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Post by Gandalf the Fabulous on Dec 31, 2017 10:08:17 GMT
So yeah I like to give Bioware protagonists shit for being Mary Sues, always the most talented and handsome in your class, family, caste, whatever and everyone you meet constantly reminds you of that constantly bringing up stories from when before the game even begins telling the player about how awesome your character was in an event that has no relevance to the player except to establish how awesome your character is, you can generally tell who the bad guys or the mentally deficient characters who are going to screw everything up are by the virtue of them either not liking the main character or not respecting them or taking them seriously as anyone with sense in the game either falls in love with your character, wants to be best bros with your character or respects your character in some fashion and in the end everyone is relying on your character to fix all of their problems because your character is the only competent character in the realm.
However if I am so quick to call Bioware protagonists "Mary Sues" would it not be a tad hypocritical of me to not recognize Geralt of Rivia as a potential Mary Sue? While Geralt does manage to avoid many of the makings of a Mary Sue it does seem that Witchers in general are designed to be pretty flawless with the only reason people don't like them being because they are ignorant Yokels. Witchers have enhanced sense, strength and reflexes with cool eyes that allow them to see in the dark and badass combat and magic skills that make them forces to be reckoned with on the battlefield, not to mention their popularity with the ladies, with the only downside of being a Witcher being infertility, however when you get as much pussay as Geralt does I am pretty sure that infertility is another blessing in disguise. While Geralt is by no means flawless I do have to admit he does tread awfully close to Mary Sue territory and perhaps some would argue that the line has already been crossed, I get that since we are on a Bioware forum we might get a little bit of a biased response but I am curious to know what do you guys think?
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Post by linksocarina on Dec 31, 2017 15:43:46 GMT
In the first game, yes.
The second game they cooled it down a bit, but he was always a cold character for me, as if he could do no wrong as a protagonist. Which, to be honest, is most RPG's anyway save Dragon Age II, ive found.
I read one of the books and it was...actually a better portrayal of Geralt than in the games. The games he is too flat.
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Post by slimgrin727 on Dec 31, 2017 18:40:44 GMT
I think it's a dev's job to make characters we want to play, idealized personalities who lend themselves to escapism. So it's not a bad thing imo for them to tread closely to Mary Sues. Trust me, no one would want to play the stubborn, antisocial and occasionally whiny Geralt in the books. That said, BioWare goes a bit too far, especially with Mass Effect. CDPR make Geralt lose boss fights on occasion, he relies heavily on others for guidance, and of course Witchers are rarely treated with respect - he is constantly being used and manipulated. As video game heroes go, he's pretty far away from the Mary Sue label.
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Post by jaison1986 on Dec 31, 2017 19:19:43 GMT
Hardly. Mary sues (or gary stu) for the matter are often described as characters who are overly talented compared to other characters in the series, can learn new talents with ease, are gerenally well liked by most without ever earning it and have the plot absolutely on their side. That's not really traits that fit Geralt. By the end of Witcher 3 Ciri is far stronger then him, and Geralt faces foes that easily outperform him, like the master mirror, or the unseen one. And Geralt more often then not gets himself in crappy situations. I mean, would a mary sue ever go through this kind of situation?
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Post by Deleted on Jan 1, 2018 1:11:59 GMT
People in this forum are Mary Sues.
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Post by Lavochkin on Jan 1, 2018 1:57:10 GMT
Don't know if he's a Mary Sue, but Geralt did see more vag than an OB/GYN in TW1.
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Post by melbella on Jan 1, 2018 2:56:22 GMT
Who comes up with these questions?
In W1, the one person he tries to look out for, he ends up killing. So, no. In W2, despite not actually being guilty, he's considered a regicide for most of the game. So, no. In W3, the one person he does his damnedest to save can wind up dead. So, definitely no.
Is Geralt a badass and extremely fun to play as? Definitely yes.
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Post by Gandalf the Fabulous on Jan 1, 2018 7:40:56 GMT
I think it's a dev's job to make characters we want to play, idealized personalities who lend themselves to escapism. So it's not a bad thing imo for them to tread closely to Mary Sues. I don't know, personally I would rather more of a blank slate, something that allows the player to inject their own personality and views into (or the personality or views of the type of character they create and choose to play as) and while you generally want the player character to be more capable than the general peasants, farmers or townsfolk that populate the game I find it is best to have the character have some sense of vulnerability for a greater sense of tension and peril, it is very hard to make a monster intimidating when it's claws and fangs bounce straight off your armour and you can wipe them out effortlessly with one swipe of your broadsword. Also I would much rather characters in the world react to my character based on their actions within the game instead of just inherently being able to sense the greatness within like they do in most Bioware games.
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Post by Deleted on Jan 1, 2018 9:22:28 GMT
Who comes up with these questions? In W1, the one person he tries to look out for, he ends up killing. So, no. In W2, despite not actually being guilty, he's considered a regicide for most of the game. So, no. In W3, the one person he does his damnedest to save can wind up dead. So, definitely no. Is Geralt a badass and extremely fun to play as? Definitely yes. I think it's one of those "hip" terms that people like to parrot around without actually knowing what it means.
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Post by Gandalf the Fabulous on Jan 1, 2018 10:00:32 GMT
Who comes up with these questions? In W1, the one person he tries to look out for, he ends up killing. So, no. In W2, despite not actually being guilty, he's considered a regicide for most of the game. So, no. In W3, the one person he does his damnedest to save can wind up dead. So, definitely no. Is Geralt a badass and extremely fun to play as? Definitely yes. I think it's one of those "hip" terms that people like to parrot around without actually knowing what it means. Just out of curiousity how would you describe a "Mary Sue"?
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Post by melbella on Jan 1, 2018 18:00:04 GMT
I think it's a dev's job to make characters we want to play, idealized personalities who lend themselves to escapism. So it's not a bad thing imo for them to tread closely to Mary Sues. I don't know, personally I would rather more of a blank slate, something that allows the player to inject their own personality and views into (or the personality or views of the type of character they create and choose to play as) and while you generally want the player character to be more capable than the general peasants, farmers or townsfolk that populate the game I find it is best to have the character have some sense of vulnerability for a greater sense of tension and peril, it is very hard to make a monster intimidating when it's claws and fangs bounce straight off your armour and you can wipe them out effortlessly with one swipe of your broadsword. Also I would much rather characters in the world react to my character based on their actions within the game instead of just inherently being able to sense the greatness within like they do in most Bioware games.
Just curious if you've played the Witcher games? I just finished playing all 3 in a row and I can say for a fact that people definitely react to things Geralt does, oftentimes negatively, sometimes based on incorrect but assumed information. He is often forced to take sides, often against his better judgment, and the side he doesn't "pick" doesn't let him forget it.
To answer your above question, how to define a Mary Sue? I'd say it's a character everyone loves no matter what they do, a character who comes out smelling like roses no matter what they do. Geralt isn't one of those people. If he does something someone doesn't like, they remember it. If he screws up, bad things happen. Hell, a lot of the time bad things happen even when he doesn't screw up. That's just a nature of the world he lives in.
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Post by linksocarina on Jan 1, 2018 19:31:38 GMT
The second game they cooled it down a bit, but he was always a cold character for me, as if he could do no wrong as a protagonist. Not sure what you mean by that, I'd say that TW games actually underlined the fact that you can't just press the "I win" button. I don't remember much of the first tbh, but even then you were a bit of plaything for stronger forces than you, not to mention that when you had choices during the trilogy - very often you would choose between two choices which are not-ideal to say the least. Ironically, things in TW trilogy are somewhat similar to DA:2. Give Alvin to the one who's more capable of helping him with his abilities, or give him to the one who would try to give him a normal childhood. Go with the ruthless special forces guy, or with the terrorist, prioritize Triss or go after other objectives which are more important in other ways. Release an ancient evil in order to possibly save a bunch of innocent kids from cannibalistic witches or not, etc. etc. etc. Every one of these choices and many more are rather complicated from a moral standpoint, and almost none of them allow you an easy way out of the conundrum. (the great thing is that most of them didn't feel like artificial choices, not to me at least) Maybe it was the fact that I did the Roache Path in Witcher 2, but up until the final bit of the game pretty much everything done was more or less a success. Act III I actually like because it always goes to hell in some way. That is the part of the game that doesn't feel like an artificial choice to me, even though it of course is by design, but it has little to do with Geralt and more to do with other characters acting on things without his presence through most of it. Still, my biggest issue to his character is that he still eventually wins for the most part. They struck the right balance of moral ambiguity in Witcher 2, which the first game was sorely lacking for me, but that doesn't change much of the character of Geralt to me from game to game. The only argument I can see against it is the fact that people hate Geralt and most of what he does because of reasons, but it doesn't deter the fact that he is kind of an all-powerful badass in the vein of many RPG protagonists. Although considering how fluid the definition of a Mary Sue is and how it can be argued as valid or not for many characters, its kind of a moot point.
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Post by aglomeracja on Jan 1, 2018 21:22:49 GMT
Even Ciri is not a Mary Sue, despite being OP, good looking and the only person that can stop the end of the world.
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Post by linksocarina on Jan 1, 2018 23:35:34 GMT
Maybe it was the fact that I did the Roache Path in Witcher 2, but up until the final bit of the game pretty much everything done was more or less a success. Act III I actually like because it always goes to hell in some way. That is the part of the game that doesn't feel like an artificial choice to me, even though it of course is by design, but it has little to do with Geralt and more to do with other characters acting on things without his presence through most of it. Still, my biggest issue to his character is that he still eventually wins for the most part. They struck the right balance of moral ambiguity in Witcher 2, which the first game was sorely lacking for me, but that doesn't change much of the character of Geralt to me from game to game. The only argument I can see against it is the fact that people hate Geralt and most of what he does because of reasons, but it doesn't deter the fact that he is kind of an all-powerful badass in the vein of many RPG protagonists. Although considering how fluid the definition of a Mary Sue is and how it can be argued as valid or not for many characters, its kind of a moot point. As far as I remember act 2 in TW2 gets rather fucked up towards the end on Roach's side. This is hardly "wins for the most part", at least in my opinion.
But as I said, it goes further than that, the way I understand the term Mary Sue, Geralt isn't nearly powerful, likable, sympathetic, successful, etc. enough (compared to other people in the setting, aside from the average peasant) to really be called that. Also, people don't hate him "because of reasons", they hate him because he's a freak, and because some Witchers are known to be rather fucked up in the head (compared to normal people, due to various reasons).
He's certainly not an "all powerful badass" compared to others in the setting. I mean, he's certainly powerful, but he has his limits, and you can make some choices in TW2 that will lead to Geralt getting killed in a cut-scene. And that's not mentioning the other things that go wrong depending on your choices.
I'd say that personally, I see TW striking a good balance between real consequences and realism to making the game still fun enough to be enjoyable rather than just depressing. I particularly liked the fact that you can choose and that those choices matter, which is one thing that DA:2 absolutely failed on IMO, there it felt like your choices didn't matter at all in most cases.
A character with interesting background and unique abilities / training isn't automatically a "Mary Sue", that would make practically most interesting protagonists and many other characters "Mary Sue" and make that term worthless.
Compare Geralt to Rey, which I'd say is fairly obviously a Mary Sue, she didn't really earn her abilities, she's just good at everything just because, at the Force, at shooting, close combat, lightsaber, flying, fixing, etc. (and all without proper training) She practically makes everyone around her redundant. Geralt on the other hand has a very particular set of skills which he's good at, and that's about it.
A competent or powerful character and a Mary Sue are two entirely different things IMO. (and again, has much to do with how you write the character and how much consideration is given to in-universe realism)
I don't know about that. I remember during Act 3 that you had what I thought was a big ticket choice to rescue Triss or Anais La Valette, but regardless of which you pick either Letho or Roache saves the other character anyway, which removes some of the bite to the decision. The meat of it then, I thought, came from the political choice regarding Sile, but the diamond on the megascope had a larger impact than the Conclave. Plus from what I understand Witcher 3 basically chose a continuity to follow and included some of the characters in 2 either briefly or not at all. I really need to get around playing it some time... I liked the fact that there were consequences there, but I never felt like the choices actually mattered because of the framing and ultimate conclusion. Dragon Age and most RPG's suffer that though, but I have to admit in Dragon Age II it felt like my choices mattered a lot more save for the inevitable one of the Mage/Templar war. Although that one I can let go because the entire plot was framed towards it, it was honest about it being unchanging at least. As to Geralt, part of the problem is not necessarily the training but the payoff. The whole mutant angle and training aspect is like any Jedi or Grey Warden or who have you, how he is portrayed in the games is a bit more up and down and dips heavily into Mary Sue-ness. He's hated sure for reasons (I was being glib when I wrote that) but what he does have is power and success. Witcher 2 I thought it was a good balance of it like I said (even though in the end, he personally still wins and fulfils his missions), but the first game not so much.
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Post by melbella on Jan 2, 2018 1:18:32 GMT
I'd say it's questionable whether Geralt "wins" in W2. He certainly didn't at the beginning, when the guy he's supposed to protect is killed right in front of him. Sure, his name is cleared with the people who have the authority to execute him or keep him in prison forever (namely, Roche, etc.) but it's not exactly made public that he was cleared of killing Foltest. Certainly not to the extent it was publicized he was wanted for the murder. I don't know how many times in W3 random people made snide comments about it - they still thought he did it. It seems more accurate to say he survived; he didn't win.
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Post by Serza on Jan 2, 2018 1:24:59 GMT
Mary Sue? Complicated question.
"If I'm to choose one of two evils, I'd rather not choose at all - now watch me choose one of two evils for three games straight." - definitely.
'Tis beyond me how can someone not loathe the game. The only good parts are the Slavic mythology (I'll let you guess why I consider that nice) - whatever's left of it - and the combat. Which is absolutely unacceptable in a story based RPG. I'll do much better learning of my ancestor's mythology in a book... and I can have a much better feeling about combat in ArmA. And I know what you'll say "IT'S NOT THE SA-" doesn't matter, ArmA's combat (hilariously, right) is much more fun than the Witcher's because hey - the story and characters are actually worth a damn!
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Post by Superhik on Jan 2, 2018 1:52:26 GMT
He falls closer to characters like John Marston, Kyle Katarn, etc. Definitely less "Mary Sue" than most of Bioware protagonists. Bonus points for all the butthurt he causes to some people here. 
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Post by linksocarina on Jan 2, 2018 2:38:17 GMT
I don't know about that. I remember during Act 3 that you had what I thought was a big ticket choice to rescue Triss or Anais La Valette, but regardless of which you pick either Letho or Roache saves the other character anyway, which removes some of the bite to the decision. The meat of it then, I thought, came from the political choice regarding Sile, but the diamond on the megascope had a larger impact than the Conclave. Plus from what I understand Witcher 3 basically chose a continuity to follow and included some of the characters in 2 either briefly or not at all. I really need to get around playing it some time... I liked the fact that there were consequences there, but I never felt like the choices actually mattered because of the framing and ultimate conclusion. Dragon Age and most RPG's suffer that though, but I have to admit in Dragon Age II it felt like my choices mattered a lot more save for the inevitable one of the Mage/Templar war. Although that one I can let go because the entire plot was framed towards it, it was honest about it being unchanging at least. As to Geralt, part of the problem is not necessarily the training but the payoff. The whole mutant angle and training aspect is like any Jedi or Grey Warden or who have you, how he is portrayed in the games is a bit more up and down and dips heavily into Mary Sue-ness. He's hated sure for reasons (I was being glib when I wrote that) but what he does have is power and success. Witcher 2 I thought it was a good balance of it like I said (even though in the end, he personally still wins and fulfils his missions), but the first game not so much. Did you only play Roach's path? If you play the other path there are implications in regards Anais La Valette (which IIRC simply doesn't get saved - but I might be wrong on that), and some other stuff which I won't spoil for you in case you decide to try it. The point is if you decide to go after Triss there's something fairly meaningful which you won't be able to do. And while Triss herself survives no matter what, the conclave only survives if you go for her rather than the other choice IIRC. TW2 had a lot more meaningful choices and consequences than DA2. In DA2 you didn't have any way to influence the important events, neither the family related ones or the Templar-Mage conflict ones. The double boss fight at the end was something I still find ridiculous, despite the various explanations that were offered to try and explain it away. And as far as TW3 goes, well, there was even more of this. Practically every major arc had meaningful choices, including both expansions (which I still say were even better than the main thing). You should give it a try. There's a good reason why so many people liked it. I didn't play Iorveths path but I know about it already, one thing i always do is research. I will try to avoid spoilers though just in case. Iorveths path basically plays out the same way in terms of the plot regarding Triss and in regards to her, it's a nice addition but otherwise the event is still technically the same. You also don't really "lose" much for it either in choosing to spare her or save her, for the most part. From what I understand she, like Anais, is not in Witcher 3 at all anyway and the choice had little impact. The options don't really make me feel like the choices matter all to much by the end of the game. In regards to picking Roache or Iorveth I agree it matters, but only so much as choosing the Templar or Mage path in Inquisition did to the overa narrative. Now if you are arguing it's a better illusion of choice than other games...yeah I'd agree it can be. Didn't click for me but for others good then,it's a valid argument. Its why I thought witcher 2 was a much better game than the first one.
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Post by linksocarina on Jan 2, 2018 4:43:51 GMT
From what I understand she, like Anais, is not in Witcher 3 at all anyway and the choice had little impact. I don't think that's a good measure for what is a choice that matters and what isn't. Carrying choices to another game is always a dicey proposition. In the game itself it certainly seems like those choices are fairly heavy and influential. I don't even agree that this is merely the illusion of choice, sure, some things don't change, but some others do and their potential implications are rather weighty. (i.e. Saskia) But yeah, I'd say that TW3 improved on choices and consequences to a significant degree. As for the comparison between DA:2 Mage/Templar choice Vs. the Iorveth/Roach choice, it is similar in some ways, though with the Iorveth/Roach choice there's basically an entire act that's completely different, while in DA:2 differences are more minor. But yeah, DA:2 did have potential (in some ways I liked Hawke and his journey better than the other DA titles), but it was pushed out far too early. As a GM I actually have a full-blown continuity going in any campaign I run, it's easier when it's one person tracking it I guess but for the most part, the self-created world I devised has had some crazy things go on due to my players, but the thing is I love that aspect about keeping track of continuity; it gives the game a richness to it. Players returning in the same world with different characters find things have changed due to the passage of time, or due to the choices of a previous campaign. My gaming groups enjoy that. As dicey as a proposition that is, it was one of the few things I really like about the set up BioWare has been experimenting with in Dragon Age and Mass Effect, and I hope it continues. To the Witcher/Dragon Age discussion, there really is little difference to me in terms of how the two franchises presented the illusion mechanically, at least. The Mage/Templar choice does effect a few things because it's more narrative focused; from the first meeting with Wesley it's the leitmotif of the entire game and a lot of the decisions ultimately do come into play as to how you play them. Blackmailing Thrask over his daughter, the handling of Grace and Ser Kerras in Act 1 leads to different sub-quests in Act 2, changes bits of the dialogue and interactions with characters in Act 3 and so on. It also was in effect your disposition meter for friendship/rivalry between party members, which is still one of the best uses of a morality system ive seen in an RPG. The entire act in Witcher 2 being different is a bit more ambitious, but the effect is still ultimately the same; replayability from a design standpoint and bottlenecking to the main plot threads towards the end, hence why Saskia, Triss, Sile, Letho and Anais being so crucial (choice and consequence-wise) to the endgame is unchanged, and in at least one case with Saskia and technically one with Anais, an extra option is available if you select the correct path. The rest is ultimately binary much like Dragon Age II. Whether it's minor or not I think is missing the point of the similarities, both do the same thing narrative-wise, but in different ways to attempt that same achievement. The narrative is the X factor here, it is also the mos subjective part about the game in some respects.
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Post by Pounce de León on Jan 2, 2018 10:10:49 GMT
Only played TW3. Couldn't stand the crappy gameplay of the other two. I don't know what a Peggy Sue is either, but Geralt is pretty much a guy, so...
And about being "special" - I guess that comes with being a witcher. His womanmancing stuff was a bit over the top, imo, but I guess that is fanservice.
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Post by Arijon van Goyen on Jan 2, 2018 10:28:20 GMT
If he wasn't super powerful and actually had to level up and learn skills since the start of Witcher games to defeat big monsters and skilled villains, then he isn't a Mary Sue... or Marty Stu or Gary Stu.
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Post by Gandalf the Fabulous on Jan 2, 2018 13:50:47 GMT
I don't know, personally I would rather more of a blank slate, something that allows the player to inject their own personality and views into (or the personality or views of the type of character they create and choose to play as) and while you generally want the player character to be more capable than the general peasants, farmers or townsfolk that populate the game I find it is best to have the character have some sense of vulnerability for a greater sense of tension and peril, it is very hard to make a monster intimidating when it's claws and fangs bounce straight off your armour and you can wipe them out effortlessly with one swipe of your broadsword. Also I would much rather characters in the world react to my character based on their actions within the game instead of just inherently being able to sense the greatness within like they do in most Bioware games.
Just curious if you've played the Witcher games? I just finished playing all 3 in a row and I can say for a fact that people definitely react to things Geralt does, oftentimes negatively, sometimes based on incorrect but assumed information. He is often forced to take sides, often against his better judgment, and the side he doesn't "pick" doesn't let him forget it. Of course I have, the post you are responding to is not talking about Geralt but rather a reply to another post stating why I disagree with the notion that being a little bit of a Mary Sue isn't too bad a thing when designing a protagonist for a video game. However while I do disagree on that point I do see where they are coming from as some people do enjoy the power fantasy. As for whether or not Geralt is a mary sue I am not here to make judgement either way, I just ask the questions, and while I concede there are some mary sueish aspects of Geralt's character there are a lot of aspects that don't fit the trope, what I am asking is where on the spectrum of mary sue is Geralt? Does he have enough traits to be considered a Mary Sue or not?
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Post by Deleted on Jan 2, 2018 15:27:24 GMT
I always assumed that Geralt was a dream self-insert in the world for his author, A. Spakowski, & that is why I've always wished that "The Witcher" was actually "A Witcher" in the video-game format.
Mary Sue definition came down to us from the early fan-fiction realm, mostly expressed as wish-fulfillment of younger ladies. Hence, their characters were unusually gorgeous, flawless and loved by all.
But every author if he or she approaches the main character with the wistfulness, and wanting to be that character will write a different character. Some would actually love to imagine themselves as a haunted and rejected character who is in truth tough as nails; or a self-depreciating hero; or even cruel, ugly and crude one that laughs at goodie-goodie two shoes (and many more besides). Everyone's wet dream of a "I want to be him/her" character is individual.
As someone else noted earlier in the thread, the video-game protagonists are for the most part vested with these emotions, either by an individual player or by the author of the dialogues and the plot.
The balance between how much of his or her own dreams the author built into the dialogue and the story that revolves around him/her and how much the player manages to either add or parallel play the author's dreams in many ways determines the success of an RPG for the player. BioWARE is normally rather good at giving a player a dial to adjust the protagonist to the player's dreams.
I focus on how much I like or dislike the character on the author + me + relationships with the other characters & the world when I select my games. And Geralt has so much of the author impute in his character & relationships with the world that the game does not appeal to me. Same happened with a couple of other games I've tried.
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Post by linksocarina on Jan 2, 2018 22:24:08 GMT
Not to be an asshole about it, but I think it needs to be said anyway, specifically because this is a BW forum and many people here see TW franchise as an attack on BW (or something):
As always when it comes to TW and TW3 in particular, there are many people here who didn't play the game and yet are very anxious to give their opinions on it.
It's entirely legitimate to not like the game / the idea of the game or to not want to play it, but basing character assessment on some half-assed impressions based on things others said or snippets one saw on social media / playing half an hour of the game - is hardly fair, and usually tends to be completely inaccurate.
Personally I find the "Mary Sue" question to be much less interesting and relevant than whether a character makes sense, both as a character, and from the PoV of in-universe realism, because from my experience it is entirely possible to make a character who is technically a "Mary Sue" that still makes for a very interesting protagonist / NPC / etc. (though admittedly somewhat rare) And my main distaste for Mary Sue characters usually comes anyway from that direction - meaning them not really making sense in the context of the world, etc.
Not to be argumentative to the point since it is a good one, but isn't that the same sort of attitude though needed to dismiss folks prejudging games from hitpiece attacks that never played the game?
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Post by linksocarina on Jan 2, 2018 23:00:15 GMT
Not to be argumentative to the point, but isn't that the same sort of attitude though needed to dismiss folks pre-judging games like Andromeda from hitpiece videos? Not sure why this is a response to what I said? Never claimed otherwise. (though there's also a difference between fairly assessing a character, and saying "I don't like X game because of Y,Z,T", the first requires a degree of familiarity that you are simply not going to achieve without actually familiarizing yourself with the character, not unless the character is Duke Nukem...) Personally I had a few concerns prior to playing Andromeda in regards to gameplay and other aspects (which were later proven more or less valid for me, like the limit on active abilities, the unarmed vehicle, various lore aspects, the design of the aliens, and more), but I only formed what I actually thought about the game after I played it. Few others have then... Also changed the original point.
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