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Post by Pounce de León on Jan 6, 2018 6:33:13 GMT
Yes and yes. And there's eight of them, each with their own story (which is as long as a campaign in any of their single player games) and their own crew. The stories have a prologue, Act 1, Act 2 and Act 3. Then theirs additional story on top for each planet which is faction specific (Empire or Republic). Up to Act 3 is base game, which then goes into expansions - for the first expansion there's separate story for Republic and Empire, then the next 3 expansions have one story for everyone but they include different references to your classes - the last two expansions have been really cinematic story and were made replayable. Theirs a hell of a lot of story in SWTOR, much more than any of BioWare's single player games. ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
To complete the story there was no grind. I walked 1.5 times through 2 character stories. Solo. Sometimes I teamed up with players to do something optionally difficult. You drop on planets do your main objectives and venture to do some side missions. The coop is optional. The coop events are optional. You can do some challenges to get some loot, but it isn't really necessary.
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Post by dropzofcrimzon on Jan 6, 2018 21:46:55 GMT
Majority is a good start..."All" would be better Point is...how is Swotor a persistent shared world game? (which is what Bioware wants with Anthem) We do not know how Anthem is going to be. But BioWare pulled off a mmo that was more story-rich than the SP games, so if anyone can make a looter-shooter with a story, characters and solo experience that rocks your socks off, that’s BioWare. not what I asked.....did it have a persistent shared world?
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Post by dropzofcrimzon on Jan 6, 2018 21:47:37 GMT
ok so basically Swotr is a single player game that you can play co op.............
ok...final question....does it require grinding? and if so can you grind solely in SP mode?
To complete the story there was no grind. I walked 1.5 times through 2 character stories. Solo. Sometimes I teamed up with players to do something optionally difficult. You drop on planets do your main objectives and venture to do some side missions. The coop is optional. The coop events are optional. You can do some challenges to get some loot, but it isn't really necessary. so...you could max out your level, get the best gear and be done JUST playing the main quest multiple times by yourself??
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Post by Pounce de León on Jan 6, 2018 22:24:07 GMT
To complete the story there was no grind. I walked 1.5 times through 2 character stories. Solo. Sometimes I teamed up with players to do something optionally difficult. You drop on planets do your main objectives and venture to do some side missions. The coop is optional. The coop events are optional. You can do some challenges to get some loot, but it isn't really necessary. so...you could max out your level, get the best gear and be done JUST playing the main quest multiple times by yourself?? The quest I did all solo. I completed Republic trooper because Jen Hale and completed the Imp Agent half. I also started off with two further characters before settling with the Trooper. I subbed, so I was able to equip the purple gear - you can't with just f2p player. Subbed for 1/2 a year. There was multiple modules to play in - there is pvp (tried like once) providing over average gear, there is some pvp space fighter game (only gear drops for that module iirc), there is a solo spacefighter game (only drops for that module iirc), there are flashpoints and event (coop story missions - may provide over average gear), side missions on planets include difficult special missions you'd better do coop (may provide over average gear). Without grinding any events, pretty much completing all side missions (including coop on planet stuff) I made may way all solo through the story. I did do some of the flashpoints and coop events but those don't drop always loot for your class and I didn't really repeat them unless the group failed or I felt I needed some more credits. There might be some bottlenecks if you solely focus on the character story, but just casually trying out the variety of activities should net you enough stuff to complete the story on your own and I didn't even have all gear slots purpled gear. Being subbed grants enough to do that - can't tell for f2p, though.
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Post by Deleted on Jan 8, 2018 13:02:07 GMT
To complete the story there was no grind. I walked 1.5 times through 2 character stories. Solo. Sometimes I teamed up with players to do something optionally difficult. You drop on planets do your main objectives and venture to do some side missions. The coop is optional. The coop events are optional. You can do some challenges to get some loot, but it isn't really necessary. so...you could max out your level, get the best gear and be done JUST playing the main quest multiple times by yourself?? You won’t get the best gear, but your gear will be more than sufficient to play solo. Gear grinds are reserved for MP activities, solo does not have much, if any, grind, it’s literally playing in dropped gear. You can if you wish craft gear that is pretty similar to the set-bonus gear you grind the MP for. So, you can play solo & don’t grind and have everything and to spare to finish the storylines and whatever solo activities interest you, or you can go and grind MP on certain characters if you feel like pursuing the higher tier MP content (which story-wise is exactly the same, but difficulty level is increased). There is however more solo content for the price of sub than a regular SP game offers, imo, if you play a couple of hours a day goin* through the stories & doing at least a couple of them per month.
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Post by rras1994 on Jan 8, 2018 16:21:41 GMT
so...you could max out your level, get the best gear and be done JUST playing the main quest multiple times by yourself?? You won’t get the best gear, but your gear will be more than sufficient to play solo. Gear grinds are reserved for MP activities, solo does not have much, if any, grind, it’s literally playing in dropped gear. You can if you wish craft gear that is pretty similar to the set-bonus gear you grind the MP for. So, you can play solo & don’t grind and have everything and to spare to finish the storylines and whatever solo activities interest you, or you can go and grind MP on certain characters if you feel like pursuing the higher tier MP content (which story-wise is exactly the same, but difficulty level is increased). There is however more solo content for the price of sub than a regular SP game offers, imo, if you play a couple of hours a day goin* through the stories & doing at least a couple of them per month. You can actually get the best gear through solo activities it would just take a lot longer than via doing multiplayer activities - though you don't need the best gear unless you are doing end game actvities, and even then you'd only need it if you were doing the hardest mode. They put in a Galactic Command system which allows you to work towards the best gear no matter what activity you are doing, though they put extra ways of getting gear for Ops and PvP players as they wanted a quicker way and more of an award for that content. But you can get solo it would just take a while and again really isn't needed at all.
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Post by Deleted on Jan 8, 2018 17:11:09 GMT
You won’t get the best gear, but your gear will be more than sufficient to play solo. Gear grinds are reserved for MP activities, solo does not have much, if any, grind, it’s literally playing in dropped gear. You can if you wish craft gear that is pretty similar to the set-bonus gear you grind the MP for. So, you can play solo & don’t grind and have everything and to spare to finish the storylines and whatever solo activities interest you, or you can go and grind MP on certain characters if you feel like pursuing the higher tier MP content (which story-wise is exactly the same, but difficulty level is increased). There is however more solo content for the price of sub than a regular SP game offers, imo, if you play a couple of hours a day goin* through the stories & doing at least a couple of them per month. You can actually get the best gear through solo activities it would just take a lot longer than via doing multiplayer activities - though you don't need the best gear unless you are doing end game actvities, and even then you'd only need it if you were doing the hardest mode. They put in a Galactic Command system which allows you to work towards the best gear no matter what activity you are doing, though they put extra ways of getting gear for Ops and PvP players as they wanted a quicker way and more of an award for that content. But you can get solo it would just take a while and again really isn't needed at all. I stand corrected - was not that way back when I played, but it certainly was true back then that what you have gotten without grinding was more than sufficient to enjoy the game solo I have never maxed out my PvE gear because I neither needed nor wanted the NM set b/c I mostly played sotry-mode Ops with a few tries of Hardmodes. And pvP gear was simple. I think they only have one set nowadays anyway.
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Post by rras1994 on Jan 8, 2018 17:17:32 GMT
You can actually get the best gear through solo activities it would just take a lot longer than via doing multiplayer activities - though you don't need the best gear unless you are doing end game actvities, and even then you'd only need it if you were doing the hardest mode. They put in a Galactic Command system which allows you to work towards the best gear no matter what activity you are doing, though they put extra ways of getting gear for Ops and PvP players as they wanted a quicker way and more of an award for that content. But you can get solo it would just take a while and again really isn't needed at all. I stand corrected - was not that way back when I played, but it certainly was true back then that what you have gotten without grinding was more than sufficient to enjoy the game solo I have never maxed out my PvE gear because I neither needed nor wanted the NM set b/c I mostly played sotry-mode Ops with a few tries of Hardmodes. And pvP gear was simple. I think they only have one set nowadays anyway. PvE and PvP gear has been combined now so there's only one gear you need for every activity. they cahnged the gearing system in the last expansion, it could change again with the next, but for now you can work towards the best gear from any activity - though you need to be subscribed to do it.
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Post by warden on Jan 8, 2018 17:24:35 GMT
i like when people just likes to kid themselves for the sake of it.
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on Jan 8, 2018 19:19:46 GMT
I think there is room for multiple game types from a dev. I don't think success of Anthem would be the death of Bioware RPGs. A poor reception for the next DA might be but I'm optimistic about that.
I hate micro transactions with a passion, but if people are going buy then they're going to be a part of gaming, and if a game isn't making money for it's entire lifespan then it won't last long.
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Post by vhiran on Jan 10, 2018 22:51:27 GMT
I think there is room for multiple game types from a dev. I don't think success of Anthem would be the death of Bioware RPGs. A poor reception for the next DA might be but I'm optimistic about that. I hate micro transactions with a passion, but if people are going buy then they're going to be a part of gaming, and if a game isn't making money for it's entire lifespan then it won't last long. microtransactions at first were either novelties or targeted at people who didn't have the time to game a lot but still enjoyed it as a pastime. whether you spend time or money, you're spending something. Loot boxes OTOH are wholly different and probably one of the shittiest business practices games have come out with. Tiny % chance of actually getting what you want for the sole purpose of milking you.
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Post by dropzofcrimzon on Jan 11, 2018 16:44:44 GMT
Look as long as my time as a single player user is respected and I get. Bioware-like story, character interaction and build up and of course love interests I am gonna be quite happy. If MTXs end up being shady shifty BS loot crates like Destiny and Shadow of War I am gonna have to boycott the game....but chances are we will not any of this until the game has been out for a while (like with Shadow of war)
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Post by spacev3gan on Jan 16, 2018 12:08:22 GMT
"DESTINY'S RECENT FAILURE" ?
Destiny 2 is the second best-selling game of 2017, only behind COD:WWII. Most of Destiny 2's professional reviews are rather positive. No one is saying the game is great, but most say it is by and large an improvement over Destiny 1. Now hardcore gamers who have played over 300 hours (like myself) have expressed their concerns regarding the limited end-game content, but that is to be expected from those who want to invest heavily in one single game. And Destiny has a rather massive community of hardcore players, so it gets kinda noisy. Nevertheless, Destiny 2 is by no means a failure.
Let's talk about real gaming failures, shall we? Let's talk about EA failures, Battlefront II which, as far as I am aware, didn't even make to the 2017's Top 10 best-selling games and was absolutely trashed by fans and reviewers alike. Let's talk about Bioware's failures, what can be said about Mass Effect: Andromeda, Bioware's biggest and most expensive game to date? Where are the DLCs? Where are the fixes for the Multiplayer bugs? Where are the Quarians that the community begged for so long?
EA and Bioware are the two recent failures in the gaming industry, folks.
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Post by Pounce de León on Jan 16, 2018 12:25:43 GMT
"DESTINY'S RECENT FAILURE" ? Destiny 2 is the second best-selling game of 2017, only behind COD:WWII. Most of Destiny 2's professional reviews are rather positive. No one is saying the game is great, but most say it is by and large an improvement over Destiny 1. Now hardcore gamers who have played over 300 hours (like myself) have expressed their concerns regarding the limited end-game content, but that is to be expected from those who want to invest heavily in one single game. And Destiny has a rather massive community of hardcore players, so it gets kinda noisy. Nevertheless, Destiny 2 is by no means a failure. Let's talk about real gaming failures, shall we? Let's talk about EA failures, Battlefront II which, as far as I am aware, didn't even make to the 2017's Top 10 best-selling games and was absolutely trashed by fans and reviewers alike. Let's talk about Bioware's failures, what can be said about Mass Effect: Andromeda, Bioware's biggest and most expensive game to date? Where are the DLCs? Where are the fixes for the Multiplayer bugs? Where are the Quarians that the community begged for so long? EA and Bioware are the two recent failures in the gaming industry, folks. 2017 is full of failures and Destiny 2 turned out to be just one of them.
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Post by Deleted on Jan 16, 2018 12:26:17 GMT
You are right in that the quick kill of Andromeda’s SP and MP instead of weathering the storm is a very poor showing, particularly given that the product in essence was good. I am hoping this time they are not going to fold to the net hatred. Andromeda withMP is way more up my alley than the OW with heroics or dungeons, but maybe people will like that more.
#StillLoveBW
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jan 16, 2018 13:30:09 GMT
You are right in that the quick kill of Andromeda’s SP and MP instead of weathering the storm is a very poor showing, particularly given that the product in essence was good. I am hoping this time they are not going to fold to the net hatred. Andromeda withMP is way more up my alley than the OW with heroics or dungeons, but maybe people will like that more. #StillLoveBW I suspect the decision had more to do with a lack of confidence in the Montreal team and an unwillingness to tie up further Bioware resources from other studios.
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Post by Sartoz on Jan 16, 2018 13:30:55 GMT
You are right in that the quick kill of Andromeda’s SP and MP instead of weathering the storm is a very poor showing, particularly given that the product in essence was good. I am hoping this time they are not going to fold to the net hatred. Andromeda withMP is way more up my alley than the OW with heroics or dungeons, but maybe people will like that more. #StillLoveBW -(_ANTHEM_)-
Has anyone wondered why EA was so eager for the KILL ?
Just asking.
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Post by spacev3gan on Jan 16, 2018 13:32:14 GMT
2017 is full of failures and Destiny 2 turned out to be just one of them. Destiny 2 lacks the variety of interesting and rewarding end-game content that Destiny 1 had. It is otherwise a decent or good game - and even a benchmark in some aspects, such as its pristine PC port. Yet, having little to offer for players who have already invested hundreds of hours and want more is what it takes to be considered a 'failure'? In any case, it is worth mentioning that Destiny 1 was also pretty disappointing at launch and got better with time, particularly after its last DLC released 2 years after the main game, which itself was supported for 3 years until the release of Destiny 2. For comparison, Bioware's last game was declared dead 5 months old. I can't really understand how the second best-selling game of 2017 can be considered a failure alongside Andromeda and Battlefront II, as if they all had failed equally. Nevertheless, two of these games are EA games and thus what we actually should take into consideration when we speculate about Anthem.
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Post by Deleted on Jan 16, 2018 13:37:10 GMT
You are right in that the quick kill of Andromeda’s SP and MP instead of weathering the storm is a very poor showing, particularly given that the product in essence was good. I am hoping this time they are not going to fold to the net hatred. Andromeda withMP is way more up my alley than the OW with heroics or dungeons, but maybe people will like that more. #StillLoveBW I suspect the decision had more to do with a lack of confidence in the Montreal team and an unwillingness to tie up further Bioware resources from other studios. I do not care for the reason. They did not support a very decent and promising product that obviously needed extras, and it looks like only an immediate and resounding success is acceptable. I think they dream in technicolor. Plus, of course, they messed up my perfect gaming plans for 2017-2018, but I found my way around that conundrum. I do wish they built on Andromeda, not dismantled it, but if wishes were horses.... Let’s what happens with Anthem, and if they show some resilience in the face of the Internet Total War. My one question to EA/BW before buying Anthem would be: the game is released to a chorus of Internet hysteria over trivial things. Do you maintain your faith in the product and continue support and updates, or do you drop it? Because if you gonna drop it, I am sticking to Andromeda, since same difference & I can solo bronze MP init to my heart’s content.
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jan 16, 2018 13:54:03 GMT
I do not care for the reason. They did not support a very decent and promising product that obviously needed extras, and it looks like only an immediate and resounding success is acceptable. I think they dream in technicolor. Plus, of course, they messed up my perfect gaming plans for 2017-2018, but I found my way around that conundrum. I do wish they built on Andromeda, not dismantled it, but if wishes were horses.... Let’s what happens with Anthem, and if they show some resilience in the face of the Internet Total War. I only mention it because I don’t think it was a case of them folding under pressure or deciding Andromeda wasn’t successful enough. That might have been part of it, but ultimately I think we should remember that Montreal required substantial help from all other Bioware studios to build the game in the last eighteen months before release, thus causing delays on Anthem and any DA project in the works. More Andromeda content would have meant more delays on all other projects in all likelihood. I get that it’s upsetting, but I also find the trade off understandable. But yes, we’ll see.
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Post by Deleted on Jan 16, 2018 14:07:49 GMT
I do not care for the reason. They did not support a very decent and promising product that obviously needed extras, and it looks like only an immediate and resounding success is acceptable. I think they dream in technicolor. Plus, of course, they messed up my perfect gaming plans for 2017-2018, but I found my way around that conundrum. I do wish they built on Andromeda, not dismantled it, but if wishes were horses.... Let’s what happens with Anthem, and if they show some resilience in the face of the Internet Total War. I only mention it because I don’t think it was a case of them folding under pressure or deciding Andromeda wasn’t successful enough. That might have been part of it, but ultimately I think we should remember that Montreal required substantial help from all other Bioware studios to build the game in the last eighteen months before release, thus causing delays on Anthem and any DA project in the works. More Andromeda content would have meant more delays on all other projects in all likelihood. I get that it’s upsetting, but I also find the trade off understandable. But yes, we’ll see. I don’t see the trade off as understandable. I loved Andromeda, and they did not find it worthwhile to provide me with continuing improving experience. I am perfectly happy to pay for a game while I enjoy it, if it provides continuous updated entertainment beyond the 6 months mark. I do not need to be tricked into it, I don’t need to be explained why, etc. I pay for what I like. But giving me Andromeda as a teaser, with obvious needed add-ons to even match the ME3MP diversity, and then not doing it is not good. At the very least they should have continued creating content for the MP if the SP DLC is taking away from the Anthem/DA. Their MP team is great, the module is great, it just needed the variety increase and could have been updated w/o touching the SP. they could have added their short stories like they did for Batarians to add more races, maps, scenarios and enemies. If they are not ready to pump variety into Anthem post-release, and it will always be humans only fighting the same spawns but with different ever evolving guns and suits, Andromeda solo actually looks better to me, b/c at least it has different races to play & the world is more interesting.
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Post by ShadowAngel on Jan 16, 2018 15:22:29 GMT
2017 is full of failures and Destiny 2 turned out to be just one of them. Destiny 2 lacks the variety of interesting and rewarding end-game content that Destiny 1 had. It is otherwise a decent or good game - and even a benchmark in some aspects, such as its pristine PC port. Yet, having little to offer for players who have already invested hundreds of hours and want more is what it takes to be considered a 'failure'? In any case, it is worth mentioning that Destiny 1 was also pretty disappointing at launch and got better with time, particularly after its last DLC released 2 years after the main game, which itself was supported for 3 years until the release of Destiny 2. For comparison, Bioware's last game was declared dead 5 months old. I can't really understand how the second best-selling game of 2017 can be considered a failure alongside Andromeda and Battlefront II, as if they all had failed equally. Nevertheless, two of these games are EA games and thus what we actually should take into consideration when we speculate about Anthem. I think you're looking to much into the sales of destiny more than the playerbase itself. Even destiny 3 won't be bad sales wise, it's the player population that will be the issue. do you by chance use the destiny forums? I can give you the front page of the forums and it's pretty much full of nothing but "remove enverse" or "Bungie thinks making content is hard" or even "the player pop is still dropping" and the current hit trend "bring weapon rolled back", the fanbase is VERY vocal on every one of bungies moves and it's not positive :7. As someone who wanted to like the franchise, it's an atrocious franchise so far and so underwhelming that it's no joke. You say D2 is considered an improvement over D1 yes? The game killed player choice, you can't do individual strikes anymore, shaders are pointless until you have your endgame gear, you can't even pick pvp modes, it's all bunched up into a quickplay playlist. Then we have the story, as many joked about with D1 lacking a story, D2 did improve on this, but is it good? It's bad enough that I saw no point in event trying to add it. Bsck to my poont: the sales were never going to be an issue, it's the player population, the thing that is declining much faster than D1, so criticized that they had to remove the player numbers off destiny tracker. As of yesterday, it had just about 1.3 million players logged for the day, that's much smaller compared to D1 after only 4 months being out. Furthermore as an Xbox player, they have a top ten most played list to track the most played games. Destiny 1 sat in the top ten until D2 came out, D2 then say in that list for maybe a month or so and now sits at #14. The population drop compared to D1 is very noticeable and the forums being dominated by complaints should tell people the overall playerbase really is t happy with D2. You can even look into Bungie's own weekly updates and see them admitting they fucked up and will "listen" to feedback in a quicker fashion. The game is easily a financial success and that will carry over to D3 because of the market they run, Activision and Bungie have a lot of influence that games don't need to be the best thing out there to get buyers. but is it a Success to the players? Personally no, as one who overlooks the destiny forums it's clear others don't. The enverse issue itself was the very tipping point where people had enough. There's more to a games success besides the sales, you've got to look at reception, something I'd say is more mixed than good or bad, you then have the player retention itself and how many come back for the expansions (and boy did the Osiris DLC impress /s). i think D3 will be very different from D2, not because of success, but because the game was very flawed that things HAVE to change. Even then, that's up for destiny players to decide as I myself tossed the franchise out the window. I put 1,300 hours into D1 and it's amazing I can only put in maybe 50 into D2 and just 🤷🏻♀️ "What is this?"
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Post by Pounce de León on Jan 16, 2018 19:49:16 GMT
2017 is full of failures and Destiny 2 turned out to be just one of them. ... I can't really understand how the second best-selling game of 2017 can be considered a failure alongside Andromeda and Battlefront II, as if they all had failed equally. Nevertheless, two of these games are EA games and thus what we actually should take into consideration when we speculate about Anthem. When delivering content becomes to hard...
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Post by SofaJockey on Jan 16, 2018 20:36:25 GMT
Failure is relative. Arguably all three disappointed and fell short of expectations.
All three may have washed their faces by recouping their production costs. Destiny 2 may even have met financial aspirations, but have left some players wanting more.
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Post by Heimdall on Jan 16, 2018 21:34:03 GMT
Failure is relative. Arguably all three disappointed and fell short of expectations. All three may have washed their faces by recouping their production costs. Destiny 2 may even have met financial aspirations, but have left some players wanting more. What I can say for sure is that they have a very loud and disgruntled fanbase at this point. A big expansion with significant improvements could revitalize the fanbase later this year, but at the moment Bungie is having some turbulence keeping their hardcore players satisfied.
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