sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,595 Likes: 18,373
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Post by sjsharp2010 on Aug 12, 2020 15:42:25 GMT
As much as I like Varric in DA2 an dDAI I don' tthink we'll b eseeing any moer o fhim especvially as he now has his hads full running Kirkwall as Viscount. So m yguess is let him do that. By all means if we d g oback to Kirkwall fo ra quest or missoin hav ehim make an aqppe4arance bu tas an NPC rather than companion I think would be better. He's had his tim ein the spotlight I don' tthink even he really wants any more
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Post by Hanako Ikezawa on Aug 12, 2020 15:54:03 GMT
Their physical impairment doesn’t matter since Tevinter Nights established the existence of prosthetic limbs that don’t hinder a person from exploring and fighting. From what I understand, the character has a prosthetic leg. Creating a combat mechanic around this impairment is not something I deny as being possible, but this does curtail the number of options available to the player compared to previous Dragon Age games. Dual-wielding and two-handed weapon combat will simply not be there, unless the setting now includes robo-magic for finer manipulation of objects. Losing an entire limb in Dragon Age should matter. Not every injury can have some sort of fix that makes it so that the character might as well have not lost that limb at all, especially an entire hand. I don't see the issue. In our history we've had some individuals in medieval times use prosthetic limbs, including arms, to fight. Especially since the Inquisitor needs only one below the elbow. And our history didn't have things like magic or super advanced dwarves (who made things that have magic limbs ala golems) or qunari. As for the wound not mattering, who says it wouldn't? They could do a lot with it mattering, like it being a constant reminder for the character of the threat they need to stop, to dealing with things like phantom limb syndrome, etc.
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Post by gervaise21 on Aug 12, 2020 16:52:57 GMT
Dual-wielding and two-handed weapon combat will simply not be there, unless the setting now includes robo-magic for finer manipulation of objects. Losing an entire limb in Dragon Age should matter. Not every injury can have some sort of fix that makes it so that the character might as well have not lost that limb at all, especially an entire hand. I don't see the issue. In our history we've had some individuals in medieval times use prosthetic limbs, including arms, to fight Just to help Hanako, here are some images of real medieval prosthetics. 16th century German knight. Iron arm circa 1560-1600 So clearly even in our non-magical medieval world it was not an insurmountable problem to lose an arm. However, in Irish mythology we also have Nuada of the Silver Arm. He lost his real arm in battle, so a magical silver arm was crafted to replace it. If we can have all of these in our own world, whether real or myth, surely it is possible in the world of Thedas. A single magical artefact can alter reality and threaten all creation but is isn't possible to fashion a replacement arm?
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Post by KaiserShep on Aug 12, 2020 17:40:19 GMT
From what I understand, the character has a prosthetic leg. Creating a combat mechanic around this impairment is not something I deny as being possible, but this does curtail the number of options available to the player compared to previous Dragon Age games. Dual-wielding and two-handed weapon combat will simply not be there, unless the setting now includes robo-magic for finer manipulation of objects. Losing an entire limb in Dragon Age should matter. Not every injury can have some sort of fix that makes it so that the character might as well have not lost that limb at all, especially an entire hand. I don't see the issue. In our history we've had some individuals in medieval times use prosthetic limbs, including arms, to fight. Especially since the Inquisitor needs only one below the elbow. And our history didn't have things like magic or super advanced dwarves (who made things that have magic limbs ala golems) or qunari. As for the wound not mattering, who says it wouldn't? They could do a lot with it mattering, like it being a constant reminder for the character of the threat they need to stop, to dealing with things like phantom limb syndrome, etc. I’m not entirely opposed to Inquisitor Furiosa murdering everyone with a prosthesis, but this is something that can easily stumble into goofy territory if it’s implemented poorly. I suspect that to get around any issues, they’d just have it be a magic clockwork arm like a dwarven Tony Stark basically took an iron man gauntlet and bred it with Bianca.
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Post by Hanako Ikezawa on Aug 12, 2020 17:46:20 GMT
I don't see the issue. In our history we've had some individuals in medieval times use prosthetic limbs, including arms, to fight. Especially since the Inquisitor needs only one below the elbow. And our history didn't have things like magic or super advanced dwarves (who made things that have magic limbs ala golems) or qunari. As for the wound not mattering, who says it wouldn't? They could do a lot with it mattering, like it being a constant reminder for the character of the threat they need to stop, to dealing with things like phantom limb syndrome, etc. I’m not entirely opposed to Inquisitor Furiosa murdering everyone with a prosthesis, but this is something that can easily stumble into goofy territory if it’s implemented poorly. I suspect that to get around any issues, they’d just have it be a magic clockwork arm like a dwarven Tony Stark basically took an iron man gauntlet and bred it with Bianca. I think of something like automail from Fullmetal Alchemist would be a good basis. Realistic design, and most are simple like Edward’s, Lan Fan’s, etc. Though it having some abilities like an Iron Man gauntlet would be interesting. Maybe have a skill tree for it, or customization (both cosmetic and function). But to connect this back to Varric, maybe Bianca makes it or is at least one of its developers alongside others like Dagna.
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Post by KaiserShep on Aug 12, 2020 17:52:29 GMT
If it has an ornate but deadly little built in murder knife, I will support the Inquisitor Power Glove 100%.
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Post by pessimistpanda on Aug 12, 2020 23:05:02 GMT
I don't want the Inquisitor back in any capacity, but if they have to, absolutely HAVE to return, and especially if they have to return as the protagonist, then I want the loss of their hand to have some sort of impact on the story or gameplay.
I don't want any "we made a magi-tek hand that works just like a real hand and it's fine" bullshit. If they were going to do that, then there was no reason to take the Inquisitor's hand in the first place.
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Post by ClarkKent on Aug 12, 2020 23:37:30 GMT
I don't want the Inquisitor back in any capacity, but if they have to, absolutely HAVE to return, and especially if they have to return as the protagonist, then I want the loss of their hand to have some sort of impact on the story or gameplay. I don't want any "we made a magi-tek hand that works just like a real hand and it's fine" bullshit. If they were going to do that, then there was no reason to take the Inquisitor's hand in the first place. Yeah, I'm in two minds about this. I don't really want the Inqy to come back anyway, but if he does then suddenly inventing a big magical gauntlet would feel like a bit of cop out. That, and permanently disabling the Inquisitor does add to Solas' villain cred a little, and that would be lost too. On the other hand, I can't deny characters with gauntlets do carry a certain anime cool that I simply cannot deny.
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Post by QuizzyBunny on Aug 12, 2020 23:57:34 GMT
Me three, I prefer by far a new protagonist, but if we do get our Inky then the damn arm is cut off and I don't want to see some magical solution that basically erases the impact of losing the arm to begin with.
Not that I think we will get the Inky back, aside from the fact that it would break the tradition they also explicitly stated they wanted to finish their story and the removal of the arm was a very clear way to show that their fighting days are over.
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Post by Son of Dorn on Aug 13, 2020 0:12:45 GMT
Me three, I prefer by far a new protagonist, but if we do get our Inky then the damn arm is cut off and I don't want to see some magical solution that basically erases the impact of losing the arm to begin with. Not that I think we will get the Inky back, aside from the fact that it would break the tradition they also explicitly stated they wanted to finish their story and the removal of the arm was a very clear way to show that their fighting days are over. Indeed. Plus it'd open a whole can of worms that would be better off closed.
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Post by Hanako Ikezawa on Aug 13, 2020 0:26:38 GMT
Me three, I prefer by far a new protagonist, but if we do get our Inky then the damn arm is cut off and I don't want to see some magical solution that basically erases the impact of losing the arm to begin with. Not that I think we will get the Inky back, aside from the fact that it would break the tradition they also explicitly stated they wanted to finish their story and the removal of the arm was a very clear way to show that their fighting days are over. Except when asked about that, they denied that was the reason and stated there are many amputee heroes. Using losing an arm as an excuse to not use a character would be disgusting on a number of levels.
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Post by pessimistpanda on Aug 13, 2020 2:37:02 GMT
I don't agree with the position of ditching the Inquisitor *because* they lost a limb. I would be fine with a new protagonist who had lost a limb.
I simply disagree with using magic, tech, or any contrivance of any kind to reverse the loss of life and limb whenever it's convenient. It sucks all the stakes and drama out of a story.
If we have to play as the Inquisitor, and I *do not want to*, then they should be missing their damn hand and dealing with the consequences of it.
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Post by KaiserShep on Aug 13, 2020 4:24:31 GMT
Me three, I prefer by far a new protagonist, but if we do get our Inky then the damn arm is cut off and I don't want to see some magical solution that basically erases the impact of losing the arm to begin with. Not that I think we will get the Inky back, aside from the fact that it would break the tradition they also explicitly stated they wanted to finish their story and the removal of the arm was a very clear way to show that their fighting days are over. Except when asked about that, they denied that was the reason and stated there are many amputee heroes. Using losing an arm as an excuse to not use a character would be disgusting on a number of levels. I'd say the biggest reason would be to leave more room for a totally new roster, character options, gameplay and companion content (like romances).
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Post by pessimistpanda on Aug 13, 2020 4:38:06 GMT
Except when asked about that, they denied that was the reason and stated there are many amputee heroes. Using losing an arm as an excuse to not use a character would be disgusting on a number of levels. I'd say the biggest reason would be to leave more room for a totally new roster, character options, gameplay and companion content (like romances). It's the main reason I want a new protagonist, certainly. I'm not interested in continuing the romances or really dealing with ANY of the characters from the previous game. I feel like it's bad enough that Solas is apparently gonna be there, lol.
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Post by Absafraginlootly on Aug 13, 2020 4:59:03 GMT
Yeah the Inquisitor's missing forearm isn't a reason to not bring them back. And if the inquisitor does come back I don't want them to get some magic hand that works just like a normal hand and lets them fight completely normally like nothing happened. They lost their hand, let that be reflected in their combat style changing. The two-hander warrior is one no longer, they're now a One-handed weapon style warrior. The sword n board is either one too with a defensive instead of aggressive style, or possibly uses a metal prosthesis that they can strap their shield to ala the famous General Marcus Sergius. The mage no longer uses a Two-handed staff/quarterstaff, they either cast without implements or use a One-handed wand/cudgel type item to focus casting and smack someone when they get to close. A dual wield Rogue uses a dagger in one hand and a simple prosthesis attachment such as can be found in history ( but probably more reliable since dwarven engineering is more advanced than actual medieval history) such as this dagger hand or one of the many hook hands. Or they could bring back the duelist specialisation and have a one handed rapier tree. A Bow rogue no longer uses a bow, they use a cross bow prosthesis attachment strapped to their upper arm, similiar to the Tresspasser epilogue slide.
On top of their combat style changing, and the inconveinience of being missing half an arm, there is potential for other impacts - phantom pain and phantom limb sensation, whatever unknown side effects may occur from having been cut off from the anchor and the inquistors connection to the fade. These things should matter if the inquisitor is the da4 pc, not be what the games all about, but they should be present. As should other things. Like whether they drank from the well, and what background/race they are etc. If who the inquisitor was and what happened to them doesn't matter in da4 then theres no point in them being the pc. I'd like a new pc both for the potential stories of a new pc an just for the fun of making a new pc. But if they do the InquisitorPC I hope they do it right.
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Post by Hanako Ikezawa on Aug 13, 2020 5:15:20 GMT
Except when asked about that, they denied that was the reason and stated there are many amputee heroes. Using losing an arm as an excuse to not use a character would be disgusting on a number of levels. I'd say the biggest reason would be to leave more room for a totally new roster, character options, gameplay and companion content (like romances). *looks at Mass Effect 2* That game did a pretty good job with resetting all those things while sticking with the same protagonist.
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Post by pessimistpanda on Aug 13, 2020 5:32:38 GMT
I'd say the biggest reason would be to leave more room for a totally new roster, character options, gameplay and companion content (like romances). *looks at Mass Effect 2* That game did a pretty good job with resetting all those things while sticking with the same protagonist. ME2 also killed the main character in the opening cutscene only to resurrect them 5 minutes later with no damn consequences, precisely the sort of thing I don't want to see. And there's actually no logical reason why Shepard had to be the continued protagonist of the trilogy, except that he had been advertised as such.
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Post by KaiserShep on Aug 13, 2020 6:00:15 GMT
I'd say the biggest reason would be to leave more room for a totally new roster, character options, gameplay and companion content (like romances). *looks at Mass Effect 2* That game did a pretty good job with resetting all those things while sticking with the same protagonist. That reset was the thing I dislike the most about that game. I detest the death scene, because it's pointless and serves nothing for the narrative, since it's reversed within minutes and Shepard is good as new with no dramatic repercussions for this resurrection. I spent a lot of the game looking forward to finally telling TIM to fuck off so I can finally get most of my old team back.
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Post by Deleted on Aug 13, 2020 6:01:32 GMT
As much as I like Varric in DA2 an dDAI I don' tthink we'll b eseeing any moer o fhim especvially as he now has his hads full running Kirkwall as Viscount. So m yguess is let him do that. By all means if we d g oback to Kirkwall fo ra quest or missoin hav ehim make an aqppe4arance bu tas an NPC rather than companion I think would be better. He's had his tim ein the spotlight I don' tthink even he really wants any more yeah seems like Trespasser pretty firmly put Varric off in retirement, so I expect we'd see at most a cameo or maybe something like Zevran's war table operation in DA:I.. which I'd be all in favor of, cameos and callbacks to favorites from previous titles is a pretty harmless form of fan service imo, as long as doesn't feel too forced
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Post by gervaise21 on Aug 13, 2020 9:14:41 GMT
I don't want any "we made a magi-tek hand that works just like a real hand and it's fine" bullshit. If they were going to do that, then there was no reason to take the Inquisitor's hand in the first place. Not that I think we will get the Inky back, aside from the fact that it would break the tradition they also explicitly stated they wanted to finish their story and the removal of the arm was a very clear way to show that their fighting days are over With the aggressive disband option the defiant Inquisitor says: "Now I'm off to save the world again." In other "retirement" speeches they make it sound as if their adventuring days are over, yet in the final cut scene they are there fully involved in the hunt for Solas. I wouldn't want them to make the replacement arm not big deal at all. You'd still have to get used to it and adapt your style of fighting. I argued it would be a good way of putting the ex-Inquisitor (now known by another title) back to starting levels and even opting for a different class from the one they had previously. The thing is unless you are left handed, it does have less impact than if they had taken your main hand as it is mostly just used to grip something. Even with an archer the left hand simply holds the bow, it is the right hand that does the tricky part of drawing the string the right amount. The reason they had him cut your hand off is that there is no possibility of using the anchor in the future. That gave you much of your status as the Herald of Andraste and gave you a power that might make a lot of people wary of you. It is something that potentially could have been used against Solas so needed to be out of the picture. At the end of the day Trespasser did complete your story as Lord Inquisitor of Thedas. No matter what you do with the organisation, you are no longer in control of it. It has either ceased to exist in its original form or is now the private army of the Divine, with her calling the shots about what it does. However, there is a skeleton crew that makes up what we have come to call the Shadow Inquisition, who are devoted solely to tracking down Solas and stopping him. Varric is part of this organisation and seems to be acting as their agent in Kirkwall, receiving and disseminating intelligence gathered. So it is likely he will feature in codices and, if it returns, War Table missions, but not as a companion. This is because initially in order to avoid Solas' attention they need to use new people Personally I like the idea of the dual protagonist. We start off with a new PC who is involved one way or another with the hunt for Solas. Then once the relevant information, items or whatever has been gathered, the former Inquisitor is brought in, either to complete the hunt in place of the new PC or actually act alongside them, but fully controllable by the player.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Post by grallon on Aug 14, 2020 4:59:04 GMT
...However, there is a skeleton crew that makes up what we have come to call the Shadow Inquisition, who are devoted solely to tracking down Solas and stopping him. Varric is part of this organisation and seems to be acting as their agent in Kirkwall, receiving and disseminating intelligence gathered. So it is likely he will feature in codices and, if it returns, War Table missions, but not as a companion. This is because initially in order to avoid Solas' attention they need to use new people Personally I like the idea of the dual protagonist. We start off with a new PC who is involved one way or another with the hunt for Solas. Then once the relevant information, items or whatever has been gathered, the former Inquisitor is brought in, either to complete the hunt in place of the new PC or actually act alongside them, but fully controllable by the player.
My personal headcanon is that the Inquisitor remains Solas' primary antagonist, as in the mastermind behind the hunt for the Dread Wolf, even though the actual hunting is left to the new protagonist and whatever crew he assembles. However, the instructions this new guy receives at certain key points come from our 'Shadow Inquisitor' (think Ellusive Man).
When the Ancient Rebel is finally cornered and brought to heel, he discovers with horror just how far his 'old friend' was willing to go to stop him...
-----
"His nostrils flare as he slowly ascends the winding stairs of what appears to be a slender tower. Every once in while Solas can feel a sliver of cool moisture brushing his naked arms. Murder holes? He blinks as he stumbles upward in semi darkness, taking in the procession of greasy torches that flicker on dusty masonry covered with a jumble of thick and knotted brown lines. He suppresses a reflex to swallow, the wet gag that silences him is drenched with a pungent narcotic.
He can hardly recall what happened after the hunters emerged from the elluvian. What he does remember however is the shrill cries of despair from those spirits he had summoned to stand guard, as they were banished. That, and the suffocating pressure that kept increasing until the last of his wards collapsed, leaving him stunned and shivering on the porous floor. There was only darkness afterwards.
A hazy thought surfaced. 'How could they have breached my sanctuary?!?'
He must have stopped in his tracks for suddenly he lost his footing, his chained wrists being yanked with an impatient gesture.
'Move!' ordered a man's voice in a quiet, flat tone.
He remembered that too, as a distant echo throughout the chaos of the following days. He couldn't help shivering. If Fate ever had a voice, this must be it Solas thought.
He was made to halt, abruptly, before an arched doorway carved in stone. When the door grated open, he thought he saw two figures standing in the distance, facing away from him.
Again he was prodded forward, until a sharp jerk to his collar forced him to stop. He squinted, trying to identify his captors. The one on the left half turned to glance at him. He saw by her figure that it was a woman. There was a hint of mockery in her tone when she said, in elvhen:
'Undone by your pride at last...'
The other silhouette was clearly a man, who kept looking ahead, silent, until he uttered.
"I remember telling you that you should kill me...'
Solas couldn't believe his ears! He knew that voice! Yet something was wrong. The man turned to face him and now Solas could see he only had one arm, the other a stump clad in a folded sleeve. His breath caught. What was wrong with him!?!
The Inquisitor stared back at him, motionless, until Solas finally understood.
'What have you done!?' The ancient mage whispered.
'I remember telling you I would do anything to stop you.' Trevelyan added without any inflections.
'WHY!?'
'So you couldn't trace me through the Fade.' Said the Inquisitor. 'So I could anticipate you without anything clouding my judgment'.
The woman put a hand on her companion's shoulder and moved into the light. Solas recoiled when he recognized the yellow-eyed witch, now High Priestess of Mythal, Morrigan.
'The time has come for you to pay you debt, "Old Friend".' She smiled, revealing the glassy black orb clutched in her pale hand as a tinge of blue light flickered deep within her gaze.
-----
Well, I apologize for the hasty prose, but that's all I can come up with at a moment's notice.
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Post by Nightscrawl on Aug 14, 2020 5:24:35 GMT
The reason they had him cut your hand off is that there is no possibility of using the anchor in the future. Seems like you're forgetting the fact that, as Trespasser went on, the Anchor was getting more explody and was crippling the Inquisitor. While Solas does calm it for the conversation, we don't know that he could have done that permanently to "fix" the Inquisitor, or if destroying the hand was the best way. Sure, he benefits from doing it, but that may not have been his sole motivation.
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Post by gervaise21 on Aug 14, 2020 7:53:53 GMT
Seems like you're forgetting the fact that, as Trespasser went on, the Anchor was getting more explody and was crippling the Inquisitor. While Solas does calm it for the conversation, we don't know that he could have done that permanently to "fix" the Inquisitor, or if destroying the hand was the best way. Sure, he benefits from doing it, but that may not have been his sole motivation. You misunderstand me, I was talking about the reason the writers chose to remove the hand as well as take away their role as Inquisitor, which was the aim of the DLC, to tie off their story as Inquisitor. It was necessary to get rid of the anchor from the scene or people would have been constantly saying that was a way of attacking Solas or entering and leaving the Fade in pursuit of him. If it was simply a matter of cutting off their lower arm, anyone could have done this. It was the writers decision to have the artefact start to malfunction, even though it seemed odd this only happened some 2 years after the defeat of Corypheus. It was never properly explained why this should be. I've come up with an explanation of my own but that is only one theory among many. Solas maintained only he could ultimately have born the anchor and lived. Why? If he knew this was likely to happen why didn't he warn the Inquisitor of the fact earlier? How would he have been able to control the anchor? Is it his inherent ancient elven magical nature or simply because he had the knowledge to do so? He was able to supress the magic of the anchor, he claimed only temporarily but how am I to believe anything he tells me? So it is possible he could have given the PC the knowledge to control the anchor at an earlier stage, so things would not deteriorate as much as they did, but he chose not to. Without an explanation of exactly why is started to act up as it did after such a passage of time it is open to speculation that may be he saw it as a threat. However, I repeat I know what explanation was given in game, inadequate as it was, for the removal of the anchor but ultimately it was necessary on the part of the writers to remove the anchor from the game. Coincidentally it did also take away from the PC the one thing that had made them special in the first place, closely followed by the second thing, the organisation that had given them status in the world.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Aug 14, 2020 16:11:02 GMT
Varric DA2 great.
Varric DA3 meh.
Microcosm of Biower's own path.
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Post by pessimistpanda on Aug 15, 2020 1:38:17 GMT
The reason they had him cut your hand off is that there is no possibility of using the anchor in the future. That gave you much of your status as the Herald of Andraste and gave you a power that might make a lot of people wary of you. It is something that potentially could have been used against Solas so needed to be out of the picture. This is a fantasy story with magic. The writers could have easily just had Solas remove or destroy the anchor without harming the Inquisitor in any way, because it's all just a story they made up. The Inquisitor never *had* to lose their hand for any reason at all. And I don't. I have less than zero interest in playing a character I already played. I don't want to see them again at all. Having the Inquisitor come in and take over after a new PC has done all the *real* work just makes the Inquisitor a lazy douchebag who endangers other people's lives for no reason. If the Inquisitor is in a position to personally take down the ancient evil wizard who turns people to stone simply by blinking, then he can do everything else as well, and there is no need for a new character in the story at all. Which is why I want the Inquisitor to die in the opening cinematic.
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