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Post by ShadowAngel on Jan 4, 2018 20:56:04 GMT
^^^ regarding the above comment from Sanunes: publishers aren't always responsible for microTs or post launch revenue systems. There are independent developers who do implement them, it doesn't take a publisher to do so. Furthermore there are dev/publisher relationships where the developer is the one responsible for how it works. Dice can be an example with their battlefield games if you look into it. Digital Extremes (warframe) is an example of an independent developer that uses microTs.
This doesn't mean EA is excluded, but this should answer the "publishers are responsible for microTs" debate as a developer can do it thenselves.
Regardless of this, if people want post launch support, you need microTs, DLC costs, or something to fund it cause base sale income won't cover half the games put out by themselves. A game like Anthem isn't going to last 10 years without this. A game that breaks even isn't going to make a profit without them, the list could go on. One shouldn't oppose that companies do this but HOW they go about doing them.
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Post by vhiran on Jan 4, 2018 21:32:02 GMT
I am holding my opinion for BioWare has been able to buck a few trends in gaming one of the big ones was the Season Pass, which in my opinion is why we didn't get DLC with Andromeda. BioWare has also been able to introduce a method for the three games they have had multiplayer to include microtransactions, but was implemented in a way that didn't make me feel like an item I might want is only available through spending cash which the majority of microtransactions make me feel. Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer Well this is actually easy. By the way your MTX is completely wrong. Destiny 2 Bungie decided to put mtx into the game, it's been recently publicized. Activision okayed it, but Bungie, the developer, brought the idea to them. As for a persistent shared world game with interaction and agency: also easy. Star wars: The old republic. For being a knockoff of WoW it has some excellent storylines worthy of Bioware and plenty of Bioware-isms to remind you who did the writing. Sure, it's a 1-1 WoW knockoff, but there's your answer. Anthem will probably have the dialogue wheel, dialogue trees, missions to go on, overarching storyline where you decide what happens while ultimately saving the day - typical Bioware stuff. Coupled with explorable areas, raids and repeatables to keep the addicts playing and grinding away for that ultimate lewt roll.
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Post by Deleted on Jan 4, 2018 21:35:26 GMT
^^^ regarding the above comment from Sanunes: publishers aren't always responsible for microTs or post launch revenue systems. There are independent developers who do implement them, it doesn't take a publisher to do so. Furthermore there are dev/publisher relationships where the developer is the one responsible for how it works. Dice can be an example with their battlefield games if you look into it. Digital Extremes (warframe) is an example of an independent developer that uses microTs. This doesn't mean EA is excluded, but this should answer the "publishers are responsible for microTs" debate as a developer can do it thenselves. Regardless of this, if people want post launch support, you need microTs, DLC costs, or something to fund it cause base sale income won't cover half the games put out by themselves. A game like Anthem isn't going to last 10 years without this. A game that breaks even isn't going to make a profit without them, the list could go on. One shouldn't oppose that companies do this but HOW they go about doing them. The last paragraph is why I do not mind subscription model as long as the content is trickling down and it is made obvious what they are working on fairily regularly.
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Post by rras1994 on Jan 4, 2018 21:47:05 GMT
^^^ regarding the above comment from Sanunes: publishers aren't always responsible for microTs or post launch revenue systems. There are independent developers who do implement them, it doesn't take a publisher to do so. Furthermore there are dev/publisher relationships where the developer is the one responsible for how it works. Dice can be an example with their battlefield games if you look into it. Digital Extremes (warframe) is an example of an independent developer that uses microTs. This doesn't mean EA is excluded, but this should answer the "publishers are responsible for microTs" debate as a developer can do it thenselves. Regardless of this, if people want post launch support, you need microTs, DLC costs, or something to fund it cause base sale income won't cover half the games put out by themselves. A game like Anthem isn't going to last 10 years without this. A game that breaks even isn't going to make a profit without them, the list could go on. One shouldn't oppose that companies do this but HOW they go about doing them. The last paragraph is why I do not mind subscription model as long as the content is trickling down and it is made obvious what they are working on fairily regularly. The problem is the subscription model doesn't actually work anymore, for example SWTOR didn't make a single profit til it went f2p and then in 2015 it actually went past the $1 Billion revenue mark. Most MMOs have moved away from the subscription model, the only one where it's really big is WoW which still has an online shop. The thing is people still want more content for their favourite games despite not really wanting to pay for it, which is where MTXs come in cus it allows people who are willing to spend to support it while letting there be a larger population of players to play the content with, even if they don't spend money or much of it. MTXs are the new subscription model, it's just you the player chooses how much to spend or not to at all.
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Post by Deleted on Jan 4, 2018 22:18:59 GMT
The last paragraph is why I do not mind subscription model as long as the content is trickling down and it is made obvious what they are working on fairily regularly. The problem is the subscription model doesn't actually work anymore, for example SWTOR didn't make a single profit til it went f2p and then in 2015 it actually went past the $1 Billion revenue mark. Most MMOs have moved away from the subscription model, the only one where it's really big is WoW which still has an online shop. The thing is people still want more content for their favourite games despite not really wanting to pay for it, which is where MTXs come in cus it allows people who are willing to spend to support it while letting there be a larger population of players to play the content with, even if they don't spend money or much of it. MTXs are the new subscription model, it's just you the player chooses how much to spend or not to at all. I know. From what I have seen, the subscription is a far cheaper way to obtain the decent QoL/casual experience I look for in the games, while the MTX is very expensive. That is the only reason I object to the MTX, that they make it nearly impossible to enjoy a game in a casual way for a reasonable price. SWTOR cost me 140$ a year, but in any MP game, to bypass the daily routine to only do what you feel like for an hour or so & not tax/challenge myself (the way I play SP games) you would normally pay an upward of a thousand. The problem is that even if the game offers casual, relaxed content that is MP, but the hard content offers all the lollipops, the pleasant, relaxed content does not get used, since everyone goes a-farming. I liked how both ME MPs managed tho. I never felt the compulsion to buy boxes, 'cause I suffered or could not find games with my gear level/difficulty level. ... and no frigging endless memorization.
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Post by rras1994 on Jan 4, 2018 22:30:42 GMT
The problem is the subscription model doesn't actually work anymore, for example SWTOR didn't make a single profit til it went f2p and then in 2015 it actually went past the $1 Billion revenue mark. Most MMOs have moved away from the subscription model, the only one where it's really big is WoW which still has an online shop. The thing is people still want more content for their favourite games despite not really wanting to pay for it, which is where MTXs come in cus it allows people who are willing to spend to support it while letting there be a larger population of players to play the content with, even if they don't spend money or much of it. MTXs are the new subscription model, it's just you the player chooses how much to spend or not to at all. I know. From what I have seen, the subscription is a far cheaper way to obtain the decent QoL/casual experience I look for in the games, while the MTX is very expensive. That is the only reason I object to the MTX, that they make it nearly impossible to enjoy a game in a casual way for a reasonable price. SWTOR cost me 140$ a year, but in any MP game, to bypass the daily routine to only do what you feel like for an hour or so & not tax/challenge myself (the way I play SP games) you would normally pay an upward of a thousand. The problem is that even if the game offers casual, relaxed content that is MP, but the hard content offers all the lollipops, the pleasant, relaxed content does not get used, since everyone goes a-farming. I liked how both ME MPs managed tho. I never felt the compulsion to buy boxes, 'cause I suffered or could not find games with my gear level/difficulty level. ... and no frigging endless memorization. What games are you talking about? Most multiplayer games do have some sorta of grind (SWTOR has as well - quite a few of them), it gives the hardcore something to do until new content drops, but they also allow casual players just to drop in as well - I'm not sure I know of any multiplayer game that requires you to pay a thousand dollars just to have a basic casual experience? Unless I'm misunderstanding what you mean? And SWTOR has plenty of MTXs they are just mostly cosmetic.
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Post by Deleted on Jan 4, 2018 22:57:58 GMT
I know. From what I have seen, the subscription is a far cheaper way to obtain the decent QoL/casual experience I look for in the games, while the MTX is very expensive. That is the only reason I object to the MTX, that they make it nearly impossible to enjoy a game in a casual way for a reasonable price. SWTOR cost me 140$ a year, but in any MP game, to bypass the daily routine to only do what you feel like for an hour or so & not tax/challenge myself (the way I play SP games) you would normally pay an upward of a thousand. The problem is that even if the game offers casual, relaxed content that is MP, but the hard content offers all the lollipops, the pleasant, relaxed content does not get used, since everyone goes a-farming. I liked how both ME MPs managed tho. I never felt the compulsion to buy boxes, 'cause I suffered or could not find games with my gear level/difficulty level. ... and no frigging endless memorization. What games are you talking about? Most multiplayer games do have some sorta of grind (SWTOR has as well - quite a few of them), it gives the hardcore something to do until new content drops, but they also allow casual players just to drop in as well - I'm not sure I know of any multiplayer game that requires you to pay a thousand dollars just to have a basic casual experience? Unless I'm misunderstanding what you mean? And SWTOR has plenty of MTXs they are just mostly cosmetic. I tried a couple of mmo after Swtor, both of which had a similar structure. I tried to keep up with Blade and Soul in my casual way, but it became impossible save for replaying the same basic story and a few solo dailies. I only wanted to do easier dungeons and 24M parallel play dungeons and the OWs zone, but the easy dungeons would not pop, the hard dungeons peeps posted gear scores to join, and, they were frankly far too hard for me. The daily load of four tasks to get a reward was too long, and often included at least one I could not do. In the OW it was great on a very small server I was in, so I mainly stayed for that, but once servers merged, the geared guys rotated through instances popping in just before the sequence started, and their godly DPS left you w/o access to loot (the boss died in seconds and only the top DPS got rewarded). It would have taken about a thousand in that one to buy mats to update my gear to get the score for running the dungeons... but, yeah, they were too hard for me regardless, and there were literally only a couple-three of them peeps ran again, and again, and again for the random drops. The second time I popped into an open beta of a mmo, and before the week was out, well, I was not even finished with the story, and people went through everything and had gear scores doubling if not tripling mine. Seeing that it was a no restriction kill after level 40 world with no PvE flag servers, and the storyline was so embarrassingly poor that the best part of it was that it was for the most part untranslated from Chinese, I left & never got back to it. Lol, even thinking about it makes me tired... In Swtor though, because I was on sub, I logged in, and had a choice of stuff to do, between the war zones, GSF, storylines and, later, the Ops. I know I was there for the really good two or three years when gearing was nothing, and, well, I am happy I was. I had a blast.
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Post by rras1994 on Jan 4, 2018 23:07:13 GMT
What games are you talking about? Most multiplayer games do have some sorta of grind (SWTOR has as well - quite a few of them), it gives the hardcore something to do until new content drops, but they also allow casual players just to drop in as well - I'm not sure I know of any multiplayer game that requires you to pay a thousand dollars just to have a basic casual experience? Unless I'm misunderstanding what you mean? And SWTOR has plenty of MTXs they are just mostly cosmetic. I tried a couple of mmo after Swtor, both of which had a similar structure. I tried to keep up with Blade and Soul in my casual way, but it became impossible save for replaying the same basic story and a few solo dailies. I only wanted to do easier dungeons and 24M parallel play dungeons and the OWs zone, but the easy dungeons would not pop, the hard dungeons peeps posted gear scores to join, and, they were frankly far too hard for me. The daily load of four tasks to get a reward was too long, and often included at least one I could not do. In the OW it was great on a very small server I was in, so I mainly stayed for that, but once servers merged, the geared guys rotated through instances popping in just before the sequence started, and their godly DPS left you w/o access to loot (the boss died in seconds and only the top DPS got rewarded). It would have taken about a thousand in that one to buy mats to update my gear to get the score for running the dungeons... but, yeah, they were too hard for me regardless, and there were literally only a couple-three of them peeps ran again, and again, and again for the random drops. The second time I popped into an open beta of a mmo, and before the week was out, well, I was not even finished with the story, and people went through everything and had gear scores doubling if not tripling mine. Seeing that it was a no restriction kill after level 40 world with no PvE flag servers, and the storyline was so embarrassingly poor that the best part of it was that it was for the most part untranslated from Chinese, I left & never got back to it. Lol, even thinking about it makes me tired... In Swtor though, because I was on sub, I logged in, and had a choice of stuff to do, between the war zones, GSF, storylines and, later, the Ops. I know I was there for the really good two or three years when gearing was nothing, and, well, I am happy I was. I had a blast. Yeah, I think your problem may have been that you played Asian MMOs who are known to be really grindy, it's not really due to the subscription model or multiplayer, it's just the trend in those games. SWTOR is a Western MMO, which will have grindy stuff for the hardcore like I said, also allows for a casual experience like you said (like it has booster for content that will up your lvl and gear so anyone can play). It's just most multiplayer games in the West would be similar for that. I don't really know why Asian MMOs tend to be so grindy, I don't follow that scene, they just tend to be so.
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Post by Deleted on Jan 4, 2018 23:12:23 GMT
I tried a couple of mmo after Swtor, both of which had a similar structure. I tried to keep up with Blade and Soul in my casual way, but it became impossible save for replaying the same basic story and a few solo dailies. I only wanted to do easier dungeons and 24M parallel play dungeons and the OWs zone, but the easy dungeons would not pop, the hard dungeons peeps posted gear scores to join, and, they were frankly far too hard for me. The daily load of four tasks to get a reward was too long, and often included at least one I could not do. In the OW it was great on a very small server I was in, so I mainly stayed for that, but once servers merged, the geared guys rotated through instances popping in just before the sequence started, and their godly DPS left you w/o access to loot (the boss died in seconds and only the top DPS got rewarded). It would have taken about a thousand in that one to buy mats to update my gear to get the score for running the dungeons... but, yeah, they were too hard for me regardless, and there were literally only a couple-three of them peeps ran again, and again, and again for the random drops. The second time I popped into an open beta of a mmo, and before the week was out, well, I was not even finished with the story, and people went through everything and had gear scores doubling if not tripling mine. Seeing that it was a no restriction kill after level 40 world with no PvE flag servers, and the storyline was so embarrassingly poor that the best part of it was that it was for the most part untranslated from Chinese, I left & never got back to it. Lol, even thinking about it makes me tired... In Swtor though, because I was on sub, I logged in, and had a choice of stuff to do, between the war zones, GSF, storylines and, later, the Ops. I know I was there for the really good two or three years when gearing was nothing, and, well, I am happy I was. I had a blast. Yeah, I think your problem may have been that you played Asian MMOs who are known to be really grindy, it's not really due to the subscription model or multiplayer, it's just the trend in those games. SWTOR is a Western MMO, which will have grindy stuff for the hardcore like I said, also allows for a casual experience like you said (like it has booster for content that will up your lvl and gear so anyone can play). It's just most multiplayer games in the West would be similar for that. I don't really know why Asian MMOs tend to be so grindy, I don't follow that scene, they just tend to be so. Well, they are also too hard for me. Swtor was okay, and so were ME’s horde modes. Horde mode is pretty much my favorite MP form along with the 24M style dungeons (I.e. parallel play and mass slaying of bosses who appear in timered events in different portions of the dungeon so you play in a crowd, but do not have to group up)
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Post by dropzofcrimzon on Jan 4, 2018 23:58:33 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Story instances like in SWTOR and god-droids with personalities and scenery banter like in SWTOR to play all flash-point/operation-like missions casual solo instead of "with your three best MMO-friends". Those same god-droids just come along and provide colorful interactions, and do not mess into combat when the party is full, and can be dismissed and go onto com to only give absolutely necessary instructions to the full party or one of those god-level solo players that need challenge. that translates as a freaking storyless game with zero meaningful character interaction or relationship build ups compared to regular Bioware game. I do not want a Destiny clone I want a BIOWARE game. The two models are not compatible UNLESS the social aspect is not tied to the solo aspect which, while doable, is not happening because EA wants something like Destiny and Destiny has a crappy token campaign where the main character never even speaks.
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Post by dropzofcrimzon on Jan 5, 2018 0:01:46 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer I am taking a wait and see approach because I don't have the answers. I am not claiming the game is going to be good, but I am not going to claim the game is bad either. As far as microtransactions yes I am pretty sure its because EA wants them there, but we don't know anything more then that for all we know the shit implementations are from the developers because EA asked them to include microtransactions and not that EA wanted that specific system. incorrect, we know EA wants to incentivize the purchase of MTs, they want them to feel like you should spend money not to go through a slog because that is the easiest bet in a grind based game.
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Post by dropzofcrimzon on Jan 5, 2018 0:04:32 GMT
^^^ regarding the above comment from Sanunes: publishers aren't always responsible for microTs or post launch revenue systems. There are independent developers who do implement them, it doesn't take a publisher to do so. Furthermore there are dev/publisher relationships where the developer is the one responsible for how it works. Dice can be an example with their battlefield games if you look into it. Digital Extremes (warframe) is an example of an independent developer that uses microTs. This doesn't mean EA is excluded, but this should answer the "publishers are responsible for microTs" debate as a developer can do it thenselves. Regardless of this, if people want post launch support, you need microTs, DLC costs, or something to fund it cause base sale income won't cover half the games put out by themselves. A game like Anthem isn't going to last 10 years without this. A game that breaks even isn't going to make a profit without them, the list could go on. One shouldn't oppose that companies do this but HOW they go about doing them. Bioware never implemented them because their games were not built around them. Indy devs often use that method because their games are like 15$....or FTP. In a fully funded AAA game you can bet your ass that it's the publishers that asks for MTs AND sets the guidelines
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Post by dropzofcrimzon on Jan 5, 2018 0:10:51 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer Well this is actually easy. By the way your MTX is completely wrong. Destiny 2 Bungie decided to put mtx into the game, it's been recently publicized. Activision okayed it, but Bungie, the developer, brought the idea to them. As for a persistent shared world game with interaction and agency: also easy. Star wars: The old republic. For being a knockoff of WoW it has some excellent storylines worthy of Bioware and plenty of Bioware-isms to remind you who did the writing. Sure, it's a 1-1 WoW knockoff, but there's your answer. Anthem will probably have the dialogue wheel, dialogue trees, missions to go on, overarching storyline where you decide what happens while ultimately saving the day - typical Bioware stuff. Coupled with explorable areas, raids and repeatables to keep the addicts playing and grinding away for that ultimate lewt roll. that one I believe because bungie SUCKS ASS at those things...why? Well, you are talking about the company that thought downgrading your legendary loot upon decryption "gave players an extra thrill".....yeah....no. Also, that right there is why I am bever buying one of their games again. Also, about SWOTR.....uhm, the whole WoW clone does not at all guarantee the "Bioware game" part of the plan especially with player agency and decision making and character growth. I hope you are tho...
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Post by PapaCharlie9 on Jan 5, 2018 18:16:55 GMT
Ok, riddle me this, how exactly do you couple a Destiny -like persists t shared world and a player agency/character interaction driven game? Aldo...how so you couple EA with Microtransactios and a loot based game without turning the game into a skinner box? Remember MTX are dictated by the PUBLISHER not the developer Well this is actually easy. By the way your MTX is completely wrong. Destiny 2 Bungie decided to put mtx into the game, it's been recently publicized. Activision okayed it, but Bungie, the developer, brought the idea to them. This is how rumors get out of control. In a podcast, Jason Schreier said ( ref): "What Bungie decided was: 'we can’t do this [create frequent content-heavy DLCs] any more. This is just too much, this is too hard for us to do - the tools that we work with are really hard to deal with. It’s hard for us to make this much content. It’s just hard making content in general.' And they said 'we are going to do a drip feed of smaller stuff, and we're going to put up the Eververse, sell microtransactions, and make money that way.' And Activision said 'okay' - it was a part of their renegotiated deal - and they got to a point where they didn't have to be cranking out as much content. And now they're back to the same pattern, where they have to crank out these DLCs and just be making content constantly." That article concludes with this disclaimer: In the meantime, though this information is unofficial, there's some reason to trust it; Schreier has become known as an authoritative source when it comes to Destiny leaks. --------------- Personally, while Schreier has a really good track record, it's still worth keeping in mind that this is hearsay, and at third hand. It's a bit silly to think that Activision just said, "Okay," to such a major recurrent revenue change to the franchise, and even less believable that it was instigated wholly by Bungie. That just doesn't make sense. It's much more likely that Activision set a recurrent revenue goal, which Bungie tried to achieve with frequent content DLC releases, but later renegotiated to do Eververse instead. That still puts the ultimate responsibility for requiring recurrent revenue on Activision, not Bungie. It's more a pick your poison type of negotiation, not a we want to go from being angels to devils, give us your blessing, as people seemed to be reading into it. Activision was Satan to begin with.
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Post by Deleted on Jan 5, 2018 19:17:22 GMT
Story instances like in SWTOR and god-droids with personalities and scenery banter like in SWTOR to play all flash-point/operation-like missions casual solo instead of "with your three best MMO-friends". Those same god-droids just come along and provide colorful interactions, and do not mess into combat when the party is full, and can be dismissed and go onto com to only give absolutely necessary instructions to the full party or one of those god-level solo players that need challenge. that translates as a freaking storyless game with zero meaningful character interaction or relationship build ups compared to regular Bioware game. I do not want a Destiny clone I want a BIOWARE game. The two models are not compatible UNLESS the social aspect is not tied to the solo aspect which, while doable, is not happening because EA wants something like Destiny and Destiny has a crappy token campaign where the main character never even speaks. Erm... no? Swtor had more meaningful interactions and better, way longer character story than DAI for me. On top of it, it added a layer of personality and carrier choices for my favorite protagonists that an SP games do not provide. If Anthem is like Swtor, i would be satisfied. If Anthem is sort of an Andromeda and Swtor blend, I will be satisfied. Only if there is either no story instances like FPs and Ops and personal stories, and/or they are not all/almost all available solo with decent PvE NPCs I will walk away from the game.
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Post by KaiserShep on Jan 5, 2018 19:32:47 GMT
In truth, it wouldn’t take all that much to get me to spend more time with Anthem and kinda leave Destiny 2 behind. D2 has solid gunplay and I can still have a lot of fun with people, but it shaved down or straight up abandoned things I really liked about the first game, and made its loot pool worse by making guns that no longer felt special or terribly unique. Like, in D1, people hated on the Hex Caster Arc auto rifle because it was an unstable bitch, until I got what I would consider a god roll (hand-laid stock and outlaw), which melted everyone in the Crucible. Most exotics are trash, with exceptions for some honest-to-Traveler fun weapons like The Colony.
The maps seem oddly anemic, which really makes no sense with the lost sectors and such, but those “adventure” zones are not really meaningful, even with that special loot box. I enjoyed the Cosmodrome and Mars a whole lot more than I do the EDZ or Nessus, and Mercury is a joke compared to the Dreadnought or even the Plaguelands. Where’s my motherflippin’ arenas? I loved Prison of Elders and the Archon’s forge. Bungie. Y U NO give this back?
Why do we still not have private matches? I guess this is coming.....someday? I miss being able to talk smack to my friends and have a laugh in a long personal deathmatch.
The actual narrative feels better than the first one, which was just a bunch of words and evil stuff, but it just feels so shallow it’s like they didn’t try.
Honestly, Anthem doesn’t have a seriously high bar to jump over. I trust BioWare to do a story and make interesting NPC’s, even if for a multiplayer game, much more than I do Bungie. If they can at least exceed them with that, give me better, more fun maps to explore and a better loot pool, that’s really all it would take for me.
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Post by dropzofcrimzon on Jan 5, 2018 19:45:45 GMT
that translates as a freaking storyless game with zero meaningful character interaction or relationship build ups compared to regular Bioware game. I do not want a Destiny clone I want a BIOWARE game. The two models are not compatible UNLESS the social aspect is not tied to the solo aspect which, while doable, is not happening because EA wants something like Destiny and Destiny has a crappy token campaign where the main character never even speaks. Erm... no? Swtor had more meaningful interactions and better, way longer character story than DAI for me. On top of it, it added a layer of personality and carrier choices for my favorite protagonists that an SP games do not provide. If Anthem is like Swtor, i would be satisfied. If Anthem is sort of an Andromeda and Swtor blend, I will be satisfied. Only if there is either no story instances like FPs and Ops and personal stories, and/or they are not all/almost all available solo with decent PvE NPCs I will walk away from the game. ok, let me rephrase then
did you have a crew like the ME crew in swotr to talk to and interact and build up like in ME?
did you have a solid plot with a beginning, middle and end that was actually coherent and continuous (as in not segmented into disjointed missions that have only a faint connection to an overarching setting)?
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Post by rras1994 on Jan 5, 2018 20:10:25 GMT
Erm... no? Swtor had more meaningful interactions and better, way longer character story than DAI for me. On top of it, it added a layer of personality and carrier choices for my favorite protagonists that an SP games do not provide. If Anthem is like Swtor, i would be satisfied. If Anthem is sort of an Andromeda and Swtor blend, I will be satisfied. Only if there is either no story instances like FPs and Ops and personal stories, and/or they are not all/almost all available solo with decent PvE NPCs I will walk away from the game. ok, let me rephrase then
did you have a crew like the ME crew in swotr to talk to and interact and build up like in ME?
did you have a solid plot with a beginning, middle and end that was actually coherent and continuous (as in not segmented into disjointed missions that have only a faint connection to an overarching setting)?
Yes and yes. And there's eight of them, each with their own story (which is as long as a campaign in any of their single player games) and their own crew. The stories have a prologue, Act 1, Act 2 and Act 3. Then theirs additional story on top for each planet which is faction specific (Empire or Republic). Up to Act 3 is base game, which then goes into expansions - for the first expansion there's separate story for Republic and Empire, then the next 3 expansions have one story for everyone but they include different references to your classes - the last two expansions have been really cinematic story and were made replayable. Theirs a hell of a lot of story in SWTOR, much more than any of BioWare's single player games.
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Post by Deleted on Jan 5, 2018 20:19:26 GMT
And, on top of it, those eight narratives take place during the same timeframe, and some of those protagonists are direct antagonists in the grand scheme of things!
Swtor is the best SP game ever made in terms of the overall story length and complexity if you play all 8 stories.
Edit: to be crystal clear, I don’t expect Anthem, or any other game ever match Swtor again, but if the storytelling is as good as in one of the class stories and the best Flashpoints/ops, it will be miles ahead most SP games out there.
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Post by dropzofcrimzon on Jan 5, 2018 20:41:40 GMT
ok, let me rephrase then
did you have a crew like the ME crew in swotr to talk to and interact and build up like in ME?
did you have a solid plot with a beginning, middle and end that was actually coherent and continuous (as in not segmented into disjointed missions that have only a faint connection to an overarching setting)?
Yes and yes. And there's eight of them, each with their own story (which is as long as a campaign in any of their single player games) and their own crew. The stories have a prologue, Act 1, Act 2 and Act 3. Then theirs additional story on top for each planet which is faction specific (Empire or Republic). Up to Act 3 is base game, which then goes into expansions - for the first expansion there's separate story for Republic and Empire, then the next 3 expansions have one story for everyone but they include different references to your classes - the last two expansions have been really cinematic story and were made replayable. Theirs a hell of a lot of story in SWTOR, much more than any of BioWare's single player games. ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
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Post by Deleted on Jan 5, 2018 20:47:36 GMT
Yes and yes. And there's eight of them, each with their own story (which is as long as a campaign in any of their single player games) and their own crew. The stories have a prologue, Act 1, Act 2 and Act 3. Then theirs additional story on top for each planet which is faction specific (Empire or Republic). Up to Act 3 is base game, which then goes into expansions - for the first expansion there's separate story for Republic and Empire, then the next 3 expansions have one story for everyone but they include different references to your classes - the last two expansions have been really cinematic story and were made replayable. Theirs a hell of a lot of story in SWTOR, much more than any of BioWare's single player games. ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
Yes, there are things you can grind solo, heroics and solo Flashpoints, the events, and it depends. Things have changed since I have played, but in my time, you did not need to touch MP to finish the 8 stories. I did not group up at all for the first 6 months save for playing with my husband once in a while, and it was just to see each other’s stories, we did not gain any significant loot that way. I did try all MP stuff later, but back then they did not have solo heroics and FPs. Edit: I find it is important to add that I subscribed for all 3 years I played it.
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Post by rras1994 on Jan 5, 2018 20:51:31 GMT
Yes and yes. And there's eight of them, each with their own story (which is as long as a campaign in any of their single player games) and their own crew. The stories have a prologue, Act 1, Act 2 and Act 3. Then theirs additional story on top for each planet which is faction specific (Empire or Republic). Up to Act 3 is base game, which then goes into expansions - for the first expansion there's separate story for Republic and Empire, then the next 3 expansions have one story for everyone but they include different references to your classes - the last two expansions have been really cinematic story and were made replayable. Theirs a hell of a lot of story in SWTOR, much more than any of BioWare's single player games. ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
it was very grindy at launch (which was one of its main problems) but not anymore, they rejigged the lvling a couple of years ago, so you basically just have to do the story missions to stay on lvl - and all the story is solable, as they redid some versions of content so it could be done solo (heroics, story heavy flashpoints). The only content that isn't solable is harder mode flashpoints (which are designed for groups working together), Ops, PvP warzones and Uprisings which are short flashpoints with no story designed with a group of four in mind. The majority of content is soloable.
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Post by dropzofcrimzon on Jan 5, 2018 22:41:47 GMT
ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
it was very grindy at launch (which was one of its main problems) but not anymore, they rejigged the lvling a couple of years ago, so you basically just have to do the story missions to stay on lvl - and all the story is solable, as they redid some versions of content so it could be done solo (heroics, story heavy flashpoints). The only content that isn't solable is harder mode flashpoints (which are designed for groups working together), Ops, PvP warzones and Uprisings which are short flashpoints with no story designed with a group of four in mind. The majority of content is soloable. Majority is a good start..."All" would be better Point is...how is Swotor a persistent shared world game? (which is what Bioware wants with Anthem)
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Post by rras1994 on Jan 5, 2018 22:46:42 GMT
it was very grindy at launch (which was one of its main problems) but not anymore, they rejigged the lvling a couple of years ago, so you basically just have to do the story missions to stay on lvl - and all the story is solable, as they redid some versions of content so it could be done solo (heroics, story heavy flashpoints). The only content that isn't solable is harder mode flashpoints (which are designed for groups working together), Ops, PvP warzones and Uprisings which are short flashpoints with no story designed with a group of four in mind. The majority of content is soloable. Majority is a good start..."All" would be better Point is...how is Swotor a persistent shared world game? (which is what Bioware wants with Anthem) It's an MMO so yes it's a persistant shared world. And the only content that's not single player is stuff that basically is designed for multiplayer, it wouldn't work as single player and wouldn't be enjoyable that way - stuff like Player vs Player or Raids designed around large groups. The story content is all single player, though you can bring others in if you want to - say you want to play with friends.
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Post by Deleted on Jan 5, 2018 22:48:41 GMT
it was very grindy at launch (which was one of its main problems) but not anymore, they rejigged the lvling a couple of years ago, so you basically just have to do the story missions to stay on lvl - and all the story is solable, as they redid some versions of content so it could be done solo (heroics, story heavy flashpoints). The only content that isn't solable is harder mode flashpoints (which are designed for groups working together), Ops, PvP warzones and Uprisings which are short flashpoints with no story designed with a group of four in mind. The majority of content is soloable. Majority is a good start..."All" would be better Point is...how is Swotor a persistent shared world game? (which is what Bioware wants with Anthem) We do not know how Anthem is going to be. But BioWare pulled off a mmo that was more story-rich than the SP games, so if anyone can make a looter-shooter with a story, characters and solo experience that rocks your socks off, that’s BioWare.
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