inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 1, 2017 20:29:48 GMT
It's not much of a dig to be honest. I mean, World of Warcraft has been the reigning champion of MMOs for 13 years and it has plenty of loading screens. Not to mention that we're talking about Destiny here. There's a lot better targets they could have aimed for than loading screens. WoW is the "reigning champion of MMOs" more so because of lucky timing than anything else. It just so happened WoW pioneered the theme park MMO genre, and made MMOs far more accessible for casual gamers. It's also those very same people who have stuck with the game for well over a decade that continue to support it. When compared to other MMOs, especially with how antiquated WoW is now (load screens included), it's far from the shining example of a current day MMO. Blizzard is just fortunate enough to have a large install base that will likely never leave that game. I don't think anyone actually likes load screens. I certainly won't be sad to see many of those removed from the experience. One of my biggest complaints of Destiny was the obnoxious amount of load screens. It would be nice to not be stuck in load screens for half the experience in Anthem. WoW rise in popularity was largely thanks to the timing it had with being the first MMO to really be casual, but recent expansions have still been able to bring in their new share of players(WoD not withstanding, since it was shit in every way it's possible to be shit). Loading screens seems to be more one of those things that nobody really actively likes, but having them isn't going to stop a good game from being popular which makes it a really weird thing to take a dig at Destiny for. Especially considering, as I said, it's Destiny and there are a lot of other things you could take a shot at that they did wrong with that game.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Aug 2, 2017 15:22:27 GMT
The "contiguous open world" may be a dig at Destiny, which is not contiguous. You go through a loading screen transition, flying your ship to another planet. There are also portal-like things. One of my theories about Anthem's Shaper Storms is that they are portals to a raid area, which would also count as portal-like. I thought that too, likely will hide the loading screen for it and make it seamless as possible
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Aug 2, 2017 18:59:31 GMT
The "contiguous open world" may be a dig at Destiny, which is not contiguous. You go through a loading screen transition, flying your ship to another planet. There are also portal-like things. One of my theories about Anthem's Shaper Storms is that they are portals to a raid area, which would also count as portal-like. I thought that too, likely will hide the loading screen for it and make it seamless as possible -(_ANTHEM_)-
Loading screens will always be with us.
From a coding pov, you load a map area into memory. Any time you move outside the zone you get that invisible barrier. To move out of the zone, you load another map. Thus to hide the loading time (map must be read from the disk = SSD or hard drive), ME had the elevator and MEA has the tram. To remove loading screens, you need to load the whole game world into memory. I believe Anthem has the Shaper Storms as the new map loading mechanism.
|
|
inherit
Champion of Kirkwall
1212
0
8,023
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Sifr on Aug 2, 2017 19:11:54 GMT
Hmm, if they're talking about it being "ever-changing" does that mean they might be using phasing?
Lots of MMOs now use it to cut down on loading screens or having to create separate instances. Players who have progressed further in the game see locations differently or with different NPCs or quests available, compared to other players who are still at the start?
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Aug 2, 2017 19:16:07 GMT
Hmm, if they're talking about it being "ever-changing" does that mean they might be using phasing? Lots of MMOs now use it to cut down on loading screens or having to create separate instances. Players who have progressed further in the game see locations differently or with different NPCs or quests available, compared to other players who are still at the start? Difficult to know. Bio deliberately and inconsistently abuse the English language with their descriptions. Edit: "ever changing" could mean a yearly+ change or random weather patterns. We just don't know. But, it sure sounds good.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 2, 2017 19:19:42 GMT
The "contiguous open world" may be a dig at Destiny, which is not contiguous. You go through a loading screen transition, flying your ship to another planet. There are also portal-like things. One of my theories about Anthem's Shaper Storms is that they are portals to a raid area, which would also count as portal-like. I thought that too, likely will hide the loading screen for it and make it seamless as possible If they do this, I just hope that they learned from Mass Effect 1 not to make it a pre-determined time to go through the area that's hiding the loading screen like the elevators. There's nothing like having a high end PC and being stuck waiting 20 seconds because the game is trying to give enough time for the guy running it on a toaster.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 2, 2017 21:23:49 GMT
WoW rise in popularity was largely thanks to the timing it had with being the first MMO to really be casual, but recent expansions have still been able to bring in their new share of players(WoD not withstanding, since it was shit in every way it's possible to be shit). Loading screens seems to be more one of those things that nobody really actively likes, but having them isn't going to stop a good game from being popular which makes it a really weird thing to take a dig at Destiny for. Especially considering, as I said, it's Destiny and there are a lot of other things you could take a shot at that they did wrong with that game. WoW has certainly done well for itself. There's no denying that. However, it will never have the crazy numbers of 12 million subscribers again, like it did a decade ago. The game is in a slow decline, but still incredibly profitable for a P2P MMO. They are an inconvenience, especially for PC gamers. Whether via SSD or other means, we try to eliminate loading screens as much as possible. It's certainly not Destiny's biggest fault, but it was something I immediately noticed in the initial beta for Destiny 1. It wouldn't have been nearly as bad if the loading screens weren't so long... The less that Anthem has, the better in my eyes. Hopefully, Anthem will execute this kind of experience far better than Destiny did in numerous ways.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 2, 2017 22:09:37 GMT
WoW rise in popularity was largely thanks to the timing it had with being the first MMO to really be casual, but recent expansions have still been able to bring in their new share of players(WoD not withstanding, since it was shit in every way it's possible to be shit). Loading screens seems to be more one of those things that nobody really actively likes, but having them isn't going to stop a good game from being popular which makes it a really weird thing to take a dig at Destiny for. Especially considering, as I said, it's Destiny and there are a lot of other things you could take a shot at that they did wrong with that game. WoW has certainly done well for itself. There's no denying that. However, it will never have the crazy numbers of 12 million subscribers again, like it did a decade ago. The game is in a slow decline, but still incredibly profitable for a P2P MMO. They are an inconvenience, especially for PC gamers. Whether via SSD or other means, we try to eliminate loading screens as much as possible. It's certainly not Destiny's biggest fault, but it was something I immediately noticed in the initial beta for Destiny 1. It wouldn't have been nearly as bad if the loading screens weren't so long... The less that Anthem has, the better in my eyes. Hopefully, Anthem will execute this kind of experience far better than Destiny did in numerous ways. It depends on how you do the "not loading screens" as you'll still need areas designed to slow the player down so you can seamlessly load the new area in. Mass Effect 1 didn't have them in many parts of the game either but the elevators always took the same amount of time. The result was that it's even more inconvenient for PC gamers with SSDs since we have to wait around for 15-20 seconds because the game is taking its sweet time due to the person playing on a 2007 toaster. Often these "not loading screen" loading areas can be more inconvenient than an actual loading screen.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 3, 2017 7:57:23 GMT
It depends on how you do the "not loading screens" as you'll still need areas designed to slow the player down so you can seamlessly load the new area in. Mass Effect 1 didn't have them in many parts of the game either but the elevators always took the same amount of time. The result was that it's even more inconvenient for PC gamers with SSDs since we have to wait around for 15-20 seconds because the game is taking its sweet time due to the person playing on a 2007 toaster. Often these "not loading screen" loading areas can be more inconvenient than an actual loading screen. Not necessarily. There are plenty of current gen open world games that have all but eliminated most loading screens in games. You can look at Fallout 4, and more specifically The Witcher 3: Wild and The Legend of Zelda: Breath of the Wild. The entire exterior environment is seamlessly loaded in the background while the player explores. It's a standard technology virtually every true open world game seems to takes advantage of. Admittedly, Fallout 4 does have some loading screens due to the exterior and interior environments being in separate cells. That is more so a consequence of hardware limitations and engine limitations. Thankfully, BGS is rumored to be scrapping the Creation Engine for a more robust and powerful successor. The Witcher 3 and Breath of the Wild have next to no loading screens at all. You'll only see loading screens in TW3 when you travel to another continent or fast travel. BOTW only has loading screens if you fast travel. I don't see why Anthem cannot emulate these other open world games, unless it's limitation of Frostbite 3. I find that hard to believe, considering Frostbite was built for large open spaces in mind.
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Aug 3, 2017 12:23:51 GMT
-(_ANTHEM_)-
Until the whole game world is stored in memory, game designers have no choice but to deal with loading a new map area when leaving the old one.. The question is what techniques are available to minimize the wait time. Plus, 4K resolution will exacerbate this problem, as the map file is much, much bigger than 1920x1080.
One of the easiest is to load (in the background) the next adjacent area into memory, as the player approaches the edge of the current map. With larger map sizes, the programmer will run into possible memory problems (ie: insufficient memory to hold two maps). One technique is checker boarding the map so that "smaller portions" can be loaded. This can lead to higher IO device counts but can be controlled, as long as min hardware specs are used and the game is designed around that.
Other possible wait times: Anthem being an online "game-as-a-servie" means that it will communicate with the game server(s). Here is where MEA can give us some clues as to its design. Especially with its multiplayer component. For example: notice, when entering a match, that the game wants to get the other player's picture profile and present it to you. This is done even when you are entering an ongoing game with three players and you are the fourth. How many of us have waited for it to complete and then looked at the mission profile before entering the game? I rarely do. I find that ME3MP is fine without the "extras". Which leads to:
Game Architectural Design. I'd be interested how Bio will minimize a player's wait time, after a mission is chosen. MEA, I find, could do without some of the useless overhead, such as modifying the mission with +/- traits.
For example: Bronze - no modifiers - enter the game "blind" Bronze - mission modifiers - you know who the other players are before jumping in. etc.....
Unfortunately, because Anthem is an online co-op with micro$transactions, the game will always ask the servers for asset/profile verification. Sometimes, I think, unnecessarily or poor design.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 3, 2017 20:03:50 GMT
It depends on how you do the "not loading screens" as you'll still need areas designed to slow the player down so you can seamlessly load the new area in. Mass Effect 1 didn't have them in many parts of the game either but the elevators always took the same amount of time. The result was that it's even more inconvenient for PC gamers with SSDs since we have to wait around for 15-20 seconds because the game is taking its sweet time due to the person playing on a 2007 toaster. Often these "not loading screen" loading areas can be more inconvenient than an actual loading screen. Not necessarily. There are plenty of current gen open world games that have all but eliminated most loading screens in games. You can look at Fallout 4, and more specifically The Witcher 3: Wild and The Legend of Zelda: Breath of the Wild. The entire exterior environment is seamlessly loaded in the background while the player explores. It's a standard technology virtually every true open world game seems to takes advantage of. Admittedly, Fallout 4 does have some loading screens due to the exterior and interior environments being in separate cells. That is more so a consequence of hardware limitations and engine limitations. Thankfully, BGS is rumored to be scrapping the Creation Engine for a more robust and powerful successor. The Witcher 3 and Breath of the Wild have next to no loading screens at all. You'll only see loading screens in TW3 when you travel to another continent or fast travel. BOTW only has loading screens if you fast travel. I don't see why Anthem cannot emulate these other open world games, unless it's limitation of Frostbite 3. I find that hard to believe, considering Frostbite was built for large open spaces in mind. It depends on what you want. If you don't slow the player down then what happens in more populated areas on weaker PCs is a lot of texture pop-in and NPCs appearing out of thin air as the game loads in all around you. Especially in a game as visually demanding as Anthem is likely to be. I can also see it being an issue on consoles because Microsoft and Sony are adamant about pushing 4k gaming when the hardware isn't there yet. I also wouldn't be quick to believe that the Frostbite engine is going to be great at this. BioWare already noted with ME:A that they had to make some adjustments to account for the map size of some of the planets, and presumably Anthem is going to be a fair bit larger than that. Frostbite was built for maps that are large for a multiplayer FPS, but that map size is very small for an open world game. When it comes to BGS I'll be happy when it's confirmed they're actually using a new engine. The last time we did this whole "they're upgrading thing" they just switched to a modified version of the engine they were previously using.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 3, 2017 20:40:17 GMT
It depends on what you want. If you don't slow the player down then what happens in more populated areas on weaker PCs is a lot of texture pop-in and NPCs appearing out of thin air as the game loads in all around you. Especially in a game as visually demanding as Anthem is likely to be. I can also see it being an issue on consoles because Microsoft and Sony are adamant about pushing 4k gaming when the hardware isn't there yet. I also wouldn't be quick to believe that the Frostbite engine is going to be great at this. BioWare already noted with ME:A that they had to make some adjustments to account for the map size of some of the planets, and presumably Anthem is going to be a fair bit larger than that. Frostbite was built for maps that are large for a multiplayer FPS, but that map size is very small for an open world game. When it comes to BGS I'll be happy when it's confirmed they're actually using a new engine. The last time we did this whole "they're upgrading thing" they just switched to a modified version of the engine they were previously using. Pardon me for sounding like a PC Elitist, but I care little for the antiquated hardware limitations of consoles. I just recently built a new rig sporting a EVGA GTX 1080 Ti FTW3, an i7 7700K, and 18gb of DDR4 RAM. I'd rather these developers built the PC version of the game from the ground up, alongside the console versions, rather than doing a port. That way, the PC version can take full advantage of the latest and best hardware on the market, while the console versions are built for the X1 and PS4. "4K gaming" on consoles is nothing more than a marketing scam. Any knowledgeable PC gamer knows that 4K gaming is simply not affordable enough to be possible on consoles. The PS4 "Pro" and the X1X will take advantage of checkerboarding in order to get around the issue of not being powerful enough to play games at 30 fps in native 4K. If Anthem truly is a "contiguous open world," based on the words of EA, it should dwarf the size of any planet in MEA. If Frostbite 3 was truly that debilitating for Anthem's purposes, I doubt BioWare would use the engine. We can only wait and see, but I don't believe the open world is going to be a problem for the engine to handle. That is true. The Creation Engine was merely a highly modified version of GameByro, which is something BGS had been using since Morrowind. Supposedly, this new engine isn't going to be 3rd party and they are building it from the ground up internally. Hopefully, this is true as BGS really needs an engine suited specifically for open world sandbox RPGs.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 3, 2017 21:03:21 GMT
Pardon me for sounding like a PC Elitist, but I care little for the antiquated hardware limitations of consoles. I just recently built a new rig sporting a EVGA GTX 1080 Ti FTW3, an i7 7700K, and 18gb of DDR4 RAM. I'd rather these developers built the PC version of the game from the ground up, alongside the console versions, rather than doing a port. That way, the PC version can take full advantage of the latest and best hardware on the market, while the console versions are built for the X1 and PS4. "4K gaming" on consoles is nothing more than a marketing scam. Any knowledgeable PC gamer knows that 4K gaming is simply not affordable enough to be possible on consoles. The PS4 "Pro" and the X1X will take advantage of checkerboarding in order to get around the issue of not being powerful enough to play games at 30 fps in native 4K. If Anthem truly is a "contiguous open world," based on the words of EA, it should dwarf the size of any planet in MEA. If Frostbite 3 was truly that debilitating for Anthem's purposes, I doubt BioWare would use the engine. We can only wait and see, but I don't believe the open world is going to be a problem for the engine to handle. That is true. The Creation Engine was merely a highly modified version of GameByro, which is something BGS had been using since Morrowind. Supposedly, this new engine isn't going to be 3rd party and they are building it from the ground up internally. Hopefully, this is true as BGS really needs an engine suited specifically for open world sandbox RPGs. You may not care about the consoles but the reality of the situation is that the console market is larger than the PC market, especially the high end rig PC market. We can say "Well the PC version can just take advantage of our overpowered hardware", but BioWare's history under EA doesn't show that's likely to happen. Their games tend to be designed for console first and foremost these days. I'm aware that 4k gaming on the pro consoles is a load of bullshit right now, but Microsoft and Sony are still adamant about pushing it which means developers kind of have to play ball with them since as I noted, they're such a large market. Unfortunately that may lead to using tricks to account for the fact that the consoles can't actually handle 4k gaming. When BioWare first got their hands on Frostbite it was utterly incapable of having a quadruped animal such as the horse they used in Inquisition, which was quite the ordeal to get working. BioWare isn't using Frostbite because it suits their needs, they're using it because EA decided that all of their studios should use it going forward as of a couple of years ago. They simply have to work around the problems that are caused by trying to do things the engine wasn't specifically designed for. Which doesn't mean it's going to crash and burn on the open world, but I wouldn't call it a case of it being that the engine must be good for what they're doing simply because they're using it.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 3, 2017 22:39:06 GMT
You may not care about the consoles but the reality of the situation is that the console market is larger than the PC market, especially the high end rig PC market. We can say "Well the PC version can just take advantage of our overpowered hardware", but BioWare's history under EA doesn't show that's likely to happen. Their games tend to be designed for console first and foremost these days. I'm aware that 4k gaming on the pro consoles is a load of bullshit right now, but Microsoft and Sony are still adamant about pushing it which means developers kind of have to play ball with them since as I noted, they're such a large market. Unfortunately that may lead to using tricks to account for the fact that the consoles can't actually handle 4k gaming. When BioWare first got their hands on Frostbite it was utterly incapable of having a quadruped animal such as the horse they used in Inquisition, which was quite the ordeal to get working. BioWare isn't using Frostbite because it suits their needs, they're using it because EA decided that all of their studios should use it going forward as of a couple of years ago. They simply have to work around the problems that are caused by trying to do things the engine wasn't specifically designed for. Which doesn't mean it's going to crash and burn on the open world, but I wouldn't call it a case of it being that the engine must be good for what they're doing simply because they're using it. Don't get me wrong. I'm well aware that most publishers and developers only care about consoles, as that's where most of the money is. However, it's not that unusual these days for developers to do a separate PC version and a separate console version for a game. Batman Arkham Knight, even if it was a terrible example when it first released, had a PC version built from the ground up. It took six months for Rocksteady to fix the PC version, but now it's working. The Witcher 3 is another example, as CDPR has always been a PC-centric developer. Destiny 2, as a more recent example, had a PC version built from the ground up alongside consoles. It is not just simply a port, meaning there really is no excuse for the PC version to be crippled by the console versions. I have no idea what BioWare's method is when it comes to the PC version of their games. I don't know if it's a standalone version or just a port from consoles. All I'm saying, provided they are able, is that they make a separate PC version that is not constrained by the limits of the console versions. I'm of the opinion the PC version of Mass Effect Andromeda is not a port from consoles, but I can't definitively say that is true. 4K gaming on consoles will be a nonissue if the PC version of the game is not a console port. If it is, then Microsoft and Sony feeling the need to continue to scam consumers will negatively impact the PC market. I think the largest obstacle BioWare has had to overcome is that Frostbite 3 did not have the features needed for an RPG. With DAI and MEA largely creating those toolsets, the issues with the engine should be less and less of a problem. I don't think it's that Frostbite 3 is incapable of making great open world RPGs. It simply was not built with that in mind, so BioWare needs to develop and mature the engine for those purposes.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 3, 2017 23:25:20 GMT
Don't get me wrong. I'm well aware that most publishers and developers only care about consoles, as that's where most of the money is. However, it's not that unusual these days for developers to do a separate PC version and a separate console version for a game. Batman Arkham Knight, even if it was a terrible example when it first released, had a PC version built from the ground up. It took six months for Rocksteady to fix the PC version, but now it's working. The Witcher 3 is another example, as CDPR has always been a PC-centric developer. Destiny 2, as a more recent example, had a PC version built from the ground up alongside consoles. It is not just simply a port, meaning there really is no excuse for the PC version to be crippled by the console versions. I have no idea what BioWare's method is when it comes to the PC version of their games. I don't know if it's a standalone version or just a port from consoles. All I'm saying, provided they are able, is that they make a separate PC version that is not constrained by the limits of the console versions. I'm of the opinion the PC version of Mass Effect Andromeda is not a port from consoles, but I can't definitively say that is true. 4K gaming on consoles will be a nonissue if the PC version of the game is not a console port. If it is, then Microsoft and Sony feeling the need to continue to scam consumers will negatively impact the PC market. I think the largest obstacle BioWare has had to overcome is that Frostbite 3 did not have the features needed for an RPG. With DAI and MEA largely creating those toolsets, the issues with the engine should be less and less of a problem. I don't think it's that Frostbite 3 is incapable of making great open world RPGs. It simply was not built with that in mind, so BioWare needs to develop and mature the engine for those purposes. While it's happening a bit more now, I wouldn't really call it all that common just yet. I also can't find any evidence to suggest that ME:A isn't a port for the PC version. Unfortunately for those of us on PC, the limited hardware of the consoles has routinely negatively impacted us. That's just something we've been living with for as long as there has been multi-platform games. Building a game from the ground up for each platform isn't something I see becoming as commonplace as a developer like CDPR which is PC centric(in which case, they let the console ports suffer instead). I have faith that BioWare will be able to make it work, however it's still worth noting that they'll very likely be fighting Frostbite on a few things because EA has kind of forced it on them despite it not originally being designed for open world RPGs. My understanding of the Frostbite engine is that once you go outside of the very specific design intentions for it, it kind of falls apart and you have to piece it back together. Hopefully DICE is willing to work more closely with them, considering they're the developers of the engine and have the best understanding of its inner workings. It would be especially nice if DICE could help them with optimization, as that's an area BioWare has been lacking in with the Frostbite engine and Battlefield 1 is pretty solid for it.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 4, 2017 5:07:55 GMT
While it's happening a bit more now, I wouldn't really call it all that common just yet. I also can't find any evidence to suggest that ME:A isn't a port for the PC version. Unfortunately for those of us on PC, the limited hardware of the consoles has routinely negatively impacted us. That's just something we've been living with for as long as there has been multi-platform games. Building a game from the ground up for each platform isn't something I see becoming as commonplace as a developer like CDPR which is PC centric(in which case, they let the console ports suffer instead). I have faith that BioWare will be able to make it work, however it's still worth noting that they'll very likely be fighting Frostbite on a few things because EA has kind of forced it on them despite it not originally being designed for open world RPGs. My understanding of the Frostbite engine is that once you go outside of the very specific design intentions for it, it kind of falls apart and you have to piece it back together. Hopefully DICE is willing to work more closely with them, considering they're the developers of the engine and have the best understanding of its inner workings. It would be especially nice if DICE could help them with optimization, as that's an area BioWare has been lacking in with the Frostbite engine and Battlefield 1 is pretty solid for it. My point is, current trends are showing more developers and publishers investing into the PC. Even Japanese developers and publishers, who have long been averse to the PC platform, are starting to invest heavily into its potential. I don't expect every single developer and publisher to necessarily make separate PC versions for every game they make, but it's clearly becoming more and more of a standard. In CDPR's defense, I honestly believe their approach is cheaper and more practical in the long run. It makes far more sense to make a PC version for the game, and then you can scale it back so that it has tolerable performance on consoles. DICE does the same thing when it comes to Battlefield. I certainly see that as more ideal, instead of making the game for consoles, and then throwing in a HD texture pack for PC gamers. That is BGS' approach, but at least they facilitate modding. With the power of modding, we are truly able to make BGS games what they should be on PC. If Frostbite 3 is really that unstable, then I think BioWare needs to have a serious talk with DICE's engineering team that's in charge of the engine. The whole point of having every studio on one unifying engine is to provide flexibility and depth. If Frostbite 3 truly wants to be competitive with Unreal Engine 4, and to a lesser extent CryEngine, DICE has to accommodate other play styles. That being said, there was a significant improvement from Dragon Age Inquisition to Mass Effect Andromeda. It seems to me that BioWare really is making the engine their own, but we won't know just how well it works with Anthem until we play it. I'm actually really surprised EA doesn't have DICE help other studios with optimization on the engine. Battlefield games (including Star Wars Battlefront), at least on PC, always run incredibly well. However, DAI was wonky in some areas and obviously MEA has had some issues.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Aug 4, 2017 15:27:49 GMT
It depends on how you do the "not loading screens" as you'll still need areas designed to slow the player down so you can seamlessly load the new area in. Mass Effect 1 didn't have them in many parts of the game either but the elevators always took the same amount of time. The result was that it's even more inconvenient for PC gamers with SSDs since we have to wait around for 15-20 seconds because the game is taking its sweet time due to the person playing on a 2007 toaster. Often these "not loading screen" loading areas can be more inconvenient than an actual loading screen. The Witcher 3 ... have next to no loading screens at all. You'll only see loading screens in TW3 when you travel to another continent or fast travel. Not true. TW3 is crazy with loading screens. You also forgot to mention loading screens when you die, and loading screens before/after cutscenes, quests and some conversations, as shown in this vid: Another: And before you say that's a console only problem, I saw the same crap on my high-end gaming PC.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Aug 4, 2017 16:30:27 GMT
My point is, current trends are showing more developers and publishers investing into the PC. Even Japanese developers and publishers, who have long been averse to the PC platform, are starting to invest heavily into its potential. I don't expect every single developer and publisher to necessarily make separate PC versions for every game they make, but it's clearly becoming more and more of a standard. In CDPR's defense, I honestly believe their approach is cheaper and more practical in the long run. It makes far more sense to make a PC version for the game, and then you can scale it back so that it has tolerable performance on consoles. DICE does the same thing when it comes to Battlefield. I certainly see that as more ideal, instead of making the game for consoles, and then throwing in a HD texture pack for PC gamers. That is BGS' approach, but at least they facilitate modding. With the power of modding, we are truly able to make BGS games what they should be on PC. If Frostbite 3 is really that unstable, then I think BioWare needs to have a serious talk with DICE's engineering team that's in charge of the engine. The whole point of having every studio on one unifying engine is to provide flexibility and depth. If Frostbite 3 truly wants to be competitive with Unreal Engine 4, and to a lesser extent CryEngine, DICE has to accommodate other play styles. That being said, there was a significant improvement from Dragon Age Inquisition to Mass Effect Andromeda. It seems to me that BioWare really is making the engine their own, but we won't know just how well it works with Anthem until we play it. I'm actually really surprised EA doesn't have DICE help other studios with optimization on the engine. Battlefield games (including Star Wars Battlefront), at least on PC, always run incredibly well. However, DAI was wonky in some areas and obviously MEA has had some issues. It depends on your markets. It makes sense for DICE to build PC first because Battlefield has a large portion of PC players. It would make less sense of Call of Duty to develop PC first considering it's significantly more popular on consoles than it is on PC. With that in mind, if Destiny 2 does well on PC then I could see BioWare putting more emphasis on the PC version of Anthem. Given that for the last 5+ years they haven't bothered getting DICE to revamp the engine and the individual studios are just building on it as best they can, I suspect that's going to continue to be how they work. Eventually they're just gonna get an engine that can do a variety of things because all the studios are adding to it with each game. Though I could see the next iteration of Frostbite taking into account more that multiple studios are going to use it for every game, rather than just being built as a "Battlefield engine". I know that DICE does help the other studios with the engine, but BioWare's games since going to Frostbite have still been pretty poorly optimized despite that. If they really want the game to be popular enough to last 10+ years then optimization on PC is going to be pretty important. One of the reasons WoW got and remained so popular is because it's always worked on a toaster of a PC.
|
|
inherit
410
0
Apr 25, 2024 12:13:04 GMT
2,855
Sartoz
6,022
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Aug 4, 2017 17:03:50 GMT
-(_ANTHEM_)-
Ehh... wait a minute.
DICE developed FB as an action shooter + a graphics beast. Its original design, then, was not very RPG friendly... not at all. Mike Laidlaw in developing DAI mentioned numerous hurdles + new tool kits had to be developed to support RPG elements. While I support EA's mantra of "one engine will rule them all", for long term benefits, the short, however, will be painful. MEA is another proof of this. In my view, EA has got to leave the shitter and make a decision regarding the engine's future vis-a-vis RPG games. Frankly, I give it a twenty percent chance of them forcing DICE to upgrade FB for RPG gaming. Their game's revenue is more towards the action genre.
Now DICE has optimized the engine, for the PC APIs. This was mentioned numerous times. The issue regarding optimization is "what does this mean to you"? If you remember, Bio mentioned optimizations for Mantle and Vulcan APIs... way back. It does not mean user friendly PC interfaces. Though, I often mentioned that Bio ought to develop specific PC K+M menu and controls, which are kind of "optimizations". Nevertheless, no amount of optimization will remove the stress on the CPU and the GPU with heavy laden graphics.
As to WoW, by today's standards, as you say, even a toaster can handle primitive graphics.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 4, 2017 21:00:26 GMT
Not true. TW3 is crazy with loading screens. You also forgot to mention loading screens when you die, and loading screens before/after cutscenes, quests and some conversations, as shown in this vid: Another: And before you say that's a console only problem, I saw the same crap on my high-end gaming PC. It's definitely a console problem, and I'd question the quality of your "high-end gaming PC." Tell me your actual hardware, and I'll determine if it's "high-end" or not. I've never had loading screens during conversations in TW3 on PC. Even before I had my current rig, which is an EVGA GTX 1080 Ti, i7 7700K, and 18gb of DDR4 RAM, I had an EVGA GTX 770, i7 930, and 12gb of DDR3 RAM. On my previous rig, I could easily play TW3 on max settings with a consistent 30 fps at Full HD. Never once did I ever encounter these loading screens, and my previous rig was hardly "high-end." It depends on your markets. It makes sense for DICE to build PC first because Battlefield has a large portion of PC players. It would make less sense of Call of Duty to develop PC first considering it's significantly more popular on consoles than it is on PC. With that in mind, if Destiny 2 does well on PC then I could see BioWare putting more emphasis on the PC version of Anthem. Given that for the last 5+ years they haven't bothered getting DICE to revamp the engine and the individual studios are just building on it as best they can, I suspect that's going to continue to be how they work. Eventually they're just gonna get an engine that can do a variety of things because all the studios are adding to it with each game. Though I could see the next iteration of Frostbite taking into account more that multiple studios are going to use it for every game, rather than just being built as a "Battlefield engine". I know that DICE does help the other studios with the engine, but BioWare's games since going to Frostbite have still been pretty poorly optimized despite that. If they really want the game to be popular enough to last 10+ years then optimization on PC is going to be pretty important. One of the reasons WoW got and remained so popular is because it's always worked on a toaster of a PC. DICE, just like CDPR, was made on PC, so it makes sense that market is still largely their focus. Battlefield, while it has successfully made the transition to consoles now, is still really a PC shooter at its core. COD, as you suggested, has always been a console shooter. I don't see Activision ever making an effort to make quality PC versions of COD on PC, but thankfully I haven't cared about that franchise since COD4. I do hope Destiny 2 does well, even if it happens to be the mediocre game I believe it will be. We need more developers investing in PC and doing true PC versions of their games. I may buy Destiny 2 just to support that venture. Hopefully, BioWare is watching Bungie very closely. That being said, if Anthem were to have a separate PC version, it would already have to be in development. Not that BioWare was necessarily always the greatest with optimization, even before Frostbite, but it's definitely something they need considerable improvement on. No idea when "Frostbite 4" will be a thing, but hopefully the engine only improves and becomes more accessible for a wide variety of games over time. Everything from first person shooters, to racing games, to sports games, and open world RPGs are using the engine. At some point, that should be a massive advantage for studios using Frostbite, once it has gotten to a really refined and mature state. -(_ANTHEM_)-
Ehh... wait a minute.
DICE developed FB as an action shooter + a graphics beast. Its original design, then, was not very RPG friendly... not at all. Mike Laidlaw in developing DAI mentioned numerous hurdles + new tool kits had to be developed to support RPG elements. While I support EA's mantra of "one engine will rule them all", for long term benefits, the short, however, will be painful. MEA is another proof of this. In my view, EA has got to leave the shitter and make a decision regarding the engine's future vis-a-vis RPG games. Frankly, I give it a twenty percent chance of them forcing DICE to upgrade FB for RPG gaming. Their game's revenue is more towards the action genre.
Now DICE has optimized the engine, for the PC APIs. This was mentioned numerous times. The issue regarding optimization is "what does this mean to you"? If you remember, Bio mentioned optimizations for Mantle and Vulcan APIs... way back. It does not mean user friendly PC interfaces. Though, I often mentioned that Bio ought to develop specific PC K+M menu and controls, which are kind of "optimizations". Nevertheless, no amount of optimization will remove the stress on the CPU and the GPU with heavy laden graphics.
As to WoW, by today's standards, as you say, even a toaster can handle primitive graphics.
It's worth nothing that Frostbite originally began with Battlefield: Bad Company. Frostbite 2 was born out of Battlefield 3. Frostbite 3, the current iteration, was born out of Battlefield 4. Obviously, Frostbite 3 was not an RPG engine at the time that DAI was in development. BioWare had never used the engine before. Since then, however, BioWare has built up many features and tool sets from scratch to make Frostbite 3 into a competent RPG engine. Even though MEA fumbled in various ways, it was clear that DAI's development made it easier for MEA to be built. That trend will continue with each successive BioWare game, as Anthem will have benefited from Inquisition and Andromeda. Considering BioWare was working closely with Nvidia on Mass Effect Andromeda, I'm of the opinion any past partnerships with AMD (Mantel is defunct and Vulkan is its successor) are likely dead and buried. In fact, the only recent game of note that seemed to really support Vulkan was DOOM (2016). Shooters are always better with M+KB over controllers, and that was certainly also the case with Mass Effect Andromeda. Considering Anthem will also be a shooter, I'm not worried about the M+KB controls. Even when WoW released, it was an incredibly ugly MMO. However, Blizzard was able to pass that off as their "creative art style," and plenty bought into it. The reason WoW became what it is was because of the casual audience, not core gamers.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Aug 5, 2017 17:04:43 GMT
It's definitely a console problem, and I'd question the quality of your "high-end gaming PC." Tell me your actual hardware, and I'll determine if it's "high-end" or not. I've never had loading screens during conversations in TW3 on PC. Even before I had my current rig, which is an EVGA GTX 1080 Ti, i7 7700K, and 18gb of DDR4 RAM, I had an EVGA GTX 770, i7 930, and 12gb of DDR3 RAM. On my previous rig, I could easily play TW3 on max settings with a consistent 30 fps at Full HD. Never once did I ever encounter these loading screens, and my previous rig was hardly "high-end." If you insist. Alienware Aurora R3 Intel Core i7-2600 (8MB Cache) Overclocked Turbo Boost to 3.9GHz 8GB Dual Channel DDR3 at 1333MHz GeForce 970 GTX, 4GB GDDR5 2TB SATA 6Gb/s (7,200RPM) 32MB Cache Windows 7, 64-bit The loading screens aren't about FPS. I rarely get below 40 fps on any recent game on Ultra settings, and usually vsync lock to 60 without a problem. For reference, here are the TW3 recommended specs: OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game. Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz Graphics: Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290 RAM: 6GB Disk space: 40 GB My system exceeds the recommended specs.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 5, 2017 20:08:48 GMT
If you insist. Alienware Aurora R3 Intel Core i7-2600 (8MB Cache) Overclocked Turbo Boost to 3.9GHz 8GB Dual Channel DDR3 at 1333MHz GeForce 970 GTX, 4GB GDDR5 2TB SATA 6Gb/s (7,200RPM) 32MB Cache Windows 7, 64-bit The loading screens aren't about FPS. I rarely get below 40 fps on any recent game on Ultra settings, and usually vsync lock to 60 without a problem. For reference, here are the TW3 recommended specs: OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game. Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz Graphics: Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290 RAM: 6GB Disk space: 40 GB My system exceeds the recommended specs. Loading times are generally attributed to your hard disk speed. Yours is slightly worse than my current one, but I wouldn't think it would lead to loading screens during conversations. As I said, I never even experienced that on my previous PC, which was hardly high-end by current day standards. FPS is tied to your GPU, which is more than sufficient to run TW3. Not sure where you got those recommended specs, but Steam's list is slightly different: Recommended: OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz Memory: 8 GB RAM Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290 Storage: 35 GB available space I'd probably recommend having more than 8GB of RAM, but that wouldn't necessarily lead to loading screens. If anything, that would cause stuttering due to TW3 using up most of your temporary memory. I suppose with everything, YMMV. I've just never experienced that and friends that are also PC gamers never had loading screens in conversations. I didn't even know it was an issue on consoles until you brought it up. Not sure why you are still using Windows 7. The game might actually run better if you upgrade to Windows 10, but no guarantees there. Of course, you are far too late to upgrade to Windows 10 for free. You'd have to pay now.
|
|
inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Aug 6, 2017 18:16:25 GMT
Not sure where you got those recommended specs, but Steam's list is slightly different: Recommended: OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz Memory: 8 GB RAM Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290 Storage: 35 GB available space I got the recommended specs from the CDPR site: en.cdprojektred.com/support/tw3-system-requirements/If I've moved you from "it's definitely a console problem" to YMMV, my job is done. And thanks for being willing to consider contradicting facts -- that's unfortunately altogether too rare in community forums. I confess, I was 90% sure that no matter what facts I presented, you'd still insist it was a console only problem. I'm pleasantly surprised to have rolled a 1 on the old d10.
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Aug 6, 2017 20:39:27 GMT
Not sure where you got those recommended specs, but Steam's list is slightly different: Recommended: OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10 Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz Memory: 8 GB RAM Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290 Storage: 35 GB available space I got the recommended specs from the CDPR site: en.cdprojektred.com/support/tw3-system-requirements/If I've moved you from "it's definitely a console problem" to YMMV, my job is done. And thanks for being willing to consider contradicting facts -- that's unfortunately altogether too rare in community forums. I confess, I was 90% sure that no matter what facts I presented, you'd still insist it was a console only problem. I'm pleasantly surprised to have rolled a 1 on the old d10. I'm not an unreasonable person, and I recognize that everybody has different hardware and experiences when it comes to the PC platform. I just wasn't aware of the issue because I never suffered from it. I suppose it's similar to those who have stated Mass Effect Andromeda was unplayable for them at launch, yet I never had any game-breaking issues. Other than the Nomad upgrade quest, which I think was broken for everyone, everything else in the game worked fine. No idea why you were suffering from conversation loading screens, but that's really a bummer. At the very least, even if I don't include TW3 on the list, BOTW does not suffer from loading screens unless you fast travel. That's at least regarding the Switch version, as I do not own the Wii U version. The original point was just to show that there are open world games that have made strides to mitigate, if not almost eliminate, loading screens. I don't see why Anthem would necessarily be any different in that regard.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Aug 6, 2017 23:47:36 GMT
DICE, just like CDPR, was made on PC, so it makes sense that market is still largely their focus. Battlefield, while it has successfully made the transition to consoles now, is still really a PC shooter at its core. COD, as you suggested, has always been a console shooter. I don't see Activision ever making an effort to make quality PC versions of COD on PC, but thankfully I haven't cared about that franchise since COD4. ... Unless these numbers are incorrect, BF1 isn't really anymore a PC shooter at its core. It even has controller support for PC. God knows why.
|
|