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Post by Deleted on Jun 16, 2017 20:31:51 GMT
Because if what we saw was nothing more than a proof-of-concept / pre-alpha, everything could wildly change. I.e. there's nothing even worth discussing about until we get more info on what the game actually is
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Post by Hrungr on Jun 16, 2017 20:46:15 GMT
The first I heard they were working on it was 2012. So... 5 years (or more) already.
They were originally slated to release March next year, but it was just recently delayed until the fall.
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Post by lynx7386 on Jun 16, 2017 20:46:16 GMT
Well the initial development and concepting started in 2014 as far as I know, so were at least 3-4 years in and the game is scheduled for a late 2018 release
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Post by Hrungr on Jun 16, 2017 20:54:08 GMT
A Note About Our New IP by Author - Aaryn Flynn
Hi everyone,
As we’re working hard to finish Mass Effect: Andromeda, I wanted to take a minute to talk about our new IP. As our CEO Andrew Wilson mentioned, we’re creating a unique IP that will bring players together in exciting new ways.
There’s much more to say in the coming months, but for now, I wanted to offer this additional background.
In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.
There’s nothing quite as exciting as building a new IP from scratch, and it will be even more thrilling for us to share more with you in the future.
Thanks,
Aaryn
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Post by azarhal on Jun 16, 2017 21:20:38 GMT
Small team (MET core) from 2012 to 2014 to conceptualize the game, then they got more hands after DAI was released and created a prototype (they showed some of it in 2015) and ramped up production.
Some of the developers went back and forth between Anthem and MEA in the last two years though, so production might have slowed down a bit in some areas (or they simply share some design, MEA might have been a test bed for certain features). And like Hrungr said, the game was delayed about 6 months last March despite EA saying it was more advanced than they though it would be.
The gameplay we saw at E3 was pre-alpha, but BioWare pretty much have their game as "pre-alpha" until like 3 months before release lol. Doesn't mean much.
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Post by maximusarael020 on Jun 16, 2017 22:19:53 GMT
While it could "wildly change", I think after the DAI debacle of them changing things from E3 to release, as well as the negative press games get when they downgrade from E3 showings (i.e. Watchdogs, The Witcher 3, etc), we can reasonably assume that what we saw should be very much like the finished product. Bioware doesn't want any more "bad press".
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Post by ShadowAngel on Jun 17, 2017 0:21:53 GMT
I'd say they're pretty far just by how detailed the demo was at E3. Plus as others said, it's been in the works for years and was stated to originally release early next year but they delayed it (which I'll assume is for polishing and making sure they get it right), which a new IP NEEDS if it wants to be successful, especially vs the competition this game will face cause bioware is targeting top of the market when none of their games have never topped it before.
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Post by dropzofcrimzon on Jun 17, 2017 1:34:06 GMT
The only correct answer is "not long enough" since the game is not being shipped this fall alongside the Xbox one X
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Post by ApocAlypsE on Jun 20, 2017 9:11:04 GMT
So far I have not seen anything that suggests that the game will be a mess like ME:A, so maybe effective development time is actually 5 years.
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Post by ShadowAngel on Jun 20, 2017 13:24:50 GMT
So far I have not seen anything that suggests that the game will be a mess like ME:A, so maybe effective development time is actually 5 years. I imagine Anthem hasn't had to go through as much leadership change besides Hudson leaving midway through. Andromeda was nothing but various big names leaving during its development.
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Post by PillarBiter on Jun 20, 2017 14:03:30 GMT
So far I have not seen anything that suggests that the game will be a mess like ME:A, so maybe effective development time is actually 5 years. I imagine Anthem hasn't had to go through as much leadership change besides Hudson leaving midway through. Andromeda was nothing but various big names leaving during its development. It doesn't matter how many leadership changes the game went through. The final one should've had the stones to speak up and say it wouldn't be possible.
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Post by ShadowAngel on Jun 20, 2017 14:11:31 GMT
I imagine Anthem hasn't had to go through as much leadership change besides Hudson leaving midway through. Andromeda was nothing but various big names leaving during its development. It doesn't matter how many leadership changes the game went through. The final one should've had the stones to speak up and say it wouldn't be possible. And what would you think the outcome would be? You're still going to get a mess of a game in Andromeda, good luck telling EA "we need to drop the game" after years have already been put into it.
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Post by PillarBiter on Jun 20, 2017 14:27:42 GMT
It doesn't matter how many leadership changes the game went through. The final one should've had the stones to speak up and say it wouldn't be possible. And what would you think the outcome would be? You're still going to get a mess of a game in Andromeda, good luck telling EA "we need to drop the game" after years have already been put into it. I think if they would have had more time with the proper leader, the game would have had a much more finished format.
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Post by ShadowAngel on Jun 20, 2017 14:43:45 GMT
And what would you think the outcome would be? You're still going to get a mess of a game in Andromeda, good luck telling EA "we need to drop the game" after years have already been put into it. I think if they would have had more time with the proper leader, the game would have had a much more finished format. It could help, or it could just make things even worse. There's a reason. Why most games are only in development for a few years as the longer the cycle, the more you risk of second guessing choices and then going back to change things, and if you end up getting time cut you then have to just rush things together. Have you heard of duke nukem? Spent about a whole decade in development and it was bad, really bad. It went through various changes, had original concepts scrapped, and even then it was still rushed out as they had to launch it at some point. Not to mention you drag the budget when you down out even longer on a game. Would EA give more money. If Andromeda needed a few more years? (I say years cause giving it a few months to polish isn't enough to fix many of its developmental issues.)
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Post by Fogg on Jun 20, 2017 16:28:34 GMT
A Note About Our New IPby Author - Aaryn Flynn Hi everyone, As we’re working hard to finish Mass Effect: Andromeda, I wanted to take a minute to talk about our new IP. As our CEO Andrew Wilson mentioned, we’re creating a unique IP that will bring players together in exciting new ways. There’s much more to say in the coming months, but for now, I wanted to offer this additional background. In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends. There’s nothing quite as exciting as building a new IP from scratch, and it will be even more thrilling for us to share more with you in the future. Thanks, Aaryn But in 2014 they were still working on Shadow Realms, which got cancelled in 2015. They weren't working on both the same time, were they? Edit: Never mind, Shadow Realms was by Austin, so Edmonton could have been on Anthem the whole time.
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Post by SwobyJ on Jun 21, 2017 5:55:31 GMT
Yeah Austin was Shadow Realms.
I wonder that Anthem could have even been set up to release late this year but it'd suck. And it could release early 2018 but perhaps that'd be too soon. So it is being aimed to release late 2018 and 'get it right'. Will it really get it right? Who knows. All I know is that if its mainly some grinder then it can take forever to release for all I really care.
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Post by ApocAlypsE on Jun 21, 2017 9:58:46 GMT
I think if they would have had more time with the proper leader, the game would have had a much more finished format. It could help, or it could just make things even worse. There's a reason. Why most games are only in development for a few years as the longer the cycle, the more you risk of second guessing choices and then going back to change things, and if you end up getting time cut you then have to just rush things together. Have you heard of duke nukem? Spent about a whole decade in development and it was bad, really bad. It went through various changes, had original concepts scrapped, and even then it was still rushed out as they had to launch it at some point. Not to mention you drag the budget when you down out even longer on a game. Would EA give more money. If Andromeda needed a few more years? (I say years cause giving it a few months to polish isn't enough to fix many of its developmental issues.) Duke Nukem Forever is a different case. The game changed hands so many time, it probably started from scratch multiple of times, the previous iterations became outdated as time went on and the effective development time of the latest iteration was very short. Starcraft 2 had a development cycle of about 7 years leading up to Wings of Liberty and the game turned out to be really good and was very successful spawning a lively competitive scene. Dragon Age Origins had the longest effective development time for a Bioware title and it turned out to be really good. Andromeda should have not existed in the first place.
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Post by azarhal on Jun 21, 2017 11:15:50 GMT
Yeah Austin was Shadow Realms. I wonder that Anthem could have even been set up to release late this year but it'd suck. And it could release early 2018 but perhaps that'd be too soon. So it is being aimed to release late 2018 and 'get it right'. Will it really get it right? Who knows. All I know is that if its mainly some grinder then it can take forever to release for all I really care. Anthem was pushed back to late 2018 in March of this year, it was originally meant to release in Spring 2018 (according to EA's shareholder meetings).
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Post by Heimdall on Jun 21, 2017 13:26:35 GMT
Yeah Austin was Shadow Realms. I wonder that Anthem could have even been set up to release late this year but it'd suck. And it could release early 2018 but perhaps that'd be too soon. So it is being aimed to release late 2018 and 'get it right'. Will it really get it right? Who knows. All I know is that if its mainly some grinder then it can take forever to release for all I really care. Specifically in that call, Wilson said they wanted to get the live service component right when explaining the reasoning for the delay. Taken at face value, that could indicate completing the actual content isn't the real concern, although I doubt Bioware is at all bothered about having more time to work on it.
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Post by Sartoz on Jun 21, 2017 13:43:07 GMT
Because if what we saw was nothing more than a proof-of-concept / pre-alpha, everything could wildly change. I.e. there's nothing even worth discussing about until we get more info on what the game actually is-(_ANTHEM_)-
Six years in development plus one more to go. I doubt it's a proof of concept by this stage. A staged demo, yes.
What remains, imo, is mission story writing + accompanying maps, VO for the stories, co-op mechanics polishing, combat balance, team selection polishing, team chatter and who leads, loot selection + distribution, weekend events, hub markets, upgrading equipment mechanics, .... etc.
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Post by SwobyJ on Jun 21, 2017 16:10:50 GMT
Yeah Austin was Shadow Realms. I wonder that Anthem could have even been set up to release late this year but it'd suck. And it could release early 2018 but perhaps that'd be too soon. So it is being aimed to release late 2018 and 'get it right'. Will it really get it right? Who knows. All I know is that if its mainly some grinder then it can take forever to release for all I really care. Anthem was pushed back to late 2018 in March of this year, it was originally meant to release in Spring 2018 (according to EA's shareholder meetings). Yeah I know. When I said this year/2017 I meant that perhaps at one point 2017 would have been feasible to put something out, but I didn't mean it would have been a good enough game. When I said early 2018 I meant that the game may be pretty set for content (or at least hopefully so from their end), but in various aspects it'd still be too rushed or early. So hopefully late 2018 is enough time and resources to be great. Maybe not for me, but great otherwise. I can't imagine them being happy about pushing it to 2019, as I'd imagine that'd really start infringing on the schedule of lots of things?
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Post by ShadowAngel on Jun 21, 2017 16:19:18 GMT
Anthem was pushed back to late 2018 in March of this year, it was originally meant to release in Spring 2018 (according to EA's shareholder meetings). Yeah I know. When I said this year/2017 I meant that perhaps at one point 2017 would have been feasible to put something out, but I didn't mean it would have been a good enough game. When I said early 2018 I meant that the game may be pretty set for content (or at least hopefully so from their end), but in various aspects it'd still be too rushed or early. So hopefully late 2018 is enough time and resources to be great. Maybe not for me, but great otherwise. I can't imagine them being happy about pushing it to 2019, as I'd imagine that'd really start infringing on the schedule of lots of things? They've said (EA) are open to pushing it to 2019 if that's what it takes.as for it effecting schedule, it depends. The ME team is now pretty much all in on Anthem and SWBFII and DA4 hasn't been confirmed (but there have been hints/teases that they are working on it). Officially Anthem is the only thing on their plate right now and if that's really all they have it shouldn't be effecting to much.
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Post by SwobyJ on Jun 21, 2017 17:08:32 GMT
Yeah I know. When I said this year/2017 I meant that perhaps at one point 2017 would have been feasible to put something out, but I didn't mean it would have been a good enough game. When I said early 2018 I meant that the game may be pretty set for content (or at least hopefully so from their end), but in various aspects it'd still be too rushed or early. So hopefully late 2018 is enough time and resources to be great. Maybe not for me, but great otherwise. I can't imagine them being happy about pushing it to 2019, as I'd imagine that'd really start infringing on the schedule of lots of things? They've said (EA) are open to pushing it to 2019 if that's what it takes.as for it effecting schedule, it depends. The ME team is now pretty much all in on Anthem and SWBFII and DA4 hasn't been confirmed (but there have been hints/teases that they are working on it). Officially Anthem is the only thing on their plate right now and if that's really all they have it shouldn't be effecting to much. I think they may do it, but I don't think they'd be happy about it. And I think DA has only not been 'officially announced' only to not take thunder from Anthem reveal. We'd get it at an E3 2018 or 2019.
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