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9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Apr 28, 2020 13:19:25 GMT
To be fair, the only reason the Citadel and relays were intact is because the Protheans never even managed to complete their version of the Crucible. There is also no written law that the Crucible should do that. In fact, the civilizations that each added to the Crucible, should at one point realize that, if we build this, we're effectively fucked as well. Kind of like the lack of a friendly User Interface for whoever fires the crucible. Like, I get hurry and desperation, but at some point, if you're going to add to the original design, some things take priority, you know? Regarding foreign forces isolated to single clusters, that's very likely what happened to the Protheans too, since they were a galaxy-spanning empire that likely intermingled with a number of species likely settled well beyond their planets of origin. In any case, the point seems kind of moot, since any advanced civilizations were just flat out eradicated anyway. Yes, because they were still being hunted by the Reapers and eradicated. I don't think the Reapers were exactly inclined to care about the well-being of the races they were killing. I mean, I'm assuming. The EC doesn't matter. None of the DLC matter. On launch, on release, or bust.
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0
Apr 19, 2024 20:53:08 GMT
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burningcherry
1,326
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on Apr 28, 2020 18:39:05 GMT
The EC doesn't matter. None of the DLC matter. On launch, on release, or bust. XDDDDDD
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0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Apr 28, 2020 19:14:33 GMT
To be fair, the only reason the Citadel and relays were intact is because the Protheans never even managed to complete their version of the Crucible. There is also no written law that the Crucible should do that. In fact, the civilizations that each added to the Crucible, should at one point realize that, if we build this, we're effectively fucked as well. Kind of like the lack of a friendly User Interface for whoever fires the crucible. Like, I get hurry and desperation, but at some point, if you're going to add to the original design, some things take priority, you know? Regarding foreign forces isolated to single clusters, that's very likely what happened to the Protheans too, since they were a galaxy-spanning empire that likely intermingled with a number of species likely settled well beyond their planets of origin. In any case, the point seems kind of moot, since any advanced civilizations were just flat out eradicated anyway. Yes, because they were still being hunted by the Reapers and eradicated. I don't think the Reapers were exactly inclined to care about the well-being of the races they were killing. I mean, I'm assuming. The EC doesn't matter. None of the DLC matter. On launch, on release, or bust. Not to mention that showing how the galaxy just repaired everything and moved on, makes you wonder why they even have the relays blow up at all. They make it very clear throughout the trilogy that no one knows how Mass Effect tech actually works. How to build relays. They hint that the Asari are close to understanding how to do that, but not quite yet. How the fuck did they even repair the damn things?
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Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 28, 2020 20:52:59 GMT
To be fair, the only reason the Citadel and relays were intact is because the Protheans never even managed to complete their version of the Crucible. There is also no written law that the Crucible should do that. In fact, the civilizations that each added to the Crucible, should at one point realize that, if we build this, we're effectively fucked as well. Kind of like the lack of a friendly User Interface for whoever fires the crucible. Like, I get hurry and desperation, but at some point, if you're going to add to the original design, some things take priority, you know? Regarding foreign forces isolated to single clusters, that's very likely what happened to the Protheans too, since they were a galaxy-spanning empire that likely intermingled with a number of species likely settled well beyond their planets of origin. In any case, the point seems kind of moot, since any advanced civilizations were just flat out eradicated anyway. Yes, because they were still being hunted by the Reapers and eradicated. I don't think the Reapers were exactly inclined to care about the well-being of the races they were killing. I mean, I'm assuming. The EC doesn't matter. None of the DLC matter. On launch, on release, or bust. No, no written law I suppose, but if they followed the most recent plans, it’s a fair bet the effect might be similar. Guess it’s irrelevant since no one has succeeded until now. What i meant is that the cycles prior to this one fared much worse overall. Sure the EC matters, since it’s official content added to the game. You simply don’t want it to matter.
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Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Apr 29, 2020 13:52:42 GMT
No, no written law I suppose, but if they followed the most recent plans, it’s a fair bet the effect might be similar. Guess it’s irrelevant since no one has succeeded until now. The ones building it would and adding to it, would have a better understanding of what they were doing and we're told that many races added to the design over the cycles. It would stand to reason that, at least the few that did add to the design, would understand that the energy output would be overwhelming to the Relays and dial it back a notch, just a bit, to not have them explode. Not to mention that the entire idea of the Relays exploding is arbitrary. -Why do they explode? -They gotta. -But why? -They just ... too-too much power. All the power goes through the relays and the relays can't handle that, it's too much. -Why don't the Relays explode immediately then? -It's not enough power. Just enough to explode, after they've worked. -What makes them explode, after they've worked? Shouldn't they all just power down? -Too much power left over. Can't throw it away, gotta explode. -Sounds like a very specific amount of power needs to be hit to produce that result. Wouldn't someone be able to temper that? -They did. Still too much power. Way too much power. I get it, beautiful shot, symbolic AF etc. It just feels way too far fetched for me to believe unquestioningly. And the explanation, the logical one, just seems to be grasping at straws. I get Mac wanted us to "feel", but in order to "feel" I also need to believe. And I don't believe it. If Mac wants to know how I feel, I feel like Mac thinks I'm stupid and he took me for a ride. And I think Mac feels the same way, because they already told me that I am too stupid for not understanding their vision of the endings. What i meant is that the cycles prior to this one fared much worse overall. That is irrelevant. Any civilization would have to look to the next day, after the Reaper War. I don't think any scientist goes out to see what he wants his weapon to do and say "first, I need to kill the guy operating it, kill everyone in the system its in, blow up the relays and sink Civilization into a new, galaxy dark age, destroy the Citadel as well, so no congregation point or neutral ground can exist and ... oh yeah, kill the Reapers". The Crucible does a whole lot more than it is intended to do, for no particular reason. No way would anyone design something, so recklessly. Even when we made the atomic bomb, we tested shit out and beside the successful tests, we had unsuccessful tests, as well. At some point, somebody should say "there has to be a better way to do this, than condemn everyone to a hellish existence for the remainder of their lives". At some point, death by Reaper Indoctrination seems more merciful. Sure the EC matters, since it’s official content added to the game. You simply don’t want it to matter On launch, on release, or bust. And if you want to take the EC into account, why do the Relays get merely damaged, instead of destroyed in the EC? Which takes us back to the earlier point. It's arbitrary. It's all arbitrary. There was no plan, no thought and it all boils down to one guy thinking "this looks cool". It can look as cool as it wants, but it also has to be believable. And people didn't fall for it, not with that logic. You argument is made worse, if we include it.
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Apr 29, 2020 13:55:14 GMT
Not to mention that showing how the galaxy just repaired everything and moved on, makes you wonder why they even have the relays blow up at all. They make it very clear throughout the trilogy that no one knows how Mass Effect tech actually works. How to build relays. They hint that the Asari are close to understanding how to do that, but not quite yet. How the fuck did they even repair the damn things? 12 year old queer black girl who loves the science. Apparently, they can solve anything up to and including the heat death of the universe. Ask Mags Visaggio, Vita Ayala, Tess Fowler and Sana Amanat.
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Apr 14, 2024 10:15:43 GMT
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N7Pathfinder
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May 2017
n3pathfinder
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Post by N7Pathfinder on May 2, 2020 21:29:14 GMT
There's a possibility even if it's very little, that we might see the new mass effect at xbox's show in 4 days from now.
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0
Apr 13, 2024 10:00:53 GMT
1,677
cloud9
3,871
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on May 3, 2020 15:48:57 GMT
There's a possibility even if it's very little, that we might see the new mass effect at xbox's show in 4 days from now. I wouldn't hold my breath on that. Just saying.
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 3, 2020 17:56:05 GMT
MOAR Speculation Original (Posted some time ago) ME:A2 Fantastic amount of work. I ultimately don't care enough to read it. Have an upboat.
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SirSourpuss
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October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 3, 2020 18:01:18 GMT
There's a possibility even if it's very little, that we might see the new mass effect at xbox's show in 4 days from now. I think you're aiming way too high.
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N7Pathfinder
1,481
May 2017
n3pathfinder
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Post by N7Pathfinder on May 3, 2020 19:08:25 GMT
There's a possibility even if it's very little, that we might see the new mass effect at xbox's show in 4 days from now. I think you're aiming way too high. Even if they don't show anything, I don't have a problem but sometime they'll have to.
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TEH EVUL CREEP
1008
0
Sept 27, 2021 23:28:25 GMT
3,757
BamBam the Destroyer
I hunt, therefore I am
2,774
August 2016
jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on May 4, 2020 9:32:51 GMT
Fantastic amount of work. I ultimately don't care enough to read it. Have an upboat. Let me dream, k?
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 4, 2020 12:22:53 GMT
Oh, I absolutely endorse it. I wish we'll have that level of planning, going forward.
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0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 4, 2020 12:23:34 GMT
Even if they don't show anything, I don't have a problem but sometime they'll have to. Eventually.
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0
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Apr 20, 2024 12:29:52 GMT
24,249
themikefest
14,804
August 2016
themikefest
21,655
15,426
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Post by themikefest on May 4, 2020 21:57:54 GMT
]The EC doesn't matter. None of the DLC matter. On launch, on release, or bust. Yes and no about the cut. Why wouldn't any of the dlc matter? I would agree about Citadel since it has nothing of value to add to the game. Sure the EC matters, since it’s official content added to the game. You simply don’t want it to matter. It may matter, but it leaves questions unanswered.
When the game was released, both squadmates magically appeared on the unknown planet. The relays exploded, and the SR2 was stuck on the unknown planet for however long. In comes cut. It add's the joke called the what-the-crap evac scene. It adds more dialogue with thing. It has the relays only suffering minor damage and the SR2 is able to fly off the unknown planet.
kid: Are those some of the details that changed? Why didn't you tell me about these changes the first time you told me the story? man: You sound....disappointed. kid: After you told me the story, I talked with my classmates about it. Some of them heard different versions from yours, but the majority said the story they were told had the reapers destroyed. I then told your story to one of my teachers. He said that if Shepard controlled the reapers, where are they? And if Shepard merged with them, why aren't they seen now? Again, where did they go?
I then told your story to the janitor. He laughed when I told him about Shepard dying and then being brought back to life. He laughed even more when I told him about controlling the reapers and merging with them. The story that was told to him was that the reapers were not what I told him, but giant ships piloted by a species called the snoottie rooties. Their downfall started after one of their ships was destroyed when it attacked the Citadel. Then when Shepard was chasing the collectors, the derelict ship he/she was on provided a lot of information on how to stop them. But it wasn't until several months later, before the ships showed up, that they got all the information they needed to stop the ships. They had Javik read one of the survivors, from the ship that attacked the Citadel, mind to reveal their weakness and why they do what they do. The galaxy did suffer a lot fighting the ships or as you call them, reapers.
man: Interesting. Remember it's just a story, so anyone can say whatever they want about it to make it interesting. kid: I guess that means the story you told me is a lot different from the story that was told to you. man: Yes.
kid: Something as big as the war with the reapers, information would be available to view for people at the local library or maybe at some other building. If not, then it never happened. It's just a story passed down from one person to another person and so on and so on. You said you would tell me another story about Shepard. man: Are you sure? kid: Yes. I'm curious what other story you will tell so I can compare it with my friends at school. Maybe some of what you tell me, I will put in the story I tell people when I get older. man: Ok. It all started..........
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822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 5, 2020 3:58:17 GMT
]The EC doesn't matter. None of the DLC matter. On launch, on release, or bust. Yes and no about the cut. Why wouldn't any of the dlc matter? I would agree about Citadel since it has nothing of value to add to the game. Sure the EC matters, since it’s official content added to the game. You simply don’t want it to matter. It may matter, but it leaves questions unanswered.
When the game was released, both squadmates magically appeared on the unknown planet. The relays exploded, and the SR2 was stuck on the unknown planet for however long. In comes cut. It add's the joke called the what-the-crap evac scene. It adds more dialogue with thing. It has the relays only suffering minor damage and the SR2 is able to fly off the unknown planet.
kid: Are those some of the details that changed? Why didn't you tell me about these changes the first time you told me the story? man: You sound....disappointed. kid: After you told me the story, I talked with my classmates about it. Some of them heard different versions from yours, but the majority said the story they were told had the reapers destroyed. I then told your story to one of my teachers. He said that if Shepard controlled the reapers, where are they? And if Shepard merged with them, why aren't they seen now? Again, where did they go?
I then told your story to the janitor. He laughed when I told him about Shepard dying and then being brought back to life. He laughed even more when I told him about controlling the reapers and merging with them. The story that was told to him was that the reapers were not what I told him, but giant ships piloted by a species called the snoottie rooties. Their downfall started after one of their ships was destroyed when it attacked the Citadel. Then when Shepard was chasing the collectors, the derelict ship he/she was on provided a lot of information on how to stop them. But it wasn't until several months later, before the ships showed up, that they got all the information they needed to stop the ships. They had Javik read one of the survivors, from the ship that attacked the Citadel, mind to reveal their weakness and why they do what they do. The galaxy did suffer a lot fighting the ships or as you call them, reapers.
man: Interesting. Remember it's just a story, so anyone can say whatever they want about it to make it interesting. kid: I guess that means the story you told me is a lot different from the story that was told to you. man: Yes.
kid: Something as big as the war with the reapers, information would be available to view for people at the local library or maybe at some other building. If not, then it never happened. It's just a story passed down from one person to another person and so on and so on. You said you would tell me another story about Shepard. man: Are you sure? kid: Yes. I'm curious what other story you will tell so I can compare it with my friends at school. Maybe some of what you tell me, I will put in the story I tell people when I get older. man: Ok. It all started..........
I’ve always intensely hated the post-credit sequence. The visual is nice, but its content is garbage. I rank it right up there with the Catalyst for more obnoxious things added to the trilogy. That it didn’t get tweaked or fixed to account for the extension of the endings we were given makes me consider it now just an oversight BioWare didn’t bother to even touch, even when they added the Refuse version.
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SirSourpuss
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Oct 16, 2017 16:19:07 GMT
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 5, 2020 13:34:53 GMT
Yes and no about the cut. Why wouldn't any of the dlc matter? Because telling a dissatisfied customer to pay extra, to get the experience he wanted, with still no guarantee of whether that experience will, indeed, be to his liking, is more than just a questionable decision. Which is why I didn't follow DA2 past its release content.
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Apr 19, 2024 20:53:08 GMT
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burningcherry
1,326
May 18, 2018 21:58:48 GMT
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burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on May 5, 2020 22:54:01 GMT
Yes and no about the cut. Why wouldn't any of the dlc matter? Because telling a dissatisfied customer to pay extra, to get the experience he wanted, with still no guarantee of whether that experience will, indeed, be to his liking, is more than just a questionable decision. And?
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Post by Deleted on May 5, 2020 23:15:08 GMT
Yes and no about the cut. Why wouldn't any of the dlc matter? Because telling a dissatisfied customer to pay extra, to get the experience he wanted, with still no guarantee of whether that experience will, indeed, be to his liking, is more than just a questionable decision. Which is why I didn't follow DA2 past its release content. No one ever gets what they want, as Bioware or any game company isn't in the "made to order" business. Games are mass produced by the studio, not customized to each customers exact specifications. You get a cookie-cutter experience for everyone.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 6, 2020 13:53:05 GMT
Let's just say that's not a selling point. No one ever gets what they want The point is making me believe that this is what I want, so I can go out and buy it and after I've played it, to come out satisfied. If I am not satisfied with the product I received to begin with, I am less likely to continue investing money into it, which may have an impact on the production of future content for said product. Though that might be subset by the production costs of said extra contest, when juxtaposed by the fanbase that continues pumping money into the game. I am merely touching the subject superficially and without going too much into detail, but I think you understand why this doesn't coincide with the industry's coveted "recurring player spending" model. You may not agree with my approach to it, but most of the big publishers will. Games are mass produced by the studio, not customized to each customers exact specifications Exactly. You get a cookie-cutter experience for everyone But that is not always the case. Many companies recently have been consistently missing the target as of late and we are getting some very impressive flops. Chris Terio, for example, has consistently writen some of the most impressive turds of the past 5 years.
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themikefest
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August 2016
themikefest
21,655
15,426
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Post by themikefest on May 6, 2020 14:19:36 GMT
I’ve always intensely hated the post-credit sequence. The visual is nice, but its content is garbage. I rank it right up there with the Catalyst for more obnoxious things added to the trilogy. As much as you hate it, Bioware put that in for a reason. In regards to the thing, I agree that's why I believe the game would have been better if it used Hacketts ending instead of what is currently in the game. Why only account for the cut? What about all the other things in the game/s? The guy tells a story that has Shepard dying after being attacked by an unknown enemy only to be alive a couple minutes later. What's the point in him telling that to the kid? I get it's a story, but it doesn't make sense to me. He tells the kid about Shepard meeting Leviathan, the one's who created thing, but fails to mention why Shepard wouldn't ask if it knows about the catalyst. Then he tells about Shepard helping an asari take back Omega only to have her remain on the Citadel after retaking Omega. If he told me the same story he told the kid, I would be asking questions. I'm sure most of his answers would be 'it's just a story. Just go with it.'
Either way, if Bioware wanted to make a sequel to ME3, they can without any problems. Or if they want, could remake the trilogy with someone else telling the story.
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burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
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Post by burningcherry on May 6, 2020 15:00:58 GMT
Let's just say that's not a selling point. You don't have to like the DLC policy, you don't have to believe it's good for sales, but debating "Mass Effect but only what's in the release content" is like chess championship for mentally challenged.
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Post by Deleted on May 6, 2020 15:05:20 GMT
I never thought what the old guy was telling the kid matched what we played across the trilogy.
I considered what we played across the MET to be "what happened" and what the old guy told the kid was some version of the story/legend of Shepard that had been passed down over generations of story telling, apparently long removed from the actual events.
Kinda like differences between actual events regarding some fifth century "king" named Arthur … and tales/legends retold in Le Morte d'Arthur.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on May 6, 2020 15:44:08 GMT
You don't have to like the DLC policy, you don't have to believe it's good for sales, but debating "Mass Effect but only what's in the release content" is like chess championship for mentally challenged That's not just for Mass Effect, as a policy. That goes for all games, for all franchises. And it has nothing to do with liking DLC as a policy. It has everything to do with making a game people want, on release. Not that it can't be turned around, just that it would be better for everyone involved, should the game be well received on release. The concept of "pay me to maybe fix the shit that I broke" is not a good prospect. And the games that did turn this around are, by far, games that offered their updates for free. A few examples: - The Division - Star Wars: Battlefront II - Destiny 2 - No Man's Sky etc. DA2, for example, with its already low initial sales and the promise that the DLC would fix all people's complaints, for an extra what? $15? while the game was still $60, would have certainly not turned any new heads. And it didn't. Similarly, the situation so far with Anthem. You can't take into consideration what the game might become, one day, after 2-3 years from release. We've had publications change their entire reviewing methods because of such practices. So on release content should be all that matters and all DLC should be rated as standalone expansions, to measure how they stand up, by their own merit.
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Post by burningcherry on May 6, 2020 16:43:40 GMT
You don't have to like the DLC policy, you don't have to believe it's good for sales, but debating "Mass Effect but only what's in the release content" is like chess championship for mentally challenged That's not just for Mass Effect, as a policy. That goes for all games, for all franchises. And it has nothing to do with liking DLC as a policy. It has everything to do with making a game people want, on release. Not that it can't be turned around, just that it would be better for everyone involved, should the game be well received on release. The concept of "pay me to maybe fix the shit that I broke" is not a good prospect. And the games that did turn this around are, by far, games that offered their updates for free. A few examples: - The Division - Star Wars: Battlefront II - Destiny 2 - No Man's Sky etc. DA2, for example, with its already low initial sales and the promise that the DLC would fix all people's complaints, for an extra what? $15? while the game was still $60, would have certainly not turned any new heads. And it didn't. Similarly, the situation so far with Anthem. You can't take into consideration what the game might become, one day, after 2-3 years from release. We've had publications change their entire reviewing methods because of such practices. So on release content should be all that matters and all DLC should be rated as standalone expansions, to measure how they stand up, by their own merit. Off-topic: then don't buy promises but already fixed games. On-topic: what DLCs tell about the world is valid no matter if you bought them or not, they're no different to later standalone installments in the series.
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