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...lives for biotic explosions. And cheesecake!
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jun 23, 2018 23:49:08 GMT
via mobile
Post by Kappa Neko on Jun 23, 2018 23:49:08 GMT
OK focusing on doing all sidequests before sleeping because that's what the internet said I should do was what brought me so much grief with two quests you were OBVIOUSLY not supposed to do right away.
Things got a lot easier after that first rough day. Went back to the tavern where quests were a lot easier. The game doesn't do a good job explaining how to play.
I'm in Whitechapel now talking to people. I'm level 11 and cutting easily through most enemies.
It has become very obvious that Vampyr is basically still Life Is Strange with a different paint job and tacked on combat and a pretend open city that's really just corridors you get lost in. It's all about discovering people's secrets being incredibly nosy. You're the vampire version of teenage time bending superhero Max. The added elements do NOT make this any more of a "real" game than LiS. They make the experience WORSE actually because they aren't fun.
Trying to navigate through streets that are blocked off everywhere is really getting on my nerves. Fast travel to hideouts could have made thing so much nicer... I would much rather play the story without combat. I think it gave people wrong expectations of this game. It's still little more than a dialogue simulator. Which is FINE. I enjoy the set pieces and characters. It's a nice setting with good art style.
But trying to make a proper action game out of their interactive movie approach is a failed experiment imo.
I'm wasting so much time trying to find my way to objectives and grinding the same respawning enemies over and over. That is not fun at all.
I'm having fun with the narrative but not the actual gameplay I have to suffer through to get to the next NPC conversation.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Jun 24, 2018 1:13:19 GMT
Post by Iakus on Jun 24, 2018 1:13:19 GMT
Yeah, I'm done with this game unless they patch the combat and/or difficulty.
I'm sick of banging my head against a wall fighting things 10-12 levels higher than me when I'm barely out of the tutorial.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 704 Likes: 872
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Vampyr
Jun 24, 2018 3:16:13 GMT
Post by erikson on Jun 24, 2018 3:16:13 GMT
OK focusing on doing all sidequests before sleeping because that's what the internet said I should do was what brought me so much grief with two quests you were OBVIOUSLY not supposed to do right away. Things got a lot easier after that first rough day. Went back to the tavern where quests were a lot easier. The game doesn't do a good job explaining how to play. I'm in Whitechapel now talking to people. I'm level 11 and cutting easily through most enemies. It has become very obvious that Vampyr is basically still Life Is Strange with a different paint job and tacked on combat and a pretend open city that's really just corridors you get lost in. It's all about discovering people's secrets being incredibly nosy. You're the vampire version of teenage time bending superhero Max. The added elements do NOT make this any more of a "real" game than LiS. They make the experience WORSE actually because they aren't fun. Trying to navigate through streets that are blocked off everywhere is really getting on my nerves. Fast travel to hideouts could have made thing so much nicer... I would much rather play the story without combat. I think it gave people wrong expectations of this game. It's still little more than a dialogue simulator. Which is FINE. I enjoy the set pieces and characters. It's a nice setting with good art style. But trying to make a proper action game out of their interactive movie approach is a failed experiment imo. I'm wasting so much time trying to find my way to objectives and grinding the same respawning enemies over and over. That is not fun at all. I'm having fun with the narrative but not the actual gameplay I have to suffer through to get to the next NPC conversation. I talked to everyone because I'm a sucker for dialogue, but you really don't have to if you don't intend to eat anyone. All the dialogue does is increase xp gained once you vamp them. If the NPC has a side quest to offer, from my experience, it is always accessible from the first available dialogue options. Nice to hear it's gotten easier for you. The story is compelling, but I agree that the gameplay is repetitive and not very engaging. I doubt I'll be replaying this for a very long time, if ever.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jun 24, 2018 7:38:27 GMT
via mobile
Post by Kappa Neko on Jun 24, 2018 7:38:27 GMT
I talked to everyone because I'm a sucker for dialogue, but you really don't have to if you don't intend to eat anyone. All the dialogue does is increase xp gained once you vamp them. If the NPC has a side quest to offer, from my experience, it is always accessible from the first available dialogue options. Nice to hear it's gotten easier for you. The story is compelling, but I agree that the gameplay is repetitive and not very engaging. I doubt I'll be replaying this for a very long time, if ever. Yeah it's a shame. The dynamic NPC relationships and different endings invite replaying but I don't think I want to do that because of all the tedious backtracking and combat. Yes I try to talk with everyone I can before sleeping and do their quests. I just made the mistake of assuming I would be able to do these quests right away. Thinking they get locked if I sleep. Maybe some do but helping the crazy "vampire" woman was impossible for me until I was level 11. My boyfriend managed at level 6 because he had a DLC weapon that did more damage. Could have saved me two hours if I just skipped it until I was roughly the same level as the enemies...
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 704 Likes: 872
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Vampyr
Jun 24, 2018 7:53:50 GMT
Post by erikson on Jun 24, 2018 7:53:50 GMT
I talked to everyone because I'm a sucker for dialogue, but you really don't have to if you don't intend to eat anyone. All the dialogue does is increase xp gained once you vamp them. If the NPC has a side quest to offer, from my experience, it is always accessible from the first available dialogue options. Nice to hear it's gotten easier for you. The story is compelling, but I agree that the gameplay is repetitive and not very engaging. I doubt I'll be replaying this for a very long time, if ever. Yeah it's a shame. The dynamic NPC relationships and different endings invite replaying but I don't think I want to do that because of all the tedious backtracking and combat. Yes I try to talk with everyone I can before sleeping and do their quests. I just made the mistake of assuming I would be able to do these quests right away. Thinking they get locked if I sleep. Maybe some do but helping the crazy "vampire" woman was impossible for me until I was level 11. My boyfriend managed at level 6 because he had a DLC weapon that did more damage. Could have saved me two hours if I just skipped it until I was roughly the same level as the enemies... Yah, that is probably why it was easier for me, the pre-order weapon. Some side quests you can't do right away till you unlock a new area, for example a side quest early on that takes you into the sewers can't be done till you access them as part of the main quest later.
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Jun 24, 2018 18:40:48 GMT
Post by Hanako Ikezawa on Jun 24, 2018 18:40:48 GMT
This was the same issue I had with some of the the Deus Ex titles, where playing non-lethal was simply playing a less-fun version of the game. I get the idea, but in the end it's simply frustrating and not enjoyable for most people. I have to disagree that it was not enjoyable for most people in Deus Ex. To look at the newest games for example, it was popular enough that there was a bit of a backlash that you had to fight the bosses in Human Revolution to the point in the later addition they added non-combat ways to deal with them then in Mankind Divided made it so you could play the entire game without killing a single person which received lots of positive response.
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Vampyr
Jun 24, 2018 18:53:42 GMT
Post by Hanako Ikezawa on Jun 24, 2018 18:53:42 GMT
Mankind Divided made it so you could play the entire game without killing a single person which received lots of positive response. This is basically what I said, they added more options for non-lethal rather than keeping all the cool stuff tied to playing a "morally-bad" playstyle. Ah, okay. My apologies then. I was mostly just disagreeing on the part where it wasn't fun for most players since it seemed the majority enjoyed it enough that they didn't like it when they couldn't enough for the devs to change the game. I do agree that Mankind Divided did a good job giving that route more fun toys to play with.
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Jun 24, 2018 18:59:52 GMT
Post by Hanako Ikezawa on Jun 24, 2018 18:59:52 GMT
I talked to everyone because I'm a sucker for dialogue, but you really don't have to if you don't intend to eat anyone. All the dialogue does is increase xp gained once you vamp them. If the NPC has a side quest to offer, from my experience, it is always accessible from the first available dialogue options. Nice to hear it's gotten easier for you. The story is compelling, but I agree that the gameplay is repetitive and not very engaging. I doubt I'll be replaying this for a very long time, if ever.
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I don't stir, I work the material.
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Post by slimgrin727 on Jun 24, 2018 20:40:12 GMT
Ughh...the level design. If you want it to be a maze of corridors, don't use Skyrim's compass mechanic. That's retarded. This game actually reminds me of TW1 in that wrapping your head around basic elements is a pain in the ass due to interface design. Also, waypoints are bugged on PC. I try to place one and it appears two inches away from my cursor...wtf.
edit- how do you raise mesmerize level? I'm losing my patience and just want to murder people.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Teaching Mode Activated
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Vampyr
Jun 24, 2018 21:56:01 GMT
Post by linksocarina on Jun 24, 2018 21:56:01 GMT
Ughh...the level design. If you want it to be a maze of corridors, don't use Skyrim's compass mechanic. That's retarded. This game actually reminds me of TW1 in that wrapping your head around basic elements is a pain in the ass due to interface design. Also, waypoints are bugged on PC. I try to place one and it appears two inches away from my cursor...wtf. edit- how do you raise mesmerize level? I'm losing my patience and just want to murder people. It does so automatically through the narrative.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jun 25, 2018 15:34:30 GMT
Okay, I cooled off and tried the game again, this time working on the main questline a little more.
Amazingly, the stuff I was facing was "only" 3-4 levels higher than me. After banging my head against a wall fighting stuff 10-15 levels higher, it was a breeze. I leveled up a little more, improved my sword and stake, and have advanced the storyline a bit.
Man, that was terrible design putting in such advanced side quests for people to come across so early. Especially in a game where time can be a factor, and people can die/quests expire if you don't visit them in time. I have no idea how long I can leave stuff uncompleted in my journal.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jun 25, 2018 15:45:50 GMT
Indeed! I almost rage quit because of two high level side quests that totally threw me off.
The game should have let you do sidequests in the tavern right away or at least nudged you to go back there. They are easy. You get tons of XP. Then you do the main quest at the hospital which is also suitable for your level. You sleep and progress.
If I had known that I wouldn't have wasted so much time trying to get past that threshold I wasn't meant to cross yet.
Ugh.
Poor poor game design. W3 had early quest issues too but nothing like that.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Jun 27, 2018 12:46:37 GMT
Post by Kappa Neko on Jun 27, 2018 12:46:37 GMT
Making steady progress now. Most enemies are not a problem anymore. Compiling a careful list of people I want to snack on later (for the greater good of course).
Still in chapter 3 though, all the talking and rechecking for new flavor text takes A LOT of time. Especially when you have to cross the city on foot every time...
Lady Ashbury is fun! I like her, so she's probably a psychopath! (I always like the charming psychos...) Can she be romanced in some way? She's definitely flirty...
For those who have finished the game non pacifist style: Is it best to wait until almost the end to kill people? How does their blood quality increase after you healed them once? Will they get sick again? Can they all get to stage 6? Or do some just have lower quality blood?
I want to get the good ending where I only kill the scum of the earth with no redeeming qualities who are a threat to society.
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...lives for biotic explosions. And cheesecake!
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jun 28, 2018 11:19:41 GMT
Post by Kappa Neko on Jun 28, 2018 11:19:41 GMT
Soooo, my plan to kill off only a few bad guys went out the window when I willingly screwed up the docks when the Sean Hampton choice came up... I spared him...
It was OBVIOUSLY the wrong thing to do but since my boyfriend who's aiming for the best ending needed to pick [TURN], I thought it would be interesting to see what [SPARE] would do.
Yeah, as expected, creepy Shaun went completely nuts and turned his shelter into a Fallout raider camp...
The worst part was the three residents I had to kill. Most tragic was Delaney who turned into a werewolf. Killed me once before I ended his misery.
Took me 5 attemps to take out Hampton because he was level 27 and I was 14. The key was to level up my shotgun to 4. I managed to kill him in five seconds with Ultimate/Shadow Mist/shotgun/Blood Barrier and Hacksaw to finish him off...
Funny how many people were surprised that Spare was a bad choice. So the super ominous music and extremely creepy demeanor of Sean who's eating dead flesh with knife and fork like a total psycho didn't raise any red flags?! LOL! He was so going to lose it. I thought maybe Spare wouldn't be as bad as killing him outright but the docks are back to Serious, I think. So it's not a big problem. But from what I've read, I can't afford to kill any of the actual bad guys anymore.
Then again, who cares? It's not like the game rewards you for taking out the trash. Apparently a good ending means keeping even all the psychopaths alive. I was hoping there would be POSITIVE consequences for smart feeding on the scum of the earth. But apparently that is not the case. Bit disappointing... There aren't really any morally complex choices then. Nor are you really forced to feed on humans. The game could have forced you to kill a couple of people. That would have been an actual moral dilemma. But just helping everyone, including serial killers to get a happy ending? I dunno... I'm really enjoying the narrative and the consequences of my actions that have been quite awful recently. The devs could have forced actual hard choices on the palyer though to make the narrtive truly great. So far it's a 7/10 game for me that could have been an 8 if it wasn't for the clunky and annoying gameplay. More than fights, it's the map navigation that drives me crazy. I STILL get lost all the time. I can't remember the quickest paths through the city maze. I get stuck all the time. UGH. Anyway, despite some glaring flaws, it's a nice game. I recommend it to certain players. Definitely need patience for this one.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jun 28, 2018 12:04:21 GMT
Post by Kappa Neko on Jun 28, 2018 12:04:21 GMT
I said it before, I think that the game is very obnoxious with how it pushes the "consequences" angle. Don't get me wrong I *like* choices and consequences, but this seems simply unrealistic in many ways. The example I mentioned before was that trying to Mesmerize the Nurse into stopping the blackmail of Lady Ashbury results in the protagonist forcing her to stop operating her clinic altogether, which in turn results in her mind breaking and her becoming a bitten and returning as a monster later.
When the only thing I really needed when I used this option was for her to stop the blackmail of one person specifically. The "choice" was simply sabotaged by the game itself. Oh, yeah, in that case the consequences weren't as obvious as in my situation. I ASSUMED as much though because one paper mentions that mesmerize can drive people insane, so I avoid using it like the plague. When faced with that decision we both said "Mesmerize will probably end badly" so we got the good outcome by choosing to turn a blind eye basically. Not thrilled with the blackmail but Crane was doing good work so it made sense to let her be. I do think the consequences so far make sense and aren't random and therefore unfair. But they sure as hell aren't always realistic. They make sense within the narrative, however, so I'm ok with it. Mostly one just knows how games work and so you see bad consequences coming. There ARE hints though everywhere that tell you if a decision is "right". You can easily miss them though. Let's see if I change my mind about it later...
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I don't stir, I work the material.
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Post by slimgrin727 on Jun 30, 2018 5:07:50 GMT
The devs have released a beta patch that improves some stuff and lets you use mouse wheel to cycle targets. Thank god. I got to the first big encounter: I love that it was Mary I was chasing, but why in the fuck can't I choose to save my mom or her?? Frustrating. Did anyone else get an option here? Maybe I've killed too many at this point and it's screwed me. I think 7 or 8 people now. I turned Sean and think it was the right thing to do. I really want to turn Thelma...she already has a mind for it. Hehe.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jun 30, 2018 10:13:39 GMT
Post by Kappa Neko on Jun 30, 2018 10:13:39 GMT
slimgrin727No, it's scripted as far as I know. Your mother doesn't die, however. You'll meet her again later.
I read that killing more than 5 people results in the bad ending. So you ARE screwed already if your aim was a good ending.
Four are dead in my game (by my intentionally bad choice that forced me to kill them because they turned into monsters). So I can't afford to feed on anyone at this point.
I want to get the still good ending (the best ending requires everyone to live).
And yes, turning Sean is the right choice. If you want to keep the region stable.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Jul 1, 2018 0:28:12 GMT
Post by Iakus on Jul 1, 2018 0:28:12 GMT
Going into Act 3 and still level 6.
Wonder how long I can go without resting...
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Vampyr
Jul 1, 2018 1:21:32 GMT
Post by Iakus on Jul 1, 2018 1:21:32 GMT
Rested, because the enemies are just getting too strong again (tel levels higher than me seems to be the limit)
Thoughts upon waking up:
Welp, looks like a screwed Whitechapel
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...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jul 1, 2018 10:00:25 GMT
via mobile
Post by Kappa Neko on Jul 1, 2018 10:00:25 GMT
There is no need to stall resting after having cured people of their ailments.
Sidequests won't disappear as far as I know. I DO collect XP up to 4000 at least. I do all the talking but skip quests that are too difficult.
Whenever a new chapter triggers it's best to level up.
And yup, up to ten levels above my own level is what I can manage usually. Unless it's a group of skals. Then things get ugly fast.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Vampyr
Jul 1, 2018 16:21:11 GMT
Post by Iakus on Jul 1, 2018 16:21:11 GMT
Fortunately I cured everyone I found in Whitechapel before resting (there still appears to be two people I haven't met) So the condition of the zone is still "serious" despite the..."incident" I ended up triggering.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Vampyr
Jul 2, 2018 3:17:50 GMT
Post by Iakus on Jul 2, 2018 3:17:50 GMT
Here's hoping I didn't just screw the Docks too...
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...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Vampyr
Jul 2, 2018 10:15:19 GMT
via mobile
Post by Kappa Neko on Jul 2, 2018 10:15:19 GMT
If the pillar is dead, maaaybe you did screw up the docks...
Mine are at 63% critical after people got sick again (which seems to be a scripted recurring thing regardless of your choices?). If curing them doesn't raise it again once I sleep (I'm in chapter 4) and the meter falls AGAIN I think I'll lose the docks...
It's so weird though. Correct me if wrong but I read that the ending only depends on how many people live, NOT how many districts went to shit, right?
Makes no sense to me. If an area can survive even without the pillar (which I'm not sure about yet), then imo the ending should only be determined by how many districts you kept from sinking into chaos.
But apparently if more than five people die, you already get the bad ending? Is that confirmed?
My choice concerning the docks resulted in four people I was forced to kill (not embrace). So let's say the area remains serious but doesn't drop into chaos and no more people die there. Lets say it's possible to kill another pillar of community but help the remaining people enough to keep them alive.
How does that justify a bad ending? In fact, I ASSUME the plot is about stopping the epidemic. Can't you do that anymore because you need intel from the pillars or why is dealing with the source of the epidemic not the chief component for the ending?
I'm very curious about the logic of the endings! Obviously I have no idea. So it's fun to see where bad choices lead. I hope it makes sense in the end.
I'm fine with not getting the best ending. I would be a bit miffed though if making ONE mistake dealt me the bad or even worst ending. Then again it's a game where I chose to fuck up just to get a different result from my boyfriend's playthrough. So I'm excited rather than worried.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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402
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Dec 21, 2018 17:35:11 GMT
49,310
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Vampyr
Jul 2, 2018 12:54:21 GMT
Post by Iakus on Jul 2, 2018 12:54:21 GMT
If the pillar is dead, maaaybe you did screw up the docks... Mine are at 63% critical after people got sick again (which seems to be a scripted recurring thing regardless of your choices?). If curing them doesn't raise it again once I sleep (I'm in chapter 4) and the meter falls AGAIN I think I'll lose the docks... It's so weird though. Correct me if wrong but I read that the ending only depends on how many people live, NOT how many districts went to shit, right? Makes no sense to me. If an area can survive even without the pillar (which I'm not sure about yet), then imo the ending should only be determined by how many districts you kept from sinking into chaos. But apparently if more than five people die, you already get the bad ending? Is that confirmed? My choice concerning the docks resulted in four people I was forced to kill (not embrace). So let's say the area remains serious but doesn't drop into chaos and no more people die there. Lets say it's possible to kill another pillar of community but help the remaining people enough to keep them alive. How does that justify a bad ending? In fact, I ASSUME the plot is about stopping the epidemic. Can't you do that anymore because you need intel from the pillars or why is dealing with the source of the epidemic not the chief component for the ending? I'm very curious about the logic of the endings! Obviously I have no idea. So it's fun to see where bad choices lead. I hope it makes sense in the end. I'm fine with not getting the best ending. I would be a bit miffed though if making ONE mistake dealt me the bad or even worst ending. Then again it's a game where I chose to fuck up just to get a different result from my boyfriend's playthrough. So I'm excited rather than worried. Not dead, but...uh... Undead? I took the option to have Sean drink my blood in the hopes of curing his madness. I haven't rested yet to see how that turns out. The Pillar of Whitechapel is dead, but the status of that neighborhood is at Serious. No one has gotten sick in there since (still in Chapter 3 though). Can you see if people get sick again, or do I have to revisit them to find out?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,310
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Vampyr
Jul 2, 2018 14:41:18 GMT
Post by Iakus on Jul 2, 2018 14:41:18 GMT
It's so weird though. Correct me if wrong but I read that the ending only depends on how many people live, NOT how many districts went to shit, right? My understanding was that when a district goes critical most/some people in it die. When it goes critical, the district is permanently lost, and all NPCs are dead or gone.
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