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Post by PapaCharlie9 on Jun 12, 2017 18:51:15 GMT
I off-handedly posted that Anthem is a Destiny killer in /r/AnthemTheGame on reddit and, to somewhat of my surprise, I got some pushback. Some of the pushback is from people sick of hearing that every game in the space is a Destiny killer, like The Division, so that's understandable. But much more curious are the several people saying they didn't think Anthem looked anything like Destiny and see no parallels between the games.
I'm not sure if that is just brand loyalty leading to some denial, and would thus be excellent confirmation (EA's game plan to steal marketshare is working), or am I really wrong and Anthem is nothing like Destiny? I mean, seems obvious when I tick off the bullet points:
They are the same genre, Science Fiction, down to competing alien races. For a long time, speculation was that the new game would be contemporary post-apocalypse, more like Fallout 4.
They both have a hub, where you pick up missions/contracts.
They both are open world, though Anthem seems larger than Destiny.
They both have character classes, and the classes seem to map pretty closely to Hunter, Titan and Warlock (though the latter may be Mech-Wizard in Anthem).
They both have boosted jumps, though Anthem takes it one step further to full flying.
They both roll for rare/ultra rare drops, although Anthem does it on the spot. Take that, Cryptarch!
They both have portals/gateways to other zones (assuming that's what that final scene was in the Anthem trailer).
They both have drop-in co-op.
They both have other players visible/interactable in the game world (remains to be seen if this is sharded or single-shard).
They both have dungeons/temples/ruins you can skip and come back to later.
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Post by Heimdall on Jun 12, 2017 19:04:13 GMT
The open world might be the big difference.
Destiny tends to be very mission focused, rather an exploration driven.
But they do appear to be hitting a lot of similar notes.
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Post by PapaCharlie9 on Jun 12, 2017 19:08:53 GMT
The open world might be the big difference. Destiny tends to be very mission focused, rather an exploration driven. But they do appear to be hitting a lot of similar notes. Maybe I'm reading too much into the name Freelancer, but that sure sounds like picking up contracts at the Fort/hub is going to be a big part of the experience. And I did plenty of undirected exploration in Destiny, particularly while waiting for a World Event to drop, but I'll grant that the true grind is mission based in Destiny. I would be f'ing awesome if I could play Anthem 90% in exploration mode!
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Post by Heimdall on Jun 12, 2017 19:24:41 GMT
The open world might be the big difference. Destiny tends to be very mission focused, rather an exploration driven. But they do appear to be hitting a lot of similar notes. Maybe I'm reading too much into the name Freelancer, but that sure sounds like picking up contracts at the Fort/hub is going to be a big part of the experience. And I did plenty of undirected exploration in Destiny, particularly while waiting for a World Event to drop, but I'll grant that the true grind is mission based in Destiny. I would be f'ing awesome if I could play Anthem 90% in exploration mode! That would be great It would be interesting to know if those people think The Division is a competitor with Destiny. In some ways Anthem might be a little closer to that game, though I've never played it. And I'm wondering if that storm is less a portal to a new area than the start of a particularly difficult dungeon (Possibly why they called up teammates). I'm curious to learn a bit more about the variety in environments we can expect from Anthem. The jungle is stunning, but I hope there's more. Although I've been wondering lately, will Anthem actually be a shared world? What I mean is, will we encounter other players in the wilds or the hub or will we only play together when invited? I'm not clear on that. Now that I think of it, the hub might have been what makes those posters say it isn't like Destiny. It looks like a story heavy cutscene at first glance, not much like the Destiny experience of going to the Tower. So they might be thinking that it isn't the same. But I'm inclined to think those not seeing the similarities just aren't willing to admit there's competition
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Post by SofaJockey on Jun 12, 2017 19:28:26 GMT
Having never played Destiny, I'm a little unaware - 1st player shooters don't interest me. 3rd person with some background story, that's another matter - these things sound different to me.
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Post by Heimdall on Jun 12, 2017 19:34:52 GMT
Having never played Destiny, I'm a little unaware - 1st player shooters don't interest me. 3rd person with some background story, that's another matter - these things sound different to me. That's why I want to know if they consider The Division (Which is 3rd person) to be in the same space as Destiny. I've usually seen them discussed as being in the same genre of shared world shooters.
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Post by aznricepuff on Jun 12, 2017 19:47:45 GMT
Although I've been wondering lately, will Anthem actually be a shared world? What I mean is, will we encounter other players in the wilds or the hub or will we only play together when invited? I'm not clear on that. The devs are emphasizing that it's better to consider Anthem a coop game rather than an MMO, which makes me think that there won't be a persistent, shared world in the traditional MMO sense where you can run into other random players at any time. However, the same dev that called Anthem a coop game also said something about there being features that allow for a shared world beyond what a traditional coop game would have. This makes me think that either you can share a world state with your coop buddies or it will be something like the original guild wars, where you can meet up with people in hubs but the persistent world is actually instanced.
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Post by lennybusker on Jun 12, 2017 19:55:39 GMT
Maybe I'm reading too much into the name Freelancer, but that sure sounds like picking up contracts at the Fort/hub is going to be a big part of the experience. And I did plenty of undirected exploration in Destiny, particularly while waiting for a World Event to drop, but I'll grant that the true grind is mission based in Destiny. I would be f'ing awesome if I could play Anthem 90% in exploration mode! Although I've been wondering lately, will Anthem actually be a shared world? What I mean is, will we encounter other players in the wilds or the hub or will we only play together when invited? I'm not clear on that. investor.ea.com/releasedetail.cfm?ReleaseID=1029804"Anthem is a shared-world action-RPG"
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Post by SofaJockey on Jun 12, 2017 19:55:52 GMT
Having never played Destiny, I'm a little unaware - 1st player shooters don't interest me. 3rd person with some background story, that's another matter - these things sound different to me. That's why I want to know if they consider The Division (Which is 3rd person) to be in the same space as Destiny. I've usually seen them discussed as being in the same genre of shared world shooters. I did pick up a copy of the Division, but playing as a staggeringly limited customised character, mute in its interaction with the limited story, spoiled the otherwise enjoyable combat and mission structure (excluding PvP). Without that story hook, however, it became ultimately pointless. Now if the game had an interesting protagonist and interesting backstory, that might be another matter.
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Post by LightningPoodle on Jun 12, 2017 21:10:42 GMT
I remember watching the first Destiny reveals where members of Bungie played the first part of the game. The lead designer turned around right at the beginning and said "you can go wherever you want" implying you could go and explore all that space in the distance. That was bollocks and the main reason why I disliked Destiny. Open World but not open world.
This shows us you can go wherever you want! It has the core elements of Destiny, and goes further than what Bungie promised in their first reveal. All that was missing from Anthem that Destiny had was dancing.
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Post by Indomito on Jun 12, 2017 21:22:39 GMT
Yes, a saw a lot of people saying that Anthem, it´s not like Destiny. Maybe the 3rd person action, maybe the Javelin armor. To me both have a lot of similarities.
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Post by PapaCharlie9 on Jun 12, 2017 21:24:17 GMT
Maybe I'm reading too much into the name Freelancer, but that sure sounds like picking up contracts at the Fort/hub is going to be a big part of the experience. And I did plenty of undirected exploration in Destiny, particularly while waiting for a World Event to drop, but I'll grant that the true grind is mission based in Destiny. I would be f'ing awesome if I could play Anthem 90% in exploration mode! Although I've been wondering lately, will Anthem actually be a shared world? What I mean is, will we encounter other players in the wilds or the hub or will we only play together when invited? I'm not clear on that. If stranger interaction in the world isn't supported, or only limited to the hub, then that's a major step down from Destiny. I'm not sure which I prefer. I've had fun running into randoms in Destiny during World Events -- and some of the high level strangers have saved my bacon on more than one occasion -- but its much more difficult to implement and maintain software-wise, so from a de-risking point of view, I kind of wish they don't support it. At least in 1.0. Take the competitive hit and ship a solid online experience for just 4 players.
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Post by commandercryptarch on Jun 12, 2017 22:04:37 GMT
I off-handedly posted that Anthem is a Destiny killer in /r/AnthemTheGame on reddit and, to somewhat of my surprise, I got some pushback. Some of the pushback is from people sick of hearing that every game in the space is a Destiny killer, like The Division, so that's understandable. But much more curious are the several people saying they didn't think Anthem looked anything like Destiny and see no parallels between the games. I'm not sure if that is just brand loyalty leading to some denial, and would thus be excellent confirmation (EA's game plan to steal marketshare is working), or am I really wrong and Anthem is nothing like Destiny? I mean, seems obvious when I tick off the bullet points: They are the same genre, Science Fiction, down to competing alien races. For a long time, speculation was that the new game would be contemporary post-apocalypse, more like Fallout 4. They both have a hub, where you pick up missions/contracts. They both are open world, though Anthem seems larger than Destiny. They both have character classes, and the classes seem to map pretty closely to Hunter, Titan and Warlock (though the latter may be Mech-Wizard in Anthem). They both have boosted jumps, though Anthem takes it one step further to full flying. They both roll for rare/ultra rare drops, although Anthem does it on the spot. Take that, Cryptarch! They both have portals/gateways to other zones (assuming that's what that final scene was in the Anthem trailer). They both have drop-in co-op. They both have other players visible/interactable in the game world (remains to be seen if this is sharded or single-shard). They both have dungeons/temples/ruins you can skip and come back to later. I am a Destiny player and I 'll try be as unbiased as I can.I'll take it point by point: -Destiny is broadly Sci-fi but it is more of a blend with Fantasy. It has wayyyyy more "space magic" involved.It has a lot of vagueness in the lore,no scientific explanations,tends towards myths,legends and brave warriors of the past (eg The Iron Lords) , Golden Ages etc. The events Also , we don't know if there are any alien races in Anthem. We are on what seems like an alien planet that we've colonized and we only saw the dangerous wildlife. Destiny's Post-Apoc is not like Fallout 4. Boom Nuclear War.We're done. As I said, the fall of humanity aka The Collapse is veeery vague ,happened a looong time ago and even The Darkness as the cause of it is never explained.For the time being we know nothing about Anthem and to whether the story is more similar. Or dissimilar that we think . -Social Hubs are a feature of MMOs.It's very general to be a similarity. -Destiny isn't really open world. There are several locations.Not very big maps where some missions take place or the player can patrol the area .But as I said,they are not very big.They said Anthem will be open world.As in one huge as map.At least that is what I got from this.My mind goes to maps like in Far Cry games. -Classes exist in many games.Very general point of comparison. -Jumping,again...Very general point.Destiny has only jumps which slightly differ from class to class.No flying.Also,Andromeda had the jet packs. -The loot, yeah I admit that thing looked like an engram.But again, loot system is very similar in all these types of games.Also the palette distinctio where green is always for uncommons,blue for rare,purple for ultra rare and yellow for exotics.Division had that too , I even sae the same colors in Horizon Zero Dawn which is a single player game. -Portals? We don't know yet. Vex portals are present in Destiny but the main way to travel from place to play is your space ship. -Drop in co-op .Destiny does that in Strikes. Assuming you are playing alonr,it drops you in Matchmaking but only on the Strike. -interactivity between players ,yes. A general feature of online games. -Dungeons,temples and ruins? Depends on what you mean.If u mean it in the RPG sense,then no.
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Post by Cyonan on Jun 12, 2017 22:36:32 GMT
I don't think I've heard a use of the term "<insert game here> killer" that wasn't responded to with pushback to the idea.
Beyond that as somebody who has played World of Warcraft on and off since 2004, I'm always skeptical of the idea of a single game that outright kills another. The reason this is a few threads I've seen over the years on the official WoW forums:
> Warhammer is a WoW killer. WoW = Waiting on Warhammer > Rift is a WoW killer. > SWToR is a WoW killer. > Aion is a WoW killer. > Age of Conan is going to kill WoW.
I could go on, but I think you get the idea. Basically every time a game that could be classified as similar to WoW came up, people immediately called it a "WoW killer" and yet, not a single one of them has actually killed WoW.
I get the feeling that Destiny 2(which will be out by the time we see Anthem) will manage just fine.
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Post by lennybusker on Jun 12, 2017 23:07:48 GMT
I don't think I've heard a use of the term "<insert game here> killer" that wasn't responded to with pushback to the idea. Beyond that as somebody who has played World of Warcraft on and off since 2004, I'm always skeptical of the idea of a single game that outright kills another. The reason this is a few threads I've seen over the years on the official WoW forums: > Warhammer is a WoW killer. WoW = Waiting on Warhammer > Rift is a WoW killer. > SWToR is a WoW killer. > Aion is a WoW killer. > Age of Conan is going to kill WoW. I could go on, but I think you get the idea. Basically every time a game that could be classified as similar to WoW came up, people immediately called it a "WoW killer" and yet, not a single one of them has actually killed WoW. I get the feeling that Destiny 2(which will be out by the time we see Anthem) will manage just fine. Has any game ever actually killed another game? I mean, it's a difficult thing to quantify, but has any game that was successful been dethroned by an upstart? I struggle to think of any.
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Post by Cyonan on Jun 12, 2017 23:10:55 GMT
I don't think I've heard a use of the term "<insert game here> killer" that wasn't responded to with pushback to the idea. Beyond that as somebody who has played World of Warcraft on and off since 2004, I'm always skeptical of the idea of a single game that outright kills another. The reason this is a few threads I've seen over the years on the official WoW forums: > Warhammer is a WoW killer. WoW = Waiting on Warhammer > Rift is a WoW killer. > SWToR is a WoW killer. > Aion is a WoW killer. > Age of Conan is going to kill WoW. I could go on, but I think you get the idea. Basically every time a game that could be classified as similar to WoW came up, people immediately called it a "WoW killer" and yet, not a single one of them has actually killed WoW. I get the feeling that Destiny 2(which will be out by the time we see Anthem) will manage just fine. Has any game ever actually killed another game? I mean, it's a difficult thing to quantify, but has any game that was successful been dethroned by an upstart? I struggle to think of any. It's exceedingly hard for another game to be the primary reason for another game dying, because usually it's a combination of factors including the game not being that great or simply just time and the fanbase wearing out on it over time. Although what Overwatch did to Battleborn comes to mind. Battleborn isn't technically "dead" by definition, but it took a severe beating that's credited to Overwatch(and somewhat Paladins, being the free to play variant).
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Post by aznricepuff on Jun 12, 2017 23:12:41 GMT
If stranger interaction in the world isn't supported, or only limited to the hub, then that's a major step down from Destiny. I'm not sure which I prefer. I've had fun running into randoms in Destiny during World Events -- and some of the high level strangers have saved my bacon on more than one occasion -- but its much more difficult to implement and maintain software-wise, so from a de-risking point of view, I kind of wish they don't support it. At least in 1.0. Take the competitive hit and ship a solid online experience for just 4 players. Everything I've seen leads me to believe that player interaction in the open world will be limited to your 3 coop mates. I honestly would prefer it be that way. If you had a MMO-style shared open world, you'd be extremely limited in how you present narrative. You'd have to account for the possibility that not everyone would arrive at the event at the beginning; people join in the middle on the fly, etc - it gets even worse for multi-event chains. Not to mention there will be people who have played through it before and maybe don't want to sit through a 5 min cutscene - you have to respect their time too or they might not want to participate. And the list goes on. This usually ends up with any story tied to those events being simplified and diluted, or relegated to things like codex entries. It's also really hard to balance gameplay for stuff like that, too. When I played guild wars 2, the big world events were either impossible to finish if you had less than a certain number of people there or ridiculously trivial if you had a giant mob (there were times when the bosses would drop within SECONDS just from the sheer number of people attacking them). It was rarely anything in the middle. Limiting everything to 4-player coop only solves a lot (but not all) of those problems.
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Post by ShadowAngel on Jun 12, 2017 23:27:12 GMT
I don't think I've heard a use of the term "<insert game here> killer" that wasn't responded to with pushback to the idea. Beyond that as somebody who has played World of Warcraft on and off since 2004, I'm always skeptical of the idea of a single game that outright kills another. The reason this is a few threads I've seen over the years on the official WoW forums: > Warhammer is a WoW killer. WoW = Waiting on Warhammer > Rift is a WoW killer. > SWToR is a WoW killer. > Aion is a WoW killer. > Age of Conan is going to kill WoW. I could go on, but I think you get the idea. Basically every time a game that could be classified as similar to WoW came up, people immediately called it a "WoW killer" and yet, not a single one of them has actually killed WoW. I get the feeling that Destiny 2(which will be out by the time we see Anthem) will manage just fine. Has any game ever actually killed another game? I mean, it's a difficult thing to quantify, but has any game that was successful been dethroned by an upstart? I struggle to think of any. CoD and Halo. Halo isn't necessarily dead (although it's in a huge decline) but from 2001-2007 it was the #1 console fps game, since H3 CoD has taken that spot and if you go back to the 05-07 period various fps games went in to be the "halo killer" on taking its throne as the premier shooter.
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Post by PapaCharlie9 on Jun 13, 2017 0:00:06 GMT
I off-handedly posted that Anthem is a Destiny killer in /r/AnthemTheGame on reddit and, to somewhat of my surprise, I got some pushback. Some of the pushback is from people sick of hearing that every game in the space is a Destiny killer, like The Division, so that's understandable. But much more curious are the several people saying they didn't think Anthem looked anything like Destiny and see no parallels between the games. I'm not sure if that is just brand loyalty leading to some denial, and would thus be excellent confirmation (EA's game plan to steal marketshare is working), or am I really wrong and Anthem is nothing like Destiny? I mean, seems obvious when I tick off the bullet points: They are the same genre, Science Fiction, down to competing alien races. For a long time, speculation was that the new game would be contemporary post-apocalypse, more like Fallout 4. They both have a hub, where you pick up missions/contracts. They both are open world, though Anthem seems larger than Destiny. They both have character classes, and the classes seem to map pretty closely to Hunter, Titan and Warlock (though the latter may be Mech-Wizard in Anthem). They both have boosted jumps, though Anthem takes it one step further to full flying. They both roll for rare/ultra rare drops, although Anthem does it on the spot. Take that, Cryptarch! They both have portals/gateways to other zones (assuming that's what that final scene was in the Anthem trailer). They both have drop-in co-op. They both have other players visible/interactable in the game world (remains to be seen if this is sharded or single-shard). They both have dungeons/temples/ruins you can skip and come back to later. I am a Destiny player and I 'll try be as unbiased as I can.I'll take it point by point: -Destiny is broadly Sci-fi but it is more of a blend with Fantasy. It has wayyyyy more "space magic" involved.It has a lot of vagueness in the lore,no scientific explanations,tends towards myths,legends and brave warriors of the past (eg The Iron Lords) , Golden Ages etc. The events Also , we don't know if there are any alien races in Anthem. We are on what seems like an alien planet that we've colonized and we only saw the dangerous wildlife. Destiny's Post-Apoc is not like Fallout 4. Boom Nuclear War.We're done. As I said, the fall of humanity aka The Collapse is veeery vague ,happened a looong time ago and even The Darkness as the cause of it is never explained.For the time being we know nothing about Anthem and to whether the story is more similar. Or dissimilar that we think . -Social Hubs are a feature of MMOs.It's very general to be a similarity. -Destiny isn't really open world. There are several locations.Not very big maps where some missions take place or the player can patrol the area .But as I said,they are not very big.They said Anthem will be open world.As in one huge as map.At least that is what I got from this.My mind goes to maps like in Far Cry games. -Classes exist in many games.Very general point of comparison. -Jumping,again...Very general point.Destiny has only jumps which slightly differ from class to class.No flying.Also,Andromeda had the jet packs. -The loot, yeah I admit that thing looked like an engram.But again, loot system is very similar in all these types of games.Also the palette distinctio where green is always for uncommons,blue for rare,purple for ultra rare and yellow for exotics.Division had that too , I even sae the same colors in Horizon Zero Dawn which is a single player game. -Portals? We don't know yet. Vex portals are present in Destiny but the main way to travel from place to play is your space ship. -Drop in co-op .Destiny does that in Strikes. Assuming you are playing alonr,it drops you in Matchmaking but only on the Strike. -interactivity between players ,yes. A general feature of online games. -Dungeons,temples and ruins? Depends on what you mean.If u mean it in the RPG sense,then no. Thanks for taking the time to reply. Let me just drill down on a couple of items to explain why I think it's more than "all games do that" sort of similarities. Given the range of genres we were guessing that Secret IP might be prior to the announcement (olde-timey pirates and steampunk topping my list), there is much less dissimilarity between Anthem SciFi and Destiny SciFi-Fantasy than there is in, say, Fallout (post-apocalypse, another popular guess) and Destiny. In other words, from a broad perspective, they're close enough to call them both SciFi, and clearly not Western (Red Dead) or High Fantasy. And given that Bioware could have picked any genre, why SciFi? Classes do exist in many games, but Anthem seems to have classes that are recognizable as Hunter, Titan and Warlock, the classes of Destiny. I doubt that's a coincidence. I see that you've read /u/tomato-andrew's post, where he describes the rationale for why EA intentionally made the trailer (though, not necessarily the full game) very familiar to Destiny players. That's another reason why the pushback surprises me. It would be much more surprising if there was nothing familiar about Anthem, don't you agree?
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commandercryptarch
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Post by commandercryptarch on Jun 13, 2017 0:51:31 GMT
I am a Destiny player and I 'll try be as unbiased as I can.I'll take it point by point: -Destiny is broadly Sci-fi but it is more of a blend with Fantasy. It has wayyyyy more "space magic" involved.It has a lot of vagueness in the lore,no scientific explanations,tends towards myths,legends and brave warriors of the past (eg The Iron Lords) , Golden Ages etc. The events Also , we don't know if there are any alien races in Anthem. We are on what seems like an alien planet that we've colonized and we only saw the dangerous wildlife. Destiny's Post-Apoc is not like Fallout 4. Boom Nuclear War.We're done. As I said, the fall of humanity aka The Collapse is veeery vague ,happened a looong time ago and even The Darkness as the cause of it is never explained.For the time being we know nothing about Anthem and to whether the story is more similar. Or dissimilar that we think . -Social Hubs are a feature of MMOs.It's very general to be a similarity. -Destiny isn't really open world. There are several locations.Not very big maps where some missions take place or the player can patrol the area .But as I said,they are not very big.They said Anthem will be open world.As in one huge as map.At least that is what I got from this.My mind goes to maps like in Far Cry games. -Classes exist in many games.Very general point of comparison. -Jumping,again...Very general point.Destiny has only jumps which slightly differ from class to class.No flying.Also,Andromeda had the jet packs. -The loot, yeah I admit that thing looked like an engram.But again, loot system is very similar in all these types of games.Also the palette distinctio where green is always for uncommons,blue for rare,purple for ultra rare and yellow for exotics.Division had that too , I even sae the same colors in Horizon Zero Dawn which is a single player game. -Portals? We don't know yet. Vex portals are present in Destiny but the main way to travel from place to play is your space ship. -Drop in co-op .Destiny does that in Strikes. Assuming you are playing alonr,it drops you in Matchmaking but only on the Strike. -interactivity between players ,yes. A general feature of online games. -Dungeons,temples and ruins? Depends on what you mean.If u mean it in the RPG sense,then no. Thanks for taking the time to reply. Let me just drill down on a couple of items to explain why I think it's more than "all games do that" sort of similarities. Given the range of genres we were guessing that Secret IP might be prior to the announcement (olde-timey pirates and steampunk topping my list), there is much less dissimilarity between Anthem SciFi and Destiny SciFi-Fantasy than there is in, say, Fallout (post-apocalypse, another popular guess) and Destiny. In other words, from a broad perspective, they're close enough to call them both SciFi, and clearly not Western (Red Dead) or High Fantasy. And given that Bioware could have picked any genre, why SciFi? Classes do exist in many games, but Anthem seems to have classes that are recognizable as Hunter, Titan and Warlock, the classes of Destiny. I doubt that's a coincidence. I see that you've read /u/tomato-andrew's post, where he describes the rationale for why EA intentionally made the trailer (though, not necessarily the full game) very familiar to Destiny players. That's another reason why the pushback surprises me. It would be much more surprising if there was nothing familiar about Anthem, don't you agree? I see what you're saying and I agree. They said the game is supposed to draw similarities from Destiny maybe I am just a bit more on the defensive on this subject because when people say that Anthem resembles and will be like Destiny,they say it as a negative.As if Destiny is the worst game ever. But I see where you're coming from. Maybe that pushback is a sort of defense
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azarhal
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Post by azarhal on Jun 13, 2017 1:17:44 GMT
Classes do exist in many games, but Anthem seems to have classes that are recognizable as Hunter, Titan and Warlock, the classes of Destiny. I doubt that's a coincidence. Rogue, Warrior, Mage (DA released in 2009) Engineer, Soldier, Biotic (ME released in 2007, the other classes are hybrid of these 3 classes) Sentinel, Guardian, Consular (KoTOR released in 2003) BioWare has been doing that trifecta of classes for basically 15 years now...
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atricks
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Post by atricks on Jun 13, 2017 3:18:36 GMT
Ugh.... Destiny killed itself. Destiny isn't wow.
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Post by Steelcan on Jun 13, 2017 3:35:14 GMT
I think its clearly meant to compete with Destiny (or Destiny 2)
what I don't get is why its so blatant. Surely they could have put in some more original thought for the setting and design
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Post by lennybusker on Jun 13, 2017 3:38:03 GMT
I think its clearly meant to compete with Destiny (or Destiny 2) what I don't get is why its so blatant. Surely they could have put in some more original thought for the setting and design If they get a popular TV show actor to voice a robotic assistant then they're really in trouble.
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Dean The Not-so Young
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Post by Dean The Not-so Young on Jun 13, 2017 3:44:51 GMT
I don't think I've heard a use of the term "<insert game here> killer" that wasn't responded to with pushback to the idea. Beyond that as somebody who has played World of Warcraft on and off since 2004, I'm always skeptical of the idea of a single game that outright kills another. The reason this is a few threads I've seen over the years on the official WoW forums: > Warhammer is a WoW killer. WoW = Waiting on Warhammer > Rift is a WoW killer. > SWToR is a WoW killer. > Aion is a WoW killer. > Age of Conan is going to kill WoW. I could go on, but I think you get the idea. Basically every time a game that could be classified as similar to WoW came up, people immediately called it a "WoW killer" and yet, not a single one of them has actually killed WoW. I get the feeling that Destiny 2(which will be out by the time we see Anthem) will manage just fine. Has any game ever actually killed another game? I mean, it's a difficult thing to quantify, but has any game that was successful been dethroned by an upstart? I struggle to think of any. ET almost killed the game industry. Does that count?
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