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Post by Link"Guess"ski on Mar 25, 2018 0:20:58 GMT
Knowing what this is and the model EA is following, which is Destiny and The Division "Games As A Service", "10-year-plan" etc. I'm just gonna throw out a little prediction that'll hold unless BioWare truly is doing something unique here:
Game itself: 60 dollars, standard edition, 75 dollars, digital deluxe, + 20 for season pass Expansion Pass: 25 dollars. Individual "Expansions" 15 bucks. Anthem Year 2 Add-on: 40 dollars Anthem Year 3 Add-on: 40 dollars. Anthem Gold Edition: 120 dollars. In-app purchases.
Anthem 2, 2022: 60 dollars Etc. etc.
It's likely there'll be no expansion pass because EA or at least BioWare never does DLC that way. Just expect Anthem to be a big moneymaker from your wallet.
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Post by PapaCharlie9 on Mar 25, 2018 18:01:14 GMT
Knowing what this is and the model EA is following, which is Destiny and The Division "Games As A Service", "10-year-plan" etc. I'm just gonna throw out a little prediction that'll hold unless BioWare truly is doing something unique here: Game itself: 60 dollars, standard edition, 75 dollars, digital deluxe, + 20 for season pass Expansion Pass: 25 dollars. Individual "Expansions" 15 bucks. Anthem Year 2 Add-on: 40 dollars Anthem Year 3 Add-on: 40 dollars. Anthem Gold Edition: 120 dollars. In-app purchases. Anthem 2, 2022: 60 dollars Etc. etc. It's likely there'll be no expansion pass because EA or at least BioWare never does DLC that way. Just expect Anthem to be a big moneymaker from your wallet. To your mind, what is the difference between an expansion and an add-on? I think the yearly (expansion, add-on, module, edition, whatever they call it) is inevitable. It's right out of EA's playbook and is really the only thing that make sense for a "10 year life". It might even be more frequent than yearly. I think your A2 timing is too early -- that's only, or even less than, 3 years from A1 launch. It will depend on the frequency and size of the yearly whatnots. If they are substantial, that will necessarily delay A2. If they are fluff, they'll have to push A2 out sooner to keep people interested. Plus there is DA4 in the mix between A1 and A2. Resource availability has to be considered. Assuming the whatnots are substantial, I wouldn't expect A2 until Christmas 2023 at the earliest.
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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PSN: LogicGunn
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Post by LogicGunn on Mar 25, 2018 19:04:21 GMT
There is no chance of a 10 year life for a game without expansions; Anthem wouldn't survive that long on income from the base game only. The only other models involve lots of micro-transactions (vastly unpopular and currently controversial) or a subscription based service which inevitably gets scrapped because people really don't like to pay for access to a game they've already bought. Plus the expansion route is generally cheaper for the player than the subscription route.
Bioware and EA might have some new ideas on the profit front, though I'd be surprised if they take much of a risk when this kind of game is new territory for Bioware.
I'm happy to pay significant money on a base game and buying DLC if I enjoy it.
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Post by Wulfram on Mar 25, 2018 19:10:09 GMT
I wouldn't assume there'll be an "Anthem 2". They could easily end up adopting a strategy more like Guild Wars 2 and Elder Scrolls Online.
Having an Anthem 2 means effectively losing precious "content", probably leads to losing some portion of your playerbase that might otherwise have remained at least partly connected to the game and leads to higher expectations than would otherwise be placed.
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Honoring the 24 snow leopards before me
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: Snow_Leopard 25
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Post by snowleopard25 on Mar 26, 2018 16:05:20 GMT
Knowing what this is and the model EA is following, which is Destiny and The Division "Games As A Service", "10-year-plan" etc. I'm just gonna throw out a little prediction that'll hold unless BioWare truly is doing something unique here: Game itself: 60 dollars, standard edition, 75 dollars, digital deluxe, + 20 for season pass Expansion Pass: 25 dollars. Individual "Expansions" 15 bucks. Anthem Year 2 Add-on: 40 dollars Anthem Year 3 Add-on: 40 dollars. Anthem Gold Edition: 120 dollars. In-app purchases. Anthem 2, 2022: 60 dollars Etc. etc. It's likely there'll be no expansion pass because EA or at least BioWare never does DLC that way. Just expect Anthem to be a big moneymaker from your wallet. This does not guarantee financial success if they never get beyond the 1st line of your prediction. (looking at you, ME:A !) In fact, it speaks to the risk in your model; if a game fails in the first year, you can't count on additional revenue in following years. That's why the initial game price of $60 is set so high, so they can make a profit even if the game fails. If they really had confidence in their "games as a 10 year service" model, they would lower the initial price to generate more initial users, since the initial users will continue to play and build the game into the future. If the game is successful in the first year, add-on DLC will have to pay for it's own development, or be cancelled. (Just as they did with ME:A) Unfortunately, your prediction may be correct, since it appears to be how they wanted to set up ME:Andromeda. Obviously Anthem will need to be a better game to be successful at drawing initial players.
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Post by Sartoz on Mar 26, 2018 18:33:29 GMT
You may be correct.
However, I intend to wait until the game goes on sale. By that time I'll know if it's worth my dime and time. In any case, I refuse to give EA more money other than my initial game purchase.
If in game purchase for cosmetic fluffery make 'em money, perhaps new content will be free or cheap.
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Origin: wulfram77
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Post by Wulfram on Mar 26, 2018 21:24:06 GMT
This does not guarantee financial success if they never get beyond the 1st line of your prediction. (looking at you, ME:A !) In fact, it speaks to the risk in your model; if a game fails in the first year, you can't count on additional revenue in following years. That's why the initial game price of $60 is set so high, so they can make a profit even if the game fails. If they really had confidence in their "games as a 10 year service" model, they would lower the initial price to generate more initial users, since the initial users will continue to play and build the game into the future. If the game is successful in the first year, add-on DLC will have to pay for it's own development, or be cancelled. (Just as they did with ME:A) Unfortunately, your prediction may be correct, since it appears to be how they wanted to set up ME:Andromeda. Obviously Anthem will need to be a better game to be successful at drawing initial players. I don't think the market for heavily hyped AAA games is actually very sensitive to reduced prices, so reducing the launch day price wouldn't necessarily boost sales very much. Particularly since you can reduce the price later in the games life to pick up those people who aren't willing to pay $60. And I think reducing the sale price too far risks sending out negative messages about the game (either that the game isn't very good, or that its going to have aggressive microtransactions) that might end up reducing adoption. Also, if the game has some of the "story" focus that might be expected (or at least wished for) from a Bioware game, then asking people to pay upfront for content rather than dribble in money via micro-transactions makes sense - you've got to expect that a significant number will simply play through the story and then leave until the next story installment comes along and so won't be buying very many hats. Also a heavily micro-transaction focused business model would surely be bad PR after Battlefront.
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Honoring the 24 snow leopards before me
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Origin: Snow_Leopard 25
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Post by snowleopard25 on Mar 26, 2018 22:28:13 GMT
This does not guarantee financial success if they never get beyond the 1st line of your prediction. (looking at you, ME:A !) In fact, it speaks to the risk in your model; if a game fails in the first year, you can't count on additional revenue in following years. That's why the initial game price of $60 is set so high, so they can make a profit even if the game fails. If they really had confidence in their "games as a 10 year service" model, they would lower the initial price to generate more initial users, since the initial users will continue to play and build the game into the future. If the game is successful in the first year, add-on DLC will have to pay for it's own development, or be cancelled. (Just as they did with ME:A) Unfortunately, your prediction may be correct, since it appears to be how they wanted to set up ME:Andromeda. Obviously Anthem will need to be a better game to be successful at drawing initial players. I don't think the market for heavily hyped AAA games is actually very sensitive to reduced prices, so reducing the launch day price wouldn't necessarily boost sales very much. Particularly since you can reduce the price later in the games life to pick up those people who aren't willing to pay $60. And I think reducing the sale price too far risks sending out negative messages about the game (either that the game isn't very good, or that its going to have aggressive microtransactions) that might end up reducing adoption. Also, if the game has some of the "story" focus that might be expected (or at least wished for) from a Bioware game, then asking people to pay upfront for content rather than dribble in money via micro-transactions makes sense - you've got to expect that a significant number will simply play through the story and then leave until the next story installment comes along and so won't be buying very many hats. Also a heavily micro-transaction focused business model would surely be bad PR after Battlefront. Thanks for a reasonable reply. I was only commenting on the original post. I like to think that there are a lot of pricing variables that they can use to monetize the game. A $60 entry price is fine if you actually have a AAA game, and that is a valid initial market entry strategy. It seems that lately many game companies have gotten sloppy at initial release, and the actual released game is a C-. The risk is that the gaming public perceives that the game is not worth $30, and destroys the dev's credibility just when an MMO game needs to get going. Pricing strategy/revenue maximization is just one part of the game, but they have to get it right if they really want a 'fee for service" model that lasts more than 6 months (Titanfall2 anyone?). A successful MMO these days has plenty of players, and may even be multiplatform, like Rocket League. I agree, heavily micro-transaction oriented revenue models would most likely be bad PR. BF2 got beat up pretty bad...
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Post by Link"Guess"ski on Mar 26, 2018 23:36:08 GMT
There is no chance of a 10 year life for a game without expansions; Anthem wouldn't survive that long on income from the base game only. The only other models involve lots of micro-transactions (vastly unpopular and currently controversial) or a subscription based service which inevitably gets scrapped because people really don't like to pay for access to a game they've already bought. Plus the expansion route is generally cheaper for the player than the subscription route. Bioware and EA might have some new ideas on the profit front, though I'd be surprised if they take much of a risk when this kind of game is new territory for Bioware. I'm happy to pay significant money on a base game and buying DLC if I enjoy it. The reason I distinguish between "Expansion" and "Add-on" is because EA has already said this game has a 10-year plan meaning they're following the Bungie/Activision model for Destiny to a T most likely, and that means there will be a game that you pay full price for, then an expansion pass with 2 or more DLCs to come for 20 dollars but then on top of this, when you get to year 2 another 40-dollar expansion (ironically not called "expansion", but "Anthem: Subtitle") will drop, and then the next year another one and then the 4th year Anthem 2 will drop and it will have the same pricey model. The priceyness comes from the fact that Destiny does not allow players to keep getting what they paid for in the vanilla product once the expansions hit. Then people are locked out of multiplayer modes and single player areas until they buy the new DLC, and while I think the DLC itself is great I had a hard time justifiying my continued investment in Destiny once I realized I would have to shelve up 40 dollars for some new random DLC that dropped, almost the price of a full game (in fact some full games HAVE that price) and granted, The Taken King, as it was called, gave a new story campaign (which was quite short) and then a ton of extra content so maybe it was worth it... but it felt like a ripoff and it made me quit the game until I found that DLC on sale 3 years later... Last week, also, AFTER D2 had dropped, meaning I can't follow this live-service game because I simply don't have the money for it and staying in Vanilla and waiting for there to be a proper amount of content isn't worth it. This is why I cannot stress enough how much I hope some updates for Anthem will be free like EA and their free MP mappacks and how much I hope to god this somehow has a fully featured 30-hour campaign with stories and substories that warrants multiple playthroughs that we can waste our time on until the expansion content drops for Anthem because otherwise it'll be deader than dead if it's competing with Destiny directly using the same business model and pricing, but with worse mechanics, no PvP, and no replay value.
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Origin: helios969
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Post by helios969 on Mar 30, 2018 10:37:16 GMT
If accurate I'll be waiting for the FTP version to drop and try it out.
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Mar 30, 2018 14:09:44 GMT
The priceyness comes from the fact that Destiny does not allow players to keep getting what they paid for in the vanilla product once the expansions hit. Then people are locked out of multiplayer modes and single player areas until they buy the new DLC, and while I think the DLC itself is great I had a hard time justifiying my continued investment in Destiny once I realized I would have to shelve up 40 dollars for some new random DLC that dropped, almost the price of a full game (in fact some full games HAVE that price) and granted, The Taken King, as it was called, gave a new story campaign (which was quite short) and then a ton of extra content so maybe it was worth it... but it felt like a ripoff and it made me quit the game until I found that DLC on sale 3 years later... What was blocked by the Taken King? I ask because there was a similar controversy with Nightfall and Raid Prestige modes being made inaccessible by the DLC of Destiny 2 but the devs reverses it after backlash.
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Post by Link"Guess"ski on Mar 30, 2018 17:31:36 GMT
The priceyness comes from the fact that Destiny does not allow players to keep getting what they paid for in the vanilla product once the expansions hit. Then people are locked out of multiplayer modes and single player areas until they buy the new DLC, and while I think the DLC itself is great I had a hard time justifiying my continued investment in Destiny once I realized I would have to shelve up 40 dollars for some new random DLC that dropped, almost the price of a full game (in fact some full games HAVE that price) and granted, The Taken King, as it was called, gave a new story campaign (which was quite short) and then a ton of extra content so maybe it was worth it... but it felt like a ripoff and it made me quit the game until I found that DLC on sale 3 years later... What was blocked by the Taken King? I ask because there was a similar controversy with Nightfall and Raid Prestige modes being made inaccessible by the DLC of Destiny 2 but the devs reverses it after backlash. dunno about raid or nightfall but with both TTK and RoI all but the daily Crucible matches would tell you to buy the DLC. I finally got TTK thinking finally i could get back in but as soon as i went to do PvP objectives i realized the game wanted me to shelve out an extra 30 dollars for the next expansion
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Post by Sartoz on Mar 30, 2018 20:14:15 GMT
What was blocked by the Taken King? I ask because there was a similar controversy with Nightfall and Raid Prestige modes being made inaccessible by the DLC of Destiny 2 but the devs reverses it after backlash. dunno about raid or nightfall but with both TTK and RoI all but the daily Crucible matches would tell you to buy the DLC. I finally got TTK thinking finally i could get back in but as soon as i went to do PvP objectives i realized the game wanted me to shelve out an extra 30 dollars for the next expansion
EA being EA, I expect something similar with Anthem.
Which is why I find Cyberpunk so attractive (amongst other things).
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Post by Link"Guess"ski on Mar 30, 2018 20:52:03 GMT
dunno about raid or nightfall but with both TTK and RoI all but the daily Crucible matches would tell you to buy the DLC. I finally got TTK thinking finally i could get back in but as soon as i went to do PvP objectives i realized the game wanted me to shelve out an extra 30 dollars for the next expansion
EA being EA, I expect something similar with Anthem.
Which is why I find Cyberpunk so attractive (amongst other things).
hell yes. Dude, i can't wait. I still hope Anthem surprises in the end and contains something BioWarean ON TOP of being a Destiny-like.
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Mar 31, 2018 11:27:45 GMT
What was blocked by the Taken King? I ask because there was a similar controversy with Nightfall and Raid Prestige modes being made inaccessible by the DLC of Destiny 2 but the devs reverses it after backlash. dunno about raid or nightfall but with both TTK and RoI all but the daily Crucible matches would tell you to buy the DLC. I finally got TTK thinking finally i could get back in but as soon as i went to do PvP objectives i realized the game wanted me to shelve out an extra 30 dollars for the next expansion Ah, we’ll for what it’s worth I actually doubt Anthem will have PVP. So that in particular may be a non-issue.
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Post by Link"Guess"ski on Mar 31, 2018 11:31:15 GMT
dunno about raid or nightfall but with both TTK and RoI all but the daily Crucible matches would tell you to buy the DLC. I finally got TTK thinking finally i could get back in but as soon as i went to do PvP objectives i realized the game wanted me to shelve out an extra 30 dollars for the next expansion Ah, we’ll for what it’s worth I actually doubt Anthem will have PVP. So that in particular may be a non-issue. Yes to the fact that it wouldn't be an issue if there's not PvP, no to the fact that there not being PvP wouldn't be an issue When all is said and done in Destiny a LOT of players jump into competitive in order to keep playing until the next event or DLC drops and the nature of these games is built exactly to make players stick with it as their go-to game. For sure, Anthem will probably have horde mode like previous BioWare games (Siiigh) so that'll keep players engaged I suppose.
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Post by PapaCharlie9 on Apr 3, 2018 2:29:08 GMT
Yes to the fact that it wouldn't be an issue if there's not PvP, no to the fact that there not being PvP wouldn't be an issue Isn't this a solved problem already? Co-op mode (the artist formerly known as SP) will not have PvP. MP mode will have PvP. The progression and inventory of co-op mode will have no impact on MP, but progression and inventory of MP may have an impact on co-op. In other words, exactly what Bioware has been doing since their first MP mode came out on an SP game, except with PvP.
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Post by Link"Guess"ski on Apr 3, 2018 10:35:46 GMT
Yes to the fact that it wouldn't be an issue if there's not PvP, no to the fact that there not being PvP wouldn't be an issue Isn't this a solved problem already? Co-op mode (the artist formerly known as SP) will not have PvP. MP mode will have PvP. The progression and inventory of co-op mode will have no impact on MP, but progression and inventory of MP may have an impact on co-op. In other words, exactly what Bioware has been doing since their first MP mode came out on an SP game, except with PvP. You can't just add PvP. It has to be balanced and designed. There has to be different modes and there has to be ranked or non-ranked, and progression. Aside from the latter BioWare doesn't have a lot of experience.
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Post by Sartoz on Apr 3, 2018 15:17:17 GMT
Isn't this a solved problem already? Co-op mode (the artist formerly known as SP) will not have PvP. MP mode will have PvP. The progression and inventory of co-op mode will have no impact on MP, but progression and inventory of MP may have an impact on co-op. In other words, exactly what Bioware has been doing since their first MP mode came out on an SP game, except with PvP. You can't just add PvP. It has to be balanced and designed. There has to be different modes and there has to be ranked or non-ranked, and progression. Aside from the latter BioWare doesn't have a lot of experience.
Am I not correct in assuming network communication is P2P? This imposes a limitation on the number of co-op players... which is why ME3MP and MEAMP is limited to four. It is also less expensive for EA to (ie: no servers + maintenance costs) and thus more profits with their MTxs.
I never was fond of 1 vs 1 or 2vs 2 in PvP mode. So, unless EA has central servers for large PvP mode across the globe, I don't see it happening.
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Post by PapaCharlie9 on Apr 3, 2018 16:48:47 GMT
Isn't this a solved problem already? Co-op mode (the artist formerly known as SP) will not have PvP. MP mode will have PvP. The progression and inventory of co-op mode will have no impact on MP, but progression and inventory of MP may have an impact on co-op. In other words, exactly what Bioware has been doing since their first MP mode came out on an SP game, except with PvP. You can't just add PvP. It has to be balanced and designed. There has to be different modes and there has to be ranked or non-ranked, and progression. Aside from the latter BioWare doesn't have a lot of experience. I believe that is what I said. PvP is only in MP mode, which is distinct from the co-op mode shown in the trailer. When I say "MP", read it as Destiny PvP. Progressions are separately balanced. I'd say, aside from the PvP, Bioware has a lot of experience with the rest.
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freelancer82
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by freelancer82 on Apr 6, 2018 17:07:20 GMT
If EA wanted to shock the industry, make it Free 2 Play!
I know that will never happen ,but can you imagine the craziness that would cause?
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Apr 6, 2018 17:09:07 GMT
If it same pricing structure as destiny i will be late on every single dlc an probably give the sequel a miss
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Post by Link"Guess"ski on Apr 6, 2018 23:05:03 GMT
If it same pricing structure as destiny i will be late on every single dlc an probably give the sequel a miss Out of curiosity I went to the PS store today and saw what there is for The Division. It's the exact same template. They have these clearly labeled icons with "Expansion I" and "Expansion II" and "Expansion III" and then some ominous sounding subtitle akin to Destiny's "THE DARK BELOW" etc. and they're all at least 20 bucks unless they're on discount BUT... and here's the hope for Anthem: Division had the "Year One" and up to Year Three just like Destiny. It had 3 expansions all part of the season pass for Year One but when Ubisoft announced the plan for Year Two they announced that two new large expansions would be FREE for the game, and I imagine that was directly in response to what Activision was doing and how it actually led to early D1 adopters - myself included - leaving. That leaves me with some hope that Anthem has a reasonable live-service plan for every entry of Anthem.
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Apr 6, 2018 23:55:06 GMT
I bought Divison gold edition at launch for £65 that basically gave me everything the game has to date including all dlc, for destiny and first coupla dlc it cost £80 then £30 each for next couple an tbh the first coupla dlc for both destiny games really debatable as both found in game, i still enjoyed the game but there no denying there price sucked.
Couple of my friends started D1 at end of it life, at that point i was on xbox doing stuff but i went back when they told me they got it, they paid £25 for everything an for me to play there content i had to pay £ 30 for 1 dlc to catch up, i'll play D2 in a year when everything released an i can get the collection for £25, i learned my lesson lol
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Post by Link"Guess"ski on Apr 7, 2018 11:30:53 GMT
I bought Divison gold edition at launch for £65 that basically gave me everything the game has to date including all dlc, for destiny and first coupla dlc it cost £80 then £30 each for next couple an tbh the first coupla dlc for both destiny games really debatable as both found in game, i still enjoyed the game but there no denying there price sucked. Couple of my friends started D1 at end of it life, at that point i was on xbox doing stuff but i went back when they told me they got it, they paid £25 for everything an for me to play there content i had to pay £ 30 for 1 dlc to catch up, i'll play D2 in a year when everything released an i can get the collection for £25, i learned my lesson lol I completely agree and i feel the same way about D2. I think if the player traffic skyrockets after DLC1 in 2019 then Bungie will learn their lesson too.
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