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Post by Catilina on May 19, 2019 15:51:31 GMT
As I said, the mages have to learn their abilities, to master their raw talent – and not just for fight or power, but for the mere survival. Thinking about that the warrior is the most responsible person is just a stereotype still. Every class can behave on every way. Not mentioned, how not every follower of law is honourable. But you mentioned that following the direction intelligently. This supposes a soldier, who's ready to question, and if it is necessary, to kill his/her superior if the time coming. These are responsible and honourable soldiers – but no matter, they're warriors, "rogues" or mages. ...Except that the vast majority of soldiers actually are warriors rather than mages or rogues, and the vast majority of warriors actually are trained as soldiers, militia, guards or leaders, all of which embrace discipline and responsibility. Archetypes and tendencies, not stereotypes.  Dude, I'm not saying that every class doesn't have people of every possible mindset. I'm not saying anything at all about "all warriors" or "all mages" or "all rogues". I'm saying that some mindsets are more prevalent in some classes than others, meaning that they play a bigger part for more people of the certain class on average, because that's very obviously the case. And I identify most with warriors because the prevalent mindset is one I see more value and purpose in than I do in the rogue or mage archetypes. More value? That's not right. A bunch of warriors can be just a raging horde or/and simple criminals. You can't say, that a warrior character has more value.
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Post by Noxluxe on May 19, 2019 16:06:06 GMT
...Except that the vast majority of soldiers actually are warriors rather than mages or rogues, and the vast majority of warriors actually are trained as soldiers, militia, guards or leaders, all of which embrace discipline and responsibility. Archetypes and tendencies, not stereotypes.  Dude, I'm not saying that every class doesn't have people of every possible mindset. I'm not saying anything at all about "all warriors" or "all mages" or "all rogues". I'm saying that some mindsets are more prevalent in some classes than others, meaning that they play a bigger part for more people of the certain class on average, because that's very obviously the case. And I identify most with warriors because the prevalent mindset is one I see more value and purpose in than I do in the rogue or mage archetypes. More value? That's not right. A bunch of warriors can be just a raging horde or/and simple criminals. You can't say, that a warrior character has more value. Yup, I can. Warriors on average are of more use to society, their families and their friends than rogues or mages are, again, on average. Simple as that. If you personally don't see one's value to one's community as the most important thing to appreciate then that's fine, but I do. And this is a subjective question.
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Post by Catilina on May 19, 2019 16:12:16 GMT
More value? That's not right. A bunch of warriors can be just a raging horde or/and simple criminals. You can't say, that a warrior character has more value. Yup, I can. Warriors on average are of more use to society, their families and their friends than rogues or mages are, again, on average. Simple as that. If you personally don't see one's value to one's community as the most important thing to appreciate then that's fine, but I do. And this is a subjective question. Yes. This is very subjective point.
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melbella
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Trouble-shooting Space Diva
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Post by melbella on May 19, 2019 16:54:13 GMT
I voted rogue because I don't play based on archetypes but rather the style I enjoy playing the most. Whereas in D&D games I started out playing as warrior types due to survivability, in DA warrior classes are boring/slow af so I play them very little. In DA I prefer the speed of the rogue classes, and also being able to open locked doors/chests/whatever and not rely on companions for it. Even in D&D games, I eventually moved to rogue classes to have more skill points to spend, especially for dialogue skills. I do like mage class in DA but again, for opening all the locks, rogue is my go to.
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Post by Sonya on Dec 8, 2019 21:54:29 GMT
Always like to be on the frontline and make dmg at the same time + to be more tankier so... 2h warrior City She-Elf is my favorite. Then DW warrior: good survivability, good damage, not boring to play (2h warriors are not influenced by some dirty fight or dragon's abilities already in the very beginning; DW warrior does a good damage and can take more punches than a rogue + using of skills helps). Mages: not my type tbh, but if play it is DW AW. Rogues: they are number 2, with the right build they are killing-machines (Zevran is always in my party - just set up tactics). SnS warrior is rather boring: now try to play SnS warrior like in DAI 2h reaver - have a tank, 1 healer, my GW and a DW rogue are damagers - for now, just finished Lothering, it is better than expected. Archer: does a very good damage but boring to the death - I use abilities only not to fall asleep, otherwise enemies just die from auto-attack.
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Post by Sonya on Dec 9, 2019 11:42:42 GMT
Sten and Oghren suffer from the fact that AI doesn't play 2H that great, the auto-points investment isn't great (worse for Oghren), and he is light a specialization. If Sten started with Champion he would probably be pretty useful. Actually Qunari don't have a racial bonus either, but a few attributes isn't a big deal. There are mods to give Sten 2 specializations, but I have never used them. In DAU 2h warrirors dont live long if you don't control them in person. That's why now (after 50-60 PTs) I use mod to respec characters (not always) so Sten is very good to be DW warrior and doesn't die (set up tactics for him and everything is fine). The same for Oghren but I don't respec him as 2h warrior suits him very much. DW Sten looks and plays good on him, also reminds me of DA2 Qunari - I like DA2 Qunari appearence, armor and weapon, so DW Sten suits and plays just fine. Pitty not everything is suitable in DAO (in DA2 and DAI you can respec the character at least, in DAO you can play as it is, put point in DW instead of 2h, but loose several other points or use mods already). And I don't like to use mods as like to play with what the game offers me, but after so many PTs I now use mods to see some cut content, dialogue-fixes, mods which just restore what BW had deleted. Grim reality.
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Post by daelonduluc on Dec 21, 2019 0:39:43 GMT
More value? That's not right. A bunch of warriors can be just a raging horde or/and simple criminals. You can't say, that a warrior character has more value. Yup, I can. Warriors on average are of more use to society, their families and their friends than rogues or mages are, again, on average. Simple as that. If you personally don't see one's value to one's community as the most important thing to appreciate then that's fine, but I do. And this is a subjective question. The only thing that matters in this world, or any world, for that matter is power and money. A warrior will never make money and has nothing other than raw physicality to offer. While I would never say that a warrior/soldier is not important, they are still a dime a dozen. What they do takes very little skill. "Me Hit Now" is about as far as it goes. A mage or a rogue is a craft that needs to be learned and practiced. It's the difference between a shotgun and archery. Sure you can have the same end result, but a shotgun doesn't take any skill, just strong finger.
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Post by Noxluxe on Dec 21, 2019 7:52:29 GMT
The only thing that matters in this world, or any world, for that matter is power and money. A warrior will never make money and has nothing other than raw physicality to offer. While I would never say that a warrior/soldier is not important, they are still a dime a dozen. What they do takes very little skill. "Me Hit Now" is about as far as it goes. A mage or a rogue is a craft that needs to be learned and practiced. It's the difference between a shotgun and archery. Sure you can have the same end result, but a shotgun doesn't take any skill, just strong finger. You realize that a lot of successful modern politicians have military backgrounds, right? That knights were nobility, that heavy armor was a symbol of status, and that soldiers abroad can earn small fortunes on every tour? That the military in general has historically been one of peasants' few paths toward actual respectable personal wealth? Certainly more soldiers have "made it" than pickpockets, burglars and career criminals. And the idea that being a soldier takes "very little skill" is silly. Swinging a sword and having it blocked is easy, doing it efficiently and getting through someone's defenses without being skewered in return by the other guy while also keeping track of all his friends trying to flank you while also paying attention to your men or your sergeant's greater strategy isn't. It takes hundreds of hours of drilling and sparring and practice to become even a moderately competent fighter in any discipline, and once you are then you have a career right there. And people will admire your dedication and capability. Slender wrists and quick fingers and a few practice attempts at picking a pocket, and you're a rogue. That's not a craft, it's a hobby, and a pretty dangerous one at that. You're more liable to end up dead, in prison or looking for work with no fingers on your right hand than you are to amass any kind of real wealth. And mages spend their days locked up in towers for endangering everyone in the world over and over again, hated and feared without an iota of money or power to their names. Yay. And the longbow is a soldiers' weapon. It takes immense practice to master, and requires lots of arm-strength to fire consistently. A crossbow doesn't take much more skill to use than a shotgun does, and most roguish types have historically used crossbows - because they were too poor and undisciplined to fire anything that required real training.
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Post by Sonya on Dec 21, 2019 10:01:19 GMT
The only thing that matters in this world, or any world, for that matter is power and money. A warrior will never make money and has nothing other than raw physicality to offer. While I would never say that a warrior/soldier is not important, they are still a dime a dozen. What they do takes very little skill. "Me Hit Now" is about as far as it goes. A mage or a rogue is a craft that needs to be learned and practiced. It's the difference between a shotgun and archery. Sure you can have the same end result, but a shotgun doesn't take any skill, just strong finger. Don't know about all countries, but in many of them people are not even allowered to "serve the people" w/o military service. You must go through it anyway. And I agree with Noxluxe (apologize if I write the same in other words as I agree with your post totally, but would like to write and add something). To be a warrior in DA is a symbole of status. Remember that already at Ostagar you see that almost every person is a warrior in a heavy armor with 2h weapon. It's obvious to wear heavy armor and having at least exactly 2h weapon is respectful. And you even meet hell of 2h warriors already in the beginning of the game, the king included btw. Even if someone had a shield, he/she still had 2h weapon. Thus, being a warrior means having a status, being respected, it means you can earn for you life, for your family. Now, I don't agrue that mages and rogues useful, no - they have their own paths to use skills, BUT to call a warrior "hit me now only", saying that warrior has nothing to offer but physicalities? I am sorry, but that's rediculous. Warriors in pair with those "physicalities" use their brains actually: they study, they learn military strategy, they practice a lot not only to take a punch, but to make f"cking amount of damage (of course with the right build). They use brains and use them a lot not to die. They learn and study as well as mages and rogues. So "hit me now" - is only a build for those who want to be a tank (even with that buld you need skills, practice, study how NOT to get flanked or stabbed). Warriors are skilled, clever, always-practicing, always-learning people who are able not only to fight clever (I am not talkig about unfortunate warrior, but in general), but are able to earn money, who have respect for what they can do. Why? (in addition). Handling a 2h sword/maul or use a shield in a right way takes lots of above skills and knowledge. It's a dangerous work - to be on the frontline and being able to take punches and at the same time make punches yourself and survive in the end. The same goes for an archer - not only a rogue (why is there even a comparison with a SG? Only because of streangth? Would have been more lore-friendly use comparison with a 2h maul). Using a bow (I am not talking about modern bows which are rather easy to use and are just for fun) needs so much streangth; and at the same time you again have to learn some tricks for your enemies and not to miss using them and watch your back not to die. Warriors with bad training end up not good, but it's a mistake to say they are "important but mostly for "hit me reason". Warriors/rogues/mages - they all have to master their skills and not to die. And, IMO, warriors are even in worse position as they fight on the frontline w/o some stealth-abilities. Only thinking...mages could be more in danger because of the fade-connection and resisting demons whispering you 24/7 "come to me"; rogues could be cought and remain w/o fingers. So, yeah, mages - abominations, rogues w/o fingers are dead, warrior with bad injuries won't be able to fight - they are all in danger. But warriors? Clever and skilled just like some mage or rogue, only w/o danger to turn into abomination or end up w/o fingers because of your hobby to steal. To cut a long story short - Warriors are damn impressive, skillful and clever ones. My favorite and most experienced class.
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Highwayman667
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"In uncertainty, find infinite possibility"
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Post by Highwayman667 on May 10, 2020 16:25:26 GMT
Yeah. Rogues are best  !
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Post by rbsrobson on May 31, 2020 22:18:10 GMT
Depends. I like power, so it is a bit predictable isnt it...
If solo, Mage (origins and awakening). Why? Because yes.
If group, Archer Rogue (voted for this one). Why? Because also yes.
On a more serious note.
For solo: Mages are beast, tons of cc, debuff and damage. The only problem is against traps and locked chests. Otherwise, a spell cast focused full magic mage is what i go with.
For group: Although mages are very good in groups as well (because OP x 3), i like rogue archers (or just archers in general) way more. In origins, you get 3 cun archer rogues (make all of them a bard at lvl 14 for 3x song of courage stack) and shale (rock mastery aura), and just auto attack your way through the game. You do not need to worry about the low health of your members, as they kill everything so fast it is ridiculous. They do not have to deal with any friendly fire bullshit, can disable traps and get items from locked chests (extra exp), and there is no micromanagement because you just auto attack your way through the game instead of selecting spells. Of course, mages can do more raw damage, but archers are absolutely the best DPSers. Oh and as they are ranged, they dont have to deal with the bullshit melees have to.
Oh dont even get me started in awakening. Accuracy speaks for itself. As for the 4th archer (that is not a rogue), make him an archer spirit dex warrior and give him +% spirit damage equipment. Actually, in awakening, archers get even more ridiculous.
Take a look how ridiculous it gets (videos are not mine):
One video for a pure caster mage soloing:
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Post by sjsharp2010 on Jun 1, 2020 3:11:37 GMT
I voted rogue because I don't play based on archetypes but rather the style I enjoy playing the most. Whereas in D&D games I started out playing as warrior types due to survivability, in DA warrior classes are boring/slow af so I play them very little. In DA I prefer the speed of the rogue classes, and also being able to open locked doors/chests/whatever and not rely on companions for it. Even in D&D games, I eventually moved to rogue classes to have more skill points to spend, especially for dialogue skills. I do like mage class in DA but again, for opening all the locks, rogue is my go to. That's why I go for mage as that's the style I probably like playing the most I love freezing an enemy on the spot with Winters Grasp or Cone of Cold Spells and then slamming them with a stonefist. If there's a group clusterd t ogethe rthen throwing a fireball into the mix to scatter them is good fun too. I do kind of like th epicking locks and stealthy backstabbing that rogues can do as well as that is a lot of fun as well just not as much fun as I find playing a mage. Warriors are probably aer probably my least favourite as they hasve the leas tflashy abilities and other than the fact they're harder to take down than a mage o rrogue I don't find them that special. I tshould be said though I d oenjoy playing all 3
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Post by soulmirror on Sept 24, 2020 19:02:15 GMT
1st time around, 11 years ago, Mage all the way through every game and DLC. Bought the Ultimate @ 75% off and tried it as a Cunning Bow Rogue, never been happier. No doors or locks get in the way and a ton of damage late game, definitely easier as a rogue in some areas, especially the Fade, was a cakewalk compared to Mage. Moving onto 2 next, we will see how it works out.
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Post by LadyofNemesis on Sept 24, 2020 19:39:46 GMT
1st time around, 11 years ago, Mage all the way through every game and DLC. Bought the Ultimate @ 75% off and tried it as a Cunning Bow Rogue, never been happier. No doors or locks get in the way and a ton of damage late game, definitely easier as a rogue in some areas, especially the Fade, was a cakewalk compared to Mage. Moving onto 2 next, we will see how it works out. first off, welcome to the forum
second, I don't know what platform you play on, but there's a mod for PC on the Nexus that adds open lock spells for mages, there's also a lockbash mod the nice thing about the former is that it works in every dlc (except darkspawn chronicles), the latter only works in the original campaign and awakening
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Post by Noxluxe on Feb 21, 2021 17:17:10 GMT
Just realized that an advantage of Warrior player characters is that they can kind of play themselves if they need to. With a Rogue or a Mage I very easily get stuck playing my own character in combat, whereas a Warrior can just do his thing while I get more mileage out of Zevran or Leliana or Morrigan by micromanaging them.
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Post by Zemgus on Apr 9, 2021 22:11:46 GMT
Mage in DAO and DAI, Two-Handed warrior in DA2.
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