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Post by Heimdall on Nov 27, 2017 21:44:29 GMT
I still think that’s about saving animation costs. I’m guessing we’ll still be able to look at our character in menus and some cutscenes. It could also be about how they design the space. In third person camera, the spaces need to be large so the camera can be maneuvered. First person allows them to create smaller more intimate spaces, which might be something they’re going for in the feel of the fort, being a place where a large amount of people are squeezed into a small safe space surrounded by inhospitable land. Just my speculation. Fair enough, though I can't help but starting to feel that the pursuit of animations is driving out customization & player creativity from the games. Maybe, I just want to see how the story is going to be structured. There are too many unknowns about how everything will be structured and presented. I mean, if even Destiny has a character creator (basic though it is) I can’t imagine Bioware of all studios would skimp on that. So there’s that.
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Post by Heimdall on Nov 27, 2017 22:34:12 GMT
Activision at it again:
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Post by PillarBiter on Nov 28, 2017 9:17:37 GMT
Anthem should have one 'money slot'. Basically, lootboxes and such change nothing about the normal balance or progression. And any equipment needs to be earned (monster hunter world, I'm looking forward so much to you).
However, one equipment slot may only be filled by an item purchasable with loot boxes / real money. This item may be anything from cosmetics to ridiculously overpowered atom-bomb launchers. Then, in-game, you can create a setting where you choose to only play with people or find parties where either this money slot is empty or filled.
That way, all the money-bros and money-hoes can play together, without affecting the rest of us.
*mic drop*
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Post by Heimdall on Nov 28, 2017 13:46:34 GMT
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Post by Sartoz on Nov 28, 2017 17:59:18 GMT
-(_ANTHEM_)-
Our multiplayer gaming landscape may change radically if net neutrality disappears.
ISPs will charge more where they can... say Steam, Xbox or PS4 users are charged more for better gaming speeds and less lag. Imagine playing a MP game with a user community of mixed speeds. Those with higher speeds / less lag will have the advantage over the ones that don't. PvP will take a negative hit for certain.
A re-thinking of MP game design is probably necessary with a two tier internet community. 🌸
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Post by Sanunes on Nov 28, 2017 18:31:48 GMT
-(_ANTHEM_)-
Our multiplayer gaming landscape may change radically if net neutrality disappears.
ISPs will charge more where they can... say Steam, Xbox or PS4 users are charged more for better gaming speeds and less lag. Imagine playing a MP game with a user community of mixed speeds. Those with higher speeds / less lag will have the advantage over the ones that don't. PvP will take a negative hit for certain.
A re-thinking of MP game design is probably necessary with a two tier internet community. 🌸
I don't think the overall of net neutrality would impact MP since the majority of MP games are P2P already which bypasses the hosts themselves and setups a connection between players.
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Post by SofaJockey on Nov 28, 2017 18:41:33 GMT
I can't help thinking that all these debacles, including Destiny 2's audiences plummeting, give Anthem a real opportunity
IF
they can learn some lessons from all this.
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Post by PapaCharlie9 on Nov 28, 2017 22:38:28 GMT
Anthem should have one 'money slot'. Basically, lootboxes and such change nothing about the normal balance or progression. And any equipment needs to be earned (monster hunter world, I'm looking forward so much to you). However, one equipment slot may only be filled by an item purchasable with loot boxes / real money. This item may be anything from cosmetics to ridiculously overpowered atom-bomb launchers. Then, in-game, you can create a setting where you choose to only play with people or find parties where either this money slot is empty or filled. That way, all the money-bros and money-hoes can play together, without affecting the rest of us. *mic drop* Brilliant. I’d be happy with just a matchmaking filter with three settings: anything goes, cosmetic only, and earned only (nothing purchased). Assuming Anthem even has matchmaking.
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Post by PapaCharlie9 on Nov 28, 2017 22:53:20 GMT
-(_ANTHEM_)-
Our multiplayer gaming landscape may change radically if net neutrality disappears.
ISPs will charge more where they can... say Steam, Xbox or PS4 users are charged more for better gaming speeds and less lag. Imagine playing a MP game with a user community of mixed speeds. Those with higher speeds / less lag will have the advantage over the ones that don't. PvP will take a negative hit for certain.
A re-thinking of MP game design is probably necessary with a two tier internet community. 🌸
I don't think the overall of net neutrality would impact MP since the majority of MP games are P2P already which bypasses the hosts themselves and setups a connection between players. Not true. If Disney buys up all the fast lanes, non-Disney traffic gets forced into the slow lanes because that’s all that’s left. All non-privileged traffic will be impacted, since bandwidth is zero-sum. ( Its slightly more accurate to talk about traffic signals and toll bridges, with Disney getting green lights all the way, than lanes, but w/e, it’s an analogy ).
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Post by PapaCharlie9 on Nov 28, 2017 22:58:44 GMT
I don't think the overall of net neutrality would impact MP since the majority of MP games are P2P already which bypasses the hosts themselves and setups a connection between players. I'm not so sure about that tbh. It depends on what exactly losing net neutrality will boil down to. If losing net neutrality will only mean that coeporations and large websites will need to pay for premium connections, that will be a minor problem for the consumer. However, it's not impossible that the costs will be rolled down to the consumer as well. (i.e. by double-dipping on premium bandwidth on the side of the consumer as well) One of the biggest obstacles to preserving net neutrality is that very few people really understand just how great it is and how average consumers have greatly benefited. And, conversely, how average consumers will be negatively impacted by its loss.
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Post by Sartoz on Nov 28, 2017 22:59:47 GMT
-(_ANTHEM_)-
Anthem devs now have lots of material to sift through and pick up what not to do with their game.
The link below is from a guy who had early access to BF2. He recorded the game play along with his potty mouth critique ( ). Some are valid, like "why can't I and my friends get together as a team?". His combat analysis is "interesting" and highlights either design flaws or deliberate combat mechanics to encourage buying Star Cards.
Anthem, as a core four player co-op game, hopefully avoids BF2's pitfalls.
link: 🌸
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Post by SofaJockey on Nov 28, 2017 23:03:10 GMT
Anthem devs now have lots of material to sift through and pick up what not to do with their game. So true. With all the feedback, a real and tantalizing opportunity to build a 'Dylan' of whatever it is...
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Post by Heimdall on Nov 28, 2017 23:05:40 GMT
Anthem devs now have lots of material to sift through and pick up what not to do with their game. So true. With all the feedback, a real and tantalizing opportunity to build a 'Dylan' of whatever it is... I think the Bioware devs will take that feedback. I’m more worried about about EA management. They still seem to want a progression impacting micro transaction system.
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Post by midnight tea on Nov 28, 2017 23:08:25 GMT
-(_ANTHEM_)-
Anthem devs now have lots of material to sift through and pick up what not to do with their game.
The link below is from a guy who had early access to BF2. He recorded the game play along with his potty mouth critique ( ). Some are valid, like "why can't I and my friends get together as a team?". His combat analysis is "interesting" and highlights either design flaws or deliberate combat mechanics to encourage buying Star Cards.
Anthem, as a core four player co-op game, hopefully avoids BF2's pitfalls. 🌸 Well, to be fair, we don't know what Anthem will be aside from co-op shooter yet. Will there be PVP, or just PVE co-op with friends? What other modules there are?Battlefront has a few multiplayer modules, but aside from short SP campaign and shooting with team against another team, what else is there?
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Post by midnight tea on Nov 28, 2017 23:17:36 GMT
So true. With all the feedback, a real and tantalizing opportunity to build a 'Dylan' of whatever it is... I think the Bioware devs will take that feedback. I’m more worried about about EA management. They still seem to want a progression impacting micro transaction system. Well, they also seem to be adjusting Need For Speed in response to the whole debacle. And I'm not really sure that many people care about NFS anymore (I might be wrong?). If they've decided to adjust the economy and leveling for a game that was a mere blip on people's radar in response to gamers' ire, how much would they be determined to keep any of the problematic stuff in Anthem - assuming that BW didn't fight tooth and nail or lost a battle to keep most of that stuff at bay? I suppose a lot of things can yet happen in all these months before release, but with Activision now taking all the heat (how much you think EA is now like 'Phew! A moment of respite! Thanks guys!') for the sneaky xp manipulation this doesn't seem to be a momentary outrage that will blow over in a jiffy.
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Post by Heimdall on Nov 28, 2017 23:26:19 GMT
I think the Bioware devs will take that feedback. I’m more worried about about EA management. They still seem to want a progression impacting micro transaction system. Well, they also seem to be adjusting Need For Speed in response to the whole debacle. And I'm not really sure that many people care about NFS anymore (I might be wrong?). If they've decided to adjust the economy and leveling for a game that was a mere blip on people's radar in response to gamers' ire, how much would they be determined to keep any of the problematic stuff in Anthem - assuming that BW didn't fight tooth and nail or lost a battle to keep most of that stuff at bay? I suppose a lot of things can yet happen in all these months before release, but with Activision now taking all the heat (how much you think EA is now like 'Phew! A moment of respite! Thanks guys!') for the sneaky xp manipulation this doesn't seem to be a momentary outrage that will blow over in a jiffy. The CFO seems convinced that the progression-linked microtransactions weren’t wrong in principle, just a matter of implementation. www.playstationlifestyle.net/2017/11/28/ea-discusses-possible-battlefront-2-cosmetics-dlc/
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Post by midnight tea on Nov 29, 2017 0:07:53 GMT
Well, they also seem to be adjusting Need For Speed in response to the whole debacle. And I'm not really sure that many people care about NFS anymore (I might be wrong?). If they've decided to adjust the economy and leveling for a game that was a mere blip on people's radar in response to gamers' ire, how much would they be determined to keep any of the problematic stuff in Anthem - assuming that BW didn't fight tooth and nail or lost a battle to keep most of that stuff at bay? I suppose a lot of things can yet happen in all these months before release, but with Activision now taking all the heat (how much you think EA is now like 'Phew! A moment of respite! Thanks guys!') for the sneaky xp manipulation this doesn't seem to be a momentary outrage that will blow over in a jiffy. The CFO seems convinced that the progression-linked microtransactions weren’t wrong in principle, just a matter of implementation. www.playstationlifestyle.net/2017/11/28/ea-discusses-possible-battlefront-2-cosmetics-dlc/Tentatively, I tend to agree. But I think there's a big asterisk around the phrase 'matter of implementation'. IMO P2W will be hard to accept in any multiplayer setting, unless someone proposes some sort of genius in-game system that balances the scales between those who pay and those who don't. SP games though... I do think there's a place for boosters there, but only if we're not sneakily slowed down in order to incentivize us to pay. Like, I'm personally not opposed to finding a way for people to speed things up if they do want to play but just don't have time to do so, because I know a ton of people like that. It's hard to pour 100 hours into that big open-world game so time-savers are not a bad idea. Not sure how they could look like, I suppose there are many systems that could help, like NG+ - though I'd still prefer that, if time-savers exist in a game, they'd were available in-game anyhow, or at least portion of them was unlockable through things like achievements or completion of some sort of content. Alternatively, I did like what they did in Dragon's Dogma - yes, there were things we could only buy with rift crystals but all the xp our pawn gained when hired by another player was turned into rift crystals. After a round or two with higher-level player I got so many crystals I never had to buy them in the store, and it encouraged me to play further and send other people's pawns with a purse full of crystals. Though how that'd look like in a game that doesn't have a system like that is anyone's guess. Anyway, I remember seeing at least a few articles about lootcrates/mts/P2W is implemented in Assasin's Creed: Origins, and people arguing that this is P2W done right, because the store was less intrusive and content in it entirely optional.
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Post by mmoblitz on Nov 29, 2017 1:47:21 GMT
Looks like EA's bottom line is feeling the heat from it's poor decisions concerning SWBF2. Click
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Post by Sartoz on Nov 29, 2017 2:50:48 GMT
Looks like EA's bottom line is feeling the heat from it's poor decisions concerning SWBF2. Click-(_ANTHEM_)-
A loss of 3 billion dollars in stock value is a large sum.
If possible, Wilson & co. may change their "live-service" directives to ensure future games are designed with less predatory, grindy and in-your-face mechanics. Avoiding potential regulation is a no-brainer.... assuming EA execs have the capacity to learn.
In the meantime, I'm hopeful for Anthem. 🌸
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Post by PapaCharlie9 on Nov 29, 2017 2:59:35 GMT
I wish I had sold EA short when that ESRB non-position first came out.
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Post by Amirit on Nov 29, 2017 10:44:32 GMT
And here is self-proclaimed and self-appointed fighters for gamers rights: www.pcgamer.com/the-national-committee-on-games-policy-is-a-new-body-aiming-to-bring-self-regulation-to-the-industry/The National Committee on Games Policy is a new body aiming to bring self-regulation to the industry. The group announced itself to the world as a non-partisan think-tank and consumer advocacy group. As regulatory bodies continue to investigate whether or not loot boxes in videogames should be considered a form of gambling, a group of "industry leaders and experts" has come together to form a new advocacy group called the National Committee for Games Policy. The organization said in a press release that it was not formed to espouse any particular political positions, but rather to "give policy makers the information they need to make informed decision ."
Game Developers do have something to fear now (no sarcasm). Not so sure it's the best solution, though.
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Post by mmoblitz on Nov 29, 2017 10:55:41 GMT
Lets face it. They are only doing it because they fear what may be coming if they don't. There are billions at stake and if you want to have a truly bipartisan group, they have to come from outside gaming or at least, not be tied to any major publishers.
For once publishers/devs they may actually be scared.
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Post by majesticjazz on Nov 29, 2017 13:00:49 GMT
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Post by Sanunes on Nov 29, 2017 15:44:01 GMT
Looks like EA's bottom line is feeling the heat from it's poor decisions concerning SWBF2. ClickNothing to do with poor decisions, I bet it has more to do with the shareholders predicting that EA won't make as much money as they wanted them to because they disabled the lootboxes. All publishers have had this problem when stockholders feel they aren't going to make enough money for Nintendo had this problem with Mario Run and I think Activision had the same problem as well with Infinite Warfare. Even EA stock prices took at hit with Mass Effect 3, but they rebounded when they started to talk about sales figured during the quarterly reports. It will rebound when people feel they will make money when EA either releases sales numbers or lootboxes are available again.
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Post by Sanunes on Nov 29, 2017 15:45:31 GMT
Yeah, somehow I doubt the pure intentions of the private exclusive think-tank comprised of "industry experts".
Actual consumer advocacy can't come from atop an isolated ivory tower, because naturally such groups have very little understanding of what the average consumer even wants.
I guess we'll wait and see what they end up doing in reality. Pretty sure they will just use a megaphone and cry fowl if they think they will get more public attention. Any real change will require developers and publishers to be on board.
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