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Post by dropzofcrimzon on Jan 13, 2018 18:17:46 GMT
I know it won't be in the game but it goes to show you the general scummyness of EA
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 13, 2018 21:36:51 GMT
I know it won't be in the game but it goes to show you the general scummyness of EA How so? All we see are some basic ideas I read the papers that EA released and they are neither good nor bad they are just ideas on how to handle matchmaking to try to keep people playing the game since the playerbase dies off. Until they actually implement them it could be either good or bad for it seems that it could go either way.
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Post by SofaJockey on Jan 13, 2018 22:31:10 GMT
I know it won't be in the game but it goes to show you the general scummyness of EA How so? All we see are some basic ideas I read the papers that EA released and they are neither good nor bad they are just ideas on how to handle matchmaking to try to keep people playing the game since the playerbase dies off. Until they actually implement them it could be either good or bad for it seems that it could go either way. If people don't play the game, meaning that people enjoy and want to play the game, the 10-year journey will struggle right out of the gate. Incremental revenue is fine and well, but without an install base, that's meaningless. (DLC is usually a nice revenue stream, but MEA's install base, for example, didn't justify it)So priority 1: Enthusiastic player-base. Priority 2: (if EA wants) an optional incremental revenue that doesn't piss the player-base off (too much). Not the other way around.
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i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 14, 2018 9:39:00 GMT
well, i'm still in the frame of mind that day one dlc is unethical... so to me simply putting microtransactions in a full price game is evil... let alone loot boxes. and i've thought that since i first heard of this nonsense, over 3,000 years ago. (lol... no, i'm not actually that old)
and don't give me that recycled bs about production costs with AAA titles. as currently (iirc) such costs are at a decade low, with profits soaring quite high to an ever growing margin. (and i'm a lazy bastard so you'll have to find the sources if you're interested in the actual numbers and proof)
---edit
so, it's late and i've completely forgotten to make my actual point... yah, lolz on me, right?
well they can claim that this isn't the next big money making scam all day long, and for the moment they might even be right about that... though, it can still be altered and subverted to do so, even if it's not the current intent. however, i think EA and others have already shown that we can't actually trust them to be honest with us, and not do everything possible to drain us of every dollar they possibly can or even impossibly can't, somehow believing our wallets are somehow theirs.
---edit again typo i guess i should wake up a bit before posting
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 14, 2018 12:53:39 GMT
well, i'm still in the frame of mind that day one dlc is unethical... so to me simply putting microtransactions in a full price game is evil... let alone loot boxes. and i've thought that since i first heard of this nonsense, over 3,000 years ago. (lol... no, i'm not actually that old) and don't give me that recycled bs about production costs with AAA titles. as currently (iirc) such costs are at a decade low, with profits soaring quite high to an ever growing margin. (and i'm a lazy bastard so you'll have to find the sources if you're interested in the actual numbers and proof) ---edit so, it's late and i've completely forgotten to make my actual point... yah, lolz on me, right? well they can claim that this isn't the next big money making scam all day long, and for the moment they might even be right about that... though, it can still be altered and subverted to do so, even if it's not the current intent. however, i think EA and others have already shown that we can't actually trust them to be honest with us, and not do everything possible to drain us of every dollar they possibly can or even impossibly can't, somehow believing our wallets our somehow theirs. Since you didn't post evidence before spouting an opinion, here is AskAGameDev's response to what Tarmac posting on YouTube SourceSo unless you can produce evidence I think your conclusions are off. Especially as mention in that article the reason for development costs going up is labor and you can see that in the credits for each game. As far as DLC goes, I am sure you would be happy if EA started closing studios after they wrap development on a game because they don't have anything for them to work on and move employees around after all that isn't evil either.
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 14, 2018 20:10:42 GMT
well, i'm still in the frame of mind that day one dlc is unethical... so to me simply putting microtransactions in a full price game is evil... let alone loot boxes. and i've thought that since i first heard of this nonsense, over 3,000 years ago. (lol... no, i'm not actually that old) and don't give me that recycled bs about production costs with AAA titles. as currently (iirc) such costs are at a decade low, with profits soaring quite high to an ever growing margin. (and i'm a lazy bastard so you'll have to find the sources if you're interested in the actual numbers and proof) ---edit so, it's late and i've completely forgotten to make my actual point... yah, lolz on me, right? well they can claim that this isn't the next big money making scam all day long, and for the moment they might even be right about that... though, it can still be altered and subverted to do so, even if it's not the current intent. however, i think EA and others have already shown that we can't actually trust them to be honest with us, and not do everything possible to drain us of every dollar they possibly can or even impossibly can't, somehow believing our wallets our somehow theirs. Since you didn't post evidence before spouting an opinion, here is AskAGameDev's response to what Tarmac posting on YouTube SourceSo unless you can produce evidence I think your conclusions are off. Especially as mention in that article the reason for development costs going up is labor and you can see that in the credits for each game. As far as DLC goes, I am sure you would be happy if EA started closing studios after they wrap development on a game because they don't have anything for them to work on and move employees around after all that isn't evil either. i wasn't actually quoting a youtuber, it was actually written in a report somewhere posted by someone, now, true i merely glanced it over. however, it seemed to claim that the inclusion of empty open world environments replacing actual gameplay and story development, and other cost cutting maneuvers that usually happened to drop quality too were responsible for the drop in costs. but, like i said i'm lazy, and hell i don't recall the sources specifically and i don't feel like digging for them.
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Post by dropzofcrimzon on Jan 14, 2018 20:19:31 GMT
I know it won't be in the game but it goes to show you the general scummyness of EA How so? All we see are some basic ideas I read the papers that EA released and they are neither good nor bad they are just ideas on how to handle matchmaking to try to keep people playing the game since the playerbase dies off. Until they actually implement them it could be either good or bad for it seems that it could go either way. uh???
keeping the player base engaged =/= making sure the player base feels like they need to buy MTX to be on par with more skilled players they were paired against for the sole purpose of being made feel subpar
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Post by rras1994 on Jan 14, 2018 20:22:33 GMT
Since you didn't post evidence before spouting an opinion, here is AskAGameDev's response to what Tarmac posting on YouTube SourceSo unless you can produce evidence I think your conclusions are off. Especially as mention in that article the reason for development costs going up is labor and you can see that in the credits for each game. As far as DLC goes, I am sure you would be happy if EA started closing studios after they wrap development on a game because they don't have anything for them to work on and move employees around after all that isn't evil either. i wasn't actually quoting a youtuber, it was actually written in a report somewhere posted by someone, now, true i merely glanced it over. however, it seemed to claim that the inclusion of empty open world environments replacing actual gameplay and story development, and other cost cutting maneuvers that usually happened to drop quality too were responsible for the drop in costs. but, like i said i'm lazy, and hell i don't recall the sources specifically and i don't feel like digging for them. Costs have gone up - and making open worlds isn't less expensive, its' more expensive, they just sell a lot more than linear games so it's worth the extra cost. And story and gameplay has increased if you look at the recent games for BioWare there is more cutscenes and voiced lines than there has ever been. When developers acroos the industry, from different companies, are talking about how much the cost has risen and how hard it is to make the economics work, it might be wise to listen to them? They aren't making it up for shits and giggles.
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 14, 2018 20:49:38 GMT
Costs have gone up - and making open worlds isn't less expensive, its' more expensive, they just sell a lot more than linear games so it's worth the extra cost. And story and gameplay has increased if you look at the recent games for BioWare there is more cutscenes and voiced lines than there has ever been. When developers acroos the industry, from different companies, are talking about how much the cost has risen and how hard it is to make the economics work, it might be wise to listen to them? They aren't making it up for shits and giggles. i'm not talking about open world like say the witcher 3, as open worlds such as those are expensive as they are filled with actual content. open world environments like say skyrim, where the bulk of the content is fetch quests with little writing, and contain almost no real plot.
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Post by rras1994 on Jan 14, 2018 21:03:26 GMT
Costs have gone up - and making open worlds isn't less expensive, its' more expensive, they just sell a lot more than linear games so it's worth the extra cost. And story and gameplay has increased if you look at the recent games for BioWare there is more cutscenes and voiced lines than there has ever been. When developers acroos the industry, from different companies, are talking about how much the cost has risen and how hard it is to make the economics work, it might be wise to listen to them? They aren't making it up for shits and giggles. i'm not talking about open world like say the witcher 3, as open worlds such as those are expensive as they are filled with actual content. open world environments like say skyrim, where the bulk of the content is fetch quests with little writing, and contain almost no real plot. Making open worlds like Skyrim is still expensive. You have to create those areas, test them and make sure the devices can actually handle them. Not cheap. And they still had to make a lot of content for that world, which again not cheap. You not liking the quests has got nothing to do with how much they cost. And that's ignoring that Skyrim is 6 years old at this point. Also ignoring the fact that the Witcher 3 was made in Poland were development costs are cheaper. And again, I'm saying that numerous developers have talked about how much more expensive game development is nowadays - you can see it in how long it takes now to produce an AAA game. Why aren't you believing them, but believe instead a report you can't remember what exactly it said or where it came from?
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Jan 14, 2018 22:04:28 GMT
i'm not talking about open world like say the witcher 3, as open worlds such as those are expensive as they are filled with actual content. open world environments like say skyrim, where the bulk of the content is fetch quests with little writing, and contain almost no real plot. Making open worlds like Skyrim is still expensive. You have to create those areas, test them and make sure the devices can actually handle them. Not cheap. And they still had to make a lot of content for that world, which again not cheap. You not liking the quests has got nothing to do with how much they cost. And that's ignoring that Skyrim is 6 years old at this point. Also ignoring the fact that the Witcher 3 was made in Poland were development costs are cheaper. And again, I'm saying that numerous developers have talked about how much more expensive game development is nowadays - you can see it in how long it takes now to produce an AAA game. Why aren't you believing them, but believe instead a report you can't remember what exactly it said or where it came from? first, i wasn't using skyrim vs. the witcher as a cost analysis, i was pointing out the differences between an open world which had actual content and proper secondary quests (TW3), vs. an open wold that was fairly empty by comparison as far as actual quest content goes. now, i actually like playing skyrim, and i don't actually mind fetch quests, even though i do miss the questing experience of games like morrowind, where you didn't have a quest marker and quest npcs gave you actual directions (and i love the occasional wrong directions, as they'd usually lead me to new locations to muckaround in). now, as to the point that i'd trust some article that may or may not be random, form a source i don't really recall, regarding content i basically glanced over a year or so ago (as i was actually looking for horizon zero dawn reviews, trying to decide if this game was worth buying a new console over). and, well frankly my answer is... yah, i do trust some random article i glanced over about a year or so ago, over what the corporate overlord... i mean corporate executives have deemed to tell the public. and, honestly i never really believe the self-serving garbage the corporations tend to spout to support their money grubbing habit. as you know to never trust an addict that's using, and most of those bastards are addicted to our money. (imho)
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Post by rras1994 on Jan 14, 2018 22:22:40 GMT
Making open worlds like Skyrim is still expensive. You have to create those areas, test them and make sure the devices can actually handle them. Not cheap. And they still had to make a lot of content for that world, which again not cheap. You not liking the quests has got nothing to do with how much they cost. And that's ignoring that Skyrim is 6 years old at this point. Also ignoring the fact that the Witcher 3 was made in Poland were development costs are cheaper. And again, I'm saying that numerous developers have talked about how much more expensive game development is nowadays - you can see it in how long it takes now to produce an AAA game. Why aren't you believing them, but believe instead a report you can't remember what exactly it said or where it came from? first, i wasn't using skyrim vs. the witcher as a cost analysis, i was pointing out the differences between an open world which had actual content and proper secondary quests (TW3), vs. an open wold that was fairly empty by comparison as far as actual quest content goes. now, i actually like playing skyrim, and i don't actually mind fetch quests, even though i do miss the questing experience of games like morrowind, where you didn't have a quest marker and quest npcs gave you actual directions (and i love the occasional wrong directions, as they'd usually lead me to new locations to muckaround in). now, as to the point that i'd trust some article that may or may not be random, form a source i don't really recall, regarding content i basically glanced over a year or so ago (as i was actually looking for horizon zero dawn reviews, trying to decide if this game was worth buying a new console over). and, well frankly my answer is... yah, i do trust some random article i glanced over about a year or so ago, over what the corporate overlord... i mean corporate executives have deemed to tell the public. and, honestly i never really believe the self-serving garbage the corporations tend to spout to support their money grubbing habit. as you know to never trust an addict that's using, and most of those bastards are addicted to our money. (imho) I'm talking about individual developers - you know those guys who do overtime and crunch and damage their health to bring the games to public for everyone to enjoy? Those very ones that could use the same skills in the software industry and make much more money and also get a much better work-life balance? But, nah, I'm sure you're right. they only care about money, it's not about a passion for games at all/s
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
Posts: 108 Likes: 93
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Post by invisibleman on Jan 14, 2018 22:46:16 GMT
first, i wasn't using skyrim vs. the witcher as a cost analysis, i was pointing out the differences between an open world which had actual content and proper secondary quests (TW3), vs. an open wold that was fairly empty by comparison as far as actual quest content goes. now, i actually like playing skyrim, and i don't actually mind fetch quests, even though i do miss the questing experience of games like morrowind, where you didn't have a quest marker and quest npcs gave you actual directions (and i love the occasional wrong directions, as they'd usually lead me to new locations to muckaround in). now, as to the point that i'd trust some article that may or may not be random, form a source i don't really recall, regarding content i basically glanced over a year or so ago (as i was actually looking for horizon zero dawn reviews, trying to decide if this game was worth buying a new console over). and, well frankly my answer is... yah, i do trust some random article i glanced over about a year or so ago, over what the corporate overlord... i mean corporate executives have deemed to tell the public. and, honestly i never really believe the self-serving garbage the corporations tend to spout to support their money grubbing habit. as you know to never trust an addict that's using, and most of those bastards are addicted to our money. (imho) I'm talking about individual developers - you know those guys who do overtime and crunch and damage their health to bring the games to public for everyone to enjoy? Those very ones that could use the same skills in the software industry and make much more money and also get a much better work-life balance? But, nah, I'm sure you're right. they only care about money, it's not about a passion for games at all/s i'm not pointing my finger at the individual people actually physically making the game, i'm talking about the studio/publisher as a whole. as do you think EA actually gives a damn about the titles they flog? do you think that the nonsense spouted about single player games not being produced because there's no demand for it, or that nonlinear games trump detailed and plot driven linear gameplay? (now true that last bit i actually have no idea about, but personally i have no dislike for linear gameplay, i happen to like well written stories wither they're linear or not).
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Post by rras1994 on Jan 14, 2018 22:56:35 GMT
I'm talking about individual developers - you know those guys who do overtime and crunch and damage their health to bring the games to public for everyone to enjoy? Those very ones that could use the same skills in the software industry and make much more money and also get a much better work-life balance? But, nah, I'm sure you're right. they only care about money, it's not about a passion for games at all/s i'm not pointing my finger at the individual people actually physically making the game, i'm talking about the studio/publisher as a whole. as do you think EA actually gives a damn about the titles they flog? do you think that the nonsense spouted about single player games not being produced because there's no demand for it, or that nonlinear games trump detailed and plot driven linear gameplay? (now true that last bit i actually have no idea about, but personally i have no dislike for linear gameplay, i happen to like well written stories wither they're linear or not). I'll say it one more time, that it's individual develepers from different companies across the spectrum have said how costs have risen drastically for game development. And you still won't believe them cus "corporate overlords". Amy Hennig who worked on the Uncharted series and the now cancelled Visceral Star Wars game, who's mainly worked on linear single player games, recently talked about the difficult economics of them: link
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
Posts: 108 Likes: 93
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Post by invisibleman on Jan 14, 2018 23:24:36 GMT
I'll say it one more time, that it's individual develepers from different companies across the spectrum have said how costs have risen drastically for game development. And you still won't believe them cus "corporate overlords". Amy Hennig who worked on the Uncharted series and the now cancelled Visceral Star Wars game, who's mainly worked on linear single player games, recently talked about the difficult economics of them: linkyou could have been more clear, and you could be clearer still. though i can't see the actual article you just linked, all i'm seeing is a title and just a blank white page below it... so, to clarify are you saying that individual members of the actual dev teams in several different companies are saying this? or just several companies are all spouting the same thing or just the project leads? ---edit i also am fairly ignorant in regards to uncharted, as it seemed to me (without really looking the game over i'll also admit) to be a tomb raider clone that was a bit more shooty. and the first few tombraider titles were more than enough for me. ---edit again missed a typo
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Post by rras1994 on Jan 14, 2018 23:46:01 GMT
I'll say it one more time, that it's individual develepers from different companies across the spectrum have said how costs have risen drastically for game development. And you still won't believe them cus "corporate overlords". Amy Hennig who worked on the Uncharted series and the now cancelled Visceral Star Wars game, who's mainly worked on linear single player games, recently talked about the difficult economics of them: linkyou could have been more clear, and you could be clearer still. though i can't see the actual article you just linked, all i'm seeing is a title and just a blank white page below it... so, to clarify are you saying that individual members of the actual dev teams in several different companies are saying this? or just several companies are all spouting the same thing or just the product leads? Individual members of actual dev teams in several different companies. Amy Hennig interview was just the most recent one I saw (the links working for me btw, but just google polygon Amy Hennig interview) and apparently Mike Laidlaw talks about it in a recent podcast interview, but I haven't had a chance to listen to it yet. Amy Hennig worked at Naughty Dog (Sony) and the now defunct Visceral Studios (EA). Mike Laidlaw used to work at BioWare but has left recently. I would also recommend reading the Ask a Game Dev blog on tumblr as everything I've seen them say I've seen others in the industry say too. That's off the top of my head, but I've seen many different devs mention it in interviews as well as industry analysts in different forums.
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N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
Posts: 108 Likes: 93
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Post by invisibleman on Jan 15, 2018 0:00:23 GMT
in that case i might... might repeal my opinion that game development costs aren't at a decade low. however, i still have my doubts, at least for the moment.
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Post by dropzofcrimzon on Jan 15, 2018 22:33:26 GMT
uhm...just FYI for those complaining about costs
1: yes costa havs gone up...so has volume sold (by a lot actually) 2: yes, costs have gone up in certain areas (a lot of them) but in certain key areas they have gone down. According to MS, ubisoft, EA and other publishers MORE THAN 50% of games sold are DIGITAL copies. which require no shipment and no overhead for the retailers thus netting the publishers more profit
someone did the math on youtube and in reality MTX are not a necessity...they are just greed
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Jan 16, 2018 4:29:48 GMT
uhm...just FYI for those complaining about costs 1: yes costa havs gone up...so has volume sold (by a lot actually) 2: yes, costs have gone up in certain areas (a lot of them) but in certain key areas they have gone down. According to MS, ubisoft, EA and other publishers MORE THAN 50% of games sold are DIGITAL copies. which require no shipment and no overhead for the retailers thus netting the publishers more profit someone did the math on youtube and in reality MTX are not a necessity...they are just greed It doesn't mean the additional volume is making up for the triple of increase in production costs. Back when a game could only sell 100,000 copies the developers were probably less then 30 people. I think Andromeda is a prime example of that, for the game probably sold in the millions and still probably on the barrier of just being or being almost break even. It is still a risky thing going digital breakdown. AskAGameDev broke it down worse case versus best case for a developer in this articleIn the theoretical breakdown if 100% sales were digital it did reduce the sales figures from five million copies to just under three million, but in reality my guess is the mixture would still require four million copies to break even due to a lot of areas still prefer physical unlike what I see in North America (Not sure if other countries have adopted as much as we have). Also in the worst case scenario it was a licensed IP versus a non-licensed IP for the best case.
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Post by rras1994 on Jan 16, 2018 9:46:00 GMT
uhm...just FYI for those complaining about costs 1: yes costa havs gone up...so has volume sold (by a lot actually) 2: yes, costs have gone up in certain areas (a lot of them) but in certain key areas they have gone down. According to MS, ubisoft, EA and other publishers MORE THAN 50% of games sold are DIGITAL copies. which require no shipment and no overhead for the retailers thus netting the publishers more profit someone did the math on youtube and in reality MTX are not a necessity...they are just greed Even with digital they have to pay a cut - platformers get a 30 % cut anyway for using their platform and for using their digital distribution they's get an additional cut. It's only really PC digital using their own digital storefront were they get to keep all the money and that's, what? 10 % of the marketshare? Third party publishers get about half the $60 base game price, it's how the platform holders make their money, not via their own games or selling consoles (it's usually a slim margin or loss via those), but by certification processes and selling third party games on their system. I don't however see people going on about how greedy Sony and Microsoft are for taking a huge cut off a game they don't have anything to do with developing though. They also get a cut off the MTXs as wll btw. Why do your own big GaaS game when you can have someone else do it, let them take the PR hit, and still rake in loads of cash, without having to put down the risks of development costs.
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Post by vhiran on Jan 18, 2018 4:04:06 GMT
i saw this same story except it was activision. what gives?
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,899 Likes: 8,927
inherit
1561
0
8,927
Sanunes
Just a flip of the coin.
5,899
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 18, 2018 4:08:12 GMT
i saw this same story except it was activision. what gives? What I gathered is that people are trying to say that what EA is doing is the same, but from what I was able to gather from the papers EA released its more about keeping people playing the game longer as in they don't stop playing after a month or two by keeping player engagement up. Where the Activision one revolved more around lootboxes themselves by making the players feel more powerful by putting them into lopsided groups. Now the EA one could be more predatory then what I am thinking, but at the same time it could be to just to keep people interested in the game and since it was basically a white paper we won't know until it is implemented.
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Post by dropzofcrimzon on Jan 23, 2018 21:33:18 GMT
uhm...just FYI for those complaining about costs 1: yes costa havs gone up...so has volume sold (by a lot actually) 2: yes, costs have gone up in certain areas (a lot of them) but in certain key areas they have gone down. According to MS, ubisoft, EA and other publishers MORE THAN 50% of games sold are DIGITAL copies. which require no shipment and no overhead for the retailers thus netting the publishers more profit someone did the math on youtube and in reality MTX are not a necessity...they are just greed Even with digital they have to pay a cut - platformers get a 30 % cut anyway for using their platform and for using their digital distribution they's get an additional cut. It's only really PC digital using their own digital storefront were they get to keep all the money and that's, what? 10 % of the marketshare? Third party publishers get about half the $60 base game price, it's how the platform holders make their money, not via their own games or selling consoles (it's usually a slim margin or loss via those), but by certification processes and selling third party games on their system. I don't however see people going on about how greedy Sony and Microsoft are for taking a huge cut off a game they don't have anything to do with developing though. They also get a cut off the MTXs as wll btw. Why do your own big GaaS game when you can have someone else do it, let them take the PR hit, and still rake in loads of cash, without having to put down the risks of development costs. still lea money than putting a box in a brick and mortar store
here
I found this illuminating
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jan 23, 2018 21:50:32 GMT
-(_ANTHEM_)-
Speaking of keeping the player engaged:
On Day 2 of playing Warframe (still very early with three missions under my belt), I get this notification on my screen. "Player boost for the next two hours" and it's free.
Now, I don't know if the message is to all the player population or just to the Noobie gamers. But, I found it very tempting to keep on playing. Anthem should look into this, imo.
🌸
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Post by rras1994 on Jan 23, 2018 21:51:33 GMT
Even with digital they have to pay a cut - platformers get a 30 % cut anyway for using their platform and for using their digital distribution they's get an additional cut. It's only really PC digital using their own digital storefront were they get to keep all the money and that's, what? 10 % of the marketshare? Third party publishers get about half the $60 base game price, it's how the platform holders make their money, not via their own games or selling consoles (it's usually a slim margin or loss via those), but by certification processes and selling third party games on their system. I don't however see people going on about how greedy Sony and Microsoft are for taking a huge cut off a game they don't have anything to do with developing though. They also get a cut off the MTXs as wll btw. Why do your own big GaaS game when you can have someone else do it, let them take the PR hit, and still rake in loads of cash, without having to put down the risks of development costs. still lea money than putting a box in a brick and mortar store
here
I found this illuminating
I guess you ignored Sanunes post earliar? The video isn't so much as "illuminating" as ignoring important information. From Ask a Game Dev: SourceAnd btw box and distribution is negligible compared to the cut that platformers get. And the retail cut is basically the digital distribution cut.
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