Sokemis
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by Sokemis on Feb 17, 2018 1:21:52 GMT
Though Morticia is probably Navvaran. She'd be a necromancer for sure. Maybe she's Dorian's long-lost cousin? (seriously though, I hope you're taking notes here Bioware)
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Post by vertigomez on Feb 17, 2018 2:38:12 GMT
I'm so glad we're having this conversation about me and cara mia. 😍
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TheodoricFriede
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 397 Likes: 917
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Post by TheodoricFriede on Feb 17, 2018 4:12:42 GMT
I'm so glad we're having this conversation about me and cara mia. 😍 "Tish, that's Orlesian! *kiss* *kiss* *kiss* Say some more--Chateau Haine, Val Royeaux--anything!"
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 305 Likes: 550
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Post by ewigDunkelheit on Feb 19, 2018 21:58:25 GMT
When considering canon, as some others have mentioned, sometimes a process of elimination or the influence of something lacking can impact your ultimate decision. While I may have settled on an archer, if the next game trends towards a continued or further deteriotation of mage spell selection, this lack will convince me to settle with a support focused mage for Inquisition. Off-topic: vertigomez, what was your opinion of the Tim Burton reboot, and the relationship as portrayed by Raul Julia and Angelica Huston?
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Post by vertigomez on Feb 19, 2018 22:23:35 GMT
Off-topic: vertigomez , what was your opinion of the Tim Burton reboot, and the relationship as portrayed by Raul Julia and Angelica Huston? Afaik Tim Burton wasn't involved in the '90s movies? That said, I loved them. My heart will always be with the original series, but I loved that they were able to go darker in the films than they were able to in the television series and cartoons, and I loved the less-than-subtle S&M references and found the intimacy between Gomez and Tish to be refreshingly honest and unapologetic. I also appreciated that Anjelica Huston was in her 40s when she played Morticia, but she wasn't portrayed as less desirable.... if anything, they want each other more than ever. And Raul's Gomez was so purposefully over-the-top and hammy and no one treats it as a bad thing and I love that. The movies really succeeded in showing that they didn't have to conform to belong. And Wednesday. Ahh, Christina Ricci was brilliant even back then. It's fun to think that Mercedes McNab portrayed her stuckup rival in the sequel.... and later portrayed a similarly stuckup character in Buffy who later got turned into a vampire. I like to think those characters inhabit the same universe and she blames Wednesday for all her problems.
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Post by vertigomez on Feb 19, 2018 22:31:50 GMT
Ooh, another question I had: how do you decide what to do with the Architect? Sophia Dryden? Avernus?
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davesin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by davesin on Feb 19, 2018 22:44:57 GMT
Architect lies, so I kill him; Sophia is a demon, so I kill her; Avernus might be useful alive, although I have objections on methods he used in the past.
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TheodoricFriede
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by TheodoricFriede on Feb 19, 2018 22:46:03 GMT
Ooh, another question I had: how do you decide what to do with the Architect? Sophia Dryden? Avernus? I'll trust the stone cold bloodmage before I trust the demon who admits that it wants to do demon-y things. As for the Architect, every fiber in my being says to kill him every time I play... But I find him way too fascinating to kill. I really hope we see him again.
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Post by Lazarillo on Feb 19, 2018 23:04:41 GMT
Ooh, another question I had: how do you decide what to do with the Architect? Sophia Dryden? Avernus? I've got two main ways that my Wardens approach the architect: -The approach of my main canon Warden is that the Architect is a Darkspawn, Darkspawn are inherently antithetical to life in Thedas, so, if he's truly penitent, then this a mercy killing. If he's not, then he has to be stopped anyway. Either way, he's gotta die. -The other approach is that magic rituals are potentially dangerous, but mostly untested, and worth further investigation, so they spare him. If he can stop the Blights by finding a solution to the taint magically, more power to him. Interestingly, when I have a Warden that accepts Morrigan's Dark Ritual, they tend to take the latter view, while the former is generally carried out by Wardens who refuse her offer. I feel like there is a lot of philosophical overlap there. Do you trust dangerous magics to provide a new solution to a problem that traditional systems haven't solved in more than 1,000 years? Or do you trust that the systems are traditional because such alternatives were considered, and therefore, it's far too dangerous to depend on these 'easy outs'. * 'Sophia' always dies. I've never had a Warden with a good, in-character reason to spare her. * Avernus actually gets to stay alive for me most of the time. A few of my Wardens have found him too horrific, but for the most part, he gets a slap on the wrist and a "don't kill people anymore" admonishment. His crimes have already been committed, and Wardens have to care about results.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Feb 19, 2018 23:08:48 GMT
Ooh, another question I had: how do you decide what to do with the Architect? Sophia Dryden? Avernus? I generally spare the Architect since he offers to help fight the Mother. Plus he has knowledge that could affect how grey wardens deal with darkspawn in the future. I know he's a lot shadier in whichever book he's in, but my warden doesn't know about all that. I pretty much always kill Sophia. I have a hard time playing a character who would let her go, given she admits that she'll probably cause some chaos. Avernus varies, but he's alive in my canon. Though he was told to conduct his research more ethically.
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 305 Likes: 550
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Post by ewigDunkelheit on Feb 20, 2018 1:41:13 GMT
Afaik Tim Burton wasn't involved in the '90s movies? I stand corrected. I looked it up, and confirmed that I was definitely remembering wrong. Sorry about that. Thanks for the reply regardless. Ooh, another question I had: how do you decide what to do with the Architect? Sophia Dryden? Avernus? My answer to this question isn't all that interesting. When I create my characters, I always stay consistent in my roleplaying. My Aeducan rogue was beyond paragon, she was near saintly. Thus, she always offered mercy and second chances. She avoided combat whenever possible, preferring to investigate and negotiate. So, she trusted the Architect, even though his crimes were revealed later. Aeducan had no choice but to kill the Dryden demon, but she spared Avernus so long as he swore to never again engage in unethical research.
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Feb 20, 2018 3:28:00 GMT
So, BSN folks, another question. Admittedly, I have been writing off the mage based on spell selection alone. I haven't played past the introductory sequence with one yet. I am not much of a mage fan to begin with, but I am interested in having one in the Dragon Age series at some point for roleplay. I specifically like support builds, and have considered a fallback plan if qunari mages are unavailable in Dragon Age 4. I want to also note that, while adding some magic can enhance rogues and warriors and full hybrid classes, I mostly avoid magical characters, primarily taking them when the player character is already magical according to the story or background. Like Inquisition. I was leaning towards running a qunari archer for canon and hoping for the Creation/Entropy/Arcane schools to be revived, but maybe it would be worthwhile to get my mage out of the way now. Is mage gameplay any good in Inquisition? If not, does the dialogue and story help make up for the deficiencies? For your consideration, if I play said support mage, the spells Adaar uses will be Barrier, Dispel, Mind Blast, Revive, Horror, Spirit Mark, Walking Bomb, and Haste/Mark of the Rift (swapping to the unique focus while Dorian is in the party). All opinions welcome. EDIT: Shout-out-I think my post might have gotten lost in the shuffle, but since you weighed in before, I was hoping vertigomez and phoray might have a thought on this question as well. Granted, I think if Dragon Age 4 has qunari mages as an option (with DECENT spell selection), I may swap in a female qunari rogue to resurrect my Iron Bull romance as canon.
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Sokemis
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by Sokemis on Feb 20, 2018 4:21:10 GMT
ewigDunkelheit For me personally, Inquisition was the first of the series where playing as a mage just felt right. I am horrible at mages in Origin - have those characters planned out, but didn't really get past their origins. Had fun in my mage runs in DA2 (some of the combos are a blast as a fire/lightning mage). Inquisition was the first game of this sort where my first/main/canon character was a mage when I had the option to go rogue. She was a Spirit/Storm mage - helped protect the party, but also threw her fair share of lightning bolts at idiots. I usually had Dorian with me, and Necromancer just seemed to go against my character's identity as a healer, so I just let him handle those kind of spells and took Knight-Enchanter (when I got tired of electrocuting idiots, I could hit them with my sharp magical stick). Someone that's more used to playing a mage might have a different opinion, but I enjoyed run with my mage Lavellan. My only complaint was more from a lore viewpoint than a mechanics viewpoint - there was no earth based spell tree. The other games heavily implied, if not outright said, that the Dalish keepers have a strong affinity to nature/earth magic. But yet once we actually get to play as a Dalish mage, there is no specific earth spell tree >.<
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Post by themikefest on Feb 20, 2018 4:53:40 GMT
Archie gets his face planted in the ground. Demon Sophia gets the walking bomb spell. Avernus is left to continue his research.
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davkar
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by davkar on Feb 20, 2018 8:17:37 GMT
Ooh, another question I had: how do you decide what to do with the Architect? Sophia Dryden? Avernus? Ingame I only leave Sophie alive if Hawke is a mage because I like the shirt that S drops in 2. In the keep/otherwise it's Avernus ethical research. If the calling thing ever gets resolved he might be important. Not sure about the power of blood juice though, some drinks it some throws it away. Architect is a tough one. For the lady wardens it's easy. Females->darkspawn->bodily fluids->broodmother, nothankyou. On the player sides I see the appeal of turning the mindless enemy into friends (oh, hi Legion!). But then of course there's the matter of looking and sounding like a coryphenus. If he has the same abilities then he's bound to return at some point anyway so until we see the consequences of this action I think it's safer to just kill him.
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invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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Post by invisibleman on Feb 20, 2018 10:32:54 GMT
being a roleplayer myself... all i can say is that my characters are all different. they have differing personalities, ways of seeing things & handling those things they do see, etc., etc. so, they do what they do... not what i tell them to.
so, for me it's kind of the other way round. they tell me what to do.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,464 Likes: 18,004
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Feb 20, 2018 22:54:04 GMT
being a roleplayer myself... all i can say is that my characters are all different. they have differing personalities, ways of seeing things & handling those things they do see, etc., etc. so, they do what they do... not what i tell them to. so, for me it's kind of the other way round. they tell me what to do. yeah that tends to be how my characters play out. The only time I kind of take any significant control is that first initial playthrough but then I tend to play as myself in that run and don't know what to expect. Subsequent playthrough's like you I let the characters I create tell me what to do.
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invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
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i'm just begging for change at the liqueur store... *face palm* no, not really.
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Post by invisibleman on Feb 21, 2018 8:13:21 GMT
being a roleplayer myself... all i can say is that my characters are all different. they have differing personalities, ways of seeing things & handling those things they do see, etc., etc. so, they do what they do... not what i tell them to. so, for me it's kind of the other way round. they tell me what to do. yeah that tends to be how my characters play out. The only time I kind of take any significant control is that first initial playthrough but then I tend to play as myself in that run and don't know what to expect. Subsequent playthrough's like you I let the characters I create tell me what to do. well, for me none of my characters are me... as whats the point of roleplaying myself? i'm running a fairly dull life as an uninteresting individual as it is, IMHO anyway. lol
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Post by Ieldra on Feb 21, 2018 12:22:17 GMT
How do you choose your 'canon' or favorite world state across all three games? Assuming, of course, that you have one. Do you pick your class based purely on what you enjoy playing? Do you choose your romance based on how much you like the character, or how plot-relevant their romance seems to be? Do you like all your protagonists to be the same race/gender/class/sexuality, or do you like to switch it up and have every hero be very different? What kind of character do you suspect you'll want to play in DA4? I usually have several world-states I save, but I also have a preferred one which usually features what I call my primary character. It not always clear in advance which is to become that primary character, but it's likely to be a woman, it's likely to be human (since I view most games' "non-humans" simply as humans with certain stereotypical traits, which does not interest me), it's likely that her world-state features certain value-based decisions informed by my own values, and unless someone really captures my fancy (like Morrigan in DAO) or the character plays a big role in the story and is somewhat compatible philosophically and biologically (Solas in DAI if my primary character was an elf, which she isnt), it's likely to not feature a romance. In most games, I pick my class based on what I enjoy playing, but in the DA games there is also a philosophical preference, and the two fortunately correlate, which is why my primary character will almost certainly be mageborn. Though I do play characters of all kinds, my primary character is almost certain to be straight since I find myself unable to enter into the emotional state of someone who's not straight, if romance becomes a possibility, though I can play both straight men and women easily. My primary DAO character is a male mage, my primary DA2 and DAI characters are female mages. I do not think my preferences are going to change in DA4. There is some chance that my primary character might be an elf this time if the game offers that possibility, but not if the setting is a city in Tevinter. Unless there is some female character who captures my fancy as a romantic interest for the kinds of characters I like to play, my primary character will almost certainly be a female mage again. My favorite worldstate across all three games features Eorlin Amell (DAO), a seeker of forbidden knowledge and political strategist for the cause of mage freedom, Rowan Hawke (DA2), an angry and sarcastic mage revolutionary, and Maelyn Trevelyan (DAI), a most unwilling and decidedly anti-religious mage Inquisitor who hates to be called "Herald of Andraste". Across all games, they made mostly pro-mage choices and choices that, while not evil, go against the grain of conventional morality and eshew religion, as well as choices that show a dedication to acquire knowledge of all kinds, regardless of whether it's considered forbidden. Where possible, my primary characters know of blood magic (as an imagined background trait if the games do not feature an explicit choice), while refusing to take power not given willingly. They converse with spirits of all kinds with the necessary care but never give up their autonomy for anything. They refuse to judge anyone or anything for just being what they are, but also do not hesitate to kill for individual acts of evil. Having said that, DA characters I've played and enjoyed also include Marada Aeducan, a dwarven warrior princess who fights to retake the throne that rightfully belongs to her (before being made a Paragon after which that doesn't matter anymore), Safira Tabris, a rogue-ish city elf on a rampage of revenge for the rape and murder of her friends, another elf on a quest to discover old elven mysteries, only to run across Solas on the way and falling in love with him, among other things, and Sharn Cousland, a properly Andrastian human noble who sees not just his faith challenged as he runs across Morrigan and falls in love with her. It is propably no accident that with one exception these are all DAO characters. I never felt that DA2 and DAI featured the kind of variability in roleplaying that I like, and the characters I played in DA2 and DAI apart from my primary ones never felt as real as those I played in DAO.
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Post by Nayawk on Feb 21, 2018 23:35:54 GMT
I have 2 tiers of what I consider canon characters.
One for each archetype, Rouge is always a short hair blond tanned female (think sassy/valley girl buffy type), Mage is always dark haired pale female (serious/cold English rose type) and Warrior is always dark hair very tanned male (passionate/dutiful mid eastern type). They usually have fairly similar personalities across all the games. The rouge and the warrior are tier 2 level canon for me. The mage is tier 1, my 'true' canon play through across all games and while not a true self insert, mostly lines up with the logical pragmatic world view I share.
All that said I have no 'true' canon world state, just 3 Tier 2 world states, because so far I haven't repeat a class in a worldstate. I guess I really should do a mage > mage > mage PT, but it just feels wrong for some reason. If I had to pick the closet to a true canon world state, then its rouge (city elf who ends up King Alistairs mistress) , warrior (sides with the mages, but kills Anders), mage (sided with the templars and boinks Cullen).
Then there are the all the other play throughs which are firmly not canon.
As to why the mage always ends up the true canon PT, because I like the class, standing at the back throwing ice is better than getting hit. The semi insert means the choices resinate with me more and are more satisfying.
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Post by Dazzle on Feb 22, 2018 3:19:35 GMT
I go by the balance of angst and warm fuzzies, haha. I try to play a character of each race abd gender, and I often try rvrty possible romance; I chase content like a dog after a squirrel. So once I’ve experienced as much as the game has to offer, my cannon is the character that made me feel the most.
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Post by vertigomez on Feb 23, 2018 2:11:14 GMT
Afaik Tim Burton wasn't involved in the '90s movies? I stand corrected. I looked it up, and confirmed that I was definitely remembering wrong. Sorry about that. Thanks for the reply regardless. Thanks for letting me gush about it! So, BSN folks, another question. Admittedly, I have been writing off the mage based on spell selection alone. I haven't played past the introductory sequence with one yet. I am not much of a mage fan to begin with, but I am interested in having one in the Dragon Age series at some point for roleplay. I specifically like support builds, and have considered a fallback plan if qunari mages are unavailable in Dragon Age 4. I want to also note that, while adding some magic can enhance rogues and warriors and full hybrid classes, I mostly avoid magical characters, primarily taking them when the player character is already magical according to the story or background. Like Inquisition. I was leaning towards running a qunari archer for canon and hoping for the Creation/Entropy/Arcane schools to be revived, but maybe it would be worthwhile to get my mage out of the way now. Is mage gameplay any good in Inquisition? If not, does the dialogue and story help make up for the deficiencies? For your consideration, if I play said support mage, the spells Adaar uses will be Barrier, Dispel, Mind Blast, Revive, Horror, Spirit Mark, Walking Bomb, and Haste/Mark of the Rift (swapping to the unique focus while Dorian is in the party). All opinions welcome. EDIT: Shout-out-I think my post might have gotten lost in the shuffle, but since you weighed in before, I was hoping vertigomez and phoray might have a thought on this question as well. Granted, I think if Dragon Age 4 has qunari mages as an option (with DECENT spell selection), I may swap in a female qunari rogue to resurrect my Iron Bull romance as canon. Hmm... a little hard for me to answer since I'm coming at it from a different perspective. My canon Inquisitor is a female qunari mage, and while I'm not big on the limited spell selection from a design POV, I don't mind it for my character as Adaar literally means "fire-thrower" and making her an elemental fire-focused mage seemed fitting. I've never been big on support builds for any class; I'm of the opinion that the best defense is a good offense. As far as mage gameplay being any good... personally, I preferred mage combat in DA2. It felt a little more... I dunno, visceral? Solid? I felt like early on in the game especially, my Adaar was pretty weaksauce compared to Hawke at the same level. That said, it gets better once you unlock specializations and I aaalways kept Dorian around for that sweet, sweet Necro tree. That's entertaining as hell. Especially if he's got Static Cage and I light everyone on fire. The crowd control and damage is.... beaut. Just beaut. 😍 As for dialogue and story, a big part of the reason I went mage is for Sera. I was exactly her "type" but being a scary mage added a little tension to our relationship, gave us room to grow. I like the dynamic of a mage disbanding the Templars and nearly being possessed by Envy. With Bull and Katari as the resident 2H qunari warriors, I wanted to shake it up a bit by choosing a different class. I like that we've never, ever had a companion who was a Vashoth mage, meaning that we bring an entirely new perspective to the table. I don't know if any of that helps you given everyone is seeking something different for their canon, but that's what I did.
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Post by warden on Feb 23, 2018 2:20:47 GMT
I'm a bit late to the party but bleh, whatever.
Architect is a darkspawn, dies, end of the story, and if you metagame then makes even more sense.
Sophia same as the others, demon so the demon dies.
Avernus it's doing experiments to know more about the tainted blood of the wardens and there are posibilities to become even more powerful, then my friend do as you must I won't stop you, I will give you free reign.
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Post by phoray on Feb 23, 2018 3:13:28 GMT
So, BSN folks, another question. Admittedly, I have been writing off the mage based on spell selection alone. I haven't played past the introductory sequence with one yet. I am not much of a mage fan to begin with, but I am interested in having one in the Dragon Age series at some point for roleplay. I specifically like support builds, and have considered a fallback plan if qunari mages are unavailable in Dragon Age 4. I want to also note that, while adding some magic can enhance rogues and warriors and full hybrid classes, I mostly avoid magical characters, primarily taking them when the player character is already magical according to the story or background. Like Inquisition. I was leaning towards running a qunari archer for canon and hoping for the Creation/Entropy/Arcane schools to be revived, but maybe it would be worthwhile to get my mage out of the way now. Is mage gameplay any good in Inquisition? If not, does the dialogue and story help make up for the deficiencies? For your consideration, if I play said support mage, the spells Adaar uses will be Barrier, Dispel, Mind Blast, Revive, Horror, Spirit Mark, Walking Bomb, and Haste/Mark of the Rift (swapping to the unique focus while Dorian is in the party). All opinions welcome. EDIT: Shout-out-I think my post might have gotten lost in the shuffle, but since you weighed in before, I was hoping vertigomez and phoray might have a thought on this question as well. Granted, I think if Dragon Age 4 has qunari mages as an option (with DECENT spell selection), I may swap in a female qunari rogue to resurrect my Iron Bull romance as canon. This is beyond me, as it's about the Feeling of Builds and gameplay. Especially since you are wanting to play a DAI mage, and I barely tolerate DAI mages (and love DAO mages) So, I'm going to tag a Builds/Gameplay guy. I call upon! PapaCharlie9
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Post by vertigomez on Feb 23, 2018 3:25:41 GMT
So, BSN folks, another question. Admittedly, I have been writing off the mage based on spell selection alone. I haven't played past the introductory sequence with one yet. I am not much of a mage fan to begin with, but I am interested in having one in the Dragon Age series at some point for roleplay. I specifically like support builds, and have considered a fallback plan if qunari mages are unavailable in Dragon Age 4. I want to also note that, while adding some magic can enhance rogues and warriors and full hybrid classes, I mostly avoid magical characters, primarily taking them when the player character is already magical according to the story or background. Like Inquisition. I was leaning towards running a qunari archer for canon and hoping for the Creation/Entropy/Arcane schools to be revived, but maybe it would be worthwhile to get my mage out of the way now. Is mage gameplay any good in Inquisition? If not, does the dialogue and story help make up for the deficiencies? For your consideration, if I play said support mage, the spells Adaar uses will be Barrier, Dispel, Mind Blast, Revive, Horror, Spirit Mark, Walking Bomb, and Haste/Mark of the Rift (swapping to the unique focus while Dorian is in the party). All opinions welcome. EDIT: Shout-out-I think my post might have gotten lost in the shuffle, but since you weighed in before, I was hoping vertigomez and phoray might have a thought on this question as well. Granted, I think if Dragon Age 4 has qunari mages as an option (with DECENT spell selection), I may swap in a female qunari rogue to resurrect my Iron Bull romance as canon. This is beyond me, as it's about the Feeling of Builds and gameplay. Especially since you are wanting to play a DAI mage, and I barely tolerate DAI mages (and love DAO mages) So, I'm going to tag a Builds/Gameplay guy. I call upon! PapaCharlie9 When phoray summons people from the far reaches of the BSN this is what goes through my head:
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