Toyish Batphone
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Post by Toyish Batphone on Oct 5, 2016 7:07:44 GMT
Greetings.
I plan to make a male Rogue Archer Warden but I have not really played Rogues very much so I would appreciate some advice.
1) What specializations should I choose?
2) Should I be more cunning oriented or dexterity oriented or both?
3) Who makes the best companion for a Rogue Archer Warden?
4) I know all possible Warden Origins except Circle Mage are capable of being Rogue Archers but which origin story thematically suits a male Rogue Archer Warden the best?
Have a nice day and cheers.
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Post by Deleted on Oct 5, 2016 7:11:16 GMT
I'd suggest using Ranger as a speck, as it keeps enemies off you as you shoot arrows at them, and Assassin would also do well - an Assassin Ranger archer, lol, sound pretty good.
3. What kind of character are you playing as? For the goodz, I'd suggest Alistair, Wynne and Shale. For the badz, Morrigan, Sten, Alistair (sorry, lol, good tank)
4. Dalish Elf!
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mousestalker
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Post by mousestalker on Oct 5, 2016 12:51:22 GMT
This brings me joy. I now get to post my all time favourite companion mix ever. Morrigan heavily spec'ed into shapeshifter, Zevran respec'ed into an archer, Leliana and my Dalish rogue. All three rogues are rangers. Zev is still an assassin and Leli and my Dalish are both bards. The byplay was really funny between the companions (Zevran ftw), and once we all had pets, our foes died quickly. Spider pets typically were best because of the crowd control, but a bear pet can tank for a very long time, if needed. And we never needed a healer.
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Post by Deleted on Oct 5, 2016 13:10:20 GMT
A rogue archer?? Good luck. I found it to be super boring, you run out of spells to spend your points on and end up being rather bland compared to the other classes. Happily they revamped it for DA2 and archers get way more spells to choose from. It helped a lot to have a pet, so go with ranger at least. Takes a little of the heat of you, and if you have it on PC and get the fifth dog slot mod then you have an extra pet along to take even more flack. Oh and Dalish makes the most sense lore wise, but you could be inspired by Sebastian in DA2 and have a human noble archer. Very Robin Hood.
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Beregond5
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Post by Beregond5 on Oct 5, 2016 17:41:59 GMT
First of all, please note that playing as an archer will be rather frustrating in the beginning, and it will only get better once you get the juicy talents like Arrow of Slaying or Scattershot, which gives you a sense of control over the battlefield (KO'ing mages and enemy archers swiftly and stunning several enemies at the same time respectively). What you certainly want to do is to pick the talent that allows you to fire even when under melee attack, otherwise you'll get that awful 'Interrupted' tag over your character and they'll just stand there, getting slain. As for specializations, the Ranger is pretty useful because it basically one more ally to keep enemies off you as you're busy firing your shots. Bard is good if you want to focus on crowd control, but the passive abilities in Duelist give you quite the edge too when it comes to attack and defense. So, you should consider how you want to play your archer - in the thick of things (Duelist) or a bit further away, offering bonus in stamina and attack (Bard). And if you improve your Stealth and hit them from the shadows? Perfection. 2. Cunning is useful for unlocking chests, for detecting traps - partly - and for that extra successful option in dialogue, so it's good to have it. But, if I were you, I'd give more emphasis on Dexterity, because it increases your chances for successful hits - yes, the archer suffers from a lack of that, especially at the beginning of the game, hence the frustrating part. However, you should also give your archer a healthy dosage of willpower points, because though talents like Arrow of Slaying are *awesome*, they also take a lot out of them. 3. Best Companions... The best team I had was Alistair, who served as my tank, Wynne, because of her healing abilities, and the other slot can be for a warrior like Sten or Oghren. 4. Dalish. Your game will even suggest it on its own, because they're the only ones that they begin with bows as their default weapon of choice.
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Post by capn233 on Oct 7, 2016 0:42:59 GMT
Greetings. I plan to make a male Rogue Archer Warden but I have not really played Rogues very much so I would appreciate some advice. 1) What specializations should I choose? 2) Should I be more cunning oriented or dexterity oriented or both? 3) Who makes the best companion for a Rogue Archer Warden? 4) I know all possible Warden Origins except Circle Mage are capable of being Rogue Archers but which origin story thematically suits a male Rogue Archer Warden the best? Have a nice day and cheers. I will preface this by saying that archer is probably my least favorite style in DAO... but the most recent run I did in this game was an "all archer" party and I solo'd an archer rogue. 1. Bard is the best archer specialization, then two next best are Ranger or Duelist depending on if you like pets or not. I go Duelist then Bard mostly. You can use "Dueling" even with bows, so that is a nice big free attack bonus early game. Assassin is mostly a backstab oriented spec, and you can't backstab with a bow. If you do take it then you probably only want Mark of Death. 2. This is controversial, so the answer is really "it depends on what you want." Basically on a rogue if you have minimum in str to equip the armor you want and all other attributes go into dex or cun you will be fine. The controversial part is which actually does more damage, although old threads will say cunning. Overall late game min-maxed cunning build does a little more on target damage most of the time, the exception would be against targets with relatively low armor but high defense. Min-maxed dex character will have higher attack and higher defense. In a party game, I don't find that any rogue needs huge defense. For a solo you want mostly dex. My solo archer ended up with defense just in the 140s IIRC, as I started investing in pure cunning late game and Suppressing Fire is great. 3. Depends. Shale is the best archer buddy most likely, but mages w/ buffs and debuffs can help. Alternatively, taking Leliana and Zevran (as bard) can give you three Songs of Courage, which do indeed stack. There is a wiki article about archery strategy and max crit chance. Of course the old Alistair + 2 mages + you setup works. 4. Dalish. Not just story but also because the loot and available items are better for it. edit: some more thoughts. The thing with archery is that many of the actives are not very good in terms of cost - benefit. And some of the sustains aren't necessarily great either. Best stuff is Suppressing Fire, Scatter Shot and then Master Archer passive. Other actives: Pinning Shot is relatively useful early game, but it is in the worst archery line. Shattering Shot is most useful for knockdown, the potentially huge armor debuff usually isn't needed, especially not on a cunning archer. Crippling Shot is not good, and Critical Shot isn't really an auto-crit (it crits if it is a hit, which is no good for Misdirection Hex). Arrow of Slaying can generate a big number, but has a bug and really the cooldown and stamina aren't worth it. Sustains: Suppressing Fire stacks with each hit, which means you can apply pretty large attack debuffs to targets if you have some rapid aim. It is probably like about 15 points of defense or so. Also note that Scatter Shot will apply it twice to each target it hits if Suppressing Fire is active. Rapid Shot is decent early game when you have low crit chance, but no sources of rapid aim. Defensive Fire is very situational. You get a very large defense bonus potentially, but aim speed is really low and so your dps is tanked (unless you have Repeater Gloves on). The nice thing is that with +30 defense you can become unhittable a lot earlier than anybody else in the game (easiest solo v Uldred I did) but as stated DPS will be poor w/o Repeaters. Aim's problem is that it isn't entirely intuitive as to when it will add DPS. Very early the flat damage buff and attack buff may barely make up for the aim penalty, but I would just run Rapid Shot. Later the aim speed kills it unless you can get in the ballpark of -1.6s total rapid aim, which basically requires either Shale or Repeater gloves. If you don't have one or the other just leave it off.
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