inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 8, 2017 3:58:55 GMT
Truth be told, until DAO released in 2009, BioWare had always been independent. They've always been incredibly diligent with regards to budgeting for dialogue, and their process hasn't changed significantly since Mass Effect 1. We'll see what BioWare ends up doing, but I won't deny being disappointed if we don't have BioWare's signature choice-driven storytelling. It's what BioWare is known for and it's what their fans expect. Very true. If anything can be said with certainty about Anthem, it's that if they drop story branches and the dialogue wheel, the torches and pitchforks will be out in force. It might not make any difference if Anthem catches on in the wider non-Bioware market, but that won't stop it from happening. BTW, there's still a voice actor's strike going on in the US. Not sure whether that's impacting Anthem or not, but it can't be helping much. www.sagaftra.org/interactive
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Sept 8, 2017 4:48:36 GMT
Very true. If anything can be said with certainty about Anthem, it's that if they drop story branches and the dialogue wheel, the torches and pitchforks will be out in force. It might not make any difference if Anthem catches on in the wider non-Bioware market, but that won't stop it from happening. BTW, there's still a voice actor's strike going on in the US. Not sure whether that's impacting Anthem or not, but it can't be helping much. www.sagaftra.org/interactiveI'll still be willing to give the game a shot, just because the gameplay looks really entertaining. That being said, without that extra level of investment via choices in the story, I don't see how the game will be able to retain players for the long term. As far as the strike is concerned, that's been going on for at least a year now? Not all voice actors are part of the strike. I do know that Jennifer Hale is a high profile voice actor on strike, but I don't know if she perhaps has made an exception for BioWare (they have a long and healthy history together). High profile voice actors, such as Troy Baker and Laura Bailey, are not part of the strike and have continued to work in spite of it. The strike certainly doesn't help regarding casting actors for roles, but it shouldn't prevent BioWare from recording dialogue that needs to be recorded either.
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✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
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Post by PillarBiter on Sept 8, 2017 6:38:34 GMT
1) No P2P. You're making a multiplayer game at it's core. Don't you dare to be stingy and shell out the dough for a at least a half-decent server.
2) Gameplay combat as satisfying as mass effect andromeda, with combo ability potential, ability customisation, team combos, different classes. Just... a bit more polished in terms of weapon balance.
3) A good group finding system. Allow me to go on raids, quests, or even story missions (if solo-able isn't an option) without needing an extensive friend list.
4) Microtransations are an inevitability by now, so I'll concede to that. But please, let it not affect my gaming if someone else chooses to shell out a ton of cash. Let microtransactions be used for skins or decals or whatever, but not for skill upgrades or buying exclusive weapons.
5) Progression. Equipment: I know you guys have a hard-on for RNGsus, but let me work for my level/item instead of making me hope/despair. In short: NO RANDOM LOOT BOXERY! For example, instead of having a quest boss have a 20% chance of dropping an item, let it drop a couple of 'shards' of the item every time you kill it, and you need like, 20 shards to craft the item. It is a lot more satisfying. Level: As much as I don't want to make the comparison, Destiny did something good with the level progression where at first you could level fast, and the higher your level got, the more difficult it became to level up. This is important because it allows casual players to get to a level high enough to run with the crowd at high difficulties, but still lets the 1337 people stand out (e-peens are important, after all).
If 1 of these makes it in, I'll be surprised. 2 of 'm, preorder. 3 of 'm, bioware redemption. If 4 make it I'll even shell out some extra dough for the microtransactions to sponsor bioware. If all of 'm make it in... well, I know what I'll be playing for the next 10 years.
BONUS REQUEST: If you can play anthem as a hack 'n slash as well, I'm going to re-pop my cherry.
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✜ Forge Mechanic
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Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 8, 2017 16:17:23 GMT
1) No P2P. You're making a multiplayer game at it's core. Don't you dare to be stingy and shell out the dough for a at least a half-decent server. It will depend on how co-op is implemented. If it is strictly max 4 player co-op, with no other random player presence even in the Hub, P2P seems inevitable. It's just not cost effective to run a server, virtual or otherwise, for just 4 players at a time. If, on the other hand, the MP mode is more like Destiny, then servers are the only way to go. I don't think anyone actually likes RNG loot generation, particularly for ultra rares, but that's neither here nor there, because the trailer clearly showed an RNG loot drop. I suppose they could change their minds and not go RNG in the actual release, but that would be pretty ludicrous to emphasize something so dramatically in the trailer and then not do it. It wouldn't exactly inspire confidence that they had any clue as to what they were doing.
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2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Sept 8, 2017 21:31:30 GMT
It will depend on how co-op is implemented. If it is strictly max 4 player co-op, with no other random player presence even in the Hub, P2P seems inevitable. It's just not cost effective to run a server, virtual or otherwise, for just 4 players at a time. If, on the other hand, the MP mode is more like Destiny, then servers are the only way to go. I don't think anyone actually likes RNG loot generation, particularly for ultra rares, but that's neither here nor there, because the trailer clearly showed an RNG loot drop. I suppose they could change their minds and not go RNG in the actual release, but that would be pretty ludicrous to emphasize something so dramatically in the trailer and then not do it. It wouldn't exactly inspire confidence that they had any clue as to what they were doing. A small correction here. Destiny does not have dedicated servers. It makes use of the peer to peer approach, and so does Destiny 2. Regardless, I'm also hoping that Anthem has a dedicated server, because peer to peer is an absolute disaster for any form of cooperative or competitive multiplayer. As far as the RNG issue, that's likely to stay. However, it wouldn't be the first time BioWare showed off a feature that was inevitably cut. You can look at SWTOR and DAI as glaring examples.
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Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 9, 2017 4:39:44 GMT
It will depend on how co-op is implemented. If it is strictly max 4 player co-op, with no other random player presence even in the Hub, P2P seems inevitable. It's just not cost effective to run a server, virtual or otherwise, for just 4 players at a time. If, on the other hand, the MP mode is more like Destiny, then servers are the only way to go. I don't think anyone actually likes RNG loot generation, particularly for ultra rares, but that's neither here nor there, because the trailer clearly showed an RNG loot drop. I suppose they could change their minds and not go RNG in the actual release, but that would be pretty ludicrous to emphasize something so dramatically in the trailer and then not do it. It wouldn't exactly inspire confidence that they had any clue as to what they were doing. A small correction here. Destiny does not have dedicated servers. It makes use of the peer to peer approach, and so does Destiny 2. We're both right: www.gameinformer.com/b/features/archive/2013/12/06/the-matchmaking-technology-of-destiny.aspxSo when you’re playing a destination you’re moving from area to area and every one of those areas has got this mesh networking with a group of players that are in it at this one time. And then it has its own servers for that particular area so you’re continuously moving around between these groups of both consoles and also dedicated servers that are hosting it. |
It's possible, even likely, Anthem will use a similar hybrid system, since it achieves the desirable goal of seamless player migration. Assuming random pubs are visible at all, as I noted. Maybe it's different on PC, but on my PS4, Destiny 1 never gave me any network problems. But I've never played an MMO or MP FPS on my PS4, so I don't have a server-based experience to compare to.
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2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Sept 9, 2017 5:28:10 GMT
We're both right: www.gameinformer.com/b/features/archive/2013/12/06/the-matchmaking-technology-of-destiny.aspxSo when you’re playing a destination you’re moving from area to area and every one of those areas has got this mesh networking with a group of players that are in it at this one time. And then it has its own servers for that particular area so you’re continuously moving around between these groups of both consoles and also dedicated servers that are hosting it. |
It's possible, even likely, Anthem will use a similar hybrid system, since it achieves the desirable goal of seamless player migration. Assuming random pubs are visible at all, as I noted. Maybe it's different on PC, but on my PS4, Destiny 1 never gave me any network problems. But I've never played an MMO or MP FPS on my PS4, so I don't have a server-based experience to compare to. While I'm sure Bungie isn't lying, some of that sounds like marketing fluff and not really truly accurate. In Destiny 1, I think the Tower could only support 26 players at a time? Open world areas also had a relatively low number of players, because the tech Bungie used doesn't compare to a dedicated server in an MMO. In ESO, as an example, you can have battles with hundreds of players involved. That would not work on the infrastructure Destiny is using, so they heavily splinter the population and use short cuts to avoid high maintenance costs. It doesn't appear Anthem will be supporting encounters above four players, so it's possible BioWare may go a similar approach to what Bungie is doing. That being said, Bungie adapted their network technology from their many years doing online multiplayer with Halo. BioWare has only used Peer-to-peer networking in their multiplayer ventures, outside of SWTOR. To answer your question though, it really depends on what kinds of content BioWare creates. The problem with Peer-to-peer networking is the host always has an advantage. Whoever is not the host will be at a disadvantage, and the higher their ping is, the worse off they are. I'm fairly certain I've had a few buddies tell me the Crucible, at times, was borderline unplayable due to peer-to-peer networking. Regardless of PC or consoles, peer-to-peer works the same way. It can absolutely destroy competitive multiplayer, and I've never seen a single game execute it well. The only reason developers and publishers rely on the tech is because it's cheap and they don't want to spend capital to host dedicated servers. The whole reason Xbox LIVE and PSN have a subscription fee for online is to pay for the cost of dedicated servers.
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410
0
Mar 28, 2024 12:21:21 GMT
2,834
Sartoz
5,975
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 9, 2017 13:00:00 GMT
We're both right: www.gameinformer.com/b/features/archive/2013/12/06/the-matchmaking-technology-of-destiny.aspxSo when you’re playing a destination you’re moving from area to area and every one of those areas has got this mesh networking with a group of players that are in it at this one time. And then it has its own servers for that particular area so you’re continuously moving around between these groups of both consoles and also dedicated servers that are hosting it. |
It's possible, even likely, Anthem will use a similar hybrid system, since it achieves the desirable goal of seamless player migration. Assuming random pubs are visible at all, as I noted. Maybe it's different on PC, but on my PS4, Destiny 1 never gave me any network problems. But I've never played an MMO or MP FPS on my PS4, so I don't have a server-based experience to compare to. Snip It doesn't appear Anthem will be supporting encounters above four players, so it's possible BioWare may go a similar approach to what Bungie is doing. That being said, Bungie adapted their network technology from their many years doing online multiplayer with Halo. BioWare has only used Peer-to-peer networking in their multiplayer ventures, outside of SWTOR. Snip -(_ANTHEM_)-
Hm...
Dedicated servers come into play for authentication, provide server side missions, generate some randomness, tracking, execute MTs and maintain the illusion of a "Live and Persistent World Experience". You don't need a server farm to do this. Costs remain low, provided EA goes the P2P route. I have good experience with MEAMP with the occasional awful laggy connection. But, hey, it's free.
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3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Sept 9, 2017 18:54:40 GMT
-(_ANTHEM_)-
Hm...
Dedicated servers come into play for authentication, provide server side missions, generate some randomness, tracking, execute MTs and maintain the illusion of a "Live and Persistent World Experience". You don't need a server farm to do this. Costs remain low, provided EA goes the P2P route. I have good experience with MEAMP with the occasional awful laggy connection. But, hey, it's free.
They also provide more stability and a fairer playing field for all players. No, there is little to no chance Anthem will be P2P. That model has almost completely died in MMORPGs. The only big names that even still support that model are World of Warcraft and Final Fantasy XIV. Considering I don't believe Anthem is an MMO anyway, it's almost assuredly going to be B2P, which is what ESO currently is. That game has dedicated servers, but ZOS is able to keep the lights on by having microtransactions that are purely cosmetic and by charging for new DLC and expansions.
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