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Post by Label07 on Jun 14, 2017 23:26:30 GMT
Haha, quite sad devs are more active on reddit than their own forums...I don't reddit, but thanks for the heads up!
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Post by Sanunes on Jun 14, 2017 23:40:45 GMT
Haha, quite sad devs are more active on reddit than their own forums...I don't reddit, but thanks for the heads up! Honestly after how they were treated on their own forums before closing them, I don't blame them for not being there. Way back in the days of Jade Empire or prior to the explosion of social media they were fairly active on the BSN. The problem happens when people starting treating them like garbage because they didn't like how the games turned out (Don't take this as a don't criticize them, but calling them sellouts and then modifying their responses with "fixed it for you" is a good way to get people not to post).
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Post by jagaro on Jun 14, 2017 23:43:39 GMT
Haha, quite sad devs are more active on reddit than their own forums...I don't reddit, but thanks for the heads up! Honestly after how they were treated on their own forums before closing them, I don't blame them for not being there. Way back in the days of Jade Empire or prior to the explosion of social media they were fairly active on the BSN. The problem happens when people starting treating them like garbage because they didn't like how the games turned out (Don't take this as a don't criticize them, but calling them sellouts and then modifying their responses with "fixed it for you" is a good way to get people not to post). Yeah I don't blame them either.
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Post by Sartoz on Jun 14, 2017 23:53:01 GMT
I'm pretty sure they will. We've already seen the Colossus charge ahead to do a Nova type close range move on a group of enemies, while the Ranger class hung back and used the homing missiles to get rid of a group of enemies. As long as they limit moves to their appropriate Javelin, I'm sure they can make them actually matter, unlike what they did in MEA.
That may be so but in a co-op play not everyone plays by the "rules". In ME:A, co-op team can all be the same class.
Until I know more about the mechanics it's hard to tell if this will work. Obviously, EA/Bio thinks so but then EA though ME:A would sell 3 million in the 1st week.
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Post by ShadowAngel on Jun 15, 2017 1:34:45 GMT
Haha, quite sad devs are more active on reddit than their own forums...I don't reddit, but thanks for the heads up! Honestly after how they were treated on their own forums before closing them, I don't blame them for not being there. Way back in the days of Jade Empire or prior to the explosion of social media they were fairly active on the BSN. The problem happens when people starting treating them like garbage because they didn't like how the games turned out (Don't take this as a don't criticize them, but calling them sellouts and then modifying their responses with "fixed it for you" is a good way to get people not to post). Bioware had it easy if people thought BSN was rough. Once bioware can get a fan base over 30 million, heck even just 10 million then bring up all the crap talking they'd get. It comes with the job, you know even in in other jobs someone can very easily curse you out iver something, just ignore it? Pretend it's not there? As you said, there's a difference between criticism and shit talking, was bioware not able to tell the difference? i agree with the dude, it's quite sad they stopped replying on their own forums (this ones a fan base forum so not expecting them to comment on it much).
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Post by Heimdall on Jun 15, 2017 12:33:37 GMT
Honestly after how they were treated on their own forums before closing them, I don't blame them for not being there. Way back in the days of Jade Empire or prior to the explosion of social media they were fairly active on the BSN. The problem happens when people starting treating them like garbage because they didn't like how the games turned out (Don't take this as a don't criticize them, but calling them sellouts and then modifying their responses with "fixed it for you" is a good way to get people not to post). Bioware had it easy if people thought BSN was rough. Once bioware can get a fan base over 30 million, heck even just 10 million then bring up all the crap talking they'd get. It comes with the job, you know even in in other jobs someone can very easily curse you out iver something, just ignore it? Pretend it's not there? As you said, there's a difference between criticism and shit talking, was bioware not able to tell the difference? i agree with the dude, it's quite sad they stopped replying on their own forums (this ones a fan base forum so not expecting them to comment on it much). The problem is there was a lot of shit tossed in with the legitimate criticism. Anyway, one of the devs on Reddit wrote this a few years ago in regards to why they communicate less.
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Post by Label07 on Jan 26, 2018 5:23:31 GMT
It's been a while but let's not get into why devs don't respond/comment on the forums much anymore that is a topic/issue for a different thread. Recently a dev: Brenon Holmes has been divulging quite a bit of information and responding to questions on reddit. Doesn't seem like he is getting flamed like described in prior posts on this thread. Quite the opposite, people are eating it up and want more. Transparency is a good thing.
I would like him to give some details on the class setup. Is a trinity class system going to be in place (PLEASE) or are we going to have more of a 'The Division' openness where we make what we want with all the different abilities? I really hope not. Here's why:
In 'The Division' there are meta builds for PVE/PVP that do not require teammates for the most part. They are just there for rezzing, constant heals, and are only convenient when they are convenient. Even though there is a "tank" technically with the Riot Shield, that thing has it's own HP bar and cannot be healed by teammates, nor does it seem to draw much ire/aggro from enemies unless you are in close proximity and their AI sees the closest enemy as the highest threat. Almost every PUG has the same skills chosen, at least 1 of them, the medical station, as it is just SO good, having 3 or 4 of those going at once makes it almost impossible to die/wipe. If the trinity was imposed only 1 person could have access to this skill making it that much more important, requiring more strategy while using the ability and utilizing the ability. I don't want to see Anthem go down the same current route of 'The Division'. Very rare has my group "role" felt necessary in the Division... In games that do use the trinity like WoW, you have your role/job and know exactly what your duties are. Prevent others from taking damage, healing others, or going providing damaging. I'm guessing 4 is the max team size for Anthem (non-raid) groups. 1 tank, 2 dps, 1 healer, some type of support that provides buffs/scanning/etc would be interesting, replace a dps slot. Many of you may be thinking of how a typical dungeon plays out in WoW and dropping that thought onto Anthem gameplay. I can assure you that is not what I'm thinking, more along the lines of the Division, you will be actively in combat firing away and if you are a healer, using abilities once every X seconds to spot-heal/repair/shield/etc.. Now, the trinity should not be required even for regular patrols/grouping, if players are good enough they should be able to bring all "tanks" if they choose to complete content. DPS / Healer...able to switch Javelins mid patrol/dungeon would be nice. Have the game drop the new suit into the field like an ODST drop from Halo, switch suits and g2g.
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Post by Label07 on Jun 13, 2018 3:16:23 GMT
Here we are, June, 2018. E3 2018 has concluded. Anthem has a new trailer. 2 more suits are revealed. Is there going to be a trinity system or not?
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Post by spacev3gan on Jun 13, 2018 7:17:13 GMT
Learn from Destiny's mistake? Have you ever asked an actual Destiny player if they think the class division in that game is a mistake? This is statement sounds like something coming from someone who doesn't really play the game and expects it to be something it is not.
As for hardcore RPG elements in Anthem, like the fantasy trinity class system, while it could happen, it most likely won't. Such a class system were not a thing in ME3's and Andromeda's multiplayer mode, and those were actual RPG games. Anthem is not even an RPG game, no matter how much Bioware fans would like it to be.
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Post by Pounce de León on Jun 13, 2018 8:29:05 GMT
Here we are, June, 2018. E3 2018 has concluded. Anthem has a new trailer. 2 more suits are revealed. Is there going to be a trinity system or not? No.
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Post by lynx7386 on Jun 13, 2018 12:51:27 GMT
I highly doubt we'll see a typical 'holy trinity' class system here. More likely we'll have something akin to destiny: Each class behaves a little differently, but not so much so that you cannot accomplish certain tasks or missions without one.
There wont be tanks, healers, and DPS, there will just be "Heavy, medium, light" javelin frames. The colossus is sure to be more capable of close range combat than the others because it has more armor, it can take more damage (presumably), and can carry heavier weapons like the flamethrower we've seen which would be ideal for up close combat. The interceptor and storm both appear to have little to no actual armor, and are going to have to rely on agility and speed (and 'spells', in the case of the storm, I suppose) to survive. The ranger is a middle ground javelin with a little of everything.
I'm fine with this, the trinity - as well as it works for traditional MMORPG fantasy games - simply doesnt make sense in any modern or 'realistic' context.
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Post by PapaCharlie9 on Jun 13, 2018 15:23:46 GMT
Here we are, June, 2018. E3 2018 has concluded. Anthem has a new trailer. 2 more suits are revealed. Is there going to be a trinity system or not? Doesn't look like it. And we've been shown the initial four suits. They hinted at more to be added post launch. Doesn't seem to be a suit that "mains" a support role. No healer, engineer, resupply, etc. Might be added later, though. Suits also seem to align with attack type more than anything else. Ranger is all around, Colossus is heavy, Storm is energy/elemental mage, Interceptor grenades/traps and ???.
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Post by bshep on Jun 13, 2018 18:40:27 GMT
Don't really think the concept of classes (as we saw on ME and DA) apply here, since mostly is the "iroman" suits doing the job while being driven by the pilot (however they did mention pilots will have some skills too).
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Post by helios969 on Jun 13, 2018 19:36:34 GMT
Healing is for scrubs. Seriously though I don't see a class specific healer. If there is any type of healing mechanic I would envision it more as a micro-machine restoration pack...or something along those lines. I could see some augments that raise/restore shield strength, but that could be installed into any Javelin.
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Post by ahglock on Jun 13, 2018 20:41:24 GMT
I suspect they wont matter, at your base you will basically be the same as every other class with a small variance in damage and armor. You will get 3 super moves with such stupid long cool downs the differences becomes pointless. Maybe they will diverge from the destiny model enough that this wont be true, but I doubt it.
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Post by lynx7386 on Jun 13, 2018 22:26:48 GMT
Healing is for scrubs. Seriously though I don't see a class specific healer. If there is any type of healing mechanic I would envision it more as a micro-machine restoration pack...or something along those lines. I could see some augments that raise/restore shield strength, but that could be installed into any Javelin. I would envision a healer/support javelin having extra mechanical "arms" coming from the back, with various tools and attachments to perform field repairs. Those same arms could be used in the deployment and/or construction of various constructs to aid in combat: from shield generators to ammunition crates to drones or turrets.
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Post by linksocarina on Jun 13, 2018 22:35:20 GMT
I think we'll see distinctive play styles from different Javelins, though they look to be pretty modular. I hope we'll get a few more variants but I doubt we'll get a healer. Might be a situation where a certain Javelin is better at a certain role, but can technically do anything you wish. So the Colossus is better at close-quarters tanking and pounding, but you can use it as a sniper if you want.
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Post by Kedan on Jun 14, 2018 22:28:03 GMT
I'm glad there's no 'support' Javelin. I'm glad there's no strict 'tank' or 'dps' roles. The lack of the trinity is one of the things Destiny actually got right, and I look forward to Anthem being the same.
The trinity is lazy garbage, and games are better off without it.
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Post by Wulfram on Jun 14, 2018 22:47:23 GMT
There's an emphasis on easy grouping with random people, which wouldn't fit with defined roles very well
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Post by SofaJockey on Jun 14, 2018 23:23:10 GMT
If people rock a particular Javelin, that means they like it and are more proficient at it.
4 people in Javelins they are capable in seems preferable to forcing people into Javelins they don't like. (or placing artificial constraints on the matchmaking process)
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Post by Sanunes on Jun 15, 2018 12:14:47 GMT
If people rock a particular Javelin, that means they like it and are more proficient at it. 4 people in Javelins they are capable in seems preferable to forcing people into Javelins they don't like. (or placing artificial constraints on the matchmaking process) I agree completely. I still play World of Warcraft and over the years have really come to hate the holy trinity for class roles. Not only does it make matchmaking a pain for if you queue as DPS it for a dungeon it can take 10 to 20 minutes depending on the time of day. Unless you want to play a character you might not want to and take a role you might be really bad at and heal or tank and then it might only take two minutes. Having some defining mechanic between the Javelin's is fine, but to me having the traditional old fashioned trinity approach is just a mistake with current design goals.
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Post by CrutchCricket on Jun 15, 2018 14:40:02 GMT
I have a hard time seeing full trinity in an action FPS/TPS setup. And while healing can be fun in a trinity MMO, in a game like this it'll probably default to a healbeam a la Medic from TF2 and someone from Overwatch, probably, which is OK, but has yet to grab me.
I guess they could always surprise us, and the gameplay might be so fun it works. But I don't think hard trinity will be a thing.
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Post by PapaCharlie9 on Jun 15, 2018 15:11:22 GMT
There's an emphasis on easy grouping with random people, which wouldn't fit with defined roles very well I wouldn't say emphasis. The emphasis is clearly on playing with friends, but not everyone will have friends that play the game, so they also allow friends-of-friends, etc., to fully public randoms. "There's an accommodation for easy grouping with randoms ..." is closer to what I think they designed for.
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Post by goishen on Jun 15, 2018 17:01:49 GMT
My primary concern is this games "classes" failing to act as a class should. A "Colossus" should perform differently than a "Ranger" in as the video suggested the Colossus is designed for close proximity (will there be aggro mechanics?) attacking "tank", while the Ranger is meant to keep distance and damage enemies as much as possible "dps". These are two typical roles in a trinity class game. We are just missing a support/healer Javelin (hopefully more class types in the future; stealthy, auto-turret spawner - engineer, etc). I really hope you are trying to craft an experience where picking a class actually matters rather than the Destiny route where each class feels like they are doing the same thing with different effects. The Destiny route is less about teamwork and more for each player for themselves. Please learn from their mistakes... There are only so many ways to divvy up damage from a gun. And they already cut out ammo mods, so there's less now.
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