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Post by shinobiwan on Feb 13, 2020 16:34:37 GMT
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Post by SirSourpuss on Feb 13, 2020 16:37:34 GMT
shinobiwanI read this earlier today. Breaks a lot of the current touted narratives many users here seem to spout. Which is why I say they know nothing about business.
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Post by shinobiwan on Feb 13, 2020 16:40:31 GMT
shinobiwanI read this earlier today. Breaks a lot of the current touted narratives many users here seem to spout. Which is why I say they know nothing about business. Former all-star employees are literally saying what we’ve been saying all along now, which is pretty damning. But I’m sure some of the users here will still find some way to defend them, lol.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
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Post by saandrig on Feb 13, 2020 16:55:16 GMT
shinobiwanI read this earlier today. Breaks a lot of the current touted narratives many users here seem to spout. Which is why I say they know nothing about business. Former all-star employees are literally saying what we’ve been saying all along now, which is pretty damning. But I’m sure some of the users here will still find some way to defend them, lol. Ok, let me try. DAI had a huge open world because of passion and creative vision for something new. Totally not trying to ride the Skyrim bandwagon. ME3 MP was added purely by popular player request (all ten of them) and not because there was money to be made from MTX. Anthem was created to be a new and exciting franchise that has nothing in common with that popular game that shall not be named. MEA was...dafuq was MEA even...
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Post by tatann on Feb 13, 2020 16:59:47 GMT
Former all-star employees are literally saying what we’ve been saying all along now, which is pretty damning. But I’m sure some of the users here will still find some way to defend them, lol. Ok, let me try. DAI had a huge open world because of passion and creative vision for something new. Totally not trying to ride the Skyrim bandwagon. ME3 MP was added purely by popular player request (all ten of them) and not because there was money to be made from MTX. Anthem was created to be a new and exciting franchise that has nothing in common with that popular game that shall not be named. MEA was...dafuq was MEA even... MEA was a creative attempt at being the first sitcom RPG And to be fair, even though ME3MP was not requested (and sometimes feared) by their player base, at least it was a success (their last one IMHO)
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Post by SirSourpuss on Feb 13, 2020 16:59:54 GMT
I’m sure some of the users here will still find some way to defend them Narratives such as that have been crumbling left and right. You can say whatever you want to defend it, but the public is clearly in the know that something is very deeply wrong and has been wrong with Bioware for a very long time now. In the end, the defenders can say what they want, but the only intelligence they will be underestimating, will be their own, because we sure as heck aren't buying it anymore.
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Post by SirSourpuss on Feb 13, 2020 17:01:30 GMT
Ok, let me try. DAI had a huge open world because of passion and creative vision for something new. Totally not trying to ride the Skyrim bandwagon. ME3 MP was added purely by popular player request (all ten of them) and not because there was money to be made from MTX. Anthem was created to be a new and exciting franchise that has nothing in common with that popular game that shall not be named. MEA was...dafuq was MEA even... MEA was a creative attempt at being the first sitcom RPG And to be fair, even though ME3MP was not requested (and sometimes feared) by their player base, at least it was a success (their last one IMHO) Ah! Beautiful. Breathtaking! Magnifique!
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Post by shinobiwan on Feb 13, 2020 17:09:35 GMT
I’m sure some of the users here will still find some way to defend them Narratives such as that have been crumbling left and right. You can say whatever you want to defend it, but the public is clearly in the know that something is very deeply wrong and has been wrong with Bioware for a very long time now. In the end, the defenders can say what they want, but the only intelligence they will be underestimating, will be their own, because we sure as heck aren't buying it anymore. To be fair, it can’t be said anymore that they didn’t have a clear vision for Anthem. It’s just that the vision was to chase profitable market trends. Be as profitable as Bob Dylan’s label.
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Post by Camel on Feb 13, 2020 17:18:06 GMT
Quite surprising that Karpyshyn openly trashes current Bioware/EA regime. God I miss times when many people(including me) bought Bioware titles without a second thought, Bio used to be what CD Project Red is now. Mass Effect 2 was the last great game from them. MEA was a creative attempt at being the first sitcom RPG And to be fair, even though ME3MP was not requested (and sometimes feared) by their player base, at least it was a success (their last one IMHO)Totally agree, I was against ME3MP and enjoyed playing countless hours with my friends.
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Post by SirSourpuss on Feb 13, 2020 18:11:15 GMT
To be fair, it can’t be said anymore that they didn’t have a clear vision for Anthem. It’s just that the vision was to chase profitable market trends. Be as profitable as Bob Dylan’s label. Anthem did sell far better than either Inquisition, or Mass Effect. Nearly did ME3 numbers. It crashed and burned because it was terrible, but it almost worked, financially. Anthem turned a bigger profit than Andromeda, in spite of the bigger budget.
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Post by shinobiwan on Feb 13, 2020 18:55:08 GMT
To be fair, it can’t be said anymore that they didn’t have a clear vision for Anthem. It’s just that the vision was to chase profitable market trends. Be as profitable as Bob Dylan’s label. Anthem did sell far better than either Inquisition, or Mass Effect. Nearly did ME3 numbers. It crashed and burned because it was terrible, but it almost worked, financially. Anthem turned a bigger profit than Andromeda, in spite of the bigger budget. Up-front sales, maybe, but this was a game designed to crank out downstream revenue. Haven’t seen numbers in a while, but what I last saw made clear it would never even approach the downstream revenue ME3 put out. And that’s not even considering the seven-year dev cycle compared to, eg, ME3’s 22 months.
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Post by SirSourpuss on Feb 13, 2020 19:06:48 GMT
Up-front sales, maybe, but this was a game designed to crank out downstream revenue. Haven’t seen numbers in a while, but what I last saw made clear it would never even approach the downstream revenue ME3 put out. And that’s not even considering the seven-year dev cycle compared to, eg, ME3’s 22 months. Which is why I said "almost". They forgot to make an actual game. Bioware
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Feb 13, 2020 19:19:08 GMT
Quite surprising that Karpyshyn openly trashes current Bioware/EA regime. God I miss times when many people(including me) bought Bioware titles without a second thought, Bio used to be what CD Project Red is now. Mass Effect 2 was the last great game from them. MEA was a creative attempt at being the first sitcom RPG And to be fair, even though ME3MP was not requested (and sometimes feared) by their player base, at least it was a success (their last one IMHO)Totally agree, I was against ME3MP and enjoyed playing countless hours with my friends. Yeah, I remember thinking "Come on, they added roll action and omni-blade, and now coop horde shooter mode ? Could they be more Gears Of War ?" But in the end, when the demo came up, during the month, I had played the singleplayer missions twice, but spent at least 2h every night on the multi with a friend
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Post by shinobiwan on Feb 13, 2020 19:21:17 GMT
Quite surprising that Karpyshyn openly trashes current Bioware/EA regime. God I miss times when many people(including me) bought Bioware titles without a second thought, Bio used to be what CD Project Red is now. Mass Effect 2 was the last great game from them. Totally agree, I was against ME3MP and enjoyed playing countless hours with my friends.
Yeah, I remember thinking "Come on, they added roll action and omni-blade, and now coop horde shooter mode ? Could they be more Gears Of War ?" But in the end, when the demo came up, during the month, I had played the singleplayer missions twice, but spent at least 2h every night on the multi with a friend Tbf, the single player demo mission was fucked - the loadout they gave you was extremely heavy. But yeah, I had the same experience. :wistful:
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
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Post by saandrig on Feb 14, 2020 7:39:25 GMT
And to be fair, even though ME3MP was not requested (and sometimes feared) by their player base, at least it was a success (their last one IMHO) Which probably made too many folks at EA and Bioware think "the marketing team was right". And it was downhill from there, chasing marketing trends instead of being creative and actually making a good game.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Feb 14, 2020 9:53:48 GMT
And to be fair, even though ME3MP was not requested (and sometimes feared) by their player base, at least it was a success (their last one IMHO) Which probably made too many folks at EA and Bioware think "the marketing team was right". And it was downhill from there, chasing marketing trends instead of being creative and actually making a good game. Sing with me! 🎵 Marketing killed the video(game) star 🎵 Marketing killed the video(game) star 🎵
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Post by Son of Dorn on Feb 14, 2020 12:15:55 GMT
The responses to this blogpost that I’ve seen are oddly and baselessly optimistic. The point of Casey’s post is to say that the seasonal content they previously promised is cancelled. Just like the roadmap they previously promised then cancelled. Yes, the excuse for scrapping more promised features is working on more structural changes to the game, but they’ve been saying that pretty much all along. At bottom, the announcement reveals reduced support for the game, not increased. People seem to be reading this alongside the Kotaku article as confirmation that a larger rework is in progress. Maybe, but it’s not really news that BioWare has at least some people reevaluating the game’s framework. We still have zero info on the scope of the rework or the details after almost a year now, and there’s nothing to suggest it will meaningfully improve the game. Why anyone would give BioWare the benefit of doubt at this point is beyond me. I’ll also gently remind everyone that DA4 is entering production right now, a new ME is also in the works, and current BioWare has proven completely incapable of juggling multiple projects at once, especially in genres in which they have no experience. Finally, they’re not even pretending they’re working on fixing the laughably bad campaign, so this news really only applies to those who are looking for more looter/shooter stuff. Those hoping for more classic BioWare elements can safely just move on at this point. Pretty much. "We're listening." Marketingsprech. Loot system was already up for review after they "listened" some time back. Not much happened. There is quite a lot of listening, actually. I guess it's a lot of going in left and existing to the right without much happening in the middle.
*deflating balloon noise*
Sounds just like them.
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Post by aglomeracja on Feb 14, 2020 16:46:41 GMT
I don't know what happened when the author of evostrix article copy pasted this excerpt from Drew Karpyshyn's blog, but the original isn't written in all-caps "engrish". Here's the original " I’ve been in the video game industry for twenty years now. When I started at BioWare, everything was fresh and exciting. It was a dream job – talented people working together to create epic games like Baldur’s Gate, KOTOR, Mass Effect and Dragon Age. But as we grew and became more successful, things changed. We became more corporate. We were less able to make what we loved, and the teams were pushed to create games based on market research rather than our creative instincts and passions. My dream job became just a job, and I lost the enthusiasm and excitement I once had." drewkarpyshyn.com/c/?p=1089
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Post by shinobiwan on Feb 14, 2020 16:52:59 GMT
I don't know what happened when the author of evostrix article copy pasted this excerpt from Drew Karpyshyn's blog, but the original isn't written in all-caps "engrish". Here's the original " I’ve been in the video game industry for twenty years now. When I started at BioWare, everything was fresh and exciting. It was a dream job – talented people working together to create epic games like Baldur’s Gate, KOTOR, Mass Effect and Dragon Age. But as we grew and became more successful, things changed. We became more corporate. We were less able to make what we loved, and the teams were pushed to create games based on market research rather than our creative instincts and passions. My dream job became just a job, and I lost the enthusiasm and excitement I once had." drewkarpyshyn.com/c/?p=1089 Ty - I had a hard time believing such a good writer would write so brokenly on his blog, lol. I guess it was the editor for the article.
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Post by aglomeracja on Feb 14, 2020 17:39:45 GMT
I don't know what happened when the author of evostrix article copy pasted this excerpt from Drew Karpyshyn's blog, but the original isn't written in all-caps "engrish". Here's the original " I’ve been in the video game industry for twenty years now. When I started at BioWare, everything was fresh and exciting. It was a dream job – talented people working together to create epic games like Baldur’s Gate, KOTOR, Mass Effect and Dragon Age. But as we grew and became more successful, things changed. We became more corporate. We were less able to make what we loved, and the teams were pushed to create games based on market research rather than our creative instincts and passions. My dream job became just a job, and I lost the enthusiasm and excitement I once had." drewkarpyshyn.com/c/?p=1089Ty - I had a hard time believing such a good writer would write so brokenly on his blog, lol. I guess it was the editor for the article. Yeah, it look like it was translated to some other language and then back to english. I don't know how else "we became more corporate" could become "we turned extra company"
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Post by river82 on Feb 15, 2020 1:58:30 GMT
Ty - I had a hard time believing such a good writer would write so brokenly on his blog, lol. I guess it was the editor for the article. Yeah, it look like it was translated to some other language and then back to english. I don't know how else "we became more corporate" could become "we turned extra company" That's exactly what it reads like, and I'm 100% convinced it's what happened
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
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Post by Sartoz on Feb 15, 2020 10:30:57 GMT
If "... teams were pushed to create games based on market research ..." and Anthem is the end product minus the bugs, what can be expected with Anthem 2.0?
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Feb 15, 2020 13:45:17 GMT
If "... teams were pushed to create games based on market research ..." and Anthem is the end product minus the bugs, what can be expected with Anthem 2.0?
I guess revisit the game core to put more incentives on in-game store purchases
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Post by goishen on Feb 15, 2020 18:54:56 GMT
Yeah, I remember thinking "Come on, they added roll action and omni-blade, and now coop horde shooter mode ? Could they be more Gears Of War ?" But in the end, when the demo came up, during the month, I had played the singleplayer missions twice, but spent at least 2h every night on the multi with a friend Tbf, the single player demo mission was fucked - the loadout they gave you was extremely heavy. But yeah, I had the same experience. :wistful: Also, some of those marketing materials were spot on. Tell me in that video that there is not a character you'd like to be. Even to this day, I'm still excited whenever I see this trailer.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
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Post by bladefist on Feb 15, 2020 19:43:07 GMT
Tbf, the single player demo mission was fucked - the loadout they gave you was extremely heavy. But yeah, I had the same experience. :wistful: Also, some of those marketing materials were spot on. Tell me in that video that there is not a character you'd like to be. Even to this day, I'm still excited whenever I see this trailer. Right place at the right time. I didn't want to play singleplayer after finishing it for the 1st time so I sank all my time into multiplayer. Then when I was finally ready to do another singleplayer playthough, I'd get Shepard off Earth then rank all my humans on MP to 20, get the Primarch then rank my Turians to 20 etc. When my entire MP roster hit 20 I was ready to take back Earth. Inquisition and Andromeda MP were meh since Inquisition singleplayer allowed me to play all the races and I didn't care enough about Andromeda's story enough to bother with MP.
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