Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Oct 19, 2017 13:23:09 GMT
Maybe it's true for your region, but games used to cost half the current (base) price here. Hm ok. In Germany my childhood SNES games used to cost the same as games today. I know because they still have price tags on the box. I was quite surprised when I realized how expensive games were back then already. Blurays are maybe the only other item here which is priced roughly the same as VHS and DVDs used to cost. In fact, I paid MORE for my box sets back then. As some people have suggested, I would pay more for games if they were decent singeplayer experiences if that helped even out the discrepancy between revenue of SP and MP games with MT. My copy of Final Fantasy 3 for the SNES cost me $100 new back in 1990 here in Canada on average they were between $50 and $60, but they could go up to $100. It was the Xbox that set the first flat cost at $50 USD when they launched it and around the launch of the following console generation the cost went up to $60. Even if the base cost is the same it means we are paying less for games now because of inflation for if a game cost $60 in the '90s that is about the same as paying $100 USD for it now.
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Post by Kappa Neko on Oct 19, 2017 13:27:01 GMT
So in a nutshell: yes, it's gambling but people love it and demand it. I don't think many people actually love MT, nor do I think that they actually "ask" for it. It's an exploitative model (well, maybe not always, but in many cases), that as you mentioned yourself, preys on certain psychological weaknesses. And as such, I think that saying that people "ask" for it wouldn't be an accurate description, at least as far as most are concerned. I'm not really advocating for government interference or anything like that, but I *am* saying that they deserve the backlash. Not the MT themselves but the rush that comes from unlocking loot boxes. Enough people are fine with paying for better gear so they don't have to waste so much time grinding. Getting people addicted to online gaming is a questionable practice and if you mean that people get tricked into liking something that is bad for them like any other drug, then I agree. But apparently loot boxes are part of what people enjoy about (competitive) multiplayer. And if the drop rate of good gear is too frequent people get BORED. Unlocking stuff is part of the fun. Unlocking good gear makes people "happy". The longer it took the happier they are about finally getting what they want. I personally think if a game becomes boring when there is nothing to unlock it means the game was never fun to begin with. But that's a different topic. I don't mind in-game currency gambling of loot boxes all that much. But if games are rigged towards spending real money too much, suddenly the game really is just an elaborate slot machine. MT are a means to the opening gifts euphoria that people enjoy. This is what I meant.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Post by Cyberstrike on Oct 19, 2017 14:58:42 GMT
The thing is I don't think Jim Sterling is exactly talking to EA or the AAA publishers directly, he's talking to the consumers and telling them what he thinks of the publishers. What you do with that information/opinions is up to you, although he regularly tries to tell people not to harass, threaten, or doxx the people he is making fun of. Now he doesn't like the guy who runs Gearbox (Randy Pitchford I think that is his name) for lying to his face about Aliens: Colonial Marines (and Sterling has admitted that Alien is one his favorite movies and monster) and showing doctored gameplay footage and making him look like an idiot. He has called Pitchford a liar because as far as he concerned Pitchford lied about how great Aliens: Colonial Marines were and in his opinion it was a piece of shit. He has gone about how bad Steam Greenlight was and how the same shit is happening with Steam Direct (or whatever the name to replacement to Steam Greenlight is) or how bad the Playstation Store is getting with garbage games so bad that Steam wouldn't put them in their store. He feels that microtransactions and loot boxes are a form of gambling and doesn't want the government to step in and regulate it and he's been just as critical with youtube. I don't agree with Sterling 100% on everything he says and does but I will say that IMHO Jim Sterling is consumer advocate for players and that something video games needs a lot more of. So yeah thank god for him.
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Post by Pounce de León on Oct 19, 2017 15:24:20 GMT
The thing is I don't think Jim Sterling is exactly talking to EA or the AAA publishers directly, he's talking to the consumers and telling them what he thinks of the publishers. What you do with that information/opinions is up to you, although he regularly tries to tell people not to harass, threaten, or doxx the people he is making fun of. Now he doesn't like the guy who runs Gearbox (Randy Pitchford I think that is his name) for lying to his face about Aliens: Colonial Marines (and Sterling has admitted that Alien is one his favorite movies and monster) and showing doctored gameplay footage and making him look like an idiot. He has called Pitchford a liar because as far as he concerned Pitchford lied about how great Aliens: Colonial Marines were and in his opinion it was a piece of shit. He has gone about how bad Steam Greenlight was and how the same shit is happening with Steam Direct (or whatever the name to replacement to Steam Greenlight is) or how bad the Playstation Store is getting with garbage games so bad that Steam wouldn't put them in their store. He feels that microtransactions and loot boxes are a form of gambling and doesn't want the government to step in and regulate it and he's been just as critical with youtube. I don't agree with Sterling 100% on everything he says and does but I will say that IMHO Jim Sterling is consumer advocate for players and that something video games needs a lot more of. So yeah thank god for him. He's actually one of the few I frequently watch. Can be really weird, but I quite appreciate what he does. Also, he can actually entertain and can make fun of himself and admit when he's wrong.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Oct 19, 2017 16:43:38 GMT
MT are a means to the opening gifts euphoria that people enjoy. This is what I meant.
I don't really disagree, but you made it sound almost benevolent, when the whole point is to use a certain psychological reaction in a way which I would describe as overtly exploitative.
I just find the entire practice to be rather dishonest, almost resembling a scam at times. It *is* a scam. It exploits our psychological weaknesses, yes. And it's especially bad when children get introduced to free to play games and raised to see nothing wrong with micro-transactions and paying foe every little thing. Just saying that simply because our brains trick us, doesn't mean people would enjoy games more if there were no loot boxes and no MT. I have my doubts. I would claim they would enjoy them less because these multiplayer modes are usually pretty empty repetitive experiences. The fun comes from the social aspect and ironically the loot box carrot, I believe. Don't get me wrong, to me MT are a cancer like McDonald's and it's killing what's left of the creative talent in AAA gaming. Doesn't mean there is no demand for it. I think it's a complicated relationship between what we naturally respond to and enjoy what we get manipulated into. Games that strive on addiction can ruin people's lives just as much as alcohol. So to me developers of MMOs and the like are basically drug dealers to me. MT are becoming more and more predatory. I think THAT is the problem. Not the existence of MT per se. It's always about what you do with it.
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Post by Pounce de León on Oct 19, 2017 18:35:14 GMT
I don't really disagree, but you made it sound almost benevolent, when the whole point is to use a certain psychological reaction in a way which I would describe as overtly exploitative.
I just find the entire practice to be rather dishonest, almost resembling a scam at times. It *is* a scam. It exploits our psychological weaknesses, yes. And it's especially bad when children get introduced to free to play games and raised to see nothing wrong with micro-transactions and paying foe every little thing. Just saying that simply because our brains trick us, doesn't mean people would enjoy games more if there were no loot boxes and no MT. I have my doubts. I would claim they would enjoy them less because these multiplayer modes are usually pretty empty repetitive experiences. The fun comes from the social aspect and ironically the loot box carrot, I believe. Don't get me wrong, to me MT are a cancer like McDonald's and it's killing what's left of the creative talent in AAA gaming. Doesn't mean there is no demand for it. I think it's a complicated relationship between what we naturally respond to and enjoy what we get manipulated into. Games that strive on addiction can ruin people's lives just as much as alcohol. So to me developers of MMOs and the like are basically drug dealers to me. MT are becoming more and more predatory. I think THAT is the problem. Not the existence of MT per se. It's always about what you do with it. It doesn't need to be that way. ME3MP could stand on its own merits. I played it still lang after I unlocked everything.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,890 Likes: 8,905
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Just a flip of the coin.
5,890
Sept 13, 2016 11:51:12 GMT
September 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Oct 19, 2017 19:58:29 GMT
The thing is I don't think Jim Sterling is exactly talking to EA or the AAA publishers directly, he's talking to the consumers and telling them what he thinks of the publishers. What you do with that information/opinions is up to you, although he regularly tries to tell people not to harass, threaten, or doxx the people he is making fun of. Now he doesn't like the guy who runs Gearbox (Randy Pitchford I think that is his name) for lying to his face about Aliens: Colonial Marines (and Sterling has admitted that Alien is one his favorite movies and monster) and showing doctored gameplay footage and making him look like an idiot. He has called Pitchford a liar because as far as he concerned Pitchford lied about how great Aliens: Colonial Marines were and in his opinion it was a piece of shit. He has gone about how bad Steam Greenlight was and how the same shit is happening with Steam Direct (or whatever the name to replacement to Steam Greenlight is) or how bad the Playstation Store is getting with garbage games so bad that Steam wouldn't put them in their store. He feels that microtransactions and loot boxes are a form of gambling and doesn't want the government to step in and regulate it and he's been just as critical with youtube. I don't agree with Sterling 100% on everything he says and does but I will say that IMHO Jim Sterling is consumer advocate for players and that something video games needs a lot more of. So yeah thank god for him. It doesn't matter if he says "don't do this" when he had to a few months ago make an apology video during the start of the Alex Mauer incident because he accidentally left an email address visible in his video which caused the wrong person to be spammed with hate email and attacks. The way he presents his videos to me just fans the flames because of the tone he does use and frankly people take what he says to heart. It was actually this week where I started to question Jim Sterling's approach when I saw this comment go to AskAGameDev "Today Jim Sterling gave me a good idea for a question: why the industry is always lying?". That is what his audience is taking away from his videos he isn't coming across trying improve he comes across vilifying the AAA industry over everything.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Oct 19, 2017 20:40:26 GMT
It *is* a scam. It exploits our psychological weaknesses, yes. And it's especially bad when children get introduced to free to play games and raised to see nothing wrong with micro-transactions and paying foe every little thing. Just saying that simply because our brains trick us, doesn't mean people would enjoy games more if there were no loot boxes and no MT. I have my doubts. I would claim they would enjoy them less because these multiplayer modes are usually pretty empty repetitive experiences. The fun comes from the social aspect and ironically the loot box carrot, I believe. Don't get me wrong, to me MT are a cancer like McDonald's and it's killing what's left of the creative talent in AAA gaming. Doesn't mean there is no demand for it. I think it's a complicated relationship between what we naturally respond to and enjoy what we get manipulated into. Games that strive on addiction can ruin people's lives just as much as alcohol. So to me developers of MMOs and the like are basically drug dealers to me. MT are becoming more and more predatory. I think THAT is the problem. Not the existence of MT per se. It's always about what you do with it. It doesn't need to be that way. ME3MP could stand on its own merits. I played it still lang after I unlocked everything. Yes, I'm playing it again right now and enjoy it more than ever. Never maxed my manifest but I don't mind MT there because I feel no urge to buy packs. It's not pay to win. ME3MP is about skill. And it's coop so the best gear is irrelevant. And this is why it's the only MP I ever tried. But it is very addictive too...
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Post by Sartoz on Oct 20, 2017 0:03:10 GMT
-(_ANTHEM_)-
And the controversy keeps on ticking about the rise of MTs and their monetisation.
An interview with game developers from gamesindustry.biz and their thoughts on this issue. (🌸=◡=)
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Oct 20, 2017 2:18:58 GMT
-(_ANTHEM_)-
And the controversy keeps on ticking about the rise of MTs and their monetisation.
An interview with game developers from gamesindustry.biz and their thoughts on this issue. (🌸=◡=)
I posted that on the previous page.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,515 Likes: 2,604
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Dang it.
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Post by Cyan_Griffonclaw on Oct 20, 2017 5:38:17 GMT
PEGI is not itself a government nor a law enforcement body -- though governments and regulations may reference it. So if it's just PEGI we're talking about, this is more a marketing and PR issue than a legal one. Where it might get interesting in the USA is if the government decides to apply the Unlawful Internet Gambling Enforcement Act to online games that allow purchase of lootboxes by way of credit cards or bank transfers. This is what killed online poker in the USA. The teeth to the law has to do not with whether the game can be sold or not, but how the online payments are made for lootboxes. If the government decides the game violates the UIGEA, it can shutdown the banks and credit card fulfillment companies that make microtransactions work, and prosecute the devs of the game. Not that that is likely. The government would have to prove that lootbox RNG creates some kind of potential for financial loss (not emotional, not yet anyway). I live in Canada, but my understanding is that to be considering gambling by the legal standards is you need to be able to exchange the items back into real money. So unlike online poker where there was money going both ways right now loot boxes are a one-way street. So for something like that to come into effect they would either need to show that people are being allowed openly to trade their items back into money or change the laws so that isn't a requirement to define gambling. You’re right. We’ve had illegal gambling here where places stopped giving out money for your wins but vouchers for goods inside the store and change it back into money at the register. However, here in San Antonio we’ve seen the feds come in and close places down because it didn’t have to be cash, but any digital currency that can be later be converted. In the case of video games and loot boxes, the rule doesn’t fit here. It’s a consumer choice to get ripped off or not and it sucks that they’re using games to get them the coveted whales. If Anthem has any micro transactions like NBA 2K17 I’m out. To level up a player is a ridiculous grind (200 contests) or you pay to advance. I’m not spending more money so I don’t have to play the game. It’s just a horrible idea that somehow makes a profit. The AAA industry is full of people that understand swindling better than polishing.
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Post by Sartoz on Oct 20, 2017 11:47:39 GMT
-(_ANTHEM_)-
And the controversy keeps on ticking about the rise of MTs and their monetisation.
An interview with game developers from gamesindustry.biz and their thoughts on this issue. (🌸=◡=)
I posted that on the previous page. -(_ANTHEM_)-
Apologies.... missed it. (🌸=◡=)
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
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Post by linksocarina on Oct 20, 2017 12:40:04 GMT
I posted that on the previous page. -(_ANTHEM_)-
Apologies.... missed it. (🌸=◡=)
No worries, it's a good article I feel anyway because it's close to what I think is really going on.
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Post by PillarBiter on Oct 20, 2017 13:53:04 GMT
-(_ANTHEM_)-
Apologies.... missed it. (🌸=◡=)
No worries, it's a good article I feel anyway because it's close to what I think is really going on. I agree with the article mostly. It's just a reality of today's economics.
That said, is it an as depraving tactic as gambling? In my humble opinion, yeah.
So by all means implement it in your game, but at least have the nads to slap on an 18+ rating.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Oct 20, 2017 15:17:14 GMT
The thing is I don't think Jim Sterling is exactly talking to EA or the AAA publishers directly, he's talking to the consumers and telling them what he thinks of the publishers. What you do with that information/opinions is up to you, although he regularly tries to tell people not to harass, threaten, or doxx the people he is making fun of. Now he doesn't like the guy who runs Gearbox (Randy Pitchford I think that is his name) for lying to his face about Aliens: Colonial Marines (and Sterling has admitted that Alien is one his favorite movies and monster) and showing doctored gameplay footage and making him look like an idiot. He has called Pitchford a liar because as far as he concerned Pitchford lied about how great Aliens: Colonial Marines were and in his opinion it was a piece of shit. He has gone about how bad Steam Greenlight was and how the same shit is happening with Steam Direct (or whatever the name to replacement to Steam Greenlight is) or how bad the Playstation Store is getting with garbage games so bad that Steam wouldn't put them in their store. He feels that microtransactions and loot boxes are a form of gambling and doesn't want the government to step in and regulate it and he's been just as critical with youtube. I don't agree with Sterling 100% on everything he says and does but I will say that IMHO Jim Sterling is consumer advocate for players and that something video games needs a lot more of. So yeah thank god for him. It doesn't matter if he says "don't do this" when he had to a few months ago make an apology video during the start of the Alex Mauer incident because he accidentally left an email address visible in his video which caused the wrong person to be spammed with hate email and attacks. The way he presents his videos to me just fans the flames because of the tone he does use and frankly people take what he says to heart. It was actually this week where I started to question Jim Sterling's approach when I saw this comment go to AskAGameDev "Today Jim Sterling gave me a good idea for a question: why the industry is always lying?". That is what his audience is taking away from his videos he isn't coming across trying improve he comes across vilifying the AAA industry over everything. Because the AAA companies are lying, incompetent, and do stupid things that don't have any logic behind them other than greed. EA is a multi-national billion dollar company they don't need you or me to defend stupid, greedy, incompetent ideas because the idiots running EA don't give a flying rat's ass about gaming or you all they care about is how much money they can get out of you. If you or anybody else think that they do care about gaming or you then you are just mindless corporate puppet. All EA is now is a graveyard where good studios go to die, and BioWare is next.
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Post by Cyonan on Oct 20, 2017 15:35:22 GMT
So by all means implement it in your game, but at least have the nads to slap on an 18+ rating. This isn't going to happen as long as retailers refuse to stock games that net an adults only rating. That basically makes anything that gets you the AO rating a no go for a AAA title if it wants to succeed. The thing is that even if we managed to get rid of loot box MTs entirely it's not like they wouldn't just immediately be replaced with another form of predatory MTs. As I said a few pages back, we can't just expect the government or the ESRB to come in and force publishers to change every time they do something shady that we don't like. Hell a few days ago there was news that Activision was granted a patent for a system of micro-transactions that "encourages" players to spend more money by intentionally messing with matchmaking. If the system determines you're more of a sniper player, they'll match you up with some high tier snipers using weapons that just happen to be for sale for $5 and once you buy that rifle the system will put you into match where it specifically excels so you feel better about your purchase and are more likely to make more purchases in the future. Right now most of Activision's studios have rushed to deny that they're currently using this form of system in their game and Activision was quick to claim it was an "exploratory patent that they're not using in any games".
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Post by Sartoz on Oct 20, 2017 18:07:48 GMT
So by all means implement it in your game, but at least have the nads to slap on an 18+ rating. This isn't going to happen as long as retailers refuse to stock games that net an adults only rating. That basically makes anything that gets you the AO rating a no go for a AAA title if it wants to succeed. The thing is that even if we managed to get rid of loot box MTs entirely it's not like they wouldn't just immediately be replaced with another form of predatory MTs. As I said a few pages back, we can't just expect the government or the ESRB to come in and force publishers to change every time they do something shady that we don't like. Hell a few days ago there was news that Activision was granted a patent for a system of micro-transactions that "encourages" players to spend more money by intentionally messing with matchmaking. If the system determines you're more of a sniper player, they'll match you up with some high tier snipers using weapons that just happen to be for sale for $5 and once you buy that rifle the system will put you into match where it specifically excels so you feel better about your purchase and are more likely to make more purchases in the future. Right now most of Activision's studios have rushed to deny that they're currently using this form of system in their game and Activision was quick to claim it was an "exploratory patent that they're not using in any games". -(_ANTHEM_)-
With 100s of millions in post game sale revenue (EA qtrly financials) there is no way the pub will scratch this game design. On the contrary, It's a venue that needs to be maxed at little to no cost. These µtrans are here to stay in one form or another and game studios will design their creations to milk the weak minded to appease their masters.
Activision's statement about their "exploratory patent" is gobbledygook, imo. Exploratory today but in use tomorrow. My questions is will review mags now jump in and provide in depth effects of MTs in their MP game assessments?
(🌸=◡=)
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linksocarina
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Always teacher, sometimes writer
Teaching Mode Activated
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Post by linksocarina on Oct 20, 2017 20:14:20 GMT
This isn't going to happen as long as retailers refuse to stock games that net an adults only rating. That basically makes anything that gets you the AO rating a no go for a AAA title if it wants to succeed. The thing is that even if we managed to get rid of loot box MTs entirely it's not like they wouldn't just immediately be replaced with another form of predatory MTs. As I said a few pages back, we can't just expect the government or the ESRB to come in and force publishers to change every time they do something shady that we don't like. Hell a few days ago there was news that Activision was granted a patent for a system of micro-transactions that "encourages" players to spend more money by intentionally messing with matchmaking. If the system determines you're more of a sniper player, they'll match you up with some high tier snipers using weapons that just happen to be for sale for $5 and once you buy that rifle the system will put you into match where it specifically excels so you feel better about your purchase and are more likely to make more purchases in the future. Right now most of Activision's studios have rushed to deny that they're currently using this form of system in their game and Activision was quick to claim it was an "exploratory patent that they're not using in any games". -(_ANTHEM_)-
With 100s of millions in post game sale revenue (EA qtrly financials) there is no way the pub will scratch this game design. On the contrary, It's a venue that needs to be maxed at little to no cost. These µtrans are here to stay in one form or another and game studios will design their creations to milk the weak minded to appease their masters.
Activision's statement about their "exploratory patent" is gobbledygook, imo. Exploratory today but in use tomorrow. My questions is will review mags now jump in and provide in depth effects of MTs in their MP game assessments?
(🌸=◡=)
Some do already, arguments of them being implemented well or poorly are already commonplace in some reviews.
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Post by Sartoz on Oct 22, 2017 7:01:29 GMT
-(_ANTHEM_)-
Frank O'Connor (343 Industries) provides an explanation for Halo MCC's matchmaking issues, in this sub-Reddit forum... link below.
Basically, he explains where and why the devs went wrong but essentially is all about wrong assumptions, the ability of players to do the unexpected, not enough players in certain zones, firewalls and failure to do a must real live test with the player community.
I believe Bio will skirt 343's mistakes with Anthem, especially with their Beta testing. Nevertheless, I found it to be a good read. It's long and rambles a bit and the meat of the explanation is after the two sentence paragraph "...project ballooned..." about half way from the top.
Link: https://www.reddit.com/r/halo/comments/77q13s/halo_mcc_what_happened_and_what_happens_next/ (🌸=◡=)
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Sanunes
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Post by Sanunes on Oct 22, 2017 12:05:24 GMT
-(_ANTHEM_)-
Frank O'Connor (343 Industries) provides an explanation for Halo MCC's matchmaking issues, in this sub-Reddit forum... link below.
Basically, he explains where and why the devs went wrong but essentially is all about wrong assumptions, the ability of players to do the unexpected, not enough players in certain zones, firewalls and failure to do a must real live test with the player community.
I believe Bio will skirt 343's mistakes with Anthem, especially with their Beta testing. Nevertheless, I found it to be a good read. It's long and rambles a bit and the meat of the explanation is after the two sentence paragraph "...project ballooned..." about half way from the top.
Link: https://www.reddit.com/r/halo/comments/77q13s/halo_mcc_what_happened_and_what_happens_next/ (🌸=◡=)
One of the more interesting things I read from that interview as well is that they made a lot of bad assumptions when they were doing the internal testing. It wasn't just the open beta test, but their entire testing strategy was wrong. My opinion is that even if they did do an open beta test for MCC it would not have changed anything for Microsoft was holding firm on that release date to coincide with the anniversary of Halo.
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Post by PapaCharlie9 on Oct 22, 2017 18:32:54 GMT
PURE SPECULATION FOLLOWS: Anthem won't have matchmaking, at least not in the sense of matching randoms by skill, anyway. Because Anthem is a game you play with friends, right?
My guess is that you set up a friends list, the same way you do in Origins or Steam now, and you invite specific friends to join you in an active session. That's it. There's no need for matchmaking ala Halo MCC or other FPS that needs strangers to fill out teams.
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Post by Cyonan on Oct 22, 2017 20:43:11 GMT
PURE SPECULATION FOLLOWS: Anthem won't have matchmaking, at least not in the sense of matching randoms by skill, anyway. Because Anthem is a game you play with friends, right? My guess is that you set up a friends list, the same way you do in Origins or Steam now, and you invite specific friends to join you in an active session. That's it. There's no need for matchmaking ala Halo MCC or other FPS that needs strangers to fill out teams. Well we're not sure about any potential PvP in the game, but I imagine it'll at the very least have a group finder sort of "matchmaking" where the game matches you up with 3 random strangers to go on PvE missions with. In order for the Activision patent to actually be useful in a game like Anthem though, there would need to be micro-transactions that allow the player to buy items that directly affect character power(either in loot boxes or directly buying them). Which would be a move that by itself would cause me to lose a lot of interest in the game very quickly.
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Post by Sartoz on Oct 23, 2017 13:14:06 GMT
PURE SPECULATION FOLLOWS: Anthem won't have matchmaking, at least not in the sense of matching randoms by skill, anyway. Because Anthem is a game you play with friends, right? My guess is that you set up a friends list, the same way you do in Origins or Steam now, and you invite specific friends to join you in an active session. That's it. There's no need for matchmaking ala Halo MCC or other FPS that needs strangers to fill out teams. -(_ANTHEM_)-
Hm... Admittedly, it's all speculation, since the 1st trailer gave little away. However, we can make reasonable assumptions, based on past Bio games (ME franchise).
So, while Bio mentioned it's a co-op game that one can play with friends, it does not excluded matchmaking with strangers. Both public and private missions are supported in ME3MP and MEAMP. I can see this trend continue in AnthemMP and not as a co-op with friends only game.... makes no sense and severely chokes the player base, imo. I'm not sure how that friends list works. ... possibly they get ahead of the queue for the next mission?
Matchmaking currently exists in ME3MP and MEAMP. Its sophistication algorithm can be questioned but is does exist.... probably based on PING times and with the PRIVATE session where your list of friends get the invite. Activision's patent is best used with PUBLIC sessions. Seeing better gear at work is good advertising, imo.
My main concern is play balance in PvP or Team Raids and possibly PvE. Even then, you can match the players' levels to the Mission Level including their gear attributes. with a +/- differentiation of, say 5.
(🌸=◡=)
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Post by Sartoz on Oct 23, 2017 13:29:56 GMT
PURE SPECULATION FOLLOWS: Anthem won't have matchmaking, at least not in the sense of matching randoms by skill, anyway. Because Anthem is a game you play with friends, right? My guess is that you set up a friends list, the same way you do in Origins or Steam now, and you invite specific friends to join you in an active session. That's it. There's no need for matchmaking ala Halo MCC or other FPS that needs strangers to fill out teams. Well we're not sure about any potential PvP in the game, but I imagine it'll at the very least have a group finder sort of "matchmaking" where the game matches you up with 3 random strangers to go on PvE missions with. In order for the Activision patent to actually be useful in a game like Anthem though, there would need to be micro-transactions that allow the player to buy items that directly affect character power(either in loot boxes or directly buying them). Which would be a move that by itself would cause me to lose a lot of interest in the game very quickly. -(_ANTHEM_)-
Why, so? If badges and stats are tied to bought gear, your own accomplishments with 'normal gear" are not negated (ie: have separate stats), balancing issues aside.
On a social level, a pub using predatory tactics with MTs is another matter. In this area, I an concerned, as I'm a firm believer in the "slippery slope" argument. All one needs to do is view the way TV shows evolved over the decades. (🌸=◡=)
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Post by Pounce de León on Oct 23, 2017 13:51:55 GMT
PURE SPECULATION FOLLOWS: Anthem won't have matchmaking, at least not in the sense of matching randoms by skill, anyway. Because Anthem is a game you play with friends, right? My guess is that you set up a friends list, the same way you do in Origins or Steam now, and you invite specific friends to join you in an active session. That's it. There's no need for matchmaking ala Halo MCC or other FPS that needs strangers to fill out teams. -(_ANTHEM_)-
Hm... Admittedly, it's all speculation, since the 1st trailer gave little away. However, we can make reasonable assumptions, based on past Bio games (ME franchise).
So, while Bio mentioned it's a co-op game that one can play with friends, it does not excluded matchmaking with strangers. Both public and private missions are supported in ME3MP and MEAMP. I can see this trend continue in AnthemMP and not as a co-op with friends only game.... makes no sense and severely chokes the player base, imo. I'm not sure how that friends list works. ... possibly they get ahead of the queue for the next mission?
Matchmaking currently exists in ME3MP and MEAMP. Its sophistication algorithm can be questioned but is does exist.... probably based on PING times and with the PRIVATE session where your list of friends get the invite. Activision's patent is best used with PUBLIC sessions. Seeing better gear at work is good advertising, imo.
My main concern is play balance in PvP or Team Raids and possibly PvE. Even then, you can match the players' levels to the Mission Level including their gear attributes. with a +/- differentiation of, say 5.
(🌸=◡=)
Dude, without matchmaking strangers it won't even take off.
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