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Post by alanc9 on May 15, 2020 18:48:52 GMT
Although nether has much of a space fleet. Except possibly the Remnant drones.
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Post by Hanako Ikezawa on May 15, 2020 20:51:26 GMT
By the time the next large Kett fleet arrives, I imagine we'll have expanded into more of Andromeda by then. Perhaps other new races will join the fight or are already part of it and we form an alliance.
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Post by Cyberstrike on May 15, 2020 21:11:24 GMT
Why not ? It's worked for Firefly, Farscape, Star Wars and even Star Trek ! What I like about the idea is that it would allow people to fall in love with space exploration again. Why ? Because in any normal setting a space criminal wouldn't give two fucks about the endeavors of scientists and explorers, unless he/she was personally involved or somehow understood the importance of his/her task. Thus, we could welcome new players that haven't played Mass Effect before because they would share the perspective of the criminal while giving a different and innovative take for fans of the previous games. Didn't like Firefly, don't know Farscape, Star Wars was rebels against an oppressive government so not the same thing, and don't recall when they were in Star Trek since I didn't watch most of them. None of what you wrote sounds appealing.
Farscape is very great show and is one of the most weird, funny, thought-provoking, dark, and just downright alien sci-fi shows ever made, but I agree it should be a reference point for MEA2. If you want a movie that is in the same vein of Farscape then I would highly recommend The Guardians of the Galaxy movies since they are more or less Farscape fan film with Marvel characters.
IMHO playing a space criminal is cliche' and all it would be a considered a rip-off of Firefly, Dark Matter, Farscape, Guardians of the Galaxy, and those type shows. Sure take some inspiration from them but don't make a rip-off of them there is enough Star Trek, Star Wars, Battlestar Galactica, Babylon 5, Transformers, and Aliens influences in the MET to choke a horse.
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Post by Cyberstrike on May 15, 2020 21:28:19 GMT
Wasn't Verner his cousin and not his sister? In all honesty, we don't know how far away the Kett home system is. So a few years later would be reasonable, not to mention it would take time for the Kett empire to mobilize and send a mass of ships to the Andromeda galaxy for revenge. After all, as you might recall, ME3 took place at least 6 months to a year after ME2 even though our last shot in ME2 was of the Reapers heading toward the Milky Way galaxy. And that was WITH them on the way. The Kett have to go home at the end of MEA, and then come back in the sequel. Which gives more wiggle room to at least witness the fruits of our labor in the first game. Personally that is my preference. To at least see how our pick for ambassador works out and how the worlds are flourishing. It would at least give players a motivator to fight for what they made, or to do better. At least in my opinion. No it’s actually her sister. We do know that the Kett utilize ships similar to the arks, which is one that we board at some point. This would suggest that the time it takes to reach the Kett home world would probably be too long to be practical for a ship like the Tempest. This does leave opportunity for a decent time jump and progression in Heleus while reasonably explaining why the Kett haven’t done anything for a long time since.
The ship you play in during Liam's loyalty mission is actually a Kett Ark and it's the Archon states that he's been trapped in the Heleus Clusters for decades, now whether by his mission/duty, the Scourge, or both that is kind of vague. My GUESS is that whoever hit the cluster with Scourge crippled the angara first while the Kett were just arriving in the cluster.
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Post by jamierose95 on May 15, 2020 21:35:42 GMT
So only 30 people working on anthem so what rest of bioware working on can't just be dragon age. it's nearly over 400 people work there. So hopefully they're working a new mass effect and new ip.
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Post by Highwayman667 on May 15, 2020 22:35:23 GMT
So only 30 people working on anthem so what rest of bioware working on can't just be dragon age. it's nearly over 400 people work there. So hopefully they're working a new mass effect and new ip. There's two studios though, one at Edmonton and the other one at Austin. So it is possible that one is working on a project whereas the other is working on another one.
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Post by jamierose95 on May 16, 2020 0:26:43 GMT
So only 30 people working on anthem so what rest of bioware working on can't just be dragon age. it's nearly over 400 people work there. So hopefully they're working a new mass effect and new ip. There's two studios though, one at Edmonton and the other one at Austin. So it is possible that one is working on a project whereas the other is working on another one. Still only 30 people working on anthem their many people working on mass effect and dragon age new ips
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Post by Hanako Ikezawa on May 16, 2020 1:57:51 GMT
Austin is mostly if not all working on Anthem and SWTOR. Edmonton is probably all hands on deck with DA4, with maybe a few people working on the early stages of the next ME. I highly doubt they're working on a new IP since Anthem is their new IP.
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Post by Gludipow on May 16, 2020 6:46:53 GMT
Austin is mostly if not all working on Anthem and SWTOR. Edmonton is probably all hands on deck with DA4, with maybe a few people working on the early stages of the next ME. I highly doubt they're working on a new IP since Anthem is their new IP. Yep, very likely they are maneuvering it like they did when it was all hands on deck with Anthem. They probably have the majority of their Edmonton people working on DA4 with a skeleton crew working on ME5. Though if the Mass Effect remastered rumors are to be believed, there could be some people assigned to that as well.
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Post by Hanako Ikezawa on May 16, 2020 6:51:24 GMT
Austin is mostly if not all working on Anthem and SWTOR. Edmonton is probably all hands on deck with DA4, with maybe a few people working on the early stages of the next ME. I highly doubt they're working on a new IP since Anthem is their new IP. Yep, very likely they are maneuvering it like they did when it was all hands on deck with Anthem. They probably have the majority of their Edmonton people working on DA4 with a skeleton crew working on ME5. Though if the Mass Effect remastered rumors are to be believed, there could be some people assigned to that as well. If the remaster is a thing, I’m almost certain EA would have a support studio work on that so BioWare could focus on their current projects.
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Post by Gludipow on May 16, 2020 6:52:51 GMT
Like straight up EA working on it? ... that would worry me, tbh.
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Post by Hanako Ikezawa on May 16, 2020 6:54:36 GMT
Like straight up EA working on it? ... that would worry me, tbh. No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2.
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Post by Gludipow on May 16, 2020 6:58:29 GMT
Like straight up EA working on it? ... that would worry me, tbh. No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2. Ah, ok... still not sure how to feel about anyone other than Bioware working on even a remaster.
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Post by Hanako Ikezawa on May 16, 2020 7:29:44 GMT
No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2. Ah, ok... still not sure how to feel about anyone other than Bioware working on even a remaster. I don’t see an issue with others working on it when it’s a remaster, since nothing in the game is changed other than it gets a new paint job.
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Post by SirSourpuss on May 16, 2020 11:31:45 GMT
There's two studios though, one at Edmonton and the other one at Austin. So it is possible that one is working on a project whereas the other is working on another one. Austin studio is currently a ghost town. We've had Angry Joe report this, as he's been there for a visit a few months back. Before COVID, of course. Can Austin have been restaffed since? Sure. Amid COVID? No.
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Post by SirSourpuss on May 16, 2020 11:52:09 GMT
No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2. Motive is working on project Maverick and already preoccupied in a series of other projects across EA. They are not currently working on anything ME related and all reports of the ME Remaster talk about it being outsourced. If Motive is working on it, they are hiding it very well.
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Post by sjsharp2010 on May 16, 2020 12:44:38 GMT
EA doesn't care. It's a game engine. How hard can it be? Andrew Wilson's job is to make money, not to make things easy. Even if he decides what could be made easy, or easier, so as to generate more money. It's like putting in money for something and to maintain something that doesn't generate money, by itself, is not a thought crossing Andrew's mind. That doesn't mean that they shouldn't create win-win situations. If I were head of EA, I would get feedback from devs about issues of the engine. And then I'll have programmers to upgrade the Frostbite Engine, to make things easier for developers to create games with the engine. The higher the quality of the engine, the more better games that comes from devs. And more revenue. But it seems that companies such as EA refuse to do that, because they're are a bunch of jack-asses. Different games requier different things though and therefore require different tools which is why the devs I think aer left with building what they need inside the engine themselves. Heck even DA needs different things from what ME does given that DA is a hack and slasher for all intensive purposes whereas ME is more a shooter game. The engine is constantly being worked and developed on the only difference is it's being done by the devs themselves rather than the engine creators as they work on each of their games. It's more that's the way that EA have chosen to play it.
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Post by Hanako Ikezawa on May 16, 2020 16:26:06 GMT
No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2. Motive is working on project Maverick and already preoccupied in a series of other projects across EA. They are not currently working on anything ME related and all reports of the ME Remaster talk about it being outsourced. If Motive is working on it, they are hiding it very well. It was just an example of the kind of studio I was talking about.
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Post by Deleted on May 16, 2020 17:55:50 GMT
Like straight up EA working on it? ... that would worry me, tbh. No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2. If memory serves me right, when Bioware Montreal was disbanded it merged with EA Motive.
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Post by Cyberstrike on May 16, 2020 18:03:43 GMT
No, I mean a studio like Motive where they don’t make games but help others develop them like they did with Battlefront 2. Ah, ok... still not sure how to feel about anyone other than Bioware working on even a remaster.
There are also other studios that basically specialize in remasters of old games.
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Post by cloud9 on May 16, 2020 19:58:18 GMT
That doesn't mean that they shouldn't create win-win situations. If I were head of EA, I would get feedback from devs about issues of the engine. And then I'll have programmers to upgrade the Frostbite Engine, to make things easier for developers to create games with the engine. The higher the quality of the engine, the more better games that comes from devs. And more revenue. But it seems that companies such as EA refuse to do that, because they're are a bunch of jack-asses. Different games requier different things though and therefore require different tools which is why the devs I think aer left with building what they need inside the engine themselves. Heck even DA needs different things from what ME does given that DA is a hack and slasher for all intensive purposes whereas ME is more a shooter game. The engine is constantly being worked and developed on the only difference is it's being done by the devs themselves rather than the engine creators as they work on each of their games. It's more that's the way that EA have chosen to play it. Obviously, they didn't do a very good job. www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sportsEven Aaron Flynn spoke up on issues of using Frostbite Engine when working on Andromeda. www.gamesindustry.biz/articles/2019-11-19-former-bioware-gm-opens-up-about-difficulties-of-frostbite-engine
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Post by sjsharp2010 on May 16, 2020 21:16:54 GMT
Different games requier different things though and therefore require different tools which is why the devs I think aer left with building what they need inside the engine themselves. Heck even DA needs different things from what ME does given that DA is a hack and slasher for all intensive purposes whereas ME is more a shooter game. The engine is constantly being worked and developed on the only difference is it's being done by the devs themselves rather than the engine creators as they work on each of their games. It's more that's the way that EA have chosen to play it. Obviously, they didn't do a very good job. www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sportsEven Aaron Flynn spoke up on issues of using Frostbite Engine when working on Andromeda. www.gamesindustry.biz/articles/2019-11-19-former-bioware-gm-opens-up-about-difficulties-of-frostbite-engineTbh I think that's a slight exaggeration because other than Andromeda pretty much every game I've played that uses the Frostbite engine has always felt like a finished product on release. Edit: Personally I think the devs themselves are moer ersponsibl efo rtheir struggles than the engine. Especially in ant ydifficulties with Andromeda anyway as they'd alerady been working wit hthe engin efor sometime while making DAI an dDAI has always felt like a pretty solid game to ,m eeven back when I first played it not long after it launched.
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Post by cloud9 on May 17, 2020 0:18:53 GMT
Tbh I think that's a slight exaggeration because other than Andromeda pretty much every game I've played that uses the Frostbite engine has always felt like a finished product on release. Edit: Personally I think the devs themselves are moer ersponsibl efo rtheir struggles than the engine. Especially in ant ydifficulties with Andromeda anyway as they'd alerady been working wit hthe engin efor sometime while making DAI an dDAI has always felt like a pretty solid game to ,m eeven back when I first played it not long after it launched. Ok...
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Post by alanc9 on May 17, 2020 0:59:22 GMT
At this point, does the engine matter? The work to adapt it to doing RPGs has already been done. It's not like they're going to just lose that code somehow.
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Post by ClarkKent on May 17, 2020 1:07:05 GMT
Thinking about it, the control ending is actually the best ending to make canon as it's the only ending where mass relays remain intact. You can just hand wave the reapers away too. You can say they flew away - never to be seen again.
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