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Post by Andrew Waples on Oct 19, 2017 1:37:33 GMT
? With the recent news of the Vicersal Star Wars game being refocused, I've been wondering why so many publishers reveal their games so early on development. When things can drastically change during development. Last of Us 2 is probably a 2019 game at the earliest. Sony even admitted as such during it's reveal that development wasn't far in the game. So, I have to ask what's the point? Get gamers excited only to what? Wait years for the game to come out? (Cyberpunk 2077). I wish more publishers would do what Bethesda did with Fallout 4. Wait till it's nearing it's final form to reveal it.
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Post by SofaJockey on Oct 19, 2017 9:26:36 GMT
Yep, I like Bethesda's Pete Hines' 'rule of one E3'.
Don't start yapping about it until you're only a few months from launch, in my view.
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Post by ShadowAngel on Oct 19, 2017 14:36:52 GMT
Getting gamers excited would be what I'd think when it comes to announcing games. I mean TLoU2 hasn't even showed gameplay, it was just a trailer/teaser to say " it's happening".which is no issue to me. It's not even an issue when some games do show gameplay as I full well know things can change over the cycle. Anthem showed some of it at E3, am I assuming it'll stay the same? Hell no, I've learned things change over time AND few games ever look like their E3 version.
As for revealing when you're only a few months away from launch: I'll use Andromeda as the perfect example of why this can backfire. First the hype is at a high when you reveal so close to launch where as if you tease a year before that hype can slowly dwindle. So I'm comes Andromedas launch and that hype leads to high expectations, expectations that don't get met. Furthermore Andromeda showed issues in its teasers and such from animations to some of the in game design changes compared to previous iterations. Because it was so close to launch you did have people doubting it to get fixed in such short time (and I didn't).
Honestly there are pros and cons to revealing to soon and waiting till the last few months. I think you have more time to market if you reveal soon as possible where as you have to go all out when you reveal months before launch. Furthermore I think even fan hype varies, as I said earlier, the hype can dwindle when you make a reveal but the actual thing won't be out for a year or two so you better have some good teasers in between to keep people salivating over it where as revealing months before it's harder to lose that hype momentum. I'd also say fixes are more believable to a game revealing early compared to one revealing so close to launch.
I think most business standpoints is to reveal as soon as possible (to market as much as possible) and revealing months close to launch is probably the most consumer friendly (to get the best perspective on the games firm like sofa said above
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Post by Cyonan on Oct 19, 2017 15:24:05 GMT
On the one hand I kind of prefer when developers hold off talking about the game until it's closer to being finished.
On the other hand it's annoying when Valve goes this long without saying anything concrete on what's happening with Half-Life.
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Post by Pounce de León on Oct 19, 2017 15:51:18 GMT
You don't know about a game - you don't worry about it. That's what I did with ME3. It just was suddenly on the shelves.
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PSN: Simit2k30
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Post by simit on Oct 19, 2017 16:50:10 GMT
When? Aye, maybe, leaning more to probably
Personally im not bothered, i usually dont follow game development, or watever it called, that closely from announcement to actual launch that it bothers me to much, if it released an it great well great, if disappointing well welcome to the long list of disappointments. There ppl out there love watching/speculating on a game once it announced, i wouldn't want to take that 'excitment' away from them nor indeed the game or its development team who by all accounts can get a morale boost if reception positive (no point going into negatives here eh)
So maybe announce late enough that it no gonna be years before a final product but earlier enough to judge reaction an maybe change/tweak/add accordingly
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Post by NUM13ER on Oct 19, 2017 18:07:57 GMT
A great example is Shadow Of War. A sequel with a lot of built in goodwill. Announced with mere months to go and e3 right around the corner. This teasing a game years ahead serves no-one and is pretty pointless in the long term.
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Post by Treacherous J Slither on Oct 19, 2017 19:24:42 GMT
I want to hear about a game as early as possible. That way I have more to look forward to in the world.
Black Panther is coming to theaters soon. I've been waiting a long, long time.
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Post by Gandalf the Fabulous on Oct 19, 2017 19:41:54 GMT
On the one hand I kind of prefer when developers hold off talking about the game until it's closer to being finished. On the other hand it's annoying when Valve goes this long without saying anything concrete on what's happening with Half-Life. Oh I think at this point it is pretty clear you wont be getting another Half Life, or at the very least if one is released it will probably be a disappointment or not what the fans were hoping for.
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