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0
1
Mar 28, 2024 22:07:21 GMT
32,670
SofaJockey
Not a jockey. Has a sofa.
13,125
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Jan 30, 2018 23:44:12 GMT
Looks like Jason is right once again. And people actually hated him lol Really? I thought the recent Kotaku article was generally received as credible? (in any event, as the article dented the stock price for a few days and games media had taken the March 2019 launch as truth, there probably wasn't any downside to moving the date even if EA had not originally intended to...)
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
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Post by Qui-Gon GlenN7 on Jan 30, 2018 23:55:50 GMT
Life happened to me. As much as I am still passionate about gaming in my free time, growing older (wiser? I don't know, I'd never use that term to describe myself) has thaught me perspective. Funny, life happened to me too, and yet I see the world far differently. It's almost as if individuals can have different experience... Weird. Really though, it just appears life has beaten you down, you are tired of fighting, and it is easier to just accept that the room is on fire and smile nervously saying, "This is ok."
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9583
0
Nov 27, 2017 14:40:55 GMT
803
warden
1,158
Nov 25, 2017 22:12:36 GMT
November 2017
warden
https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Jan 31, 2018 2:08:10 GMT
2019.
now they have to choose a wise date of release or they risk an encounter with games like Cyberpunk2077, Death Stranding, The Last of Us 2 and some others.
not that i care for the game though, but what can may happen after could be interesting though.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
inherit
Always teacher, sometimes writer
370
0
4,063
linksocarina
Teaching Mode Activated
3,179
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Jan 31, 2018 3:11:06 GMT
2019. now they have to choose a wise date of release or they risk an encounter with games like Cyberpunk2077, Death Stranding, The Last of Us 2 and some others. not that i care for the game though, but what can may happen after could be interesting though. I think it's safe in March, and two of those games are not coming out in 2019, but rather TBA right now.
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2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
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Post by Lazarillo on Jan 31, 2018 4:10:18 GMT
now they have to choose a wise date of release or they risk an encounter with games like Cyberpunk2077, Death Stranding, The Last of Us 2 and some others. I think this hammers home that Anthem is just going to be multiplayer, and not really emphasize story, that the report mentioned Battlefield might poach its audience (and vice-versa), but presumably those aren't?
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0
1
Mar 28, 2024 22:07:21 GMT
32,670
SofaJockey
Not a jockey. Has a sofa.
13,125
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Jan 31, 2018 4:42:06 GMT
I think this hammers home that Anthem is just going to be multiplayer, and not really emphasize story I can't believe that Drew Karpyshyn and the writing team are just making coffee... But yes, the game will straddle genres I think.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5000
0
Deleted
0
January 1970
Deleted
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Post by Deleted on Jan 31, 2018 7:02:16 GMT
I think this hammers home that Anthem is just going to be multiplayer, and not really emphasize story I can't believe that Drew Karpyshyn and the writing team are just making coffee... But yes, the game will straddle genres I think. As long as the multiplayer is optional... but we don't know diddly yet....
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✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
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Post by PillarBiter on Jan 31, 2018 7:21:56 GMT
Life happened to me. As much as I am still passionate about gaming in my free time, growing older (wiser? I don't know, I'd never use that term to describe myself) has thaught me perspective. Funny, life happened to me too, and yet I see the world far differently. It's almost as if individuals can have different experience... Weird. Really though, it just appears life has beaten you down, you are tired of fighting, and it is easier to just accept that the room is on fire and smile nervously saying, "This is ok." If such a stance makes me happy about myself...
And sure, other people have other experiences and opinions. But such people need to take into account that not everybody feels the same way as them either.
So all in all... just... Hakuna Matata, man. Hakuna. Matata.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,890 Likes: 8,905
inherit
1561
0
8,905
Sanunes
Just a flip of the coin.
5,890
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Jan 31, 2018 7:45:31 GMT
2019. now they have to choose a wise date of release or they risk an encounter with games like Cyberpunk2077, Death Stranding, The Last of Us 2 and some others. not that i care for the game though, but what can may happen after could be interesting though. The thing is right now, EA has stated the reasoning for the delay to investors was mostly scheduling to prevent a Battlefield 1 / Titanfall 2 type conflict where people were saying EA killed the game on purpose with such a bad launch window. That does make sense to me, for they do have a lot of money invested in Anthem maybe even more then what they had with Titanfall 2 since it was a sequel and a very strong focus on MP. I have a tendency to believe what EA says to investors more then press releases because if they are lying to investors they can be sued which investors have tried and failed to do to EA in the past. I think Call of Duty and Battlefront would have been bigger competition for Anthem then those games, Anthem at least by the very little we know is going to be different then all of those you listed. The one thing I do think EA is responsible for is putting Andromeda in a bad launch window for there were a lot of games that were similar all launched within a four week window. So if the game is different enough I don't think being released at the same time as other big names is that much of a problem for not everyone is interested in every genre. There is always going to be competition for a game, but out of the ones you listed I doubt most of them are going to be released in a cluster in 2019 if anything I expect a bunch of those to be released at the earliest of Holiday 2019 and BioWare has done well enough with spring releases. If they are aiming for an early 2019 release my guess would be Red Dead Redemption 2, but I am not even sure if it would be ready by then. I could be wrong but Death Stranding and Cyberpunk both don't even have vague release dates set and the last I heard of The Last of Us 2 was a 2018 release date which least me expecting expecting Holiday 2018.
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The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
8,491
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,782
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jan 31, 2018 7:53:54 GMT
Ah well, I suspected this was the only real part of the story. Make it good then. In the meantime theres more time to play MEAMP and to lesser extent ME3MP
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
inherit
1777
0
Jan 20, 2022 10:02:17 GMT
590
mmoblitz
USN-Retired
515
Oct 11, 2016 11:10:36 GMT
October 2016
mmoblitz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
mmoblitz
NotPC
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Post by mmoblitz on Jan 31, 2018 10:44:24 GMT
I think YongYea(of course) did a long video on the Cyberpunk 2077 rumors about it being scaled back. I hope not, having some character creation in a cdpr game sounded great but if they cut that? Hmm. Kind of surprising Anthem is make or break, I thought it might be, but Inquisition wasn't that far back. It's not like it's been several games in a row that were thrown into the internet grinder of judgment. I need more then just a video from YongYea to believe that CDPR has gone back to scrap major aspects of the game. If they have it means they are in trouble because they are rushing to meet a deadline, in a lot of ways like people are carrying on about Anthem. Honestly Mass Effect 3, Dragon Age: Inquisition, Mass Effect: Andromeda were all ripped apart on the internet. Since EA doesn't release numbers we don't know how they really did as far as meeting internal expectations. Right now I honestly believe that no matter the quality of game that BioWare releases the angry mob is going to find some reason to hate the game and then you will have people then attaching themselves to that to "prove" that BioWare is a bad developer or whatever they want to say. What I want to see in Anthem is BioWare finally developing a spine and giving the middle finger to the people that keep saying what they need to do to their games to make them better. They are the only studio I see that really tries to cater to the internet mob and they keep suffering because of it. The majority of developers just continue making games that fit what they want to do and might incorporate a feature/adjustment or two to make the game better, but BioWare keeps going back to re-invent the wheel. Please tell me how Bioware tried to cater to the internet mob with MEA? What we got with MEA was a far cry from what we got with the OT and I don't remember anyone asking for the things we got when MEA launched. They gave many the middle finger when they released MEA so that isn't anything new. As far as the delay goes, I'm all for a studio delaying a game, but I'm willing to bet it's more in line with changing the progression system which was probably tied to the same LB/MTX system that SWBF2 was. I know they will still be included, but don't care at this point. I have zero intention of getting Anthem.
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5079
0
Mar 28, 2024 18:40:48 GMT
1,747
ShadowAngel
#more Asari
1,550
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on Jan 31, 2018 13:50:23 GMT
2019. now they have to choose a wise date of release or they risk an encounter with games like Cyberpunk2077, Death Stranding, The Last of Us 2 and some others. not that i care for the game though, but what can may happen after could be interesting though. Meh, if Anthem is really good then it's launch date will mean little, good games trounce other competition. If they aren't that confident in Anthem then yea, pick your dates wisely, primarily early year cause the end year is full of nothing but big names.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,890 Likes: 8,905
inherit
1561
0
8,905
Sanunes
Just a flip of the coin.
5,890
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Jan 31, 2018 16:19:29 GMT
I need more then just a video from YongYea to believe that CDPR has gone back to scrap major aspects of the game. If they have it means they are in trouble because they are rushing to meet a deadline, in a lot of ways like people are carrying on about Anthem. Honestly Mass Effect 3, Dragon Age: Inquisition, Mass Effect: Andromeda were all ripped apart on the internet. Since EA doesn't release numbers we don't know how they really did as far as meeting internal expectations. Right now I honestly believe that no matter the quality of game that BioWare releases the angry mob is going to find some reason to hate the game and then you will have people then attaching themselves to that to "prove" that BioWare is a bad developer or whatever they want to say. What I want to see in Anthem is BioWare finally developing a spine and giving the middle finger to the people that keep saying what they need to do to their games to make them better. They are the only studio I see that really tries to cater to the internet mob and they keep suffering because of it. The majority of developers just continue making games that fit what they want to do and might incorporate a feature/adjustment or two to make the game better, but BioWare keeps going back to re-invent the wheel. Please tell me how Bioware tried to cater to the internet mob with MEA? What we got with MEA was a far cry from what we got with the OT and I don't remember anyone asking for the things we got when MEA launched. They gave many the middle finger when they released MEA so that isn't anything new. As far as the delay goes, I'm all for a studio delaying a game, but I'm willing to bet it's more in line with changing the progression system which was probably tied to the same LB/MTX system that SWBF2 was. I know they will still be included, but don't care at this point. I have zero intention of getting Anthem. -Open World -Classless builds -Driving around boring planets like Mass Effect 1 -Removing Paragon/Renegade and replacing it with a system like Dragon Age -Crafting -Abandoning Milky Way because people want to think their old choices will matter -The desire to try to make open world like ME1. -The desire to try and make characters like ME2. -The desire to make combat better then ME3. Just because it isn't like the original trilogy doesn't mean it isn't what people were asking for, people were always saying how much better this system from this game needs to be included. Instead of making a game that worked with the story they were shoehorning systems into the game and tried to build a story around systems instead of the other way around. Edit: Forgot to include bullshit padding so the game can meet the mythical "long playtime" because people want 100 hour long games instead of a good focused story.
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11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Jan 31, 2018 16:38:28 GMT
Please tell me how Bioware tried to cater to the internet mob with MEA? What we got with MEA was a far cry from what we got with the OT and I don't remember anyone asking for the things we got when MEA launched. They gave many the middle finger when they released MEA so that isn't anything new. As far as the delay goes, I'm all for a studio delaying a game, but I'm willing to bet it's more in line with changing the progression system which was probably tied to the same LB/MTX system that SWBF2 was. I know they will still be included, but don't care at this point. I have zero intention of getting Anthem. -Open World -Classless builds -Driving around boring planets like Mass Effect 1 -Removing Paragon/Renegade and replacing it with a system like Dragon Age -Crafting -Abandoning Milky Way because people want to think their old choices will matter -The desire to try to make open world like ME1. -The desire to try and make characters like ME2. -The desire to make combat better then ME3. Just because it isn't like the original trilogy doesn't mean it isn't what people were asking for, people were always saying how much better this system from this game needs to be included. Instead of making a game that worked with the story they were shoehorning systems into the game and tried to build a story around systems instead of the other way around. Edit: Forgot to include bullshit padding so the game can meet the mythical "long playtime" because people want 100 hour long games instead of a good focused story. It's a bit shoddy. Open World in Adromeda is a bit generic. A bit like DAI. It's a world building issue, I think. Not that they can't make it pretty - it's about artificial pathing (DAI) and putting up interesting spots and populate the stuff properly. In Bethesda games there is something around the corner, something attracting interest e.g. Apart from that - both "open world" games (DAI and MEA) had some fresh and interesting combat mechanics. I dread the day they lose combat designer talent and cannot replace it. Imagine Bethesda combat in Bioware game, brrr.
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0
4,136
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Jan 31, 2018 17:11:49 GMT
Please tell me how Bioware tried to cater to the internet mob with MEA? What we got with MEA was a far cry from what we got with the OT and I don't remember anyone asking for the things we got when MEA launched. They gave many the middle finger when they released MEA so that isn't anything new. As far as the delay goes, I'm all for a studio delaying a game, but I'm willing to bet it's more in line with changing the progression system which was probably tied to the same LB/MTX system that SWBF2 was. I know they will still be included, but don't care at this point. I have zero intention of getting Anthem. -Open World -Classless builds -Driving around boring planets like Mass Effect 1 -Removing Paragon/Renegade and replacing it with a system like Dragon Age -Crafting -Abandoning Milky Way because people want to think their old choices will matter -The desire to try to make open world like ME1. -The desire to try and make characters like ME2. -The desire to make combat better then ME3. Just because it isn't like the original trilogy doesn't mean it isn't what people were asking for, people were always saying how much better this system from this game needs to be included. Instead of making a game that worked with the story they were shoehorning systems into the game and tried to build a story around systems instead of the other way around. Edit: Forgot to include bullshit padding so the game can meet the mythical "long playtime" because people want 100 hour long games instead of a good focused story. Yeah, BioWare really needs to take lessons from DA:I and ME:A into DA4 in regards to "open world" and "length of game". I played the Habitat 7 mission again last night from ME:A and thought if the rest of the game had been this tightly plotted, and scope this narrowed, we would have had a much better experience the rest of the game. In Habitat 7, the "open world" was walled by high terrain and natural barriers but you still had the freedom to explore caves and ridges with your jetpack so there was a movement and fluidity that had never been in Mass Effect games before. Additionally, you were given the option of exploring the various paths open to you or you could go right for the flares identifying you main objectives. If you chose the alternative paths, you got to save other team members, encounter a downed Kett ship, a Kett ambush, a Remnant facility, etc. You had "open world" choices without being overwhelmed by a seemingly limitless map littered with "markers". What they missed in this, however, was an opportunity to make the path you choose mean something: - did you or the Kett fire initially at First Contact - did you attempt to save you scattered teammates or did you go straight for your Dad's downed shuttle - did you explore the Remnant building and attempt to determine its purpose All these could feed into the character you are trying to roleplay and how characters in-game recognize and refer to you. As I continued to play ME:A, I'd self-edit my experience to excise task-oriented activity that's only objective was to prolong my playtime. It started with avoiding the "Station Sabotage" and "First Murderer" missions all together and then, later, ignoring stuff like "Contagion" which required a lot of needless planet-hopping. I've whittled down the essential to about a 40 hr experience that feels tight while not ignoring the flow of the plot, activating the respective vaults, and doing the major planet specific missions. When you add up all the missions that led nowhere particular, take them out, and then refocus the efforts on improved script and cinematics, you would have had a shorter but better game and it would have received the 80-90's that EA was seeking.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,890 Likes: 8,905
inherit
1561
0
8,905
Sanunes
Just a flip of the coin.
5,890
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Jan 31, 2018 18:26:17 GMT
Yeah, BioWare really needs to take lessons from DA:I and ME:A into DA4 in regards to "open world" and "length of game". I played the Habitat 7 mission again last night from ME:A and thought if the rest of the game had been this tightly plotted, and scope this narrowed, we would have had a much better experience the rest of the game. In Habitat 7, the "open world" was walled by high terrain and natural barriers but you still had the freedom to explore caves and ridges with your jetpack so there was a movement and fluidity that had never been in Mass Effect games before. Additionally, you were given the option of exploring the various paths open to you or you could go right for the flares identifying you main objectives. If you chose the alternative paths, you got to save other team members, encounter a downed Kett ship, a Kett ambush, a Remnant facility, etc. You had "open world" choices without being overwhelmed by a seemingly limitless map littered with "markers". What they missed in this, however, was an opportunity to make the path you choose mean something: - did you or the Kett fire initially at First Contact - did you attempt to save you scattered teammates or did you go straight for your Dad's downed shuttle - did you explore the Remnant building and attempt to determine its purpose All these could feed into the character you are trying to roleplay and how characters in-game recognize and refer to you. As I continued to play ME:A, I'd self-edit my experience to excise task-oriented activity that's only objective was to prolong my playtime. It started with avoiding the "Station Sabotage" and "First Murderer" missions all together and then, later, ignoring stuff like "Contagion" which required a lot of needless planet-hopping. I've whittled down the essential to about a 40 hr experience that feels tight while not ignoring the flow of the plot, activating the respective vaults, and doing the major planet specific missions. When you add up all the missions that led nowhere particular, take them out, and then refocus the efforts on improved script and cinematics, you would have had a shorter but better game and it would have received the 80-90's that EA was seeking. I agree, I think the Habitat 7 mission was probably one of the better designed areas, it gave people the opportunity to explore, but at the same time could be a more focused linear experience if people wanted it that way. To me I have not really enjoyed a game that is open ended like this even Bethesda games, I prefer a more linear experience. Even with all the praise that Mass Effect 1 gets if you are just doing the critical missions the game is very linear as well. The only open world parts is if you are doing the UNC missions and looking for locations on the map. One of the things I found is in my second playthrough where you meet up with Drack on Eos there is a sequence between him and Vetra if she is in your party. I think it would have been interesting if you didn't have Vetra your party would have said something along the lines of "I wonder if Vetra would have been greeted differently" so you know there is something different if you have Vetra in your party instead of guessing who should accompany you. Edit: It would be interesting to know what you shrunken game list looks like, for that is one of the reasons why I haven't gone back to Andromeda.
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1817
0
Mar 28, 2024 21:30:10 GMT
8,314
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,342
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 31, 2018 18:34:40 GMT
I thought Habitat 7 was the worst part of the game. I almost quit right there...
Awful awful first mission with god-awful map design, annoying mandatory Liam nonsense and very unappealing narrative overall. I simply found it dull.
To me Eos was BY FAR the best part of the game. Had a real sense of mystery. Good narrative. Nice map design. No more Liam. It was also a bit limited what you could do at first it but here it was fine while Habitat 7 annoyed the crap out of me with those rock walls and stupid jetpack use. I really DON'T like the jetpack for exploration. It looks retarded. Sci-fi grasshoper, no thanks.
I'll take Bethesda combat any day in exchange for their amazing sandbox open worlds. Their worlds are beautifully crafted. MEA was either flat and boring or rocky and infuriating while still being boring.
I hope they found some real talent for Anthem's open world because, boy, did Bioware's previous attempts fail. Nice to LOOK at, sure. But that's not enough. That said DAI's art design made "exploration" still visually enjoyable while MEA gave me no incentive whatsoever to explore the entire map since it all looked the same.
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7106
0
4,136
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Jan 31, 2018 19:35:06 GMT
Yeah, BioWare really needs to take lessons from DA:I and ME:A into DA4 in regards to "open world" and "length of game". I played the Habitat 7 mission again last night from ME:A and thought if the rest of the game had been this tightly plotted, and scope this narrowed, we would have had a much better experience the rest of the game. In Habitat 7, the "open world" was walled by high terrain and natural barriers but you still had the freedom to explore caves and ridges with your jetpack so there was a movement and fluidity that had never been in Mass Effect games before. Additionally, you were given the option of exploring the various paths open to you or you could go right for the flares identifying you main objectives. If you chose the alternative paths, you got to save other team members, encounter a downed Kett ship, a Kett ambush, a Remnant facility, etc. You had "open world" choices without being overwhelmed by a seemingly limitless map littered with "markers". What they missed in this, however, was an opportunity to make the path you choose mean something: - did you or the Kett fire initially at First Contact - did you attempt to save you scattered teammates or did you go straight for your Dad's downed shuttle - did you explore the Remnant building and attempt to determine its purpose All these could feed into the character you are trying to roleplay and how characters in-game recognize and refer to you. As I continued to play ME:A, I'd self-edit my experience to excise task-oriented activity that's only objective was to prolong my playtime. It started with avoiding the "Station Sabotage" and "First Murderer" missions all together and then, later, ignoring stuff like "Contagion" which required a lot of needless planet-hopping. I've whittled down the essential to about a 40 hr experience that feels tight while not ignoring the flow of the plot, activating the respective vaults, and doing the major planet specific missions. When you add up all the missions that led nowhere particular, take them out, and then refocus the efforts on improved script and cinematics, you would have had a shorter but better game and it would have received the 80-90's that EA was seeking. I agree, I think the Habitat 7 mission was probably one of the better designed areas, it gave people the opportunity to explore, but at the same time could be a more focused linear experience if people wanted it that way. To me I have not really enjoyed a game that is open ended like this even Bethesda games, I prefer a more linear experience. Even with all the praise that Mass Effect 1 gets if you are just doing the critical missions the game is very linear as well. The only open world parts is if you are doing the UNC missions and looking for locations on the map. One of the things I found is in my second playthrough where you meet up with Drack on Eos there is a sequence between him and Vetra if she is in your party. I think it would have been interesting if you didn't have Vetra your party would have said something along the lines of "I wonder if Vetra would have been greeted differently" so you know there is something different if you have Vetra in your party instead of guessing who should accompany you. Edit: It would be interesting to know what you shrunken game list looks like, for that is one of the reasons why I haven't gone back to Andromeda. After Habitat 7, when you first dock with Nexus, I talk with Tiran Kandros, Tann, Kesh and Addison as it's relative to the overall plot and activates AVP and strike teams. From there, I go to SAM node to listen to Alec's log entries so I can start collecting the memory nodes for "Ryder Family Secrets" and then head out to the Tempest and Vetra. Since we can skip the cinematics, I'll check the planets for resources and XP but only if I happen to be in that cluster. Once on Eos, I obviously activate all the vaults and establish the Podromos but usually don't do stuff like "Making An Impression", unless I have a desire to fight the various architects, and "Shock Treatment". I move on to Voeld and Havarl to complete the planetary focused missions but usually avoid anything that has "Task:" in front of it. Same with the Nexus missions - I usually skip "Sleeping Dragons", "Contagion", and "Life on the Frontier". The one exception that I'll usually play around 60% of the time is "The Firefighters" as that is rather well put together. On Voeld and Havarl, I collect all the memory triggers and activate all the vaults. Once I've rescued the Moshae, I return to Aya and usually complete as many minor things that are on my way towards something else. So, for example, while I am looking through the market, embassy and Tavetaan, I scan the fruit trees for Lexi or scan the nutrient paste in the Tavetaan. Stuff I don't have to go out of my way for that can still give me XP/resources. I repeat the same process for Eladaan and Kadara. On Eladaan, I do the main Krogan Missions and the Flophouse since they are required to settle the planet but, for example, don't really do anything in regards to the Angaran controlling the water supply. For Kadara, I talk with the Angaran prisoner who betrayed the Moshae to kick off the Kadara mission with Reyes and Sloane but usually don't bother with stuff like "emergency S.O.S.", "Something In the Water", etc I usually only do the bare minimum to advance the plot, get 100% viability and settle the planet. You'd be surprised how little it takes to accomplish. - I do all the missions related to the crew, including stuff like seeding Eos with Cora. - I do "Movie Night" - I upgrade the Nomad and do strike missions to get updated weapons - I do utilize AVP to get the caches and additional augment slots - I still custom create stuff like the Ghost, Dhan and Heleus armor - I still utilize the scanner quite often - I do H-047c and the Remnant Tiller I've found that NG+ helps jump start you into the game quickly so you are running with a fully upgraded Nomad to zip around Eos from the beginning. The trimming of missions was determined through around 10+ playthroughs and over 600 hrs. On average, I usually can knock off a full playthrough of relevant missions in around 40 hours
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Post by SofaJockey on Jan 31, 2018 19:39:52 GMT
Some good discussions on 'Open World', going to open another thread about that...
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Post by river82 on Jan 31, 2018 21:10:54 GMT
-Open World -Classless builds -Driving around boring planets like Mass Effect 1 -Removing Paragon/Renegade and replacing it with a system like Dragon Age -Crafting -Abandoning Milky Way because people want to think their old choices will matter -The desire to try to make open world like ME1. -The desire to try and make characters like ME2. -The desire to make combat better then ME3. Just because it isn't like the original trilogy doesn't mean it isn't what people were asking for, people were always saying how much better this system from this game needs to be included. Instead of making a game that worked with the story they were shoehorning systems into the game and tried to build a story around systems instead of the other way around. Edit: Forgot to include bullshit padding so the game can meet the mythical "long playtime" because people want 100 hour long games instead of a good focused story. Driving around boring planets wasn't called for en masse by the general public. The mako was, and continues to be, an internet joke and the Nomad isn't much better. Bioware copped flak for taking one of the worst aspects of the original game, an aspect nobody ever wanted to see again, and reinventing it for Andromeda. Thank you Bioware, our Christmases all came true. I didn't hear a big call for classless builds or the removal of paragon/renegade. Classless builds have never been a Bioware thing because Bioware isn't Bethesda. Andromeda removing Renegade made the protagonist more boring, who called for that? The Milky Way being abandoned was Bioware's call. Crafting really? What does Characters like ME2 mean? Manveer Heir came out and reported that Bioware is making open world games because they're easier for EA to monetise. However after Inquisition I don't believe there was a humungous call from the public to make Andromeda open-world. That isn't to say some people didn't call for these things, but the "internet mob" certainly didn't.
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Post by river82 on Jan 31, 2018 21:36:13 GMT
Also, after DA:2 there was a huge call for Bioware to incorporate a bigger world, because Origins was big and DA:2 was small, but even at this point I don't remember a call from the majority of players specifically for open world. It's why when Bioware revealed Inquisition they focused on how big the world would be, not that it was open world.
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Post by vhiran on Feb 1, 2018 4:06:35 GMT
Also, after DA:2 there was a huge call for Bioware to incorporate a bigger world, because Origins was big and DA:2 was small, but even at this point I don't remember a call from the majority of players specifically for open world. It's why when Bioware revealed Inquisition they focused on how big the world would be, not that it was open world. I remember. the Skyrim comparisons were nonstop before the game came out. Even without that, forums were chock full of 'imagine if you could go here' people posted on the old social. 'imagine if you could explore this' 'bioware can we go to xxx in the next game?' etc. Nowadays, Open world games are the go-to because a 20-40 something hour single player game is no longer seen as worth 60.00, those are 'wait until the discount' games. Open world games promise lots of hours for your dollar, and that is why consumers have gravitated towards them. If it wasn't for the 'power' system then there would be little to complain about in regards to DA:I. Plus People made fun of the hissing wastes because they went there, ran around for a few minutes and immediately left, while if you stuck around you would find the whole zone was a big puzzle with a lot of lore to be explored and many questions raised that would challenge the way Dwarves run things now. They do open worlds well. But they struggle making fetch quests (which are a part of EVERY game) feel relevant on some personal level. Witcher 3 did a good job with this.
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Post by SofaJockey on Feb 1, 2018 10:54:02 GMT
People made fun of the hissing wastes because they went there, ran around for a few minutes and immediately left I agree, there was some interesting stuff in the Hissing Wastes but it wasn't waiting there under your nose...
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Post by Unicephalon 40-D on Feb 1, 2018 11:37:45 GMT
Driving around boring planets wasn't called for en masse by the general public. The mako was, and continues to be, an internet joke and the Nomad isn't much better. Bioware copped flak for taking one of the worst aspects of the original game, an aspect nobody ever wanted to see again, and reinventing it for Andromeda. Thank you Bioware, our Christmases all came true. Did you know people actually wanted that driving again? I concur the planets were too empty in ME1 but that was the result of shoehorning the game to underpowered (especially from memory side) console.
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Post by samhain444 on Feb 1, 2018 16:07:58 GMT
Driving around boring planets wasn't called for en masse by the general public. The mako was, and continues to be, an internet joke and the Nomad isn't much better. Bioware copped flak for taking one of the worst aspects of the original game, an aspect nobody ever wanted to see again, and reinventing it for Andromeda. Thank you Bioware, our Christmases all came true. Did you know people actually wanted that driving again? I concur the planets were too empty in ME1 but that was the result of shoehorning the game to underpowered (especially from memory side) console. I really enjoy the Nomad. I think they did a great job in it's creation and the ability to upgrade it as the game went on. I think most people, though, had an issue with the size of the maps that you were required to traverse and negatively associated the time spent driving with the Nomad itself. For example, I remember trying to finish Peebee's companion content to get to her mission and part of that required driving forever on Eladaan to get to a shack to argue with a junk dealer about about re-acquiring POC. By that point, my Nomad was pretty much completely upgraded and it was still a chore. They really needed to shrink the map in almost all cases; you just spent way too much time driving, jet-packing, and running to get to your objectives as opposed to spending most of the time on your objectives. In my opinion, the Nomad was best used on H-047c, where had a small map combined with a unique atmosphere that was never boring. In a similar vein, Havarl was effective because you could move around the map without the Nomad and you really got a feel for using the jetpack in the environment. I think if they could have had exploreable "landing spots" on different planets with environmental hazards that would allow some decently quick driving to complete a mission and changed up the main planets to have most accessible outside of Nomad driving, it could have shaved a lot off the game in terms of padding.
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