jasonpogo
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Post by jasonpogo on Jan 1, 2018 18:09:34 GMT
So yeah. When they announced this game I felt it was like making SWTOR and trying to compete with WOW. I mean Destiny had the market cornered and people where not going to drop hundreds of hours in Destiny to jump to another game. But with all the crap Bungie is pulling now and the fan base up in arms. If EA and this is a big IF lets Anthem play out well and dose not try to gouge players left and right for money it could actually get a firm foothold.
But as a fan of the old Bioware this is sad for me. The better this game dose the more we can say goodbye to Bioware RPGs.
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Post by dropzofcrimzon on Jan 1, 2018 18:40:36 GMT
So yeah. When they announced this game I felt it was like making SWTOR and trying to compete with WOW. I mean Destiny had the market cornered and people where not going to drop hundreds of hours in Destiny to jump to another game. But with all the crap Bungie is pulling now and the fan base up in arms. If EA and this is a big IF lets Anthem play out well and dose not try to gouge players left and right for money it could actually get a firm foothold. But as a fan of the old Bioware this is sad for me. The better this game dose the more we can say goodbye to Bioware RPGs. uhm...does not seem likely
EA wants a destiny clone to monetize JUST like Activision monetized Destiny
I'd be ok with it if we got a Bioware game (as in, player agency, awesome story, love interests and so on and so forth)
but we likely are not gonna so....
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Post by PapaCharlie9 on Jan 2, 2018 20:26:39 GMT
It’s definitely an opportunity to steal a fairly large player base away from a competitor, but it also means EA would have to play it smart and restrain their worst greedy impulses. Seems pretty unlikely, but not impossible.
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Post by Heimdall on Jan 2, 2018 20:35:38 GMT
What it means is that this market segment lacks a juggernaut like WoW or CoD.
That reason other games failed to “kill” those games is because the playerbase is already dedicated and entrenched. That won’t be the case here and it gives Anthem a big opportunity.
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Post by SofaJockey on Jan 2, 2018 23:00:59 GMT
Audiences are fickle, 'loyalty' means little.
If it's good it can do very well, if not, that's more of a problem for the studio.
We'll know later in the year...
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Post by rras1994 on Jan 3, 2018 12:31:38 GMT
What it means is that this market segment lacks a juggernaut like WoW or CoD. That reason other games failed to “kill” those games is because the playerbase is already dedicated and entrenched. That won’t be the case here and it gives Anthem a big opportunity. It's also important to point out that while SWTOR didn't "kill" WoW it apparently reached the $1 Billion in revenue mark in 2015, so it's not like it was unsucessful. And you are right that Destiny does not hold the market like WoW, and there's many Destiny players who are very angry at Bungie/Activision and would be fine jumping ship if there was something else good out there. And it's not like Destiny 2 isn't heaped with Microtransactions as well as Season Passes.
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Post by Deleted on Jan 3, 2018 12:45:38 GMT
What happened to Destiny? The MTX or not enough content or class balances or something?
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Post by Heimdall on Jan 3, 2018 12:53:59 GMT
What happened to Destiny? The MTX or not enough content or class balances or something? The MTX are a part of it. Destiny 2 was also a big step back from many of the feature improvements that had been implemented in Destiny 1 over three years. For those reasons and some design issues, it hasn’t been able to suck players into the loot grind the way they did so successfully in the first game.
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Post by Deleted on Jan 3, 2018 12:57:24 GMT
What happened to Destiny? The MTX or not enough content or class balances or something? The MTX are a part of it. Destiny 2 was also a big step back from many of the feature improvements that had been implemented in Destiny 1 over three years. For those reasons and some design issues, it hasn’t been able to suck players into the loot grind the way they did so successfully in the first game. Oh, okay. Well, I am saving up what MP zeal I have for Anthem. By the time it comes out I hope I would have had a long enough break to do a little bit. I am hoping Bio pulls off something really cool. Fingers crossed.
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Post by Heimdall on Jan 3, 2018 13:14:44 GMT
To elaborate, the MTX issue is that an increasingly large amount of the loot pool has been dropped into the cash shop and not made available through completing challenges or specific activities. Almost all of these items are cosmetic, but the increasing proportion of such items that can only be acquired through Bright Engrams (This game’s lootboxes) has attracted the ire of the fan base. Bright Engrams can be acquired freely by grinding, but at a slow pace. The increasing size of the loot pool also means a lower chance of actually getting what you’re looking for, especially since you can get duplicates of things you already have.
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Post by rras1994 on Jan 3, 2018 13:22:32 GMT
To elaborate, the MTX issue is that an increasingly large amount of the loot pool has been dropped into the cash shop and not made available through completing challenges or specific activities. Almost all of these items are cosmetic, but the increasing proportion of such items that can only be acquired through Bright Engrams (This game’s lootboxes) has attracted the ire of the fan base. Bright Engrams can be acquired freely by grinding, but at a slow pace. The increasing size of the loot pool also means a lower chance of actually getting what you’re looking for, especially since you can get duplicates of things you already have. There's also been issues with XP throttling where the game would display a different number of XP that you got compared to what you actually got (I think that's what went on? There was also another discovered recently but I didn't do into discovering what it actuakky was). And they locked people out of high end base content when the expansion pack released - though they backtracked on that, there were a lot of people requesting a refund from Sony and Microsoft for not being able to complete all the achievements for base game without paying for additional content. Basically, Bungie have made quite a few mis-steps as it were.
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Post by Deleted on Jan 3, 2018 13:28:02 GMT
Yeah, sounds familiar. Well, BioWare/EA has time to work on something different, or they can do it business as usual and hope beyound hope that they can pull off a grinder on the strength of SP, or writting, or graphics or whatever else they have up their sleeve.
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Post by Heimdall on Jan 3, 2018 13:35:32 GMT
There's also been issues with XP throttling where the game would display a different number of XP that you got compared to what you actually got (I think that's what went on? There was also another discovered recently but I didn't do into discovering what it actuakky was). And they locked people out of high end base content when the expansion pack released - though they backtracked on that, there were a lot of people requesting a refund from Sony and Microsoft for not being able to complete all the achievements for base game without paying for additional content. Basically, Bungie have made quite a few mis-steps as it were. They raised the level requirement for the Prestige Raid and Nightfall Strike. The idea was to keep those as endgame activities for the max level players instead of becoming obsolete with new releases like they did in Destiny 1, but they didn’t think it through.
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Post by SofaJockey on Jan 3, 2018 14:14:55 GMT
It's going to have to be a balance.
I'm certain it will have MTX but the trick is to make them 'non-predatory' so the game is playable/fun without them.
That said, there will be an almighty fuss if there are any MTXs, a problem rather of EA's making.
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Post by Sanunes on Jan 3, 2018 15:17:09 GMT
It's going to have to be a balance. I'm certain it will have MTX but the trick is to make them 'non-predatory' so the game is playable/fun without them. That said, there will be an almighty fuss if there are any MTXs, a problem rather of EA's making. I don't think its a problem of EA's making. Its a making of the industry as a whole, there have been plenty of instances this year when mtx implementation has angered players, yes the Battlefront one seems to be the strongest, but it could have also just been the tipping point. There will be microtransactions and there will be complaints just like any game with them, but if they are implemented in a non-predatory way I doubt it will get the reaction to what Battlefront got or even the short period of coverage Shadow of War got with its system. I think for the majority of players out there as long as the publisher doesn't change their stance of microtransations (what will be in them, or that they will not be in the game) or they feel predatory a lot of people don't really care. There always will be players complaining about something for that is just the nature of the beast, but it takes more then just that group of people to really be noticed anymore for its always the same people and they just get tuned out.
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Post by rras1994 on Jan 3, 2018 15:47:07 GMT
It's going to have to be a balance. I'm certain it will have MTX but the trick is to make them 'non-predatory' so the game is playable/fun without them. That said, there will be an almighty fuss if there are any MTXs, a problem rather of EA's making. I don't think its a problem of EA's making. Its a making of the industry as a whole, there have been plenty of instances this year when mtx implementation has angered players, yes the Battlefront one seems to be the strongest, but it could have also just been the tipping point. There will be microtransactions and there will be complaints just like any game with them, but if they are implemented in a non-predatory way I doubt it will get the reaction to what Battlefront got or even the short period of coverage Shadow of War got with its system. I think for the majority of players out there as long as the publisher doesn't change their stance of microtransations (what will be in them, or that they will not be in the game) or they feel predatory a lot of people don't really care. There always will be players complaining about something for that is just the nature of the beast, but it takes more then just that group of people to really be noticed anymore for its always the same people and they just get tuned out. It's important to note that even with all the drama surrounding Battlefront II, the games still been expected to sell 12 million copies, and that's the sales been adjusted to account for the surrounding controversy - the majority of the gaming public don't really care. If I remember correctly, Shadow of War also still sold well. It's only the hardcore gaming crowd who cares and in all honesty I noticed a lot of poeple who said they wouldn't buy games with MTXs in them, state that they don't even like the big budget AAA games anyway, so I'm not sure they have much effect.
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Post by ShadowAngel on Jan 3, 2018 17:34:26 GMT
I think destinys enverse issue was just the tipping point (as another poster said). The core issue is the design to the game itself. It's got a story and various characters that aren't engaging, they're still changing the progression system showing they still don't know what they want it to be, D2 in specific killed player choice and downgraded from much of what D1 did Or added and you have a weapon system that is copy and paste with no uniqueness to them, a big issue for something supposed to be a loot shooter. Remove enverse and those issues are still there and you'd still see a dropping player base by the thousands every week.
It really frustrates me how all it takes is an agressive microT setup to get a fanbase to rise up like the Bungie community has with enverse. Where was this when D2 launched? People seem to care more about the greed of a company more so than the game itself. Again, remove enverse and the core issues are still there in the games very design.
Anthem will do fine so long as it's gameplay is great. There WILL be microTs and there WILL be people harping on it. However it can get through that just fine if it's core gameplay is good enough to overpower that and if the microTs aren't to such an aggressive state, which I don't see occurring with a brand new IP that has 6+ years put into it, it's business suicide to do so otherwise.
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Post by dropzofcrimzon on Jan 3, 2018 21:05:01 GMT
you know what?
and this is pissing me off quite a bit...
the problem Destiny has in my book is that it does not respect the time of the single player gamer.
in order to max out you are forced to spend time doing mindless, repetitive social activities which are quite soulless and require time. Now I do not care about the time factor, I am more than willing to spend such time in the game but DEFINITELY not doing the activities they would want me to do.
I MAXED my Ryder in Andromeda (all skills, all sub classes) and I maxed most my campaign gear in Mass Effect 3. It required, for Andromeda, 4 full completionist playthroughs (do the math on the hours there I think it approaches 250) and maybe 6 for ME3...but it was not such a pointless mindless chore and I did not have to rely on stupid RNG BS. I would be GLAD to spend that much time in Destiny if it netted me the same rewards in single player as it did in social activities for the same time expense. But no.......if I want to progress I have to do social BS. Strikes, crucible, raids and so on and I have a feeling that is intended to make sure the progression is as slow as possible without totally turning the players off.
The same I would say about Anthem....it SHOULD respect my time regardless of whether I like social or solo activities
but.......as you know EA wants to monetize EVERYTHING, our time and respecting it is not their goal, they just want our money
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Post by Sanunes on Jan 4, 2018 3:43:43 GMT
you know what? and this is pissing me off quite a bit... the problem Destiny has in my book is that it does not respect the time of the single player gamer. in order to max out you are forced to spend time doing mindless, repetitive social activities which are quite soulless and require time. Now I do not care about the time factor, I am more than willing to spend such time in the game but DEFINITELY not doing the activities they would want me to do. I MAXED my Ryder in Andromeda (all skills, all sub classes) and I maxed most my campaign gear in Mass Effect 3. It required, for Andromeda, 4 full completionist playthroughs (do the math on the hours there I think it approaches 250) and maybe 6 for ME3...but it was not such a pointless mindless chore and I did not have to rely on stupid RNG BS. I would be GLAD to spend that much time in Destiny if it netted me the same rewards in single player as it did in social activities for the same time expense. But no.......if I want to progress I have to do social BS. Strikes, crucible, raids and so on and I have a feeling that is intended to make sure the progression is as slow as possible without totally turning the players off. The same I would say about Anthem....it SHOULD respect my time regardless of whether I like social or solo activities but.......as you know EA wants to monetize EVERYTHING, our time and respecting it is not their goal, they just want our money I am holding my opinion for BioWare has been able to buck a few trends in gaming one of the big ones was the Season Pass, which in my opinion is why we didn't get DLC with Andromeda. BioWare has also been able to introduce a method for the three games they have had multiplayer to include microtransactions, but was implemented in a way that didn't make me feel like an item I might want is only available through spending cash which the majority of microtransactions make me feel.
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Post by PillarBiter on Jan 4, 2018 7:16:44 GMT
MTX's are an inevitability. I hope people understand that. My only hope is that EA limits it to wardrobe or similar non-gameplay interfering lootboxery. And if it doesn't, that it doesn't turn gameplay into a grind.
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Post by vhiran on Jan 4, 2018 9:25:55 GMT
So yeah. When they announced this game I felt it was like making SWTOR and trying to compete with WOW. I mean Destiny had the market cornered and people where not going to drop hundreds of hours in Destiny to jump to another game. But with all the crap Bungie is pulling now and the fan base up in arms. If EA and this is a big IF lets Anthem play out well and dose not try to gouge players left and right for money it could actually get a firm foothold. But as a fan of the old Bioware this is sad for me. The better this game dose the more we can say goodbye to Bioware RPGs. Destiny and Bungie got way too greedy for their own good As for 'goodbye bioware RPGs' you mean the type of games they made? Cause Dragon Age isn't going anywhere.
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Post by Pounce de León on Jan 4, 2018 10:02:15 GMT
you know what? and this is pissing me off quite a bit... the problem Destiny has in my book is that it does not respect the time of the single player gamer. in order to max out you are forced to spend time doing mindless, repetitive social activities which are quite soulless and require time. Now I do not care about the time factor, I am more than willing to spend such time in the game but DEFINITELY not doing the activities they would want me to do. I MAXED my Ryder in Andromeda (all skills, all sub classes) and I maxed most my campaign gear in Mass Effect 3. It required, for Andromeda, 4 full completionist playthroughs (do the math on the hours there I think it approaches 250) and maybe 6 for ME3...but it was not such a pointless mindless chore and I did not have to rely on stupid RNG BS. I would be GLAD to spend that much time in Destiny if it netted me the same rewards in single player as it did in social activities for the same time expense. But no.......if I want to progress I have to do social BS. Strikes, crucible, raids and so on and I have a feeling that is intended to make sure the progression is as slow as possible without totally turning the players off. The same I would say about Anthem....it SHOULD respect my time regardless of whether I like social or solo activities but.......as you know EA wants to monetize EVERYTHING, our time and respecting it is not their goal, they just want our money I am holding my opinion for BioWare has been able to buck a few trends in gaming one of the big ones was the Season Pass, which in my opinion is why we didn't get DLC with Andromeda. BioWare has also been able to introduce a method for the three games they have had multiplayer to include microtransactions, but was implemented in a way that didn't make me feel like an item I might want is only available through spending cash which the majority of microtransactions make me feel. It's got to do with story and the combat gameplay. Those were mostly interesting enough to keep playing. The drop systems weren't top notch though. ME3 was kinda grindy but when you got some basic stock the gameplay was fun enough to just play and have fun. DAI drops were terrible - you got loads and loads of duplicates - that wasn't possible in ME3, there you simply progressed towards completion. I didn't give a fuck at some point because it seemed kinda pointless with item bloat and dilution of loot. However I liked the gameplay quite and found it inventive in parts. And I'm not really fantasy fan anymore. Essentially the same happened with MEA. Apart from the shit state it was launched in gameplay-wise, the loot bloat was a huge tipping point. By that time my tolerance for bullshit was spent and I stopped playing. If I look at the three attempts ME3 has done it in the best way. There have been measures to mitigate some issues (crafting in DAI, Mission Funds in MEA) but it didn't quite adress the underlying problems. New content release wasn't MEA's and DAI's strength either.
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Post by dropzofcrimzon on Jan 4, 2018 17:32:57 GMT
you know what? and this is pissing me off quite a bit... the problem Destiny has in my book is that it does not respect the time of the single player gamer. in order to max out you are forced to spend time doing mindless, repetitive social activities which are quite soulless and require time. Now I do not care about the time factor, I am more than willing to spend such time in the game but DEFINITELY not doing the activities they would want me to do. I MAXED my Ryder in Andromeda (all skills, all sub classes) and I maxed most my campaign gear in Mass Effect 3. It required, for Andromeda, 4 full completionist playthroughs (do the math on the hours there I think it approaches 250) and maybe 6 for ME3...but it was not such a pointless mindless chore and I did not have to rely on stupid RNG BS. I would be GLAD to spend that much time in Destiny if it netted me the same rewards in single player as it did in social activities for the same time expense. But no.......if I want to progress I have to do social BS. Strikes, crucible, raids and so on and I have a feeling that is intended to make sure the progression is as slow as possible without totally turning the players off. The same I would say about Anthem....it SHOULD respect my time regardless of whether I like social or solo activities but.......as you know EA wants to monetize EVERYTHING, our time and respecting it is not their goal, they just want our money I am holding my opinion for BioWare has been able to buck a few trends in gaming one of the big ones was the Season Pass, which in my opinion is why we didn't get DLC with Andromeda. BioWare has also been able to introduce a method for the three games they have had multiplayer to include microtransactions, but was implemented in a way that didn't make me feel like an item I might want is only available through spending cash which the majority of microtransactions make me feel. Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer
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Post by Deleted on Jan 4, 2018 17:50:52 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Story instances like in SWTOR and god-droids with personalities and scenery banter like in SWTOR to play all flash-point/operation-like missions casual solo instead of "with your three best MMO-friends". Those same god-droids just come along and provide colorful interactions, and do not mess into combat when the party is full, and can be dismissed and go onto com to only give absolutely necessary instructions to the full party or one of those god-level solo players that need challenge.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Sanunes
Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 4, 2018 20:17:15 GMT
I am holding my opinion for BioWare has been able to buck a few trends in gaming one of the big ones was the Season Pass, which in my opinion is why we didn't get DLC with Andromeda. BioWare has also been able to introduce a method for the three games they have had multiplayer to include microtransactions, but was implemented in a way that didn't make me feel like an item I might want is only available through spending cash which the majority of microtransactions make me feel. Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer I am taking a wait and see approach because I don't have the answers. I am not claiming the game is going to be good, but I am not going to claim the game is bad either. As far as microtransactions yes I am pretty sure its because EA wants them there, but we don't know anything more then that for all we know the shit implementations are from the developers because EA asked them to include microtransactions and not that EA wanted that specific system.
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