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Post by Steelcan on Jun 13, 2017 3:52:47 GMT
I don't think I've heard a use of the term "<insert game here> killer" that wasn't responded to with pushback to the idea. Beyond that as somebody who has played World of Warcraft on and off since 2004, I'm always skeptical of the idea of a single game that outright kills another. The reason this is a few threads I've seen over the years on the official WoW forums: > Warhammer is a WoW killer. WoW = Waiting on Warhammer > Rift is a WoW killer. > SWToR is a WoW killer. > Aion is a WoW killer. > Age of Conan is going to kill WoW. I could go on, but I think you get the idea. Basically every time a game that could be classified as similar to WoW came up, people immediately called it a "WoW killer" and yet, not a single one of them has actually killed WoW. I get the feeling that Destiny 2(which will be out by the time we see Anthem) will manage just fine. Has any game ever actually killed another game? I mean, it's a difficult thing to quantify, but has any game that was successful been dethroned by an upstart? I struggle to think of any. Well its hard to say where one studio's mistakes end and another studio's success begin. The "classic" example is Halo being dethroned by CoD, which is possibly currently being dethroned by Battlefield depending on who you ask
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Post by flyingovertrout on Jun 13, 2017 4:10:17 GMT
Classes do exist in many games, but Anthem seems to have classes that are recognizable as Hunter, Titan and Warlock, the classes of Destiny. I doubt that's a coincidence. Rogue, Warrior, Mage (DA released in 2009) Engineer, Soldier, Biotic (ME released in 2007, the other classes are hybrid of these 3 classes) Sentinel, Guardian, Consular (KoTOR released in 2003) BioWare has been doing that trifecta of classes for basically 15 years now... To be pedantic for a sec, Guardian and Consular Jedi classes were concepts from Wizards of the Coast's Star Wars rpg.
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Post by JokeDealer on Jun 13, 2017 5:25:08 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie.
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Post by Hrungr on Jun 13, 2017 6:18:31 GMT
I agree the similarities between the two are pretty clear. Earlier though I was thinking about the first E3 trailer they showed (years ago), and how they were showing off day/night & seasonal changes. These things might have some cool trickle-down effects on the open-world which might also help set it apart.
Different wildlife/enemies day vs night & season? If it's spring/summer in the gameplay demo, what might it be like in the middle of winter? How might the hubs change? How might the missions change?
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Post by Obadiah on Jun 13, 2017 6:50:56 GMT
Unless Anthem is using voice recognition for its interface, it will be considered a Destiny clone.
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Post by azarhal on Jun 13, 2017 12:00:58 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie. Destiny didn't start a new genre of games, it started a buzzword. Destiny is a MMORPG/FPS, no the first either, with shit map size and population cap, so I guess a MORPG/FPS. Bungie didn't want the game to be labelled a MMO, so they invented that "shared-world" buzzword instead. Now because of Destiny "popularity", Zenimax doesn't want ESO to be called a MMO anymore and Funcom is relaunching The Secret World just to be able to market it as "shared world" in a few weeks. Marketing departments are throwing that term left and right to get a pie of Destiny "newcomers" to online gaming. Hell, I have even seen players starting to call their old MMORPG shared-world games now. Does Anthem looks like an MMORPG/FPS to you? If you say yes, I'll have to doubt you ever played a MMORPG.
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Post by Obadiah on Jun 13, 2017 12:54:43 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie. Destiny didn't start a new genre of games, it started a buzzword. Destiny is a MMORPG/FPS, no the first either, with shit map size and population cap, so I guess a MORPG/FPS. Bungie didn't want the game to be labelled a MMO, so they invented that "shared-world" buzzword instead. Now because of Destiny "popularity", Zenimax doesn't want ESO to be called a MMO anymore and Funcom is relaunching The Secret World just to be able to market it as "shared world" in a few weeks. Marketing departments are throwing that term left and right to get a pie of Destiny "newcomers" to online gaming. Hell, I have even seen players starting to call their old MMORPG shared-world games now. Does Anthem looks like an MMORPG/FPS to you? If you say yes, I'll have to doubt you ever played a MMORPG. The reason Destiny doesn't feel like an MMORPG is that Destiny is missing the "Massive" part, even in the Hub city areas. I don't play a lot of MMOs though, Destiny could have stolen that "unmassive" shared world thing from someplace else (Hellgate maybe?).
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Post by Obadiah on Jun 13, 2017 13:01:30 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie. Yeah, Destiny is mystic, but also audio and visually gorgeous. Playing that game is like an experience in some sort of immersive scifi fantasy art-deco project. Doesn't look like Anthem is trying to compete with it on that level, though.
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Post by Heimdall on Jun 13, 2017 13:15:05 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie. Yeah, Destiny is mystic, but also audio and visually gorgeous. Playing that game is like an experience in some sort of immersive scifi fantasy art-deco project. Doesn't look like Anthem is trying to compete with it on that level, though. This actually worries me a bit. I hope Anthem's aesthetic isn't too dingy and utilitarian. I hope we can inject a bit of color into our personalized Javelins and what not. Also, music. They need to have a good soundtrack. Andromeda's presentation suffered in part because of the lack of it much of the time.
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Post by azarhal on Jun 13, 2017 15:21:39 GMT
Destiny didn't start a new genre of games, it started a buzzword. Destiny is a MMORPG/FPS, no the first either, with shit map size and population cap, so I guess a MORPG/FPS. Bungie didn't want the game to be labelled a MMO, so they invented that "shared-world" buzzword instead. Now because of Destiny "popularity", Zenimax doesn't want ESO to be called a MMO anymore and Funcom is relaunching The Secret World just to be able to market it as "shared world" in a few weeks. Marketing departments are throwing that term left and right to get a pie of Destiny "newcomers" to online gaming. Hell, I have even seen players starting to call their old MMORPG shared-world games now. Does Anthem looks like an MMORPG/FPS to you? If you say yes, I'll have to doubt you ever played a MMORPG. The reason Destiny doesn't feel like an MMORPG is that Destiny is missing the "Massive" part, even in the Hub city areas. I don't play a lot of MMOs though, Destiny could have stolen that "unmassive" shared world thing from someplace else (Hellgate maybe?). If you remove the massive part you still got MORPG and MMORPG is a lot more a gameplay/content genre than how may players can stand together on a single map since around 2008. Destiny just went real low with their map pop cap (~16). Guild Wars 1 not-hub map cap was 16 for a special missions, 8 otherwise, but in GW1 all maps that were not hubs were loaded for a specific party which isn't the case in Destiny and Anet called the game a CORPG (cooperative RPG) because you never had to deal with strangers while questing...everyone else still called it a MMO though.
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Post by SofaJockey on Jun 13, 2017 15:28:27 GMT
So what exactly do these 'Social Hubs' do?
Do you see other players?
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Post by Heimdall on Jun 13, 2017 15:32:24 GMT
So what exactly do these 'Social Hubs' do? Do you see other players? In Destiny, yes. It's also where all the vendors and quest givers hang out, so everyone keeps coming back there. Of course there is no chat in Destiny so really that just means watching other people silently stand around the cryptarch and occasionally run past you. It doesn't add much, though the Tower would seem terribly empty were it not for other players wandering about.
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Post by SofaJockey on Jun 13, 2017 15:48:27 GMT
So what exactly do these 'Social Hubs' do? Do you see other players? In Destiny, yes. It's also where all the vendors and quest givers hang out, so everyone keeps coming back there. Of course there is no chat in Destiny so really that just means watching other people silently stand around the cryptarch and occasionally run past you. It doesn't add much, though the Tower would seem terribly empty were it not for other players wandering about. oh ok... Reminds me of 'Second Life' - busy but ultimately lifeless supplemented by banging polygons... Maybe times have changed?
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Post by azarhal on Jun 13, 2017 16:32:08 GMT
In Destiny, yes. It's also where all the vendors and quest givers hang out, so everyone keeps coming back there. Of course there is no chat in Destiny so really that just means watching other people silently stand around the cryptarch and occasionally run past you. It doesn't add much, though the Tower would seem terribly empty were it not for other players wandering about. oh ok... Reminds me of 'Second Life' - busy but ultimately lifeless supplemented by banging polygons... Maybe times have changed? No more banging animations... Going by the Anthem gameplay demo, the "hub" (at least the section shown) doesn't look like it's going to be shared with other players. The reason I say that is because it is very crowded and there isn't that much space to move and also your Javelin(s?) is standing right there. Having multiple characters all trying to hop at the same time into the same Javelin is not something I wanna see...
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Post by elarem on Jun 19, 2017 11:20:59 GMT
I don't see why Anthem and Destiny 2 can't coexist and both do well.
Anthem seems to be third-person for the shooting and first person for cut scenes/story progression, whilst Destiny is first person only. The "gun feel" in Destiny is really good and spoiled me for other shooters e.g. Division. We don't know if freelancers use any other weapons other than the Javelins. Both worlds look very good. Destiny 2 is out this September and Anthem sometime next year. I will be ready for another space game by the time Anthem is released because I love space stories. Destiny has pvp but the question was avoided with respect to Anthem. A few of my Destiny friends only play pvp - they went through the story to access that portion of the game, which was similar to some people's experience with ME3's mp in that it was all they played.
Surely there is room for both games, and the more choices for gamers the better.
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Post by PapaCharlie9 on Jun 19, 2017 14:59:19 GMT
I don't see why Anthem and Destiny 2 can't coexist and both do well. Anthem seems to be third-person for the shooting and first person for cut scenes/story progression, whilst Destiny is first person only. The "gun feel" in Destiny is really good and spoiled me for other shooters e.g. Division. We don't know if freelancers use any other weapons other than the Javelins. Both worlds look very good. Destiny 2 is out this September and Anthem sometime next year. I will be ready for another space game by the time Anthem is released because I love space stories. Destiny has pvp but the question was avoided with respect to Anthem. A few of my Destiny friends only play pvp - they went through the story to access that portion of the game, which was similar to some people's experience with ME3's mp in that it was all they played. Surely there is room for both games, and the more choices for gamers the better. Maybe. I'm not saying I want Anthem to be a Destiny killer. Rather, I'm speculating as to why EA+Bioware would try to make that kind of game. I don't think it's to play nice with competitors. The main obstacle to both co-existing happily is that time is zero sum. If it takes 100 hours to grind for the best weapon in Destiny 2, and another 100 hours to grind for the best weapon in Anthem, there are far more people who only have 100 hours to play a game than 200 hours, in the same span of time. That will force most serious players to only play one or the other, not both at the same time. Still, lots of players may buy both of the base games, so that's a big chunk of money for both franchises. One may go unplayed for a while, maybe after kicking the tires for a few hours, but that's better than not buying it at all. It's just not clear whether these kinds of games make most of their money from the initial purchase or from follow-ons.
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Post by projectpatdc on Jun 19, 2017 18:13:29 GMT
I wouldn't call it a destiny killer even if it is very similar. I'll enjoy both and continue to play both as I love these types of online games. I just hope they do weekly resets on different days and don't release dlc expansions at the same time
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Post by sctrojanbulldog on Jun 19, 2017 21:14:04 GMT
I would've imagined that Destiny itself was the Destiny killer but it appears people still enjoy it... And I'm not going to attempt to figure out why.
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Post by azarhal on Jun 19, 2017 21:24:45 GMT
I would've imagined that Destiny itself was the Destiny killer but it appears people still enjoy it... And I'm not going to attempt to figure out why. Shinies! It's all about the shinies....and apparently Destiny has pretty good shooter gameplay.
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Post by Heimdall on Jun 19, 2017 22:33:55 GMT
I would've imagined that Destiny itself was the Destiny killer but it appears people still enjoy it... And I'm not going to attempt to figure out why. Shinies! It's all about the shinies....and apparently Destiny has pretty good shooter gameplay. It honestly has some of the smoothest and most satisfying moment to moment FPS gameplay I've ever seen. Which is probably the only reason I've stuck with it after all the disappointments.
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Post by ShadowAngel on Jun 20, 2017 2:03:33 GMT
I would've imagined that Destiny itself was the Destiny killer but it appears people still enjoy it... And I'm not going to attempt to figure out why. Addiction. People hate the RNG, but it still keeps them coming back. It's an addiction like play cob-rev when you say "one more turn" before going to bed but then you realize 5 hours later you have school/work in an hour. Plus as others said, it's got smooth gameplay, I'd argue the smoothest in the genre.
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Post by Hrungr on Jun 20, 2017 3:57:39 GMT
I would've imagined that Destiny itself was the Destiny killer but it appears people still enjoy it... And I'm not going to attempt to figure out why. Addiction. People hate the RNG, but it still keeps them coming back. It's an addiction like play cob-rev when you say "one more turn" before going to bed but then you realize 5 hours later you have school/work in an hour. Plus as others said, it's got smooth gameplay, I'd argue the smoothest in the genre. Relevant - Skinner Box.
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Post by Pounce de León on Jun 20, 2017 15:34:10 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie. Throwing players into a hub isn't really defining a new genre.
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September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 20, 2017 15:56:41 GMT
I think the problem here stems from that Destiny started a new genre of games -- the "shared-world experience" as it's been called -- and we are still figuring out how we define it, even though more games of its kind are being released. Destiny, the Division, Skull & Bones, and Anthem, all seem to fit into this new genre. Comparisons will be and should be made. That being said, Anthem's sci fi seems a tad harder than Destiny and I like that. Technically, Destiny is Mythic Sci Fi according to Bungie. Throwing players into a hub isn't really defining a new genre. Considering throwing players into a hub was done over ~20 years ago and technically even that was just adapting MUDs from text to graphical presentation... I'm still amazed that Bungie was able to con so many people into believing Destiny was a whole new genre of games.
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deebo305
N2
Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
XBL Gamertag: Deebo314
Posts: 146 Likes: 174
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Oct 11, 2017 14:01:13 GMT
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deebo305
Stealing Your Bike ;)
146
Aug 31, 2016 12:54:22 GMT
August 2016
deebo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Deebo314
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Post by deebo305 on Jun 20, 2017 18:03:12 GMT
Yes, a saw a lot of people saying that Anthem, it´s not like Destiny. Maybe the 3rd person action, maybe the Javelin armor. To me both have a lot of similarities. As someone who plays Destiny, I'll say the key difference based on the E3 demo Is that Anthem's open world looks MUCH larger, more alive and more dynamic. If the storms are signs of a dynamic weather then thats a big plus over Destiny's mostly static run down hubs with repeated timed events. The Wildlife is also much appriciated, seeing animals, bugs & large predators makes it feel more real & viseral. Truth be told the only real similarities are the parallels betweenthe Guardians(Destiny)/Freelancers(Anthem). As well as the walled city in both games, though it looks like you'll actually bein the city in Anthem rather than just hear about it like in Destiny
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