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Post by PapaCharlie9 on Jan 20, 2018 21:58:06 GMT
They're definitely not gonna drop the RNG element, it's what makes it so addicting in the first place. It's not like they haven't tried "Get what you pay for" microtransactions before, this is just more effective. I haven't given up hope yet. I agree that chances are slim, but wouldn't it be great if Anthem was the game where EA could demonstrate that they can pull their collective heads out of their asses? Imagine how much good will that would generate? And Bioware would get all the credit for taming the beast. It's such a clear cut win-win move to me. Have Bioware come out, loud and clear, with categorical NO PAY-TO-WIN, NO RNG, NO SWBF2/D2 FUCKERY statements, and fandom will buy whatever can be bought just to shower Bioware with appreciation for rising above the common muck. Whatever recurring revenue would be sacrificed for the lack of gambli... er, RNG, would be made up ten-fold in appreciation and brand (Bioware, not EA) loyalty. EA isn't starting from the moral high ground or even zero, they are in a fucking hole and maybe "spending" some money, by giving up some RNG revenue, is the best way to dig themselves out of that hole. All that said, there is a possible compromise. Have two versions of every lootbox. The lower priced one has no RNG, you get what you pay for. The higher priced one has exactly the same no-RNG content as the lower priced one, but you also have a shot at rolling something else of value. You are still guaranteed to get the thing you wanted. Done right, that could be the best of both worlds -- or rather, the lesser of two evils.
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Post by rras1994 on Jan 20, 2018 23:17:56 GMT
They're definitely not gonna drop the RNG element, it's what makes it so addicting in the first place. It's not like they haven't tried "Get what you pay for" microtransactions before, this is just more effective. I haven't given up hope yet. I agree that chances are slim, but wouldn't it be great if Anthem was the game where EA could demonstrate that they can pull their collective heads out of their asses? Imagine how much good will that would generate? And Bioware would get all the credit for taming the beast. It's such a clear cut win-win move to me. Have Bioware come out, loud and clear, with categorical NO PAY-TO-WIN, NO RNG, NO SWBF2/D2 FUCKERY statements, and fandom will buy whatever can be bought just to shower Bioware with appreciation for rising above the common muck. Whatever recurring revenue would be sacrificed for the lack of gambli... er, RNG, would be made up ten-fold in appreciation and brand (Bioware, not EA) loyalty. EA isn't starting from the moral high ground or even zero, they are in a fucking hole and maybe "spending" some money, by giving up some RNG revenue, is the best way to dig themselves out of that hole. All that said, there is a possible compromise. Have two versions of every lootbox. The lower priced one has no RNG, you get what you pay for. The higher priced one has exactly the same no-RNG content as the lower priced one, but you also have a shot at rolling something else of value. You are still guaranteed to get the thing you wanted. Done right, that could be the best of both worlds -- or rather, the lesser of two evils.
SWTOR does something like that, in that after the original lootbox has gone round, they'll rotate desirable items for direct purchase. They roughly charge the price at what it would equivalently be if someone sold it on the auction house (you can't buy the in game currency (credits) with the money currency (Cartel Coins) but since you can put lootboxes on the auction they know roughly what the equivalent credit for cartel coins would be). It of course helps having an auction house so if you don't want to buy MTXs you can just save up in game currency earned and buy it from their. I hope Anthem has something similar.
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Post by dropzofcrimzon on Jan 21, 2018 13:36:16 GMT
Addictive? My friend, it's spelled FRUSTRATING...
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Post by vhiran on Jan 22, 2018 2:22:32 GMT
The reasons this game may not have RNG boxes:
1) battlefront 2 outcry
2) most recent EA earner's report they said loot boxes don't affect their overall profits.
which is pretty big news tbqh
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,650
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Post by Gileadan on Jan 22, 2018 5:48:13 GMT
If you absolutely have to have lootboxes and microtransactions, do it like Warframe:
- the base game is free - microtransactions have no RNG element and tell you what you get - lootboxes are acquired through gameplay, not microtransactions - lootboxes display the items they may contain and the chance to get them - include a gameplay mechanic to increase the chances for rare lootbox items - include a gameplay mechanic to share your lootbox reward with your squad
And ideally...
- make the game good enough so players feel that the devs deserve the money they make with microtransactions.
This is what I will compare Anthem to on release.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Jan 23, 2018 11:39:09 GMT
I checked the bugger all box, if I pay full price for a game, is it ok for me to actually have a full game? That is the crux of the issue, because no one has paid full price for a game in a long time. 15 years ago games were 50$ - now 60-70$...despite the massive increase in staff and infrastructure required to deliver. Throw on top players demanding more with each iteration and it's no wonder it's as messed up as it is. I can't say I love microtransactions but the alternative would be to pay 100-120$ for a game from the onset...which I would fully be open to doing. But I think the gaming community as a whole is unwilling to shell out that kind of coinage, hence microtransactions are not going away. What I specifically hate about loot boxes is the largely useless crap you're awarded. I have a specific play style I embrace, so only certain characters/weapons/booster packs are going to be useful. I'd venture to guess I never touch 85% of the stuff awarded. At the very least the system needs to be tweaked to be a bit more class-specific.
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Post by Pounce de León on Jan 23, 2018 12:06:37 GMT
... - make the game good enough so players feel that the devs deserve the money they make with microtransactions. ... Never bought random lootboxes, but after having played 50+ hours of Warframe I felt: 1) the money I'd spend would not go entirely to waste since I was confident in playing more hours 2) the quality and effort shown by the developers were worth the money given to their store 3) the store had interesting items to buy (in contrast SWTOR grants cartel coins to spend when you subscribe - I never spent a single one on stuff I didn't really want or deem useful) After playing a fat load of hours of ME3MP: 1) I bought all the story DLC for ME3 (I never bought any DLC before) 2) even bought the one of the equipment DLC to see how it'd do in the SP tl;dr: I agree. Give me a good game and I'm open to spend money for more content.
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Post by SofaJockey on Jan 23, 2018 12:21:41 GMT
I like this coverage of loot boxes a lot...
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 680 Likes: 1,011
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Jan 23, 2018 15:14:45 GMT
I checked the bugger all box, if I pay full price for a game, is it ok for me to actually have a full game? That is the crux of the issue, because no one has paid full price for a game in a long time. 15 years ago games were 50$ - now 60-70$...despite the massive increase in staff and infrastructure required to deliver. Throw on top players demanding more with each iteration and it's no wonder it's as messed up as it is. I can't say I love microtransactions but the alternative would be to pay 100-120$ for a game from the onset...which I would fully be open to doing. But I think the gaming community as a whole is unwilling to shell out that kind of coinage, hence microtransactions are not going away. What I specifically hate about loot boxes is the largely useless crap you're awarded. I have a specific play style I embrace, so only certain characters/weapons/booster packs are going to be useful. I'd venture to guess I never touch 85% of the stuff awarded. At the very least the system needs to be tweaked to be a bit more class-specific. Oh I agree completely, the prices of games should have risen as the years went on & that this is the mainstay of the problem, but what if publishers slowly over the course of the next few years did raise the prices of games & thus lower the price of LB's until they were no longer needed, would the gaming community go for that? But then you have the other issue, what about those that bu collectors editions of games, that an cost upwards of £100, the people that pay extra for their games should be taken into account & not just here have a dozen LB's as way of thanks, especially since like you said, the majority of it is crap, especially since it can conflict with a certain playstyle. So this bring the argument raging on the net full circle, cosmetics only, or buying items directly? How long would it be before these prices went up too? This is a problem that I genuinely believe isn't going to go away as it is way too much of a circular argument. Just my thoughts.
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Post by shinobiwan on Jan 23, 2018 16:01:13 GMT
The reasons this game may not have RNG boxes: 1) battlefront 2 outcry 2) most recent EA earner's report they said loot boxes don't affect their overall profits. which is pretty big news tbqh That's not what they said. All EA said was that the (temporary) removal of mtx from one specific game (bf2) was expected not to have a material impact on their overall earnings forecast for that quarter.
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Label07
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Post by Label07 on Jan 26, 2018 5:30:28 GMT
We pay $60 at least for the base game. There is no reason cosmetics or anything for that matter should be paywalled behind lootboxes. All this does is give them incentive to not make content for the game we paid money for and instead put it in their gachapon roulette.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jan 26, 2018 18:21:54 GMT
Not. A. Damn. Thing.
Buying a game should give you a whole game. Not a ticket to an online casino.
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Post by hivemind on Jan 26, 2018 18:58:19 GMT
I will not tolerate any kind of lootboxes.
If Anthem will have it - no matter what's inside - i will not buy this crap of a game.
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In theory there is no difference between theory and practice. In practice there is.
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Bottom
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Post by Qui-Gon GlenN7 on Jan 27, 2018 12:10:01 GMT
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invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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i'm just begging for change at the liqueur store... *face palm* no, not really.
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Post by invisibleman on Jan 27, 2018 12:23:23 GMT
a few questions before i add my $5 (that's about what 2c is worth these days with inflation, right?) is this items completely hidden behind loot boxes, or still somewhat available through normal gameplay? and finally, stuff i mind... as in wouldn't touch the game if they did this? or stuff that just doesn't sit right at all, though might not impact my decision to purchase?
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Post by Link"Guess"ski on Jan 27, 2018 13:22:39 GMT
You know what. I just realized the fact that this has loot boxes at all means it will never be a game i admire like other masterpieces even if it has other good stuff in it. It's going to interfere with its social aspect and gameplay no matter what when it is this type of game. I've already written it off as a game that I'll probably play but nothing I'll ever get too excited for.
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invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
Posts: 108 Likes: 93
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i'm just begging for change at the liqueur store... *face palm* no, not really.
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Post by invisibleman on Jan 28, 2018 8:23:11 GMT
well, i actually find loot boxes vile little things. and i feel putting them in a full priced title in any form is completely unethical. though, i still find day one dlc unethical too. lol, isn't that quaint.
so... what wouldn't i mind paying extra for. really? honestly, there are a few titles lately that looked really good... i just didn't get into em because the loot box nonsense just looks too extreme, and i don't feel like wasting my time, or money. and i'm honestly thinking of boycotting anything with loot boxes in them, though that would likely mean i wouldn't get any new games this year... well, besides amnesia, and PoE2.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,015 Likes: 35,804
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Jan 28, 2018 21:47:14 GMT
I have not been following the whole loot box thing, even to know what they re defied as re play vs reward. Is it the same as me3 and mea, and daimp where you can play for credits and then buy packs and or chests or such? And then use real money if you so desire?
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Post by Link"Guess"ski on Jan 29, 2018 21:04:56 GMT
The persuade dialogues.
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Post by Pounce de León on Feb 1, 2018 18:24:33 GMT
Naked Asari pin-ups. I guess that'd break my resistance. but EA isn't dirty enough for that so I'm safe I guess.
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fchopin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 453 Likes: 431
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Post by fchopin on Feb 1, 2018 18:31:56 GMT
Loot boxes = no buy from me.
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Post by thats1evildude on Feb 1, 2018 18:33:38 GMT
Although I would prefer "nothing," I clicked on a few things — mostly cosmetic — that would be OK to unlock via lootboxes.
The thing is, lootboxes are too tempting for EA to ignore. We might as well reconcile that.
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OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,158 Likes: 1,844
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Post by OdanUrr on Feb 13, 2018 2:14:08 GMT
I don't like loot boxes. I'd rather they gave me the option to buy exactly what I want at a fair price instead of having me gamble away on RNG loot. If the argument here is that EA wouldn't make as much money, then my counterargument would be for them to make more things that I want (armours, weapons, mounts, etc.).
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Post by Pounce de León on Feb 13, 2018 9:58:15 GMT
I have not been following the whole loot box thing, even to know what they re defied as re play vs reward. Is it the same as me3 and mea, and daimp where you can play for credits and then buy packs and or chests or such? And then use real money if you so desire? Basically yes. But 2017 took it a step further and tied progress to the items that would drop from RNG boxes. Battlefront had a character system that counted the number of unlocked items for unlocking further content. Some racing game had cards drop that you would slot into your race cars with no other means of improving them. And consumable credit boosts. For SP. Payed cheats style. Elite Dangerous ruined the shit out of the vanilla gameplay by introducing deep RNG for OP ship improvements. And forgot selling them as microtransactions, lol. They don't even offer "player choice" for that juicy sense of pride and accomplishment. Not that I'd bought the crap. It's just mindless grind for pointless powercreep now. Fuck this game! Shadow of Mordorsauce had a game mechanic where you used some kind of orc minions that would drop from loot crates. In SP. You need them to conquer the map for the 3rd time or so. Did I forget something? In essence, the lootshit found its way into SP and went P2W in competitive games like Battlefront.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Feb 14, 2018 11:58:15 GMT
Before SWBF2 disaster this would've been acceptable but people's tolerance to EAs greed is at an all time low, I just cannot see gamers being cool about any microtransaction in an EA game now. For some that may be true, but I see no logic in something being acceptable before but not now. I understand that the predatory pay2win economy of BFII was unreasonable, but to then reject the mechanism out of hand in all circumstances on the basis of specific flawed instances is as illogical as boycotting all of EA because some of the games have stuffed up. It's akin to not liking broccoli and therefore rejecting all vegetables, that might make sense to a 6-year old, but I think most people can exercise a little more nuance than that. If microtransactions are non-predatory, are genuinely optional (don't create an unreasonable grind) and are used as game 'short-cuts' that fund ongoing free content, then I'm not troubled by those out of a point principle. In those games the multiplayer was something additional to the core of the game, which was single player. That's not true in Anthem, which changes things a bit. As the core game will be different, those who want a traditional single-player experience may not want to play at all. Those who are already accustomed to multiplayer may be more forgiving of such an economy implemented well. I'm not defending predatory economies, but I don't find the view that they cannot exist under any circumstances to be very practical. For me if a game lets you pay for 'short-cuts' then the game isn't worth playing in the first place. If they are willing to let you pay to circumvent some of the game then they have no real confidence in their game so why should I? Clarification: If the game has been out for a long time and you put in a way to let players start at a higher level or whatever so they can catch up to others, then I could see that as long as they have at least taken one toon to max the old fashion way. As far as the poll goes, Nothing. I wouldn't want any LB in the game.
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