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Post by Link"Guess"ski on Mar 25, 2018 0:05:24 GMT
I mentioned Anthem on a discord server I go for, and also on a Twitch chat and a general concern always comes at me: "It looks generic" and "I worry it will have a one-month shelf-life", and right now I'm playing Destiny now that I could get it with all DLC without spending over 200 dollars. Destiny is cool. It's actually really cool. It reminds me of why I initially bought it. It's because it appealed to me. Anthem does too because I know what Mass Effect was like and because I know Destiny can actually be done better at least in terms of dispersion of content and storytelling.
However, I can't get it out of my mind how much I kinda don't care for the new IP and setting. It doesn't seem like it's going to pull us into some super deep story but I'm probably wrong. What matters to me is, when I played Mass Effect 2 and walked around on Illium, every time i play it, I get this feeling "If this was in an MMO I would love it."
And THAT, is why I lowkey wish that Anthem would've been Mass Effect "Shared World Shooter" the game and not something new. Andromeda already laid so much of the groundwork even. It had built in the multiplayer to the gameplay and narrative of the singleplayer, it had big open spaces to explore and it shares similar mechanics to what has been seen in Destiny. Furthermore the Helios Cluster contains nothing but potential for future additions to both lore and places to go, in other words, that's just like Destiny.
Imagine if Andromeda had been the start of a shared world multiplayer game, containing the main plot with companions for single-players but opening up with multiplayer, co-op Vault missions and Kett Bases, a player-populated hub on the Nexus etc. The Destiny formula would work incredibly well in Andromeda or the original setting before ME3 mucked it up, and fuck, I don't wanna go to Anthem. I wanna stay in Mass Effect :'(
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 25, 2018 3:38:23 GMT
I don't see how it would be better, Andromeda was supposed to be the great Mass Effect game because they made it into a fan-fiction of a Mass Effect game by putting things in people said they liked and look how that turned out. Now you want to change the entire focus of how the game plays into an online-looter-shooter.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 25, 2018 7:40:13 GMT
I don't see how it would be better, Andromeda was supposed to be the great Mass Effect game because they made it into a fan-fiction of a Mass Effect game by putting things in people said they liked and look how that turned out. Now you want to change the entire focus of how the game plays into an online-looter-shooter. I honestly don't know where that narrative came from. ME:A's failings had very little to do with features being added due to fan requests. In fact, I'm hard pressed to think of any important features that were added due to the demand of fans, you could argue that the open-world style was added due to fan demands, but that's also inaccurate, as the response to DA:I should have underlined the issues with how BW does open world. And ME:A repeated many of the same mistakes. On average, the issues people had with ME:A were on due to the painful mediocrity of that game, not necessarily due to any single feature. In the end, ME:A's main problem was a lack of coherent vision beyond "let's make another sequel for the franchise". It started as a "No Man's Sky" style game, with procedural generation and all that, and was then switched into what it ended as. The troubled development and the lack of vision have nothing to do with fan demands. And for the record, the equation of "something is going to be great because it's being made as a fanfiction" simply doesn't work. It never did, and it never will. Doesn't matter if it's Felicia Day's DLC in DA:2, or if it's various elements of the new SW movies... Its probably not the narrative a lot of people use, its just how I see the game and the easiest way I can describe the problems I have with it. The first things I remember from BioWare was comments like "open world from Mass Effect 1", "characters like Mass Effect 2", and "gameplay like Mass Effect 3" combined with doing things like a classless skill system or crafting it becomes how I view fanfiction by taking things people want/like and then write a story around that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Mar 25, 2018 10:13:13 GMT
I'm actually the opposite - I'm glad that Anthem isn't set in the ME universe.
As a MP co-op game, it will be all about combat, and by not being set in the ME universe it can get away from ME style combat too: guns being laughably overengineered pea-shooters and the tired old "prime and detonate" mechanic.
They can give combat gameplay a fresh start! Give us Javelins with interesting abilities and let us customize the hell out of them. Give us guns that hit like a truck without the need to find the right booster in some loot box. That is what I hope for, at least.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 25, 2018 12:01:24 GMT
Its probably not the narrative a lot of people use, its just how I see the game and the easiest way I can describe the problems I have with it. The first things I remember from BioWare was comments like "open world from Mass Effect 1", "characters like Mass Effect 2", and "gameplay like Mass Effect 3" combined with doing things like a classless skill system or crafting it becomes how I view fanfiction by taking things people want/like and then write a story around that. That's all well and good, but the point is that all these features in theory could work, as long as there's enough vision and talent behind them. Then your complaint of "ME:A's main problem was a lack of coherent vision beyond "let's make another sequel for the franchise"" in theory could work as well if there was "enough vision and talent behind them". I am not exactly sure why you are wanting to pick apart how I felt about the game, I am not claiming to be speaking for anyone aside from myself and the final product felt like fan-fiction to me. If all the problems don't matter or how people think about the game doesn't matter either if the right people are involved all the whining people have been doing all along doesn't matter for the same reason you are dismissing how I felt.
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Post by ShadowAngel on Mar 25, 2018 13:20:02 GMT
I think mass effect going shared world would just ruin it for me. I much prefer Bioware just doing a new IP just to see how it does and how people react. It's better to do something new with a fresh start over turning an already existing IP into something it isn't/people don't want.
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Post by Sartoz on Mar 25, 2018 15:12:29 GMT
Hm...
Haven't played D1. But, as a wish fantasy, if Anthem was a close Destineesh clone with "upgrades", I suppose it would be cool. Though, personally, D1 has no attraction for me.
My understanding is that Anthem is a 4 man co-op game with P2P networking. This, per se, imposes limitations on group size. Also, Bio has solid experience with this design (ie: ME3MP, MEAMP) and a 4 man unit appears to be the optimum number in terms of response time / min lag time. Of course, EA may have a limited number of central servers for Raid Events that increases the unit size but this goes against the min cost mantra.
Unit size aside, I can't see any story development for a co-op group, (think MEAMP / ME3MP). Now, if there is a meaty SP component, that is where the focus of story telling ought to be made. Nevertheless, I suppose there could be stories around saving exploration groups, aiding other Forts, taking out nasty fauna, harrassing enemy convoys, searching for alien tech... etc.
But, like D1, the gaming community will run through the initial Anthem story contents in no time. After that?... well think MEAMP. Or, in the case of Anthem being a "live service", we wait for the opportunity to spend $$$ for a DLC. Perhaps these Shaper Storms may be the "plug-in" that allows Bio to engage us with new content.
For the sake of Bio, let's hope initial sales meet expectations.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Post by correctamundo on Mar 25, 2018 15:43:36 GMT
I could definitely go for it. I'm absolutely fine with Anthem being a separate thing as well. But I do see a strength in building on lore and world on a franchise over different mediums and over time. Much like Bethesda/Zenimax are doing with the Elder scrolls and Tamriel. However, I can also remember how much shit they got for ESO from the "real fans".
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Post by PapaCharlie9 on Mar 25, 2018 17:31:29 GMT
ME has too much baggage at this point, just like Star Wars.
I kind of agree that what we've been shown to date doesn't step very far away from Destiny, or ME for that matter. It's pretty generic SF alien planet/post-invasion earth where humans aren't the apex species trope. But that is entirely a business driven decision -- you don't take a risk with a big new expensive AAA IP by attaching it to a franchise with baggage, or conversely, to something that's too novel and unfamiliar. That drives the setting to something safe and mediocre.
I would have preferred cyperpunk, but CDPR has that locked up, or olde-timey pirates, but Microsoft has that locked up now. That leaves steampunk. That genre is wide open. It's possible The Order:1886 might have ruined steampunk for a while, but I hope not.
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Post by Pearl on Mar 26, 2018 1:31:51 GMT
I actually kinda agree. I think there's simply too much fascinating material in the Mass Effect universe to limit the franchise to story-driven singleplayer RPGs, although I highly doubt that Bioware has the necessary talent to pull off such drastic genre shifts (and it's part of the reason I'm still skeptical about Anthem). I've always thought that an Arkham Knight-style spinoff about Garrus' time as Archangel would be pretty cool, as would an ARMA-like milsim drawing inspiration from some of the greater conflicts across the established canon, and as you mentioned, an MMO-lite/"shared-world shooter" in the same vein as Destiny 1 based around the Spectres was also something I had thought of at one point.
The reality of the situation, though, is that Mass Effect never achieved enough cultural significance or brand independence to get away with exploring different developers/genres. It's always been the property of one company from the day it was conceived, so unlike Star Wars (until recently), that company had exclusivity. As a fan, it hurts to know that all the potential will never be fully realized, especially given what a monumental flop Andromeda was. Not only did it shatter what little faith I had left in BioWare to do their own IPs justice, it also stung the brand so badly that I doubt EA will give the greenlight to any game with the Mass Effect name attached to it anytime soon.
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Post by snowleopard25 on Mar 26, 2018 15:07:50 GMT
Watching SW BattleFront:2 struggle and head towards the junk pile demonstrates that the open world MMO with famous characters just doesn't seem to be what the fans want. Of course, the loot crate monetization scheme might have helped push people away.
Anthem will have to stand on it's own as a unique game that people enjoy playing. A success will be due to the developer's vision of the new game, not fan fantasy based on games that have already been made...
I agree that they wasted 2 opportunities to get a Mass Effect MMO right and build on it (ME:3 and ME:A).
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Post by Sartoz on Mar 26, 2018 15:51:14 GMT
Just remember that the game design started to percolate in 2012-14. Back then Anthem was probably a good idea.
However, time moved on and we have seen that players have a voracious appetite for new content because they either go through the initial content within 3 months or it gets stale or both. Also, the LB/MTx / play-to-win shenanigans help the community to lose interest in that type of game. How Bio / EA will keep the gamers playing the game remains to be seen.
Imo, allowing the gaming community to MOD the game is the best hook ever.
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Post by guanxi on Mar 26, 2018 20:17:53 GMT
A Mass Effect story-driven co-op game modelled on Borderlands (more-so than Destiny) set in Andromeda could have been amazing... If they'd only combined the budget and resources of MEA and Anthem together into a single cohesive project in the years since DAI - it could have had some of the trappings of old-school role-playing but with a heavy focus on a co-op shared experience I can't help but think that sounds like a much more logical business proposition. Mass Effect and BioWare had earned some goodwill and credibility prior to MEA, and it would have been closer to the fresh take the series needed rather than the insipid re-tread of ME1 we got on the back-burner that has effectively ruined the series.
We're less than a year out and Anthem has practically zero identity or name recognition at this point and is going to need a fortune spending on it in marketing alone to penetrate an established market with very well funded competitors which will make break-even sales requirements and investor expectations even more outrageous than usual on the back of a controversial flop warranting series cancellation and public backlash against their publisher's predatory practices just in time for the pre-release marketing blitz.
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Post by PapaCharlie9 on Mar 26, 2018 23:04:15 GMT
A Mass Effect story-driven co-op game modelled on Borderlands I would play the shit out of that game!
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Post by Link"Guess"ski on Mar 26, 2018 23:14:07 GMT
Hm... Haven't played D1. But, as a wish fantasy, if Anthem was a close Destineesh clone with "upgrades", I suppose it would be cool. Though, personally, D1 has no attraction for me. My understanding is that Anthem is a 4 man co-op game with P2P networking. This, per se, imposes limitations on group size. Also, Bio has solid experience with this design (ie: ME3MP, MEAMP) and a 4 man unit appears to be the optimum number in terms of response time / min lag time. Of course, EA may have a limited number of central servers for Raid Events that increases the unit size but this goes against the min cost mantra. Unit size aside, I can't see any story development for a co-op group, (think MEAMP / ME3MP). Now, if there is a meaty SP component, that is where the focus of story telling ought to be made. Nevertheless, I suppose there could be stories around saving exploration groups, aiding other Forts, taking out nasty fauna, harrassing enemy convoys, searching for alien tech... etc. But, like D1, the gaming community will run through the initial Anthem story contents in no time. After that?... well think MEAMP. Or, in the case of Anthem being a "live service", we wait for the opportunity to spend $$$ for a DLC. Perhaps these Shaper Storms may be the "plug-in" that allows Bio to engage us with new content. For the sake of Bio, let's hope initial sales meet expectations. The reason Destiny appealed to me is because I think it has a lot of the same pull that Mass Effect as an IP did. It's this unknown, mysterious universe, the music invites you into this ethereal sense of space and the center of the game is this mystical social space dubbed "The Tower" which has the real centerpiece of the setting on the horizon, this spherical entity called "The Traveler" which has a strange power that has prevented this city and last place on earth from dying out. In that sense even Anthem is a little similar to Destiny but even Andromeda could've used The Nexus as that social space where you gathered with players, checked out loot and resources and took side-quests (which is how Destiny does it) and where live-events happen from time to time. Even compared to games like WoW this space is such a perfect blend of being immersed in the game world and also feeling like a part of a piece of fiction IMO. Then you go to your ship and select a mission while this plays over a beautiful space backdrop with your customizable ship hovering kinda like the Tempest Then once you hit a mission you're either soloing, exploring these nicely scoped places sprawled with enemies, recurring objectives and main missions that take you through a piece of the larger narrative, and you'll often see 2 or 3 players who you can either ignore or join along the way and the entire story as well as the PvP and the strikes can be played with up to 3+ players. By all means this formula is great in that it's all-encompassing. It's definitely a formula for Anthem's success too if they can capitalize on there being solid amounts of content and a good netcode for online which I'm very worried about given how much rubber banding I experience in Andromeda or even ME3MP whereas Destiny's online experience is absolutely slick. I'm definitely excited for Anthem's universe too especially because I think their exo-suit is a great unified way of letting players express themselves with loot, fashion and abilities and then for traversal it's great because it can fly instead of having to spawn a mount or a vehicle like in other MMO-type games including Destiny. That said, the driving of your Sparrow in Destiny is so fucking good in terms of mechanics I find it hard to picture anything better, but hopefully BioWare lets us fly high. That said, I worry maybe the exosuit concept is a little TOO unified. I mean, for one we'll hardly get a look at our custom made human characters, let alone in cinematics, and meanwhile in Destiny both 1 and 2 you get 3 races, male or female, 7 different faces and facepaint, makeup etc. (not much but it matters)
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Mar 27, 2018 20:02:06 GMT
That said, I worry maybe the exosuit concept is a little TOO unified. I mean, for one we'll hardly get a look at our custom made human characters, let alone in cinematics, and meanwhile in Destiny both 1 and 2 you get 3 races, male or female, 7 different faces and facepaint, makeup etc. (not much but it matters) Ideally, there will be options for visually customizing our javelins as well, although our customized avatar faces will likely only appear in cutscenes and possible menus.
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Post by ahglock on Mar 28, 2018 2:08:11 GMT
A Mass Effect story-driven co-op game modelled on Borderlands I would play the shit out of that game! As would I. Add in real char gen for your borderlands esq character and I'd probably lose my job when I forgot to go to work repeatedly.
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XBL Gamertag: Chris2k30
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Post by simit on Mar 28, 2018 15:41:56 GMT
I think my biggest disappointment with ME:A wasn't so much what the developers had giving me, although that was mediocre, it was more to do with the game i myself had envisioned, having not followed much of the development i had somehow convinced myself that surely they was going to give us something new an then having played Destiny at launch i just kept thinking how awesome that setup would be for ME to explore Andromeda uncovering new life/species etc or even having the setup straight after the events of ME3 an a destroy ending.
I still believe ME should/would have been the best "Destiny" type game an certainly the most logical ip I've played to easily fill the role an be the best if done right but thats no to take anything away from Anthem since i know nothing about it an can easily comment on the merits of ME having played it all.
I think something we all forget is how easily BioWare could have turned any of there existing IP's into a "Destiny" type game but instead choose the harder option of creating/building an writing a whole new ip, something im as excited to explore, if not more so, as any new DA or ME game
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Post by Croatsky on Mar 31, 2018 15:59:00 GMT
This sort of game would not fit Mass Effect setting.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
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Origin: HeimdallX
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Mar 31, 2018 16:59:19 GMT
I actually have zero interest in seeing a Mass a Effect game of this type.
If anything, the new setting gives them more freedom in designing their world and activities.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Mar 31, 2018 18:46:02 GMT
This sort of game would not fit Mass Effect setting. It would be fucking cool. Play Destiny and realize the potential. You have story missions and exploration. You have a custom made player character who speaks in cutscenes and then you feel the other players being part of the same journey you're on. Fucking fuck, this is great, tjendjbrbrjskejerb
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 868 Likes: 1,715
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I'll relinquish one bullet. Where do you want it?
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logicgunn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on Mar 31, 2018 21:51:33 GMT
Creating a new play style in an established universe isn't a bad idea, but I don't think mixing "shared world" and "play it your way" game styles is ever going to work, and one of the fundamental things that makes Mass Effect games so damn good are the choices you can make. If you're playing with other people the choices can only ever be trivial so as not to clash with your buddies choices.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 1, 2018 0:02:07 GMT
I love Destiny. I played it contnuously since the very first beta and went through every expansion, and put in so many hours grinding or hitting PvP, and then taking it to private matches for some good old fashioned shit-talk between friends.
But, I don’t want Mass Effect to be like this, and to add to that, being the miserable sadist that I am, would have nuked multiplayer entirely if I had my way.
As for Anthem, I hope it can replace Destiny entirely, as I’m finding myself burned out on Destiny 2 a lot sooner than I thought I’d be. The campaign itself is better than D1’s, yet somehow, just about everything else is worse.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 1, 2018 0:59:18 GMT
Actually, an awesome thing can happen. Anthem may support the new graphics card from Project Canis ... an AMD Intel joint venture. Tape is out and the card will be available in 2H of 2018 on Intel's 10++ nano meter process. At a boost of 2.4 GH and a top performance of 50TFLOPs, this card will be orgiastic to bitcoin miners. Link: Project CanisGood news is that AMD will make sure that gamers can get it (at the moment = Steam account, $100 in kitty and 100hrs of game play). EDIT: Canis Teaser link : Teaser
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Post by vhiran on Apr 1, 2018 4:19:18 GMT
Ahh Destiny. Sad that Bungie threw away everything in favor of the vastly simplified and much more boring Destiny 2, but then again, Destiny 1 took many years to properly develop, and their contract with Activision specifies that they must put out another game every couple of years - there's no way they could make Destiny 1 MORE complex, so they had to dumb it down severely in order to properly meet deadlines.
Very sad how it all turned out.
As for OP, this is a head-in-the-clouds sort of wishful thinking. ME:A had a troubled development. Bioware wasn't really interested in making another Mass Effect game, just like they weren't interested in making another another Neverwinter Nights, etc. It's no surprise Andromeda, despite having a seemingly solid base, was a hollow experience.
That was the main problem i noticed with Andromeda. It just wasn't imaginative.
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