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Post by Absafraginlootly on Jun 12, 2017 23:21:53 GMT
I will say that I hope Bioware learns from Destiny's mistakes. If there is content that requires a group, there had better be matchmaking. if there is content that requires a group there had better be a way to get it solo SWTOR eventually added a solo difficult mode to it's group flashpoints/instances. Hopefully they'll have learned from that and put such an option in from the beginning.
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Post by Absafraginlootly on Jun 12, 2017 23:41:09 GMT
Well, we know that we can play solo, and that there is a story, so my key questions are: - Is there CC?
- Do we have dialogue choices?
- Are there story decisions?
- Can you play the main story with others or is that part of the game only solo?
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Post by ShadowAngel on Jun 12, 2017 23:51:17 GMT
Well, we know that we can play solo, and that there is a story, so my key questions are: - Is there CC?
- Do we have dialogue choices?
- Are there story decisions?
- Can you play the main story with others or is that part of the game only solo?
I think dialogue choices would be a hard one if it's multiplayer focused, how does a group of 4 pick a decision? Do you let one be the decider and the rest put up with what's chosen? I'll be surprised if they make choices like that work somehow. I'd honestly expect cinematically to lead the story over choices/decisions but we'll see, they do promise a "bioware story" after all. i also feel the same way for a cc, most likely you won't even see your characters own face(be sitting in a mech suit majority of the time) so they may not put much value in the cc. if they really want to have cc and story dialogue and choices they'll have to separate SP from MP and that's a no no because it leads to either one taking from the other or they both suffer, I'd once again be surprised if they could make that work.
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Post by NUM13ER on Jun 12, 2017 23:55:58 GMT
if there is content that requires a group there had better be a way to get it solo SWTOR eventually added a solo difficult mode to it's group flashpoints/instances. Hopefully they'll have learned from that and put such an option in from the beginning. This was exactly what I was thinking. It was annoying to get to a point in the story only to find it's not for solo players. If they approach it the same way or go further it'll go a long way to changing my mind about this game being multiplayer driven.
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Post by Absafraginlootly on Jun 12, 2017 23:59:03 GMT
Well, we know that we can play solo, and that there is a story, so my key questions are: - Is there CC?
- Do we have dialogue choices?
- Are there story decisions?
- Can you play the main story with others or is that part of the game only solo?
I think dialogue choices would be a hard one if it's multiplayer focused, how does a group of 4 pick a decision? Do you let one be the decider and the rest put up with what's chosen? I'll be surprised if they make choices like that work somehow. I'd honestly expect cinematically to lead the story over choices/decisions but we'll see, they do promise a "bioware story" after all. i also feel the same way for a cc, most likely you won't even see your characters own face(be sitting in a mech suit majority of the time) so they may not put much value in the cc. if they really want to have cc and story dialogue and choices they'll have to separate SP from MP and that's a no no because it leads to either one taking from the other or they both suffer, I'd once again be surprised if they could make that work. They've already successfully done this in SWTOR. They have 4 person groups, all participating in a cinematic conversation. At each point in the conversation where a pc would speak each player selects their dialogue option and a digital randomised die roll assigns them a number out 100, whoever got the highest is the pc who speaks. Then the die is cast again at the next dialogue choice, it was great. And we won't be wearing armour at the hub/s, so unless the hub/s are a solo instance, CC will allow us to visually tell the difference between different PCs.
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Post by azarhal on Jun 13, 2017 1:03:30 GMT
Well, we know that we can play solo, and that there is a story, so my key questions are: - Is there CC?
- Do we have dialogue choices?
- Are there story decisions?
- Can you play the main story with others or is that part of the game only solo?
I think dialogue choices would be a hard one if it's multiplayer focused, how does a group of 4 pick a decision? Do you let one be the decider and the rest put up with what's chosen? I'll be surprised if they make choices like that work somehow. I'd honestly expect cinematically to lead the story over choices/decisions but we'll see, they do promise a "bioware story" after all. i also feel the same way for a cc, most likely you won't even see your characters own face(be sitting in a mech suit majority of the time) so they may not put much value in the cc. if they really want to have cc and story dialogue and choices they'll have to separate SP from MP and that's a no no because it leads to either one taking from the other or they both suffer, I'd once again be surprised if they could make that work. As Absafraginlootly said, they already did multiplayer story dialogue choice selection in SWTOR. Although, I don't think Anthem is going to have much dialogues choices, hence EA calling it an action/adventure game originally. I find it weird that people say we won't see the face of our character, when the gameplay trailer shows the face of the character the trailer point of view is from once... They don't have to split anything between SP and MP for a co-op game, you just need to make sure the content can scale between 1 and 4 characters doing the missions and that the dialogues makes sense for there being more than one Freelancer around.
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Post by ShadowAngel on Jun 13, 2017 1:13:16 GMT
I think dialogue choices would be a hard one if it's multiplayer focused, how does a group of 4 pick a decision? Do you let one be the decider and the rest put up with what's chosen? I'll be surprised if they make choices like that work somehow. I'd honestly expect cinematically to lead the story over choices/decisions but we'll see, they do promise a "bioware story" after all. i also feel the same way for a cc, most likely you won't even see your characters own face(be sitting in a mech suit majority of the time) so they may not put much value in the cc. if they really want to have cc and story dialogue and choices they'll have to separate SP from MP and that's a no no because it leads to either one taking from the other or they both suffer, I'd once again be surprised if they could make that work. As Absafraginlootly said, they already did multiplayer story dialogue choice selection in SWTOR. Although, I don't think Anthem is going to have much dialogues choices, hence EA calling it an action/adventure game originally. I find it weird that people say we won't see the face of our character, when the gameplay trailer shows the face of the character the trailer point of view is from once... They don't have to split anything between SP and MP for a co-op game, you just need to make sure the content can scale between 1 and 4 characters doing the missions and that the dialogues makes sense for there being more than one Freelancer around. I didn't say you won't see your characters face, I said you're not going to see it often if you're in a mech suit majority of the time. Why invest in a well thought cc if your face will be shown in only a small fraction of the game? It's a waste of resources unless you're wanting a simple cc, but don't expect a unique character from others. are there any other games that can make story decisions work besides that Star Wars game in a multiplayer setting? (I've never played it anyways so I've no idea how well it does it). Most games do tend to mess that up where one aspect suffers or both do.
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Post by Heimdall on Jun 13, 2017 1:54:26 GMT
As Absafraginlootly said, they already did multiplayer story dialogue choice selection in SWTOR. Although, I don't think Anthem is going to have much dialogues choices, hence EA calling it an action/adventure game originally. I hope you're wrong, and I think the branding as an action game was intended to help draw in new market segments that might be put off by calling it an RPG.
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Post by Deleted on Jun 13, 2017 10:31:31 GMT
The thing I can't stand anylonger is how they congratulate themselves with "incredible open world" “great BioWare story” “amazing array of different rifles,” “very big open world for players to explore" blah blah blah.... I remember reading those kind of big words for MEA on articles and interviews.... and look what we've got. Seriously, they should stop promising "great, amazing, incredible" things and just work and finally do a decent game... best case scenario: Six hour single player "campaign mode" Never ending MP maps and microtransactions. And this is what scare me too... the poor 6 hours SP.... What I would like to know (I wrote this on another thread) is if we can play with another friend in the same room. I mean, look how stupid it is, I have a friend who lives at 2 minutes from my home... so would I be able to play with him at his place or mine, laughing and eating pizza together or.... just online, alone ? because it's totally 2 different things. Also CC or not ? Squadmates or not ? Third person all the time or not ? (Because 1st person = motion sickness = no game)
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Post by Sartoz on Jun 13, 2017 12:29:01 GMT
-(_ANTHEM_)-
My understanding is that we can play solo. I believe this is just honey to attract the bees. ANTHEM game director strongly hinted at a MMO game. Certes the comment about a persistent world suggests MMO. 1. How will co-op play work? 2. How far into the game can you go playing solo? 3. Horde mode reward distribution 4. Solo mode reward percentages to get top tier gear 5. Temporarily joining teams when going horde mode 6. Do we pay online fees? When I did play a free MMO, back when, I had excellent and quick online help when I got stuck between rocks or at a map edge. I wonder if EA will have online help chat.
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Post by Deleted on Jun 13, 2017 12:36:38 GMT
There is a question I have not seen asked yet.
Is going from solo to 2M content open up a lot more possibilities? In earlier versions of SWTOR, a lot of extra content opened up when you went up from solo+companion to 2M+ companions. In other words, will there be a lot of content targeting couples, rather than larger groups?
i found that it becomes more and more logistically challenging to keep a premade going with every extra person you need, particularly with the time zone spread. I literally did play with 3 people consistently in SWTOR but each of them at different time of day. In the mornings, I'd play with my APAC friend, in the afternoon - with my EST friend, and then, if I stayed late, I could catch up my late PST friend.... it was maddening.
Also, there are not going be server/region separation, right? So you can meet with a EU or APAC friend if you are from NA, right?
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Post by marikahaliwell on Jun 13, 2017 15:45:39 GMT
for me Anthem is better than destiny,due do "first person sickness". Anthem is 3rd person shooter game,so its better for me. i can't play 1st person destiny So I'm not crazy when I say that I feel sick if i play in FP There are others like me!!! Seriously, If i try to go FP, I feel sick on my stomach and dizzy
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Post by Nayawk on Jun 14, 2017 23:14:59 GMT
for me Anthem is better than destiny,due do "first person sickness". Anthem is 3rd person shooter game,so its better for me. i can't play 1st person destiny So I'm not crazy when I say that I feel sick if i play in FP There are others like me!!! Seriously, If i try to go FP, I feel sick on my stomach and dizzy I also suffer from outstanding amounts of nausea when trying FP games. So any 3rd person game is going to instantly peak my interest. Based off the gameplay trailer they released it looks like 3rd person view only kicks in when we are in the armour/suit? If all other non-combat parts of the game are first person then I will have to give this one a miss.
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Post by Deleted on Jun 15, 2017 7:17:52 GMT
So I'm not crazy when I say that I feel sick if i play in FP There are others like me!!! Seriously, If i try to go FP, I feel sick on my stomach and dizzy I also suffer from outstanding amounts of nausea when trying FP games. So any 3rd person game is going to instantly peak my interest. Based off the gameplay trailer they released it looks like 3rd person view only kicks in when we are in the armour/suit? If all other non-combat parts of the game are first person then I will have to give this one a miss. Yes, this is also what I think, it's like you're in the third person view only when you fight with your armor. If that the case I even wonder if we will have a CC, what's the point anyway if you never see your character ? Then I wonder how much time the first person will represent during the whole game, knowing that I can become sick in less than 1 minute....
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Post by LightningPoodle on Jun 15, 2017 7:45:45 GMT
Also...WTF is wrong with adding bots for people who dislike co op? Just saying, unless they shamelessly copy Destiny where there is co op puzzle solving to defeat bosses and whatnot it is a simple matter of adding bots and -GASP- one could even play offline Looking at how the two people engaged the enemy in the gameplay reveal, you would not have near the same experience with bots. How do you tell a bot to fly through the air whilst you dive into the water? How do you tell a bot to make use of mortar whilst you are simultaneously using your rocket barrage? In order for them to add bots, they would need to rethink their entire game mechanics in order to add in a feature that lets you command several other groups. That would make the pace of the game in general a lot slower, whereas the combat now is built around being fast paced. This isn't DA:O or even Mass Effect: Andromeda. This is completely new. You can't expect BioWare to abide by the same rules they have always done, because they themselves are now a different beast.
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Post by SofaJockey on Jun 15, 2017 8:22:15 GMT
As Absafraginlootly said, they already did multiplayer story dialogue choice selection in SWTOR. Although, I don't think Anthem is going to have much dialogues choices, hence EA calling it an action/adventure game originally. I hope you're wrong, and I think the branding as an action game was intended to help draw in new market segments that might be put off by calling it an RPG. Whilst BSN is showing some level of caution, I'm seeing a lot of excitement from the Destiny/Division crowd, with websites, twitter feeds and so on popping up. In short, this game in concept is reaching potential new customers in large quantities. If BioWare include enough story/RPG 'secret sauce' to intrigue at least a significant section of the typical BioWare audience (it won't be all of it) they could be on a winner here (assuming the game is terrific).
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Post by Sartoz on Jun 15, 2017 15:32:54 GMT
-(_ANTHEM_)-
My experience with MMOs is that you have:
1. limited storage room 1a. You must pay real money to expand it
2. You gave tons of baubles with minor stats between them that will fill your meager storage chest in "no time". 2a. Buy/sell mechanics is obligatory sell low and buy high.
3. There may be a marketplace where players can buy/sell between them.
4. Dying will probably reduce your stats, thus encouraging micro-transactions.
5. In-game chat system, though the demo did not show it.
6. Solo play is a slug fest.
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Post by ShadowAngel on Jun 15, 2017 15:43:55 GMT
-(_ANTHEM_)-
My experience with MMOs is that you have:
1. limited storage room 1a. You must pay real money to expand it
2. You gave tons of baubles with minor stats between them that will fill your meager storage chest in "no time". 2a. Buy/sell mechanics is obligatory sell low and buy high.
3. There may be a marketplace where players can buy/sell between them.
4. Dying will probably reduce your stats, thus encouraging micro-transactions.
5. In-game chat system, though the demo did not show it.
6. Solo play is a slug fest.
Good thing this isn't an mmo.
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Post by jagaro on Jun 15, 2017 16:07:06 GMT
I mean, it just seems like you're very reluctant to accept that this game is being designed as a Destiny/Division clone. When you say Co-op game, I picture something like later Resident Evils, Diablo 3 or Borderlands. When someone says "social experience" that can be played alone or co-op and is a "contiguous/shared open world", what comes to mind for you? For me, it's Destiny and The Division. The game is an MMO-lite. I'll bet money that it functions exactly like the latter rather than the former. Actually, I was sure it was a Destiny clone, until I saw the gameplay trailer, read the devs interview/comments and the official website. Now I'm 100% sure this is an online co-op game, that every players will have their own version of the contiguous open world where you will never see another player unless it's one of the 3 friends you invited. That there won't be any "raids/instance dungeons" like you find in any MMOs. Oh and that the "social aspect" has more in common with mobile games than any MMOs out there. That "Ally of the Week" is something I've seen in mobile games where you get bonus XP/loots for that week if you play with that specific person that week. I actually though co-op Skyrim after watching the gameplay trailer... You just described the Division.
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Post by jagaro on Jun 15, 2017 16:15:17 GMT
-(_ANTHEM_)-
My understanding is that we can play solo. I believe this is just honey to attract the bees. ANTHEM game director strongly hinted at a MMO game. Certes the comment about a persistent world suggests MMO. 1. How will co-op play work? 2. How far into the game can you go playing solo? 3. Horde mode reward distribution 4. Solo mode reward percentages to get top tier gear 5. Temporarily joining teams when going horde mode 6. Do we pay online fees? When I did play a free MMO, back when, I had excellent and quick online help when I got stuck between rocks or at a map edge. I wonder if EA will have online help chat. Lemme try to answer at least some of these questions: 1. Co-op will be drop in and drop out most likely. Based on having friends in game or an optional shout out for random people. 2. I would wager that you will be able to accomplish all story missions solo. 3. No idea 4. Ideally it would require more time in activities compared to doing it in a group since a team can finish activities faster. 5. Again no idea. 6. I highly doubt there will be fees beyond the consoles online membership (Xbox Live/ PlayStation Plus)
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Post by azarhal on Jun 15, 2017 16:42:06 GMT
Actually, I was sure it was a Destiny clone, until I saw the gameplay trailer, read the devs interview/comments and the official website. Now I'm 100% sure this is an online co-op game, that every players will have their own version of the contiguous open world where you will never see another player unless it's one of the 3 friends you invited. That there won't be any "raids/instance dungeons" like you find in any MMOs. Oh and that the "social aspect" has more in common with mobile games than any MMOs out there. That "Ally of the Week" is something I've seen in mobile games where you get bonus XP/loots for that week if you play with that specific person that week. I actually though co-op Skyrim after watching the gameplay trailer... You just described the Division. Or I just described Borderland...
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Post by jagaro on Jun 15, 2017 16:50:14 GMT
You just described the Division. Or I just described Borderland... Gasp! Are you saying it's only one or the other?
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Post by azarhal on Jun 15, 2017 16:54:03 GMT
Or I just described Borderland... Gasp! Are you saying it's only one or the other? Do you think Borderlands is a clone of the The Division? I don't, especially when people act as if Destiny created a new genre of games in 2014 when Borderland released in 2009... edit: Hell, I got someone arguing with me that Anthem was a clone of Dialog 1 one another forum, I just stopped caring at that point, seems like some people thing looting gear from dead mobs is a game genre on its own now.
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Post by dropzofcrimzon on Jun 15, 2017 17:58:52 GMT
Also...WTF is wrong with adding bots for people who dislike co op? Just saying, unless they shamelessly copy Destiny where there is co op puzzle solving to defeat bosses and whatnot it is a simple matter of adding bots and -GASP- one could even play offline Looking at how the two people engaged the enemy in the gameplay reveal, you would not have near the same experience with bots. How do you tell a bot to fly through the air whilst you dive into the water? How do you tell a bot to make use of mortar whilst you are simultaneously using your rocket barrage? In order for them to add bots, they would need to rethink their entire game mechanics in order to add in a feature that lets you command several other groups. That would make the pace of the game in general a lot slower, whereas the combat now is built around being fast paced. This isn't DA:O or even Mass Effect: Andromeda. This is completely new. You can't expect BioWare to abide by the same rules they have always done, because they themselves are now a different beast. it seems it is not gonna matter, Recent interviews suggest this is a drop in drop out type of deal thank freaking god
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jagaro
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Feb 27, 2021 13:10:55 GMT
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jagaro
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Post by jagaro on Jun 15, 2017 18:48:14 GMT
Gasp! Are you saying it's only one or the other? Do you think Borderlands is a clone of the The Division? I don't, especially when people act as if Destiny created a new genre of games in 2014 when Borderland released in 2009... edit: Hell, I got someone arguing with me that Anthem was a clone of Dialog 1 one another forum, I just stopped caring at that point, seems like some people thing looting gear from dead mobs is a game genre on its own now. Nope just trying to state that quite a few of these games we discussed may likely share some of the features in Anthem.
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