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Post by Fen'Harel Faceman on Mar 14, 2017 2:35:25 GMT
Agreed. As it seems now, Solas was put between a rock and a hard place.
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Post by cloud9 on Mar 14, 2017 7:49:39 GMT
Your definition of diversity is meaningless and if you continue to dwell on skin color, as Djimon Hounsou obviously does (and obviously didn't teach his child to not focus on), then we'll never achieve the dream of Martin Luther King Jr. who dreamt of a world where people will "not be judged by the color of their skin, but by the content of their character." If we're looking at each other's humanity, we're not focused on skin color. Thus, children will stop noticing if Spider Man is white, black, yellow, or purple. Actually, Martin Luther King Jr. encouraged diversity in television, which is why he was a fan of the original Star Trek and encouraged Nichelle Nichols (who played Lieutenant Uhura) not to quit the show. “He said, ‘Don’t you understand what this man [Roddenberry] has achieved? For the first time on television, we will be seen as we should be seen every day, as intelligent, quality, beautiful people who can sing and dance, yes, but who can go into space, who can be lawyers and teachers, who can be professors — who are in this day, yet you don’t see it on television until now.'” Diversity in entertainment wasn't something that King dismissed like you're suggesting. The brother is misguided and I applaud for his selfless courage to do what's best for our people to be free from the evils of racism, but I never agreed with his beliefs that if someone is attacking someone or trying to murder them simply because their black and we should stay nonviolent I don't buy that. We have the right to defend ourselves if we're threatened by them. That's what the elves reminded me of that when I played Origins.
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Post by CapricornSun on Mar 15, 2017 7:28:28 GMT
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Post by uirebhiril on Mar 15, 2017 21:47:56 GMT
Really nice set of artwork today.
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Post by ladyiolanthe on Mar 16, 2017 3:10:21 GMT
All quiet on the Solas front... Lots of excitement for ME:A at the moment. BUT! I kinda think work on the Dragon Age IP may be ramping up, in spite of the main focus of BioWare currently being the Secret IP (and ME:A DLC, no doubt). Here's hoping, anyway.
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Post by midnight tea on Mar 16, 2017 3:56:42 GMT
All quiet on the Solas front... Lots of excitement for ME:A at the moment. BUT! I kinda think work on the Dragon Age IP may be ramping up, in spite of the main focus of BioWare currently being the Secret IP (and ME:A DLC, no doubt). Here's hoping, anyway. I have to admit - I'm surprised that the thread is still going, hibernated as it may be so close to MEA release. I remember how people were discussing maybe staying active on original thread a month or two after release of Trespasser.... and it's been 3 months and a full year after release of Trespasser, as of now
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Post by Baboontje on Mar 16, 2017 10:34:33 GMT
I actually just discovered this place. When I play DA, any one of them, I need a forum to post and lurk in. So I went looking for a BSN replacement. And now I'm here and I see quite a few familiar names. That pleases me. Also....YAY Blanketfort! Totally happy when I saw this thread again. Here's a pic that's glad to be back.
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Post by CapricornSun on Mar 16, 2017 17:02:09 GMT
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Post by Auirel on Mar 17, 2017 11:55:47 GMT
I wonder how large of a file it would be if someone were to compile all of the art posted on this thread. There's just so many talented people pumping out beautiful content, its so amazing to me how much of it there is.
There was a question that I've had for a little bit though, what did everyone think was the reason that Solas had for breaking up with Lavellan the first time they played it? My first thought was that it was because Solas was actually a spirit in the same way that Cole was, and that because spirits were so misunderstood and were being corrupted into demons he had to save them from all being destroyed and he was afraid of what he would become if he stayed with her.
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Post by lovelykotori on Mar 17, 2017 12:48:36 GMT
All quiet on the Solas front... Lots of excitement for ME:A at the moment. BUT! I kinda think work on the Dragon Age IP may be ramping up, in spite of the main focus of BioWare currently being the Secret IP (and ME:A DLC, no doubt). Here's hoping, anyway. I have to admit - I'm surprised that the thread is still going, hibernated as it may be so close to MEA release. I remember how people were discussing maybe staying active on original thread a month or two after release of Trespasser.... and it's been 3 months and a full year after release of Trespasser, as of now haha yeah all quiet xD omg i wasn't online here for months. i played DAI that often that i had to take a longer pause. I am also glad ppl were still active. considering the first reviews/previews of mass effect andromeda.. i just hope they don't mess up facial expressions in a DA:4 game.. god.
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Post by midnight tea on Mar 17, 2017 14:45:18 GMT
I have to admit - I'm surprised that the thread is still going, hibernated as it may be so close to MEA release. I remember how people were discussing maybe staying active on original thread a month or two after release of Trespasser.... and it's been 3 months and a full year after release of Trespasser, as of now haha yeah all quiet xD omg i wasn't online here for months. i played DAI that often that i had to take a longer pause. I am also glad ppl were still active. considering the first reviews/previews of mass effect andromeda.. i just hope they don't mess up facial expressions in a DA:4 game.. god. Well, here's the thing... I don't think the facial animations in MEA are as bad as people are claiming - but maybe that's because I'm hardly ever fully content with facial animations, even in non-RPGs. And I am genuinely surprised people claim that Witcher3 or DAI had better facial animations... uh, they didn't (though DAI has - in quite few respects - better facial animations than TW3). The irony is that MEA has pushed the envelope and made their characters MORE expressive, with camera more focused on their faces, instead of being more strategic about it like in DAI - sadly the animations in big RPGs aren't there yet and each improvement in terms of facial textures or models only exacerbates the Uncanny Valley effect. I wouldn't worry about DAI though. There's no reason for it - while not perfect, I'm actually glad to see improvements over face and body animations as a whole, plus - while DA team has different art and animation team - I'm fairly sure BW overall is going to learn their lessons.
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Post by Delphine on Mar 17, 2017 23:32:20 GMT
Just finished playing Horizon Zero Dawn which lowkey reminded me of how much I miss the Dragon Age IP. Not that H:ZD wasn't good, exactly the opposite, I enjoyed it to the hell and back. It just missed the romance aspect that Bioware knows how to craft oh too well.
Anyway, I just hope we'll get news of DA:4 at the upcomming E3 ;_;
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Post by spiritofsolace on Mar 18, 2017 4:19:00 GMT
I can't speak for everyone, but Solas certainly changed my perspective on the whole demon and spirit thing in the DA games. I think all the people who like Cole (and there seem to be rather a lot) might also have warmer, fuzzier feelings for spirits after DAI. So, it might not be so difficult as you think. But of course none of us has access to hard data about how many players made what decisions in DAI that might possibly influence the outcome of the story in hypothetical future DA games. You're right. I shouldn't mistake people not considering something as being the same as being maliciously inconsiderate. It isn't the same. I am quite sure we know pretty much nothing about Solas' plans. I wouldn't worry about that! A lot of people think they know exactly what he's going to do: tear down the Veil and reshape the world of the ancient elves, and maybe he will, still, but I doubt it. All we really know about his plans now that he doesn't have the Orb is that h e is willing and probably able to take extreme measures to accomplish his goals, but I think there is room for a befriended/romanced Solas to try to find a less destructive way.
We don't really know what he means by "restoring the world of his people." It could be more figurative; it could be more literal. But if he does literally plan to shape the ancient world back into what it once looked like, he's got to know that won't work extremely well. He'd be relying on his memories and the memories of other surviving ancient elves to do it, and he himself tells us that memories are flawed and vary from person to person. So using memories to rebuild what once was is probably going to be disappointing.
Nah... I think what we know is a mere tip of the iceberg I am curious though how much we're going to know at the very end of DA4. I recall the interview with David Gaider for VGS and how he said that initially DAI was supposed to be twice as long and DA4 will basically be (or contain) the 2nd part for Inquisition... but he also said that - whether they'd cut the plot in half or not - the pace of lore reveal is about the same. Now, I don't really think that he said that exactly literally, or that things haven't changed somewhat since that, but that means that if they haven't divided the plot... at the end of original DAI, after the supposed fight with Solas... we'd know about the same as after Trespasser ? I don't think for a minute that we know as much as some people seem to think we do. I think trespasser's writing in that ending scene was interesting because if you don't examine it all that closely it seems very clear but it is actually really ambiguous if you get into the details. I'm imagining the writers twirling their mustaches over their slightly misleading work in that scene. That is interesting that Gaider said that. I'm supposing that we only got half the lore along with half the plot that they had initially planned. Weekes has said some interesting things over twitter that really showed we will be getting more context at the very least. Like that one time when someone asked weekes if pre veil people were different from modern people in the way they experience emotions and Weekes seemed really excited. It is going to be a long wait for DA4.
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Post by CapricornSun on Mar 18, 2017 5:16:00 GMT
haha yeah all quiet xD omg i wasn't online here for months. i played DAI that often that i had to take a longer pause. I am also glad ppl were still active. considering the first reviews/previews of mass effect andromeda.. i just hope they don't mess up facial expressions in a DA:4 game.. god. Oh god, if they mess up the facial animations/expressions in DA4, I'm gonna flip tables so hard. (They'd better not ruin Solas' beautiful face. )
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Post by CapricornSun on Mar 18, 2017 5:25:36 GMT
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Post by Auirel on Mar 18, 2017 5:58:33 GMT
Just finished playing Horizon Zero Dawn which lowkey remined me of how much I miss the Dragon Age IP. Not that H:ZD wasn't good, exactly the opposite, I enjoyed it to the hell and back. It just missed the romance aspect that Bioware knows how to craft oh too well. Anyway, I just hope we'll get news of DA:4 at the upcomming E3 ;_; H:ZD's world is just amazing, so many wham moments as you go through the story. I won't spoil it, but its pretty damn genius the way that they do it. It sort of makes me look forward to DA4 even more And talking about ME:A animations, the problem I saw was with consistency. There are plenty of times when the animations are on par and better than with Inquisition, but also times when the effect doesn't come off right (I noticed that the eyes look a little flat and move a little wonky at times). Though maybe its a good thing for DA4 if Bioware ends up working harder to address it in future games because of all the criticism surrounding it now.
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Post by Elessara on Mar 18, 2017 16:09:18 GMT
haha yeah all quiet xD omg i wasn't online here for months. i played DAI that often that i had to take a longer pause. I am also glad ppl were still active. considering the first reviews/previews of mass effect andromeda.. i just hope they don't mess up facial expressions in a DA:4 game.. god. Oh god, if they mess up the facial animations/expressions in DA4, I'm gonna flip tables so hard. (They'd better not ruin Solas' beautiful face. )Can you imagine if they pulled a DA2 Alistair on Solas in DA4? THE HORROR! I really can't look at Alistair's face in DA2, I swear it's like they squished all of his features to the middle of the face.
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Post by Deleted on Mar 18, 2017 16:42:49 GMT
Idk, its kinda weird but after I did the early access for ME:A, I went back over to Trespasser and I swear Trespasser is more polished with its facial animations (to be fair though, this could be because Trespasser completely dropped old consoles and devs only had to focus on a DLC as opposed to whole game). Inquisition you certainly had your derp faces and Andromeda does have a few spots so far that yes, Ryder derps out hard or their eyes go chameleon (and other people's eyes chameleon out....), but idk...there is just something that I can't put my finger on that makes me think DA:I in general has a leg up on facial animations. Maybe its the eyes? No, that's not it. Idk...there is just something. And I hope DA devs keep doing what they're doing and don't go Andromeda route. DA has progressively improved with each game and DLC so I don't want them to take a step back (feels like it would be huge at this point)and takes a cue from ME. If you don't believe me, there is a side by side human facial comparison floating around with Andromeda (2017) and OT (2007) and shit...the trilogy looks better. Its...disheartening. Edit: Don't you touch Solas with ME:A animations BW!!!! Keep him pretty!!!
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Post by gervaise21 on Mar 19, 2017 16:11:34 GMT
Luckily Solas doesn't have hair. When I saw that Andromeda that facial hair appears "stuck on", I thought "Oh dear, not the floating moustache again." I don't know if anyone else had this problem but Dorian's moustache had an awful habit of floating up his face in some cut scenes so it looked like he had a bone through his nose. It was most off putting and annoying when it came to screen shots. I almost thought about finding the mod that removed it altogether but I hate changing things like that and besides Dorian looked weird to me without it.
Something I also noticed about the main game was that minor characters not involved in speaking but who stood there whilst the main person did, often stared ahead with this blank look on their face. This happened whilst I was talking to Fiona in the Redcliffe tavern but I assumed the woman next to her had just been zapped with blood magic control of some sort. That at least gave a reasonable explanation for the phenomena in that particular case. It was more disconcerting at other times and watching some Andromeda footage, I think it is something similar that is occurring there, except even the person speaking looks a bit spaced out (no pun intended). I'm not sure why this should be because the facial animations of the main characters in DAI seemed pretty good to me.
Still it may be something to do with the Frostbite engine. Since Solas was established using that engine, hopefully he won't alter so long as they continue to use that engine.
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Post by midnight tea on Mar 19, 2017 17:17:26 GMT
Idk, its kinda weird but after I did the early access for ME:A, I went back over to Trespasser and I swear Trespasser is more polished with its facial animations (to be fair though, this could be because Trespasser completely dropped old consoles and devs only had to focus on a DLC as opposed to whole game). While they obviously didn't have as much time as they did when producing vanilla game, it's hard to compare the game with hundreds of cutscenes in it and a DLC with comparatively small numbers of them. Plus, I think that they've pushed themselves, especially to animate the last encounter with Solas. ... It does help that through the whole encounter the animations were very subtle though. If they were anywhere to range we see in MEA... well, I don't think we'd be praising the DLC so much. I still remember the first time I fired the first Cullen scene in my first playthrough, and when I chose to flirt and saw the bizarre smile my Inky made, my reaction to it was literally: "Holy cow, Cullen, RUN!!" The games have no problem with subtle/subdued animations - it's the more expressive... well... expressions that create problems. In that regard I'm actually impressed that despite probably knowing they're not there in terms of animations, MEA team has been boldly pushing the envelope and focusing more on PC/NPCs face during various cutscenes. To mixed response, of course. It's simply a strategic cutscene direction - in reality we don't really see many characters focusing a terrible lot on NPC/PC faces when they make more prominent grimaces; the face is either obscured, the camera is zoomed out or the attention is pushed elswhere. And of course, the damn eyeliner helps. Even many male characters have at least minuscule eyeliner around the eyes. I think in many respects a lot could be fixed if some textures for and around the eyes were improved in MEA.
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Post by Deleted on Mar 19, 2017 21:36:51 GMT
Idk, its kinda weird but after I did the early access for ME:A, I went back over to Trespasser and I swear Trespasser is more polished with its facial animations (to be fair though, this could be because Trespasser completely dropped old consoles and devs only had to focus on a DLC as opposed to whole game). While they obviously didn't have as much time as they did when producing vanilla games, it's hard to compare the game with hundreds of cutscenes in it and a DLC with comparatively small numbers of them. Plus, I think that they've pushed themselves, especially to animate the last encounter to Solas. ... It does help that the whole encounter the animations were very subtle though. If they were anywhere to range we see in MEA... well, I don't think we'd be praising the DLC so much. I still remember the first time I fired the first Cullen scene in my first playthrough, and when I chose to flirt my reaction and saw the bizarre smile my Inky made, my reaction was literally: "Holy cow, Cullen, RUN!!" The games have no problem with subtle/subdues animations - it's the more expressive... well... expressions that create problems. In that regard I'm actually impressed that despite probably knowing they're not there in terms of animations, MEA team has been boldly pushing the envelope and focusing more on PC/NPCs face during various cutscenes. To mixed response, of course. It's simply a strategic cutscene direction - in reality we don't really see many characters focusing a terrible lot on NPC/PC faces when they make more prominent grimaces; the face is either obscured, the camera is zoomed out or the attention is pushed elswhere. And of course, the damn eyeliner helps. Even many male characters have at least minuscule eyeliner around the eyes. I think in many respects a lot could be fixed if some textures for and around the eyes were improved in MEA. Too true. DA:I had a bit more subtle expressions as opposed to more expressive/animated ones so that probably has a lot to do with why it feels like DA has smoother human/facial animations. So we hope DA:4 keeps their trend of subtlety then
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Post by Elessara on Mar 19, 2017 23:16:20 GMT
Although, let us not forget the infamous Lavellan duckface in Trespasser.
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Post by midnight tea on Mar 19, 2017 23:51:34 GMT
Although, let us not forget the infamous Lavellan duckface in Trespasser. To be fair, the duckface wasn't visible in the cutscene - it's people who moved cameras that have noticed it.
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Post by chibivhenan on Mar 20, 2017 0:09:56 GMT
Long time lurker and hardcore solasmancer here. Just got an account and thought I'd say hi. HI!!! 😊
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Elessara
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Post by Elessara on Mar 20, 2017 1:13:48 GMT
Although, let us not forget the infamous Lavellan duckface in Trespasser. To be fair, the duckface wasn't visible in the cutscene - it's people who moved cameras that have noticed it. No, you could see it even without moving the camera. First time I did Trespasser and he moved in to kiss her and she's sticking her lips out and I was like wtf. Moving the camera just made it even more apparent.
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