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Post by Hrungr on Aug 10, 2017 15:42:48 GMT
-(_ANTHEM_)-
Interesting....
It seems then, that the HUB is only for mission assignments and gear upgrades. Walking in the HUB means that you must constantly move the camera around to face NPCs you want to talk to. I can't see any fun in this. Sure, you explore the HUB to see what's what. After that? What? I get the impression Bio wants you out of the HUB and not mozying around doing nothing.
We will see more in the next trailer.
Carefull, this is a something I recall (I even told myself "good someone asked !"), I've searched for it on the Twitter thread but couldn't found anything But I'm sure I read it. Hrungr if you don't mind, do you remember a quote about this ? I remember this quote as well, I'll try and dig it up when I have a free moment.
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Post by Deleted on Aug 10, 2017 15:48:37 GMT
Carefull, this is a something I recall (I even told myself "good someone asked !"), I've searched for it on the Twitter thread but couldn't found anything But I'm sure I read it. Hrungr if you don't mind, do you remember a quote about this ? I remember this quote as well, I'll try and dig it up when I have a free moment. You're my hero ! (BTW I edited my post, I found something but I'm sure it was another tweet)
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Post by Revan Reborn on Aug 10, 2017 19:18:30 GMT
-(_ANTHEM_)-
Bio normally visits GI to give them inside info. It's usually done maybe 4-5 months before game launch. GI published quite extensive articles on DAI + MEA. I'm expecting a similar treatment for Anthem sometime in 2018.
I think you meant to say that GI visits BioWare? No studios ever go to GI's headquarters. It's in the middle of nowhere. It's also worth pointing out that DAI and MEA were cover stories for the GI magazine. Unless Anthem becomes a cover story on the magazine, then I wouldn't necessarily assume GI will make a trip up to Edmonton. That being said, most of BioWare's games are usually cover stories on GI magazine. There is likely a good chance that Anthem will be featured, if BioWare wants to go that path in terms of pre-launch marketing.
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Post by Deleted on Aug 10, 2017 20:38:05 GMT
One thing that gives me hope in respect to MOtion Sickness issue is that overall, BioWare games are not known for it. I was sick in a matter of minutes while creating a character in FO4. And, iirc the options that you can adjust to help with it are all in Bio menu for game settings, vs having to edit the files. But yeah, if it's one of those macho games to see who can keep from throwing up the longest... yakes
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Heimdall
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Post by Heimdall on Aug 11, 2017 17:49:29 GMT
To be honest, before Anthem was announced I had never heard of anyone getting motions sickness from playing games in first person perspective.
I do hope there's an over the shoulder cam option or something for those that do have this problem, though ultimately I doubt Bioware will consider it a big enough problem to retool the game from what they've already designed considering it's such a commonly accepted feature. Plus there's that I still think this choice is all about saving on animation work.
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Post by Revan Reborn on Aug 12, 2017 0:02:27 GMT
To be honest, before Anthem was announced I had never heard of anyone getting motions sickness from playing games in first person perspective. I do hope there's an over the shoulder cam option or something for those that do have this problem, though ultimately I doubt Bioware will consider it a big enough problem to retool the game from what they've already designed considering it's such a commonly accepted feature. Plus there's that I still think this choice is all about saving on animation work. While not having 3rd person in the social hub is likely to avoid more animation work, it seems kind of silly mixing the perspectives if it's not optional. It would be one thing if this was primarily an FPS. It is not, so I do believe BioWare should, if possible, make some concessions to those who suffer from motion sickness. This isn't about being unreasonable. It's about allowing as many gamers as possible to play the game.
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Post by JokeDealer on Aug 12, 2017 22:38:52 GMT
Its Bioware's job to sell the product to us and we don't owe them anything, not even a fair chance. So far the little they've shown has all looked bad to me. Even leaving aside the co-op loot grind aspects, the world they've shown looks boring and I don't want to be stuck in those suits. While that may be true, you owe it to yourself to keep an open mind. They have shown very little of the game, but we are still a year away from release, give or take. It's far too early for the verdict to be in. It's almost as if you declared a suspect guilty based on looks alone, before being presented with any hard evidence of guilt. Then again, if you are determined to hate something, no amount of news or information is going to change your mind. As for myself, there has not been a single Bioware game that I haven't enjoyed. Although Andromeda and the subsequent controversy has left me with a somewhat sour taste in my mouth, I am not going to let it ruin other games. As far as I can tell, Anthem has the potential to be a good game. Drew Karpyshyn is involved in writing the story and, if my memory serves me, David Gaider also did some preliminary work before his departure. Plus, with the return of Casey Hudson, who worked on the original Kotor and the Mass Effect Trilogy, it seems like Anthem has a chance to be another promising Bioware title, as well as an interesting multiplayer experience. I'm not saying that it will be good or great, but the potential is definitely there.
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Post by JokeDealer on Aug 12, 2017 22:44:09 GMT
To be honest, before Anthem was announced I had never heard of anyone getting motions sickness from playing games in first person perspective. I do hope there's an over the shoulder cam option or something for those that do have this problem, though ultimately I doubt Bioware will consider it a big enough problem to retool the game from what they've already designed considering it's such a commonly accepted feature. Plus there's that I still think this choice is all about saving on animation work. It actually can be a pretty big problem. One of the big Bioware YouTubers, GamerMD83, has trouble with a lot of games due to getting motion sickness from them. I would prefer the option to switch to third-person instead of being stuck in first, but it's not a deal breaker for me.
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Post by Revan Reborn on Aug 12, 2017 23:53:33 GMT
Plus, with the return of Casey Hudson, who worked on the original Kotor and the Mass Effect Trilogy, it seems like Anthem has a chance to be another promising Bioware title, as well as an interesting multiplayer experience. It's also worth pointing out that Casey Hudson is also the mastermind behind Anthem, not just KOTOR and Mass Effect. Anthem was the IP he had been working on for years after concluding ME3, and he made sure the game went into production before he left. The whole reason Anthem was known as "Project Dylan" is because Casey Hudson conceived Anthem as being the "Bob Dylan of video games." In essence, he expects it to have a profound impact and influence on the entire medium for the foreseeable future. Between Casey Hudson's vision and Drew Karpyshyn's excellent world-building, I am very confident in what Anthem is going to offer. Not only what it will offer as an action online RPG, but as a story-driven BioWare game.
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Post by Deleted on Aug 13, 2017 22:39:38 GMT
I'd give it a chance if it wasn't multiplayer only. Multiplayer games are something I will NEVER give a chance.
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Post by Sartoz on Aug 14, 2017 4:45:42 GMT
I'd give it a chance if it wasn't multiplayer only. Multiplayer games are something I will NEVER give a chance. -(_ANTHEM_)-
EA's website describes it as an Action-RPG.
www.ea.com/games/anthem
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Post by Amirit on Aug 14, 2017 14:00:31 GMT
I'd give it a chance if it wasn't multiplayer only. Multiplayer games are something I will NEVER give a chance. EA's website describes it as an Action-RPG.
www.ea.com/games/anthemActually, EA website describes it as "shared world action RPG, where you and your friends ... confront dangers you find". It's multiplayer by even EA definition. MMORPG are also RPGs - even the most lousy grindfests. Diablo is an RPG too. There has to be some story, and for sure will be skill customization. And we know for sure that quest givers will be very emotional while giving you quests in your only quest-hub. Still, it's a multiplayer where you _probably_ can run some content solo. Like you can do it in MMOs.
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Post by Deleted on Aug 14, 2017 14:08:53 GMT
Yeah, basically, chances are that an SP will be a bit like that scene from Crocodile Dundee where he says: you can live on it, but it tastes like shit.
If someone is not interested even trying the MP component, even on the lowest difficulty setting, I would not bother with the game. And imo we all know that, and hoping that it will be otherwise, is silly.
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Post by JokeDealer on Aug 15, 2017 1:42:36 GMT
Yeah, basically, chances are that an SP will be a bit like that scene from Crocodile Dundee where he says: you can live on it, but it tastes like shit.
If someone is not interested even trying the MP component, even on the lowest difficulty setting, I would not bother with the game. And imo we all know that, and hoping that it will be otherwise, is silly. I think we need to move away from this idea that single player content in a game like Anthem will inherently be lousy. In Bioware's other forray into the multiplayer scene, SWTOR, the character campaigns were actually pretty good. I'll readily admit that I never played through all of them, since there's a unique story for each class and I lack the time to so, but they played like another KOTOR game. Drew Karpyshyn even wrote two of them. Regardless, most of this content could be played alone, but there were some exceptions that were pretty rare. Also, I think it's important that we define what we expect from solo content. Are we expecting content that we can play on our own and without the assistance of other players? Is it okay to come across other players in the world? Or do we want a full-on hermit game, where you interact with nothing and nobody aside from NPC's? And yes. To those people, if you're not interested in a game with any multiplayer aspects at all, I encourage you to go elsewhere. If you're banking on the idea that maybe Anthem will suddenly become a SP game before launch, then you're going to be sorely disappointed. Frankly, your energy would be better spent supporting other games, instead of remaining here solely to continue voicing your displeasure.
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Post by Revan Reborn on Aug 15, 2017 1:56:22 GMT
I think we need to move away from this idea that single player content in a game like Anthem will inherently be lousy. In Bioware's other forray into the multiplayer scene, SWTOR, the character campaigns were actually pretty good. I'll readily admit that I never played through all of them, since there's a unique story for each class and I lack the time to so, but they played like another KOTOR game. Drew Karpyshyn even wrote two of them. Regardless, most of this content could be played alone, but there were some exceptions that were pretty rare. Also, I think it's important that we define what we expect from solo content. Are we expecting content that we can play on our own and without the assistance of other players? Is it okay to come across other players in the world? Or do we want a full-on hermit game, where you interact with nothing and nobody aside from NPC's? And yes. To those people, if you're not interested in a game with any multiplayer aspects at all, I encourage you to go elsewhere. If you're banking on the idea that maybe Anthem will suddenly become a SP game before launch, then you're going to be sorely disappointed. Frankly, your energy would be better spent supporting other games, instead of remaining here solely to continue voicing your displeasure. A slight correction, but Drew Karpyshyn did not write "two" of the class stories in SWTOR. In fact, he didn't even technically write one class story. Hal Hood was the lead writer for the Smuggler story, as well as the Jedi Knight story. However, Drew Karpyshyn aided Hal Hood with the Jedi Knight story, primarily the content that tied into Drew Karpyshyn's Revan novel. In other words, anything to do with the Sith Emperor and Lord Scourge was largely Drew Karpyshyn. As far as the rest of the Jedi Knight story is concerned, that was all Hal Hood. Drew's role on the team was primarily anything tied to Revan, so Taral V, Maelstrom Prison, and the Foundry were all under his directive. He shortly left BioWare after SWTOR launched to work on his book trilogy, and has only recently returned to BioWare to help write for Anthem. As far as this issue of SP and MP, I think you are also too quick to believe this will be a predominantly MP experience. In truth, I believe this game will be able to support both experiences, and doesn't necessarily favor one over the other. This is not an MMORPG. It is a "shared-world action RPG." That suggests to me that while this game will accommodate cooperative play, it's not absolutely mandatory if you want to play the game. Lets not show folks the door just yet when we only know the most minimal details about the experience. Based on my first impressions of what Anthem could be, I think there will be plenty of space for SP fans and MP fans alike.
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Post by Deleted on Aug 15, 2017 2:17:31 GMT
Yeah, basically, chances are that an SP will be a bit like that scene from Crocodile Dundee where he says: you can live on it, but it tastes like shit.
If someone is not interested even trying the MP component, even on the lowest difficulty setting, I would not bother with the game. And imo we all know that, and hoping that it will be otherwise, is silly. I think we need to move away from this idea that single player content in a game like Anthem will inherently be lousy. In Bioware's other forray into the multiplayer scene, SWTOR, the character campaigns were actually pretty good. I'll readily admit that I never played through all of them, since there's a unique story for each class and I lack the time to so, but they played like another KOTOR game. Drew Karpyshyn even wrote two of them. Regardless, most of this content could be played alone, but there were some exceptions that were pretty rare. Also, I think it's important that we define what we expect from solo content. Are we expecting content that we can play on our own and without the assistance of other players? Is it okay to come across other players in the world? Or do we want a full-on hermit game, where you interact with nothing and nobody aside from NPC's? And yes. To those people, if you're not interested in a game with any multiplayer aspects at all, I encourage you to go elsewhere. If you're banking on the idea that maybe Anthem will suddenly become a SP game before launch, then you're going to be sorely disappointed. Frankly, your energy would be better spent supporting other games, instead of remaining here solely to continue voicing your displeasure. I played SWTOR multiple times through each character story, and it was that game that made me play MP games at all. When I played it, doing things in SP, even with a sub was painful. My husband was on preferred, and despite me being his bank and buying a lot of stuff he needed, etc, he could barely level one character at all, and his gear was crap, and he had to grind all the Dailies to even craft non bonus sets... it was terrible. After that he did not want to play another game again, even an SP. The reason why I started playing PvP was because I made a mistake of sinking everything I had into crafting & putting all commas I had in 47 gear for my smuggler and Corso, and I was dying on Corellia on just regular mobs on my L50. Someone told me that there was level 50 purple set on Makeb & I had zero hope to accumulate enough comms to get it. It took me a good six months by then to bring my two first chars to almost Corelia and I was desperate. So, at the time, the comms were 2x in PvP and I started playing it & the good folks taught me to play. As soon as I started playing Pvp and FPs, levelling and gearing became fast and trivial. I did not have to do junk quests any more, just the good ones, XP and comms came fast, I got access to purple gear and credits. Then, of course, they relaxed the rules a lot, you did not have to gear your companion, etc, but those were changes made in year three or four of the game, not right from the start. When I played it, SP in SWTOR was rather full of hardships vs playing it with MP component in parallel with the SP. I remembered that lesson for the rest of my life, and that's to never play an MP game as an SP. it is a bad, bad, bad idea. Get into MP early, and do a lot of it, otherwise it's going to take way too much efforts and burnout. Or wait till the game is almost dead, so they throw things at you.
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Post by JokeDealer on Aug 15, 2017 2:45:52 GMT
I think we need to move away from this idea that single player content in a game like Anthem will inherently be lousy. In Bioware's other forray into the multiplayer scene, SWTOR, the character campaigns were actually pretty good. I'll readily admit that I never played through all of them, since there's a unique story for each class and I lack the time to so, but they played like another KOTOR game. Drew Karpyshyn even wrote two of them. Regardless, most of this content could be played alone, but there were some exceptions that were pretty rare. Also, I think it's important that we define what we expect from solo content. Are we expecting content that we can play on our own and without the assistance of other players? Is it okay to come across other players in the world? Or do we want a full-on hermit game, where you interact with nothing and nobody aside from NPC's? And yes. To those people, if you're not interested in a game with any multiplayer aspects at all, I encourage you to go elsewhere. If you're banking on the idea that maybe Anthem will suddenly become a SP game before launch, then you're going to be sorely disappointed. Frankly, your energy would be better spent supporting other games, instead of remaining here solely to continue voicing your displeasure. A slight correction, but Drew Karpyshyn did not write "two" of the class stories in SWTOR. In fact, he didn't even technically write one class story. Hal Hood was the lead writer for the Smuggler story, as well as the Jedi Knight story. However, Drew Karpyshyn aided Hal Hood with the Jedi Knight story, primarily the content that tied into Drew Karpyshyn's Revan novel. In other words, anything to do with the Sith Emperor and Lord Scourge was largely Drew Karpyshyn. As far as the rest of the Jedi Knight story is concerned, that was all Hal Hood. Drew's role on the team was primarily anything tied to Revan, so Taral V, Maelstrom Prison, and the Foundry were all under his directive. He shortly left BioWare after SWTOR launched to work on his book trilogy, and has only recently returned to BioWare to help write for Anthem. As far as this issue of SP and MP, I think you are also too quick to believe this will be a predominantly MP experience. In truth, I believe this game will be able to support both experiences, and doesn't necessarily favor one over the other. This is not an MMORPG. It is a "shared-world action RPG." That suggests to me that while this game will accommodate cooperative play, it's not absolutely mandatory if you want to play the game. Lets not show folks the door just yet when we only know the most minimal details about the experience. Based on my first impressions of what Anthem could be, I think there will be plenty of space for SP fans and MP fans alike. My mistake, then. I was misinformed. I was under the impression he had worked on a couple of the campaigns. I guess I'll have to doublecheck. As for your other point, I'm unsure if you're misunderstanding me or if I wasn't clear enough. I was not implying that Anthem could not support both experiences. I was trying to argue the exact opposite. However, there are those who already hate Anthem because it has multiplayer at all, cooperative or otherwise. Some would rather that this game get cancelled so that its resources can instead be focused on a purely single-player game. I am speaking to those people in the final statement of my previous post. I have hope that Anthem will be able to appeal to both sides, but seeing close-minded people repeatedly post the same complaint helps nobody and hinders discussion. That energy would be better spent on games that they actually like.
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Post by Revan Reborn on Aug 15, 2017 3:18:37 GMT
My mistake, then. I was misinformed. I was under the impression he had worked on a couple of the campaigns. I guess I'll have to doublecheck. As for your other point, I'm unsure if you're misunderstanding me or if I wasn't clear enough. I was not implying that Anthem could not support both experiences. I was trying to argue the exact opposite. However, there are those who already hate Anthem because it has multiplayer at all, cooperative or otherwise. Some would rather that this game get cancelled so that its resources can instead be focused on a purely single-player game. I am speaking to those people in the final statement of my previous post. I have hope that Anthem will be able to appeal to both sides, but seeing close-minded people repeatedly post the same complaint helps nobody and hinders discussion. That energy would be better spent on games that they actually like. Fair enough. My point was Anthem is likely going to be a game that accommodates both play styles equally. It's not just multiplayer only, which is what many have assumed the moment the game was unveiled. If this was a massively multiplayer online role-playing game, BioWare would have stated as much from the start. Instead, BioWare has deliberately called this a "shared-world action RPG," which I believe is indicative of the kind of experience it will actually provide. I see Anthem being a game about choices. If you want, you can play this like a SP game. However, if you've always wanted to play a BioWare game with your friends, then that opportunity will also be available to you. When it comes to BioWare games these days, people seem quick to judge and assume the worst. Ever since ME3, that seems to be the "cool" thing to do. Personally, I'm incredibly excited at the prospects for Anthem. It is by far my most anticipated game of 2018. I think once we learn more about Anthem, a lot of these naysayers and detractors are going to be surprised by what the game actually is. Anthem, formerly known as Project Dylan, is meant to be the "Bob Dylan of video games." There is much more to this experience that we haven't seen yet, and I can't wait to find out more.
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Post by Pounce de León on Aug 15, 2017 7:54:11 GMT
I think we need to move away from this idea that single player content in a game like Anthem will inherently be lousy. In Bioware's other forray into the multiplayer scene, SWTOR, the character campaigns were actually pretty good. I'll readily admit that I never played through all of them, since there's a unique story for each class and I lack the time to so, but they played like another KOTOR game. Drew Karpyshyn even wrote two of them. Regardless, most of this content could be played alone, but there were some exceptions that were pretty rare. Also, I think it's important that we define what we expect from solo content. Are we expecting content that we can play on our own and without the assistance of other players? Is it okay to come across other players in the world? Or do we want a full-on hermit game, where you interact with nothing and nobody aside from NPC's? And yes. To those people, if you're not interested in a game with any multiplayer aspects at all, I encourage you to go elsewhere. If you're banking on the idea that maybe Anthem will suddenly become a SP game before launch, then you're going to be sorely disappointed. Frankly, your energy would be better spent supporting other games, instead of remaining here solely to continue voicing your displeasure. I played SWTOR multiple times through each character story, and it was that game that made me play MP games at all. When I played it, doing things in SP, even with a sub was painful. My husband was on preferred, and despite me being his bank and buying a lot of stuff he needed, etc, he could barely level one character at all, and his gear was crap, and he had to grind all the Dailies to even craft non bonus sets... it was terrible. After that he did not want to play another game again, even an SP. The reason why I started playing PvP was because I made a mistake of sinking everything I had into crafting & putting all commas I had in 47 gear for my smuggler and Corso, and I was dying on Corellia on just regular mobs on my L50. Someone told me that there was level 50 purple set on Makeb & I had zero hope to accumulate enough comms to get it. It took me a good six months by then to bring my two first chars to almost Corelia and I was desperate. So, at the time, the comms were 2x in PvP and I started playing it & the good folks taught me to play. As soon as I started playing Pvp and FPs, levelling and gearing became fast and trivial. I did not have to do junk quests any more, just the good ones, XP and comms came fast, I got access to purple gear and credits. Then, of course, they relaxed the rules a lot, you did not have to gear your companion, etc, but those were changes made in year three or four of the game, not right from the start. When I played it, SP in SWTOR was rather full of hardships vs playing it with MP component in parallel with the SP. I remembered that lesson for the rest of my life, and that's to never play an MP game as an SP. it is a bad, bad, bad idea. Get into MP early, and do a lot of it, otherwise it's going to take way too much efforts and burnout. Or wait till the game is almost dead, so they throw things at you. Tho I subbed, I didn't find the SP campaign that difficult. I played all of it in solo. Didn't have always purple gear on every slot neither. The worst were the jump and run sections for those fragments. It's really bad controls for stuff like that. And the extended stuff where you revisit planets was usually tougher. I did do FPs and operations somewhat regularly. And I played the starfighters for a change.
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Post by Deleted on Aug 15, 2017 9:56:21 GMT
I played SWTOR multiple times through each character story, and it was that game that made me play MP games at all. When I played it, doing things in SP, even with a sub was painful. My husband was on preferred, and despite me being his bank and buying a lot of stuff he needed, etc, he could barely level one character at all, and his gear was crap, and he had to grind all the Dailies to even craft non bonus sets... it was terrible. After that he did not want to play another game again, even an SP. The reason why I started playing PvP was because I made a mistake of sinking everything I had into crafting & putting all commas I had in 47 gear for my smuggler and Corso, and I was dying on Corellia on just regular mobs on my L50. Someone told me that there was level 50 purple set on Makeb & I had zero hope to accumulate enough comms to get it. It took me a good six months by then to bring my two first chars to almost Corelia and I was desperate. So, at the time, the comms were 2x in PvP and I started playing it & the good folks taught me to play. As soon as I started playing Pvp and FPs, levelling and gearing became fast and trivial. I did not have to do junk quests any more, just the good ones, XP and comms came fast, I got access to purple gear and credits. Then, of course, they relaxed the rules a lot, you did not have to gear your companion, etc, but those were changes made in year three or four of the game, not right from the start. When I played it, SP in SWTOR was rather full of hardships vs playing it with MP component in parallel with the SP. I remembered that lesson for the rest of my life, and that's to never play an MP game as an SP. it is a bad, bad, bad idea. Get into MP early, and do a lot of it, otherwise it's going to take way too much efforts and burnout. Or wait till the game is almost dead, so they throw things at you. Tho I subbed, I didn't find the SP campaign that difficult. I played all of it in solo. Didn't have always purple gear on every slot neither. The worst were the jump and run sections for those fragments. It's really bad controls for stuff like that. And the extended stuff where you revisit planets was usually tougher. I did do FPs and operations somewhat regularly. And I played the starfighters for a change. Yes, once I started playing the MP component everything became easy. Before that, exclusively solo, it was miserable. I've started SWTOR with an intention to solo the 8 class stories "for the story". For comparison, I've played solo only for 6th first months, and barely managed to bring two chars to level 50 and start Corellia & the third one was lagging behind. The companions were in green gear if that, I could not keep up with crafting at all, as the reverse engineering was a PITA & consumed tons of resources I did not have. I sold every scrap I could on GTN, etc, but I was always broke and in rags. I did not have legacy gear at the time, b/c the events like the BH week, let alone Gree or Plague were not regular & I did not have enough alts to build enough suits when the events did come around. The first time I touched a purple gear was only after I started playing MP component. W/O the MP, I'd never make it to, let alone through Makeb or Oricon. Basically, I was on the verge of quitting in despair as a solo player after 6 months. But the moment I started leveling my next guy with Flashpoints and PvP, he leveled in under 2 months & he had full blue gear from day one, and a full PvP purple set the moment he hit level 55 (and of course two weeks after that, they announced the rule change and PvP gear became trivial). He was my golden boy, and playing him was an incredible liberating experience. I was no longer afraid of pulling an extra mob. It was like walking in day time after stumbling around at night. I stopped feeling like a wretch. Then, with the new rule sets and gearing stuff, and after I started doing ops with a guild, I had comms, creds and gear pouring out of my ears & levelled some 20 alts to 60, with a total of 30 characters, none of which ever had troubles with anything. Of course you could not even start comparing it b/c you stopped needing to gear your companions at all, and then the companions started to carry the player anyway, so my last guy, the second warrior, just did GSF for levels because the XPs were insane for those, while Vette did all the killing - I don't think I ever had to do anything on him but to press "charge". By the time he'd landed, everything was dead. Not that that was a rewarding playing experience either. So, that's exactly my point. Playing the game w/o the MP component was way harder and slower than w/o it in the earlier years of the game. In the later years, who cares, everything is streamlined.
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Post by Pounce de León on Aug 15, 2017 10:37:30 GMT
Tho I subbed, I didn't find the SP campaign that difficult. I played all of it in solo. Didn't have always purple gear on every slot neither. The worst were the jump and run sections for those fragments. It's really bad controls for stuff like that. And the extended stuff where you revisit planets was usually tougher. I did do FPs and operations somewhat regularly. And I played the starfighters for a change. Yes, once I started playing the MP component everything became easy. Before that, exclusively solo, it was miserable. I've started SWTOR with an intention to solo the 8 class stories "for the story". For comparison, I've played solo only for 6th first months, and barely managed to bring two chars to level 50 and start Corellia & the third one was lagging behind. The companions were in green gear if that, I could not keep up with crafting at all, as the reverse engineering was a PITA & consumed tons of resources I did not have. I sold every scrap I could on GTN, etc, but I was always broke and in rags. I did not have legacy gear at the time, b/c the events like the BH week, let alone Gree or Plague were not regular & I did not have enough alts to build enough suits when the events did come around. The first time I touched a purple gear was only after I started playing MP component. W/O the MP, I'd never make it to, let alone through Makeb or Oricon. Basically, I was on the verge of quitting in despair as a solo player after 6 months. But the moment I started leveling my next guy with Flashpoints and PvP, he leveled in under 2 months & he had full blue gear from day one, and a full PvP purple set the moment he hit level 55 (and of course two weeks after that, they announced the rule change and PvP gear became trivial). He was my golden boy, and playing him was an incredible liberating experience. I was no longer afraid of pulling an extra mob. It was like walking in day time after stumbling around at night. I stopped feeling like a wretch. Then, with the new rule sets and gearing stuff, and after I started doing ops with a guild, I had comms, creds and gear pouring out of my ears & levelled some 20 alts to 60, with a total of 30 characters, none of which ever had troubles with anything. Of course you could not even start comparing it b/c you stopped needing to gear your companions at all, and then the companions started to carry the player anyway, so my last guy, the second warrior, just did GSF for levels because the XPs were insane for those, while Vette did all the killing - I don't think I ever had to do anything on him but to press "charge". By the time he'd landed, everything was dead. Not that that was a rewarding playing experience either. So, that's exactly my point. Playing the game w/o the MP component was way harder and slower than w/o it in the earlier years of the game. In the later years, who cares, everything is streamlined. I never thought the FP did so much difference, I just did them for a break. I also did these challenges on planets. Usually someone would call one out "LF (questname)" and I'd hop in to do them bcause they were usually too hard alone. Most equipment came from these I think.
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Post by Deleted on Aug 15, 2017 10:50:42 GMT
Yes, once I started playing the MP component everything became easy. Before that, exclusively solo, it was miserable. I've started SWTOR with an intention to solo the 8 class stories "for the story". For comparison, I've played solo only for 6th first months, and barely managed to bring two chars to level 50 and start Corellia & the third one was lagging behind. The companions were in green gear if that, I could not keep up with crafting at all, as the reverse engineering was a PITA & consumed tons of resources I did not have. I sold every scrap I could on GTN, etc, but I was always broke and in rags. I did not have legacy gear at the time, b/c the events like the BH week, let alone Gree or Plague were not regular & I did not have enough alts to build enough suits when the events did come around. The first time I touched a purple gear was only after I started playing MP component. W/O the MP, I'd never make it to, let alone through Makeb or Oricon. Basically, I was on the verge of quitting in despair as a solo player after 6 months. But the moment I started leveling my next guy with Flashpoints and PvP, he leveled in under 2 months & he had full blue gear from day one, and a full PvP purple set the moment he hit level 55 (and of course two weeks after that, they announced the rule change and PvP gear became trivial). He was my golden boy, and playing him was an incredible liberating experience. I was no longer afraid of pulling an extra mob. It was like walking in day time after stumbling around at night. I stopped feeling like a wretch. Then, with the new rule sets and gearing stuff, and after I started doing ops with a guild, I had comms, creds and gear pouring out of my ears & levelled some 20 alts to 60, with a total of 30 characters, none of which ever had troubles with anything. Of course you could not even start comparing it b/c you stopped needing to gear your companions at all, and then the companions started to carry the player anyway, so my last guy, the second warrior, just did GSF for levels because the XPs were insane for those, while Vette did all the killing - I don't think I ever had to do anything on him but to press "charge". By the time he'd landed, everything was dead. Not that that was a rewarding playing experience either. So, that's exactly my point. Playing the game w/o the MP component was way harder and slower than w/o it in the earlier years of the game. In the later years, who cares, everything is streamlined. I never thought the FP did so much difference, I just did them for a break. I also did these challenges on planets. Usually someone would call one out "LF (questname)" and I'd hop in to do them bcause they were usually too hard alone. Most equipment came from these I think. All of which is MP content that I did not do in the beginning. FPs gave a tons of XP, credits & comms for gear. I really & truly solo'd. As in solo. No grouping up. Except when we did an odd H2+ with my husband but that was a drop in the ocean & he stopped playing pretty soon. So, yes, absolutely, with doing the MP content (Heroics, FPs, PvP, GSF, Ops), SWTOR was fine. Nowadays, when the game is about 5 years old, you can solo all the Heroics with a companion & only do Class missions to level up, and do solo versions of FPs, so grouping up is unnecessary. Lots of folks did not like all the SP relaxations that were added. Which is exactly what I am saying.
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Post by n7vakarian on Aug 19, 2017 23:46:23 GMT
Right now my hype for Anthem is very very low. So far all the info points to this just being Destiny and to be honest I've already played Destiny so yeah.
My mind might change when more info is out but right now, eh I'd rather just have a word of a new Mass Effect/Dragon Age
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Post by Deleted on Aug 20, 2017 3:31:32 GMT
Heh, I was just thinking that I now don't have much of a choice but to give it a chance. Well, Anthem better be the second coming dipped in chocolate with frigging rainbows shooting all over the place.
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Post by Qolx on Aug 21, 2017 23:58:58 GMT
I treat EA products with extreme caution. They need to show me their future games will receive solid long term support.
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