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Post by projectpatdc on Jun 19, 2017 18:21:31 GMT
With a game like Anthem, it will continue to grow and expand for many years after the release. Like Destiny, the Division, FFXIV, and WOW, the game will grow but obviously needs revenue to do so.
Not to mention the constant updates and use of servers.
Would you rather have paid dlc expansions and no micro transactions at all? Content comes with each expansion and can only be earned in game.
Or would you want free dlc expansions like Star Wars Battlefront 2 but with micro transactions similar to MEA multiplayer? These don't need to be play to win but rather just cosmetic or a roll chance.
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Post by maximusarael020 on Jun 19, 2017 21:44:35 GMT
I prefer microtransactions. My reasoning? I refuse to spend money on microtransactions (I've never spent any money for Android games or in ME3/MEA multiplayer). But other people do! And so those people fund free expansions and additional multiplayer content! So I give thanks to them, and thus support the microtransactions.
I know that sounds selfish as hell, but... 🤷
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Post by Absafraginlootly on Jun 19, 2017 22:02:00 GMT
I don't mind paying for a story content expansion like trespasser. I find micro transactions tiresome when they design the game to make it strenuous to play without the transactions.
And I suspect they wouldn't do decent story expansions without a financial motive.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jun 19, 2017 22:16:29 GMT
Battlefield 1 was probably EA's last multiplayer game that featured paid DLC expansions - they found that this fractures the player base, which is undesirable. Map expansions will likely be free starting with Battlefront II and they will come up with some other form of monetization.
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Post by ShadowAngel on Jun 20, 2017 1:01:56 GMT
I really don't have a preference. Both carry their own pros and cons. Paid DLC/expansions tend to split the player base, MicroTs don't. However MicroTs tend to result in more RNG to keep people coming back as why would they come back if they can outright buy what they want right then and there? Quality wise it can be the same, both can be bad content, one doesn't make quality easier to make. DLC/expansion wise I tend to think most games do it wrong, Bioware has honestly been one of the exceptions though. Why? Cause they don't charge for maps or game modes, instead they give actual content with replay value that adds to the story. With Anthem however I don't know how it'll be handled. Will players get locked out if content they could previously do? Destiny had issues where if a DLC strike was the weekly, players who didn't pay up missed out that week or even more if another DLC strike came up in rotation. They need to make sure players aren't gated like how destiny did it if they do DLC/expansions or else you lose players.
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Post by redbarrookie on Jun 20, 2017 5:51:01 GMT
Personally, I would want to do both so if I could really help Bioware churn out those DLCs and still get quality then it would be worth it. Microtransactions would have to be a cosmetic only thing for me though. Hiding good guns or possibly good guns behind microtransactions would kill me inside.
Plus, you have to think that DLCs for something like Anthem definitely won't be cheap. It's a new IP, so without an established fanbase they'll need all the money they can get to not drop in quality.
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Post by SofaJockey on Jun 20, 2017 6:08:27 GMT
One thing BioWare seem to want to do is to not split the player-base.
EA's Battlefront II appears to be taking a similar approach, so I'd guess microtransactions are more likely.
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Post by oniangel on Jun 20, 2017 7:08:52 GMT
I expect paid expansions and microtransactions for cosmetics. Right now though we do not know how the gameplay will be and how resource intensive new content for the gameplay is. Scripted events in already established zones do not require much resources. Adding new zones and enemies consume far more resources which will likely be tied to expansions. Unless gear becomes available through real money then I do not see devs making enough money to pay for resource heavy content with cosmetics alone.
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Post by Andrew Waples on Jun 20, 2017 8:05:27 GMT
My one concern though with the "free" dlc approach that they'll be half-assed map packs that only add a couple of maps here and there. It'll force players to either grind or pay money up front and maybe get something decent with betting on the lottery approach that ME3 and MEA had.
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Post by azarhal on Jun 20, 2017 11:19:01 GMT
It should be noted that the "10 years journey" could also mean Anthem 2, Anthem 3, etc not just DLCs/expansions.
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tjmitchem
N2
To the Archon! Face down, ass up.
Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: tjmitchem
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Post by tjmitchem on Jun 20, 2017 13:20:16 GMT
I'm ok with both options.
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Post by SwobyJ on Jun 21, 2017 5:37:49 GMT
Paid DLC.
If only microtransactions though, its a big plus if I can just grind relatively more than other players and buy the currency/items off them in-game. It was a better part of SWTOR's otherwise really annoying F2P model, and its a part I'm looking forward to in SWL (Secret World Legends).
Whatever keeps me from feeling I really must put my dollars towards little things, or worse, the CHANCE to get little things.
But again, if paid DLC is possible, go with that instead.
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Post by SwobyJ on Jun 21, 2017 5:38:51 GMT
It should be noted that the "10 years journey" could also mean Anthem 2, Anthem 3, etc not just DLCs/expansions. Indeed. Anthem 2 in early 2020s, after a Dragon Age 4, maybe Mass Effect and/or something else. Anthem 3 in late 2020s in their longer hopes.
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Post by tacsear on Jun 21, 2017 11:26:30 GMT
Knowing EA, it's gonna be both
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Post by goishen on Jun 21, 2017 12:28:07 GMT
Huh, so most players in this thread want a split player base.
Okay, whatever.
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Post by Deleted on Jun 21, 2017 14:03:32 GMT
For me, micro transactions are linked with unpleasant gaming experiences. I prefer to pay for sub or DLCs to have stress-free experience if I am interested in the title.
I think that micro transaction for "cosmetics" that make "other" people pay for the game is a fiction, and cannot generate the revenue, so it always ends up in grind or pay for gear. I find this approach unattractive, tbh.
there is no way to avoid player stratification, and I'd rather it is stratified based on access to DLC than on hrs spent per day/gear/ability. I am looking for mostly SP experience or couples experience, so, yes, my preference is pay for story content, rather than be offered essentially free 3-5 hrs a day ceassepool of repeat raids.
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Post by SofaJockey on Jun 21, 2017 14:43:50 GMT
Huh, so most players in this thread want a split player base. Okay, whatever. What people personally want is not necessarily the same as what they expect to see or what would help the community. So I'm not convinced that your assumption is correct.
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Post by redbarrookie on Jun 21, 2017 14:51:05 GMT
Huh, so most players in this thread want a split player base. Okay, whatever. This is a new IP we're talking about. New IPs mean a growing playerbase. If microtransactions don't bite for the new and growing playerbase, no quality DLC produced. Quality DLCs don't magically design themselves, they take money. The best way to do it would be to go for a paid DLC if only for the first one or two, alongside microtransactions and see if they make enough money to create a quality DLC for free. Also, realistically, nobody wants to exclude anyone except asshats and assuming they decide to go down a paid DLC track there may still be ways around the exclusion. Example, they may not experience the story but still be able to get gear to the level that the DLC raised it to.
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Kevlareater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kevlareater
PSN: KevlarEater
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Post by Kevlareater on Jun 23, 2017 13:39:49 GMT
Hopefully Bioware don't take a page from The Division and introduce microtransactions later into the game on top of splitting the playerbase with disc-locked content eXpaNSioNs.
But to answer the question, this game should have microtransactions from the start, but keep things that affect player performance like weapon/armor/skill recharge boosters out, but stuff like XP boosters, cosmetics and maybe javelins would be okay, as long as the javelins can be bought with in-game resources as well. Not at all a fan of splitting the playerbase with expansions.
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Post by PapaCharlie9 on Jun 23, 2017 16:01:43 GMT
As long as micros are not pay-to-win, I don't care if they are included or not.
As for paid DLC expansions, it will depend on their frequency. If it's once or twice a year, that's fine. If it's every other month, forget it.
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Post by redbarrookie on Jun 23, 2017 22:43:45 GMT
As long as micros are not pay-to-win, I don't care if they are included or not. As for paid DLC expansions, it will depend on their frequency. If it's once or twice a year, that's fine. If it's every other month, forget it. Well, that's what I'd be hoping for with paid DLCs. A season pass that covers two or three DLCs that way it's a year long season pass. If said season pass covers two DLCs look at the numbers that buying it and microtransactions would allow you to release the third DLC for free or at a discount to season pass / people who own both 1 and 2. It really feels like companies have lost the essence of what keeps them going...yeah the almighty dollar keeps the world spinning, but the best spreadsheet you can make is the one that has your consumer at the core. The idea that microtransactions and "free DLC" would please the consumer baffles the hell outta me unless EA is coming out of pocket to fund Edmonton to make quality DLC. It will just make everyone go, "lol this was horrible no wonder it's free I'll never play anthem again" Whereas if the consumer pays for the product and sees the company trying to meet them back halfway by releasing a quality DLC for free from the microtransactions + season passes / individual DLCs that end up being sold they will at least remember, "Yo, Edmonton did me good right there. Let me throw them some bucks to do them a solid" Tl;dr: I'll never get the quantity over quality when it comes to DLCs. Don't we as gamers want the best DLCs we can get?
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Post by Pounce de León on Jul 4, 2017 10:21:34 GMT
While microbucks have little P2W impact on coop games, devs can heavily tweak the loot drop rates to "incentivise" buying loot crates and equipment. The concept of grind and shortcutting grind has no place in a game people already paid a full price on, imo. And while there isn't really P2W in coop it's also not really fun if the loot overpowers characters thus trivialising the gameplay.
DLC - I have never bothered about DLC for MP games: 1. You don't know how well received the game will be and betting on the playerbase is not my thing. No preorder, no season pass from me. 2. A game has to be really good to keep me playing in the first place. I'm not buying DLC for gun access or vehicle usage. I buy DLC for stuff I will reliably have access to and not for a chance to have a map come up randomly in a rotation or a power-up drop getting snatched by the next guy beside me. 3. DLC schemes tend to fracture the playerbase. Find no players to play with? I play something else. 4. For MP games I have enjoyed I have chosen to buy story DLC if it was available. I doubt this game will be worth playing SP, but we'll see.
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Aries
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Origin: Aries_cz
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Post by Aries on Jul 4, 2017 14:31:19 GMT
As long as microtransactions are only of the "Space Barbie" variety (meaning cosmetics, not better gear), I think that is the better way to go for long term earnings.
However, I am not opposed to paid DLCs either. but that requires much higher "entry cost" and usually means that more developers need to focus on making it more frequently to keep the cash flowing, and I think I would rather have more BWE doing the next Dragon Age or Mass Effect...
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jul 5, 2017 13:36:56 GMT
I prefer microtransactions. My reasoning? I refuse to spend money on microtransactions (I've never spent any money for Android games or in ME3/MEA multiplayer). But other people do! And so those people fund free expansions and additional multiplayer content! So I give thanks to them, and thus support the microtransactions. I know that sounds selfish as hell, but... 🤷 It's not selfish. It's being smart with your money. At least that's how I see it. Micro transactions are okay by me as long as it's not something to turn the game into pay-to-win. If it goes that route, see ya!
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Jul 5, 2017 13:38:41 GMT
As long as microtransactions are only of the "Space Barbie" variety (meaning cosmetics, not better gear), I think that is the better way to go for long term earnings. However, I am not opposed to paid DLCs either. but that requires much higher "entry cost" and usually means that more developers need to focus on making it more frequently to keep the cash flowing, and I think I would rather have more BWE doing the next Dragon Age or Mass Effect... They had better keep up with small patches or updates or it will suffer.
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