inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 29, 2019 13:14:43 GMT
Let's be honest, they did improve a lot of issues. But if the question were: Have they improved the reason most people left / stay away? Then a 'nope' is wel deserved. Then the proper question should be "Is the game out of Beta yet?". It seems to be in early access now somehow.
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inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Apr 29, 2019 13:34:43 GMT
Let's be honest, they did improve a lot of issues. But if the question were: Have they improved the reason most people left / stay away? Then a 'nope' is wel deserved. Then the proper question should be "Is the game out of Beta yet?". My early access paid for itself! 4 months worth for a couple bucks, woo!
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inherit
410
0
Apr 19, 2024 10:10:53 GMT
2,852
Sartoz
6,014
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 29, 2019 14:02:51 GMT
Let's be honest, they did improve a lot of issues. But if the question were: Have they improved the reason most people left / stay away? Then a 'nope' is wel deserved. Then the proper question should be "Is the game out of Beta yet?".
Nah... Not until the loot, progression system is fixed.
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inherit
410
0
Apr 19, 2024 10:10:53 GMT
2,852
Sartoz
6,014
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 29, 2019 14:10:29 GMT
Then the proper question should be "Is the game out of Beta yet?". My early access paid for itself! 4 months worth for a couple bucks, woo!
I was thinking about this, the other day.
EA tries to exploit as many ideas it can to get a constant revenue stream for its coffers. EA Early Access is one of them. However, I wonder if this leads to a "who cares" attitude towards solid, complete and fun game development. Put another way, Early Access = incomplete buggy game availability for the suckers, which, given Anthem, also creates a negative backlash. It seems counter to creating a solid reputation for a studio.
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|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Apr 29, 2019 14:25:09 GMT
My early access paid for itself! 4 months worth for a couple bucks, woo!
I was thinking about this, the other day.
EA tries to exploit as many ideas it can to get a constant revenue stream for its coffers. EA Early Access is one of them. However, I wonder if this leads to a "who cares" attitude towards solid, complete and fun game development. Put another way, Early Access = incomplete buggy game availability for the suckers, which, given Anthem, also creates a negative backlash. It seems counter to creating a solid reputation for a studio.
If one were to play only bioware/EA games, I could see such an attitude being developed. But other developers do it right, so you still have somethign to compare it to. If there effectively WAS a laissez-faire attitude, there would be no such aoutrage against bioware at the moment.
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inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 30, 2019 0:06:31 GMT
My early access paid for itself! 4 months worth for a couple bucks, woo!
I was thinking about this, the other day.
EA tries to exploit as many ideas it can to get a constant revenue stream for its coffers. EA Early Access is one of them. However, I wonder if this leads to a "who cares" attitude towards solid, complete and fun game development. Put another way, Early Access = incomplete buggy game availability for the suckers, which, given Anthem, also creates a negative backlash. It seems counter to creating a solid reputation for a studio.
Kinda depends on the project and developer with Early Access. Klei do a good job with Oxygen not included. Sylvester did outstanding job with Rimworld. Introversion also. Frequent updates are kinda more indicative of early access going right. And a not so big public attention - makes for much more relaxed discussions.
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inherit
217
0
2,715
General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
1,645
August 2016
vaas
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Post by General Mahad on Apr 30, 2019 18:39:15 GMT
Well that was quick.
As Anthem Playerbase Declines, Matchmaking Becomes Problematic
This is the problem with all online only games: Once the servers are shut down or people stop playing it; the disc becomes a paperweight.
Meanwhile, I'm still enjoying DA:O despite it being a decade old with service long abandoned for it.
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Mobius Y
N3
The Legend Continues
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
XBL Gamertag: Mobius Y
PSN: Mobius_Y
Posts: 878 Likes: 2,129
inherit
2936
0
Sept 7, 2022 15:58:11 GMT
2,129
Mobius Y
The Legend Continues
878
January 2017
mobiusy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Mobius Y
Mobius_Y
|
Post by Mobius Y on Apr 30, 2019 20:56:11 GMT
I’m still enjoying Mario Kart 64 despite having no friends to splitscreen with.
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inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Apr 30, 2019 21:04:52 GMT
I’m still enjoying Mario Kart 64 despite having no friends to splitscreen with. I've lost friends due to Mario Kart 64. I should rethink my life strategy.
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inherit
8885
0
7,210
river82
4,946
July 2017
river82
|
Post by river82 on Apr 30, 2019 21:41:07 GMT
Greedfall's CEO takes a subtle swipe at Bioware: Jehanne: We’re 35 in our team, with 40 at the moment working on the game. We are developing this because we love the type of game. There aren’t that many studios doing this type of games today. I mean, even BioWare have stopped doing it and I’m very sad because it’s what I like to play the most.
Chris: So it is very much a passion project?
Jehanne: Yes! I love playing them. I think that’s it, we’re always trying to make generous games. There are probably some mistakes but we want to give as much as we can to our players. We want to allow them to experience a new universe, new stories, to craft their equipment, to switch weapons and to fight some strange and weird creatures and not only the usual giant spiders and giant rats [laughs]. You know, bring something new and fresh.wccftech.com/greedfall-interview-with-jehanne-rousseau/*Looks at Anthem* Well ... he's not wrong xD
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Apr 30, 2019 21:49:21 GMT
Greedfall's CEO takes a subtle swipe at Bioware: Jehanne: We’re 35 in our team, with 40 at the moment working on the game. We are developing this because we love the type of game. There aren’t that many studios doing this type of games today. I mean, even BioWare have stopped doing it and I’m very sad because it’s what I like to play the most.
Chris: So it is very much a passion project?
Jehanne: Yes! I love playing them. I think that’s it, we’re always trying to make generous games. There are probably some mistakes but we want to give as much as we can to our players. We want to allow them to experience a new universe, new stories, to craft their equipment, to switch weapons and to fight some strange and weird creatures and not only the usual giant spiders and giant rats [laughs]. You know, bring something new and fresh.wccftech.com/greedfall-interview-with-jehanne-rousseau/*Looks at Anthem* Well ... he's not wrong xD Um actually... Spiders is the developer, Greedfall is the name of the game But any publicity for Spiders is nice I loved The Technomancer (better story/characters than Andromeda IMO), I really hope they put out a 3rd of the serie (Mars War Logs being the 1st one), but Greedfall could be a good Witcher-like game
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inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on Apr 30, 2019 21:51:46 GMT
Greedfall's CEO takes a subtle swipe at Bioware: Jehanne: We’re 35 in our team, with 40 at the moment working on the game. We are developing this because we love the type of game. There aren’t that many studios doing this type of games today. I mean, even BioWare have stopped doing it and I’m very sad because it’s what I like to play the most.
Chris: So it is very much a passion project?
Jehanne: Yes! I love playing them. I think that’s it, we’re always trying to make generous games. There are probably some mistakes but we want to give as much as we can to our players. We want to allow them to experience a new universe, new stories, to craft their equipment, to switch weapons and to fight some strange and weird creatures and not only the usual giant spiders and giant rats [laughs]. You know, bring something new and fresh.wccftech.com/greedfall-interview-with-jehanne-rousseau/*Looks at Anthem* Well ... he's not wrong xD I loved The Technomancer The combat was balanced so weirdly that straight mage was basically the only viable path to win, very irritating in an RPG tbh.
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inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Apr 30, 2019 21:53:34 GMT
Greedfall's CEO takes a subtle swipe at Bioware: Jehanne: We’re 35 in our team, with 40 at the moment working on the game. We are developing this because we love the type of game. There aren’t that many studios doing this type of games today. I mean, even BioWare have stopped doing it and I’m very sad because it’s what I like to play the most.
Chris: So it is very much a passion project?
Jehanne: Yes! I love playing them. I think that’s it, we’re always trying to make generous games. There are probably some mistakes but we want to give as much as we can to our players. We want to allow them to experience a new universe, new stories, to craft their equipment, to switch weapons and to fight some strange and weird creatures and not only the usual giant spiders and giant rats [laughs]. You know, bring something new and fresh.wccftech.com/greedfall-interview-with-jehanne-rousseau/*Looks at Anthem* Well ... he's not wrong xD I've been saying this for a while, Spiderz are making some very good games and big strides with their efforts. They're basically European Bioware-lite. They definitely have room to improve, but ever since Mars: War Logs put them on my map, they keep making good little games for a decent price tag, an honest one for what they offer. I'm very curious what more they can bring to the table.
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|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Apr 30, 2019 21:57:24 GMT
The combat was balanced so weirdly that straight mage was basically the only viable path to win, very irritating in an RPG tbh. I have made 2 playthroughs, one as a Warrior (Jedi Knight-like with dual saber, I think that's the mage you're referring) and one as a Guardian (block and counter attack) and I can tell you the Guardian one is by far the easiest since can block damage from any direction Next one I'm gonna try the Rogue, most similar to The Witcher 2, so a lot of rolling around which is not my favorite, but the addition of the gun and poison feature could make it right
|
|
inherit
1324
0
2,258
spacev3gan
1,059
Aug 28, 2016 22:05:52 GMT
August 2016
spacev3gan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
SpaceV3gan
|
Post by spacev3gan on Apr 30, 2019 22:03:43 GMT
Of course these figures are outside of primetime, but still, it is even worse than I (a skeptic) thought it would be at this point. Destiny 2 and The Division 2, games Anthem was supposed to compete against, never ever fall under the four-digit mark on Twitch viewership. Last night (April 30th), the viewercount for Anthem fell to as low as 15 according to Twitch tracker.
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inherit
8885
0
7,210
river82
4,946
July 2017
river82
|
Post by river82 on Apr 30, 2019 22:14:41 GMT
The whole point of using a third-party engine like Unreal or Unity is that your team doesn’t need to employ specialized engine programmers. You can build a programming team focused on gameplay and not waste money employing engine design wizards. That’s great if you’ve already got an engine that does everything you need, but if your engine needs to be redesigned, then you’ll find your team is ill-equipped for that type of work.
Worse, it seems like the various BioWare teams weren’t able to share their work. Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem all had to make their games using Frostbite using personnel that were more familiar with Unreal Engine. It might be possible to coordinate between these three teams and make a generalized engine that could suit BioWare’s existing template, but that kind of work takes additional overhead, cooperation, and executive support. Instead, each team hacked together their own version of the Frostbite engine that just did what their particular game needed.
It Really is EA’s Fault
While the desire to move to Frostbite might be understandable, it’s hard to argue the shift was worthwhile. This disruption to the development process was costly and time-consuming. It’s doubtful the savings on licensing fees offset that expense, and that’s before you take into account the terrible toll it took on sales.
This goes back to the problem I talked about last month: The people running EA are not game developers or software engineers. They don’t have the knowledge required to understand how to do something complex like a company-wide engine migration.
Someone apparently looked at Mass Effect and said, “This is a shooter, just like Battlefield. So why are we paying Epic Games for their engine when we could be using our own engine for free?” If they had a background in game development or programming, they would have understood the scope and scale of the problem they were about to create.
The way to properly handle something like this would be to create a specialized engine team that was just focused on building, extending, documenting, and supporting Frostbite for EA’s subsidiaries. This team would talk to the various studios, get a feel for everything their engine needed to be able to do, and then add those features to Frostbite. A project like this would take years and cost millions of dollars. It wouldn’t be able to pay for itself right away. But this is what’s required to make a AAA game engine work in today’s world.
Instead, EA just told everyone to switch to Frostbite and left them to work out the details on their own. The result was that teams needed to work on a game engine that was unfamiliar to them, and they needed to do specialized engine work without access to those kinds of specialists.They had to do all of this while trying to ship a game. The result was buggy games, long development times, a massive duplication of effort, and a lot of frustration for huge numbers of artists who had to do their jobs with unfamiliar tools that were constantly in flux.
Publishers are supposed to support their studios and make sure the development teams have what they need to make their games, so it’s tragic that EA’s support is more or less indistinguishable from sabotage. BioWare made a lot of questionable decisions during the development of Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem, and the studio deserves blame for getting itself into a bad position during the development of these games. But when BioWare was already struggling to stay afloat, EA threw the studio a cinder block and pointed it towards the deep end of the pool. Maybe it’s not fair to say that EA killed BioWare, but it’s totally fair to say that EA failed to fulfill their role as publisher.www.escapistmagazine.com/v2/2019/04/30/ea-crippled-bioware-with-frostbite/
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on May 1, 2019 0:42:30 GMT
Of course these figures are outside of primetime, but still, it is even worse than I (a skeptic) thought it would be at this point. Destiny 2 and The Division 2, games Anthem was supposed to compete against, never ever fall under the four-digit mark on Twitch viewership. Last night (April 30th), the viewercount for Anthem fell to as low as 15 according to Twitch tracker. To be fair the very low numbers (below 100) were during server maintenance (so nothing to stream), but average numbers are still very low Of course fanboys will say that's because it's PvE but other PvE games (and older ones) have more viewers Also you won't find as many Youtube videos about builds, etc... ME3MP had a lot of those, MEAMP had less than ME3 but still more than Anthem And if you look at the activity of the coop and lore subforums, well... at least they don't get the usual haircut/romance thread spams from Mass Effect / Dragon Age ^^
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|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,840
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on May 1, 2019 0:47:41 GMT
The combat was balanced so weirdly that straight mage was basically the only viable path to win, very irritating in an RPG tbh. I have made 2 playthroughs, one as a Warrior (Jedi Knight-like with dual saber, I think that's the mage you're referring) and one as a Guardian (block and counter attack) and I can tell you the Guardian one is by far the easiest since can block damage from any direction Next one I'm gonna try the Rogue, most similar to The Witcher 2, so a lot of rolling around which is not my favorite, but the addition of the gun and poison feature could make it right Any tree in that game is viable. Don't listen to him. He's just. Ugh. Wrong. And about twitch numbers, meh. They're kind'a hard to go by. For example, take The Technomancer. Nobody is playing that on twitch. Nobody has played it on twitch ever since the day of release. Doesn't mean that the game didn't sell well... Just that the game doesn't stream well.
|
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inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on May 1, 2019 21:26:59 GMT
I have made 2 playthroughs, one as a Warrior (Jedi Knight-like with dual saber, I think that's the mage you're referring) and one as a Guardian (block and counter attack) and I can tell you the Guardian one is by far the easiest since can block damage from any direction Next one I'm gonna try the Rogue, most similar to The Witcher 2, so a lot of rolling around which is not my favorite, but the addition of the gun and poison feature could make it right Any tree in that game is viable. Don't listen to him. He's just. Ugh. Wrong. That's just. Ugh. Your. Ugh. Opinion. Ugh. See I can come off presumptuous as well.
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inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on May 1, 2019 21:29:18 GMT
The combat was balanced so weirdly that straight mage was basically the only viable path to win, very irritating in an RPG tbh. and I can tell you the Guardian one is by far the easiest since can block damage from any direction Up until you run into the rogue style quick enemies or ranged enemies, yes you are correct. The build rapidly falls apart though when you aren't basically 1v1'ing everything face to face though. On Rogue, ehh, its a very slow sort of combat, you nickle and dime people to death and on higher difficulties and tougher enemies...it can take a while, especially once your burst your ability load and they still have 75% HP remaining.
|
|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,840
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on May 1, 2019 22:12:03 GMT
Any tree in that game is viable. Don't listen to him. He's just. Ugh. Wrong. That's just. Ugh. Your. Ugh. Opinion. Ugh. See I can come off presumptuous as well. Fine dude. You can spout your asinine opinions all you want to. Nobody is saying that you can't. Just don't expect me to not point and laugh when you do.
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inherit
9381
0
Sept 26, 2017 11:02:50 GMT
642
Superhik
538
Sept 24, 2017 18:39:20 GMT
September 2017
superhik
|
Post by Superhik on May 1, 2019 23:53:35 GMT
The whole point of using a third-party engine like Unreal or Unity is that your team doesn’t need to employ specialized engine programmers. You can build a programming team focused on gameplay and not waste money employing engine design wizards. That’s great if you’ve already got an engine that does everything you need, but if your engine needs to be redesigned, then you’ll find your team is ill-equipped for that type of work.
Worse, it seems like the various BioWare teams weren’t able to share their work. Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem all had to make their games using Frostbite using personnel that were more familiar with Unreal Engine. It might be possible to coordinate between these three teams and make a generalized engine that could suit BioWare’s existing template, but that kind of work takes additional overhead, cooperation, and executive support. Instead, each team hacked together their own version of the Frostbite engine that just did what their particular game needed.
It Really is EA’s Fault
While the desire to move to Frostbite might be understandable, it’s hard to argue the shift was worthwhile. This disruption to the development process was costly and time-consuming. It’s doubtful the savings on licensing fees offset that expense, and that’s before you take into account the terrible toll it took on sales.
This goes back to the problem I talked about last month: The people running EA are not game developers or software engineers. They don’t have the knowledge required to understand how to do something complex like a company-wide engine migration.
Someone apparently looked at Mass Effect and said, “This is a shooter, just like Battlefield. So why are we paying Epic Games for their engine when we could be using our own engine for free?” If they had a background in game development or programming, they would have understood the scope and scale of the problem they were about to create.
The way to properly handle something like this would be to create a specialized engine team that was just focused on building, extending, documenting, and supporting Frostbite for EA’s subsidiaries. This team would talk to the various studios, get a feel for everything their engine needed to be able to do, and then add those features to Frostbite. A project like this would take years and cost millions of dollars. It wouldn’t be able to pay for itself right away. But this is what’s required to make a AAA game engine work in today’s world.
Instead, EA just told everyone to switch to Frostbite and left them to work out the details on their own. The result was that teams needed to work on a game engine that was unfamiliar to them, and they needed to do specialized engine work without access to those kinds of specialists.They had to do all of this while trying to ship a game. The result was buggy games, long development times, a massive duplication of effort, and a lot of frustration for huge numbers of artists who had to do their jobs with unfamiliar tools that were constantly in flux.
Publishers are supposed to support their studios and make sure the development teams have what they need to make their games, so it’s tragic that EA’s support is more or less indistinguishable from sabotage. BioWare made a lot of questionable decisions during the development of Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem, and the studio deserves blame for getting itself into a bad position during the development of these games. But when BioWare was already struggling to stay afloat, EA threw the studio a cinder block and pointed it towards the deep end of the pool. Maybe it’s not fair to say that EA killed BioWare, but it’s totally fair to say that EA failed to fulfill their role as publisher.www.escapistmagazine.com/v2/2019/04/30/ea-crippled-bioware-with-frostbite/ That's a pretty good read. Especially this:
"...the difference between making changes to the foundation of a house you plan to build, and making changes to the foundation of a house that has already been built and has people living in it. Both jobs give you the same final result, but one is monumentally more difficult than the other."
I remember that hilarious anegdote of how Bethesda had to implement moving train in Fallout 3..and they a character that wore it as a hat. ( Look it up, you'll either won't stop laughing or end up having nightmares).
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inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on May 2, 2019 14:56:51 GMT
That's just. Ugh. Your. Ugh. Opinion. Ugh. See I can come off presumptuous as well. Fine dude. You can spout your asinine opinions all you want to. Nobody is saying that you can't. Just don't expect me to not point and laugh when you do. ...You call that ugh laughing?
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|
inherit
231
0
Jan 20, 2022 14:46:14 GMT
1,840
goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
|
Post by goishen on May 2, 2019 15:00:05 GMT
Compared to what I wanted to call you? Yeh.
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inherit
410
0
Apr 19, 2024 10:10:53 GMT
2,852
Sartoz
6,014
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on May 2, 2019 15:11:24 GMT
Of course these figures are outside of primetime, but still, it is even worse than I (a skeptic) thought it would be at this point. Destiny 2 and The Division 2, games Anthem was supposed to compete against, never ever fall under the four-digit mark on Twitch viewership. Last night (April 30th), the viewercount for Anthem fell to as low as 15 according to Twitch tracker. To be fair the very low numbers (below 100) were during server maintenance (so nothing to stream), but average numbers are still very low Of course fanboys will say that's because it's PvE but other PvE games (and older ones) have more viewers Also you won't find as many Youtube videos about builds, etc... ME3MP had a lot of those, MEAMP had less than ME3 but still more than Anthem And if you look at the activity of the coop and lore subforums, well... at least they don't get the usual haircut/romance thread spams from Mass Effect / Dragon Age ^^
The best that can be said is that players left until Bio gets Anthem in good order. I'm shooting for six months for them to get loot and progression up to par. Ten+ if there is only a skeleton crews for support.
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