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Jan 25, 2020 19:06:39 GMT
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 22, 2020 18:03:40 GMT
Timing is not perfect, I know.
So if you remember anything at all would be nice: 1) In general: how much time did you spend in animal forms, like about 50 %? From the description could not acually figure out as here and there read about using spells. 2) Played as SShifter but was not really satisfied with it. Played with a team back there, not solo; tried to play as much as possible in animal forms - failed mostly. And had support from the team. Solo is another thing here. 3) Changing armor/weapon really influence so much animal forms damage/defense/attr etc? Or it is not SO important. Bugs and all that, you know... 3) Now think about another solo PT, only can't choose. This thread of yours (as well as "Strength DW Rogue") looks interesting as well as conslusion about integrating this spec. Plus it is SOLO. Mages are OP with their spell what I really do not like. Plus almost hate ranged characters (though play them as well). "Melee - thing" here as a mage is luring, won't lie. Only according to your description Shapeshifter is still weak in general. Having "a bit more appreciation for this spec" sounds good, only also sounds like "I will never - ever try it again even if have some thoughts how-what could be changed in the build to improve it". Maybe I am wrong here.
Thanks anyway.
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August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Feb 24, 2020 1:15:44 GMT
Timing is not perfect, I know. So if you remember anything at all would be nice: 1) In general: how much time did you spend in animal forms, like about 50 %? From the description could not acually figure out as here and there read about using spells. 2) Played as SShifter but was not really satisfied with it. Played with a team back there, not solo; tried to play as much as possible in animal forms - failed mostly. And had support from the team. Solo is another thing here. 3) Changing armor/weapon really influence so much animal forms damage/defense/attr etc? Or it is not SO important. Bugs and all that, you know... 3) Now think about another solo PT, only can't choose. This thread of yours (as well as "Strength DW Rogue") looks interesting as well as conslusion about integrating this spec. Plus it is SOLO. Mages are OP with their spell what I really do not like. Plus almost hate ranged characters (though play them as well). "Melee - thing" here as a mage is luring, won't lie. Only according to your description Shapeshifter is still weak in general. Having "a bit more appreciation for this spec" sounds good, only also sounds like "I will never - ever try it again even if have some thoughts how-what could be changed in the build to improve it". Maybe I am wrong here. Thanks anyway.
1. It is hard to quantify. So you can't get it until around Lothering, but at that point the spider form is sort of weak. You can't spam poison spit enough, although if I had a greatsword or maul the melee damage might have been better. Really the forms aren't that great until Master Shapeshifter, so you would want to get that right at Level 12.
2. Once you have Master SS, overwhelm is fun against elite melee enemies. The most synergy is from using some spells with blood magic, then going into Flying Swarm though. I am not sure I would necessarily want to do a run where the bulk of the time is in forms. Swarm would be the most practical for this since it can get very high chance to dodge and does respectable DOT damage.
3. It is somewhat important. With any DLC gear available, Swarm can stack up to like 95% chance to dodge, which is absurd. But that requires either AW spec or maybe investing in some strength for Cailan's boots. Other than that, you can use 2H weapons to buff melee damage from the spider or bear, although if you leave it on staff your attacks always hit and ignore armor.
4. You could try to use the forms more than I did I suppose. Or go with a more SS specialist build, investing in strength, dex, and magic.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 24, 2020 17:06:08 GMT
1. It is hard to quantify. So you can't get it until around Lothering, but at that point the spider form is sort of weak. You can't spam poison spit enough, although if I had a greatsword or maul the melee damage might have been better. Really the forms aren't that great until Master Shapeshifter, so you would want to get that right at Level 12.
2. Once you have Master SS, overwhelm is fun against elite melee enemies. The most synergy is from using some spells with blood magic, then going into Flying Swarm though. I am not sure I would necessarily want to do a run where the bulk of the time is in forms. Swarm would be the most practical for this since it can get very high chance to dodge and does respectable DOT damage.
3. It is somewhat important. With any DLC gear available, Swarm can stack up to like 95% chance to dodge, which is absurd. But that requires either AW spec or maybe investing in some strength for Cailan's boots. Other than that, you can use 2H weapons to buff melee damage from the spider or bear, although if you leave it on staff your attacks always hit and ignore armor.
4. You could try to use the forms more than I did I suppose. Or go with a more SS specialist build, investing in strength, dex, and magic. Gave thought-provoking information. Thanks.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Mar 8, 2020 19:32:59 GMT
Tried once Shapeshifter, but with a team. Tried to use animal forms as much as possible but failed. Guess did something wrong so it did not play out. Have to confess: do not like playing ranged characters and really do not like to play as a mage as they are overpowered. So every time ended up as DW AW as it is a melee character and with drawn weapons number of spells is limited. At least it was something. ----- After reading this thread decided to try Shapeshifter again, only solo, like here. Such enthusiastic, cheerful and inspirational PT description and conclusion just left and impact on me to solo as SS. So,created a GW, human mage. Have just finished Lothering. The main purpose in this PT with tips from this thread - to use animal forms as much as possible and avoid using spells as much as possible. Understand that Origin, Ostagar, Lothering - just a warm up. Won't be able to avoid using spells anyway. But will try. From the very beginning put points into more powerful spells not to waste time. Finished Origin, Ostagar, half of Lothering (before taking Spider Form) very quickly. Used simple gear which had in Origin. In Ostagar had free points (first could not decide where to put them), but mostly just spammed WB with some other spells. Now in the camp with the following spells: Arcane Bolt (given) Wintier's Grasp Walking Bomb Gliph of Paralysis Disoriest (useless) Horror Sleep Glyph of Warding (useless) Glyph of Repulsion Level 7 Shapeshifter Spider Shape In Lothering used Spider Form all the time though it was not strong; used clever tactics etc. Before level 7 used spells in 3 cases (otherwise could not get level 7): tavern + refugees afer getting Leliana + bandits near spiders. All other fights as a Spider. Was tiresome in some places, had to use hiding spot (near the chantry), such things. But at least it was refreshing and still interesting. Clear later will be difficult, will use spells, but the thing in this PT is that it is SOLO and things are very different in such PTs, felt it already in Lothering. For now it turned out to be "no-pot-solo-pt", think later it might change, idk. *** Though one thing was confusing. Hope, capn233 can help. In Lothering lured many wolves, crawled to the hiding spot. So wolves (as mabari e.g. as well) use ranged AoE ability even if can't melee you: "Howl", giving you "defense penalty". They used "Howl" all th time, each of them (5-7 wolves). With four-limbs GWs (warriors/rogues/mages) always saw on the screen that penalty. But in Spider Form - nothing at all. Is it a bug and penalty is still applied or animal forms do not get that? That was strange. For now in the camp.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Mar 8, 2020 22:02:50 GMT
Though one thing was confusing. Hope, capn233 can help. In Lothering lured many wolves, crawled to the hiding spot. So wolves (as mabari e.g. as well) use ranged AoE ability even if can't melee you: "Howl", giving you "defense penalty". They used "Howl" all th time, each of them (5-7 wolves). With four-limbs GWs (warriors/rogues/mages) always saw on the screen that penalty. But in Spider Form - nothing at all. Is it a bug and penalty is still applied or animal forms do not get that? That was strange. For now in the camp. Hmmm. I don't know if I have noticed that. In the base game it wouldn't matter since Howl doesn't apply the debuff. Either spiders are immune to that debuff, or it was simply passing the resistance checks and it didn't apply.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Mar 9, 2020 13:31:38 GMT
Hmmm. I don't know if I have noticed that. In the base game it wouldn't matter since Howl doesn't apply the debuff. Either spiders are immune to that debuff, or it was simply passing the resistance checks and it didn't apply. Just some thoughts about it all, they won't change anything, but still + some calculations if I understand it right. 1) No DLC items. 2) I have Dain's Fixes Mod installed which states "Canine Howl: now applies the defence penalty to target as intended". Maybe you remember when I was checking "Shield Wall" penalty working or no and turned out it worked. After you explained how other bug fixes could be checked, but some just can't. "Howl" is one of them. 3) As have mentioned every human/elf/dwarf form (warriors/rogues/mages) with different attributes/gear/DLC itmes always showed me "penalty defense" on the screen with fix mod or no. 4) Your assumption that Spiders could be just immune to that debuff is very reasonabe and an excellent explanation. Only how can I check that? Would be nice to check it with other "Howl enemies" in those three animal forms, only where to find it: too many enemies, long cast animation - no good, only if get lucky. 5) About resistance check. According to wiki you need to pass physical resist check. Only: - again: my other GWs always had penalty on the screen (mod/no mod); - with present human mage GW Sharwyn: switched to some simple 2h sword (useless anyway now) and stats were Human Spider Str 11 14 Dex 14 22 Will 21 22 Mag 37 37 Cun 12 12 Con 13 20 Will note - I am bad at understanding all that "calculation - thing", so if I understand correctly: For pysical resist check according to wiki "Strength+Dexterity+Constitution-30)/2", so Human Form - 4 Spider Form - 13 If I understand it right (if not, shame on me), Spider Form could have passed resist check, only too fishy as Spider just always did not have penalty on the screen: in hiding spot with 5-7 wolves/when lured wolves 1-2 and ran around to force them for using "Howl". Never-ever. Pure Spider screen. Anyway, wierd. And if it is not too much trouble for you, capn233 , do I understand those "calculation-things" correctly?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Mar 9, 2020 22:19:50 GMT
Hmmm. I don't know if I have noticed that. In the base game it wouldn't matter since Howl doesn't apply the debuff. Either spiders are immune to that debuff, or it was simply passing the resistance checks and it didn't apply. Just some thoughts about it all, they won't change anything, but still + some calculations if I understand it right. 1) No DLC items. 2) I have Dain's Fixes Mod installed which states "Canine Howl: now applies the defence penalty to target as intended". Maybe you remember when I was checking "Shield Wall" penalty working or no and turned out it worked. After you explained how other bug fixes could be checked, but some just can't. "Howl" is one of them. 3) As have mentioned every human/elf/dwarf form (warriors/rogues/mages) with different attributes/gear/DLC itmes always showed me "penalty defense" on the screen with fix mod or no. 4) Your assumption that Spiders could be just immune to that debuff is very reasonabe and an excellent explanation. Only how can I check that? Would be nice to check it with other "Howl enemies" in those three animal forms, only where to find it: too many enemies, long cast animation - no good, only if get lucky. 5) About resistance check. According to wiki you need to pass physical resist check. Only: - again: my other GWs always had penalty on the screen (mod/no mod); - with present human mage GW Sharwyn: switched to some simple 2h sword (useless anyway now) and stats were Human Spider Str 11 14 Dex 14 22 Will 21 22 Mag 37 37 Cun 12 12 Con 13 20 Will note - I am bad at understanding all that "calculation - thing", so if I understand correctly: For pysical resist check according to wiki "Strength+Dexterity+Constitution-30)/2", so Human Form - 4 Spider Form - 13 If I understand it right (if not, shame on me), Spider Form could have passed resist check, only too fishy as Spider just always did not have penalty on the screen: in hiding spot with 5-7 wolves/when lured wolves 1-2 and ran around to force them for using "Howl". Never-ever. Pure Spider screen. Anyway, wierd. And if it is not too much trouble for you, capn233 , do I understand those "calculation-things" correctly? Under the Howl sections, it does indeed say Physical, but if you go to the Resistances page, it is listed as Mental. I think it is actually a mental check, but I am not certain.
In that case the resistance level is pretty similar between both, 20 as human or 21 as spider (pretty sure it is always integer, rounded up).
I think it is plausible it is resistance from the creature type spider, I think the only way to find this out is maybe with the toolset.
Alternatively, Dog has a similar ability (Growl), or a Ranger summoned Wolf also has Howl. Maybe you could test using one of those against an enemy spider and see if it gives you the "resisted" message. Not the best way, but maybe that could shed some light.
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Jan 25, 2020 19:06:39 GMT
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Mar 10, 2020 13:42:27 GMT
Under the Howl sections, it does indeed say Physical, but if you go to the Resistances page, it is listed as Mental. I think it is actually a mental check, but I am not certain.
In that case the resistance level is pretty similar between both, 20 as human or 21 as spider (pretty sure it is always integer, rounded up).
I think it is plausible it is resistance from the creature type spider, I think the only way to find this out is maybe with the toolset.
Alternatively, Dog has a similar ability (Growl), or a Ranger summoned Wolf also has Howl. Maybe you could test using one of those against an enemy spider and see if it gives you the "resisted" message. Not the best way, but maybe that could shed some light. One of the best games in the world and one of the most confusing it seems. Physical after mental. The devil only knows. Toolset is not an option for me unfortunatly. Will try to check somehow else. And with other animal form. Hope will have a chance as there will be "Howl enemies" later anyway. Thanks for advice.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 18, 2020 6:20:40 GMT
Continuation of Mage SS solo-PT (for now - no-pot) mostly using SS formsBut before To be honest do not really know what I am doing - what I mean: will try to follow above tips about attributes/armor/weapon. This spec - shapeshifter - is sort of confusing in everything. Investing points into str/dex for bear/spider, but try to invest in mag and will as well. Hope the build will end up useful and playabel at all. ****** Got Zevran as have mod Zevran ASAP to replace Leliana. Frostback MountainsFor sort of practice to use SS form (simple spider now only) and checking out what to use (weapon and armor) wanted to get at leat some spiders action. There are three encounters near Orzammar. Bounty HuntersSeveral reloads. Used some spells to kill at least half of them and w/o loosing my health as the leader always ran first to me while others were still sleeping or whatever. Only once was rather successful: killed half of them with WB. Hid behind the tree not to get hit. But casted another WB on the archer who ran to me close enough thus killed myself with my WB.
No spider for them. Failure. Left them live for now. ImrekMillion of reloads, million of resists/no resists, can't take even 1-2 punches from enemies - so annoying. Anyway, what was clear - better no spiders for warriors, but for a mage could try. In the end: used sleep (mage resisted), ran behind the tree, used spells to kill both warriors, got rid of half of mage health, used sleep to give me time for casting spider form, after web + poison + hits (finally). Nothing interesting, but as have mentiond - at least some practice with SS forms. Left Desertes as no ponit now - will be forced to use only spells and just some spider hits. Tired already of those spells /ranged attacked/one-hit-deaths. OrzammarWent there to get Key to the City ring at least + some small quest. Tunnel Thieves All killed by Spider (lured in spider form). The same everything (robe, bijouterie), changed weapon for daggers though was no point - with 2h simple sword was better. Dust TownGangDamn mage, so many reloads as...well, mage. Used my usual hiding place. Spider was too big to hide its ass there, so in this encounter had to use only spells. Thief of some bookSleep, after bear form, damage was nice, but incoming damage was also nice, so finished him as a mage. Thugs with a bookMillion of reloads. GW w/o armor. Period. Million and one - finally managed to kill. Using SS was out of question. Deserters (decided to try)Used spells, in the end last ranged was killed by a Spider, though always resisted Web. DenerimSer LandrySleep, horror, bear form. Did not resist slam, bear resisted SB. Encounter "Have you seen me?" Chanther's Board: died deveral times. Ran around that tent casting WF, WG etc. In the end finished with a bear form. Encouner "Loghian Push": used bear all he time. Went to the lake (cult ambush, deserters and the tower). But stopped there. What bought (with no gold left): - robe + 2 wilpower; + 2 magic; + 6 defense; - imperial weaver boots + 20 chane to dodge. + bought some simple witch robes with stats like + .75 maga regen, another with dodges and + 10 cold resist (bought as do not know what is better) Buildlevel 4followed advice + 3 str Talent bear. Some notes:- for now the best way to use melee is to use spells and leave only one enmy w/o getting much damage; - spider attack was always 9-12, poison - 17. Spider got some crits - 14; - wanted to write some attrubues in spider/bear form, made some notes about that, but think to early. Need to go to the tower w/o health regen and spells which are not the best for that place.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 19, 2020 21:40:38 GMT
Continuation of Mage SS solo-PT (no-pot)
The Circle
First floor
50/50, if could lure 1-2 enemies, used a bear.
Second Floor
50/50, used spider and mostly bear forms. Killed Abominations as well as Rage Demon (but only when he was alone). Slam works just fine.
Third Floor
Great Hall with corpes and Arcane Horror. Many reloads - had not the best spells for them. Used combo from glyphs + WB. Only always took hits and no health regen (before the fade there will be a witch with robe 0.75 regen at least). Finally got lucky the mage came rather late as used combo + 3 bombs. For a mage used the same combo he did not resist, WB, bear, slam - Arcane was going to use lightning aready - but WB worked and he died. Do not know why but WB ignored my bear (maybe some glitch).
Room with "DD + Templars": sleep, DD resisted so could lure her, used spells for DD. Templars: spells + bear + spider forms, though their "dispel" made me a human again several times. Died several times fighting templars while trying to integrate bear /spider forms. Was not annoying to die all the time: wanted to use SS anyway.
Templar Rooms
Killed the witch and templars, but could not handle bewitched templar - million of reloads as million of spams/no resists. Had to leave it for later.
The Fade
Killed Duncan as a bear. The rest is w/o SS - no time for that.
Level 8 +2 will +1 mag Skill Coercion 3 Spell Life Drain (came in handy; very in handy)
The Sloth
Nothing shapeshiting-connected (with spec I mean). Just used spells + other fade-forms with million of reloads because of - again and again - fucking ramspam.
Further - small dragons: bear - almost died because of fire; - abominations: first bear (lost almost all health), spell (with life drain), spider - web worked, spider almost did not lose health even surrouned by several abominations; - room with rage demon and shades: used swarm form to fly away quickly from there, after lured them by 1-2 and killed with spells/SS forms - bewitched templar (returned after the fade): lured to the far room, kill with spells/bear and swarm (not the best idea to use SS forms with templar as Dain's Mod is working)
Level 10 str +1 dex+1 mag+1
Spell Flying Swarm
Uldred
SS form - useless. Used spells though ended up on the ladder again. Came closer to the magic barrier - Uldred used killing spells, was lower on the steps - used only unti-mana spells, so only could use WG or Life Drain, but quickly till Undred used mana-drain. Tiresome? Not really. Used WG (+ had a ring + 10 % from cold). So whatever.
Sold junk
Went after Shah Wyrd - only spells as "helpers" around.
Decided to activate "Five pages, four mages" and "summoning sciences".
Tried Revenant just to see how three forms are doing for the time being - better come later.
Went to the camp. Was ambushed by Leliana with her idle talk, which triggered her quest. Not to forget about it (as do not take her anyway) had to take her to get that ambush. Decided to go to the tavern to get cultist ambush.
Leliana ambush: just spells for the leader not to waste time.
Cultist ambush: tried to us SS forms, managed at some point (bear, swarm), but always lost (many reloads). During last attempt managed to use spider a bit.
Deserters for Irregulars (were standing there and watching): locked them downed with glyphs and used a bear.
Returned to the camp and was ambushed by Morrigan this time.
Conclusion: SS forms have been used rather many times, for the beginning of the game it is fine. In general - satisfied.
Though the question still stands: proper attributes -str/dex/will/mag - for all forms, armor and weapon.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Aug 10, 2020 11:42:22 GMT
Mage SS-no-pot-solo-PT
Folllow advice: armor/weapon, str for bear/dex for spider/mag and will for spells and damages of spells and all SS forms (and swarms).
The main purpose is still the same: more SS melee encounters, spells are only as helpers here.
Now, as usual, go here and there to get gold, exp, try encounters, make checks and comparisons.
Need to buy some armor and weapon to check. The probleme - no gold at all. Thus nothing to check. The only way out now - quests where can get armor/weapon for free.
Encounter "Five Pages, Four Mages": spent several days for that, hell of attempts. Spells were good for combos. No-resist was the probleme - paralyzed in 99% of attemps. Have tried everything (tactics, balms, etc), but no resist, spam, level. In the end already was hoping for simple luck or glitch/exploiting (which can be in DAO).
Finally got lucky: used swift salve to run away ASAP to the tree (the best tactics), used sleep, glyphs. Got lucky that that mage ran very close to me first, after started to run away from me (killed him with spell). During that time two enemies were still paralyzed (used WB), horror for the leader. After running from three of them, used again spells, last was repultion glyph that worked with three of them. Used lesser lyriuum 3-4 times. So no SS in that encounters, but first tried - the mage always killled.
Fuck that anyway. Got lucky to pass this encounter at least. Was already thinking - "end of SS PT" - which is very frustrating. Fucking mages.
---- One thought: the staff has "range". According to the encounter the enemy mage had a staff made from "dragonbone", no less. He used simple hits without moving, my GW with Silverite Staff with range 56 had to run closer (killed him anyway). Tried to find any information about those enemies, nothing that could help actually.
Wonder how one can understand the "range" of an enemy staff on the battlefiled. Turns out only during encounter? ----
Another thing: take again Zevran - see the same probleme as with "DW Rogue-no-pot-solo-PT" - enemies attack him if he is even in stealth. ----
Encounter "Careless Accusation" Five attempts For now the best option is to get rid of simple enemies and use SS against the leader. So tried different combinations to kill everyone there but did not touch the leader. Used "horror" and "repultion glyph to give me time to change.
Bear: used slam twice and it worked; damage even with rage was not enough and almost died (defense penalty? so what, need better armor?)
Spider: web used twice and the first time had resist. Ran in circles waiting for "web CD". Dodges worked - the leader tried to hit several times. Seconde web worked and killed him.
------
NOW: again will mention that the main thing now is TESTING and using different armor/weapon/attrubutes. And that is really terious, but how else can at least try to understand SS spec? Sacrafices are inevitble.
Lower will describe "bear" and "spider" with changed weapon (but did not compare them in that encounter).
Had the following armor/weapon/bijouterie during encouner with the Leader
Armor thane Helmet + 3 def arms + 20 fire dmg (had nothing else) tevinter robe + 0,5 mana regen during combat/+ 3 sp imperial weavers (boots) + 10 % dodge
Staff "Final Reason" (bought in the camp) + 3 dmg/+ 10sp/+10 fire dmg
Bijouterie hardy's Belt + 1 con warden's Oath + 2 con rings +1 mag/key to the city
SPIDER
Used "web" twice- one resist, dodges worked + poison
str 21 def 60 + 3/sp 31 + 9/AP 40 dex 30 will 27 mag 41 cun 10 con 29 MR 29 PR 25
BEAR
Slam worked (used twice)
normal attr + with rage
str 25(35) def 57 + 3(57 -12) ???????????/sp 31+15/dmg AP 40 dex 27(27) will 27(27) mag 41(41) cun 19(19) con35(35) MR29(29) PR29(31) ------------
Changed weapon for "Engraved Mace" (Landry encounter): + 1 dex/+1 dmg + 5 MR/rune + 5 PR dmg 6,50/crit chance 0,65%/AP 5.80/SM1
Attributes changed
SPIDER
str 21 def 54+3/sp 31+3/dmg melee crit chance 3,65/AP 10 dex 27 will 24 mag 41 cun 19 con29
BEAR
normal attr + with rage
srt 22 (32) def 55 +3(55-12)?????????????/sp 31+3/dmg melee crit chance 3.65/AP10 dex (25) will 27(27) mag 41(41) cun 19(19) con 31(31) MR34(34) PR29(34)
So what tested: changing weapon changed str but did not check it in some encounerts. But it really means can get somethiing else to be more useful in SS forms - get other armor/weapon/bijouterie/ and be careful while distrubuting attributes. --------
Another thing: "rage" of the bear form. In game itself there is no full description but turns out the is "defense penalty" while using "rage"
Description (wiki)
Bear: The shapeshifter can transform into a bear, gaining large bonuses to nature resistance and armor as well as the bear's Slam and Rage abilities. The caster's spellpower further enhances this bear's statistics and abilities. With Master Shapeshifter, this form transforms the caster into a powerful bereskarn and gains the Overwhelm ability.
- In Bear form, the shapeshifter gains +10 armor. No nature resistance bonus is gained (need to test somehow)
Rage The bear becomes enraged, gaining bonus to damage for a short time.
- Increases the bear's strength by 10 for 30s, while suffering a penalty of 15 Defense (had 12 penalty because had + 3 def from the belt I suppose?)
So penalty is shown in the game but there is no mentioning of it. Plus 10 str is at least shown.
And if I should have -15 def penalty, but had -12 (+ 3 def from the belt if I am right),so the qustion is: had + 10 str according to decsription but had bijouterie with str (+2 attr from the ring). Why did I still have only + 10 str and not + 12 str?
------ Next is Honnleath
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Jan 25, 2020 19:06:39 GMT
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Sonya
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Sept 7, 2020 18:33:11 GMT
Mage SS-no-pot-solo-PT
What is bad - the wardrobe is the same: want some armor to check e.g. "Shadow of the Empire", Ancient Elven armor set (need 1 point into str only), Wade's armor (do not know what kind yet), "Felon's Coat" in the end, heavy armor for which need AW spec (lvl 14).
Some can use now but have no gold (like Shadow of the Empire), for some better have some trinkets not to put points into str like for the Ancient Elven set (need to get it still anyway).
So, the only thing is left - change some weapons I have to see if something can change.
Some encounters have shown that two daggers with + 4 dmg each changed nothing. Staff/Chasind Flatblade/Engraved Mace changed the damage.
Honnleath
As there are many numbers took only small part of Honnleath - closer part of the outdoors.
First things first: 1) deaths are expected in any case as it is "check-PT" as well as "no-pot-solo-SS-mage-PT" (part of the probleme "tiresome PT") 2) many numbers: different weapons and robes; plus attr/damage/crits/etc
What was used: Senior Enchanter robe + 2 will/ + 2 mag/+ 6 def Robe of the witch + 10 cold resist/+ 5 chance to dodge/+ 3 armor Cameo cowl + 2 cun/+ 0.5 helath reg in combat Libertarian Cowl + 12 def/ +0.2 mana regen Imperial weavers + 10 % dodge chance Enchanters footing + 6 def
Staff "Final reason" T6/SP 6/+ 3 dmg/+ 10 SP/+ 15 % fire dmg Chasind Flatblade (greatsword) T2/dmg 12.10/crit chance 1.65 %/AP 3.45/+ 1 % melee crit chance/+ 1 AP Engraved Mace T4/dmg 6.50/crit chance 0.65/AP 5.80/+ 1 dex/+1 dmg/+ 5 MR/+ rune PR
Trinkets: usual
Outdoors - closer one area
Spider
1) Staff "Final Reason" Armor: robe of the witch/cameo cowl/imperial weavers str 21/dex 29/will 27/mag 40/cun 29/con 27 MR 39/PR 34 def 59 + 3/ dmg 17.3/AP 40/SP 30 + 6
Results: rather many dodges/dmg 24-37 (crit)/rather many crits/not many misses/was killed about 10-15 times
2) Chasind Flatblade Armor/trinkets: the same str 21/ dex 25/will 27/mag 40/cun 21/con 24 MR 39/PR 30 def 55 + 3/dmg 18.4/AP 8/SP 30 + 6
Results: rather many dodges/dmg 14-39 (crit)/usual damage was always lower 20/ rather many crits/not many misses/half of the time resisted shield bash
3) Engraved mace Armor/trinkets: the same str 21/dex 26/will 27/mag 40/cun 21/con 24 MR 44/PR 36 def 56 +3/dmg 16.3/AP 10/SP 30 + 0
Results: the most difficult/dmg 16-29 (crit)/ usual damage was always lower 20/very many misses
Bear
------ As there is defense penalty while in "rage", used armor to increase defense: Libertarian Cowl/Senior enchanter robe/enchanter's boots + trinkets ------
1) Staff str 25 (35)/dex 27 (27)/will 29 (29)/ mag 40 (40)/cun 19 (19)/ con 33 (33) MR 40/PR 43 def 57 + 27(12)/dmg 20.5 (28.3)/AP 40
Results: rather good tank/dmg 14-39 (crit)/not many misses
2) Chasind Flatblade str 21(31)/dex 23(23)/will 29(29)/mag 42(42)/cun 19(19)/con 29(29) MR 40/PR 32 def 53 + 27(12)/dmg 18.4 (27.2)/AP 8/SP 32 +0
Results: could not even finish as always died in the end (even with lure tactics)/dmg 23-59 (crit)/rather many crits 47-59/very many misses
3) Engraved mace str 21(31)/dex 24(24)/will 29(29)/mag 42(42)/cun 19(19)/con 29(29) MR 45/PR 37 (42) def 54 + 24 (12)/dmg 16.3 (24.2)/AP 10/SP 32 +0
Results: could not finish - the worst amongst three weapons/dmg 17-35/ crit 35/ very many misses
------ SPIIDER Conclusion
- "Staff encounter" was the easiest / "engraved mace encounter" was the most difficult - in general encounter was good - had rather many dodges - good crits - attack rate - good - w/o dodges would not be able to pass that encounter as health bar is low
BEAR Conclusion
- w/o armor/trinket to lower defense penalty would have died very fast - amongst three weapons only with Staff could win (?????) - attack rate is bad - crits are fine - damage is fine - no dodges - only health bar + defense penalty lowering helped to get some kills ------
In general: - Staff had the best outcome - need more dodges for spider - dex? - do something with bear great amount of misses: enemies were usual; what attrb to increase in SS form - not even sure here - nice crits with both forms
Next - the second part of Honnleath outdoors
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Sept 27, 2020 7:43:05 GMT
Mage-SS-no-pot-solo-PT
Most of the rest enemies outside finished with spells as there was nothing new. The only enemy wanted to test - Alpha, so tried not to touch him till deal with the rest. Used spider and bear forms (as usual to give me time to change used spells).
Result: - used Staff all the time and Bear gear actually (forgot to change) - first attempt ended bad as my spell has been resisted and got MB in my bear face - spider form was very good, dodges worked - resist to bear Slam in both attempts in the beginning only (was stunned), after - fine - the only thing - damage: it was so low with exactly Alpha (in both forms 10-12); guess armor rating was better - finished Alpha with spider without any running (got lucky) - lurium was not used - good
Cellar
Before meeting Shades and Desire Demon: - used animal forms and spells - used Staff and mixed gear with dodges and defense (for bear) - too long to change all the time - the only trouble - a mage: spams all the time; used SS forms mixed with spells to finish him but took me about 10 attempts. He used without stop mortality curse/lightning/mana regen/life drain - tbh do not recall him to be so active. So killed his helpers with poison or simple spells, after bear form (had nice damage but spamming spoiled everything), after just spells. That mage resisted different spells that need PR check e.g. - in general it was fine: nice damage, crits, dodges
Shades - spells mixed with SS forms: used combo with WB to eliminate some smaller shades - after Bear to try against Greater Shade: worked very nice (damage I mean) but incoming damage was nice too - then used Spider with half health: was surprised about so many dodges as could finish one smaller shade and the greater one without any reloads; and the damage was good too
Kitty - no SS for me - wanted to try SS forms agains DD but did not have an opportunity - very many attempts: mostly because of spell spam, several times locked myself into glyph combo; several times did not resist (horror, WG) - in the end just used usual combo with WB + 1 acid flask + 1 bomb + some other spells (almost died as DD froze my ass, Life Drain was very helpful again)
On the way back with Lesser Shades ambushes tried SS forms: - first ambush: used spider - was good, but got damage as well, three lesser shades (there are two) and think would have died - second ambush: spell combo and bear form - good as well (damage, slam, rage)
------ Side Note: still check Zevran Stealth - most on the time his stealth did not work. Remember no problemes here and in other places, with this and other levels. Do not know what is going on. ------
Have only 3 gold.
Next stop: need to think.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Oct 15, 2020 22:40:24 GMT
Mage-SS-no-pot-solo-PT
Encounter "Twisted Path" with bandits
Several attempts: most enemies killed with spells, about 5 of them as SS. Both, bear and spider, were fine, though spider was better in terms of dodges, bear - damage. Spider damage 10-15 (not higher) Bear damage 11-20, Slam 20-25 Bear defense penalty was noticeable.
-- Level 11
+2 dex +1 mag Flame Blast --
Encounter "Bounty Hunters" (near Orzammar)
Several attempts because of spell spam from that mage. Eliminated most of them, after used a bear. Nothing fancy but it is the the strategy for now.
Encounter "Mages vs darkspawn"
Helped a little with spells, turned into a spider and one of the mages used fireball near me. Fried, still burning spider lying on the ground is a funny picture. Damn helpers.
Denerim
Took and turn in small quests. Did some "Wave Crime" quests.
The Pearl - some spells for Falcon Thugs - The Crow Task (did not talk to them, will save me the time): many attempts just to get rid of entourage and try SS forms against someone at least. Several times managed to do so - the damage was rather poor and was killed. During last attempt just had to use spells and improve running skills.
Falcon Leader ambush: some spider action with poor damage; and running of course. The damage is very low.
In general Denerim quests looked like this: spells for simple enemies, SS forms for some Leaders, sometimes Leaders with their helpers. Mostly used Spider: damage was about 15-19. Twice used Bear: damage was as in Spider case, Slam: over 20, but Bear Form is not so tanky. Spider at least has dodges (helps but not always), Bear? Damage is fine, though that defense penalty? It seems removing it with gear does not help. Or maybe need better armor as well (thus AW Spec).
Ran around in Haven (without going into the chantry): used all three forms. Nothing new but the Swarms Form was very good there: dodges, attack, damage. Or maybe just got lucky.
Now have about 50 gold. Wanted to buy and try SS with some armor (like Shadow of the Empire e.g.) and weapon (might as well try some DLC to get it). Or do something else not so important to buy trinkets.
It is something to think about actually.
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Jan 25, 2020 19:06:39 GMT
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Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 4, 2020 14:18:18 GMT
Mage-SS-no-pot-solo-PT
Some notes for now: - go here-there to test SS forms I have for now against different enemies - gear, well, it is what it is - nothing, so will use what have and try to get something else - need ASAP to get SS rank 4 to check again SS forms against the same enemies - getting lvl 14 with AW spec point to use heavy armor and different weapon would be nice of course, but depends on the situation
Went to the Dalish
Did quests in their camp (not all due to lack of skills).
Forest (first part).
Tried tanking and dodging with every type of enemy. In general - nice. Of course if there is a horde of enemies, no point to use SS, first step - eliminate most of them and leave 1-3 to use SS. Sylvans are better-looking under spells only; used each SS form to try though see no point: damage only, no dodges at all now. Other enemies could be fought in SS form.
Died many times trying to figure out when use spells, when use SS.
Was interesting to fight a Great Bear as a Bear: in the very end had to use spells as poor defense.
Some werewolves kindly gave me time to kill them while they were activating their sustained abilities.
Encounters with: werewolves, bears, blighted wolves, sylvans, darkspawn, one shade to get gloves for Zevran.
Before talking to a Poet got lvl 12 -- lvl 12 +1 STR +2 MAG
Coercion 4
Master SS --
Shade (to get gloves): some spells, killed in Bear Form (will call them simply "spider"/bear" as other names are long to write). Very-very good. Still need more defense.
Forest (second part)
Killed 5 sylvans and some werewoles: bear was the most useful, spider was good if not for "no dodges"-thing,; swarms? Was useless at all.
Got the red scarf to finish the quest in the dalish camp. My bag was full so left the dalish for now. Only on the way back there are wolves and bears.
With werewoles died hell of times. Damn, thought would not be able to kill them at all. Annoying. But what was interesting: it was the first time saw my mage resisted their special attacks. Only several times died from that. Slim mage with a staff. Guess putting attribute points not only into MAG and WILL paid off. Something new and useful at least.
With several bears wanted to try SS forms though also died several times and barely killed them. Well, another time.
Encounter "pack of wolves and traps": used only spells. There was some glitch as after WB combo the rest of the wolves did not approach me. Bear Slam for them.
Crow task "Kadan-Fe Hideout": used Overwhelm in Bear and Spider forms in full force.
------ Must say - so satisfying to use OV myself, though the outcome/ the benifit/ the profit is rather small. Maybe need something else to get higher damage. ------
Went to the tower to buy lyrium as in that forest used many lyrium pots.
Now have 47 gold.
Gentle Path: bought Tome and spent it on Herbs 2
The Tower: bought another Tome and spent on "Arcane Shield" (crawl to "full spellpower" ), a bag and lyrium.
Bought some gifts since today Independance Day in our country (stupid). Now again out of gold.
Returned to the camp to rearrange the bag.
Next stop: think will visit some part of the Ostagar to get useful (I hope) things.
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Jan 25, 2020 19:06:39 GMT
1,669
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 8, 2020 14:52:48 GMT
Mage-SS-no-pot-solo-PT
On my way to Ostagar to get dodge boots at least which I can't use till get lvl 14 (now 12).
Had several encounters and just could not pass them.
Last attempt passed just barely: "The Low Road" (with blighted wolves and a bear), in the end used bear against bear. Damage 22-23 (....)
Ostagar
As the second weapon set used Aegis Shield + Deygan's Axe (nature resist, + 4 attack, + 3 electro rune).
Think will write down bunch of numbers when get lvl 14 to compare with the previous numbers + will be able to use warrior things.
The start was fine. Used everything: spells, three forms. Though think enemies here are not so tough (there are some of course).
Got the boots (can't equip them)
Got Maric's Blade and equipped it: do not know how it can be of service. Got a glimpse of using Shield + Axe in SS form - it seemed just "nothing". Maybe I am wrong, need a closer look.
Played till the bridge part, will come back later. When switched to Maric's Blade + Shield it seemed Bear and Spider made higher damage. Maybe only seemed. Still will wait till lvl 14.
Camp
Sold many things like amulet + X resist. Hope will not need them but need gold.
Denerim
Turned in some quests. Several times tried "Crime Wave" (get silver and kill Howe's thugs): lvl 10, now lvl 12 - useless. Always got "almost". Left for later.
Orzammar
Aeducan Thaig (Bhelen Task) The only problem: mages. They are always a problem with spamming shit. But in this case died about 10 times only because of them. Tried SS forms against different enemies but mages (no time). The same as in Ostagar. Nothing to add.
-- lvl 13 +3 MAG Death Magic --
Crow Task: killed Ambassador. Used spell combo, bear and spider.
Tried Dragon in the Stone: 3 attempts as a mage (WB, Life Drain etc). No time to SS. And useless anyway.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 8, 2020 17:12:34 GMT
Got Maric's Blade and equipped it: do not know how it can be of service. Got a glimpse of using Shield + Axe in SS form - it seemed just "nothing". Maybe I am wrong, need a closer look. It has been so long, I can't quite remember what I observed exactly, or if I looked very closely. But the SS mechanics for what stats / enchants on gear carry over is a bit convoluted so may be why the differences may not be much or observable here. IIRC the weapon base damage is supposed to carry over (if higher than natural base damage which is only like 3 on bear or spider), and AP too. If weapon is a staff, then you are supposed to have full AP and also hit chance but criticals not allowed. +damage enchant isn't supposed to apply, but the +attack, +critical chance and +critical damage are supposed to work. I think nearly all defensive enchants are supposed to work, so Maric's should give the small 0.75 health regen buff, and the stamina. But the darkspawn damage probably doesn't work, and the weakens enchant is broken without a fix anyway. I think I probably just used a staff most of the time by mid game since I was investing in magic.
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Jan 25, 2020 19:06:39 GMT
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Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 10, 2020 9:53:24 GMT
But the SS mechanics for what stats / enchants on gear carry over is a bit convoluted so may be why the differences may not be much or observable here. It certainly seems so. Still can't figure out what is what. Have written earlier would like to see what would be going on at lvl 14. IIRC the weapon base damage is supposed to carry over (if higher than natural base damage which is only like 3 on bear or spider), and AP too. If weapon is a staff, then you are supposed to have full AP and also hit chance but criticals not allowed. +damage enchant isn't supposed to apply, but the +attack, +critical chance and +critical damage are supposed to work. In some earlier post with hell of numbers it was as you have written here. And now as well when have an opportunity to look at all that - the same. According to written numbers - they are different, though in game reality - as if nothing changed. I think nearly all defensive enchants are supposed to work, so Maric's should give the small 0.75 health regen buff, and the stamina. But the darkspawn damage probably doesn't work, and the weakens enchant is broken without a fix anyway. I think I probably just used a staff most of the time by mid game since I was investing in magic. Do not remember if Dain's Fix mod has it covered (which is the only combat fix mod I have). Defense gear for bear e.g. - maybe just weak as lose health too fast. -- For now at least trying to invest into STR/DEX/MAG/WILL I have a bad copy of jack of all trades. SS forms are not so good and as a pure mage with a staff and poor gear can't pass simple encounters. The only thing is left in my mind for SS - get better gear and lvl 14 to make this spec semi-useful (and STR/DEX). But as a pure mage? It seems this path is already closed; no fine damage and it is seen in simple encounters already. The whole point of this SS PT was to check SS forms - so far see nothing useful, even for the team PT.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 11, 2020 16:17:49 GMT
Mage-SS-no-pot-solo-PT
Orzammar
Fanatics: two encounters one of which could pass (from the second attempt), the second with several more attempts could have, though was enough 5 to understand the build is useless in a way. Need to go elsewhere to wave staff.
Wanted to proceed adventures in the forest and kill the Hermit (leave him alive is not an option): the game crashed after X attempts to fight him.
Reloaded save in Orzammar. Killed those fanatics. Stole from Rogek. Went to the Tower to get gold and a dagger and gold. Returned to Rogek to get gold.
There was a tower Revenant left who changed his usual pattern behavior for some reason. There was a way to kill him using WB and Life Drain though with those Pulls in a row no matter the distance did not have enough health and health regen. The most could have done - get rid of about 1/2 of his health. Said "Hi" to Dagna and left.
Bought Lifegiver.
Dust Town Several attempts to kill everyone in that small room to get info about Jarvia. Left only the leader. Tried Spider. The damage is the same. Just killed him with OV.
The Carta Did not count the number of deaths as was tired - too many. Closer to Jarvia deaths stopped. Though in general can say - not bad. Used SS forms against several enemies as well. In the Zoo place near the end killed everyone as a Spider: surpise for me, in the end almost died but whatever. Bear is better against SnS Thugs: seems they have better armor, but why only Bear is suitable and can crack that armor? Noticed Bear damage was higher. In Spider and Swarm cases did not see changes. Will compare numbers at lvl 14 with some armor only with AW spec. For now play just as simple mage healing with Life Drain only and waiting for lvl 14. Jarvia: cheating bitch. Good riddance. Again was tied to count attempts. Used grenades.
Fanatics: almost all are 2hs. Two attempts with running in circles.
Denerim
Crim Wave (silver bars): left two thugs to try a Bear.
-- lvl 14 Spec AW Combat Magic +1 STR +1 DEX +1 MAG --
Finished Crow Task: one thing to notice - when switch to Aegis + Maric's Blade weapon set in Bear form, damage was better (fought with thugs with red names). After switch to Spider to finish ranged thugs: poor damage, nothing to notice. As a mage noticed my mage evaded attacks like rogues do. Maybe dump all almost all point into DEX and MAG.
Marjolaine: some spells, after a Bear who in this encounter was indeed a good tank; killed Marjolaine in Spider form. Before that visited a camp to change armor and weapon.
Maybe will try to get Sonya's armor. After with lvl 15 or 14 want to check those numbers.
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1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 13, 2020 15:43:22 GMT
Mage-SS-no-pot-solo-PT
Sold some stuff, bought Spellward.
-- Wanted in the end to write comparison numbers with armor and weapons, but was in no condition. Next time I hope. Though during encounters could notice something. --
For now as a seconnd weapon set have four shields (one is stolen), several one/two-handed weapons (axe, swords, greatswords, mace). Put some runes into them (like hale runes, spell resist). As understood from the above comment those should work, enchantments like "fire/cold/etc" do not work and saw it myself anyway. The rest runes (darkpawn, undead, paralysis) should not work. as well
Magic protection shileds are under qsuestion. Arcane Shield at least in SS form vanished (gave defense to a mage, in Bear form that defense dissapeared according to the screen). Think everything will vanish in SS (spell protections I mean).
Soldier's Peack
Died several times.
From time to time watched numbers and now is confused about them (will see closer later). In general can say the damage was higher in any case. As a mage many times resisted Shield Bash. Spells were also resisted (incl. Fireballs force) but not from some bosses like first Arcane Horror with his aura and paralysis for a day. As a Spider saw dodges (evades or whatever call it). Bear resists? Saw 1-2 times resist from Mage Corpse. Impressive. Bad luck or what but bear at some point started to miss all the time (very rare saw hits, Slam - as if missed even with this ability).
Dodges worked to the point give me time to do something. Not with all enemies of course but noticeable at least and useful.
Sophia closed the Veil (to avoid glitch). Two attempts as during the first one Desire Demon killed (rare spell resists unlike during the second). Used Arcane Shield and lesser elemental resists + 2 times swift salve.
Against Sophia tried all three forms. Bear was the best. Second place is Spider. Swarms - useless for some reason.
Finally have armor. Those armor crits could be checked as well.
Have a mod to get two shields in the game as they are very rare drops. Actually never-drops. So in addition have Tower Shield now.
From Star Metal got one-handed sword to use shield as well in SS forms.
Maybe will have gold for fancy camp axe (doubt though or will have only when it will be useless).
-- Hmm. Heroic Accomplishments. The most powerful foe slain: Jarvia.
So Uldred is considered a weaker enemy. Interesting. ---
All for now, unfortunately (for me at least).
Next stop think the forest: need some place to make comparison checks. And those ruins have tons of annoying enemies.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 13, 2020 23:01:47 GMT
I think Starfang would be better on SS than Veshialle anyway.
I also imagine Sophia counts as undead class, so probably has high resistance or immunity to nature damage (I might not have tried to use this on her before).
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1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 14, 2020 7:07:56 GMT
I think Starfang would be better on SS than Veshialle anyway. For the whole game as understand. Why? Have mentioned the axe as was thinking about build-in crits (the only thing was thinking about as the only thing remembered it had, forgot what else exactly there was). I also imagine Sophia counts as undead class, so probably has high resistance or immunity to nature damage (I might not have tried to use this on her before). The part "Swarm Form was useless against Sophia" was about no dodges at all. The damage was rather poor as with most enemies. Do you remember enemies in DAO with high resistance to anything? I mean how can tell it is not due to some armor rating but exactly high resistance.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Nov 14, 2020 19:26:36 GMT
For the whole game as understand. Why? I would guess because base damage is higher, and AP is higher. Also has +3 dexterity, which is supposed to carry over. +damage doesn't, but Veshialle's advantage is mostly the crit damage. I think attribute modifier may be form specific rather than carried over from the weapon. If it was then Veshialle might end up better at high enough spell power.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 16, 2020 11:57:59 GMT
I would guess because base damage is higher, and AP is higher. Also has +3 dexterity, which is supposed to carry over. +damage doesn't, but Veshialle's advantage is mostly the crit damage. I think attribute modifier may be form specific rather than carried over from the weapon. If it was then Veshialle might end up better at high enough spell power. Aha, I see. Ran around Ostagar in heavy armor, with Starfang + Tower Shield (used it in combat as well). Seems nothing changed. The damage looks the same. Used all three forms. Once got two crits from Spider (40-50), OV'd stupid mages. Though can't cast spells in heavy armor - get tired too fast. Haven't finished Ostagar - played a bit just to check second weapon set. . Think will use Starfang + Shield for the rest of the game since nothing changed. Heavy armor needs replacement for something lighter. Changing it all the time is annoying though. But for Bear form it was useful.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Nov 17, 2020 13:45:44 GMT
Mage-SS-no-pot-solo-PT
Have mentioned above about "no changes". Was wrong. Maybe. Had crits earlier with Bear, Spider, but very rare. Got crit - parts (Sophia's chestplate, Cailan's gloves): my Spider started to get crits rather often (no changes with Bear though, only rare ones). And here is the thing: - I was just lucky for short period of time or only in exact area - armor indeed worked and crits will continue - some shift in the build itself and no crits for me
Since can never know - can only wait.
For now will be running with Starfang + Some Shield as a second wepaaon set. Will run in a robe and change to Sophia's + Cailan's armor parts for SS. --
Decided to finish Ostagar.
Left that place before going to the bridge.
Used spells and all three forms. Before using a SS form had to put on better armor (annoying) and switched to SnS. Noticed Spider started to get crits (40-60) - that is important news. Enemy Corrupted Spider has also spirit DOT (do not remember such thing). My poor spider could use only web. But if not OV'd too much - nice in terms of dodges/crits/damage (I guess) but poor in terms of attack for some reason (many "miss" with different enemies or might as well be bad luck).
Hit lvl 15 just in time as the spider OV'd me and my health bar was below 50 %. -- Lvl 15 + 3 MAG Herbs 3: take it instead of Survival to cook lyrium pots if needed which happens rather often, only need more components to buy Vulnerability Hex: actually wanted to take another useful spell, but decided to take at least one Hex already now, should be useful --
Hex came in handy indeed. During last part tried to kill the Ogre, but he started his ram-spam-bs. Swarm form to get faster to the mage - some spells with running - ready.
Sold junk, went to the tower to get dust to make lyrium.
Decided to try again that Black Vials Revenant: got lucky or not, but Revenant missed a lot; used Pull once, after I was standing next to him casting spells (hex is helpful) and drinking lyrium. In the end to kill him turned into Spider just for the hell of it (damage 10-13).
Encounter: got Axameter.
Went back to the Dalish
Helped the Halla (Sten was the only one who could help; forgot about that small task)
Three bears: used Bear form, poor incoming damage. Nice. 1-3 crits with Slam. Two Ogres: tried Swarm though that ram-spam turn me back into human form. Decided to wave sword - got fatality. The Hermit: did not have to use elemental protections. Always resisted his spells. Tried Swarm and Bear against Rage Demon. Traded the elven helm first. Tried "Mage's Treasure" several times: will be back later - died all the time not because of the Revenant, but his entourage using DSM.
Encounter "Brother's Killer": three attempts; spells-spells, in the end used Swarm form and almost killed myself with WB.
Bandits: mostly Swarm after switched to Spider - and again attack was crappy for some reason.
The Ruins What is good about Bear - annoying to the death "overwhelm" does not work on him. Used Bear against Spiders.Defense is very nice, though attack is rather bad. Drake: three attempts as tried to tank him with Bear. If not for crappy attack would have killed that Drake in Bear form. So: tank with Bear - some spells waiting Bear CD - again Bear. Tried Spider and Swarm: nothing good. Drake incoming damage and attack were always good. In Swarm form pushed me back with one swing and OV'ed. With Sophia's armor survived not for long as again attack-attack-attack. Even no time to do at least something. But the main thing here: Bear is semi-good with Drake-type enemies, but need to fix attack somehow.
Went back to the camp to sell junk.
Back to the ruins.
Lower Ruins: this is rediculous. Horde of skeletons. Tried about 15 times. Found the strategy but it is all "depends" and "luck". Was tired already and stopped there.
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