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Pounce de León
Praise the Justicat!
7,910
August 2016
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Post by Pounce de León on Feb 13, 2018 14:49:37 GMT
Ye, you use a consumable to save the game. Or proceed to some checkpoint. Consumable?! A game feature which is tied to a gameplay element? Quite a wacky choice, isn't it? And how often you can expect to be able to save? Is there a lot of this consumable in the game? I don't know. Beats me how this is a thing again and again from developers. Don't they know their games are buggy and redoing stuff all the time isn't fun. I hope it`s moddable or cheatable.
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Post by Pounce de León on Feb 13, 2018 14:50:36 GMT
Why be bothered about the saving system and whether you can spam it? @2:01 Thank you, Bohemia. What is it? Savegame feature DLC?
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Elfen Lied
N3
Fatebinder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 372 Likes: 465
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Fatebinder
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Elfen Lied
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Elfen Lied on Feb 13, 2018 14:59:15 GMT
Serza - Quite obvious: I don't want to lose maybe 1-2 hours of gameplay because of RL issues jumping in. I won't make a fuss over it tho: they probably envisioned a game which is more aimed at "hardcore" players and it's their right. I am not the kind of player who think that every game realized must suit my needs. If I find that a game is not for me I'll just pass, simple
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Post by Pounce de León on Feb 13, 2018 15:05:53 GMT
Quite obvious: I don't want to lose maybe 1-2 hours of gameplay because of RL issues jumping in. I won't make a fuss over it tho: they probably envisioned a game which is more aimed at "hardcore" players and it's their right. I am not the kind of player who think that every game realized must suit my needs. If I find that a game is not for me I'll just pass, simple You can have both if you offer optional "ironman modes" and such and thus sell more copies of the game.
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Obsidian Gryphon
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August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Feb 13, 2018 15:14:58 GMT
Ok, I bought it. Combat takes some getting used to; it's more of a realistic watch + movement + opportunity to slash / hit. What is a BIG problem right now is horse controls. I'm sure there is a way to control camera angle but at the moment I'm failing at the horse because I have to direct the horse with directional keys and try to gallop this way and that and yet still see where I'm going. I'm sure I'm getting it wrong somewhere but I'm not getting past this sequence. Died like 6 times already. P.S. Ok, got past it. The problem is to quickly line up player's pov with that of the horse as fast as possible then set him galloping. Once lined up, then the rest is just a straight up WASD and swiftly hitting L-Shift twice to get the horse to gallop. How's performance on PC? any lag spikes or just bad FPS? I'm still gonna wait a little bit, if anything until a few more patches roll in and fix some of the bugs. I didn't experience any lag spikes or bad FPS. Maybe later? At the moment, there are no problems. Hmmm, still few reviews. OpenCritic has it as a 6.9 - interesting elements but serious flaws. ( rates less than Mass Effect Andromeda, by the way). Damn. But what were the major -supposed- selling points in Andromeda? the story I guess and open worldiness, both considered ok-ish at best. For what I gathered most people just liked the pretty graphics and forgot about the rest. And the selling points on Kingdom are highly immersive I guess, and medieval RPG based on historical events? But that can be a double edged sword of course. I'm just speculating of course. Still, most of those "early" reviews are based on a half completed playtrhough at best. So far, for me, it's immersive, filled with tension / atmospheric and more interesting than Andro in that the dialogue is well written, in keeping with the medieval time and tone. VA and lip sync is mostly good though there're some misses. Facial / body animation is ok, not much with the eyes though not googly popping like Andro. The battle depictions are brutal and realistic. You won't find the aftermath wash out cleanly like DAI. Death, rot, corpses, brutality, it's there. The combat is not for everyone. Some would have problems with it or don't like it. The save feature is going to be a major gripe for most but I find it a mild irritant. This game won't appeal to those looking for massive char customisation like Bioware's games; ME, DA. Throw in the combat and save system, they're going to like it even less.
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vonuber
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January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on Feb 13, 2018 15:22:04 GMT
No quicksave? The developer clearly doesn't have kids.
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Praise the Justicat!
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August 2016
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Post by Pounce de León on Feb 13, 2018 15:39:08 GMT
How's performance on PC? any lag spikes or just bad FPS? I'm still gonna wait a little bit, if anything until a few more patches roll in and fix some of the bugs. I didn't experience any lag spikes or bad FPS. Maybe later? At the moment, there are no problems. Damn. But what were the major -supposed- selling points in Andromeda? the story I guess and open worldiness, both considered ok-ish at best. For what I gathered most people just liked the pretty graphics and forgot about the rest. And the selling points on Kingdom are highly immersive I guess, and medieval RPG based on historical events? But that can be a double edged sword of course. I'm just speculating of course. Still, most of those "early" reviews are based on a half completed playtrhough at best. So far, for me, it's immersive, filled with tension / atmospheric and more interesting than Andro in that the dialogue is well written, in keeping with the medieval time and tone. VA and lip sync is mostly good though there're some misses. Facial / body animation is ok, not much with the eyes though not googly popping like Andro. The battle depictions are brutal and realistic. You won't find the aftermath wash out cleanly like DAI. Death, rot, corpses, brutality, it's there. The combat is not for everyone. Some would have problems with it or don't like it. The save feature is going to be a major gripe for most but I find it a mild irritant. This game won't appeal to those looking for massive char customisation like Bioware's games; ME, DA. Throw in the combat and save system, they're going to like it even less. Do you know Mount&Blade? Maybe compare the combat?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by CHRrOME on Feb 13, 2018 15:58:16 GMT
I honestly don't have a problem with games without char customization. I suppose they could add barber shops like in Witcher, let people choose beard and hairstyle, but the character is who he is. You add complete customization and people will complain it's lacking more face presets, or that you cannot play as a female (and this would be ridiculous on the time period and the story they try to tell, but people will complain).
The save feature (or limitation rather) I believe is just tied to the highly immersive gameplay. Although I agree, they really shouldn't limit something so important as a save game when the game is bound to have glitches, and I guarantee some people will have game-braking ones. Fuck immersion, the save feature is as important as key bindings.
The combat is different, that's for sure. Going more on the lines of "simulator" which may not be appealing to everyone. I personally don't think I'll have a problem with it, only if the controls on PC are a complete mess.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Feb 13, 2018 23:47:30 GMT
I didn't experience any lag spikes or bad FPS. Maybe later? At the moment, there are no problems. *snip* Do you know Mount&Blade? Maybe compare the combat? I'm afraid I've never played M&B. I'm not finding the combat difficult. The movement of the mouse dictate the direction of the sword slash, etc. The left and right mouse buttons dictate left / right arm when meleeing, forceful blows. This game is not a wild hack n slash found in some games where players mush buttons and the protag jumps, slide, auto-swings / combos (according to number of buttons mushed). It requires the player to watch his opponent and wait for the opportunity / react accordingly. The weapon moves are ok, I find the kick a tad too slow but it could be due to the protag's inexperience and could get better as he learned. Eat too much or too tired too drunk can also affect movement; sluggish. For those not certain yet interested, wait for a sale.
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August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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112 ish
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Post by CHRrOME on Feb 14, 2018 0:34:28 GMT
Watching Bahroo is the way of noticing bugs I think. For some reason he is a master when it comes to finding bugs. For what I've seen it's mostly animations, collision, stuff like that, basically lack of polish. The biggest bug I saw was an exploit of a character who wouldn't die, so he was slashing with the sword left and right and leveling up on the process. Aside from that, I'm not finding the gameplay bad, I can't talk about story obviously because I'm not going as far as spoiling myself with the main plot. The combat doesn't look bad to me honestly, the camera kinda jumps a little bit, but it's mostly to emulate the heat of the battle it seems, I actually kinda like the idea of a complex fighting mechanic, I've never seen that on a game before.
I've got the impression that most of the trashing from the early reviews are because of the bugs and stuff like the "immersive save" , and not really because the game is bad. I think that a couple of patches are needed to polish the game a bit more, but aside from that I remain optimistic.
As an example, Andromeda for me wasn't bad because of the plethora of bugs or bad animations, it was bad because of the bland elements of the story in general, and a weirdly balanced and unsatisfying gameplay.
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Deleted Member
Posts: 0
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guest@proboards.com
9533
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Apr 25, 2024 23:03:13 GMT
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Post by Deleted on Feb 14, 2018 1:25:37 GMT
Serza - Quite obvious: I don't want to lose maybe 1-2 hours of gameplay because of RL issues jumping in. I won't make a fuss over it tho: they probably envisioned a game which is more aimed at "hardcore" players and it's their right. I am not the kind of player who think that every game realized must suit my needs. If I find that a game is not for me I'll just pass, simple It's actually not that bad. It autosaves at certain checkpoints pretty frequently throughout quests.
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August 2016
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ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Feb 14, 2018 1:42:16 GMT
Watching Bahroo is the way of noticing bugs I think. For some reason he is a master when it comes to finding bugs. Out of curiosity, I'm watching Angry Joe (now). He's a master of drinking and mucking up gameplay with viewer notifications that keep popping up loudly / interrupting every few seconds, completely destroying any semblance of game presentation / gameplay / immersion. It's more of a social stream than a game review stream. He got stubborn at one point and persisted in attacking a mob and dying numerous times when it's clear the game is telling him he has to run. * I watched CohhCarnage earlier and gameplay for him was smooth as well.
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chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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112 ish
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Post by CHRrOME on Feb 14, 2018 1:44:05 GMT
This guy does pretty good reviews, and tends to cover all important aspects. Yeah, basically game is pretty good, just bugged like hell. Waiting is recommended.
I wish devs would understand how important is the first impression (a game being polished at launch, not 6 months after), it seems like they are eager to just release the game in whichever state it is, or are afraid of delaying it for a couple of months, or just outright releasing it no matter because they have to follow the schedule. Bugs can hurt pretty badly a otherwise very welcome game.
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0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,272
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on Feb 14, 2018 2:40:50 GMT
I'm maybe seven, eight hours in now. Yes. Changed my mind. Fuck money. Money will exist, we won't.
I used Savior Schnapps (conveniently named Sejvovice for me) ONCE so far. Haven't felt any need for it otherwise, and that was during a sidequest.
It's really nice. There's a night battlement patrol section, and my jaw dropped from the amount of realism in there. Obviously, I have prior experience with patrolling a perimeter.
Combat system is nice. Still getting the hang of it, but it's going a lot better than I thought. If I weren't notoriously rubbish at blocking, I'd do a lot better.
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Cyberdrunk 2024
1,646
Sept 16, 2016 21:33:47 GMT
September 2016
standardorbit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Legendary Edition
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Post by Sweet FA on Feb 14, 2018 4:05:21 GMT
There should be more non-magic historical rpg. But people like their dwarves and fire bolts. On the Kingdom Come subreddit there was a thread with suggestions for movies that were similar to the game, and everyone came up with fantasy movies... Absolutely, exploring interpretations of different historical civilizations and era's such as Ancient Egypt, Persia, Greece/Rome, The Dark Ages and Ancient China, Japan would be epic. Nobody's talking about instead of fantasy/sci-fi but in addition to these existing genre's, the more variety and choice the better. I view RPG's like this and TW3 as more of an interactive novel than the traditional fantasy player ego insertion/character creation. Yeah, virtual interactive novel is really how I view and approach these games. Don't get me wrong traditional rpg's are great but a bit of variety is a good thing. If I was a gaming overlord or Indie dev and could get my way the fantasy rpg I would like to see would be one based on The Iliad and The Odyssey. That's just wishful thinking a personal fantasy if you will. Unfortunately for me we are now subjects of the realm of live service so that's never going to happen. Help me Indie dev's you're my only hope. This game is on my radar but I understand it has technical issues on pc at the moment, so I'll probably leave it for now and pick it up a bit later on.
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ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Feb 14, 2018 4:16:46 GMT
I'm maybe seven, eight hours in now. Yes. Changed my mind. Fuck money. Money will exist, we won't. I used Savior Schnapps (conveniently named Sejvovice for me) ONCE so far. Haven't felt any need for it otherwise, and that was during a sidequest. It's really nice. There's a night battlement patrol section, and my jaw dropped from the amount of realism in there. Obviously, I have prior experience with patrolling a perimeter. Combat system is nice. Still getting the hang of it, but it's going a lot better than I thought. If I weren't notoriously rubbish at blocking, I'd do a lot better. Walking the battlements in that condition made me wonder how do the soldiers see anything at night? I guess the answer is, nothing at all unless there's a moon and if the intruders are up close. Also, I've a notion about Lord Divish. I'm guessing the wife is about late 30s. So Divish might be in his 50s. She said he came out of imprisonment aged years (like an old man), implying that he's younger than he looks. So I'm thinking the younger VA for him is not a mistake. I'm enjoying the dialogue. The neat sharp undercuts. My. However, I'm also wary since there're contradictions in what Henry heard and from what he sees of the chars. Are they really what they seem?
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Posts: 0
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9533
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Apr 25, 2024 23:03:13 GMT
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Post by Deleted on Feb 14, 2018 5:09:52 GMT
I'm maybe seven, eight hours in now. Yes. Changed my mind. Fuck money. Money will exist, we won't. I used Savior Schnapps (conveniently named Sejvovice for me) ONCE so far. Haven't felt any need for it otherwise, and that was during a sidequest. It's really nice. There's a night battlement patrol section, and my jaw dropped from the amount of realism in there. Obviously, I have prior experience with patrolling a perimeter. Combat system is nice. Still getting the hang of it, but it's going a lot better than I thought. If I weren't notoriously rubbish at blocking, I'd do a lot better. That's the spirit!
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The Pathfinder
638
0
Sept 22, 2017 23:01:09 GMT
9,372
Serza
Rendering planets viable since 2017
6,272
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
13152
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Post by Serza on Feb 14, 2018 5:37:51 GMT
I'm maybe seven, eight hours in now. Yes. Changed my mind. Fuck money. Money will exist, we won't. I used Savior Schnapps (conveniently named Sejvovice for me) ONCE so far. Haven't felt any need for it otherwise, and that was during a sidequest. It's really nice. There's a night battlement patrol section, and my jaw dropped from the amount of realism in there. Obviously, I have prior experience with patrolling a perimeter. Combat system is nice. Still getting the hang of it, but it's going a lot better than I thought. If I weren't notoriously rubbish at blocking, I'd do a lot better. Walking the battlements in that condition made me wonder how do the soldiers see anything at night? I guess the answer is, nothing at all unless there's a moon and if the intruders are up close. Also, I've a notion about Lord Divish. I'm guessing the wife is about late 30s. So Divish might be in his 50s. She said he came out of imprisonment aged years (like an old man), implying that he's younger than he looks. So I'm thinking the younger VA for him is not a mistake. I'm enjoying the dialogue. The neat sharp undercuts. My. However, I'm also wary since there're contradictions in what Henry heard and from what he sees of the chars. Are they really what they seem? It's very realistic in terms of blinding yourself. Shut off the torch, you'll see something. Off the castle's 3-4 o'clock, there's a guy patrolling the village with his own torch, and plenty of buildings to see. But yes. Without moon, vision is significantly limited even so. Distance is of no real concern, shadows are, IMHO.
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Post by Gandalf the Fabulous on Feb 14, 2018 7:22:53 GMT
Well decided to give it a shot and downloading now, going in fairly blind but the game looks like it at least tries to do something new and interesting and I feel better about giving my money to an independent dev that looks like they put some effort and passion into their game than some AAA developer that just phones it in and exploits the shit out of their consumers with lootboxes. Consumable?! A game feature which is tied to a gameplay element? Quite a wacky choice, isn't it? And how often you can expect to be able to save? Is there a lot of this consumable in the game? I don't know. Beats me how this is a thing again and again from developers. Don't they know their games are buggy and redoing stuff all the time isn't fun. I hope it`s moddable or cheatable. I don't know how I feel about it, there are certainly reasons developers might not want the player to be able to save at any point in the game, a game like Dark Souls would lose some of it's tension if it allowed you to save at any point and I imagine a game that wants you to live by your choices may not want you constantly reloading for the best outcome.
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Praise the Justicat!
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August 2016
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Post by Pounce de León on Feb 14, 2018 9:32:18 GMT
Do you know Mount&Blade? Maybe compare the combat? I'm afraid I've never played M&B. I'm not finding the combat difficult. The movement of the mouse dictate the direction of the sword slash, etc. The left and right mouse buttons dictate left / right arm when meleeing, forceful blows. This game is not a wild hack n slash found in some games where players mush buttons and the protag jumps, slide, auto-swings / combos (according to number of buttons mushed). It requires the player to watch his opponent and wait for the opportunity / react accordingly. The weapon moves are ok, I find the kick a tad too slow but it could be due to the protag's inexperience and could get better as he learned. Eat too much or too tired too drunk can also affect movement; sluggish. For those not certain yet interested, wait for a sale. That sounds quite alike to M&B. From What I saw in vids it might be a bit more sophisticated? In M&B you had to block the right direction. I sucked at telling which way to block - luckily, it had autoblock for the likes of me.
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Praise the Justicat!
7,910
August 2016
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Post by Pounce de León on Feb 14, 2018 9:38:34 GMT
Well decided to give it a shot and downloading now, going in fairly blind but the game looks like it at least tries to do something new and interesting and I feel better about giving my money to an independent dev that looks like they put some effort and passion into their game than some AAA developer that just phones it in and exploits the shit out of their consumers with lootboxes. I don't know. Beats me how this is a thing again and again from developers. Don't they know their games are buggy and redoing stuff all the time isn't fun. I hope it`s moddable or cheatable. I don't know how I feel about it, there are certainly reasons developers might not want the player to be able to save at any point in the game, a game like Dark Souls would lose some of it's tension if it allowed you to save at any point and I imagine a game that wants you to live by your choices may not want you constantly reloading for the best outcome. Noone needs to care how I play the game. In Dark Souls I'd still have to beat the boss, regardless of whether I saved or not before. Fuck tension. If the fight doesn't deliver enough, making me replay 30 mins over and over again won't neither. I also like to go like "I'll do it this way - but what if I did it like this?" - "whatifs" are a big thing - they are like hypothetical takes on how the story goes before I return to the playthrough proper. Take the save away and you just take experimentation away - one of the biggest advantages of video games over static narration media like books and movies.
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Post by Gandalf the Fabulous on Feb 14, 2018 10:07:45 GMT
Well decided to give it a shot and downloading now, going in fairly blind but the game looks like it at least tries to do something new and interesting and I feel better about giving my money to an independent dev that looks like they put some effort and passion into their game than some AAA developer that just phones it in and exploits the shit out of their consumers with lootboxes. I don't know how I feel about it, there are certainly reasons developers might not want the player to be able to save at any point in the game, a game like Dark Souls would lose some of it's tension if it allowed you to save at any point and I imagine a game that wants you to live by your choices may not want you constantly reloading for the best outcome. Noone needs to care how I play the game. In Dark Souls I'd still have to beat the boss, regardless of whether I saved or not before. Fuck tension. If the fight doesn't deliver enough, making me replay 30 mins over and over again won't neither. I also like to go like "I'll do it this way - but what if I did it like this?" - "whatifs" are a big thing - they are like hypothetical takes on how the story goes before I return to the playthrough proper. Take the save away and you just take experimentation away - one of the biggest advantages of video games over static narration media like books and movies. merely playing devils advocate and not saying one system is better than the other just depends on the type of game, can't really say which system is a better way for Kingdom come as it has only just finished the download and I am yet to play it but in regards to something like Dark Souls I feel the tension was an important part of the atmosphere and think the atmosphere is what made the game great, it is like the arguments to add an easy mode to Dark Souls, I don't think it is some elite "hur dur you need to play the game like a real man to feel a sense of accomplishment" type thing (for some it might) but rather if you take away the punishing difficulty I think the game loses some of it's appeal, you play the game on easy mode and you probably wouldn't get what exactly makes the game so special. Perhaps it is not my way or even the developers way to dictate how the player should play the game (unless it has online components) and players should be free to enjoy the games by whatever rules they set for themselves but as a developer I would probably rather the player run through the game with the intended rules as it was crafted to get the experience the developers specifically crafted, at least for the initial playthrough.
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August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Feb 14, 2018 10:13:40 GMT
If I'm not mistaken, the devs said they're going to allow the game to be modded. If true, someone will come up with a better save feature, etc.
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Post by Pounce de León on Feb 14, 2018 10:17:48 GMT
Noone needs to care how I play the game. In Dark Souls I'd still have to beat the boss, regardless of whether I saved or not before. Fuck tension. If the fight doesn't deliver enough, making me replay 30 mins over and over again won't neither. I also like to go like "I'll do it this way - but what if I did it like this?" - "whatifs" are a big thing - they are like hypothetical takes on how the story goes before I return to the playthrough proper. Take the save away and you just take experimentation away - one of the biggest advantages of video games over static narration media like books and movies. merely playing devils advocate and not saying one system is better than the other just depends on the type of game, can't really say which system is a better way for Kingdom come as it has only just finished the download and I am yet to play it but in regards to something like Dark Souls I feel the tension was an important part of the atmosphere and think the atmosphere is what made the game great, it is like the arguments to add an easy mode to Dark Souls, I don't think it is some elite "hur dur you need to play the game like a real man to feel a sense of accomplishment" type thing (for some it might) but rather if you take away the punishing difficulty I think the game loses some of it's appeal, you play the game on easy mode and you probably wouldn't get what exactly makes the game so special. Perhaps it is not my way or even the developers way to dictate how the player should play the game (unless it has online components) and players should be free to enjoy the games by whatever rules they set for themselves but as a developer I would probably rather the player run through the game with the intended rules as it was crafted to get the experience the developers specifically crafted, at least for the initial playthrough. I'm not asking to save in the middle of the fight. Did you think I'm in for that? Fights are kinda singular experience to me. I don't break them up in save chunks. I'm asking to save in the open world freely. Before entering a fight. Before starting a day. Before choosing a way at the crossroads. Before losing 1 hour of gamplay. Before CTD and having to ride all the way again.
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Elvis has left the building
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Gandalf the Fabulous
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Oct 12, 2017 11:02:40 GMT
October 2017
gandalfthefabulous
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Post by Gandalf the Fabulous on Feb 14, 2018 10:38:33 GMT
merely playing devils advocate and not saying one system is better than the other just depends on the type of game, can't really say which system is a better way for Kingdom come as it has only just finished the download and I am yet to play it but in regards to something like Dark Souls I feel the tension was an important part of the atmosphere and think the atmosphere is what made the game great, it is like the arguments to add an easy mode to Dark Souls, I don't think it is some elite "hur dur you need to play the game like a real man to feel a sense of accomplishment" type thing (for some it might) but rather if you take away the punishing difficulty I think the game loses some of it's appeal, you play the game on easy mode and you probably wouldn't get what exactly makes the game so special. Perhaps it is not my way or even the developers way to dictate how the player should play the game (unless it has online components) and players should be free to enjoy the games by whatever rules they set for themselves but as a developer I would probably rather the player run through the game with the intended rules as it was crafted to get the experience the developers specifically crafted, at least for the initial playthrough. I'm not asking to save in the middle of the fight. Did you think I'm in for that? Fights are kinda singular experience to me. I don't break them up in save chunks. I'm asking to save in the open world freely. Before entering a fight. Before starting a day. Before choosing a way at the crossroads. Before losing 1 hour of gamplay. Before CTD and having to ride all the way again. Still going by the Dark Souls example here but even the road leading up to the boss fight is part of the experience, coming up to that fog gate and not knowing what is on the other side, do I go back to the bonfire and spend the souls or risk it in the hopes of pushing further? Makes finding those shortcuts that much more important. Again I am not sure which is the best fit for Kingdom Come as I am only just about to start playing and have no idea what they were going for but I can see in a game where there are important choices to be made that effect the storyline that some developers might want the player to think about the choices more carefully and live by the consequences they choose for themselves.
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