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Post by Obliviousmiss on Sept 16, 2016 17:49:56 GMT
*~~*~~*~~*~~ *~~*~~*~~*~~ Who else loves this game?!!! I played it because @scarlett and Furisco and Monk told me to, and I couldn't put it down! It was fantastic. I hear they're making a Life Is Strange 2!!! I'd love to hear everyone's different choices in their gameplay.
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N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
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Post by Monk on Sept 16, 2016 18:20:25 GMT
Well, i basically love the character Chloe, as well as Kate who's bloody cute, so basically my most recent replay choices have revolved around them… though i did lie to Kate about not picking up because the phone was on mute. Oh! And, after reading through some of the possiblities, make fun of Victoria when she has paint on her so she won't die. After the various playthroughs, i've realized how human everyone was, even Victoria, so decided sparing her life was best and one of the few ways was to make fun of her so she won't have the need to seek Jefferson's or Nathan's protection.
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Post by LightningPoodle on Sept 16, 2016 20:38:58 GMT
Life is Strange is one of my more favoured games. It's only downside is the ending choice. It's like ME3 all over again...
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Post by Serza on Sept 16, 2016 21:08:39 GMT
Yes... Yes, it is...
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I'm always wearing pajamas. It doesn't mean I get enough sleep.
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Post by Obliviousmiss on Sept 16, 2016 21:08:49 GMT
Well, i basically love the character Chloe, as well as Kate who's bloody cute, so basically my most recent replay choices have revolved around them… though i did lie to Kate about not picking up because the phone was on mute. Oh! And, after reading through some of the possiblities, make fun of Victoria when she has paint on her so she won't die. After the various playthroughs, i've realized how human everyone was, even Victoria, so decided sparing her life was best and one of the few ways was to make fun of her so she won't have the need to seek Jefferson's or Nathan's protection. I had no idea that could happen! Thanks! I will try that next time! Well, for me it was a pretty easy choice. Spare one life, or many lives? My conscience would get the best of me if I let everyone die...
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Post by Obsidian Gryphon on Sept 17, 2016 8:38:14 GMT
It's a good game, I enjoyed the story and chars. It's an easy practical choice, unlike ME3 where nothing made sense. I let Chloe die. Not going to throw away other lives for her. Too, everything is against her living.
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N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
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Post by Monk on Sept 17, 2016 14:58:29 GMT
The only reason i can justify it is it's as if the world wants to fix what the people of Arcadia Bay won't so they give Max the ability to fix what she can and if you follow Chloe's train of thought, Arcadia Bay's just as much to blame as Jefferson/Nathan for Rachel Amber's getting killed, along with countless other girls.
Excuse me while i listen to LiS's commercial songs on Spotify. ( I love how i have to put the entire post in spoiler tags. )
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Sept 18, 2016 21:12:21 GMT
Life is Strange is one of my more favoured games. It's only downside is the ending choice. It's like ME3 all over again... Not quite ME3 bad. But it did make me question what the point of all of it was. Otherwise good game.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 19, 2016 4:11:31 GMT
I only played the first chapter since it was free, but now it appears the Ch. 2-5 pack is no longer available through Steam and each chapter individually is listed at 19.99 ea? That's $80 for the rest of the game?! That seems rather bizarre since the whole game was offered for around $20 before they released chapter 1. Am I just looking at this wrong?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Sept 19, 2016 6:51:52 GMT
I only played the first chapter since it was free, but now it appears the Ch. 2-5 pack is no longer available through Steam and each chapter individually is listed at 19.99 ea? That's $80 for the rest of the game?! That seems rather bizarre since the whole game was offered for around $20 before they released chapter 1. Am I just looking at this wrong? Errr... that must be some kind of Steam mess-up. If memory serves, 19.99 was the price of the complete game with all episodes.
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Post by Serza on Sept 19, 2016 14:55:50 GMT
Steam Store tells me it's 20€ (Europe) for the whole deal.
That'll be 20$ in the US, because of Valve being Valve.
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N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
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Post by Monk on Sept 19, 2016 15:04:13 GMT
Yeah, the store's being weird. If you search for it, it'll show $19.99 per episode (2-5) but if you click on one, it'll show $19.99 is for the entire set.
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Post by Innocent Bystander on Sept 19, 2016 15:10:45 GMT
One of the best written games I've ever played. Episode 5 seems rushed and one of the endings (save Chloe) is severely lacking, but other than that it's very, very good game. Also, Ashly Burch. Life is Strange is one of my more favoured games. It's only downside is the ending choice. It's like ME3 all over again... Not quite ME3 bad. But it did make me question what the point of all of it was. Otherwise good game. The entire point of the ending is that you either accept consequences of your actions (even though they make little sense, that entire tornado thing is probably just some weird metaphor) and let Chloe live, or you don't. It took me a while to understand it, but at least there's something to understand.
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Post by Iakus on Sept 19, 2016 15:26:04 GMT
One of the best written games I've ever played. Episode 5 seems rushed and one of the endings (save Chloe) is severely lacking, but other than that it's very, very good game. Also, Ashly Burch. Not quite ME3 bad. But it did make me question what the point of all of it was. Otherwise good game. The entire point of the ending is that you either accept consequences of your actions (even though they make little sense, that entire tornado thing is probably just some weird metaphor) and let Chloe live, or you don't. It took me a while to understand it, but at least there's something to understand. That's just it, though. THe consequences were completely nonsensical. The alternate timeline in episode 3 was a far better example of that theme.
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Post by Andraste_Reborn on Sept 19, 2016 15:32:39 GMT
One of the best written games I've ever played. Episode 5 seems rushed and one of the endings (save Chloe) is severely lacking, but other than that it's very, very good game. Also, Ashly Burch. The entire point of the ending is that you either accept consequences of your actions (even though they make little sense, that entire tornado thing is probably just some weird metaphor) and let Chloe live, or you don't. It took me a while to understand it, but at least there's something to understand. That's just it, though. THe consequences were completely nonsensical. The alternate timeline in episode 3 was a far better example of that theme. Yeah, that was my problem with it, too. Why does time travel cause tornadoes anyway? The game just throws some BS about chaos theory at you and expects you to just accept it. It made it a bit of a Fantastic Aesop for me. That said, I did enjoy the game. The ending I got worked for me but largely because I hadn't saved Kate and managed to get Victoria killed into the bargain, so at least in letting Chloe die I was bringing them back. I think I'd have found it a lot less satisfying if I'd managed to save them and it was just 'kill your girlfriend or the town gets destroyed Because Of Reasons.')
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Post by melbella on Sept 20, 2016 2:20:11 GMT
Yeah, the store's being weird. If you search for it, it'll show $19.99 per episode (2-5) but if you click on one, it'll show $19.99 is for the entire set.
Yeah, I looked at it again and it's 19.99 for everything. Still gonna wait till it's on sale again before getting the rest.
After only playing Ch. 1, I didn't really like Chloe much. Does she get any less....er, "throw my supposed friend under the bus"-ish later on?
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Post by Furisco on Sept 20, 2016 3:32:10 GMT
Not my type of game, but i enjoyed it. Max is a really cool character. That ending can eat shit. So sad :C
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Post by Kantr on Sept 20, 2016 14:27:37 GMT
Some of you are bad people Save Chloe always, I couldn't let Max lose her despite the storm. The letting her Dad live meant she gets in a car crash I really disliked
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N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
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Post by Monk on Sept 20, 2016 15:01:42 GMT
After only playing Ch. 1, I didn't really like Chloe much. Does she get any less....er, "throw my supposed friend under the bus"-ish later on? Yeah. You warm up to her and get a sense of why she was so mad when the lack of calling came up. She's very punk and down to Earth once you get to know her more.
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Post by fraggle on Sept 20, 2016 17:56:58 GMT
Played it last year and was hooked right away, but was quite disappointed after the ending. Choice and consequence was really bad in this one. I like Max though, she's awesome. Dunno, it was an emotional game with some great ideas, an AMAZING soundtrack, but a stupid twist reveal as to who was the baddie, and I never fully bought the friendship of Chloe and Max. My favourite part was probably taking pictures My choice at the end... I let Chloe die. With this none of what I did mattered in the end, but the other way around it wouldn't matter either because everyone is dead. It's such a stupid ending. Nothing matters, lalala.
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Post by flyingsquirrel on Oct 17, 2016 21:16:41 GMT
Sort of resurrecting the thread as I just recently replayed this for the first time... I don't think the "Save Arcadia Bay" ending truly renders everything pointless. It seemed pretty clear to me that when Max jumps back, she retains her memory of all her time-jumping, so it's likely that she now sees the "other side" of antagonistic characters like Victoria, David Madsen, and Frank, and that she's able to expose Jefferson (which in turn would prevent Kate's situation from getting as bad as it got). I think the closing montage even showed Jefferson getting arrested. So she probably still grows quite a bit as a person and has a better understanding of how to be a positive influence in others' lives even if she couldn't save Chloe's life. As for why time-traveling causes tornadoes and other weird atmospheric anomalies, I don't think it's actually time travel per se but rather Max using time travel to change the course of events. I think the idea is that reality is sort of like a very intricately woven tapestry and Max is trying to re-weave bits and pieces of it, but in doing so she's pulling other strings loose and creating new patterns by accident. Sometimes, as in the "alternate reality" portion, the unintended effects have a clear causal link, but not always.
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Post by Iakus on Oct 17, 2016 21:54:45 GMT
Sort of resurrecting the thread as I just recently replayed this for the first time... I don't think the "Save Arcadia Bay" ending truly renders everything pointless. It seemed pretty clear to me that when Max jumps back, she retains her memory of all her time-jumping, so it's likely that she now sees the "other side" of antagonistic characters like Victoria, David Madsen, and Frank, and that she's able to expose Jefferson (which in turn would prevent Kate's situation from getting as bad as it got). I think the closing montage even showed Jefferson getting arrested. So she probably still grows quite a bit as a person and has a better understanding of how to be a positive influence in others' lives even if she couldn't save Chloe's life. As for why time-traveling causes tornadoes and other weird atmospheric anomalies, I don't think it's actually time travel per se but rather Max using time travel to change the course of events. I think the idea is that reality is sort of like a very intricately woven tapestry and Max is trying to re-weave bits and pieces of it, but in doing so she's pulling other strings loose and creating new patterns by accident. Sometimes, as in the "alternate reality" portion, the unintended effects have a clear causal link, but not always. Pretty much, except She doesn't have to report Jefferson, as it's pretty clear that when Nathan is arrested for killing Chloe, he cuts a deal and spills the beans on Jefferson. He knows all about the Dark Room, where Rachel is buried, and such [/quote] But I'm still not buying that explanation about the tornadoes, the snow, etc. It simply doesn't make sense.
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Post by flyingsquirrel on Oct 18, 2016 22:16:15 GMT
Do you object specifically to the idea of anomalous weather as a side effect of Max's time-traveling, or to there being any side effects in general beyond the ones clearly traceable to her actions and decisions? For what it's worth, I didn't think we were meant to accept the invocation of chaos theory at face value, as in "Ah-ha! Max preventing Chloe from being killed touched off a chain reaction of unseen events that resulted in snow, double-moons, and a tornado, just like the infamous butterfly flapping its wings in China!" I think that was included for a couple of reasons: first, to establish Max as an intelligent character who looks for a scientific explanation when she experiences something seemingly impossible (even if it's one that we - and she - don't ultimately find entirely satisfying or convincing), and second, to signal to those of us playing the game to expect maximum weirdness ahead and to think about cause and effect in unconventional ways. IIRC, Max has a vision of the tornado before initiating her first time-jump, which is hard to reconcile with an explanation based on chaos theory - as far as I know, chaos theory doesn't suggest that an effect can be perceived before its cause even occurs. While there are hints of sci-fi, I think LiS is really more of a fantasy narrative, with one of the key points being Max coming to terms with her limited control and understanding of her power and how (and if) she chooses to use it. From that perspective I wasn't really bothered by the lack of concrete and rational explanations at the end.
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Post by Iakus on Oct 18, 2016 22:41:45 GMT
Do you object specifically to the idea of anomalous weather as a side effect of Max's time-traveling, or to there being any side effects in general beyond the ones clearly traceable to her actions and decisions? For what it's worth, I didn't think we were meant to accept the invocation of chaos theory at face value, as in "Ah-ha! Max preventing Chloe from being killed touched off a chain reaction of unseen events that resulted in snow, double-moons, and a tornado, just like the infamous butterfly flapping its wings in China!" I think that was included for a couple of reasons: first, to establish Max as an intelligent character who looks for a scientific explanation when she experiences something seemingly impossible (even if it's one that we - and she - don't ultimately find entirely satisfying or convincing), and second, to signal to those of us playing the game to expect maximum weirdness ahead and to think about cause and effect in unconventional ways. IIRC, Max has a vision of the tornado before initiating her first time-jump, which is hard to reconcile with an explanation based on chaos theory - as far as I know, chaos theory doesn't suggest that an effect can be perceived before its cause even occurs. While there are hints of sci-fi, I think LiS is really more of a fantasy narrative, with one of the key points being Max coming to terms with her limited control and understanding of her power and how (and if) she chooses to use it. From that perspective I wasn't really bothered by the lack of concrete and rational explanations at the end. The former. If Max's time-travel was the cause of all that weirdness, it should have been better explained why. The whole chaos theory is about unforeseeable consequences, not random ones. Again, the alternate timeline in Episode 3 was a great example of chaos theory. The tornado not so much. Even magic should have rules.
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Post by flyingsquirrel on Oct 19, 2016 16:51:49 GMT
I actually agree with that, but I'd just reiterate that I don't think the game was suggesting that all the bizarre weather was actually a result of chaos theory. In fact, I'd say the evidence suggests it isn't - chaos theory doesn't, as far as I know, suggest that an effect can precede its cause, and yet Max has a vision of the tornado before she ever has her first time-jump.
And while magic (or other supernatural phenomena, and I do consider LIS more supernatural than sci-fi) should have rules, I think it's OK not to let the audience or the characters in on the rules under certain circumstances. I see LIS as in the vein of the movie Donnie Darko or the X-Files episode "Monday" (the one where Mulder is in a time loop involving a bank explosion), where the time-traveling and attempts to change certain outcomes are used to explore ideas about the limits of human understanding and to what extent individuals have control over their own futures. So I didn't mind that Max and Chloe didn't manage to figure it out, and since we're playing from Max's point of view, they weren't going to reveal it to the player either.
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