bobbyfree
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Games: Mass Effect Trilogy, KOTOR, Neverwinter Nights
Origin: bobbyfree
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Post by bobbyfree on Dec 31, 2016 13:55:25 GMT
I don't know if this one falls into the point #22, but the extended clip mod doesn't work for Collector Sniper Rifle (well, at least for me!). You are stuck at 45 ammo in the clip, whether you use the mod or not.
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Ernie
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It's me alright
Games: Mass Effect Trilogy
Origin: DustyArmour (ex. ernesto_bih)
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It's me alright
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Post by Ernie on Dec 31, 2016 14:01:11 GMT
I don't know if this one falls into the point #22, but the extended clip mod doesn't work for Collector Sniper Rifle (well, at least for me!). You are stuck at 45 ammo in the clip, whether you use the mod or not. Because it extends spare ammo capacity, CSR doesn't have spare ammo (it is infinite), it has just a clip size which is 45. No bug there, just fine print, so to say
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bobbyfree
N2
Games: Mass Effect Trilogy, KOTOR, Neverwinter Nights
Origin: bobbyfree
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Post by bobbyfree on Dec 31, 2016 14:19:59 GMT
I don't know if this one falls into the point #22, but the extended clip mod doesn't work for Collector Sniper Rifle (well, at least for me!). You are stuck at 45 ammo in the clip, whether you use the mod or not. Because it extends spare ammo capacity, CSR doesn't have spare ammo (it is infinite), it has just a clip size which is 45. No bug there, just fine print, so to say I suck at sniper rifles. It was just another example ^^. Thanks for the information.
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Ghost Of N7_SP3CTR3
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: N7_SP3CTR3
Prime Posts: 2077
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Post by Ghost Of N7_SP3CTR3 on Jan 3, 2017 16:00:46 GMT
PUG's,don't forget to add them to the list too.Probably the biggest game breaking bug of them all.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
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Post by Spectr61 on Feb 28, 2017 17:53:55 GMT
Anyone know the fix to the "mass effect 3 has stopped working" crash immediately after the start screen checks for downloaded content?
I have followed all the Google ideas, e.g. deleting saves, config files, binaries, repairing the game in origin, and uninstalling/re-installing.
Nothing works. The situation happened after I exited the game after experiencing the too many experience points available glitch. Now can't launch. Tried disabling cloud save in origin also. No help.
Thanks.
Platform PC, Win10
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DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
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Post by DoomsdayDevice on Apr 12, 2017 21:23:41 GMT
26. Heavy mods for weapons - Weight penalty is not applied to non-DLC weapons, and when Ultra Light Materials are also not used. I didn't know about this, so I just tried this out on every gun in the game, but it seems no longer to be the case. I'm guessing this got fixed at some point? For the record, I tried the heavy barrels on every gun, without using ultra light materials. All guns got the weight penalty. I'm playing on 360, by the way.
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Post by DistigousForest on Apr 12, 2017 21:39:43 GMT
26. Heavy mods for weapons - Weight penalty is not applied to non-DLC weapons, and when Ultra Light Materials are also not used. I didn't know about this, so I just tried this out on every gun in the game, but it seems no longer to be the case. I'm guessing this got fixed at some point? For the record, I tried the heavy barrels on every gun, without using ultra light materials. All guns got the weight penalty. I'm playing on 360, by the way. 1. Equip heavy mod on gun 2. Go to power screen and check time 3. Go to character selection screen and choose the same character 4. Recheck recharge times, they will be different 5. Don't go back to weapon menu, that will reset the glitch
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DoomsdayDevice
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Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
Prime Posts: 2357
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Post by DoomsdayDevice on Apr 15, 2017 21:47:24 GMT
I didn't know about this, so I just tried this out on every gun in the game, but it seems no longer to be the case. I'm guessing this got fixed at some point? For the record, I tried the heavy barrels on every gun, without using ultra light materials. All guns got the weight penalty. I'm playing on 360, by the way. 1. Equip heavy mod on gun 2. Go to power screen and check time 3. Go to character selection screen and choose the same character 4. Recheck recharge times, they will be different 5. Don't go back to weapon menu, that will reset the glitch Ahhhhhhhh, so that's why!
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To troll or not to pug, that's the question
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Post by N7Mith on May 9, 2017 18:06:06 GMT
Has anyone encountered the invisible walls glitch? Only happened once, to my buddy, on my host.
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Post by DistigousForest on May 9, 2017 19:26:16 GMT
Has anyone encountered the invisible walls glitch? Only happened once, to my buddy, on my host. Yep that happens and it's not a bug per se, it's a wall that's there visually, but not really there design wise if that makes any sense.
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Post by N7Mith on May 10, 2017 11:56:23 GMT
Has anyone encountered the invisible walls glitch? Only happened once, to my buddy, on my host. Yep that happens and it's not a bug per se, it's a wall that's there visually, but not really there design wise if that makes any sense. Except he got it on the left slope in Giant. In the frigging middle of the map. They also shifted like that bewitched Maze boardgame.
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Post by DistigousForest on May 10, 2017 12:05:25 GMT
Yep that happens and it's not a bug per se, it's a wall that's there visually, but not really there design wise if that makes any sense. Except he got it on the left slope in Giant. In the frigging middle of the map. They also shifted like that bewitched Maze boardgame. Wait, was it like he got stuck on a wall in the middle of the ramp or like the usual Banshee warp that goes through a wall? If former it could be lag depending on the faction and if an enemy was recently killed there, Banshees and Primes will still be there for a few seconds after they die and you can't walk through their corpse. If it's the ladder it's the non-wall wall thing that I think can happen with whatever structure separates the two big ramps. Also the big ramps on Giant can be weird too, there's areas where missiles will go straight through the floor and hit the bottom of the map.
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Post by N7Mith on May 10, 2017 12:11:48 GMT
Except he got it on the left slope in Giant. In the frigging middle of the map. They also shifted like that bewitched Maze boardgame. Wait, was it like he got stuck on a wall in the middle of the ramp or like the usual Banshee warp that goes through a wall? If former it could be lag depending on the faction and if an enemy was recently killed there, Banshees and Primes will still be there for a few seconds after they die and you can't walk through their corpse. If it's the ladder it's the non-wall wall thing that I think can happen with whatever structure separates the two big ramps. Also the big ramps on Giant can be weird too, there's areas where missiles will go straight through the floor and hit the bottom of the map. We both got 1500+ hours in it, we know the enemies linger I'm guessing the latter, though I'm not really picturing what you mean with your description. But you're having the same issue with mine
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Post by DistigousForest on May 10, 2017 12:29:02 GMT
Wait, was it like he got stuck on a wall in the middle of the ramp or like the usual Banshee warp that goes through a wall? If former it could be lag depending on the faction and if an enemy was recently killed there, Banshees and Primes will still be there for a few seconds after they die and you can't walk through their corpse. If it's the ladder it's the non-wall wall thing that I think can happen with whatever structure separates the two big ramps. Also the big ramps on Giant can be weird too, there's areas where missiles will go straight through the floor and hit the bottom of the map. We both got 1500+ hours in it, we know the enemies linger I'm guessing the latter, though I'm not really picturing what you mean with your description. But you're having the same issue with mine Haha yeah for the latter here's the best way I can describe it: it looks like there is a wall there, but there really isn't. You can take cover on it, it looks solid, but enemies can shoot through it because it really isn't there. I think the most notorious one is on Ghost ( it's in the building by main street) where the word 'UP' is there's a piece of cover on the inside and the wall sticks out a bit forming a backwards 'L' at the right doorway. The vertical part of the 'L' isn't actually there and provides no RHA because enemies can shoot through it. Off the top of my head I don't remember if you need piercing to shoot through it, but that would be an easy enough thing to test.
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Post by N7Mith on May 10, 2017 13:07:47 GMT
We both got 1500+ hours in it, we know the enemies linger I'm guessing the latter, though I'm not really picturing what you mean with your description. But you're having the same issue with mine Haha yeah for the latter here's the best way I can describe it: it looks like there is a wall there, but there really isn't. You can take cover on it, it looks solid, but enemies can shoot through it because it really isn't there. I think the most notorious one is on Ghost ( it's in the building by main street) where the word 'UP' is there's a piece of cover on the inside and the wall sticks out a bit forming a backwards 'L' at the right doorway. The vertical part of the 'L' isn't actually there and provides no RHA because enemies can shoot through it. Off the top of my head I don't remember if you need piercing to shoot through it, but that would be an easy enough thing to test. No, it was the other way around. It looked like there was no wall, but he couldn't move past certain lines. All square blocks where he would be blocked a moment, then trying other directions which let him through or block him at random. It was literally an invisible moving maze. We both blamed it on my troll host
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Post by DistigousForest on May 10, 2017 13:15:11 GMT
Haha yeah for the latter here's the best way I can describe it: it looks like there is a wall there, but there really isn't. You can take cover on it, it looks solid, but enemies can shoot through it because it really isn't there. I think the most notorious one is on Ghost ( it's in the building by main street) where the word 'UP' is there's a piece of cover on the inside and the wall sticks out a bit forming a backwards 'L' at the right doorway. The vertical part of the 'L' isn't actually there and provides no RHA because enemies can shoot through it. Off the top of my head I don't remember if you need piercing to shoot through it, but that would be an easy enough thing to test. No, it was the other way around. It looked like there was no wall, but he couldn't move past certain lines. All square blocks where he would be blocked a moment, then trying other directions which let him through or block him at random. It was literally an invisible moving maze. We both blamed it on my troll host Wow I've never hear or seen that one before that's...interesting.
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frankiscrank
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Games: Mass Effect Trilogy
Origin: frank_is_crank
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Post by frankiscrank on May 10, 2017 14:13:52 GMT
We both got 1500+ hours in it, we know the enemies linger I'm guessing the latter, though I'm not really picturing what you mean with your description. But you're having the same issue with mine Haha yeah for the latter here's the best way I can describe it: it looks like there is a wall there, but there really isn't. You can take cover on it, it looks solid, but enemies can shoot through it because it really isn't there. I think the most notorious one is on Ghost ( it's in the building by main street) where the word 'UP' is there's a piece of cover on the inside and the wall sticks out a bit forming a backwards 'L' at the right doorway. The vertical part of the 'L' isn't actually there and provides no RHA because enemies can shoot through it. Off the top of my head I don't remember if you need piercing to shoot through it, but that would be an easy enough thing to test. What you describe sounds like what we know as "False Cover". There are some well known places on Condor and Vancouver where enemy projectiles can pass through what looks like a solid wall. Some of them seem easier to be penetrated like this: Some of them are harder like that:
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Post by DistigousForest on May 10, 2017 14:21:41 GMT
Haha yeah for the latter here's the best way I can describe it: it looks like there is a wall there, but there really isn't. You can take cover on it, it looks solid, but enemies can shoot through it because it really isn't there. I think the most notorious one is on Ghost ( it's in the building by main street) where the word 'UP' is there's a piece of cover on the inside and the wall sticks out a bit forming a backwards 'L' at the right doorway. The vertical part of the 'L' isn't actually there and provides no RHA because enemies can shoot through it. Off the top of my head I don't remember if you need piercing to shoot through it, but that would be an easy enough thing to test. What you describe sounds like what we know as "False Cover". There are some well known places on Condor and Vancouver where enemy projectiles can pass through what looks like a solid wall. Some of them seem easier to be penetrated like this: Some of them are harder like that: False cover is a much better term, I did have a really good analogy at some point, but forgot what it was lol. The first video is exactly the "wall" I was talking about and it definitely happens on Vancouver too, especially down by LZ. I had a warp ball go through at least 3 or 4 biggers walls/cover and still hit me. I couldn't even be mad at that point, quite impressed actually. I've never seen the second video happen, but I don't get Jade (let alone Geth/Jade) very often so I don't have many opportunities for BS to happen there
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Post by obbie1984 on Sept 27, 2017 6:35:33 GMT
Not sure if this has happened to anyone, but on London, we were escorting the drone on wave 10. Just a few feet away from the end, I went to kill two Phantoms. I turn around, there is a looping scratching sound which was really annoying and the drone disappeared. The meter said it hadn't reached its destination, but the timer disappeared. Enemies still kept spawning and this continued for a good 3 minutes at least. After that, it just said objective complete.
Not sure if this is a glitch, but I did Throw trying to hit a Geth Pyro in the distance but accidentally targeted the Prime next to him. The Geth Prime got stunned, but it also sent him gliding back at least 10-15 feet. It looked odd. I doubt this matters, but both instances were when I was playing the Fury and I was host on 360.
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Post by muahmuah on Sept 27, 2017 9:00:53 GMT
Not sure if this has happened to anyone, but on London, we were escorting the drone on wave 10. Just a few feet away from the end, I went to kill two Phantoms. I turn around, there is a looping scratching sound which was really annoying and the drone disappeared. The meter said it hadn't reached its destination, but the timer disappeared. Enemies still kept spawning and this continued for a good 3 minutes at least. After that, it just said objective complete. Not sure if this is a glitch, but I did Throw trying to hit a Geth Pyro in the distance but accidentally targeted the Prime next to him. The Geth Prime got stunned, but it also sent him gliding back at least 10-15 feet. It looked odd. I doubt this matters, but both instances were when I was playing the Fury and I was host on 360. "Shadow escort" is a glitch.Happened several times to me.
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Post by Deleted on Sept 27, 2017 9:13:37 GMT
^Yes, the drone disappearing has happened to me also, most of the times on Vancouver, in one of the slopes. It's not related to playing a certain character or being the host.
Some weird effects happen too, randomly.
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vastator
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
Posts: 298 Likes: 3,669
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Post by vastator on Sept 27, 2017 21:24:38 GMT
Not sure if this has happened to anyone, but on London, we were escorting the drone on wave 10. Just a few feet away from the end, I went to kill two Phantoms. I turn around, there is a looping scratching sound which was really annoying and the drone disappeared. The meter said it hadn't reached its destination, but the timer disappeared. Enemies still kept spawning and this continued for a good 3 minutes at least. After that, it just said objective complete. Exactly the same thing happened to me few weeks ago on London (a different bug from the drone getting stuck under the platform on Vancouver or Dagger), i even wrote it here in some posts. Copy pasting it: Lowest: FUCK! i'm hosting now! Land in Geth/London. Perfect! But, come on, it was simply gold, and the team was actually good, there was nothing to fear! And the game was going pretty well. Till wave 3. Drone mission. It arrived ad its destination and... it got stuck! Yes, a fucking damn rare bug i never ever had (sometime i had the drone getting stuck in Vancouver or Dagger, known bug, but i never heard of London). I waited for some time, but the drone couldn't advance (and there was a loud drill like noise), the enemies kept respawning, so i decided to leave in order to give the chance to the other people to complete the game.
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Post by obbie1984 on Sept 27, 2017 21:56:10 GMT
Not sure if this has happened to anyone, but on London, we were escorting the drone on wave 10. Just a few feet away from the end, I went to kill two Phantoms. I turn around, there is a looping scratching sound which was really annoying and the drone disappeared. The meter said it hadn't reached its destination, but the timer disappeared. Enemies still kept spawning and this continued for a good 3 minutes at least. After that, it just said objective complete. Exactly the same thing happened to me few weeks ago on London (a different bug from the drone getting stuck under the platform on Vancouver or Dagger), i even wrote it here in some posts. Copy pasting it: Lowest: FUCK! i'm hosting now! Land in Geth/London. Perfect! But, come on, it was simply gold, and the team was actually good, there was nothing to fear! And the game was going pretty well. Till wave 3. Drone mission. It arrived ad its destination and... it got stuck! Yes, a fucking damn rare bug i never ever had (sometime i had the drone getting stuck in Vancouver or Dagger, known bug, but i never heard of London). I waited for some time, but the drone couldn't advance (and there was a loud drill like noise), the enemies kept respawning, so i decided to leave in order to give the chance to the other people to complete the game. Good to know. Thanks guys. And I had the glitch happen in the same spot as this as well.
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Post by triggerlips on Oct 25, 2017 5:48:06 GMT
That drone thing on London is a well known one. After about Ten minutes they stop spawning and you move onto next wave
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chonma
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: songun-ho
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Post by chonma on Mar 21, 2018 1:57:43 GMT
Hello (sorry if it's the wrong section, i m new here).
something strange happened in one match in ME3 multi, i post it because i don't know if it is a glitch/bug, or a cheat from someone else, there's what happened:
i was in a gold match (with my palladin N7, i was using reegar carbine as shotgun and an M55 argus assaut rifle), the map was the one with an snow storm, but, few strange things:
-a lot of ennemies, even more than in platinium level, there where so much ennemies that most of the time i had to use my shield and melee instead of my weapons or powers because we where surrounded, it was like an black-friday rush when there's a special promo XD
-ennemies had the firepower of platinium level ennemies
-ennemies where very vulnerable, even more than in bronze mode, at a point that with only 3 shot from my argus level 1 i killed some phantom/ghost (i don't know how is it named in eng/us version of the game --> i m from france) and it was the same for everyone, so, the kill count and the score where very high for everyone in the match
-i had twice the ammount of spare ammunition i was supposed to have (so, instead of having like 160 spare for argus and 100 spare for reegar, i had something like more than 250 for each)
-there where all factions ennemies, exactly like in platinium mod
-in every whave there was an special objective (wich is strange, because, even in platinium, it's one objective for 3 standard waves)
-the ammount of EXP earned and credits erned was gigantic ( 350 000 credits, while golden is supposed to provide something like 80 000)
so, there's mi question: do you think it's a simple big, heavy glitch, or is it a cheat from someone else?
if it's a cheat ---> do i risk something? --> because i ve played in this match (i quit the saloon right after) --> does it account as accetary/complice/accomplice?
i tried to take some screenshot of the results by pushing F12 and "impécran syst" but i don't know if it worked. (i don't know if origin provide screenshot option like steam does)
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