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Post by Link"Guess"ski on Apr 14, 2018 14:55:41 GMT
Since this is about EA and Bioware. Bioware's PR is renowned for its ability to bullshit shamelessly and repeatedly, so.. color me skeptical. Also these statements were from writers talking to their LGBT+ community, aka "Pander-con" because it's about romances. Of course he'll emphasize that romances really matter and that EA has saved it so we should be happy about that etc. because he's talking to people whose apparent interest in the game is entirely the romancing and "representation as a player"
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Post by Sartoz on Apr 14, 2018 15:10:21 GMT
Everyone from Bio who answer questions appears to have self interest first and truth a distant third place.
A reason why I bought ME:A at almost half price. Good thing I did that. The ME:A video trailers certainly failed to portray the actual animations in the game at launch.
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Post by SofaJockey on Apr 14, 2018 15:10:48 GMT
Bioware's PR is renowned for its ability to bullshit shamelessly and repeatedly, so.. color me skeptical. Really? I've always found BioWare desperate to not say anything for fear of saying something that turns out to not be true. It's not uncommon for game studios to be accused of lying left right and center, but I don't find BioWare straight out tells porky pies (unless someone can remind me of one).
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Post by Sartoz on Apr 14, 2018 15:25:58 GMT
Bioware's PR is renowned for its ability to bullshit shamelessly and repeatedly, so.. color me skeptical. Really? I've always found BioWare desperate to not say anything for fear of saying something that turns out to not be true. It's not uncommon for game studios to be accused of lying left right and center, but I don't find BioWare straight out tells porky pies (unless someone can remind me of one).
Desperate to avoid lying? Of course. However, isn't it a lie of omission? I give you the initial ME:A animations as proof.
Bio reps are very crafty at weaving a story about a forthcoming game. Its implementation, however, feels lacking in some areas. To me, the studio's marketing dept.. performs an overreach to increase players' appetite for the game and sales at the expense of trust.
And here we are today. Bio is lambasted and distrusted by many. One cannot pooh-pooh that away. There exists a reason for that behaviour.
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Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
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Post by Wulfram on Apr 14, 2018 16:07:39 GMT
They had a big old trial where lots of people could see and show off to the world the dodgy animations.
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I hunt, therefore I am
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on Apr 14, 2018 23:10:05 GMT
Really? I've always found BioWare desperate to not say anything for fear of saying something that turns out to not be true. It's not uncommon for game studios to be accused of lying left right and center, but I don't find BioWare straight out tells porky pies (unless someone can remind me of one).
Desperate to avoid lying? Of course. However, isn't it a lie of omission? I give you the initial ME:A animations as proof.
Bio reps are very crafty at weaving a story about a forthcoming game. Its implementation, however, feels lacking in some areas. To me, the studio's marketing dept.. performs an overreach to increase players' appetite for the game and sales at the expense of trust.
And here we are today. Bio is lambasted and distrusted by many. One cannot pooh-pooh that away. There exists a reason for that behaviour.
Prior to that it was Dragon Age 2. It wasn't their bad writing, it was our intolerance. Obviously.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Apr 15, 2018 0:36:37 GMT
Bioware's PR is renowned for its ability to bullshit shamelessly and repeatedly, so.. color me skeptical. Really? I've always found BioWare desperate to not say anything for fear of saying something that turns out to not be true. It's not uncommon for game studios to be accused of lying left right and center, but I don't find BioWare straight out tells porky pies (unless someone can remind me of one). It.... It has been some time.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,574 Likes: 12,623
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Post by Heimdall on Apr 15, 2018 0:36:43 GMT
Desperate to avoid lying? Of course. However, isn't it a lie of omission? I give you the initial ME:A animations as proof.
Bio reps are very crafty at weaving a story about a forthcoming game. Its implementation, however, feels lacking in some areas. To me, the studio's marketing dept.. performs an overreach to increase players' appetite for the game and sales at the expense of trust.
And here we are today. Bio is lambasted and distrusted by many. One cannot pooh-pooh that away. There exists a reason for that behaviour.
Prior to that it was Dragon Age 2. It wasn't their bad writing, it was our intolerance. Obviously. Problems of DA2 aside, what was deceptive about the marketing?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Apr 15, 2018 17:13:16 GMT
Prior to that it was Dragon Age 2. It wasn't their bad writing, it was our intolerance. Obviously. Problems of DA2 aside, what was deceptive about the marketing? Depends on how deeply a person wants to find fault with BioWare over other developers that do the exact same thing because they feel BioWare has personally attacked them.
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Post by Sartoz on Apr 16, 2018 14:59:39 GMT
Let's hope Anthem's mp co-op game won't get hit with a Infinite Loading Screen problem. We know EA is anticipating massive number of concurrent online players. I doubt, though, that Antehm's public beta via EA Access will have the load numbers to shake out all of the network and game connection issues. .. something that Radical Heights Tech Director found out the hard way. BTW, the director gives us a hint about what matchmaking is all about.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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Post by Obadiah on Apr 19, 2018 1:33:58 GMT
Don't think I ever bought a Bioware game for the animations. Maybe I've just been doing this wrong.
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Post by Sartoz on Apr 22, 2018 16:27:11 GMT
Be as it may, here is a bit of info lifted from ea.com/frostbite
"...Today Frostbite is the core piece of EA's one-team strategy; through the sharing of technology between studios we are creating a shared language for EA developers.
Our workflows and runtimes are highly configurable and cover all disciplines of development including Audio, Animation, Cinematics, Scripting, Physics, Destruction, Rendering, VFX, and more. "
With this "vision", any new game studio that EA gobbles up will, in time, switch over to FBx, imo.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,898 Likes: 8,926
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 23, 2018 2:16:59 GMT
Don't think I ever bought a Bioware game for the animations. Maybe I've just been doing this wrong. Neither have I, but it was something for people to latch onto.
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Post by spacev3gan on Apr 24, 2018 15:00:46 GMT
What worries me the most about Bioware using Frostbite is the multiplayer side of things. Both DAI:MP and MEA:MP have severe netcoding bugs which ME3:MP running on Unreal Engine does not. It doesn't mean that when using Unreal things were flawless either, but the transition to Frostbite definitely left a major performance hit on Bioware MP games. DAI:MP and MEA:MP are over 2 years apart and they have exactly the same netcoding issues (teleporting players and enemies, attacks not registering, crashes, black screens) they almost feel like the same game. I wonder if Bioware can do better with Anthem, a game that will rely a lot more on having a properly functioning multiplayer.
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Post by Sartoz on Apr 24, 2018 15:13:17 GMT
What worries me the most about Bioware using Frostbite is the multiplayer side of things. Both DAI:MP and MEA:MP have severe netcoding bugs which ME3:MP running on Unreal Engine does not. It doesn't mean that when using Unreal things were flawless either, but the transition to Frostbite definitely left a major performance hit on Bioware MP games. DAI:MP and MEA:MP are over 2 years apart and they have exactly the same netcoding issues (teleporting players and enemies, attacks not registering, crashes, black screens) they almost feel like the same game. I wonder if Bioware can do better with Anthem, a game that will rely a lot more on having a properly functioning multiplayer.
Hm... What about SWBF2 and Battlefield I ? Do they have issues with netcode / lag?
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,574 Likes: 12,623
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Post by Heimdall on Apr 24, 2018 15:17:50 GMT
What worries me the most about Bioware using Frostbite is the multiplayer side of things. Both DAI:MP and MEA:MP have severe netcoding bugs which ME3:MP running on Unreal Engine does not. It doesn't mean that when using Unreal things were flawless either, but the transition to Frostbite definitely left a major performance hit on Bioware MP games. DAI:MP and MEA:MP are over 2 years apart and they have exactly the same netcoding issues (teleporting players and enemies, attacks not registering, crashes, black screens) they almost feel like the same game. I wonder if Bioware can do better with Anthem, a game that will rely a lot more on having a properly functioning multiplayer.
Hm... What about SWBF2 and Battlefield I ? Do they have issues with netcode / lag?
I don’t know, but I haven’t heard any particular complaints about it. In theory Bioware should be able to draw on the expertise of other EA teams for this.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 24, 2018 19:55:43 GMT
What worries me the most about Bioware using Frostbite is the multiplayer side of things. Both DAI:MP and MEA:MP have severe netcoding bugs which ME3:MP running on Unreal Engine does not. It doesn't mean that when using Unreal things were flawless either, but the transition to Frostbite definitely left a major performance hit on Bioware MP games. DAI:MP and MEA:MP are over 2 years apart and they have exactly the same netcoding issues (teleporting players and enemies, attacks not registering, crashes, black screens) they almost feel like the same game. I wonder if Bioware can do better with Anthem, a game that will rely a lot more on having a properly functioning multiplayer. To me this is a BioWare issue and not an engine issues, for there were plenty of netcode issues with Mass Effect 3 Multi-player, such as the wonderful Vanguard issue which still persists just not as bad as launch or the random DCs. I had a few issues with Andromeda at launch, but after a few weeks it seemed to be better for me then Mass Effect 3. Inquisition was a horrible MP strategy that I only played at most a handful of times so I have no idea.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Apr 24, 2018 23:26:28 GMT
What worries me the most about Bioware using Frostbite is the multiplayer side of things. Both DAI:MP and MEA:MP have severe netcoding bugs which ME3:MP running on Unreal Engine does not. It doesn't mean that when using Unreal things were flawless either, but the transition to Frostbite definitely left a major performance hit on Bioware MP games. DAI:MP and MEA:MP are over 2 years apart and they have exactly the same netcoding issues (teleporting players and enemies, attacks not registering, crashes, black screens) they almost feel like the same game. I wonder if Bioware can do better with Anthem, a game that will rely a lot more on having a properly functioning multiplayer. To me this is a BioWare issue and not an engine issues, for there were plenty of netcode issues with Mass Effect 3 Multi-player, such as the wonderful Vanguard issue which still persists just not as bad as launch or the random DCs. I had a few issues with Andromeda at launch, but after a few weeks it seemed to be better for me then Mass Effect 3. Inquisition was a horrible MP strategy that I only played at most a handful of times so I have no idea. I agree with some of this post. The Vanguard glitch has been fixed completely since the last time they fixed it, probably over 5 years ago now. I have never stopped playing from release, and have never had it again since the patch. I play Vanguard off-host all the time. So, your point is a good one, but the piece of evidence is inadmissible.
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Post by spacev3gan on May 6, 2018 11:58:55 GMT
Hm... What about SWBF2 and Battlefield I ? Do they have issues with netcode / lag?
These games sell far more than Bioware games. SWBF2 sold 9 million copies and BF1 sold 19 million. These are numbers that in sales beat entire Bioware franchises. Also, the majority of SWBF2 and BF1 players are invested in the multiplayer mode of these games, while Bioware's games multiplayer are populated by a few thousand players at their best. So all in all, SWBF2 and BF1 can't afford to have the same half-assed bugs we see in Bioware games. Besides, SWBF2 and BF1 are developed by the Stockholm-based DICE, which I believe is a completely different team to Edmonton-based Bioware.
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Post by Qui-Gon GlenN7 on May 6, 2018 15:49:16 GMT
Hm... What about SWBF2 and Battlefield I ? Do they have issues with netcode / lag?
These games sell far more than Bioware games. SWBF2 sold 9 million copies and BF1 sold 19 million. These are numbers that in sales beat entire Bioware franchises. Also, the majority of SWBF2 and BF1 players are invested in the multiplayer mode of these games, while Bioware's games multiplayer are populated by a few thousand players at their best. So all in all, SWBF2 and BF1 can't afford to have the same half-assed bugs we see in Bioware games. Besides, SWBF2 and BF1 are developed by the Stockholm-based DICE, which I believe is a completely different team to Edmonton-based Bioware. Yes, but my question is always this: DICE and BioWare are both wholly owned subsidiaries of EA. There should be shared knowledge bases on such things, if they were truly interested in maximum quality. MEA Multiplayer demonstrates to me that this sort of inter-departmental communication and sharing does not exist. Sad.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,898 Likes: 8,926
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Just a flip of the coin.
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Post by Sanunes on May 7, 2018 1:08:36 GMT
These games sell far more than Bioware games. SWBF2 sold 9 million copies and BF1 sold 19 million. These are numbers that in sales beat entire Bioware franchises. Also, the majority of SWBF2 and BF1 players are invested in the multiplayer mode of these games, while Bioware's games multiplayer are populated by a few thousand players at their best. So all in all, SWBF2 and BF1 can't afford to have the same half-assed bugs we see in Bioware games. Besides, SWBF2 and BF1 are developed by the Stockholm-based DICE, which I believe is a completely different team to Edmonton-based Bioware. Yes, but my question is always this: DICE and BioWare are both wholly owned subsidiaries of EA. There should be shared knowledge bases on such things, if they were truly interested in maximum quality. MEA Multiplayer demonstrates to me that this sort of inter-departmental communication and sharing does not exist. Sad. Its nice to know that you have an inside source to know that they weren't communicating to get things to work.
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Post by themikefest on May 7, 2018 1:19:14 GMT
Really? I've always found BioWare desperate to not say anything for fear of saying something that turns out to not be true. It's not uncommon for game studios to be accused of lying left right and center, but I don't find BioWare straight out tells porky pies (unless someone can remind me of one). It.... It has been some time. I gave you a like because I like the song from Fleetwood Mac and hearing Stevie Nicks voice. excellent
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Post by Qui-Gon GlenN7 on May 7, 2018 4:35:12 GMT
Yes, but my question is always this: DICE and BioWare are both wholly owned subsidiaries of EA. There should be shared knowledge bases on such things, if they were truly interested in maximum quality. MEA Multiplayer demonstrates to me that this sort of inter-departmental communication and sharing does not exist. Sad. Its nice to know that you have an inside source to know that they weren't communicating to get things to work. Wut? I have this source, called BSN (old and unofficial) that tells me loud and clear that DAIMP and MEAMP, both BioWare games using FB3 developed by their sister company had abysmal "netcode" in comparison to any of the BF/SWBF games. Of course I don't know whether this will be true in Anthem or not, but it has been so far, and that is sad. Did you have a point? Or were you just being needlessly defensive and snarky? It's ok, but damn.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,898 Likes: 8,926
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Just a flip of the coin.
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Post by Sanunes on May 7, 2018 5:06:08 GMT
Its nice to know that you have an inside source to know that they weren't communicating to get things to work. Wut? I have this source, called BSN (old and unofficial) that tells me loud and clear that DAIMP and MEAMP, both BioWare games using FB3 developed by their sister company had abysmal "netcode" in comparison to any of the BF/SWBF games. Of course I don't know whether this will be true in Anthem or not, but it has been so far, and that is sad. Did you have a point? Or were you just being needlessly defensive and snarky? It's ok, but damn. My point is you really don't know the cause of the problems you experienced or people on the BSN. Speaking for myself Andromeda worked much better then ME3 ever did with its netcode so it is better then prior BioWare games from my experience it might not be as good as current Dice games, but I remember the fiasco with Battlefield 4 as well. The reports if people want to believe them is there was management issues at BioWare Montreal and if that is the case that could just as easily been the problem. Just assuming that they weren't in communication narrows the focus on something where we have zero information aside from an end result.
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Post by Qui-Gon GlenN7 on May 7, 2018 5:55:08 GMT
Wut? I have this source, called BSN (old and unofficial) that tells me loud and clear that DAIMP and MEAMP, both BioWare games using FB3 developed by their sister company had abysmal "netcode" in comparison to any of the BF/SWBF games. Of course I don't know whether this will be true in Anthem or not, but it has been so far, and that is sad. Did you have a point? Or were you just being needlessly defensive and snarky? It's ok, but damn. My point is you really don't know the cause of the problems you experienced or people on the BSN. Speaking for myself Andromeda worked much better then ME3 ever did with its netcode so it is better then prior BioWare games from my experience it might not be as good as current Dice games, but I remember the fiasco with Battlefield 4 as well. The reports if people want to believe them is there was management issues at BioWare Montreal and if that is the case that could just as easily been the problem. Just assuming that they weren't in communication narrows the focus on something where we have zero information aside from an end result. You are a rare bird. I know no one on this forum besides you who thinks that lag is a bigger factor in ME3 than MEAMP. I am not saying you are wrong, but you are in a small minority.
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