developers did not do a very good job of designing an interesting and fun world to explore. I am not painting all games with the same brush, I am patiently explaining the features I did not like, and what games I liked and did not like on the balance of features and why. By the way imo most AC missions are actually pretty cool. The collectatrons I did not like are a sideline. I liked Altair’s monologues, but not Ezio’s. If the features I like are advertised for Cyberpunk, and REALLY appeal to me, I will try the game. If not, then not. So far all I can say is that setting is okay with me. Other thing I have heard -the length of the game and the artwork they showed- was not appealing to me personally. Literally everything else is unclear. I am really trying to be as clear and precise as I can be to stop confusing you into making broad extrapolations. All I am saying is that you seem to be conflating "solo protagonist" with a lot of baggage that has nothing to do with the concept of playing as a lone character. for instance the impression I get from a statement like is "If Cyberpunk 2077 has a solo protagonist without companions then it will turn into a game where I just do pointless busywork without companions to distract me from the dullness of the rest of the game", if that is not what you mean and you meant something else then by all means correct me however what I am trying to say is that if a game needs companion characters to distract the player from how boring the gameplay and the world around them is with idle chatter then the development team really dropped the ball in gameplay and world design, the symptom is not a lack of companions but poor game design. Uggghhh........... I really could not care less if you played the Witcher games or not, I have no idea where you read that into my posts, apart from the first post where I bring up the Witcher games as a brief example the conversation has nothing to do with the Witcher, hell I don't care if you never play a game that doesn't have party based gameplay for that matter, what I do care about is misrepresentation of genre and closed minded thinking. You know what forget it, I dont think this conversation is going to go anywhere productive.
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Post by Gandalf the Fabulous on Nov 10, 2017 17:11:11 GMT
I have never played the Cyberpunk tabletop setting so I can't really comment on what the game should feel like in order to capture the essence of the tabletop game, but when I think of Cyberpunk as a setting I usually picture more lone wolf type protagonists, the loner private detective type with a cigarette and a glass of whiskey or the lone infiltrator committing corporate espionage that gets wrapped up in something more than they were bargaining for. Besides who said anything about "jack of all trades"? Personally I find it more interesting if you can't cover all the bases in a single playthrough and have to find solutions relevant to your character build and skill set, adds an element of replayability as well as you try different skill sets and approaches for each playthrough. Yeah but if the game goes that route than you are, more or less, left with a Deus Ex clone. I would like to see Cyberpunk break away from that an have the PC exist in the world as a person who can't just storm a corporate mega tower by themselves as part of a data run and instead must co-ordinate with a group of other professionals. The story could still revolve around your particular character, but he/she shouldn't going through the whole game lone wolfing everything (IMO). I don't think I want to see the game turn into a Deus Ex clone, however if it does share a lot of elements with Deus Ex I can't say I would be complaining either. That said we have no idea what direction they are going to be going with here, while I am not opposed to games that feature party based gameplay I think if they were to go that route I would prefer something more of an over the top view type game with more strategy elements, from everything I have heard so far I get the impression the game is going to be more of a 3rd person/1st person type deal.
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Post by slimgrin727 on Nov 10, 2017 17:15:10 GMT
People have to be realistic about what they can manage here. They've never designed gun combat let alone squad-based gun combat. Or even multiple classes. It's important to respect the original tenets of the IP, but it's also extremely important they focus on their own strengths: narrative design, atmosphere, choice and consequence, branching paths, etc. For better or worse, I'm for these things taking priority.
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Post by Deleted on Nov 10, 2017 17:26:51 GMT
All I am saying is that you seem to be conflating "solo protagonist" with a lot of baggage that has nothing to do with the concept of playing as a lone character. for instance the impression I get from a statement like is "If Cyberpunk 2077 has a solo protagonist without companions then it will turn into a game where I just do pointless busywork without companions to distract me from the dullness of the rest of the game", if that is not what you mean and you meant something else then by all means correct me however what I am trying to say is that if a game needs companion characters to distract the player from how boring the gameplay and the world around them is with idle chatter then the development team really dropped the ball in gameplay and world design, the symptom is not a lack of companions but poor game design. Look, I just hope that Cyberpunk has a cool world, lets you create your own lead, and lets you compress the gaming experience to 30-40 hours of solid story content on Easy setting, so you do not need to gear up too much and don't worry about the bestest build and visit every corner in the gameworld. And the peeps who love the OW and completionism can do their 100-150 hours. If it's only intended for peeps that do want to get immersed for 100+ hours straight, I don't want it.
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