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Post by majesticjazz on Mar 5, 2018 4:27:29 GMT
but the gameplay will still be MP centric just like the reveal from last year. but some MP gives the 'best' experience. And that right there is what turns me off about Anthem and games like Anthem. I do not want the best experience to be bundled with MP. I did not need MP to have the best story experience with ME3 or DAI (despite me not having a good experience from the game as it is). I was able to play both games from start to finish without even going into MP and I got the full 100% best story experience from those games. When you say that you will have a slightly better experience or a "fuller" experience by dabbing into MP in relation to experiencing the story, then thats where I have a problem. With Battfront 2 or Battlefield V or Call of Duty, hell, even GTA5.....the story experience is separate from the MP experience. I can play Call of Duty or GTA5 and get the 100% story experience by just doing SP. When I play MP it is something different and in no way tied to the story. I didnt need some MP to get the "best" experience for Call of Duty, Battlefield, or GTA5.
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Just a flip of the coin.
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Post by Sanunes on Mar 5, 2018 6:35:02 GMT
but some MP gives the 'best' experience. And that right there is what turns me off about Anthem and games like Anthem. I do not want the best experience to be bundled with MP. I did not need MP to have the best story experience with ME3 or DAI (despite me not having a good experience from the game as it is). I was able to play both games from start to finish without even going into MP and I got the full 100% best story experience from those games. When you say that you will have a slightly better experience or a "fuller" experience by dabbing into MP in relation to experiencing the story, then thats where I have a problem. With Battfront 2 or Battlefield V or Call of Duty, hell, even GTA5.....the story experience is separate from the MP experience. I can play Call of Duty or GTA5 and get the 100% story experience by just doing SP. When I play MP it is something different and in no way tied to the story. I didnt need some MP to get the "best" experience for Call of Duty, Battlefield, or GTA5. I cannot speak for those games, but I played The Division and I was able to get the exact same experience with the story soloing then being in the group. The group activities took place after the story and from my recollection were mostly PvP and when they added the instanced runs for gear, but both of those things were light on story. If I wanted to I could group with people, but at times the combat seemed to be a little unbalanced, but I always chalked that up to the bullet sponge tendency of the game.
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Post by Obsidian Gryphon on Mar 5, 2018 7:20:45 GMT
but some MP gives the 'best' experience. And that right there is what turns me off about Anthem and games like Anthem. I do not want the best experience to be bundled with MP. I did not need MP to have the best story experience with ME3 or DAI (despite me not having a good experience from the game as it is). I was able to play both games from start to finish without even going into MP and I got the full 100% best story experience from those games. When you say that you will have a slightly better experience or a "fuller" experience by dabbing into MP in relation to experiencing the story, then thats where I have a problem. With Battfront 2 or Battlefield V or Call of Duty, hell, even GTA5.....the story experience is separate from the MP experience. I can play Call of Duty or GTA5 and get the 100% story experience by just doing SP. When I play MP it is something different and in no way tied to the story. I didnt need some MP to get the "best" experience for Call of Duty, Battlefield, or GTA5. I'd like to add that MP doesn't give the whole story experience. Soloing would give the start, middle and ending of a class char (SWTOR). But there're other parts (that further flesh out the story and chars) that cannot be done alone and these are generally the ones locked behind group events. So to know what happens further, the player can either participate in the group event or go read about it.
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Post by SofaJockey on Mar 5, 2018 9:01:37 GMT
It remains to be seen (hopefully at EA Play) how the solo and multiplayer aspects will work.
At that time the 'multiplayer over my dead body' players can determine whether there is something in the game for them or not.
BioWare do need to be crystal clear about this at some point, pretty flying scenes only go so far, people need to understand what sort of game Anthem is.
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Post by Iakus on Mar 5, 2018 15:26:13 GMT
And that right there is what turns me off about Anthem and games like Anthem. I do not want the best experience to be bundled with MP. I did not need MP to have the best story experience with ME3 or DAI (despite me not having a good experience from the game as it is). I was able to play both games from start to finish without even going into MP and I got the full 100% best story experience from those games. When you say that you will have a slightly better experience or a "fuller" experience by dabbing into MP in relation to experiencing the story, then thats where I have a problem. With Battfront 2 or Battlefield V or Call of Duty, hell, even GTA5.....the story experience is separate from the MP experience. I can play Call of Duty or GTA5 and get the 100% story experience by just doing SP. When I play MP it is something different and in no way tied to the story. I didnt need some MP to get the "best" experience for Call of Duty, Battlefield, or GTA5. I'd like to add that MP doesn't give the whole story experience. Soloing would give the start, middle and ending of a class char (SWTOR). But there're other parts (that further flesh out the story and chars) that cannot be done alone and these are generally the ones locked behind group events. So to know what happens further, the player can either participate in the group event or go read about it. Didn't SWTOR eventually end up making the story-heavy flashpoints soloable?
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Post by Pounce de León on Mar 5, 2018 15:50:31 GMT
I'd like to add that MP doesn't give the whole story experience. Soloing would give the start, middle and ending of a class char (SWTOR). But there're other parts (that further flesh out the story and chars) that cannot be done alone and these are generally the ones locked behind group events. So to know what happens further, the player can either participate in the group event or go read about it. Didn't SWTOR eventually end up making the story-heavy flashpoints soloable? Huh, I always considered the Flashpoints background lore.
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Post by majesticjazz on Mar 5, 2018 21:02:30 GMT
BioWare do need to be crystal clear about this at some point, pretty flying scenes only go so far, people need to understand what sort of game Anthem is. Well said
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Post by Wulfram on Mar 5, 2018 23:56:25 GMT
Didn't SWTOR eventually end up making the story-heavy flashpoints soloable? Huh, I always considered the Flashpoints background lore. Some of the flashpoints are crucial to the Shadow of Revan expansion storyline
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Post by Pounce de León on Mar 6, 2018 0:39:30 GMT
Huh, I always considered the Flashpoints background lore. Some of the flashpoints are crucial to the Shadow of Revan expansion storyline I think that might have released after I played.
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Staff Mini-Profile Theme: Heimdall
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Post by Heimdall on Mar 6, 2018 14:23:58 GMT
I'd like to add that MP doesn't give the whole story experience. Soloing would give the start, middle and ending of a class char (SWTOR). But there're other parts (that further flesh out the story and chars) that cannot be done alone and these are generally the ones locked behind group events. So to know what happens further, the player can either participate in the group event or go read about it. Didn't SWTOR eventually end up making the story-heavy flashpoints soloable? Yup, though even then they were mostly side stories.
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Post by Link"Guess"ski on Mar 6, 2018 14:56:36 GMT
But that was after its decline and inability to cash in on being an MMO. Anthem is probably going to be very MP-only for some time. Destiny I also played solo for many parts until I had to do raids which I tried once and didn't enjoy, then the second DLC launched and I was like "aight, fuck you activision" and I actually haven't touched anything they made ever since.
With Anthem I'll relay you a quote from good ol' glassdoor that is a partial source of why I fear it won't go far enough in making itself unique:
That's a recent one by the way. It applies to the last 3 games they made but especially what Anthem seems to be. It's the consensus around the web. It looks exciting to some but most went "So, that's a BioWare game huh?" because it really feels like they just looked at industry trends and nothing else this time.
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Post by majesticjazz on Mar 6, 2018 20:46:23 GMT
But that was after its decline and inability to cash in on being an MMO. Anthem is probably going to be very MP-only for some time. Destiny I also played solo for many parts until I had to do raids which I tried once and didn't enjoy, then the second DLC launched and I was like "aight, fuck you activision" and I actually haven't touched anything they made ever since. With Anthem I'll relay you a quote from good ol' glassdoor that is a partial source of why I fear it won't go far enough in making itself unique: That's a recent one by the way. It applies to the last 3 games they made but especially what Anthem seems to be. It's the consensus around the web. It looks exciting to some but most went "So, that's a BioWare game huh?" because it really feels like they just looked at industry trends and nothing else this time. Well one thing that irks me about Bioware since ME2 is that they have been looking a lot to follow trends. At the time of ME2 developmemt games like Gears of War have been craze and they geared ME2 towards that crowd. With DAI it was Skyrim and now with Anthem it is Destiny.
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Post by Link"Guess"ski on Mar 6, 2018 21:02:16 GMT
But that was after its decline and inability to cash in on being an MMO. Anthem is probably going to be very MP-only for some time. Destiny I also played solo for many parts until I had to do raids which I tried once and didn't enjoy, then the second DLC launched and I was like "aight, fuck you activision" and I actually haven't touched anything they made ever since. With Anthem I'll relay you a quote from good ol' glassdoor that is a partial source of why I fear it won't go far enough in making itself unique: That's a recent one by the way. It applies to the last 3 games they made but especially what Anthem seems to be. It's the consensus around the web. It looks exciting to some but most went "So, that's a BioWare game huh?" because it really feels like they just looked at industry trends and nothing else this time. Well one thing that irks me about Bioware since ME2 is that they have been looking a lot to follow trends. At the time of ME2 developmemt games like Gears of War have been craze and they geared ME2 towards that crowd. With DAI it was Skyrim and now with Anthem it is Destiny. It's gotta be some EA-higher-up thing. They're not designers but surely they must know what is trendy and be like "BioWare, how about this? We want you to make a game that rivals SKYRIM" etc. Otherwise I know they have the DICE CEO guy, Patrick Sonderlund who is in charge of all games studios who is one of the primary responsible guys for shutting down the Amy Hennig Star Wars title and he always strikes me as cold and uncaring about anything but the business but he's actually the guy who visits the studios to oversee progress and decide where those projects can go and shit in terms of resources. You could say he's the Miyamoto of EA. Fret not for Sonderlund though as he said this about Andromeda:
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Post by Wulfram on Mar 6, 2018 22:22:19 GMT
Bioware aren't idiots. They don't need EA bosses to tell them that spending ever more money chasing a relatively modest market is a recipe for disaster in the long run.
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Just a flip of the coin.
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Post by Sanunes on Mar 6, 2018 22:27:24 GMT
It's gotta be some EA-higher-up thing. They're not designers but surely they must know what is trendy and be like "BioWare, how about this? We want you to make a game that rivals SKYRIM" etc. Otherwise I know they have the DICE CEO guy, Patrick Sonderlund who is in charge of all games studios who is one of the primary responsible guys for shutting down the Amy Hennig Star Wars title and he always strikes me as cold and uncaring about anything but the business but he's actually the guy who visits the studios to oversee progress and decide where those projects can go and shit in terms of resources. You could say he's the Miyamoto of EA. It sometimes is needed to have a person like that making those types of decisions, for otherwise it could lead to further problems. Now I know the doors were closed on two studios, but I haven't seen any reports of people aside from a handful that were actually let go from EA. So even though Visceral as a brand might not be on games anymore that doesn't mean those people still are not at EA. With how it sounds like there is normally high turnover anyway who really knows what the Visceral name really represented anymore aside from "I liked Dead Space". Now I could be reading into reports as well, but it sounds like Visceral was a timebomb waiting to explode anyway for if the reports I was reading are correct they were working on a game for three years and had very little to show for it and if they ever finished the game there wouldn't be a way to recoup the money spent on it. To the first point of managers saying they are making games like others, you have to admit they are playing to the internet crowd of people for plenty of people keep comparing games to one another so to me at least it is just how they think a lot of people talk about games for that is what they are seeing. I remember after Dragon Age 2, I saw a lot of Elder Scrolls comparisons and how that is the game should have been made. So we might be the victims of our peers using terminology like that.
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Post by Link"Guess"ski on Mar 6, 2018 22:52:18 GMT
Bioware aren't idiots. They don't need EA bosses to tell them that spending ever more money chasing a relatively modest market is a recipe for disaster in the long run. Then why is their biggest project a Destiny clone? Lol.
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Post by Wulfram on Mar 6, 2018 23:11:40 GMT
Bioware aren't idiots. They don't need EA bosses to tell them that spending ever more money chasing a relatively modest market is a recipe for disaster in the long run. Then why is their biggest project a Destiny clone? Lol. Because Destiny probably sold more in a month than the most successful Bioware game has ever sold, despite crappy reviews.
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Post by SofaJockey on Mar 6, 2018 23:34:14 GMT
he always strikes me as cold and uncaring about anything but the business Perhaps. Though if you don't care about the business, then everyone's job is at risk. Then why is their biggest project a Destiny clone? Lol. Anthem was in development 2.5 years before Destiny launched (the first tease pre-dated Destiny's release). We'll see in June, but 'Destiny clone' seems too lazy as a brief description.
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Post by ShadowAngel on Mar 6, 2018 23:42:44 GMT
Then why is their biggest project a Destiny clone? Lol. Because Destiny probably sold more in a month than the most successful Bioware game has ever sold, despite crappy reviews. Destonys one month sales would probably be more than all Bioware games combined no joke. Destiny is a money machine and smashed records when it came out. D2 was the second best selling game of 2017 even with its bad reception and only having 3 months to achieve those sales. I can get why some devs would try to mimick destiny (although I don't see destiny in Anthem yet).
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Post by samhain444 on Mar 6, 2018 23:56:24 GMT
Then why is their biggest project a Destiny clone? Lol. Anthem was in development 2.5 years before Destiny launched (the first tease pre-dated Destiny's release). We'll see in June, but 'Destiny clone' seems too lazy as a brief description. Yeah, people forget this but keep trotting out the same tired line of "Destiny-clone" or "BioWare is chasing trends". Fact is, no one here knows enough about it at this point except that it has "live elements" but, given the absence of verifiable details, they'll make up their own.
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Post by majesticjazz on Mar 7, 2018 3:01:52 GMT
he always strikes me as cold and uncaring about anything but the business Perhaps. Though if you don't care about the business, then everyone's job is at risk. Then why is their biggest project a Destiny clone? Lol. Anthem was in development 2.5 years before Destiny launched (the first tease pre-dated Destiny's release). We'll see in June, but 'Destiny clone' seems too lazy as a brief description. What if Anthem was originally intended to be a typical SP game but later "rebooted" to what it is today? MEA changed scope during development and apparently DA4 is being rebooted/change in direction. This is just my speculation.
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Post by Daft Arbiter on Mar 7, 2018 4:21:23 GMT
Then why is their biggest project a Destiny clone? Lol. Because Destiny probably sold more in a month than the most successful Bioware game has ever sold, despite crappy reviews. That's great and all, but why get Bioware to do it? Get a developer that specializes in multiplayer shooters and let them run wild with it. Give them the task instead and let Edmonton continue to crank out high-quality niche games like they used to do. And voila! Just like that, you've got a diversified company that produces both types of games, and if the market ever sours on one of them you've got the other one to fall back on. And if they didn't want Bioware to make singleplayer games, why acquire Bioware, a company that specializes in SP titles, in the first place? It just strikes me as a short-sighted, arbitrary business decision with no productive purpose.
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Post by majesticjazz on Mar 7, 2018 5:00:07 GMT
but why get Bioware to do it? Get a developer that specializes in multiplayer shooters and let them run wild with it. Give them the task instead and let Edmonton continue to crank out high-quality niche games like they used to do. And voila! Just like that, you've got a diversified company that produces both types of games, and if the market ever sours on one of them you've got the other one to fall back on. And if they didn't want Bioware to make singleplayer games, why acquire Bioware, a company that specializes in SP titles, in the first place? It just strikes me as a short-sighted, arbitrary business decision with no productive purpose. Your post makes too much sense
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Post by ahglock on Mar 7, 2018 5:07:10 GMT
Anthem was in development 2.5 years before Destiny launched (the first tease pre-dated Destiny's release). We'll see in June, but 'Destiny clone' seems too lazy as a brief description. Yeah, people forget this but keep trotting out the same tired line of "Destiny-clone" or "BioWare is chasing trends". Fact is, no one here knows enough about it at this point except that it has "live elements" but, given the absence of verifiable details, they'll make up their own. Maybe, but it screamed destiny clone to me in the preview down to the cheesy co-op dialogue.
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Post by ahglock on Mar 7, 2018 5:09:49 GMT
Because Destiny probably sold more in a month than the most successful Bioware game has ever sold, despite crappy reviews. That's great and all, but why get Bioware to do it? Get a developer that specializes in multiplayer shooters and let them run wild with it. Give them the task instead and let Edmonton continue to crank out high-quality niche games like they used to do. And voila! Just like that, you've got a diversified company that produces both types of games, and if the market ever sours on one of them you've got the other one to fall back on. And if they didn't want Bioware to make singleplayer games, why acquire Bioware, a company that specializes in SP titles, in the first place? It just strikes me as a short-sighted, arbitrary business decision with no productive purpose. My guess is Anthem initally wasn't like this, but after Destiny it was. Just like after Skyrim they went open world. And Destiny is seen as part RPG so they bioware with both shooter and rpg experience seemed a natural fit, and instead of making yet another IP they altered plans on Anthem to fit.
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