anonymouscontributor
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Jun 12, 2017 15:42:00 GMT
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anonymouscontributor
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Jun 12, 2017 15:26:15 GMT
June 2017
anonymouscontributor
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Post by anonymouscontributor on Jun 12, 2017 15:42:00 GMT
I haven't bought a new gen console yet but Anthem looks pretty cool. and might tip me over to investing in one finally, depending on how it turns out.
I'm going to 100% lose interest though if they don't improve that flying mechanic. It's still early, but everything about the animation, speed, and motion of the flightsuit jetpack made me cringe and want to fast forward. Animating it to look more fluid and weighty obviously will come later, but making it control heavier is something they have to implement which doesn't seem like they were thinking of. It doesn't look like rocket flight right now, it just looks like when you carry something around in Halo Forge mode if that makes sense.
I can tell already they're making the flight sluggish so that noob players won't crash too much and more importantly so that you can't traverse the world too fast, and if that's gonna be how it is then I think they'll find people turned off from the game. You should have to master flight to be able to weave in low to the ground among overhangs and trees, but it looks like they want it to be so simple and boring that any player can pick up the game and hover their character through those rock loops and tunnels and etc at a snail's pace which ruins any excitement you'd get from flight.
It's not going to be fun if there's no danger. People like to go fast. Going fast in games is fun. Weakly hovering way too slow through the world is pretty anti-fun and even unintuitive. The way that the animation of the fire from the rockets is animated and the "speed blur" on the screen contrasted against how slow you're actually moving is just headache inducing because you're getting such contradictory feedback.
Hopefully this is only a temporary stage of the mechanic and the final game will have proper flight.
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