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Post by Cyonan on Aug 25, 2017 7:08:57 GMT
Fair enough. It's quickly approaching a decade since WoW was at its peak. I doubt Blizzard will ever actually reveal the population again at this point. The game is still profitable, and if folks have been playing WoW for all these years, I see little reason why they'd leave now. That depends on the content. A lot of the content in Destiny is geared towards grouping, with the exception of their poor excuse for a story. Even then, one major point that must be considered is that you will come across other random players in the world in Destiny. Thus, a party isn't necessarily required, as you may just find a buddy in the world who can help you in that given moment. Anthem, based on first impressions, doesn't give the sense that there will just be random players in the world with you. That could end up being true, but it seems to be set up more like Ghost Recon: Wildlands or Monster Hunter World. In other words, you are just in your own private world, but you are able to invite in buddies at anytime to join you on your journey. Part of the issue with the demo is we weren't really sure how the main player was communicating with Paul. Since it was on the Xbox Press Conference stage, I'd assume BioWare was suggesting they were in some sort of party chat outside of the game. When she loads into the open world is when it seems clear that Paul is invited, as he then spawns in. That's purely just speculation, of course, but that's what I would assume the initial communication was supposed to replicate at the beginning. I'm not disagreeing with you that this is speculation. I just don't want to rule out that this might not really be Destiny-like. BioWare could just as easily be showcasing the new features for a BioWare game, which is why multiplayer has been such an emphasis. If we think about it, BioWare has been preparing for this kind of infrastructure going back to ME3 MP. DAI MP iterated on it, and MEA MP continued that trend. It would seem to me that those were, to some extent, a testing ground for a proof of concept for Anthem. Again, maybe it ends up being a Destiny clone after all. I'm just skeptical BioWare is going to throw their player base under the bus to "cash in" on a currently popular trend. It didn't appear like you would run into random players in the world in Anthem, but that doesn't really mean anything in the way of it being MP or SP focused. You could remove all other players from the world outside of towns in WoW and the only thing that would change is that other people aren't around to steal my quest mobs anymore. Given that we see a clear "Paul joined" on the right as the main player is just on the edge of town after the Javelin is deployed I would say that's the moment of the party being created. Before that was either intended to be like Discord/Skype/etc. or the game will support voice chat outside of your immediate party(which will probably be ignored in favour of Discord/Skype/etc.) I would say. I wouldn't say that it's out of the question that Anthem is going to be something other than what many of us are thinking it will be after seeing only a few minutes of video, but it's worth admitting that right now that everything is pointing to them expecting us to play in groups of 2-4 because that's what they were marketing. I think if they just make a decent story with good characters that can be played solo(regardless of other content being solo or not) between that and Mass Effect bringing in many new fans that were previously more shooter players that Anthem will be just fine for BioWare not screwing their fanbase as well as bringing some new people into the fold. Then again there are people who are upset that BioWare isn't still making Baldur's Gate or Knights of the Old Republic, so who knows.
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Post by shinobiwan on Aug 25, 2017 12:09:18 GMT
It's not the be all end all, but yes it'll affect things. The core BW fans who aren't completely sold on the concept but would have bought in because hey it's BW will now think twice, especially those who got burned twice from both DAIMP and MEA.
As an example, I've been around since BG2. For a while I would buy literally anything BW releases no questions asked, including an mmo which genre i don't play. But evaluating anthem after MEA, I can't shake the logic that if I'm interested in buying into a game like anthem, I ought to just go with destiny 2 which is from a more reliable studio that has the benefit of having made and learned from a previous game and which will be more developed with additional content by the time anthem rolls out.
I never would have boarded this train of thought before but now I can't get off it.
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Post by Deleted on Aug 25, 2017 14:37:43 GMT
For me the problem posed by this abrupt removal of support from Andromeda makes the descisions to purchase Anthem basically an impasse. Normally, it is a good idea to purchase an MP title early, to keep up with the updates and be a part of it while the population is active. But what happened in mEAMP, makes it prudent to wait and see. But if it does prove popular, if you wait too long to ensure it's popular, might as well not buy it, b/c you will be far behind then.
So, some sort of reassurances would be nice from marketing, but they will never do it, because anything can be turned into "they lied!"
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Post by Heimdall on Aug 25, 2017 14:40:50 GMT
I suspect it won't have much impact. The discontent will simmer but mostly dissipate between now and when Anthem's marketing starts to kick in.
There might be some fans that hold it against Anthem, but most will treat them as two separate products.
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Post by shinobiwan on Aug 25, 2017 14:49:49 GMT
For me the problem posed by this abrupt removal of support from Andromeda makes the descisions to purchase Anthem basically an impasse. Normally, it is a good idea to purchase an MP title early, to keep up with the updates and be a part of it while the population is active. But what happened in mEAMP, makes it prudent to wait and see. But if it does prove popular, if you wait too long to ensure it's popular, might as well not buy it, b/c you will be far behind then. So, some sort of reassurances would be nice from marketing, but they will never do it, because anything can be turned into "they lied!" I agree completely. Seeing how they handled MEA support makes buying into BW games early very risky, but coming in late doesn't feel good either. I'd rather just go with a dev that has a cleaner track record. Also, in my book, they're only 1 for 3 on MP. IMO DAI was a disaster and I expected better in future titles. MEA was worse. I think admitting to the problems in MEA and explaining the steps they're taking to ensure they won't be an issue again would help. But it would have been best to bite the bullet and put out something of quality to support MEA to show that they're not willing to set a bad precedent like that and let it cloud future titles. They also should have been handing free stuff out like candy to keep the early buyers engaged, not trying to milk them for every penny on that specific title and alienate them when they need to decide whether to buy a new, nonstandard BW game.
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Post by Deleted on Aug 25, 2017 14:50:35 GMT
I suspect it won't have much impact. The discontent will simmer but mostly dissipate between now and when Anthem's marketing starts to kick in. There might be some fans that hold it against Anthem, but most will treat them as two separate products. Well, SWTOR's MP support was poor, DAIMP support was poor, Andromeda's MP support was poor, so save for ME3MP there is no precedent of BioWare supporting the MP variety and keeping pace with the players for an already bought product. So, is there any reason to believe that the fourth time the charm?
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Post by Heimdall on Aug 25, 2017 14:54:28 GMT
I suspect it won't have much impact. The discontent will simmer but mostly dissipate between now and when Anthem's marketing starts to kick in. There might be some fans that hold it against Anthem, but most will treat them as two separate products. Well, SWTOR's MP support was poor, DAIMP support was poor, Andromeda's MP support was poor, so save for ME3MP there is no precedent of BioWare supporting the MP variety and keeping pace with the players for an already bought product. So, is there any reason to believe that the fourth time the charm? Last I checked they haven't dropped MEA MP support, but I could be wrong. But I don't think it's direcly applicable. With DAI and MEA, MP really was an afterthought totally separate from the main game. With Anthem, it's clearly a much bigger focus of the experience. So there's reason to think things will be different in terms of how Bioware approaches the issue.
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Post by Deleted on Aug 25, 2017 14:58:43 GMT
Well, SWTOR's MP support was poor, DAIMP support was poor, Andromeda's MP support was poor, so save for ME3MP there is no precedent of BioWare supporting the MP variety and keeping pace with the players for an already bought product. So, is there any reason to believe that the fourth time the charm? Last I checked they haven't dropped MEA MP support, but I could be wrong. But I don't think it's direcly applicable. With DAI and MEA, MP really was an afterthought totally separate from the main game. With Anthem, it's clearly a much bigger focus of the experience. So there's reason to think things will be different in terms of how Bioware approaches the issue. Just in yesterday on twitch. No more patches or new maps. Only the things they can fix server-side. Basically, what you see today is it, plus 4 kits and 2 guns. So, the entire supported period resulted in addition on one new species, 4 maps and 4 (I think) actually new guns, and some rebalancing. MEA did not even touch the variability of the ME3MP. And their previous MP-focused title, SWTOR, was plagued by server separation and starved of the MP content. SWTOR is a great game imo, but as an MP title it did not sustain itself, so they rebuilt it into some sort of a shared world SP with needlessly complicated skill set.
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Post by linksocarina on Aug 25, 2017 15:28:01 GMT
I suspect it won't have much impact. The discontent will simmer but mostly dissipate between now and when Anthem's marketing starts to kick in. There might be some fans that hold it against Anthem, but most will treat them as two separate products. I'm a little more cynical, unfortunately. I am expecting people to shit on anything BioWare just because it's BioWare. They have become the "sell-out" band of the RPG realm. Which is entirely unfair to me, but hey, gaming culture is always like that.
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Post by Iakus on Aug 25, 2017 16:27:36 GMT
I suspect it won't have much impact. The discontent will simmer but mostly dissipate between now and when Anthem's marketing starts to kick in. There might be some fans that hold it against Anthem, but most will treat them as two separate products. I'm a little more cynical, unfortunately. I am expecting people to shit on anything BioWare just because it's BioWare. They have become the "sell-out" band of the RPG realm. Which is entirely unfair to me, but hey, gaming culture is always like that. Seems pretty accurate to me. And if enough people hold that opinion, then maybe there is something to it...
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Post by Cyonan on Aug 25, 2017 16:30:10 GMT
For me the problem posed by this abrupt removal of support from Andromeda makes the descisions to purchase Anthem basically an impasse. Normally, it is a good idea to purchase an MP title early, to keep up with the updates and be a part of it while the population is active. But what happened in mEAMP, makes it prudent to wait and see. But if it does prove popular, if you wait too long to ensure it's popular, might as well not buy it, b/c you will be far behind then. So, some sort of reassurances would be nice from marketing, but they will never do it, because anything can be turned into "they lied!" They've already said that it's a game they plan to support for 10 years. The thing is that if the game does poorly, nobody can really expect them to throw money away for years keeping to that statement. The only assurance that there will be lasting support for the game is the game having an active playerbase. Though I would argue that if you enjoy the game and get into it early, you'd most likely still get your money's worth out of it.
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Post by Deleted on Aug 25, 2017 16:36:38 GMT
For me the problem posed by this abrupt removal of support from Andromeda makes the descisions to purchase Anthem basically an impasse. Normally, it is a good idea to purchase an MP title early, to keep up with the updates and be a part of it while the population is active. But what happened in mEAMP, makes it prudent to wait and see. But if it does prove popular, if you wait too long to ensure it's popular, might as well not buy it, b/c you will be far behind then. So, some sort of reassurances would be nice from marketing, but they will never do it, because anything can be turned into "they lied!" They've already said that it's a game they plan to support for 10 years. The thing is that if the game does poorly, nobody can really expect them to throw money away for years keeping to that statement. The only assurance that there will be lasting support for the game is the game having an active playerbase. Though I would argue that if you enjoy the game and get into it early, you'd most likely still get your money's worth out of it. I am inclined to wait till the first sale. If the first sale is not hitting within 6 months, and the content description is something that I personally find enjoyable (i.e. NOT dungeons) & I do not see multiple complaints about how dead the game is, I'll buy at 4 to 6 months mark.
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Post by Cyonan on Aug 25, 2017 17:01:41 GMT
They've already said that it's a game they plan to support for 10 years. The thing is that if the game does poorly, nobody can really expect them to throw money away for years keeping to that statement. The only assurance that there will be lasting support for the game is the game having an active playerbase. Though I would argue that if you enjoy the game and get into it early, you'd most likely still get your money's worth out of it. I am inclined to wait till the first sale. If the first sale is not hitting within 6 months, and the content description is something that I personally find enjoyable (i.e. NOT dungeons) & I do not see multiple complaints about how dead the game is, I'll buy at 4 to 6 months mark. Well I'd expect anybody to see if the content seems like something they find enjoyable before buying it. I'm only suggesting that if one drops $60 on a game and puts more than 100 hours into it then as much as it sucks if it doesn't get support past 6 months, you arguably still got your money's worth out of it. Of course if you want to wait 4-6 months that's fair game too.
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Post by Deleted on Aug 25, 2017 17:09:45 GMT
I am inclined to wait till the first sale. If the first sale is not hitting within 6 months, and the content description is something that I personally find enjoyable (i.e. NOT dungeons) & I do not see multiple complaints about how dead the game is, I'll buy at 4 to 6 months mark. Well I'd expect anybody to see if the content seems like something they find enjoyable before buying it. I'm only suggesting that if one drops $60 on a game and puts more than 100 hours into it then as much as it sucks if it doesn't get support past 6 months, you arguably still got your money's worth out of it. Of course if you want to wait 4-6 months that's fair game too. from my 250 hours of Andromeda, only 70 went into MP, and if I knew nothing else was coming it would have been less. I guess I need to hear at least one thing from the marketing team that gets me salivating.
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Post by Cyonan on Aug 25, 2017 17:22:16 GMT
Well I'd expect anybody to see if the content seems like something they find enjoyable before buying it. I'm only suggesting that if one drops $60 on a game and puts more than 100 hours into it then as much as it sucks if it doesn't get support past 6 months, you arguably still got your money's worth out of it. Of course if you want to wait 4-6 months that's fair game too. from my 250 hours of Andromeda, only 70 went into MP, and if I knew nothing else was coming it would have been less. I guess I need to hear at least one thing from the marketing team that gets me salivating. I assume you had fun with those 70 hours though, otherwise I imagine you wouldn't have put that much into the MP. I don't really see how the lack of DLC negates that, as much as it does suck for people who like ME:A that they aren't getting any DLC. I'm not sure what marketing could say that would make people feel reassured there will be support. They've already said they plan to support the game for a decade but we all know that's reliant on the condition that the game actually does well. The game not doing well will mean support doesn't happen for that long, no matter what marketing said leading up to launch.
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Post by Deleted on Aug 25, 2017 18:04:23 GMT
from my 250 hours of Andromeda, only 70 went into MP, and if I knew nothing else was coming it would have been less. I guess I need to hear at least one thing from the marketing team that gets me salivating. I assume you had fun with those 70 hours though, otherwise I imagine you wouldn't have put that much into the MP. I don't really see how the lack of DLC negates that, as much as it does suck for people who like ME:A that they aren't getting any DLC. I'm not sure what marketing could say that would make people feel reassured there will be support. They've already said they plan to support the game for a decade but we all know that's reliant on the condition that the game actually does well. The game not doing well will mean support doesn't happen for that long, no matter what marketing said leading up to launch. Yep, I did, but I also was overplaying it as well, hoping to unlock old stuff before the new stuff hits, well, you know how it goes. Yeah, that's pretty much sums it up. I will take anything that really gets me though. I want to want this game.
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Post by linksocarina on Aug 25, 2017 18:06:57 GMT
I'm a little more cynical, unfortunately. I am expecting people to shit on anything BioWare just because it's BioWare. They have become the "sell-out" band of the RPG realm. Which is entirely unfair to me, but hey, gaming culture is always like that. Seems pretty accurate to me. And if enough people hold that opinion, then maybe there is something to it... Not really, it is a mark of arrogance to hold that belief if you ask me. Companies evolve and tastes evolve with it too. To be stagnant from that evolution is too often fall by the wayside (although that is slowly changing to just being in small niches and surviving off of that and crowd funding) and we have seen companies fall victim to that over the years time and again of course. RPG's in particular are a strange case because everyone and their mother has a opinion of what a "true RPG" is, and the big secret is none of them are right in their singular definition, outside of personal taste. It leads to a rejection of any deviation though, in my experience, which frankly...sucks. It's why i'm extremely wary of the likes of InXile and Obsidian right now because they are basically holding onto a niche, which is good for the gaming world, but it will lead to few evolutions or deviations of their formula in the long run. I think games like Wasteland 2, Divinity, Pillars and Tyranny suffered because of that - good but not great, and mired in financial limitations, excess or sparse content, and a sense of middling enthusiasm when compared to other RPGs out there. They are games worth playing, but only if you are in the mood to really play them, and only if you are an "insider" to the kind of RP world. This says nothing about the quality of the games mind you, but rather the attitude I, and I am sure many others, have with them. They are not really so much of an evolution of "true RPGs" in that sense, but just a continuation of an old-style of format. That sort of nostalgia is worth a play every so often, but sometimes there is a reason why they are indie- that audience is sold on them by that factor alone. So if Obsidian all of a sudden decides to make a big budget version of Tyranny in the same vein as say Dragon Age: Inquisition...well then the daggers come out because for that audience trapped in that niche, it's a "sell out" move, when in actuality, it's a continuing evolution of the company and markets. Maybe a fresh perspective or a chance to turn it from a undergound name to a famous one. A lot can motivate that, but it's never a betrayal of the material or ideas. This is ironically an issue I have with tabletop games too...most think tabletop was perfected already with d20 -I got friends of mine claiming Pathfinder is Dungeons and Dragons just because of that fact alone, which I chafe at - but it leads to a closed-mindedness towards other games or systems. One of those aforementioned friend is chomping at the bit to play Starfinder, but when I offered to run a Sci-Fi game that used a different system, he shot it down because he judged the said system to be inferior and not a TRUE tabletop game. We can't pretend that this attitude is unhealthy, you know.
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Post by Iakus on Aug 25, 2017 18:27:15 GMT
Not really, it is a mark of arrogance to hold that belief if you ask me. Companies evolve and tastes evolve with it too. To be stagnant from that evolution is too often fall by the wayside (although that is slowly changing to just being in small niches and surviving off of that and crowd funding) and we have seen companies fall victim to that over the years time and again of course. RPG's in particular are a strange case because everyone and their mother has a opinion of what a "true RPG" is, and the big secret is none of them are right in their singular definition, outside of personal taste. It leads to a rejection of any deviation though, in my experience, which frankly...sucks. And how is "You have gone too far in the wrong direction" the same as "a rejection of any deviation"? "If you're not for me, you're against me"? I have played all three games. They are all awesome in their own way. And while they are all the same in that they are isometric RPGs they are also all DIFFERENT in story, in themes, in tone, in mechanics, and in setting. And what is "evolution" in RPGs? What do you think a big-budget version of Tyranny would look like? What would be added and left out? I have played four of the five editions of Dungeons and Dragons and Pathfinder. The only edition my gaming group and I didn't like was 4th. You know why? Because it left little room for role-playing. The focus was entirely too much on combat and not enough on interacting with an imaginary world, customizing a character to be uniquely yours . As one friend of mine put it "It's a great system for a minis game" but as an RPG, not so much. That's pretty much what Bioware has become. Fourth edition D&D.
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Post by shinobiwan on Aug 25, 2017 18:35:35 GMT
from my 250 hours of Andromeda, only 70 went into MP, and if I knew nothing else was coming it would have been less. I guess I need to hear at least one thing from the marketing team that gets me salivating. I assume you had fun with those 70 hours though, otherwise I imagine you wouldn't have put that much into the MP. I don't really see how the lack of DLC negates that, as much as it does suck for people who like ME:A that they aren't getting any DLC. I'm not sure what marketing could say that would make people feel reassured there will be support. They've already said they plan to support the game for a decade but we all know that's reliant on the condition that the game actually does well. The game not doing well will mean support doesn't happen for that long, no matter what marketing said leading up to launch. That's not a great assumption. The game is designed to be more addicting than fun, and you have to blow a lot of time to unlock most of the content. It's entirely possible to play 100 hours to unlock the kit/gun/build you want to try (for me it was chasing the Duelist) then when you finally get there, realize that the content you were aiming for sucks.
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Post by Deleted on Aug 25, 2017 18:44:19 GMT
I've just about cried at a mention of big-budget Tyranny. Actually medium-budget on in non-isometric projection would make me want it, want it, want it! And that's exactly the feeling I am missing with what was shown/marketed for Anthem. I am all for evolution, but I want to still be able to recognize the dinosaur in that bird a-flying...
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Cyonan
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Jul 31, 2016 20:55:30 GMT
July 2016
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Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
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Post by Cyonan on Aug 25, 2017 21:53:38 GMT
I assume you had fun with those 70 hours though, otherwise I imagine you wouldn't have put that much into the MP. I don't really see how the lack of DLC negates that, as much as it does suck for people who like ME:A that they aren't getting any DLC. I'm not sure what marketing could say that would make people feel reassured there will be support. They've already said they plan to support the game for a decade but we all know that's reliant on the condition that the game actually does well. The game not doing well will mean support doesn't happen for that long, no matter what marketing said leading up to launch. That's not a great assumption. The game is designed to be more addicting than fun, and you have to blow a lot of time to unlock most of the content. It's entirely possible to play 100 hours to unlock the kit/gun/build you want to try (for me it was chasing the Duelist) then when you finally get there, realize that the content you were aiming for sucks. I would say that if you're playing a game for 70+ hours because of nothing more than addiction you got bigger worries than them not making any DLC. In fact, it's probably good that there wont be DLC because that would just feed your addiction further and have made you play a game you weren't enjoying for 500+ hours. I've just about cried at a mention of big-budget Tyranny. Actually medium-budget on in non-isometric projection would make me want it, want it, want it! And that's exactly the feeling I am missing with what was shown/marketed for Anthem. I am all for evolution, but I want to still be able to recognize the dinosaur in that bird a-flying... Well Pillars of Eternity 2 is coming out in 2018 and the original is great if you haven't played it, which is the same developer as Tyranny(and I would say PoE is better than Tyranny). One of Obsidian's most well known writers, Chris Avellone, is also working on a Pathfinder ruleset game called Kingmaker that's going to be isometric as well. Not sure on the release on this one though. I also wouldn't expect romances if that's your thing as Chris is on record as being highly against romance. Though as far as Anthem is concerned I have to agree that nothing really made me go "Yeah, I need this in my life". Even as a shooter fan and somebody who should by all rights be the prime target customer for this game, it seems like the reveal trailer wanted to show off flashy visuals more than anything else.
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linksocarina
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Post by linksocarina on Aug 25, 2017 22:27:52 GMT
Not really, it is a mark of arrogance to hold that belief if you ask me. Companies evolve and tastes evolve with it too. To be stagnant from that evolution is too often fall by the wayside (although that is slowly changing to just being in small niches and surviving off of that and crowd funding) and we have seen companies fall victim to that over the years time and again of course. RPG's in particular are a strange case because everyone and their mother has a opinion of what a "true RPG" is, and the big secret is none of them are right in their singular definition, outside of personal taste. It leads to a rejection of any deviation though, in my experience, which frankly...sucks. And how is "You have gone too far in the wrong direction" the same as "a rejection of any deviation"? "If you're not for me, you're against me"? I have played all three games. They are all awesome in their own way. And while they are all the same in that they are isometric RPGs they are also all DIFFERENT in story, in themes, in tone, in mechanics, and in setting. And what is "evolution" in RPGs? What do you think a big-budget version of Tyranny would look like? What would be added and left out? I have played four of the five editions of Dungeons and Dragons and Pathfinder. The only edition my gaming group and I didn't like was 4th. You know why? Because it left little room for role-playing. The focus was entirely too much on combat and not enough on interacting with an imaginary world, customizing a character to be uniquely yours . As one friend of mine put it "It's a great system for a minis game" but as an RPG, not so much. That's pretty much what Bioware has become. Fourth edition D&D. That is all presuming they went in the wrong direction to begin with... Two things to mention. First, the isometric games are all different, but they are also all middling for different reasons, as I stated. Pillars for example, has a cookie cutter narrative and suffers widely from too many mechanics. Tyranny was a bit light on content at first and filled with some one-note villains for the most part, including yourself if you go down that pathway. Divinity had a great hook for a narrative, but was widely inconsistent in it's progression and relied, id argue, too much on it's mod tools. I played all three, even reviewed two officially, they are all in a 7 range...on par with Andromeda for the most part in terms of what they do right and what they do wrong. That's good as a score, but for a lot of people, that is in the realm of being only an insider who plays it. The truth of the matter is, the "evolution" of RPG's is hard to predict, but if I had to hazard a guess, id say look at the popular RPG's of the day right now, and realize they are not games like Tyranny or Pillars. They are open-world Witcher/Skyrim style games, offering either the tight narrative or the power fantasy and the ability to do what you want, when you want. They are multi-player games like Borderlands, the dungeon-crawls in a modern era and a continuation of Diablo, only with a group of people at once online. Those were the big movers and shakers in the genre now, regardless of how we may feel about them, as they are what has evolved from the concepts of yesterday and have morphed into...well...what most RPG's are now for the general public. As an aside, in my experience if people had trouble role-playing in 4th edition, the only thing I can say is "how?" The only failing in the book we use to play make believe is the fact that it didn't have a ton pages of rules to give us options to role-play with. It instead had a dozen pages on some options in-game, skills and then sold modules because it said to players to "have fun with these!" instead of trusting them to do their own thing. The focus on combat in the book was the problem, but it was not a detriment to people who actually try to role-play. Ultimately the class was an extension of your character concept, but how you played your character was still wholly free for you in 4th edition. The changes to combat frankly were an improvement as well, because it provided ways for people to play as an actual party, at least in my experiences with it. If there is any other failing to the game, it's the fact that it didn't trust the players as much as say 3rd edition did and held your hand through most of the combat abilities. But then again, 3rd edition was so widely bloated and filled with unnecessary crunch as a design you kind of needed someone to make their own game in it...as it was the only way to get through a campaign. It's why I respect Pathfinder a lot more...it at least cleaned up the d20 rules and made them much more coherent, and it has toned down the crunch despite releasing so many damn books at this point it gets exhausting to keep track. But that's a tangent. You want a really bad game, 5th edition is that for me. It is worse than 3rd in many respects and tries too hard to combine 2nd and 3rd, while simplifying it down it's barest essentials. It's almost unplayable for me because it's so aggressively boring.
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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Aug 26, 2017 0:09:18 GMT
It didn't appear like you would run into random players in the world in Anthem, but that doesn't really mean anything in the way of it being MP or SP focused. You could remove all other players from the world outside of towns in WoW and the only thing that would change is that other people aren't around to steal my quest mobs anymore. Given that we see a clear "Paul joined" on the right as the main player is just on the edge of town after the Javelin is deployed I would say that's the moment of the party being created. Before that was either intended to be like Discord/Skype/etc. or the game will support voice chat outside of your immediate party(which will probably be ignored in favour of Discord/Skype/etc.) I would say. I wouldn't say that it's out of the question that Anthem is going to be something other than what many of us are thinking it will be after seeing only a few minutes of video, but it's worth admitting that right now that everything is pointing to them expecting us to play in groups of 2-4 because that's what they were marketing. I think if they just make a decent story with good characters that can be played solo(regardless of other content being solo or not) between that and Mass Effect bringing in many new fans that were previously more shooter players that Anthem will be just fine for BioWare not screwing their fanbase as well as bringing some new people into the fold. Then again there are people who are upset that BioWare isn't still making Baldur's Gate or Knights of the Old Republic, so who knows. My point about not running into other players in the open world gives credence to the idea that Anthem is not an MMO. Even Destiny, for as poor as an MMO as it is, allows players to all engage in the same space while in the field. As I said before, this was showcased on the Xbox stage, running on an X1X. Unless Xbox LIVE has apps for Discord or Skype (probably Skype since Microsoft owns it), it's more likely it was party chat. Either way, we are at least clear that the party is not formed until after the main player is already in the open world. What is clear is BioWare wants to have a shared world experience where players can interact with one another. One thing that Casey said about the game years ago is that BioWare wanted to make a game that friends could play together. How one wants to interpret that could go many ways, but, yes, this game definitely has a social aspect to it. The real question is whether this social aspect will be absolutely integral to the experience and mandatory, or merely option, in the same way MEA MP or DAI MP is. I agree. As long as there is a BioWare story that does not require a group, I think most will be fine with what this game is. Personally, I've always wanted a BioWare RPG I could play friends with that wasn't an MMO, so I'm hoping Anthem is that. BioWare has an amazing opportunity to reel in not only longstanding fans, but also newcomers as well with this new IP. There will always be those stuck in the past. KOTOR is still one of my favorite RPGs, but it's from a different era. I wouldn't even want BioWare to make games like that anymore, to be quite honest.
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Post by Deleted on Aug 26, 2017 1:21:02 GMT
That's not a great assumption. The game is designed to be more addicting than fun, and you have to blow a lot of time to unlock most of the content. It's entirely possible to play 100 hours to unlock the kit/gun/build you want to try (for me it was chasing the Duelist) then when you finally get there, realize that the content you were aiming for sucks. I would say that if you're playing a game for 70+ hours because of nothing more than addiction you got bigger worries than them not making any DLC. In fact, it's probably good that there wont be DLC because that would just feed your addiction further and have made you play a game you weren't enjoying for 500+ hours. I've just about cried at a mention of big-budget Tyranny. Actually medium-budget on in non-isometric projection would make me want it, want it, want it! And that's exactly the feeling I am missing with what was shown/marketed for Anthem. I am all for evolution, but I want to still be able to recognize the dinosaur in that bird a-flying... Well Pillars of Eternity 2 is coming out in 2018 and the original is great if you haven't played it, which is the same developer as Tyranny(and I would say PoE is better than Tyranny). One of Obsidian's most well known writers, Chris Avellone, is also working on a Pathfinder ruleset game called Kingmaker that's going to be isometric as well. Not sure on the release on this one though. I also wouldn't expect romances if that's your thing as Chris is on record as being highly against romance. Though as far as Anthem is concerned I have to agree that nothing really made me go "Yeah, I need this in my life". Even as a shooter fan and somebody who should by all rights be the prime target customer for this game, it seems like the reveal trailer wanted to show off flashy visuals more than anything else. I actually specifically only want Tyranny. The other three Obsidian games do not have the settings that are interesting enough and are too long. Tyranny sounds like me2 sort of like a bunch of short stories you can resolve one way or another + Bronze Age setting. Unfortunately, it is isometric, so I do not know if I can manage it, so I am waiting for them to release the last DLC and put it on sale. I would say that I am certainly not a shooter fan target audience, but I am a sucker for good visuals, but Anthem disappointed me in that respect because the landscape and suits just do not capture my imagination. The Remnant stuff did in Andromeda, and some of the planets... but Anthem... well, it was very vanilla I guess. Nothing super-cool, nothing novel, nothing blow my face off... the new assassin creed took the cake for me in that respect, that stuff looks like I want it in my dreams and fantasies.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Always teacher, sometimes writer
370
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linksocarina
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Aug 26, 2017 2:27:37 GMT
I would say that if you're playing a game for 70+ hours because of nothing more than addiction you got bigger worries than them not making any DLC. In fact, it's probably good that there wont be DLC because that would just feed your addiction further and have made you play a game you weren't enjoying for 500+ hours. Well Pillars of Eternity 2 is coming out in 2018 and the original is great if you haven't played it, which is the same developer as Tyranny(and I would say PoE is better than Tyranny). One of Obsidian's most well known writers, Chris Avellone, is also working on a Pathfinder ruleset game called Kingmaker that's going to be isometric as well. Not sure on the release on this one though. I also wouldn't expect romances if that's your thing as Chris is on record as being highly against romance. Though as far as Anthem is concerned I have to agree that nothing really made me go "Yeah, I need this in my life". Even as a shooter fan and somebody who should by all rights be the prime target customer for this game, it seems like the reveal trailer wanted to show off flashy visuals more than anything else. I actually specifically only want Tyranny. The other three Obsidian games do not have the settings that are interesting enough and are too long. Tyranny sounds like me2 sort of like a bunch of short stories you can resolve one way or another + Bronze Age setting. Unfortunately, it is isometric, so I do not know if I can manage it, so I am waiting for them to release the last DLC and put it on sale. I would say that I am certainly not a shooter fan target audience, but I am a sucker for good visuals, but Anthem disappointed me in that respect because the landscape and suits just do not capture my imagination. The Remnant stuff did in Andromeda, and some of the planets... but Anthem... well, it was very vanilla I guess. Nothing super-cool, nothing novel, nothing blow my face off... the new assassin creed took the cake for me in that respect, that stuff looks like I want it in my dreams and fantasies. To be fair to Tyranny it is easy to pick up and play..considering the developers who follow a "4E" paradigm with the mechanics it is balanced and tactical in that regard. The magic system is damn good too for what it's worth. Honestly, give it a shot, just be ready for it to be a short experience, and depending on things...a kind of bland one.
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