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Post by flyingovertrout on Oct 23, 2016 18:43:31 GMT
Just finished this one yesterday. Thinking of suing Dontnod for emotional distress. That's a compliment.
TEAM CHLOE
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Post by SpiritVanguard on Nov 24, 2016 2:04:24 GMT
Ha, wondered if there was a thread for this. Finished this game a few months ago, I think? Certainly couldn't stop once I started. Wasn't at all what I expected and, I mean, damn. The feels. Link -- limanade.tumblr.comAs for the ending... Saved Arcadia Bay.
I have to admit Chloe was not easy for me to like. I don't really. Don't hate her, though.
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Post by Tarkus on Dec 1, 2016 18:05:38 GMT
Life is Strange is definitely my favorite game from last year, along with Until Dawn. I saved Arcadia Bay, didn't really like the idea of the whole town being destroyed by some freak time tornado. But the real reason is because I didn't want to risk Kate dying to that freak time tornado, sorry Chloe.
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Post by Galactic Runner on Jan 1, 2017 8:05:22 GMT
I had the complete season on PS3 and paid $10 for it, but then I also got it on PC cause it was only $5.
SO GOOD.
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Trouble-shooting Space Diva
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Post by melbella on Jan 3, 2017 17:38:30 GMT
I wasn't going to read the spoilers in this thread until I finished the game, but I couldn't help myself. I'm currently in Ch. 4 and, after reading the thread, I am totally excited that I can kill off Chloe. Even though I didn't in the alternate time line. I really don't like her blue-hair version though.
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Post by PapaCharlie9 on Jan 3, 2017 23:02:20 GMT
A deeply, deeply flawed game, but I really liked it too! They could teach a thing or two about manipulating for feels to the Bioware crew. Also, best soundtrack ever! For me, Episode 1 and 2 got me hooked, really nailed the atmosphere and tone. The game was well executed -- maybe a bit too much exposition about how Max was growing up instead of showing her growing up, but details. Everything was going great, until the twist at the end of Ep 3. For reals? You're going to pull that manipulative bullshit on me? Ep 4 was okay, though the ending wasn't the shocker it was meant to be, I'd guessed who the serial killer was. Ep 5 was ... awful. Should have had a massive trigger warning. Way darker than the first 3 eps would lead you to believe. I was so put off by the beginning of Ep 5 that I missed most of the save-your-friends opportunities around the diner! I wanted the game to be over. Especially that truly horrible maze/dream sequence, bleah! Then the ending. Honestly, I'm not as worked up about the ending as a lot of people. Seemed obvious they were driving it to that dilemma. I couldn't really get emotionally engaged in the decision, because Max had already shown herself to not give two fucks about the whole town. I mean, the minute she saw the newspaper with the date of the storm disaster, why didn't she go warn everyone, or at least the people she cared about that would believe her? Instead of just one street lady? If she was worried she'd sound nuts, make something up. Water contamination. Anthrax, Elvis sighting, something! It wasn't like she couldn't try a 100 different excuses before finding one that worked. So I chose Bae over Bay for my canon decision. I know a lot of people get all morally indignant about the Bae choice, but c'mon, because it's time travel and since Max is the only one who remembers what happened in other time lines, it's meaningless. Who's to say that the "town saved" timeline doesn't also exist at the same time as the "town destroyed"? If they both exist, the only thing Max is choosing is which timeline for this consciousness to be living in. Bah! The way it should have ended is Max goes back to the bathroom scene and punches Nathan Prescott's lights out before Chloe even gets there. Problem solved, town saved, Chloe lives!
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melbella
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Post by melbella on Jan 4, 2017 5:32:46 GMT
Copying my post from another thread because lazy: Finished Life is Strange Saved the town. Figures Chloe would turn into a decent person at the end, just in time to be sacrificed. Ch. 5 was definitely creepy, and I hated the maze/lights portion.
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Post by PapaCharlie9 on Jan 4, 2017 7:47:04 GMT
Copying my post from another thread because lazy: Finished Life is Strange Saved the town. Figures Chloe would turn into a decent person at the end, just in time to be sacrificed. Ch. 5 was definitely creepy, and I hated the maze/lights portion. So did they get coastal Oregon right?
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melbella
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Post by melbella on Jan 4, 2017 14:40:38 GMT
So did they get coastal Oregon right?
Well, I don't live on the coast, but every time I've been to any place on the coast in the northern half of the state, it's been cold, rainy and/or foggy. So I think they missed the boat there by making it too sunny. Well, except for the giant tornado parts of the game.
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Post by masterwarderz on Jan 5, 2017 0:14:29 GMT
Should have had a massive trigger warning. Kek. I always find those so funny. Really blows out of proportion the sheer number of people who suffer trauma on the scale actually dements their pysche enough to make it reoccurring waking experiences. ._. Besides they get the stupid ESRB or PEGI or whatever regional equivalent to those rating boards to warn them of content within games.
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Post by wannieg on Jan 9, 2017 3:28:20 GMT
That dream sequence was weird, but i get what they're trying to do. You know, i actually find funny see people complaining about your choices didn't mattering to the end game because almost (and i'm using "almost" loosely) every choice-base game are the same. You do thousands of things that seems relevant just to end in the sameplace that everyone else with X numbers options to the end. It's not about your choices actually mattering in the end, but you feeling than they do as you make them. In a more hippie way: "it's all about the journey, bruh". Games like Life is Strange and pretty much all Telltales one, i like to play it once and that's it. I like to read and talk about what people made different but not comeback myself neither watch videos of other people playing. (Games like ME, DA and Fable Lost Chapters i do play again to make different choices because they have other game mechanics that allow them to still be fun in a way i don't think those fixated only in the narrative do). As for LiS itself really liked and swear i sat for ten minutes for that final decision just staring the screen. Brain vs Heart. I'm very logical person when i'm outside, but put me in the inside and i get way too emotive. Did ended up doing the emotive choice. Even though "the need of the many" and those many they're a lot people i cared about, i just couldn't look my best friend in the face and say "Die bitch" even if it meant saving a lot of people including the guy i liked Siss before... dudes? ???
Whats the female equivalent of "bros before hoes"? And every time i face with that kind of choice: person right in front of me that i cared about VS a more logical choice i go with the emotional in a very hypocrite way. I just finished Dragon Age: Inquisition for the first time and was the same for me in the Iron Bull mission the logical choice to me is save those ships full of people that are here to help you and be powerfull allies, in turn helping save more people.
Even so,i chose save those i thought as my friends right in front of me.
Also, Iron Bull, come on, step up. That should've been he's choice, not mine. Pussy.
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melbella
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Post by melbella on Jan 9, 2017 3:45:34 GMT
DAI spoiler/comment: I think IB looks to the Inquisitor because the alliance is between the qunari and the Inquisition - Iron Bull is simply the go-between. The decision to scrap the alliance in favor of his men isn't really his call. Also, I never save the ship because the qun can get stuffed.
As for LiS, if I hadn't hated Chloe for the first 3+ chapters, the final decision would have been a lot harder. She's the poster girl for the song, "Get Over It." Pot/kettle. All those things.
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Post by Warrick on Jan 9, 2017 4:14:51 GMT
I could never finish it because a glitch in episode 4 made the game fail to carry on after a fade-to-black. It just stayed black forever.
There is an interview on youtube and it's funny how the actress for Max sounds exactly the same. You just hear Max talking.
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Post by flyingsquirrel on Jan 10, 2017 22:14:15 GMT
You know, i actually find funny see people complaining about your choices didn't mattering to the end game because almost (and i'm using "almost" loosely) every choice-base game are the same. You do thousands of things that seems relevant just to end in the sameplace that everyone else with X numbers options to the end. It's not about your choices actually mattering in the end, but you feeling than they do as you make them. In a more hippie way: "it's all about the journey, bruh". Some of this is probably just a built-in limitation of the genre. Logically, there are games where decisions you make along the way should have more impact than the final decision you make at the end. But what would the reaction of the players be if, for example, Mass Effect 3 ended with you losing the war because Shepard didn't broker geth/quarian peace and now you have to redo the last 10 hours of your playthrough? I don't know a whole lot about how programming works, but it seems like the only workable alternative would be to have the narrative spin off in a different direction long before the actual end, such that you can still "win" but in a very different way.
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Post by SpiritVanguard on Jan 11, 2017 0:05:11 GMT
I don't think I can claim any kind of moral high-ground about the ending. It comes down to who I'd rather save: everyone I actually care about or forced-friend Chloe. The game had 5 episodes to make me like/care about her. And I tried -- characters don't have to be "perfect" for me to like them. But, Max is so deeply in love with Chloe and I'm just not. While the story hammered away at the obligatory "best friends 4 evah!" thing I found myself developing sincere feelings for everyone else; Kate, Warren, Alyssa, etc as well as non-school mates... they were the friends I cared about. Chloe was just there to drive the plot. I already had a feeling the ending was going to sacrifice Chloe in some way. Still, I can't say I wanted her dead and the ending where she dies is actually pretty damn sad. As alienated as I felt from their relationship I knew Max loved her. So I feel bad for Max, but the game just didn't endear me personally to Chloe. I also really wanted Jefferson to be exposed for what he did, not all of it buried under a town of rubble like it never happened. Honestly, even if I was madly in love with Chloe like Max is I probably still would've saved Arcadia Bay because "ruthless calculus" then let myself soak in the bittersweetness of a tragic love story. Then I probably would've "rewound" to save her instead for a (gray) happy ending. --I was planning to play again and be more on Chloe's side -- I chose "against" her quite a bit -- as well as save her at the end. Haven't gotten to it yet. Oh, and I actually liked falling down the rabbit hole in the last episode. It was a very sudden and dramatic change but I like that head-trip stuff. It was creepy as hell too.
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melbella
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Trouble-shooting Space Diva
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Post by melbella on Jan 11, 2017 2:03:21 GMT
SpiritVanguard I didn't mind the creepy head trip part - I hated the annoying game mechanic part. Don't require me to be stealthy if there isn't actually a stealth ability I can use. Not only that, but there was no indication of where I was even supposed to go, so I probably spent 10 minutes running in circles instead of heading in the right direction.
Agree with you about Chloe 100%. I really didn't understand Max's infatuation with her - she was a terrible friend.
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Post by wannieg on Jan 11, 2017 16:37:18 GMT
DAI spoiler/comment: I think IB looks to the Inquisitor because the alliance is between the qunari and the Inquisition - Iron Bull is simply the go-between. The decision to scrap the alliance in favor of his men isn't really his call. Also, I never save the ship because the qun can get stuffed.
As for LiS, if I hadn't hated Chloe for the first 3+ chapters, the final decision would have been a lot harder. She's the poster girl for the song, "Get Over It." Pot/kettle. All those things. For the DAI: i undestand why he looks to us to make the decision, but like, is he's life in there, what he believes vs what he loves, you have to be really insensitive to just go with "whatever". Like with Sera mission, she goes and do what she has to do and then we handle the consequences. Then again, considering the Trespasser DLC (if you save the Qunaris), is pretty clear that The Iron Bull is just a brainwashed little bitch, so... i suppose it makes sense. I get the hate for Chloe, i usually would too, but once you really get into Max's mind (which is also a very annoying character, btw) i get why she likes her, ergo, me as Max, i ended up liking Chloe as well You know, i actually find funny see people complaining about your choices didn't mattering to the end game because almost (and i'm using "almost" loosely) every choice-base game are the same. You do thousands of things that seems relevant just to end in the sameplace that everyone else with X numbers options to the end. It's not about your choices actually mattering in the end, but you feeling than they do as you make them. In a more hippie way: "it's all about the journey, bruh". Some of this is probably just a built-in limitation of the genre. Logically, there are games where decisions you make along the way should have more impact than the final decision you make at the end. But what would the reaction of the players be if, for example, Mass Effect 3 ended with you losing the war because Shepard didn't broker geth/quarian peace and now you have to redo the last 10 hours of your playthrough? I don't know a whole lot about how programming works, but it seems like the only workable alternative would be to have the narrative spin off in a different direction long before the actual end, such that you can still "win" but in a very different way. Oh yeah, i get that. Personally i don't know any game that was truly able to gives a end, or even a "end game", that truly spins based on what you chose. That's what i meant with finding funny, every choice based game is like that. Sure, some games makes feel like it matters and some (like ME) don't. But in the end, it never does. And, as you say, they probably couldn't do that, not at least without expending way too much money and gives a huge ass game. I just meant that people get so upset with getting to the end of the game and not seeing every little thing they did there, they seem to play expecting something so complete unique out of the end, but that's just not how games work, at least not right now. SpiritVanguard I didn't mind the creepy head trip part - I hated the annoying game mechanic part. Don't require me to be stealthy if there isn't actually a stealth ability I can use. Not only that, but there was no indication of where I was even supposed to go, so I probably spent 10 minutes running in circles instead of heading in the right direction.
Agree with you about Chloe 100%. I really didn't understand Max's infatuation with her - she was a terrible friend.
The creepy head part was weirdly made, and as you say the mechanic were really off, wich took some of the interesting part out of it (after some time you just want to get pass that part). If they had it done right though, would've been amazing. As for Max really liking Chloe, to me is because: Max feels really lonely, sure she made some friends in there, but i still felt like she feels like a outside, and Chloe makes her feel part of something. And a part important. Max is a little bit of wallflower too. She wants to do things, but prefers to hide behind the camera, and Chloe actually pushs her to stuff. Sure, she really abuses Max and her powers, but i think Max sees just that shes really is special, she really matters and don't realizes/cares that shes being used. She's a part of it and to her, that's what matters.
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Post by Iakus on Jan 11, 2017 21:56:03 GMT
Max feels really lonely, sure she made some friends in there, but i still felt like she feels like a outside, and Chloe makes her feel part of something. And a part important. Max is a little bit of wallflower too. She wants to do things, but prefers to hide behind the camera, and Chloe actually pushs her to stuff. Sure, she really abuses Max and her powers, but i think Max sees just that shes really is special, she really matters and don't realizes/cares that shes being used. She's a part of it and to her, that's what matters. That's actually kind of the "silver lining" behind ... the ending where Chloe dies: Max retains the memories of the week that just got erased. She now knows these people and their stories better, and can maybe develop friendships with them. even though Chloe died, Max grew as a person for that extra week with her.
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Post by Iakus on Jan 11, 2017 22:04:17 GMT
You know, i actually find funny see people complaining about your choices didn't mattering to the end game because almost (and i'm using "almost" loosely) every choice-base game are the same. You do thousands of things that seems relevant just to end in the sameplace that everyone else with X numbers options to the end. It's not about your choices actually mattering in the end, but you feeling than they do as you make them. In a more hippie way: "it's all about the journey, bruh". For me it was less the choice didn't matter so much as the consequences were illogical. I never really got how the tornado or the other phenomena were connected to her time-travelling. Therefore, it made no sense that the entire town was in danger unless Max literally undoes all her time-traveling (via more time travel, of course) "With great power comes...nothing. Just don't use your great power at all. Trust me, it's not worth it" I mean, I could get behind an ending where Chloe's death averts an even worse future (something like Episode 4 where we see what future comes about if Max saves William) THAT was a good example of the Butterfly Effect and unintended consequences. but I simply couldn't see the connection between her survival the tornado. Not to mention if you DO let the town get destroyed and Max and Chloe drive off together...now what? Will the tornado follow them? Will strange weather continue to happen wherever Chloe goes? Is she destined to be the inspiration for an entirely new Final Destination franchise?
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Post by SpiritVanguard on Jan 13, 2017 4:26:23 GMT
I didn't mind the creepy head trip part - I hated the annoying game mechanic part. Don't require me to be stealthy if there isn't actually a stealth ability I can use. Not only that, but there was no indication of where I was even supposed to go, so I probably spent 10 minutes running in circles instead of heading in the right direction. Yeah, I can understand that -- and I did get turned around more than once in some parts. At the same time though I feel like not having a proper sneak function makes it more suspenseful, or at least forces you to be more careful and "aware." Or maybe that's just me. But the overall mind-frig of it was fun for me. Er, interesting... Maybe if they had hinted or teased similar "trips" like that through the series it wouldn't have felt so sudden. Then again, maybe it would've lost it's effect. idk. I think Chloe was intended to be a challenging or conflicting character, by the nature of her life path and/or for story reasons. She has flaws, and I mean real flaws -- ones that make you pause, not "imperfections" that are really just charming quirks or ultimately easily overlooked. The creators said they wanted to show that Chloe wasn't a complete jerk, that she did have some selfless or pleasant qualities, but it feels like that can get overshadowed. Often I felt just too much at conflict with her when she didn't get her way. I can accept a character not being an ideal, but I guess it felt like a lot more taking than giving with Chloe. But I don't think she's an all around bad person. Generally it just seems that Chloe has learned the only person she has is herself and F everybody/everything else. Anyone she's loved/relied on have left or failed her in some way.
Like Max. Who pretty much has to start over again because she just left Chloe hanging for 5 years. As for Max clinging to Chloe, a lot of nostalgia and guilt but I think genuine care as well. I remember thinking more than once that Max needed to move on, not necessarily from Chloe altogether but from her memories of Chloe. Things had changed and I'm not sure if Max ever really fully accepted that. Considering the whole game is about Chloe (or at least that's Max's motivation), rewinding time and trying to fix past mistakes, maybe that makes sense. Max spent her time chasing what was.
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Post by DOOMSLAYER on Apr 2, 2017 21:28:58 GMT
Loved this game. Pricefield. Bae over Bay.
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Post by Warrick on Apr 5, 2017 9:00:12 GMT
I could never finish this game because it glitched, but from what I see, you have to choose to save the town or Chloe, right?
I feel the game didn't give you enough reasons to care about the town. You have the rational responsibility to save it because many people live there, and also we are told Max grew up there so she is probably attached to it. But I -the player- don't feel emotionally attached to the town. In fact I don't remember going to the town at all, just Chloe's house and that one scene at the diner in chapter 2. Maybe this attachment could have been more developed and then the final choice would have had more impact.
It's a bit like the initial scene from Sam&Max: Hit the Road:
(Sam produces a bomb from his pocket, it's about to go off) "Max, where should I put this so it doesn't hurt anybody we know or care about?" "Out the window, Sam. There's nothing but strangers out there." (Sam throws the bomb out the window, it explodes) "I hope there was nobody on that bus." "Nobody we know, at least."
--
Concerning Chloe, she seemed real to me. I think it was a fantastic job whoever wrote her.
Also the Kate subplot was to me very touching and an example of your choices playing out meaningfully.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
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Dec 21, 2018 17:35:11 GMT
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Iakus
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 5, 2017 15:13:27 GMT
I could never finish this game because it glitched, but from what I see, you have to choose to save the town or Chloe, right? I feel the game didn't give you enough reasons to care about the town. You have the rational responsibility to save it because many people live there, and also we are told Max grew up there so she is probably attached to it. But I -the player- don't feel emotionally attached to the town. In fact I don't remember going to the town at all, just Chloe's house and that one scene at the diner in chapter 2. Maybe this attachment could have been more developed and then the final choice would have had more impact. It's a bit like the initial scene from Sam&Max: Hit the Road: (Sam produces a bomb from his pocket, it's about to go off) "Max, where should I put this so it doesn't hurt anybody we know or care about?" "Out the window, Sam. There's nothing but strangers out there." (Sam throws the bomb out the window, it explodes) "I hope there was nobody on that bus." "Nobody we know, at least." -- Concerning Chloe, she seemed real to me. I think it was a fantastic job whoever wrote her. Also the Kate subplot was to me very touching and an example of your choices playing out meaningfully. Correct, it's Chloe or the town. To me the problem wasn't the town not being "real" but that the reasoning behind the either/or choice didn't make logical sense. The causality simply didn't add up.
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Post by maplesyrup on Apr 30, 2017 0:10:35 GMT
Just started playing through this.Literally cant read this thread because spoilers lol
will be back once i finish it
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Rendering planets viable since 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on Apr 30, 2017 22:04:35 GMT
And another is about to shoot themselves right in the feels.
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