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Post by Revan Reborn on Aug 13, 2017 0:54:32 GMT
There's been a lot of speculation about what Anthem may or may not be. Here are the main pillars of Anthem, according to BioWare: Launching Fall 2018 for Xbox One, PC, and PlayStation®4 VENTURE INTO DANGER:In this shared-world action-RPG, you and your friends are Freelancers—the bold few with the courage to leave civilization behind, explore a landscape of primeval beauty, and confront the dangers you find. UNITE WITH FRIENDS:Up to four players band together to take on whatever perils you discover as a heroic team. As your friends support you in your journey, so do your victories and rewards benefit your friends. RISE TO ANY CHALLENGE:Wield an arsenal of Javelin exosuits, each equipped with unique weapons and abilities. Customize them with gear you earn and craft, then use them to fly, leap, and climb through a contiguous open world. CHART YOUR PATH:Experience massive, world-altering occurrences like Shaper Storms. Fight savage beasts and ruthless marauders. Delve forgotten ruins as you seek to defeat the forces plotting to conquer humanity. CONTROL YOUR FATE:Your power grows with every step into the unknown. Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you. www.ea.com/games/anthem
There are a lot of interesting tidbits of information layered throughout. One thing of note that I find particularly interesting is BioWare's need to emphasize "choice." Specifically, they highlight that your motivations can be for "plunder, revenge, or glory," which makes me wonder if that alludes to player choices that we could make in the story of Anthem. Also, we see our first confirmation that gear can be crafted and not just earned. I'm under the impression the Javelins, themselves, cannot be crafted (the "Ranger" and "Colossus" were each specified as specific Javelins with particular roles). But, the components and weapons that go along with them certainly can be. This also brings questions of whether there could potentially be a player-driven economy, and more specifically an auction house or vendor system. Lastly, we knew we could "fly" and "leap" with Javelins, but we haven't seen them "climb," as far as I'm aware. I don't know if this means literal climbing, similar to what we might see in The Legend of Zelda: Breath of the Wild. Or, perhaps just grabbing onto ledges similar to Mass Effect Andromeda? The ability to climb seems almost pointless when you can just fly around.
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Post by Sartoz on Aug 13, 2017 13:18:33 GMT
-(_ANTHEM_)-
Let's admit, it's all speculation. Bio's game marketing description is all hyperbole. All one needs to do is look at DAI + MEA vs what the game delivered.
With that in mind:
This tidbit "...shared-world action-RPG..." is rather interesting. It's from EA's official website. Thus, it puts to rest whether Anthem is just a shooter... rather it becomes a fantasy MEA. Implications?... why, it = SP campaign, romance, character building, story mode and the reasons for all those writers. And, "... defeat the forces plotting to conquer humanity..." re-inforces the RPG element and the exo-suits = the action part.
FREELANCERS appear to be the grizzled veterans. Forget Sara / Scott junior type conversations. I suspect serious character building here.
Everything else in the description can apply to DAI or MEA or the ME series.
The real gem is ",,, action-RPG..."!
My 1.5 cents.
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Post by Qui-Gon GlenN7 on Aug 13, 2017 14:42:54 GMT
The url is surprising.
Bioware fades further into obscurity, EA gets the billing.
Edit: no mention of Bioware anywhere on that page. I find this interesting.
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Post by PapaCharlie9 on Aug 13, 2017 16:11:40 GMT
That's, AFAIK, the first confirmation that Shaper Storms change the world. That's a pretty unique concept. You can get bored of the scenery in Destiny, grinding through the same spawns of random mobs over and over again. If an SS changes things up, moves spawn points, replaces a crashed vehicle site with ruin, etc., or even changes the terrain, that would be amazing.
Very interesting. That phrasing does seem very deliberate, "Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you." Of course, it's marketing hype, so who knows how accurate it is, but given all of the different ways they could have hedged and obscured, such a straightforward promise of choice impacting the world is pretty encouraging.
And why "revenge" specifically? That is particularly intriguing. Are they going to steal the idea of nemesis enemies from Shadow of Mordor?
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Post by Sartoz on Aug 13, 2017 19:03:19 GMT
That's, AFAIK, the first confirmation that Shaper Storms change the world. That's a pretty unique concept. You can get bored of the scenery in Destiny, grinding through the same spawns of random mobs over and over again. If an SS changes things up, moves spawn points, replaces a crashed vehicle site with ruin, etc., or even changes the terrain, that would be amazing. Very interesting. That phrasing does seem very deliberate, "Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you." Of course, it's marketing hype, so who knows how accurate it is, but given all of the different ways they could have hedged and obscured, such a straightforward promise of choice impacting the world is pretty encouraging. And why "revenge" specifically? That is particularly intriguing. Are they going to steal the idea of nemesis enemies from Shadow of Mordor? -(_ANTHEM_)-
Hm... "...revenge...". Saw it and originally dismissed it as marketing bs. I mean the whole sentence is typical and meaningless bs because you, I and others can interpret it the way we want it to be. Take "... choices will irrevocably change you...". For example: To satisfy that sentence in the game all you need to do is kill someone off hand and 10 points is added to your Renegade score.... Big deal I say, but is satisfies the "irrevocable" part. Now "revenge", however, can be interpreted as more personal, which suggests it belongs in the SP campaign. A revenge mission in co-op does not have the same gravitas. Still, a stupid "revenge" side quest will satisfy the lawyers, I'm sure.
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Post by Revan Reborn on Aug 13, 2017 19:41:01 GMT
-(_ANTHEM_)-
Let's admit, it's all speculation. Bio's game marketing description is all hyperbole. All one needs to do is look at DAI + MEA vs what the game delivered.
With that in mind:
This tidbit "...shared-world action-RPG..." is rather interesting. It's from EA's official website. Thus, it puts to rest whether Anthem is just a shooter... rather it becomes a fantasy MEA. Implications?... why, it = SP campaign, romance, character building, story mode and the reasons for all those writers. And, "... defeat the forces plotting to conquer humanity..." re-inforces the RPG element and the exo-suits = the action part.
FREELANCERS appear to be the grizzled veterans. Forget Sara / Scott junior type conversations. I suspect serious character building here.
Everything else in the description can apply to DAI or MEA or the ME series.
The real gem is ",,, action-RPG..."!
My 1.5 cents.
A lot of this is undoubtedly PR, so we have to take everything that is written with a grain of salt. However, it's far more productive than the blatant assumptions and speculation posters are just making up off the top of their heads regarding Anthem. This is at least tied to the actual project, and appears to be what BioWare wants us to take away from Anthem. I never doubted this game would have BioWare story. As I indicated in another thread, I believe the cooperative play is optional, but the entire experience (or at least most of it) can be played single player. Good examples of this might be Dead Space 3 or Far Cry 4. Obviously, Anthem is far more ambitious than those two titles. Aaryn Flynn, before he left BioWare, stated that Anthem was going to be more fantasy than Mass Effect, comparing Anthem to Star Wars and the Marvel Universe: www.pcgamer.com/bioware-boss-says-anthem-is-science-fantasy-like-star-wars-or-the-marvel-universe/The url is surprising. Bioware fades further into obscurity, EA gets the billing. Edit: no mention of Bioware anywhere on that page. I find this interesting. It could just be a coincidence, but with BioWare's tarnished reputation in the eyes of the public after MEA, EA may be forcing them to keep a low profile. It's also worth noting that this game is meant to become EA's flagship title, so they have a lot riding on its success. I have no idea if EA is throwing as much money at this as Activision threw at Destiny, but I wouldn't be surprised. That's, AFAIK, the first confirmation that Shaper Storms change the world. That's a pretty unique concept. You can get bored of the scenery in Destiny, grinding through the same spawns of random mobs over and over again. If an SS changes things up, moves spawn points, replaces a crashed vehicle site with ruin, etc., or even changes the terrain, that would be amazing. Very interesting. That phrasing does seem very deliberate, "Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you." Of course, it's marketing hype, so who knows how accurate it is, but given all of the different ways they could have hedged and obscured, such a straightforward promise of choice impacting the world is pretty encouraging. And why "revenge" specifically? That is particularly intriguing. Are they going to steal the idea of nemesis enemies from Shadow of Mordor? I'm curious to learn more about these "Shaper Storms," as it looked like we were about to go through a portal in the demo. They are obviously dynamic events of sorts similar to what you'd see in MMOs (Dark Anchors in ESO, Rifts in Rift, etc.), but how much they affect the world will be interesting. It will be interesting to see how much variety they add to the experience. Hopefully, they won't become too redundant over time. I do expect that they will probably happen randomly anywhere at any time. Just going based off the fact this is BioWare, I'm going to assume there's a good chance player choice will be in the game. That being said, it's going to be interesting just how drastically different these potential choices could be, as well as how that would impact other Freelancers you may play with. SWTOR has an interesting way of deciding who gets dialogue choices with a dice roll. I'm not sure if BioWare would potentially do something similar here, or if your friends are just along for the ride on your personal quest. I wouldn't assume a nemesis system, like Shadow of Mordor, would be in the game. However, it would certainly add another layer of customization if it were there. I'm not expecting that though. It just sounds like we'll be able to have wildly different choices in how we approach issues, and perhaps this may even mean origin stories that are different.
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Post by Sartoz on Aug 14, 2017 5:00:32 GMT
-(_ANTHEM_)-
One aspect, I suspect, is that this game will have no character customization feature. There, I said it.
In the hub, you don't see your face. Outside the hub, you're wearing an exo-suit. Char customisation hassles (ie: hair! or SJW crap) solved in one fell swoop. We will have a gender choice and probably a Freelance "specialty" that may determine our initial exo-suit and starting weapons.
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Post by Revan Reborn on Aug 14, 2017 5:50:17 GMT
-(_ANTHEM_)-
One aspect, I suspect, is that this game will have no character customization feature. There, I said it.
In the hub, you don't see your face. Outside the hub, you're wearing an exo-suit. Char customisation hassles (ie: hair! or SJW crap) solved in one fell swoop. We will have a gender choice and probably a Freelance "specialty" that may determine our initial exo-suit and starting weapons.
I disagree, only because we've already seen the player character's face: Also, just because we can't see ourselves in the social hub doesn't mean other players won't be able to see us. I'm still under the impression friends will be able to hang with us in the social hub. I'm expecting we'll have a Character Creator, as it would make sense for players to be able to make their characters look different. I don't know if it will be as sophisticated as DAI's Character Creator, but surely it will be better than MEA's Character Creator. The last BioWare game to not have a Character Creator was Jade Empire in 2005. I can't see BioWare not having it for this game, especially since there is cooperative play with friends.
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N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Aug 14, 2017 6:37:00 GMT
BioWare likes big words and sentences in their announcements. The TLDR of that text is "go kill shit with your friends and collect loot to get better at killing shit so you can kill bigger shit". Which is entirely fine, since that is pretty much the basic motivation of most multiplayer co op games. I find it more interesting what they don't say in that announcement. For example, the word "story" never comes up, nor are any interesting NPCs being mentioned. It's about you and your friends killing things. And it's all good. Wouldn't want an NPC babble over my Discord banter.
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Post by Revan Reborn on Aug 14, 2017 10:29:53 GMT
BioWare likes big words and sentences in their announcements. The TLDR of that text is "go kill shit with your friends and collect loot to get better at killing shit so you can kill bigger shit". Which is entirely fine, since that is pretty much the basic motivation of most multiplayer co op games. I find it more interesting what they don't say in that announcement. For example, the word "story" never comes up, nor are any interesting NPCs being mentioned. It's about you and your friends killing things. And it's all good. Wouldn't want an NPC babble over my Discord banter. To be perfectly honest, when one hears the word "BioWare," they typically assume story is involved. I'm under the impression BioWare's strategy is to highlight the new features that are in this game that separates it from BioWare's other games. That being said, you can conclude from the official website that there are heavy hints to there being a story with choices players can make. Not to mention, BioWare states upfront that this is an action RPG, which places it in the same category of MEA and DAI. That alone, suggests story, choices, progression, and everything that comes with a modern BioWare action RPG. The only difference obvious is that you can also play this shared experience with friends, rather than it only being single player.
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Post by Iakus on Aug 14, 2017 13:31:34 GMT
Not to mention, BioWare states upfront that this is an action RPG, which places it in the same category of MEA and DAI. That alone, suggests story, choices, progression, and everything that comes with a modern BioWare action RPG. The only difference obvious is that you can also play this shared experience with friends, rather than it only being single player. A shared world by its very nature is going to limit choice. Nothing you do can dramatically impact the world. This feels very much like a FTP MMO
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Post by Deleted on Aug 14, 2017 13:54:05 GMT
I read through this blurb, and what I hear is:
"You need to play in a group of 4 people" "You need to grind for gear to max out the suits" "It's all raids"
All the "choices" mentioned in this blurb, all the "character building" elements point to power progression as you do repetitive fighting content, and specifically do it in a premade group of 4. Nothing at all mentions dialogue and story.
So, overall, this information makes me less rather than more interested. My husband is completely done with gaming, so even if they have the duo features (which they do not by the sound of it, as they hammer in the "group of 4" repeatedly), I won't be able to play with him as I sort of thought we might. And raiding in a pug or in a guild... I just don't feel enthused about it. I don't think I can any more, as I strongly prefer the simple coop in ME3/MEA. The raids with mechanics now feel like something I don't want to do again.
Even if there is a strong SP, the MP content for gear is not my favorite pick if it's raids. I did enjoy SWTOR a whole lot, both the raids and the PvP, but after that the ME coops totally got my heart. Going back to the raids makes me sad.
And, yes, in the end, it's a Bio game, so in Bio I trust, but still... not enthused.
What I do like in this blurb is the Launching Fall 2018 bit. I do want a new game in 2018.
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Post by Revan Reborn on Aug 14, 2017 21:59:14 GMT
A shared world by its very nature is going to limit choice. Nothing you do can dramatically impact the world. This feels very much like a FTP MMO That depends on how you define a "shared world." You are probably assuming all players will be in the same open world, and you will come across random players as you explore. I do not believe that will be the case. On the contrary, I believe the game will function very much how Guild Wars 1 did. Social hubs will be the only place you see other players in the game. Otherwise, once you go into the open world, you'll be in your own personal instance. You'll be able to create a party and bring your friends into your personal instance (what we see in the demo), but the world you see isn't impacted by other players. A better way to describe this game is it's going to be a single player RPG with an optional, fully-integrated cooperative experience for those who want to play with friends. I do not believe this will be a "FTP MMO" based on what we have seen and how BioWare has described the game. Otherwise, BioWare may as well just call it a F2P MMO, which is what SWTOR is. This game doesn't even remotely resemble SWTOR based on what we've seen so far. Not to mention, it can't be F2P anyways, as it's a guarantee we'll have to pay $60 for this game, which would make it B2P at worse. I read through this blurb, and what I hear is:
"You need to play in a group of 4 people" "You need to grind for gear to max out the suits" "It's all raids"
All the "choices" mentioned in this blurb, all the "character building" elements point to power progression as you do repetitive fighting content, and specifically do it in a premade group of 4. Nothing at all mentions dialogue and story.
So, overall, this information makes me less rather than more interested. My husband is completely done with gaming, so even if they have the duo features (which they do not by the sound of it, as they hammer in the "group of 4" repeatedly), I won't be able to play with him as I sort of thought we might. And raiding in a pug or in a guild... I just don't feel enthused about it. I don't think I can any more, as I strongly prefer the simple coop in ME3/MEA. The raids with mechanics now feel like something I don't want to do again.
Even if there is a strong SP, the MP content for gear is not my favorite pick if it's raids. I did enjoy SWTOR a whole lot, both the raids and the PvP, but after that the ME coops totally got my heart. Going back to the raids makes me sad.
And, yes, in the end, it's a Bio game, so in Bio I trust, but still... not enthused.
What I do like in this blurb is the Launching Fall 2018 bit. I do want a new game in 2018. Never once does the website state you "need to play in a group of 4 people." Those are your words. Gear progression is a part of all RPGs. I don't believe "grind" is necessarily the proper word, as that's largely attributed to menial tasks in generic MMOs. We won't know what progression is going to be like until we play the game. Do you know what a "raid" is? For one, the typical "raid" generally needs at least eight players. The maximum group size in this game seems to be four, so "raids" don't seem to be possible. All what we can really parse from the website is there are dynamic events, and we can explore and do quests with friends. You are taking a lot of leaps in logic to try and make this not an RPG, even though BioWare has stated repeatedly that it is. I'm not really sure why you have such a negative perception of a game we've barely seen anything of. It's worth reiterating that the website states "up to four players band together." That doesn't mean four players are required. In fact, we see for half of the demo only two players exploring the world. We know that you can have any party size that you choose. My advice to you is wait and see and give the game a chance. You are already hammering the nails in the coffin before you even really know what the game is. I think you are doing the game a disservice, as well as yourself.
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Post by Deleted on Aug 14, 2017 22:06:29 GMT
A shared world by its very nature is going to limit choice. Nothing you do can dramatically impact the world. This feels very much like a FTP MMO That depends on how you define a "shared world." You are probably assuming all players will be in the same open world, and you will come across random players as you explore. I do not believe that will be the case. On the contrary, I believe the game will function very much how Guild Wars 1 did. Social hubs will be the only place you see other players in the game. Otherwise, once you go into the open world, you'll be in your own personal instance. You'll be able to create a party and bring your friends into your personal instance (what we see in the demo), but the world you see isn't impacted by other players. A better way to describe this game is it's going to be a single player RPG with an optional, fully-integrated cooperative experience for those who want to play with friends. I do not believe this will be a "FTP MMO" based on what we have seen and how BioWare has described the game. Otherwise, BioWare may as well just call it a FTP MMO, which is what SWTOR is. This game doesn't even remotely resemble SWTOR based on what we've seen so far. I read through this blurb, and what I hear is:
"You need to play in a group of 4 people" "You need to grind for gear to max out the suits" "It's all raids"
All the "choices" mentioned in this blurb, all the "character building" elements point to power progression as you do repetitive fighting content, and specifically do it in a premade group of 4. Nothing at all mentions dialogue and story.
So, overall, this information makes me less rather than more interested. My husband is completely done with gaming, so even if they have the duo features (which they do not by the sound of it, as they hammer in the "group of 4" repeatedly), I won't be able to play with him as I sort of thought we might. And raiding in a pug or in a guild... I just don't feel enthused about it. I don't think I can any more, as I strongly prefer the simple coop in ME3/MEA. The raids with mechanics now feel like something I don't want to do again.
Even if there is a strong SP, the MP content for gear is not my favorite pick if it's raids. I did enjoy SWTOR a whole lot, both the raids and the PvP, but after that the ME coops totally got my heart. Going back to the raids makes me sad.
And, yes, in the end, it's a Bio game, so in Bio I trust, but still... not enthused.
What I do like in this blurb is the Launching Fall 2018 bit. I do want a new game in 2018. Never once does the website state you "need to play in a group of 4 people." Those are your words. Gear progression is a part of all RPGs. I don't believe "grind" is necessarily the proper word, as that's largely attributed to menial tasks in generic MMOs. We won't know what progression is going to be like until we play the game. Do you know what a "raid" is? For one, the typical "raid" generally needs at least eight players. The maximum group size in this game seems to be four, so "raids" don't seem to be possible. All that we can really parse from the website is there are dynamic events, and we can explore and do quests with friends. You are taking a lot of leaps in logic to try and make this not an RPG, even though BioWare has stated repeatedly that it is. I'm not really sure why you have such a negative perception of a game we've barely seen anything of. It's worth reiterating that the website states "up to four players band together." That doesn't mean four players are required. In fact, we see for half of the demo only two players exploring the world. We know that you can have any party size that you choose. My advice to you is wait and see and give the game a chance. You are already hammering the nails in the coffin before you even really know what the game is. I think you are doing the game a disservice, as well as yourself. In the games I played, the SWTOR and BnS, 4 players was a trinity based minimal unit of play that the dungeons/raids started at. To me anything that requires you to memorize the mechanics in advance and you can wipe on is a raid. Vs something that pays out even if you lost or partially completed it. I also expect that "up to 4" means that a player on her own will not be able to kill much more than regular mobs. I have not seen a single MP game you could play in what the enemies drop, it's always about accumulating something. That's my expectations based on every game I have played to date. I can't imagine an MP game that does not make an SP portion of it undesirable, b/c everyone will play SP in this case. The hardships are always there to make people group up. Very few people naturally like grouping with strangers, and even fewer have friends they game with. Again, in my experience. i am pretty sure it is an RPG, particularly since it is an MP, so people can do RP together. i just can't believe anyone, even BioWare, can make an MP game that is as fun to play in SP mode. It does not compute. There is a catch.
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Post by Revan Reborn on Aug 14, 2017 22:23:08 GMT
In the games I played, the SWTOR and BnS, 4 players was a trinity based minimal unit of play that the dungeons/raids started at. To me anything that requires you to memorize the mechanics in advance and you can wipe on is a raid. Vs something that pays out even if you lost or partially completed it. I also expect that "up to 4" means that a player on her own will not be able to kill much more than regular mobs. I have not seen a single MP game you could play in what the enemies drop, it's always about accumulating something. That's my expectations based on every game I have played to date. I can't imagine an MP game that does not make an SP portion of it desirable, b/c everyone will play SP in this case. SWTOR is a traditional PC MMO. I don't know what "BnS" stands for. I was a closed beta tester for SWTOR before it even released. Raids, which are "operations" in that game, require at least eight players. They can go up to 16 players if you choose. Now, there are dungeons, which are called "flashpoints," that are made for four players. There are sometimes a few mechanics in flashpoints, but most mechanics are left in operations. I digress, SWTOR is an MMO and Anthem is not. It is a shared world action RPG. In other words, it's likely going to be a single player RPG with a fully integrated coop for those who want to play with friends. I have not received the impression from any of the marketing or demo to suggest there will be any "raids," let alone dungeons in Anthem. Perhaps there will be dungeons, but I can't see there being any in-depth mechanics with a game that's largely a 3rd person action shooting game, like Mass Effect. There are suggestions of a holy trinity system in place (we know the Colossus is a tank/powerhouse Javelin and the Ranger is a balance/all-purpose), but we don't know how crucial or mandatory that's actually going to be for the experience. To be perfectly honest, I think it's going to be more so personal flare for the player rather than forcing players to bring particular roles into gameplay. We don't know how level progression is going to work. It's quite possible that your private instance will generate enemies based on how large your party is. In other words, it might be easier if you are alone. Whereas if you bring friends, the difficulty is scaled upwards. That's just something we'll have to wait and see for more information. This kind of game is about choices. If you want to play with friends, then you can. If you don't want to play with friends, then you more than likely won't have to. Again, this is not an MMO where playing with others is largely mandatory. Even in most MMOs today, much of the content can be completed alone, just not endgame. I see this as being a single player action RPG with the option of coop for those that want it. I've been asking for a true cooperative experience in BioWare games for years, and it seems BioWare listened and they are doing that in the form of Anthem.
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Post by Deleted on Aug 14, 2017 22:30:22 GMT
In the games I played, the SWTOR and BnS, 4 players was a trinity based minimal unit of play that the dungeons/raids started at. To me anything that requires you to memorize the mechanics in advance and you can wipe on is a raid. Vs something that pays out even if you lost or partially completed it. I also expect that "up to 4" means that a player on her own will not be able to kill much more than regular mobs. I have not seen a single MP game you could play in what the enemies drop, it's always about accumulating something. That's my expectations based on every game I have played to date. I can't imagine an MP game that does not make an SP portion of it desirable, b/c everyone will play SP in this case. SWTOR is a traditional PC MMO. I don't know what "BnS" stands for. I was a closed beta tester for SWTOR before it even released. Raids, which are "operations" in that game, require at least eight players. They can go up to 16 players if you choose. Now, there are dungeons, which are called "flashpoints," that are made for four players. There are sometimes a few mechanics in flashpoints, but most mechanics are left in operations. I digress, SWTOR is an MMO and Anthem is not. It is a shared world action RPG. In other words, it's likely going to be a single player RPG with a fully integrated coop for those who want to play with friends. I have not received the impression from any of the marketing or demo to suggest there will be any "raids," let alone dungeons in Anthem. Perhaps there will be dungeons, but I can't see there being any in-depth mechanics with a game that's largely a 3rd person action shooting game, like Mass Effect. There are suggestions of a holy trinity system in place (we know the Colossus is a tank/powerhouse Javelin and the Ranger is a balance/all-purpose), but we don't know how crucial or mandatory that's actually going to be for the experience. To be perfectly honest, I think it's going to be more so personal flare for the player rather than forcing players to bring particular roles into gameplay. We don't know how level progression is going to work. It's quite possible that your private instance will generate enemies based on how large your party is. In other words, it might be easier if you are alone. Whereas if you bring friends, the difficulty is scaled upwards. That's just something we'll have to wait and see for more information. This kind of game is about choices. If you want to play with friends, then you can. If you don't want to play with friends, then you more than likely won't have to. Again, this is not an MMO where playing with others is largely mandatory. Even in most MMOs today, much of the content can be completed alone, just not endgame. I see this as being a single player action RPG with the option of coop for those that want it. I've been asking for a true cooperative experience in BioWare games for years, and it seems BioWare listened and they are doing that in the form of Anthem. Dungeons then, not raids, it makes no difference to me. If it's more like heroics in SWTOR then it's better than the dungeons. as long as there is no memorization and complex/confusing layouts where you can get lost and lose your party, I'll be okay with it. I just want an experience that is pleasant rather than stressful.
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Post by Revan Reborn on Aug 14, 2017 22:36:38 GMT
Dungeons then, not raids, it makes no difference to me. If it's more like heroics in SWTOR then it's better than the dungeons. as long as there is no memorization and complex/confusing layouts where you can get lost and lose your party, I'll be okay with it. I just want an experience that is pleasant rather than stressful. This isn't an MMO, so I don't think you have anything to be worried about. As I stated earlier, the gameplay in Anthem isn't really conducive towards that kind of experience. All I foresee the experience being is a twitch-based 3rd person shooter where you kill things. I don't believe there's going to be anymore tactics or strategy involved than what you would see in Mass Effect. Of course, there is no cover system in Anthem, as you are in an exosuit that can blow everything away.
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Post by Deleted on Aug 14, 2017 22:45:57 GMT
Dungeons then, not raids, it makes no difference to me. If it's more like heroics in SWTOR then it's better than the dungeons. as long as there is no memorization and complex/confusing layouts where you can get lost and lose your party, I'll be okay with it. I just want an experience that is pleasant rather than stressful. This isn't an MMO, so I don't think you have anything to be worried about. As I stated earlier, the gameplay in Anthem isn't really conducive towards that kind of experience. All I foresee the experience being is a twitch-based 3rd person shooter where you kill things. I don't believe there's going to be anymore tactics or strategy involved than what you would see in Mass Effect. Of course, there is no cover system in Anthem, as you are in an exosuit that can blow everything away. Free-style play if I can find a suit that I can play will be fine with me. Just no dungeons. I am all dungeoned out for now if not forever.
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Post by Revan Reborn on Aug 15, 2017 0:03:52 GMT
Free-style play if I can find a suit that I can play will be fine with me. Just no dungeons. I am all dungeoned out for now if not forever. I'm all for variety, so I wouldn't necessarily be opposed to the idea of dungeons, depending on how they are implemented. That being said, I've never been a huge fan of encounters heavily dependent on strict mechanics, at least not in recent times. With how the gameplay, as well as the Javelins, seem to operate, I'm expecting the game to allow you to play the way you want and with what you want. Based on what we saw in the demo footage, the only encounter that likely would encourage grouping are probably these Shaper Storms, or those larger creature encounters we saw.
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Post by Cyonan on Aug 15, 2017 17:00:16 GMT
To be honest "shared world RPG" just sounds like PR speak for "We're making a MMO-lite but didn't want to call it a MMO so we created this new word". Kind of like how Blizzard insisted that Heroes of the Storm was a "hero brawler" because they wanted to distance themselves from the term MOBA, despite the fact that the game is one.
I'd also be curious to see how intend on balancing this "up to 4 players" thing in the end game content, as typically you end up with either SP being too hard outside of very specific builds or MP being too easy.
In SWtoR even at launch my guild of experienced WoW vets blew through dungeons and raids without knowing the strategy because it was just that easy. I'd like to have end game content that challenges me and my friends and if I'm to get that, it probably wont be very SP friendly.
and in most cases where it's balanced to be easier for a party I've found that those games really like using RNG heavy loot mechanics to extend the amount of time it takes to get fully geared so that hardcore players aren't running out of content within a month(which is ultimately why I stopped playing SWtoR, we cleared everything so quickly we had nothing left to do).
Ultimately we need more info on the game. A few paragraphs of text on a website and a single short video tells us barely anything.
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Post by Revan Reborn on Aug 15, 2017 17:28:21 GMT
To be honest "shared world RPG" just sounds like PR speak for "We're making a MMO-lite but didn't want to call it a MMO so we created this new word". Kind of like how Blizzard insisted that Heroes of the Storm was a "hero brawler" because they wanted to distance themselves from the term MOBA, despite the fact that the game is one. I'd also be curious to see how intend on balancing this "up to 4 players" thing in the end game content, as typically you end up with either SP being too hard outside of very specific builds or MP being too easy. In SWtoR even at launch my guild of experienced WoW vets blew through dungeons and raids without knowing the strategy because it was just that easy. I'd like to have end game content that challenges me and my friends and if I'm to get that, it probably wont be very SP friendly. and in most cases where it's balanced to be easier for a party I've found that those games really like using RNG heavy loot mechanics to extend the amount of time it takes to get fully geared so that hardcore players aren't running out of content within a month(which is ultimately why I stopped playing SWtoR, we cleared everything so quickly we had nothing left to do). Ultimately we need more info on the game. A few paragraphs of text on a website and a single short video tells us barely anything. We'll see. If the game is essentially an "MMO-lite," like Destiny, BioWare may as well call it as such. I think their messaging and wording is very deliberate, however. Never once have they even made references to massively multiplayer online games. So far, all I've taken away from it is a BioWare action RPG that also supports a fully-integrated cooperative experience. That's very different from even an MMO-lite. Balancing is definitely going to be a concern, to see if the environment dynamically changes with the amount of players in your party or not. Ideally, there should be some sort of scaling involved to avoid the pitfalls you just mentioned. SWTOR was even more casual than WoW when it came to endgame content, specifically raiding. Of course, nobody was really "blowing through" Eternity Vault at launch (especially on Nightmare mode), given it was broken for a while. I'd rather not have strict mechanics like you'd find in raiding. To be quite honest, I don't believe the gameplay in Anthem would really even be able to support that kind of experience. We've had suggestions of a holy trinity of sorts in the demo, but we don't even know if a Colossus (tank/powerhouse Javelin) could taunt enemies and pull aggro, for example. I'm of the impression those kinds of abilities are not going to exist, and the game is largely going to be an action shooter with hand-eye coordination being the key to victory. SWTOR's issue was that only the class stories were really worth playing through. The endgame content, as had been in closed beta for months, was largely nonexistent and broken. It's too early to know what kind of endgame Anthem will have. Considering parties seem to be capped at four players, I'm skeptical of any sort of raid-type content. Dungeons are possible, I suppose. We do have Shaper Storms, which seem to be dynamic events of some sort. There's also the possibility the game could have PvP, but even that's not a guarantee. What I will say is I expect Anthem to have a very different development cycle from SWTOR. That game focused on adding dailies, flashpoints, warzones, and the occasional operation with little else. I'm not so sure Anthem will have the same strategy, especially since it's more or less guaranteed to be B2P. Not to mention, if it is essentially a SP action RPG that also supports cooperative play with friends, I expect the new content cycles to be drastically different from an MMO.
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Post by Cyonan on Aug 15, 2017 18:05:31 GMT
We'll see. If the game is essentially an "MMO-lite," like Destiny, BioWare may as well call it as such. I think their messaging and wording is very deliberate, however. Never once have they even made references to massively multiplayer online games. So far, all I've taken away from it is a BioWare action RPG that also supports a fully-integrated cooperative experience. That's very different from even an MMO-lite. Balancing is definitely going to be a concern, to see if the environment dynamically changes with the amount of players in your party or not. Ideally, there should be some sort of scaling involved to avoid the pitfalls you just mentioned. SWTOR was even more casual than WoW when it came to endgame content, specifically raiding. Of course, nobody was really "blowing through" Eternity Vault at launch (especially on Nightmare mode), given it was broken for a while. I'd rather not have strict mechanics like you'd find in raiding. To be quite honest, I don't believe the gameplay in Anthem would really even be able to support that kind of experience. We've had suggestions of a holy trinity of sorts in the demo, but we don't even know if a Colossus (tank/powerhouse Javelin) could taunt enemies and pull aggro, for example. I'm of the impression those kinds of abilities are not going to exist, and the game is largely going to be an action shooter with hand-eye coordination being the key to victory. SWTOR's issue was that only the class stories were really worth playing through. The endgame content, as had been in closed beta for months, was largely nonexistent and broken. It's too early to know what kind of endgame Anthem will have. Considering parties seem to be capped at four players, I'm skeptical of any sort of raid-type content. Dungeons are possible, I suppose. We do have Shaper Storms, which seem to be dynamic events of some sort. There's also the possibility the game could have PvP, but even that's not a guarantee. What I will say is I expect Anthem to have a very different development cycle from SWTOR. That game focused on adding dailies, flashpoints, warzones, and the occasional operation with little else. I'm not so sure Anthem will have the same strategy, especially since it's more or less guaranteed to be B2P. Not to mention, if it is essentially a SP action RPG that also supports cooperative play with friends, I expect the new content cycles to be drastically different from an MMO. They might as well call it a MMO-lite in that case, but they may want to distance themselves from the term like Blizzard did for the term MOBA. While higher difficulties took us a bit longer, we still had Eternity Vault cleared pretty quickly after launch. We'd probably have cleared it even faster but the game came out around Christmas so not everybody was able to put huge amounts of time into hitting level 50 as soon as possible. I do remember dealing with some bugs on Soa, but we managed to get through it. The thing is that even Soa wasn't terribly mechanically complicated compared to hard modes in Ulduar and heroic ICC that we had just spent the last while doing in WoW. The bugs were the hardest part of actually clearing it considering any given attempt had a significant chance of wiping purely due to a bug. I don't see a trinity working in Anthem due to the limited number of active abilities we appeared to have in the video. Either tanks and healers wont have all the tools they need, or the fights are going to be extremely basic in mechanics. They could still do raid-style content but it kind of depends on your definition of the term raid. There was a time in WoW when we considered 10 man content dungeons and raids were for 20 or 40 people. At launch Upper Blackrock Spire was even considered a 15 man dungeon. The main reason we called raids raids was because A. they were on a weekly reset timer and B. They required significantly more time investment and co-ordination to get on farm status. Although given what they've said thus far what they're aiming for with Anthem, I don't see MMO raids being a very good fit for the game. They're generally not great content for casual drop-in style MP.
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Post by Deleted on Aug 15, 2017 18:53:29 GMT
The mechanics can still exist even w/o Trinity, and everyone will have to do it. Put I-frame on in time, stun or whatnot during a particular attack, do not mess the kill order, split the bosses, avoid AoE, avoid a specific type of attack during a phase, some horrid precise movement pattern, have at least two or three players do a combo to trigger a pass, and the ever beloved DPS meter, etc. In other words, you would lift and shift the responsibility for mechanics to all 4 players. So, yep, there could be memorization and coordination involved even in the non-Trinity set-up.
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Post by Cyonan on Aug 15, 2017 19:33:36 GMT
The mechanics can still exist even w/o Trinity, and everyone will have to do it. Put I-frame on in time, stun or whatnot during a particular attack, do not mess the kill order, split the bosses, avoid AoE, avoid a specific type of attack during a phase, some horrid precise movement pattern, have at least two or three players do a combo to trigger a pass, and the ever beloved DPS meter, etc. In other words, you would lift and shift the responsibility for mechanics to all 4 players. So, yep, there could be memorization and coordination involved even in the non-Trinity set-up. You could still have "don't stand in the bad" mechanics, but the more complex mechanics that require a full toolkit of multiple tanks and healers wouldn't exist because it can't be done with those limitations. The thing about if you didn't have required co-ordination goes back to what I mentioned before about SP vs MP: Make it require co-ordination and a singleplayer person probably will struggle to down it, but make it not and the group will blow through it like it's nothing. Personally I like dungeons/raids with complex and interesting mechanics on boss fights, but they're going to have to decide which route to go. If they favour the less complex to allow for more accessible SP, then people like me will blow through the content very quickly with my friends and get bored. Which means I suspect that in that case they would create a bigger RNG based grind for loot to prevent me from gearing up too quickly by simply downing the content really quickly.
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Post by Deleted on Aug 15, 2017 19:54:35 GMT
I am going to bet on MP > SP with a fairily advanced, non-Trinity mechanics that favours a premade group, and the casual pugsLFs will often fail as rewards for a specific encounter increase.
Takers?
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