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Post by inert on Jun 13, 2017 17:09:26 GMT
It's on my radar, but that's about it. Same as ME:A - been a long time since I was truly excited for a game.
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Post by fchopin on Jun 13, 2017 18:41:30 GMT
... In fact, it feels as if Bioware has betrayed me thrice now. ... In reality there is only one thing BioWare owes to any of us, and that is to advertise their games honestly (which by and large I think they have done, in fact they can be obsessive about not committing to anything ahead of launch).
We have no right to expect them to make any particular type of game, the only choice we truly have is to invest in (or not) any game offered for sale.
BioWare I'm sure would like to launch a successful game in Anthem, but its player base for Anthem is not necessarily congruent with the player base from previous BioWare games, and that's fine, there are other games and game studios for many of the folk it doesn't interest. I agree with the above but Bioware has lied many times in the past. 100 worlds to explore? if something changes in the game they should tell us. Where is the exploration in MEA?
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Post by SofaJockey on Jun 13, 2017 19:18:11 GMT
In reality there is only one thing BioWare owes to any of us, and that is to advertise their games honestly (which by and large I think they have done, in fact they can be obsessive about not committing to anything ahead of launch).
We have no right to expect them to make any particular type of game, the only choice we truly have is to invest in (or not) any game offered for sale.
BioWare I'm sure would like to launch a successful game in Anthem, but its player base for Anthem is not necessarily congruent with the player base from previous BioWare games, and that's fine, there are other games and game studios for many of the folk it doesn't interest. I agree with the above but Bioware has lied many times in the past. 100 worlds to explore? if something changes in the game they should tell us. Where is the exploration in MEA? 100 worlds of any reasonable size was unrealistic. People complained about the 5 open-worlds there were. As marketing goes I'd say lying is a harsh accusation.
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Post by azarhal on Jun 13, 2017 21:45:37 GMT
In reality there is only one thing BioWare owes to any of us, and that is to advertise their games honestly (which by and large I think they have done, in fact they can be obsessive about not committing to anything ahead of launch).
We have no right to expect them to make any particular type of game, the only choice we truly have is to invest in (or not) any game offered for sale.
BioWare I'm sure would like to launch a successful game in Anthem, but its player base for Anthem is not necessarily congruent with the player base from previous BioWare games, and that's fine, there are other games and game studios for many of the folk it doesn't interest. I agree with the above but Bioware has lied many times in the past. 100 worlds to explore? if something changes in the game they should tell us. Where is the exploration in MEA? Those 100 worlds claims came from a leaked survey that BioWare never acknowledged as official information. Just like BioWare or even EA never made the claim that Anthem is a Destiny clones/killer despite people already claiming everywhere that this game is a Destiny-killer/clone and talking about raids, endgame and others stuff you find in Destiny without BioWare mentioning any of these features anywhere. And you know what is going to happen, if Anthem doesn't get raids and endgame dungeons and isn't a total Destiny clone, people are going to be pissed and accuse BioWare of lying.
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Post by fchopin on Jun 13, 2017 22:02:08 GMT
I agree with the above but Bioware has lied many times in the past. 100 worlds to explore? if something changes in the game they should tell us. Where is the exploration in MEA? Those 100 worlds claims came from a leaked survey that BioWare never acknowledged as official information. Just like BioWare or even EA never made the claim that Anthem is a Destiny clones/killer despite people already claiming everywhere that this game is a Destiny-killer/clone and talking about raids, endgame and others stuff you find in Destiny without BioWare mentioning any of these features anywhere. And you know what is going to happen, if Anthem doesn't get raids and endgame dungeons and isn't a total Destiny clone, people are going to be pissed and accuse BioWare of lying. They said that we would have many planets to explore and i think it was said that there would be at least 20 but i saw no such thing in the game. I know many things get the chop if they do not work out but we should be told so we know if we would like to buy the game or not. The point is they lied about exploration and also lied that the pathfinder would explore planets to find the best one for humanity. Most of the planets were found by other people before we even got to Andromeda.
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Post by Cyonan on Jun 13, 2017 22:07:36 GMT
Not only do I expect a pretty solid portion of the BioWare fanbase to not care for this, but I expect a good number of people to be actively angered at BioWare for what looks to be a game that isn't even going to pretend to be a RPG Yeah, you're right, and I am one of them.
In fact, it feels as if Bioware has betrayed me thrice now. When I was in my teens, Bioware was the trusty developer of campy medieval RPGs, which I loved. NWN, Jade Empire, you know. Then someone decided that Mass Effect was a good idea. I played ME1 and ME2 with very little interest, skipped ME3, and for a long time I didn't touch anything BW did.
Then I heard they started working on Star Wars MMORPG, and I was dismayed, but by that point I had lost so much faith in Bioware that I hardly even cared.
Accidentally, I rediscovered my love in BW when I replayed Dragon Age 2 roughly 18 months ago. This inspired me to revisit their other games, as well: DAI and MET. They both turned out to be decent games, and I was willing to give the company another chance. Fine, I thought, maybe what defines Bioware isn't the game mechanics or the setting but the story and the characters.
And then comes Anthem... And I am at loss again.
Though to be honest, I'm not really angry, I'm just very, very disappointed. DA4 was always going to be the next big thing for me, but I would have wanted at least something nice to chew on before that. Like an appetizer. But I'm afraid Anthem will be a total mess. I have zero interest in social gaming (sports games with friends sitting next to me notwithstanding), and if Anthem is stripped of meaningful single player content (NPC interactions, story, romances), there's no way I'm going to be interested.
To be fair BioWare doesn't owe it to any of us to keep developing the same games over and over again. We all knew that Mass Effect was a more action oriented game from the marketing of the first one but that it was trying to be half shooter half RPG. This time around it seems like BioWare isn't even calling this a RPG, so there should be zero expectations that it's going to be that. It's not really a betrayal when they're being upfront about what they're giving us. The addition of Mass Effect has also shifted a few things in the fanbase. As much as I do play nearly every genre of game, I grew up on shooters and Mass Effect being a "sci-fi shooter with a good story" is what sold me on BioWare. Especially considering that story is historically something that shooters don't do well, if at all. Mass Effect brought a lot of shooter fans into the fold and this is a chance to give them something in the way that Dragon Age is something for pure RPG fans. They've also said that the game will be single player friendly. No word on the actual story or anything, but it doesn't seem like it's going to force social gaming on you. Plus, it's not like you have to be interested in every game they make anyway. Dragon Age 4 wont be that far off after Anthem, and there is no shortage of other RPGs in the meantime with the resurgence of old school RPGs on kickstarter. They even have a Pathfinder game in the making now with Chris Avellone(one of Obsidians best writers) as the writer, called Pathfinder Kingmaker.
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Post by Heimdall on Jun 13, 2017 22:13:42 GMT
Those 100 worlds claims came from a leaked survey that BioWare never acknowledged as official information. Just like BioWare or even EA never made the claim that Anthem is a Destiny clones/killer despite people already claiming everywhere that this game is a Destiny-killer/clone and talking about raids, endgame and others stuff you find in Destiny without BioWare mentioning any of these features anywhere. And you know what is going to happen, if Anthem doesn't get raids and endgame dungeons and isn't a total Destiny clone, people are going to be pissed and accuse BioWare of lying. They said that we would have many planets to explore and i think it was said that there would be at least 20 but i saw no such thing in the game. I know many things get the chop if they do not work out but we should be told so we know if we would like to buy the game or not. The point is they lied about exploration and also lied that the pathfinder would explore planets to find the best one for humanity. Most of the planets were found by other people before we even got to Andromeda. If the Kotaku article regarding Andromeda's troubles is to be believed, the actually did plan to have that many explorable worlds before they finally acknowledged the infeasability of satisfying procedurally generated worlds. Do they did not lie, they just promised what they should have known was never a reasonable goal. And I thought they had quietly changed their marketing to reflect the smaller scope, but I could be misremembering.
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Post by Heimdall on Jun 13, 2017 22:15:30 GMT
This time around it seems like BioWare isn't even calling this a RPG, so there should be zero expectations that it's going to be that. It's not really a betrayal when they're being upfront about what they're giving us. I've actually seen several developers calling it a "shared world action RPG", it mostly seems to be EA that insists on not calling it an RPG. So I don't know what to think.
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Post by Cyonan on Jun 13, 2017 22:33:05 GMT
This time around it seems like BioWare isn't even calling this a RPG, so there should be zero expectations that it's going to be that. It's not really a betrayal when they're being upfront about what they're giving us. I've actually seen several developers calling it a "shared world action RPG", it mostly seems to be EA that insists on not calling it an RPG. So I don't know what to think. At this point we don't really know enough to actually classify the game ourselves so I'd go with EA insisting on not calling it a RPG. It might end up a case of like when Blizzard refused to call Heroes of the Storm a MOBA when it was a MOBA, but we'll need more information on the game before we can determine that.
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Post by kumazan on Jun 13, 2017 22:36:10 GMT
This time around it seems like BioWare isn't even calling this a RPG, so there should be zero expectations that it's going to be that. It's not really a betrayal when they're being upfront about what they're giving us. I've actually seen several developers calling it a "shared world action RPG", it mostly seems to be EA that insists on not calling it an RPG. So I don't know what to think. EA might insist in not marketing it as a RPG so it doesn't scare away the pure shooter folk even if RPG fits the game as much as any recent BioWare game. Or BioWare might insist in marketing it as a RPG to keep its traditional fanbase interested, despite it not being a RPG beyond some skills evolutions and inventory management. The fact that the definition of what makes a RPG and what doesn't differers almost from gamer to gamer doesn't help either.
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Post by azarhal on Jun 13, 2017 23:30:34 GMT
I've actually seen several developers calling it a "shared world action RPG", it mostly seems to be EA that insists on not calling it an RPG. So I don't know what to think. EA might insist in not marketing it as a RPG so it doesn't scare away the pure shooter folk even if RPG fits the game as much as any recent BioWare game. Or BioWare might insist in marketing it as a RPG to keep its traditional fanbase interested, despite it not being a RPG beyond some skills evolutions and inventory management. The fact that the definition of what makes a RPG and what doesn't differers almost from gamer to gamer doesn't help either. EA isn't insisting very hard, "Shared-world action-RPG" is the first thing written on the official website at www.ea.com/games/anthem after the "Launching Fall 2018..." and the two videos.
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Post by Daft Arbiter on Jun 13, 2017 23:38:02 GMT
I'm not interested. It looks like just another action game.
Of course, I said the same about Mass Effect before it came out, and was I wrong.
And I said that Dragon Age looked like just another fantasy RPG before I played it...and it was much better than I expected.
So my expectations are low, but I will gladly purchase the game after it's released if word of mouth is good and the concept interests me.
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Post by Inglu on Jun 14, 2017 1:25:11 GMT
It seems interesting, but we shall see. Would be right up my alley if done well.
However, if it turns out like most of the other open world looter-shooter type games, no thanks. Gotta love fighting those increasingly spongy enemies while you grind for marginal upgrades ad nauseam.
So yeah, cautiously optimistic.
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Post by Wildfire on Jun 14, 2017 7:28:54 GMT
CyonanSofaJockey : Sure, Bioware can do whatever they want, it's not like they owe us/are obliged to do anything. And if it's more profitable and keeps the company afloat so they can continue making RPGs in the future, then fine for me. However, I don't see why I can't be disappointed or even feel betrayed if they choose to do so. The fact that Bioware is not obliged to continue making the same type of game doesn't mean that I should/could not feel disappointed. Of course, betrayal is a strong word, but it sure does feel weird when the world's just about only create-your-own-character-and-command-an-interesting-party RPG developer suddenly starts branching out to something completely different. If the RPG-playing demographic isn't profitable enough, then there's hardly anything we can do about it, but it doesn't make you feel any better. About Mass Effect: When they started to do ME, it was also weird and I lost interest after a while, but it was easier to deal with because the signature Bioware elements were still there. The setting was a bit less interesting, but in the end I kinda ended up liking the idea of an story-based shooter. But still, I think you very much can complain about the type of RPG Bioware makes AND that they don't make RPGs anymore. Sure, it's hardly realistic to expect them to continue with traditional fantasy RPGs until the end of time, but then again, if any company could have potentially done so, it's BW. At the end of the day, I'm an adult now and I know a lot about expectations management. So it's not like I'm gonna take Bioware's "betrayal" personally. I might be disappointed, but I'll live with it. I hardly expect all of BW's new projects to dazzle me like DA2 or Hordes of the Underdark. And I will support the company by buying each and every RPG they make, as I've done up until now.
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Post by SofaJockey on Jun 14, 2017 7:34:10 GMT
@cyonan SofaJockey : Sure, Bioware can do whatever they want, it's not like they owe us/are obliged to do anything. And if it's more profitable and keeps the company afloat so they can continue making RPGs in the future, then fine for me. However, I don't see why I can't be disappointed or even feel betrayed if they choose to do so. The fact that Bioware is not obliged to continue making the same type of game doesn't mean that I should/could not feel disappointed. Of course, betrayal is a strong word, but it sure does feel weird when the world's just about only create-your-own-character-and-command-an-interesting-party RPG developer suddenly starts branching out to something completely different. If the RPG-playing demographic isn't profitable enough, then there's hardly anything we can do about it, but it doesn't make you feel any better. About Mass Effect: When they started to do ME, it was also weird and I lost interest after a while, but it was easier to deal with because the signature Bioware elements were still there. The setting was a bit less interesting, but in the end I kinda ended up liking the idea of an story-based shooter. But still, I think you very much can complain about the type of RPG Bioware makes AND that they don't make RPGs anymore. Sure, it's hardly realistic to expect them to continue with traditional fantasy RPGs until the end of time, but then again, if any company could have potentially done so, it's BW. At the end of the day, I'm an adult now and I know a lot about expectations management. So it's not like I'm gonna take Bioware's "betrayal" personally. I might be disappointed, but I'll live with it. I hardly expect all of BW's new projects to dazzle me like DA2 or Hordes of the Underdark. And I will support the company by buying each and every RPG they make, as I've done up until now. That's a fair argument... We'll see how advanced any 'RPG elements' are going to be.
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Post by Obsidian Gryphon on Jun 14, 2017 7:46:26 GMT
On the game package. Maybe they could go the way of Cloud Imperium Games Star Citizen. It was originally slated to be a mmo with SP included but in the later development stages, they separated the two.
Squadron 42 is the SP. People who're interested in it can just buy this SP. Star Citizen is the mmo with the persistent universe.
I opted in early when Star Citizen went on kickstarter back then so I got the two in one package. It's now packaged separately.
If the SP for Anthem is good, people could just buy it without the mmo.
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Post by Deleted on Jun 14, 2017 13:16:38 GMT
Yeah, you're right, and I am one of them.
In fact, it feels as if Bioware has betrayed me thrice now. When I was in my teens, Bioware was the trusty developer of campy medieval RPGs, which I loved. NWN, Jade Empire, you know. Then someone decided that Mass Effect was a good idea. I played ME1 and ME2 with very little interest, skipped ME3, and for a long time I didn't touch anything BW did.
Then I heard they started working on Star Wars MMORPG, and I was dismayed, but by that point I had lost so much faith in Bioware that I hardly even cared.
Accidentally, I rediscovered my love in BW when I replayed Dragon Age 2 roughly 18 months ago. This inspired me to revisit their other games, as well: DAI and MET. They both turned out to be decent games, and I was willing to give the company another chance. Fine, I thought, maybe what defines Bioware isn't the game mechanics or the setting but the story and the characters.
And then comes Anthem... And I am at loss again.
Though to be honest, I'm not really angry, I'm just very, very disappointed. DA4 was always going to be the next big thing for me, but I would have wanted at least something nice to chew on before that. Like an appetizer. But I'm afraid Anthem will be a total mess. I have zero interest in social gaming (sports games with friends sitting next to me notwithstanding), and if Anthem is stripped of meaningful single player content (NPC interactions, story, romances), there's no way I'm going to be interested.
Plus, it's not like you have to be interested in every game they make anyway. Dragon Age 4 wont be that far off after Anthem, and there is no shortage of other RPGs in the meantime with the resurgence of old school RPGs on kickstarter. They even have a Pathfinder game in the making now with Chris Avellone(one of Obsidians best writers) as the writer, called Pathfinder Kingmaker. Obsidian's games are all made in 20 yo technology. No other new games are announced for 2018 and 2019.
I did not play any SP games between 2006 and 2016. In the past year I caught up on every game of interest to me done in that whole decade. Seven games in ten years by every developer in the world. Once they actually finish the Tyranny, that will make eight.
I would not call it "no shortage of other RPGs". I'd call it a terrible shortage of RPGs.
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Post by Cyonan on Jun 14, 2017 18:03:15 GMT
Cyonan SofaJockey : Sure, Bioware can do whatever they want, it's not like they owe us/are obliged to do anything. And if it's more profitable and keeps the company afloat so they can continue making RPGs in the future, then fine for me. However, I don't see why I can't be disappointed or even feel betrayed if they choose to do so. The fact that Bioware is not obliged to continue making the same type of game doesn't mean that I should/could not feel disappointed. Of course, betrayal is a strong word, but it sure does feel weird when the world's just about only create-your-own-character-and-command-an-interesting-party RPG developer suddenly starts branching out to something completely different. If the RPG-playing demographic isn't profitable enough, then there's hardly anything we can do about it, but it doesn't make you feel any better. About Mass Effect: When they started to do ME, it was also weird and I lost interest after a while, but it was easier to deal with because the signature Bioware elements were still there. The setting was a bit less interesting, but in the end I kinda ended up liking the idea of an story-based shooter. But still, I think you very much can complain about the type of RPG Bioware makes AND that they don't make RPGs anymore. Sure, it's hardly realistic to expect them to continue with traditional fantasy RPGs until the end of time, but then again, if any company could have potentially done so, it's BW. At the end of the day, I'm an adult now and I know a lot about expectations management. So it's not like I'm gonna take Bioware's "betrayal" personally. I might be disappointed, but I'll live with it. I hardly expect all of BW's new projects to dazzle me like DA2 or Hordes of the Underdark. And I will support the company by buying each and every RPG they make, as I've done up until now. You can feel however you want, I just find the bit about betrayal a bit weird. Specifically because BioWare has never claimed this game to be a RPG to my knowledge. Disappointment I can understand, but betrayal implies they've wronged you in some way when they appear to be rather upfront about what kind of game this is. Obsidian is also making old school infinity engine style games like Baldur's Gate where you control a party, and there is the new Pathfinder game being made I mentioned. Though I'll give you that BioWare is the only one doing it with AAA production values. Obsidian's games are all made in 20 yo technology. No other new games are announced for 2018 and 2019.
I did not play any SP games between 2006 and 2016. In the past year I caught up on every game of interest to me done in that whole decade. Seven games in ten years by every developer in the world. Once they actually finish the Tyranny, that will make eight.
I would not call it "no shortage of other RPGs". I'd call it a terrible shortage of RPGs.
Actually Pillars of Eternity is made on the Unity Engine and simply made to mimic the appearance of the old Infinity Engine. Unity isn't exactly cutting edge technology, but it's also not 20 years old either. Of course, that shouldn't matter so long as the game itself is actually good(and I'd say PoE is pretty damn good). Other than that there is Pathfinder Kingmaker which from what I can find is aimed at a March 2018 release. The developer is basically unheard of but as I noted before they have Chris Avellone who is arguably one of the best RPG writers of all time, which makes it worth a look. Divinity Original Sin 2 is also currently in early access and set to fully release in September of this year. There are plenty of RPGs out there, but if we're talking specifically old school isometric RPGs then the resurgence didn't happen until about 2014. There was a time frame in the late 2000s and early 2010s where that specific genre was basically dead until Kickstarter became a thing. As far as RPGs in general just off the top of my head since 2006: Shadowrun Returns series(3 games), Pillars of Eternity, Torment Tides of Numenera, Divinity Original Sin, Tyranny, Wasteland 2, all 3 Dragon Age games, the Mass Effect games, Skyrim, Fallout New Vegas(and 3, but NV is so much better), The Witcher trilogy. You might not be interested in the entire list but that doesn't mean they don't count as RPGs, and that's just what I can think of without putting much effort into actually researching it.
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Raga
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Post by Raga on Jun 14, 2017 18:13:27 GMT
As far as RPGs in general just off the top of my head since 2006: Shadowrun Returns series(3 games), Pillars of Eternity, Torment Tides of Numenera, Divinity Original Sin, Tyranny, Wasteland 2, all 3 Dragon Age games, the Mass Effect games, Skyrim, Fallout New Vegas(and 3, but NV is so much better), The Witcher trilogy. Sure, now list every shooter made since 2006. Or every open world game made since then. Or every multiplayer with co-op. It's WAY higher than 20 odd. That's the kicker. An RPG developer ceasing to make RPGs is noteworthy. A game studio making a shooter, an open-world game, or a game with multiplayer co-op is not noteworthy in any way.
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Post by Deleted on Jun 14, 2017 18:22:03 GMT
Cyonan SofaJockey : Sure, Bioware can do whatever they want, it's not like they owe us/are obliged to do anything. And if it's more profitable and keeps the company afloat so they can continue making RPGs in the future, then fine for me. However, I don't see why I can't be disappointed or even feel betrayed if they choose to do so. The fact that Bioware is not obliged to continue making the same type of game doesn't mean that I should/could not feel disappointed. Of course, betrayal is a strong word, but it sure does feel weird when the world's just about only create-your-own-character-and-command-an-interesting-party RPG developer suddenly starts branching out to something completely different. If the RPG-playing demographic isn't profitable enough, then there's hardly anything we can do about it, but it doesn't make you feel any better. About Mass Effect: When they started to do ME, it was also weird and I lost interest after a while, but it was easier to deal with because the signature Bioware elements were still there. The setting was a bit less interesting, but in the end I kinda ended up liking the idea of an story-based shooter. But still, I think you very much can complain about the type of RPG Bioware makes AND that they don't make RPGs anymore. Sure, it's hardly realistic to expect them to continue with traditional fantasy RPGs until the end of time, but then again, if any company could have potentially done so, it's BW. At the end of the day, I'm an adult now and I know a lot about expectations management. So it's not like I'm gonna take Bioware's "betrayal" personally. I might be disappointed, but I'll live with it. I hardly expect all of BW's new projects to dazzle me like DA2 or Hordes of the Underdark. And I will support the company by buying each and every RPG they make, as I've done up until now. You can feel however you want, I just find the bit about betrayal a bit weird. Specifically because BioWare has never claimed this game to be a RPG to my knowledge. Disappointment I can understand, but betrayal implies they've wronged you in some way when they appear to be rather upfront about what kind of game this is. Obsidian is also making old school infinity engine style games like Baldur's Gate where you control a party, and there is the new Pathfinder game being made I mentioned. Though I'll give you that BioWare is the only one doing it with AAA production values. Obsidian's games are all made in 20 yo technology. No other new games are announced for 2018 and 2019.
I did not play any SP games between 2006 and 2016. In the past year I caught up on every game of interest to me done in that whole decade. Seven games in ten years by every developer in the world. Once they actually finish the Tyranny, that will make eight.
I would not call it "no shortage of other RPGs". I'd call it a terrible shortage of RPGs.
Actually Pillars of Eternity is made on the Unity Engine and simply made to mimic the appearance of the old Infinity Engine. Unity isn't exactly cutting edge technology, but it's also not 20 years old either. Of course, that shouldn't matter so long as the game itself is actually good(and I'd say PoE is pretty damn good). Other than that there is Pathfinder Kingmaker which from what I can find is aimed at a March 2018 release. The developer is basically unheard of but as I noted before they have Chris Avellone who is arguably one of the best RPG writers of all time, which makes it worth a look. Divinity Original Sin 2 is also currently in early access and set to fully release in September of this year. There are plenty of RPGs out there, but if we're talking specifically old school isometric RPGs then the resurgence didn't happen until about 2014. There was a time frame in the late 2000s and early 2010s where that specific genre was basically dead until Kickstarter became a thing. As far as RPGs in general just off the top of my head since 2006: Shadowrun Returns series(3 games), Pillars of Eternity, Torment Tides of Numenera, Divinity Original Sin, Tyranny, Wasteland 2, all 3 Dragon Age games, the Mass Effect games, Skyrim, Fallout New Vegas(and 3, but NV is so much better), The Witcher trilogy. You might not be interested in the entire list but that doesn't mean they don't count as RPGs, and that's just what I can think of without putting much effort into actually researching it. I don't like the old school isometric, so it has to be something exceptional to try to get back into 2D portraits and stuff. I wish they could just upgrade to Origins style, that would be pretty much perfect for me. Not too obsessed with graphics, but have plenty of artistic whimsy and easy on the eyes. I see nothing that I am going to play save for Tyranny eventually.
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Post by Cyonan on Jun 14, 2017 18:22:23 GMT
As far as RPGs in general just off the top of my head since 2006: Shadowrun Returns series(3 games), Pillars of Eternity, Torment Tides of Numenera, Divinity Original Sin, Tyranny, Wasteland 2, all 3 Dragon Age games, the Mass Effect games, Skyrim, Fallout New Vegas(and 3, but NV is so much better), The Witcher trilogy. Sure, now list every shooter made since 2006. Or every open world game made since then. Or every multiplayer with co-op. It's WAY higher than 20 odd. That's the kicker. An RPG developer ceasing to make RPGs is noteworthy. A game studio making a shooter, an open-world game, or a game with multiplayer co-op is not noteworthy in any way. I could also list all the RTS games of recent, which is a list that consists almost entirely of Starcraft 2. RPGs are looking pretty solid next to that list. It wasn't a dispute about which genre had more games but rather that there wasn't a shortage of RPG games, and I listed a good 20 or so off the top of my head. If I actually looked it up on Google, I could come up with quite a bit more than 20. Also BioWare isn't ceasing to make RPGs. Dragon Age didn't stop existing as far as I know, and Dragon Age 4 would be in development right now since they're different development teams.
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Post by Deleted on Jun 14, 2017 18:22:54 GMT
As far as RPGs in general just off the top of my head since 2006: Shadowrun Returns series(3 games), Pillars of Eternity, Torment Tides of Numenera, Divinity Original Sin, Tyranny, Wasteland 2, all 3 Dragon Age games, the Mass Effect games, Skyrim, Fallout New Vegas(and 3, but NV is so much better), The Witcher trilogy. Sure, now list every shooter made since 2006. Or every open world game made since then. Or every multiplayer with co-op. It's WAY higher than 20 odd. That's the kicker. An RPG developer ceasing to make RPGs is noteworthy. A game studio making a shooter, an open-world game, or a game with multiplayer co-op is not noteworthy in any way. Some of those are OW games.
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Post by Raga on Jun 14, 2017 18:27:29 GMT
Sure, now list every shooter made since 2006. Or every open world game made since then. Or every multiplayer with co-op. It's WAY higher than 20 odd. That's the kicker. An RPG developer ceasing to make RPGs is noteworthy. A game studio making a shooter, an open-world game, or a game with multiplayer co-op is not noteworthy in any way. Some of those are OW games. Are those mutually exclusive categories? Not sure what the point is here. Drop open world as a distinct feature then if me pointing it out bugs you. It doesn't undermine the point.
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Post by Cyonan on Jun 14, 2017 18:30:21 GMT
You can feel however you want, I just find the bit about betrayal a bit weird. Specifically because BioWare has never claimed this game to be a RPG to my knowledge. Disappointment I can understand, but betrayal implies they've wronged you in some way when they appear to be rather upfront about what kind of game this is. Obsidian is also making old school infinity engine style games like Baldur's Gate where you control a party, and there is the new Pathfinder game being made I mentioned. Though I'll give you that BioWare is the only one doing it with AAA production values. Actually Pillars of Eternity is made on the Unity Engine and simply made to mimic the appearance of the old Infinity Engine. Unity isn't exactly cutting edge technology, but it's also not 20 years old either. Of course, that shouldn't matter so long as the game itself is actually good(and I'd say PoE is pretty damn good). Other than that there is Pathfinder Kingmaker which from what I can find is aimed at a March 2018 release. The developer is basically unheard of but as I noted before they have Chris Avellone who is arguably one of the best RPG writers of all time, which makes it worth a look. Divinity Original Sin 2 is also currently in early access and set to fully release in September of this year. There are plenty of RPGs out there, but if we're talking specifically old school isometric RPGs then the resurgence didn't happen until about 2014. There was a time frame in the late 2000s and early 2010s where that specific genre was basically dead until Kickstarter became a thing. As far as RPGs in general just off the top of my head since 2006: Shadowrun Returns series(3 games), Pillars of Eternity, Torment Tides of Numenera, Divinity Original Sin, Tyranny, Wasteland 2, all 3 Dragon Age games, the Mass Effect games, Skyrim, Fallout New Vegas(and 3, but NV is so much better), The Witcher trilogy. You might not be interested in the entire list but that doesn't mean they don't count as RPGs, and that's just what I can think of without putting much effort into actually researching it. I don't like the old school isometric, so it has to be something exceptional to try to get back into 2D portraits and stuff. I wish they could just upgrade to Origins style, that would be pretty much perfect for me. Not too obsessed with graphics, but have plenty of artistic whimsy and easy on the eyes. I see nothing that I am going to play save for Tyranny eventually. It's fine to have the personal preference that you don't like isometric RPGs, but it's not a fair statement to say that there is a shortage of RPGs just because you don't like a lot of what's being made. I don't like the Call of Duty style of FPS games that became absurdly popular in the last 10 years, but I'm not about to make the claim that there is a shortage of FPS games just because I don't like a lot of what's on the market. I'm also hoping we'll hear something about Cyberpunk 2077 soon, since CDPR is the third of the big three AAA RPG developers that we didn't hear from at E3. Bethesda doesn't seem to be doing anything in RPGs right now except milking Skyrim further and adding VR to Fallout 4(which is closer to a FPS with RPG elements honestly).
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Post by Deleted on Jun 14, 2017 18:32:01 GMT
Sure, now list every shooter made since 2006. Or every open world game made since then. Or every multiplayer with co-op. It's WAY higher than 20 odd. That's the kicker. An RPG developer ceasing to make RPGs is noteworthy. A game studio making a shooter, an open-world game, or a game with multiplayer co-op is not noteworthy in any way. I could also list all the RTS games of recent, which is a list that consists almost entirely of Starcraft 2. RPGs are looking pretty solid next to that list. It wasn't a dispute about which genre had more games but rather that there wasn't a shortage of RPG games, and I listed a good 20 or so off the top of my head. If I actually looked it up on Google, I could come up with quite a bit more than 20. Also BioWare isn't ceasing to make RPGs. Dragon Age didn't stop existing as far as I know, and Dragon Age 4 would be in development right now since they're different development teams. I still feel there is a shortage, because my list for 2018 is AC:Origins (gods only know what it is), Prey (I am not sure about it) and, yes, Tyranny after the patch/DLC are out -and I don't like having to play the isometric one bit. That's not exactly a long list of things to try, and each of them comes with a "because there is nothing better". basically to have a really good gaming year, playing a great game after great game (loved 6/7 I've tried) I had to stop playing for ten years. I don't think it's ideal saturation.
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