Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jun 21, 2017 19:17:13 GMT
Obsidian does not have the money to do 3D graphics even at NWN2 level, and their own three IPs are actually better than a Dragon Age. I certainly do not want to play Mass Effect in an isometric projection. I don't mind picking an odd title from a Obsidian, but I want them to stop being treated as "make the sequel" company. Let them try their own stuff. They also need to finally learn to stick to deadlines and keep scopes under tighter control before they can get out of indie niche market. Not to mention overcome some serious writing hangups, like adding miles of useless descriptive text and treating romances with all the open-mindedness of a Victorian era old maid. I believe I've brought this up before, but there is actually a fascinating Obsidian versus Bioware face off on the romance issue (second post down, straight on til morning). Josh Sawyer was addressing the lack of romances in Pillars of Eternity and Patrick Weekes took issue with his comments. I confess I'm with Sawyer on this one, and Weekes' words illustrate my issue with his and Bioware's design philosophy. It's disappointing when a storyteller admits that escapism is their North Star. Sawyer does make good points. I mean, I enjoy romances in games as much as anyone, but too often the focus seems to be more on the physical rather than emotional connection. "Romance" should be more than a few flirts and a hookup, it should alter how the characters perceive the protagonist over the course of the journey. It should be a story in itself within the larger story, not a minigame.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Jun 21, 2017 19:17:29 GMT
Shepard got to the top of the Crucible ....then rocks fell on all on their heads and they were all dead.....game over.
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Post by Hier0phant on Jun 21, 2017 19:36:50 GMT
They should sell them to Nintendo or Ubisoft. Square-Enix and Capcom sounds nice too. I never asked for this... It could be worse...
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Post by Lorn on Jun 21, 2017 19:47:04 GMT
I never asked for this... It could be worse... Oh god, Mass Effect Andromeda VR. Experience all of the sex scenes in first person!
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Post by Inquisitor Recon on Jun 21, 2017 20:09:04 GMT
Oh god, Mass Effect Andromeda VR. Experience all of the sex scenes in first person! What a waste of VR potential.
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Post by Hier0phant on Jun 21, 2017 20:31:42 GMT
Oh god, Mass Effect Andromeda VR. Experience all of the sex scenes in first person! 10/10 will fa- play again. - Polygon
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jun 22, 2017 4:59:57 GMT
Sell Dragon Age and Mass Effect to Obsidian so they will be actual RPGs again and Bioware can focus on its action shooters with "RPG" elements. Everyone wins. You mean the same Obsidian that released a very broken Fallout: New Vegas? Yes, it was the best of the Fallout series, but a big ol' mess. You mean the same Obsidian that made Knights of the Old Republic 2 and I can't remember the plot at all because it was so out of whack? You mean the same Obsidian that can't complete South Park 2 and all the VA work was done almost two years ago? With that being said, sure! I won't preorder though. I'll wait until the modding community gets it all fixed before I buy another Obsidian product again.
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Righteous Paragon of Truth and Justice
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Post by crusty on Jun 22, 2017 5:14:54 GMT
To be fair, Obsidian isn't involved with South Park 2 and their releases are okay now. Their games since NV have been of varying quality - Dungeon Siege 3 (trash), South Park (8/10), Pillars of Eternity (simultaneously a good game while boring as hell) and Tyranny (I can already hear Lorn tutt tutting me for not finishing it yet).
None of which match the quality of a New Vegas, but none of them had crippling release issues either. Relatively stable and all. It's a fun conundrum, they've finally learned to scope their projects better and not deal with publisher bullshit too, which is resulting in solid releases but they're also not as fun to play.
Sadly they still have their bad reputation because they haven't had a high profile release since 2011. Ironic.
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Post by Lorn on Jun 22, 2017 16:29:09 GMT
To be fair, Obsidian isn't involved with South Park 2 and their releases are okay now. Their games since NV have been of varying quality - Dungeon Siege 3 (trash), South Park (8/10), Pillars of Eternity (simultaneously a good game while boring as hell) and Tyranny (I can already hear Lorn tutt tutting me for not finishing it yet). None of which match the quality of a New Vegas, but none of them had crippling release issues either. Relatively stable and all. It's a fun conundrum, they've finally learned to scope their projects better and not deal with publisher bullshit too, which is resulting in solid releases but they're also not as fun to play. Sadly they still have their bad reputation because they haven't had a high profile release since 2011. Ironic. Finish Tryanny dammit! It's not like it takes that long in the first place!
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Post by Iakus on Jun 26, 2017 12:44:30 GMT
To be fair, Obsidian isn't involved with South Park 2 and their releases are okay now. Their games since NV have been of varying quality - Dungeon Siege 3 (trash), South Park (8/10), Pillars of Eternity (simultaneously a good game while boring as hell) and Tyranny (I can already hear Lorn tutt tutting me for not finishing it yet).
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a tidy workspace is the sign of a deranged mind
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Post by nanotm on Jun 26, 2017 12:57:22 GMT
To be fair, Obsidian isn't involved with South Park 2 and their releases are okay now. Their games since NV have been of varying quality - Dungeon Siege 3 (trash), South Park (8/10), Pillars of Eternity (simultaneously a good game while boring as hell) and Tyranny (I can already hear Lorn tutt tutting me for not finishing it yet). None of which match the quality of a New Vegas, but none of them had crippling release issues either. Relatively stable and all. It's a fun conundrum, they've finally learned to scope their projects better and not deal with publisher bullshit too, which is resulting in solid releases but they're also not as fun to play. Sadly they still have their bad reputation because they haven't had a high profile release since 2011. Ironic. there games are trash, the only thing they had going for them originally was the IP and even that wasn't enough to make them successful, maybe they could make a decent game that didn't look like junk and play like a clunker but the storyline would still suck ass as they insist on deviating from established lore in order to make their mark and make it their own ....
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Post by o Ventus on Jun 26, 2017 18:01:36 GMT
To be fair, Obsidian isn't involved with South Park 2 and their releases are okay now. Their games since NV have been of varying quality - Dungeon Siege 3 (trash), South Park (8/10), Pillars of Eternity (simultaneously a good game while boring as hell) and Tyranny (I can already hear Lorn tutt tutting me for not finishing it yet). He's right though. I say this as someone who enjoys PoE. The combat, at least, makes me want to cut my wrists with a razor so at least I'll have something to feel while I sit there and stare at the screen, since it has the same semi-passive, aggressively-boring combat of Dragon Age Origins. At least Pillars isn't the bug-infested abomination of Obsidian's usual work, but then again I also deliberately waited like a full year to buy it specifically to wait for patches and avoid most of the bugs. ... God, looking back on it, what really saved Pillars was the character creating/roleplaying and the writing. As far as the "game" part goes, it was just a bog-standard cRPG that didn't really do anything new or innovative. Normally I wouldn't really care about that, but when it receives such a massive amount of hype like Pillars did back in the day, you expect it at least a little bit to breathe new life into what could be considered a dead genre (or at least on life-support) to spark new mainstream interest.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,310
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Post by Iakus on Jun 26, 2017 18:15:59 GMT
He's right though. I say this as someone who enjoys PoE. The combat, at least, makes me want to cut my wrists with a razor so at least I'll have something to feel while I sit there and stare at the screen, since it has the same semi-passive, aggressively-boring combat of Dragon Age Origins. At least Pillars isn't the bug-infested abomination of Obsidian's usual work, but then again I also deliberately waited like a full year to buy it specifically to wait for patches and avoid most of the bugs. ... God, looking back on it, what really saved Pillars was the character creating/roleplaying and the writing. As far as the "game" part goes, it was just a bog-standard cRPG that didn't really do anything new or innovative. Normally I wouldn't really care about that, but when it receives such a massive amount of hype like Pillars did back in the day, you expect it at least a little bit to breathe new life into what could be considered a dead genre (or at least on life-support) to spark new mainstream interest. The combat is fine. Though I say it as someone who has been playing tabletop Dungeons & Dragons for nigh on two decades. For a real time with pause system, it delivers. AS far as I'm concerned, it delivered on all the hype it had, and I was proud to throw money at the sequel. Heck I almost wished I owned an XBox so I could buy a console version when it comes out it August.
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Post by o Ventus on Jun 26, 2017 19:06:07 GMT
He's right though. I say this as someone who enjoys PoE. The combat, at least, makes me want to cut my wrists with a razor so at least I'll have something to feel while I sit there and stare at the screen, since it has the same semi-passive, aggressively-boring combat of Dragon Age Origins. At least Pillars isn't the bug-infested abomination of Obsidian's usual work, but then again I also deliberately waited like a full year to buy it specifically to wait for patches and avoid most of the bugs. ... God, looking back on it, what really saved Pillars was the character creating/roleplaying and the writing. As far as the "game" part goes, it was just a bog-standard cRPG that didn't really do anything new or innovative. Normally I wouldn't really care about that, but when it receives such a massive amount of hype like Pillars did back in the day, you expect it at least a little bit to breathe new life into what could be considered a dead genre (or at least on life-support) to spark new mainstream interest. The combat is fine. Though I say it as someone who has been playing tabletop Dungeons & Dragons for nigh on two decades. For a real time with pause system, it delivers. AS far as I'm concerned, it delivered on all the hype it had, and I was proud to throw money at the sequel. Heck I almost wished I owned an XBox so I could buy a console version when it comes out it August. As a rule I never like real-time-with-pause, at least how it's "traditionally" done. 9 times out of 10 the combat is easy enough to just let the AI whack at monsters automatically that pausing every 5 seconds to issue commands just makes it slower. Especially when it's a game like DAO with regenerating health and mana. In fact, speaking of DAO, I mentioned this back on the old Bioware forums that I literally played around half of that game just letting the AI kill things, I only had to intervene on a handful of occasions during boss battles or horde-style encounters. Either having it be full real-time or turn-based would be ideal. Real-time-with-pause just comes off as wanting to be action-y like a Diablo game while retaining the strategic element of a pseudo-turn-based strategy game, but being too slow to be action-y and too fast and dependent on time-based cooldowns to be turn-based (while also ironically being slower than a fair number of actual real-time strategy games I've played). Like it wants to have its cake and eat it too.
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Righteous Paragon of Truth and Justice
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Post by crusty on Jun 27, 2017 3:49:07 GMT
The combat system in Pillars was fine, what dragged it down was a combination of absolutely awful encounter design, the amount of filler combat there was and the fact you didn't get exp from killing. When you combine all those elements it made playing the game feel much more tedious and unrewarding. Was like pushing shit uphill even though it's a superb product overall. I could go into more detail once I'm home.
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