Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Apr 20, 2024 13:34:31 GMT
Deleted
0
Apr 20, 2024 13:34:31 GMT
January 1970
Deleted
|
Post by Deleted on Jun 13, 2017 18:31:40 GMT
I'm curious whether the XP you earn is applied towards the specific exo-suit you're wearing at the time, or is it applied the character, which then applies to all your suits. Depends how grindy they want the game to be, but having it applied to the character bring a few issues: - players will take the "easy to level with" exo-suit and then switch for another one later and suck at it - playing with a friend who just started the game and is still level 2 while you have been around for 6 months and already reached level 50, now you can't make a new "suit" at level 1 to play with him/her. The first one can't really be mitigated, the second one really depends how they scale the content, it might not really be an issue. My best guess is that you level one suit at a time, the on you are wearing; and that you start with basic 3, and any extras are going to cost to unlock in achievements/grind or real money.
|
|
Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
Posts: 452 Likes: 564
inherit
1429
0
Apr 19, 2024 20:58:51 GMT
564
Quickpaw
452
Sept 4, 2016 18:38:24 GMT
September 2016
quickpaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Tuldabar
Shadow Quickpaw
|
Post by Quickpaw on Jun 13, 2017 18:36:41 GMT
I'm wondering if the models will change based on the gender of your character (and hoping to GOD for a better CC than Andromeda). Also the facial animation for Praxley, while phenomenal and the best I've ever seen from Bioware, kind of has me concerned about the SP campaign length.
|
|
azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,933 Likes: 21,898
inherit
1519
0
21,898
azarhal
7,933
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 13, 2017 18:40:29 GMT
Also the facial animation for Praxley, while phenomenal and the best I've ever seen from Bioware, kind of has me concerned about the SP campaign length. Why? If they keep everything in first person in the hub, they have one less face to animate. Also, most of the time in a campaign you are killing, looting, wondering where the hell you are on the map and how to get there, etc not watching cutscenes...and going by Anthem world design, you are going to spend a lots of time wondering where the hell you are on the map... PS. I don't mind wondering where the hell I am on a map.
|
|
Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
Posts: 452 Likes: 564
inherit
1429
0
Apr 19, 2024 20:58:51 GMT
564
Quickpaw
452
Sept 4, 2016 18:38:24 GMT
September 2016
quickpaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Tuldabar
Shadow Quickpaw
|
Post by Quickpaw on Jun 13, 2017 18:49:18 GMT
Why? If they keep everything in first person in the hub, they have one less face to animate. Also, most of the time in a campaign you are killing, looting, wondering where the hell you are on the map and how to get there, etc not watching cutscenes...and going by Anthem world design, you are going to spend a lots of time wondering where the hell you are on the map... PS. I don't mind wondering where the hell I am on a map. It's concerning because Bioware's strength since Kotor has been its single-player narrative, which at the moment tend to take around 50-100 hours depending. And Praxley looks Mo-capped. There's a reason all Bioware games use stock body and face animation loops for its characters. Custom mocap is impossible to maintain across more than around 10=-ish hour campaigns due to cost. So how long can we expect the single-player story in Anthem to be? Bioware hasn't been good at Multiplayer focused games since Neverwinter Nights. P.S. I REALLY hope the first-person out of mech suit is toggleable.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Apr 20, 2024 13:34:31 GMT
Deleted
0
Apr 20, 2024 13:34:31 GMT
January 1970
Deleted
|
Post by Deleted on Jun 13, 2017 18:55:34 GMT
I'm wondering if the models will change based on the gender of your character (and hoping to GOD for a better CC than Andromeda). Also the facial animation for Praxley, while phenomenal and the best I've ever seen from Bioware, kind of has me concerned about the SP campaign length. I expect that, yes.
|
|
azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,933 Likes: 21,898
inherit
1519
0
21,898
azarhal
7,933
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 13, 2017 21:17:28 GMT
Why? If they keep everything in first person in the hub, they have one less face to animate. Also, most of the time in a campaign you are killing, looting, wondering where the hell you are on the map and how to get there, etc not watching cutscenes...and going by Anthem world design, you are going to spend a lots of time wondering where the hell you are on the map... PS. I don't mind wondering where the hell I am on a map. It's concerning because Bioware's strength since Kotor has been its single-player narrative, which at the moment tend to take around 50-100 hours depending. And Praxley looks Mo-capped. There's a reason all Bioware games use stock body and face animation loops for its characters. Custom mocap is impossible to maintain across more than around 10=-ish hour campaigns due to cost. So how long can we expect the single-player story in Anthem to be? Bioware hasn't been good at Multiplayer focused games since Neverwinter Nights. P.S. I REALLY hope the first-person out of mech suit is toggleable. Yes they use stock animations, but they also use custom mocap for certain scenes, romances and important story moments, too. Also, in those 50-100 hours BioWare games, most of the time is spent killing stuff and travelling, not watching "cutscenes". You are going to spend more time in your Javelin than in the hub in Anthem too. I wouldn't even be surprised if a lots of quests are just radio dialogues.
|
|