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lennybusker
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April 2017
lennybusker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LennyBusker
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Post by lennybusker on Jun 12, 2017 16:37:11 GMT
I don't have any insider knowledge, this is all educated guesses based on games they're taking inspiration from (Destiny and The Division) as well as general trends in gaming, plus some of the decisions made in ME:A. - Persistent Open World where you drop in/drop out of other people's play, but also instanced areas that you either go in solo or with a team
- Daily/Weekly Quests that only provide a "true" loot reward once per cycle but are repeatable
- Hard Mode or Raid-type content that is designed for team play but could be completed solo by skilled players. However Raids might be gated so that solo is impossible (need multiple people to hit multiple switches, etc)
- Stores with time-gated inventories so that you can only buy specific items at a drip-fed pace (XUR'S INVENTORY IS UPDATED!)
- Three active abilities at a time. Probably will be able to alter the abilities significantly with perks, may be able to change the skill loadout entirely, but only 3 at a time.
- Loot tiers, which means grinding certain enemies or missions for a long time until you get the one item you actually want
- World events which will end up being farmed so heavily they'll be completed almost as soon as they appear. Likely time-gated to once per day/week for the large reward.
- Drip-fed content updates. Gone are the days of massive DLC drops like in ME3MP. Updates will likely be a single new mission and maybe a couple items once a week or two weeks.
- Always-online, meaning no offline single player and no save games stored locally. Easiest way to DRM and prevent hacking.
Like I said, no insider knowledge, but I'd put money on all of these appearing. If anyone wants to come back to this post in a year and prove it wrong, I'll...I dunno, give myself a bad papercut or something.
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