inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Nov 5, 2019 8:57:57 GMT
Yes, you get a different response if you stay sober, maybe it's enough not to drink on the job (i.e. before Kim goes to sleep).
I have a bit different opinion on how the journey plays out, because there are many dialogue options, interactive items, choices etc. that won't show up if you don't have enugh points in one of your skills. You can level them up and not have any weak spots by the end, but that's after you've finished most of the game. Choosing different copotypes or internalizing different thoughts matters too, there's plenty of different flavors in this game.
It's true that main events stay mostly the same, are triggered by the same things etc. but there still are some possibilities that may surprise you
For instance, did you know you might be finishing the game with another detective instead of Kim? Also the fate of Hardie Boys, Klaasye or Ruby isn't exactly "settled" either Sure, there is a lot of flavor that will be different based on your skills. Lots of passive skill checks in the background. So you don't actually know how much you missed out. Also extra dialogue choices based on thoughts, yes. What I meant is that it's still a very linear story. Doesn't matter if you help Claire or not, shit will hit the fan the same way regardless, I think.
I spent some time reading a message board discussion later last night where quite a few people were disappointed in all the railroading. They noticed when they replayed how the plot plays out the same. Lots of different details though, yes. So every playthrough is unique. And I guess that is all that matters. But these people wished that there were more instances where you could progress the PLOT in different ways. For example, you cannot find your gun without helping Claire, I believe. You cannot meet the old crazy woman otherwise. She won't be there. (That's what I gathered from the internet, mind you.)
But apparently it's super hard to get fired at the end. The devs REALLY didn't want that outcome. Somebody never found their gun or their badge, was drunk as a skunk and fucked up in so many ways and STILL did not get fired at the end. The game is SUPER linient about what you actually do. Because the writers wanted to get a specific message across. Hell, I said I QUIT and the dialogue still played out with the higher ups totally ignoring that and the ending was open same as if I wanted to stay.
I'm curious what you mean about Kim though. I read he CANNOT die during the shootout. Or could he just quit because you were being a racist asshole?
Don't take that as criticism though. Just trying to figure out how different certain outocmes can be. I'm fine with there not being as many as people imagined. Every game is about the illusion of choice more than actually impacting anything of relevence.
Addressing your other post, I have no idea what quest you're referring to with Cuno's dad or what a Paledriver is, even though I believed I had done almost everything there was to do in the game. I'm starting to think I missed more than I thought. Did you not even meet the Paledriver lady?? She's to the south and right of the Scab leader. I almost missed her the first time too. She's tucked away.
You need to bond with Cuno a bit with an empathy check and eventually he'll ask you to get the speed from his dad. It's quite the depressing short questline.
Btw is it possible to complete miss out on all the Pale dialogue and not understand what's happening to the world? I guess you'd have to not talk to Joyce much, not do the church quest the "right way" (one of my favorite), not talk to the Paledriver. What about the encounter at the end. Does anybody know if it won't happen if you don't do the corresponding quest?
Kim can get shot, you recruit Cuno and go to the island with him. There's a secret achievement for it. So I guess recruiting Kim is also optional.
There might not be a way to get fired, but judging by achievement stats hardly anyone plays a bad cop, so I'm not sure about that. I know you can resign by choosing a dialogue option earlier on - I resigned when Ruby killed herself. You get a different "newspaper ending".
|
|
inherit
1817
0
8,385
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,364
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 5, 2019 9:05:38 GMT
Kim can get shot, you recruit Cuno and go to the island with him. There's a secret achievement for it. So I guess recruiting Kim is also optional.
There might not be a way to get fired, but judging by achievement stats hardly anyone plays a bad cop, so I'm not sure about that. I know you can resign by choosing a dialogue option earlier on - I resigned when Ruby killed herself. You get a different "newspaper ending". Ah, thanks for clearing that up. I got the newspaper article as well when I messed up that check and decided to quit. Of course then the game is over, so I fixed it. ^^ Shot as in dead or just wounded? On my second PT I want to play a real racist asshole. I heard you can shoot a kid!!! I'm not sure how, never had the option. Maybe THAT will get him fired.
|
|
inherit
154
0
Apr 20, 2024 13:22:17 GMT
1,994
Reznore
942
August 2016
reznore
|
Post by Reznore on Nov 5, 2019 10:29:23 GMT
I think the ending can end in different "flavor"...I ended up with what I felt was a catastrophe first time. It was still a pleasent ending but boy I felt like an utter failure. I reloaded and got something a bit different. Spoiler ending So first time I went into the tribunal, Ruby had just shot herself in the head. I did not see that one coming at all, so I was a bit shocked. Then the tribunal went haywire, I was trying to calm things down, the black young lady got shot ...it really freaked me out some more. So I went all gun blazing, Kim got shot as well. So I wake up with Cuno as a partner!!! I'm thinking I just screwed everything up. The rest of the Union boys, 2 of them left are totally shell shocked. I go to the island with the phasmid and deserter...I figure the case out. Then the last scene with the police...it was going really really badly. And Cuno, freaking Cuno saved the day. I barely talked but Cuno went all in defending my character like his life depended on it. Then you can recruit him in a youth police program. That was the one good thing. It all went wrong but probably saved Cuno life in the long run.
I reloaded a save and tried with less fail. Ruby didn't die, she ran away.The tribunal went ok all things considered. Kim didn't get shot, Titus survived and the young black lady as well. So when I woke up the Union boys were cheering up a bit, Kim wasn't thrilled but he was doing ok. Then the island and phasmid. With Kim I could take the picture, and it was cool seeing his reaction. The police believed in the phasmid right away and were quite happy with the discovery. They were a bit more thrilled taking me back into the rank.
I've read there's an ending where they don't take you back at all.
|
|
inherit
1817
0
8,385
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,364
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 5, 2019 10:38:36 GMT
Reznore I got your good scenario, the second one. I'll try to get the first one next. Really bothered me that I couldn't really help Cuno. So silver lining on that scenario, I guess... lol.
|
|
inherit
154
0
Apr 20, 2024 13:22:17 GMT
1,994
Reznore
942
August 2016
reznore
|
Post by Reznore on Nov 5, 2019 10:43:48 GMT
Reznore I got your good scenario, the second one. I'll try to get the first one next. Really bothered me that I couldn't really help Cuno. So silver lining on that scenario, I guess... lol. Gotta say, after that ending I LOVE Cuno.The way he stands up for you, it really made a bad ending feels ok.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Nov 5, 2019 18:00:23 GMT
Kim can get shot, you recruit Cuno and go to the island with him. There's a secret achievement for it. So I guess recruiting Kim is also optional.
There might not be a way to get fired, but judging by achievement stats hardly anyone plays a bad cop, so I'm not sure about that. I know you can resign by choosing a dialogue option earlier on - I resigned when Ruby killed herself. You get a different "newspaper ending". Ah, thanks for clearing that up. I got the newspaper article as well when I messed up that check and decided to quit. Of course then the game is over, so I fixed it. ^^ Shot as in dead or just wounded? On my second PT I want to play a real racist asshole. I heard you can shoot a kid!!! I'm not sure how, never had the option. Maybe THAT will get him fired. Not sure if he dies, literally everyone who has seen this ending only says that he "gets shot" . Reznore - does Kim die? Among other things that are easy to miss are the dream sequence that happens when you rest on the isle (when Kim says he won't blame you if you wanted to rest for a bit) and one particular conversation that takes place when you call random numbers from one of the available phones. I'm not sure what happens if you keep on choosing suicidal dialogue options, I think there is a "thought" you might internalize after doing it a couple of times and it affects gameplay. Maybe ending too? Anyway, there certainly is a lot to discover in this game and people often don't know that after playing through it once with a single build
I will probably do one 1 1 5 5 run which will be the baddest and most evil cop I can make. It won't be easy though, antagonizing Kim will be really hard for me.
|
|
inherit
1817
0
8,385
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,364
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 5, 2019 18:13:12 GMT
Not sure if he dies, literally everyone who has seen this ending only says that he "gets shot" . Reznore - does Kim die? Among other things that are easy to miss are the dream sequence that happens when you rest on the isle (when Kim says he won't blame you if you wanted to rest for a bit) and one particular conversation that takes place when you call random numbers from one of the available phones. I'm not sure what happens if you keep on choosing suicidal dialogue options, I think there is a "thought" you might internalize after doing it a couple of times and it affects gameplay. Maybe ending too? Anyway, there certainly is a lot to discover in this game and people often don't know that after playing through it once with a single build I will probably do one 1 1 5 5 run which will be the baddest and most evil cop I can make. It won't be easy though, antagonizing Kim will be really hard for me.
Hold on... you can actually rest on a bench while Kim is there??? I tried several times and always Kim said they had things to do and Harry got up by himself! O_o Or do you mean the one on the swing? That's one of my favorite scenes. Gentle Kim letting Harry slowly figure out that he crashed the car himself.
I did make that phone call and reached his ex. It was easy to tell even before the call that Dolores was a stand-in for a former lover. It was very on the nose. But still really well done. So very depressing. Especially that dram sequence at the end. Fuck...
Me too. Kim is badass. Best sidekick in a long while.
|
|
inherit
154
0
Apr 20, 2024 13:22:17 GMT
1,994
Reznore
942
August 2016
reznore
|
Post by Reznore on Nov 5, 2019 18:21:15 GMT
Kim spoiler/ ending spoiler Kim is at the hospital badly wounded it seems. That ending is frustrating when it comes to Kim...because your fellow cops give no news about Kim and Cuno being his sensitive sensible Cuno self implies Kim might die because it was really bad. So Kim is alive but you're not sure if he's going to make it.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Nov 28, 2019 7:38:35 GMT
Played it yesterday for 1st time. Interesting setting. Some fresh gameplay. I ended up double clicking and clipping through the map into blackspace tho.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Nov 28, 2019 8:52:10 GMT
BTW, I died from heart attack at game start in VERY first attempt. I hope the game doesnt continue with such outright instakills.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Nov 28, 2019 11:35:39 GMT
BTW, I died from heart attack at game start in VERY first attempt. I hope the game doesnt continue with such outright instakills. It wasn't an instakill, you probably just created a character with very low Physique. There are many moments when you can loose health or morale and the game will end if you run out of either, but you can use consumables that will prevent it (plenty of them lying around), or just invest some skillpoints in volition and endurance.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Nov 28, 2019 11:59:16 GMT
BTW, I died from heart attack at game start in VERY first attempt. I hope the game doesnt continue with such outright instakills. It wasn't an instakill, you probably just created a character with very low Physique. There are many moments when you can loose health or morale and the game will end if you run out of either, but you can use consumables that will prevent it (plenty of them lying around), or just invest some skillpoints in volition and endurance. Yep. Physique 1. I think there was no health pack in the first room.
Also, the way the skills are earneable suggests it is a bad idea to go with just 1 point in attributes, because they can only raised by one additional point then. Not counting gear and thought effects.
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Nov 28, 2019 13:28:54 GMT
It wasn't an instakill, you probably just created a character with very low Physique. There are many moments when you can loose health or morale and the game will end if you run out of either, but you can use consumables that will prevent it (plenty of them lying around), or just invest some skillpoints in volition and endurance. Yep. Physique 1. I think there was no health pack in the first room.
Also, the way the skills are earneable suggests it is a bad idea to go with just 1 point in attributes, because they can only raised by one additional point then. Not counting gear and thought effects.
Using drugs/booze/cigs raises caps temporarily, you can put skillpoints in them to make it permanent. Choosing signature skill during character creation also raises caps by 1 for all skills in the same category. I played through the whole game twice using 1 5 5 1 and 5 1 1 5 builds, it gave me 2 rather distinct playthroughs. There are no wrong builds in this game.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Nov 28, 2019 13:39:25 GMT
Yep. Physique 1. I think there was no health pack in the first room.
Also, the way the skills are earneable suggests it is a bad idea to go with just 1 point in attributes, because they can only raised by one additional point then. Not counting gear and thought effects.
Using drugs/booze/cigs raises caps temporarily, you can put skillpoints in them to make it permanent. Choosing signature skill during character creation also raises caps by 1 for all skills in the same category. I played through the whole game twice using 1 5 5 1 and 5 1 1 5 builds, it gave me 2 rather distinct playthroughs. There are no wrong builds in this game. I was going with 5 5 1 1 initially. I think I'll mix 4 & 2 now. Probably 2 4 4 2 - an emotional punch in the face?
How many skill points can be learned? Enough for some variety?
|
|
inherit
6864
0
1,975
aglomeracja
1,178
April 2017
aglomeracja
|
Post by aglomeracja on Nov 28, 2019 14:01:26 GMT
Using drugs/booze/cigs raises caps temporarily, you can put skillpoints in them to make it permanent. Choosing signature skill during character creation also raises caps by 1 for all skills in the same category. I played through the whole game twice using 1 5 5 1 and 5 1 1 5 builds, it gave me 2 rather distinct playthroughs. There are no wrong builds in this game. I was going with 5 5 1 1 initially. I think I'll mix 4 & 2 now. Probably 2 4 4 2 - an emotional punch in the face?
How many skill points can be learned? Enough for some variety?
Plenty of skillpoints to be earned for sure, but many of them influence dialogue with other characters as well as the "internal dialogue" of your character. There's plenty of that right from the start, so you might become quite well rounded later on, but your initial choices influence the beginning of the game. It's mostly relevant from the role playing point of view, you can finish every (or almost every) quest in the game with any kind of build. High Physique and Psyche is pretty cool, it's not emotional in a traditional sense though. DE's main character is capable of feeling much more than regular emotions . Link to skill descriptions from dev blog: zaumstudio.com/2018/03/13/meet-the-skills-psyche/zaumstudio.com/2018/04/11/meet-the-skills-physique/zaumstudio.com/2018/05/29/meet-the-skills-motorics/zaumstudio.com/2017/02/13/meet-skills-intellect/All of them are a bit different than what you'd typically expect in an RPG game.
|
|
inherit
1817
0
8,385
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,364
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Nov 28, 2019 20:57:34 GMT
Yep. Physique 1. I think there was no health pack in the first room.
Also, the way the skills are earneable suggests it is a bad idea to go with just 1 point in attributes, because they can only raised by one additional point then. Not counting gear and thought effects.
No, don't worry, the game is VERY flexible with skill points. You can learn thoughts that will permanently raise your skill cap for certain things. My 3 motorics base stat Sorry Cop had something like 8 or 10 Composure at the end!
Dying trying to get the necktie happened to my boyfriend too, haha. A while later *I* died trying to get the coat back! These moments are hilarious imo and will happen several times. But as has been said, you can heal your health and morale. Even while you're taking the hit! As the bar depletes you can intervene.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Dec 4, 2019 3:37:34 GMT
Tried the game.
My character dropped dead of a heart attack about five minutes into the game.
Da fuq?
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
inherit
2719
0
6,964
saandrig
3,382
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Dec 4, 2019 13:16:45 GMT
Tried the game. My character dropped dead of a heart attack about five minutes into the game. Da fuq? Ah, the dreads of having a terrible health condition (Endurance 1) and trying to do tough physical tasks (like jumping to grab a tie from a moving ceiling fan). You should be aware that some physical actions always have the risk of taking points from your health (including scripted events). So further down it's good to have items that restore Endurance.
I need to go back and play another round of the game. Just can't decide which is more "Disco" - 1-1-4-6 or 1-1-6-4 build One shall rule them all!
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Dec 4, 2019 14:17:16 GMT
Tried the game. My character dropped dead of a heart attack about five minutes into the game. Da fuq? Ah, the dreads of having a terrible health condition (Endurance 1) and trying to do tough physical tasks (like jumping to grab a tie from a moving ceiling fan). You should be aware that some physical actions always have the risk of taking points from your health (including scripted events). So further down it's good to have items that restore Endurance.
I need to go back and play another round of the game. Just can't decide which is more "Disco" - 1-1-4-6 or 1-1-6-4 build One shall rule them all! Well, this came from turning on a light switch while hung over. The SECOND time I keeled over was from the tie thing. After that I lowered my psyche enough to bring my endurance to 2 and started being more careful about what innocuous environmental factors can make me drop dead. Thus far I'm still trying to decide if his attitude is really a result of being drunk, or if he's insane. Or an alien in a meat suit. He's got some...pretty bizarre thoughts.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Dec 5, 2019 9:31:11 GMT
Ah, the dreads of having a terrible health condition (Endurance 1) and trying to do tough physical tasks (like jumping to grab a tie from a moving ceiling fan). You should be aware that some physical actions always have the risk of taking points from your health (including scripted events). So further down it's good to have items that restore Endurance.
I need to go back and play another round of the game. Just can't decide which is more "Disco" - 1-1-4-6 or 1-1-6-4 build One shall rule them all! Well, this came from turning on a light switch while hung over. The SECOND time I keeled over was from the tie thing. After that I lowered my psyche enough to bring my endurance to 2 and started being more careful about what innocuous environmental factors can make me drop dead. Thus far I'm still trying to decide if his attitude is really a result of being drunk, or if he's insane. Or an alien in a meat suit. He's got some...pretty bizarre thoughts. I don't know yet. It was a tad annoying with the lost memory trope, but I feel the game has its own take on it. It can get quite whacky. I'm on INT and PER run right now.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
inherit
2719
0
6,964
saandrig
3,382
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Dec 5, 2019 12:12:14 GMT
Went with 1-1-6-4 build. I steamrolled just about everything in the first day, went everywhere, unlocked all possible paths, talked to the union boss, did the autopsy, etc. Obviously I couldn't do any of the Empathy checks and such, but apparently you can get pretty far with brute force alone It used to be much tougher with high Intelligence and Psyche. I bully people, make all jumps and physical tasks, punch others, but I can't get information any other way (or by the phone) Still - results! I am not admitting I lost my memory, badge or gun! I am a superstar and rolling with it.
My signature dialogue is "I am the law". I used it so much that Kim is annoyed by it - "They know you are the law, I know you are the law, stop saying it every chance you get."
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Dec 6, 2019 3:53:16 GMT
The "Doomed Commercial Area" is just a liiittle bit meta...
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Dec 21, 2019 1:26:20 GMT
Finished the game.
Wow, this was awesome! Planescape: Torment awesome.
|
|
inherit
265
0
11,980
Pounce de León
Praise the Justicat!
7,910
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Dec 31, 2019 9:28:44 GMT
Took a break and finished it now. 4-2-2-4 a logic rasoner with grasps. It's doable without a gun. Game dropped me right into a standoff cos I had no clue how to pass time to get gun (a timed meeting) and all side quests were already done all lands surveyed. Thought cabinet thoughts were kinda meh, except one artistic. It relied on conceptualisation checks which gave +1 morale and 10XP each passed check. That skill from logic tree like the the metaphysical tap. It was a jackpot in XP returns. Never had to bother about morale neither. I think I ended with 4 or 5 skill points unspent - they just kept coming at the end.
I can totally see a 2-4-4-2 build giving a complete different experience.
Main quest is pretty linear with a fucked up situation near the end where you have to pass a shiver check to continue. It's bound to have you run aimlessly and potentially get stuck. I can't be arsed with such things so I read how to do it. The main quest line is not obvious and I mostly dint bother to press it and got busy solving side stuff and exploring. Would have liked to know more about the pale but maybe my build wasn't so good for that. Wasted a lot of time for a shite thought to internalise and when I got it I immediately forgot it - big disappointment to get sober.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Dec 31, 2019 14:33:33 GMT
Took a break and finished it now. 4-2-2-4 a logic rasoner with grasps. It's doable without a gun. Game dropped me right into a standoff cos I had no clue how to pass time to get gun (a timed meeting) and all side quests were already done all lands surveyed. Thought cabinet thoughts were kinda meh, except one artistic. It relied on conceptualisation checks which gave +1 morale and 10XP each passed check. That skill from logic tree like the the metaphysical tap. It was a jackpot in XP returns. Never had to bother about morale neither. I think I ended with 4 or 5 skill points unspent - they just kept coming at the end. I can totally see a 2-4-4-2 build giving a complete different experience. Main quest is pretty linear with a fucked up situation near the end where you have to pass a shiver check to continue. It's bound to have you run aimlessly and potentially get stuck. I can't be arsed with such things so I read how to do it. The main quest line is not obvious and I mostly dint bother to press it and got busy solving side stuff and exploring. Would have liked to know more about the pale but maybe my build wasn't so good for that. Wasted a lot of time for a shite thought to internalise and when I got it I immediately forgot it - big disappointment to get sober. You can learn a LOT about the pale from talking to that researcher at the church.
|
|